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- Soldier
- [Class][+2 HP]
- Prerequisites: Combat Training
- At-Will - Extended Action
- Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, a Soldier may choose two different Stat besides HP; both of those stats become Trained Stats. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have two Trained Stat at a time.
- Coco Coo Kachoo Coo
- [+2 HP]
- Prerequisites: Soldier
- Static
- Effect: You gain your choice of the Absorb Force or Discipline Ability.
- Dingle Tingle Bingle Bangle
- [+2 HP]
- Prerequisites: Soldier, Adept Combat
- Static
- Effect: You learn the Moves Chip Away and Endure.
- Deeble Beeble Bomble Dondle
- [+2 HP]
- Prerequisites: Dingles, Expert Combat
- Static
- Effect: You learn the Moves Facade and Retaliate.
- Wangle Dangle Broo Broo
- [+2 HP]
- Prerequisites: Dingles, Expert Combat
- Static
- Effect: You gain additional Hit Points equal to your Combat Rank doubled. Additionally, your Trained Stats are immune from being lowered except by your own Moves and effects.
- Bob Bob Bob Bob's Bob
- [+2 HP]
- Prerequisites: Soldier, Master Combat
- 3 AP Bind - Extended Action
- Effect: You gain additional static bonuses based on your Trained Stats
- - Attack: Your Critical Hit Range is increased by +2, and you deal 10 Additional Damage on Critical Hits.
- - Defense: You gain a +3 Bonus to Save Checks against Paralysis, Freeze, and Sleep.
- - Special Attack: You gain +1 to Evasion, and a +2 bonus to Focus, Intuition, and Perception Checks.
- - Special Defense: You are immune to Confusion, Infatuation, and Flinched Statuses.
- - Speed: You gain a +1 Bonus to all Movement Capabilities, and a +2 bonus to Athletics, Acrobatics, and Stealth Checks.
- Man Down!
- [+2 HP]
- Prerequisites:
- At-Will - Free Action
- Trigger: Your Pokemon or an Allied Trainer Faints.
- Choose One Effect: You gain Temporary Hit Points equal to your Combat Rank doubled; or you gain +1 Combat Stage in a Stat that is not Trained; or you
- Soldier On
- [+2 HP]
- Prerequisites: Soldier's Toughness
- 1 AP - Free Action
- Trigger: You're hit by a Critical Hit; or take Massive Damage; or you activate Absorb Force or Discipline
- Effect: You gain Temporary Hit Points equal to the sum of your Combat and Athletics Rank.
- Damage Delay <--- maybe better for Berserker? idk
- [+2 HP]
- Prerequisites:
- At-Will - Free Action
- Trigger: You take Damage
- Effect: Whenever you take direct Damage, you may put up to 10 of that Damage in your Delayed Damage Pool instead. At the end of any turn in which you fail to successfully attack a target, reduce your Delayed Damage Pool by half, and you lose Hit Points equal to that amount. At the end of each Scene, you lose Hit Points equal to the full amount of Damage in your Delayed Damage Pool (So be careful with it!).
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- Move Updates
- - Change Facade to be once or twice per scene at DB14 maybe?
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