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IClimbClouds

Soldier3

Oct 1st, 2014
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  1. Soldier
  2. [Class][+2 HP]
  3. Prerequisites: Combat Training
  4. At-Will - Extended Action
  5. Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, a Soldier may choose two different Stat besides HP; both of those stats become Trained Stats. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have two Trained Stat at a time.
  6.  
  7. Coco Coo Kachoo Coo
  8. [+2 HP]
  9. Prerequisites: Soldier
  10. Static
  11. Effect: You gain your choice of the Absorb Force or Discipline Ability.
  12.  
  13. Dingle Tingle Bingle Bangle
  14. [+2 HP]
  15. Prerequisites: Soldier, Adept Combat
  16. Static
  17. Effect: You learn the Moves Chip Away and Endure.
  18.  
  19. Deeble Beeble Bomble Dondle
  20. [+2 HP]
  21. Prerequisites: Dingles, Expert Combat
  22. Static
  23. Effect: You learn the Moves Facade and Retaliate.
  24.  
  25. Wangle Dangle Broo Broo
  26. [+2 HP]
  27. Prerequisites: Dingles, Expert Combat
  28. Static
  29. Effect: You gain additional Hit Points equal to your Combat Rank doubled. Additionally, your Trained Stats are immune from being lowered except by your own Moves and effects.
  30.  
  31. Bob Bob Bob Bob's Bob
  32. [+2 HP]
  33. Prerequisites: Soldier, Master Combat
  34. 3 AP Bind - Extended Action
  35. Effect: You gain additional static bonuses based on your Trained Stats
  36. - Attack: Your Critical Hit Range is increased by +2, and you deal 10 Additional Damage on Critical Hits.
  37. - Defense: You gain a +3 Bonus to Save Checks against Paralysis, Freeze, and Sleep.
  38. - Special Attack: You gain +1 to Evasion, and a +2 bonus to Focus, Intuition, and Perception Checks.
  39. - Special Defense: You are immune to Confusion, Infatuation, and Flinched Statuses.
  40. - Speed: You gain a +1 Bonus to all Movement Capabilities, and a +2 bonus to Athletics, Acrobatics, and Stealth Checks.
  41.  
  42. Man Down!
  43. [+2 HP]
  44. Prerequisites:
  45. At-Will - Free Action
  46. Trigger: Your Pokemon or an Allied Trainer Faints.
  47. Choose One Effect: You gain Temporary Hit Points equal to your Combat Rank doubled; or you gain +1 Combat Stage in a Stat that is not Trained; or you
  48.  
  49. Soldier On
  50. [+2 HP]
  51. Prerequisites: Soldier's Toughness
  52. 1 AP - Free Action
  53. Trigger: You're hit by a Critical Hit; or take Massive Damage; or you activate Absorb Force or Discipline
  54. Effect: You gain Temporary Hit Points equal to the sum of your Combat and Athletics Rank.
  55.  
  56.  
  57. Damage Delay <--- maybe better for Berserker? idk
  58. [+2 HP]
  59. Prerequisites:
  60. At-Will - Free Action
  61. Trigger: You take Damage
  62. Effect: Whenever you take direct Damage, you may put up to 10 of that Damage in your Delayed Damage Pool instead. At the end of any turn in which you fail to successfully attack a target, reduce your Delayed Damage Pool by half, and you lose Hit Points equal to that amount. At the end of each Scene, you lose Hit Points equal to the full amount of Damage in your Delayed Damage Pool (So be careful with it!).
  63.  
  64. ---------
  65. ------------------------------------------------------------------------------------------------------------------------------
  66.  
  67. Move Updates
  68. - Change Facade to be once or twice per scene at DB14 maybe?
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