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- Destruction
- Destruction is the spell school used for dealing direct damage. Most destruction spells revolve around spells manipulating the three elements; fire, frost, and shock. The destruction skill makes destruction spells cost 10% less magika to cast. Apprentice destruction makes all elemental attacks 10% stronger. Adept destruction allows players to dual wield the same spell, which overcharges the spell to do more damage and can parry. Expert destruction gives the player a 10% elemental resistance, and master destruction gives an additional 20% less magic cost for master destruction spells. All spells remain the way they work in game, with any changes described, and all new spells explained in the best detail possible. Some spells that can be found in game are excluded for whatever reason. The excluded spell has one or more of the following problems: it is in game quest specific, it has no use in online play, it's effect is already mirrored by another spell, or it is planning to be in the game in later updates. New spells are explained and added in with the existing spells. If it is not listed, it is not in the game.
- Elements: There are key differences between elemental spells and their effects. Fire is the least expensive to cast, has an average velocity, and burns targets for extra damage. This burning lasts 1 second, and does a total of 10% of the spell's base damage extra, regardless of weaknesses or resistances. Frost damage does damage to both health and stamina. Frost has a medium cost to cast, the slowest velocity, and has an additional slow effect. The slow effect slows targets by 25% and lasts for 2 seconds, and targets that have more frost resistance will also lower the slow percentage. Shock does damage to both health and magika. Shock is the most expensive and has the fastest velocity.
- Dual Casting Bonus: Dual casting with adept destruction will make all destruction spells (besides master spells) that are dual wield become one spell that costs x2.8 more than normal and will do x2.5 the damage. Ice spike and ice spear can headshot but only when dual wielding, allowing them to do an additional double damage on headshots.
- Runes: Runes are magical symbols that stick on floors from a short distance of the caster. In online, they can only be activated by the enemy (or in the Healing Rune's case, by only by the teammates). Runes last until they are set off or when the caster dies. A player may have only one rune out at a time, and trying to cast another replaces the first one. The runes are: Fire Rune, Frost Rune, Lightning Rune, Healing Rune, Fear Rune, and Sticky Rune.
- Novice:
- >Flames: 10 damage
- >Frostbite: 10 damage
- >Sparks: 10 damage
- Apprentice:
- >Firebolt: 30 damage
- >Ice Spike: 30 damage, headshot only with adept destruction dual wielding
- >Lightning Bolt: 30 damage
- >Fire Rune: 60 damage, 114 magika
- >Frost Rune: 60 damage, 194 magika
- >Lightning Rune: 60 damage, 206 magika
- Adept:
- >Fireball: 60 damage, explosion can hurt user
- >Ice Storm: 60 damage
- >Chain Lightning: 60 damage, 150 magika
- >Flame Cloak: 12 damage, 30 seconds
- >Frost Cloak: 12 damage, 30 seconds
- >Shock Cloak: 12 damage, 30 seconds
- >Whirlwind Cloak: Lasts for 20 seconds, pushes enemies in melee range away, causing a move speed reduction on the enemy by 50%. Enemies parried while in melee range will be disarmed. 360 magika cost.
- Expert:
- >Incenerate: 90 damage
- >Ice Spear: 90 damage, headshot only with adept destruction dual wielding
- >Thunderbolt: 90 damage
- >Wall of Flames: 60 damage
- >Wall of Frost: 60 damage
- >Wall of Storms: 60 damage
- Master:
- >Blizzard: No change
- >Fire Storm: 200 damage
- >Lightning Storm: No change
- Scroll Only: This master destruction spell exists only in its scroll form:
- Meteor Storm: Effect is equal to the shout, lasting 2 minutes of raining meteors that will do an irresistible 150 damage to health, stamina, and magika.
- To Be Added:
- >Vampiric Drain: A newly added item will make players vampiric. This adds many new abilities, as well as the vampiric drain novice spell to create a class. The idea is to make it horrible at first, but then exceed even adept destruction spells with max vampirism. Vampirism increases on each kill, making both this spell and the other abilities increase just like in game.
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