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NeverSink's lootfilter 3.1 beta

Jan 9th, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.1 - Beta
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #
  48. #1) White background = Top tier drops
  49. #2) Golden background = High currency
  50. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  51. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  52. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  53. #6) There is also a brighter green border. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  54. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  55. #8) There is a blue outline around 5Linked items
  56. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  57. #
  58. #---------------------------------------------------------------------------------------------------------------
  59. # LOOKUP AND QUICKJUMP TABLE
  60. #---------------------------------------------------------------------------------------------------------------
  61. # Select one of the strings below and use the search function
  62. # To jump to the section in the document
  63. # (also use Notepad++ as a edit tool if you're not using it already)
  64. #
  65. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  66. # ALPHA-a # Talisman league!
  67. # 0000 # UTILITY AND JUST-IN-CASE
  68. # 0100 # TOP TIER RARITY
  69. # 0200 # UNIQUES AND MAPS
  70. # 0201 # UNIQUE TIER LIST
  71. # 0202 # MAP TIER LIST
  72. # 0203 # MAP FRAGMENTS
  73. # 0300 # CURRENCY
  74. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  75. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  76. # 0303 # MEDIUM-LOW ORBS
  77. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  78. # 0305 # DIVINATION CARD TIER LIST
  79. # 0306 # REST
  80. # 0400 # SOCKET/LINK BASED stuff
  81. # 0500 # SKILL GEMS
  82. # 0600 # RARE ITEM HIGHLIGHTING
  83. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  84. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  85. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  86. # 0601 # RARE DAGGERS
  87. # 0602 # RARE CLAWS
  88. # 0603 # RARE WANDS
  89. # 0604 # RARE SWORDS
  90. # 0605 # RARE AXES&MACES (1H)
  91. # 0606 # RARE SCEPTRES
  92. # 0607 # RARE STAVES
  93. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  94. # 0609 # RARE BOWS
  95. # 0610 # RARE QUIVERS
  96. # 0611 # RARE GLOVES, HELMETS, BOOTS
  97. # 0612 # RARE SHIELDS
  98. # 0613 # RARE BODY ARMOR
  99. # 0614 # RARES - REMAINING RULES
  100. # 0700 # NORMAL AND MAGIC ITEM RULES
  101. # 0701 # 83+ ITEM CRAFTING
  102. # 0702 # CHROMATIC ORB RECIPE ITEMS
  103. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  104. # 0704 # MAGIC RINGS, AMULETS, BELTS
  105. # 0705 # MAGIC JEWELS
  106. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  107. # 0707 # CHISEL RECIPE ITEMS
  108. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  109. # 0709 # TOP BASES FOR CRAFTING
  110. # 0710 # MARAKETH WEAPONS
  111. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  112. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  113. # 0800 # FLASKS
  114. # 0801 # HIDE OUTDATED FLASKS
  115. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  116. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  117. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  118. # 0805 # SHOW WHATEVER FLASKS REMAIN
  119. # 0900 # LEVELING
  120. # 0901 # LEVELING HIGHLIGHT JEWELRY
  121. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  122. # 0903 # LEVELING GENERAL RULES
  123. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  124. # 5000 # TEMP AND WIP ENTRIES
  125. # 5001 # WARBAND MODS - DEACTIVATED
  126. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  127. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  128. #
  129. #---------------------------------------------------------------------------------------------------------------
  130. # STYLE DATA FOR EASY SEARCH AND REPLACE
  131. #---------------------------------------------------------------------------------------------------------------
  132. #
  133. ###GENERIC BORDER###
  134. # SetBorderColor 0 0 0
  135. #
  136. ###TALISMAN STYLE###
  137. # SetBorderColor 109 200 130 255
  138. #
  139. ###TOP RARITY STYLE###
  140. # SetBackgroundColor 255 255 255 255
  141. #
  142. ###MEDIUM RARITY UNIQUE BG###
  143. # SetBackgroundColor 175 96 37 255
  144. #
  145. ###HIGH CURRENCY STYLE###
  146. # SetBackgroundColor 213 159 15
  147. #
  148. ###MEDIUM CURRENCY STYLE###
  149. # SetTextColor 190 178 135 255
  150. #
  151. ###DIVINATION CARD TIERS###
  152. # T1: SetTextColor 255 0 175
  153. # T2: SetBackgroundColor 235 15 200
  154. # T3: SetBackgroundColor 220 35 225
  155. # T4: SetBackgroundColor 200 50 250
  156. # T5: SetBackgroundColor 190 65 255
  157. #
  158. ###83/84 CRAFTING BORDER###
  159. # SetBorderColor 255 255 0 255
  160. #
  161. ###REGAL RECIPE RARE INDICATOR###
  162. # SetTextColor 255 190 0
  163. #
  164. ###EXCEPTIONAL RARE INDICATOR###
  165. # SetBorderColor 25 180 25
  166. #
  167. ###GOOD RARE INDICATOR###
  168. # SetBorderColor 30 90 45 230
  169. #
  170. ###BAD RARE INDICATOR###
  171. # SetBackgroundColor 120 20 20 220
  172. #
  173. ###UTILITY/VENDOR INDICATOR###
  174. # SetBackgroundColor 75 75 75
  175. #
  176. ###ALCHEMY/LOWCRAFT INDICATOR###
  177. # SetBorderColor 255 190 0 150
  178. #
  179. ###LOW SIZE CHROM RECIPE INDICATOR###
  180. # SetBorderColor 150 150 150
  181. #
  182. ###MAGIC JEWEL BACKGROUND
  183. # SetBorderColor 0 150 200
  184. #
  185. ###CHANCE ORB ITEM INDICATOR###
  186. # SetBorderColor 0 150 0 150
  187. #
  188. ###ANIMATE WEAPON MODE###
  189. # SetTextColor 150 0 0
  190. # SetBorderColor 150 0 0
  191. #
  192. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  193. # SetTextColor 100 100 255
  194. #
  195. ###HIDDEN ITEMS: normal
  196. # SetBackgroundColor 0 0 0 100
  197. #
  198. ###HIDDEN ITEMS: rare
  199. # SetBackgroundColor 0 0 0 150
  200. #
  201. #---------------------------------------------------------------------------------------------------------------
  202. # SOUND DATA FOR EASY SEARCH AND REPLACE
  203. #---------------------------------------------------------------------------------------------------------------
  204. # Some new entries are not yet added to the list!
  205. #
  206. #The filter only uses 3 sounds:
  207. #
  208. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  209. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  210. #PlayAlertSound 4 300 map drops
  211. #
  212. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  213. #
  214. #
  215. #---------------------------------------------------------------------------------------------------------------
  216. # SCRIPT by NeverSink ( the-dude- in reddit)
  217. #---------------------------------------------------------------------------------------------------------------
  218. #
  219. #---------------------------------------------------------------------------------------------------------------
  220. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  221. #---------------------------------------------------------------------------------------------------------------
  222. #
  223. #---------------------------------------------------------------------------------------------------------------
  224. # Section: ALPHA-a # Talisman league!
  225. #---------------------------------------------------------------------------------------------------------------
  226. # !!!FILTER CODE START!!!
  227.  
  228. Show
  229. BaseType "Talisman"
  230. SetBorderColor 0 255 150 255
  231. SetBackgroundColor 0 75 75 255
  232. SetFontSize 42
  233. PlayAlertSound 6 300
  234. Rarity Unique
  235. ItemLevel > 78
  236.  
  237. Show
  238. BaseType "Talisman"
  239. SetBorderColor 0 255 150 255
  240. SetBackgroundColor 0 75 75 255
  241. SetFontSize 40
  242. PlayAlertSound 1 300
  243. Rarity Rare
  244. ItemLevel > 78
  245.  
  246. Show
  247. BaseType "Talisman"
  248. SetBorderColor 0 255 150 255
  249. SetBackgroundColor 0 75 75 255
  250. SetFontSize 38
  251. Rarity Magic
  252. ItemLevel > 78
  253.  
  254. Show
  255. BaseType "Talisman"
  256. SetBorderColor 0 255 150 255
  257. SetBackgroundColor 0 75 75 255
  258. SetFontSize 36
  259. Rarity Normal
  260. ItemLevel > 78
  261.  
  262. Show
  263. BaseType "Talisman"
  264. SetBorderColor 109 200 130 255
  265. SetBackgroundColor 0 0 0 255
  266. SetFontSize 42
  267. PlayAlertSound 6 300
  268. Rarity Unique
  269.  
  270. Show
  271. BaseType "Talisman"
  272. SetBorderColor 109 200 130 255
  273. SetBackgroundColor 0 0 0 255
  274. SetFontSize 40
  275. PlayAlertSound 1 300
  276. Rarity Rare
  277.  
  278. Show
  279. BaseType "Talisman"
  280. SetBorderColor 109 200 130 255
  281. SetBackgroundColor 0 0 0 255
  282. SetFontSize 38
  283. Rarity Magic
  284.  
  285. Show
  286. BaseType "Talisman"
  287. SetBorderColor 109 200 130 255
  288. SetBackgroundColor 0 0 0 255
  289. SetFontSize 36
  290. Rarity Normal
  291.  
  292. #---------------------------------------------------------------------------------------------------------------
  293. # Section: 0000 # UTILITY AND JUST-IN-CASE
  294. #---------------------------------------------------------------------------------------------------------------
  295.  
  296. Show
  297. Class Microtransactions
  298.  
  299. #------------------------------------------------------------------------
  300. # Section: 0100 # TOP TIER RARITY
  301. #------------------------------------------------------------------------
  302.  
  303. Show
  304. Class "Fishing Rod"
  305. SetTextColor 255 0 0 255
  306. SetBorderColor 255 0 0 255
  307. SetBackgroundColor 255 255 255 255
  308. SetFontSize 45
  309. PlayAlertSound 6 300
  310.  
  311. #Exception for tabula
  312.  
  313. Show
  314. SocketGroup WWWWWW
  315. BaseType "Simple Robe"
  316. Rarity Unique
  317. PlayAlertSound 6 300
  318. SetBackgroundColor 175 96 37 255
  319. SetBorderColor 255 150 000 255
  320. SetTextColor 0 0 0 255
  321. SetFontSize 43
  322.  
  323. Show
  324. LinkedSockets 6
  325. SetTextColor 255 0 0
  326. SetBorderColor 255 0 0
  327. SetBackgroundColor 255 255 255 255
  328. SetFontSize 45
  329. PlayAlertSound 6 300
  330.  
  331. Show
  332. BaseType "Mirror of Kalandra"
  333. SetTextColor 255 0 0 255
  334. SetBorderColor 255 0 0 255
  335. SetBackgroundColor 255 255 255 255
  336. SetFontSize 45
  337. PlayAlertSound 6 300
  338.  
  339. #------------------------------------------------------------------------
  340. # Section: 0200 # UNIQUES AND MAPS
  341. #------------------------------------------------------------------------
  342.  
  343. #----------------------------------------------------
  344. # 0201 # UNIQUE TIER LIST
  345. #----------------------------------------------------
  346.  
  347. Show # T1 - These uniques are have a consistent price of 1+ ex
  348. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger"
  349. Rarity Unique
  350. PlayAlertSound 6 300
  351. SetBackgroundColor 255 255 255 255
  352. SetBorderColor 175 96 37 255
  353. SetFontSize 45
  354.  
  355. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  356. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone"
  357. Rarity Unique
  358. PlayAlertSound 6 300
  359. SetBackgroundColor 175 96 37 255
  360. SetBorderColor 255 150 000 255
  361. SetTextColor 0 0 0 255
  362. SetFontSize 43
  363.  
  364. Show
  365. Rarity Unique
  366. PlayAlertSound 6 300
  367. SetBorderColor 175 96 37
  368. SetFontSize 39
  369.  
  370. #----------------------------------------------------
  371. # 0202 # MAP TIER LIST
  372. #----------------------------------------------------
  373.  
  374. Show # Maps:Unique
  375. Class Maps
  376. Rarity Unique
  377. SetFontSize 40
  378. PlayAlertSound 6 300
  379.  
  380. Show # Maps:T1
  381. Class Maps
  382. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  383. SetFontSize 34
  384. PlayAlertSound 4 300
  385.  
  386. Show # Maps:T2
  387. Class Maps
  388. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  389. SetFontSize 35
  390. PlayAlertSound 4 300
  391.  
  392. Show # Maps:T3
  393. Class Maps
  394. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  395. SetFontSize 36
  396. PlayAlertSound 4 300
  397.  
  398. Show # Maps:T4
  399. Class Maps
  400. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  401. SetFontSize 37
  402. PlayAlertSound 4 300
  403.  
  404. Show # Maps:T5
  405. Class Maps
  406. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  407. SetFontSize 38
  408. PlayAlertSound 4 300
  409.  
  410. Show # Maps:T6
  411. Class Maps
  412. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  413. SetFontSize 39
  414. PlayAlertSound 4 300
  415.  
  416. Show # Maps:T7
  417. Class Maps
  418. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  419. SetFontSize 40
  420. PlayAlertSound 4 300
  421.  
  422. Show # Maps:T8
  423. Class Maps
  424. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  425. SetFontSize 41
  426. PlayAlertSound 4 300
  427.  
  428. Show # Maps:T9
  429. Class Maps
  430. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  431. SetFontSize 41
  432. PlayAlertSound 4 300
  433.  
  434. Show # Maps:T10
  435. Class Maps
  436. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  437. SetFontSize 42
  438. PlayAlertSound 4 300
  439.  
  440. Show # Maps:T11
  441. Class Maps
  442. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  443. SetFontSize 42
  444. PlayAlertSound 4 300
  445.  
  446. Show # Maps:T12
  447. Class Maps
  448. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  449. SetFontSize 43
  450. PlayAlertSound 4 300
  451.  
  452. Show # Maps:T13
  453. Class Maps
  454. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  455. SetFontSize 44
  456. PlayAlertSound 4 300
  457.  
  458. Show # Maps:T14
  459. Class Maps
  460. BaseType "Shrine" "Conservatory" "Palace"
  461. SetFontSize 45
  462. PlayAlertSound 4 300
  463.  
  464. Show # Maps:T15
  465. Class Maps
  466. BaseType "Abyss" "Colosseum" "Core"
  467. SetFontSize 45
  468. PlayAlertSound 4 300
  469. SetTextColor 0 0 0 255
  470. SetBorderColor 0 0 0 255
  471. SetBackgroundColor 255 255 255 255
  472.  
  473. # This shouldn't be happening, but just in case:
  474.  
  475. Show
  476. Class Maps
  477. PlayAlertSound 4 300
  478. SetFontSize 44
  479.  
  480. #----------------------------------------------------
  481. # 0203 # MAP FRAGMENTS
  482. #----------------------------------------------------
  483.  
  484. Show
  485. BaseType "Mortal Hope"
  486. Class "Map Fragments"
  487. PlayAlertSound 6 300
  488. SetFontSize 45
  489. SetTextColor 0 0 0 255
  490. SetBorderColor 0 0 0 255
  491. SetBackgroundColor 255 255 255 255
  492.  
  493. Show
  494. BaseType "Sacrifice at Midnight"
  495. Class "Map Fragments"
  496. PlayAlertSound 4 300
  497. SetFontSize 40
  498. SetBorderColor 255 255 255 255
  499. SetTextColor 255 255 255 255
  500. SetBackgroundColor 0 0 0 255
  501.  
  502. Show
  503. Class "Map Fragments"
  504. PlayAlertSound 4 300
  505. SetFontSize 38
  506.  
  507. #------------------------------------------------------------------------
  508. # Section: 0300 # CURRENCY
  509. #------------------------------------------------------------------------
  510.  
  511. #----------------------------------------------------
  512. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  513. #----------------------------------------------------
  514.  
  515. Show
  516. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  517. SetTextColor 255 0 0 255
  518. SetBorderColor 255 0 0 255
  519. SetBackgroundColor 255 255 255 255
  520. PlayAlertSound 6 300
  521. SetFontSize 45
  522.  
  523. #----------------------------------------------------
  524. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  525. #----------------------------------------------------
  526.  
  527. Show
  528. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  529. SetBackgroundColor 213 159 15
  530. SetTextColor 0 0 0
  531. SetBorderColor 0 0 0
  532. PlayAlertSound 1 300
  533. SetFontSize 40
  534.  
  535. # 200 158 130 this is the old background color, if you like it more use it instead
  536.  
  537. #----------------------------------------------------
  538. # 0303 # MEDIUM-LOW ORBS
  539. #----------------------------------------------------
  540.  
  541. Show
  542. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  543. SetTextColor 190 178 135 255
  544. SetBorderColor 190 178 135 135
  545. SetFontSize 38
  546.  
  547. #----------------------------------------------------
  548. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  549. #----------------------------------------------------
  550.  
  551. Show
  552. BaseType "Portal Scroll" "Scroll of Wisdom"
  553. SetTextColor 170 158 130 220
  554. SetBorderColor 0 0 0 255
  555.  
  556. Show
  557. BaseType "Scroll Fragment"
  558. SetTextColor 170 158 130 165
  559. SetFontSize 29
  560.  
  561. # 170 158 130 default currency color
  562.  
  563. #----------------------------------------------------
  564. # 0305 # DIVINATION CARD TIER LIST
  565. #----------------------------------------------------
  566. # Old puple color: "SetTextColor 150 50 190"
  567.  
  568. #TIER 1: ~0.65EX+
  569.  
  570. Show
  571. Class "Divination"
  572. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  573. SetFontSize 45
  574. SetBorderColor 255 0 175
  575. SetBackgroundColor 255 255 255 255
  576. SetTextColor 255 0 175
  577. PlayAlertSound 6 300
  578.  
  579. #TIER 2: ~10C+
  580.  
  581. Show
  582. Class "Divination"
  583. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "The Dragon" "Tranquillity"
  584. SetFontSize 42
  585. SetBorderColor 0 0 0
  586. SetBackgroundColor 235 15 200
  587. SetTextColor 0 0 0
  588. PlayAlertSound 1 300
  589.  
  590. #TIER 3: ~2C+
  591.  
  592. Show
  593. Class "Divination"
  594. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  595. SetFontSize 40
  596. SetBackgroundColor 220 35 225
  597. SetBorderColor 0 0 0
  598. SetTextColor 0 0 0
  599. PlayAlertSound 1 300
  600.  
  601. #TIER 5: TRASH-tier.
  602.  
  603. Show
  604. Class "Divination"
  605. BaseType "Carrion Crow" "Other Cheek"
  606. SetBackgroundColor 190 65 255
  607. SetTextColor 0 0 0
  608. SetBorderColor 0 0 0
  609. SetFontSize 32
  610.  
  611. #TIER 4: Rest. Less than 2c
  612.  
  613. Show
  614. Class "Divination"
  615. SetBackgroundColor 200 50 250
  616. SetBorderColor 0 0 0
  617. SetTextColor 0 0 0
  618. SetFontSize 38
  619. PlayAlertSound 1 300
  620.  
  621. #----------------------------------------------------
  622. # 0306 # REST
  623. #----------------------------------------------------
  624.  
  625. Show
  626. Class Currency
  627. SetBorderColor 0 0 0 255
  628.  
  629. Show
  630. Class Stackable Currency
  631. SetBorderColor 0 0 0 255
  632.  
  633. #------------------------------------------------------------------------
  634. # Section: 0400 # SOCKET/LINK BASED stuff
  635. #------------------------------------------------------------------------
  636. # 5-links (6 links are handled at the start)
  637. Show
  638. LinkedSockets 5
  639. SetBorderColor 0 255 255
  640. PlayAlertSound 1 300
  641. SetFontSize 39
  642.  
  643. # 6-Sockets
  644. Show
  645. Sockets 6
  646. Rarity Rare
  647. ItemLevel >= 75
  648. SetTextColor 255 190 0
  649. SetBackgroundColor 75 75 75
  650. SetBorderColor 150 150 150
  651. SetFontSize 39
  652. PlayAlertSound 1 300
  653.  
  654. Show
  655. Sockets 6
  656. SetBackgroundColor 75 75 75
  657. SetBorderColor 150 150 150
  658. SetFontSize 39
  659. PlayAlertSound 1 300
  660.  
  661. # Corrupted items with white sockets for offhand gem leveling.
  662. Show
  663. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  664. Sockets >= 3
  665. SocketGroup W
  666.  
  667. #------------------------------------------------------------------------
  668. # Section: 0500 # SKILL GEMS
  669. #------------------------------------------------------------------------
  670.  
  671. Show
  672. Class Gem
  673. BaseType "Empower" "Enlighten"
  674. Quality >= 15
  675. SetBorderColor 30 150 180 255
  676. SetTextColor 30 150 180 255
  677. SetBackgroundColor 255 255 255 255
  678. PlayAlertSound 6 300
  679. SetFontSize 45
  680.  
  681. Show
  682. Class Gem
  683. Quality = 20
  684. SetBorderColor 30 150 180 255
  685. SetTextColor 30 150 180 255
  686. SetBackgroundColor 255 255 255 255
  687. PlayAlertSound 6 300
  688. SetFontSize 45
  689.  
  690. Show # Drop only good gems
  691. Class Gem
  692. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  693. SetBorderColor 30 150 180
  694. PlayAlertSound 6 300
  695. SetFontSize 41
  696.  
  697. Show # Drop only meh gems
  698. Class Gem
  699. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  700. SetBorderColor 30 150 180 150
  701. SetFontSize 38
  702.  
  703. Show
  704. Class "Gems"
  705. Quality >= 15
  706. SetBorderColor 30 150 180 255
  707. SetFontSize 41
  708. PlayAlertSound 1 300
  709.  
  710. Show
  711. Class "Gems"
  712. Quality > 0
  713. SetBorderColor 30 150 180 155
  714. SetFontSize 38
  715.  
  716. Show
  717. Class Gems
  718.  
  719. #------------------------------------------------------------------------
  720. # Section: 0600 # RARE ITEM HIGHLIGHTING
  721. #------------------------------------------------------------------------
  722.  
  723. #------------------------------------------------------------------------
  724. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  725. #------------------------------------------------------------------------
  726.  
  727. Show
  728. Rarity Rare
  729. ItemLevel >= 84
  730. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
  731. SetTextColor 255 190 0
  732. SetBorderColor 255 255 0 255
  733. SetBackgroundColor 30 90 45 230
  734. SetFontSize 38
  735.  
  736. Show # Endgame: Show normal ilvl 83+ rings/amulets
  737. Rarity Rare
  738. Class Rings Amulet Belts
  739. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  740. ItemLevel >= 84
  741. SetTextColor 255 190 0
  742. SetBackgroundColor 30 90 45 230
  743. SetBorderColor 255 255 0 255
  744. SetFontSize 40
  745.  
  746. Show
  747. Rarity Rare
  748. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  749. ItemLevel >= 83
  750. SetBorderColor 255 255 0 255
  751. SetFontSize 38
  752. SetTextColor 255 190 0
  753. SetBackgroundColor 30 90 45 230
  754.  
  755. Show
  756. Rarity Rare
  757. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  758. ItemLevel >= 83
  759. SetBorderColor 255 255 0 255
  760. SetFontSize 38
  761. SetTextColor 255 190 0
  762. SetBackgroundColor 30 90 45 230
  763.  
  764. Show
  765. Rarity Rare
  766. BaseType "Sai"
  767. ItemLevel >= 83
  768. SetBorderColor 255 255 0 255
  769. SetTextColor 255 190 0
  770. SetBackgroundColor 30 90 45 230
  771. Class Daggers
  772. SetFontSize 38
  773.  
  774. #----------------------------------------------------
  775. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  776. #----------------------------------------------------
  777. #Amulets, rings and jewels (likely) don't care much about the droplevel
  778. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  779.  
  780. Show
  781. ItemLevel >= 75
  782. SetTextColor 255 190 0
  783. SetBackgroundColor 30 90 45 230
  784. SetBorderColor 25 180 25
  785. SetFontSize 39
  786. Class Rings Amulets Belts Jewel
  787. Rarity Rare
  788.  
  789. Show
  790. Class Rings Amulets Belts Jewel
  791. Rarity Rare
  792. SetBackgroundColor 30 90 45 230
  793. SetFontSize 39
  794. SetBorderColor 25 180 25
  795.  
  796. #----------------------------------------------------
  797. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  798. #----------------------------------------------------
  799.  
  800. Show
  801. Rarity Rare
  802. DropLevel >= 69
  803. ItemLevel >= 75
  804. SetTextColor 255 190 0
  805. SetBackgroundColor 30 90 45 230
  806. SetFontSize 35
  807. SetBorderColor 0 0 0
  808.  
  809. Show
  810. Rarity Rare
  811. DropLevel >= 69
  812. ItemLevel >= 65
  813. SetBackgroundColor 30 90 45 230
  814. SetFontSize 35
  815. SetBorderColor 0 0 0
  816.  
  817. #----------------------------------------------------
  818. # 0601 # RARE DAGGERS
  819. #----------------------------------------------------
  820. #GOOD DAGGERS
  821. #----------------------------------------------------
  822.  
  823. Show
  824. Class Daggers
  825. Rarity Rare
  826. DropLevel >= 60
  827. ItemLevel >= 75
  828. SetTextColor 255 190 0
  829. SetBackgroundColor 30 90 45 230
  830. SetFontSize 35
  831. SetBorderColor 0 0 0
  832.  
  833. Show
  834. Class Daggers
  835. Rarity Rare
  836. DropLevel >= 60
  837. ItemLevel >= 65
  838. SetBackgroundColor 30 90 45 230
  839. SetFontSize 35
  840. SetBorderColor 0 0 0
  841.  
  842. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  843. #----------------------------------------------------
  844.  
  845. Show
  846. Class Daggers
  847. BaseType "Skean"
  848. Rarity Rare
  849. ItemLevel >= 75
  850. SetBackgroundColor 30 90 45 230
  851. SetFontSize 35
  852. SetBorderColor 0 0 0
  853. SetTextColor 255 190 0
  854.  
  855. Show
  856. Class Daggers
  857. BaseType "Skean"
  858. Rarity Rare
  859. ItemLevel >= 65
  860. SetBackgroundColor 30 90 45 230
  861. SetFontSize 35
  862. SetBorderColor 0 0 0
  863.  
  864. #BAD DAGGERS
  865. #----------------------------------------------------
  866. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  867.  
  868. #----------------------------------------------------
  869. # 0602 # RARE CLAWS
  870. #----------------------------------------------------
  871. #GOOD CLAWS
  872. #----------------------------------------------------
  873. #At least earlier most claws were vendor trash
  874. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  875. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  876.  
  877. Show
  878. Class Claws
  879. Rarity Rare
  880. DropLevel >= 65
  881. ItemLevel >= 75
  882. SetTextColor 255 190 0
  883. SetBackgroundColor 30 90 45 230
  884. SetFontSize 35
  885. SetBorderColor 0 0 0
  886.  
  887. Show
  888. Class Claws
  889. Rarity Rare
  890. DropLevel >= 65
  891. ItemLevel >= 65
  892. SetBackgroundColor 30 90 45 230
  893. SetFontSize 35
  894. SetBorderColor 0 0 0
  895.  
  896. #BAD CLAWS
  897. #----------------------------------------------------
  898.  
  899. Show
  900. Class Claws
  901. Rarity Rare
  902. DropLevel < 50
  903. ItemLevel >= 75
  904. SetBackgroundColor 120 20 20 220
  905. SetBorderColor 0 0 0 220
  906. SetFontSize 28
  907. SetTextColor 255 190 0
  908.  
  909. Show
  910. Class Claws
  911. Rarity Rare
  912. DropLevel < 50
  913. ItemLevel >= 65
  914. SetBackgroundColor 120 20 20 220
  915. SetBorderColor 0 0 0 220
  916. SetFontSize 28
  917.  
  918. #----------------------------------------------------
  919. # 0603 # RARE WANDS
  920. #----------------------------------------------------
  921.  
  922. #As spellcaster weapons, wands are good pick-ups if they're rare
  923. #High level wands get highlighted, because of their multi-purpose potential
  924.  
  925. #GOOD WANDS
  926. #----------------------------------------------------
  927.  
  928. Show
  929. Class Wands
  930. Rarity Rare
  931. DropLevel >= 59
  932. ItemLevel >= 75
  933. SetTextColor 255 190 0
  934. SetBackgroundColor 30 90 45 230
  935. SetFontSize 35
  936. SetBorderColor 0 0 0
  937.  
  938. Show
  939. Class Wands
  940. Rarity Rare
  941. DropLevel >= 59
  942. ItemLevel >= 65
  943. SetBackgroundColor 30 90 45 230
  944. SetFontSize 35
  945. SetBorderColor 0 0 0
  946.  
  947. #BAD WANDS
  948. #----------------------------------------------------
  949. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  950.  
  951. #----------------------------------------------------
  952. # 0604 # RARE SWORDS
  953. #----------------------------------------------------
  954.  
  955. #Worthwhile swords are physical or elemental weapons
  956. #First one require a decent droplevel, second one the highest attack speed base types
  957. #We can bad-highlight the rest, because they are way too clunky
  958. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  959.  
  960. #GOOD SWORDS
  961. #----------------------------------------------------
  962.  
  963. Show
  964. Class "One Hand Swords"
  965. Rarity Rare
  966. DropLevel >= 60
  967. ItemLevel >= 75
  968. SetTextColor 255 190 0
  969. SetBackgroundColor 30 90 45 230
  970. SetFontSize 35
  971. SetBorderColor 0 0 0
  972.  
  973. Show
  974. Class "One Hand Swords"
  975. Rarity Rare
  976. DropLevel >= 60
  977. ItemLevel >= 65
  978. SetBackgroundColor 30 90 45 230
  979. SetFontSize 35
  980. SetBorderColor 0 0 0
  981.  
  982. #HIGH ATTACK SPEED LOWER LEVEL BASES
  983. #These are some of the best ele ST weapons bases.
  984.  
  985. Show
  986. Class "One Hand"
  987. BaseType "Jewelled Foil" "Spiraled Foil"
  988. Rarity Rare
  989. ItemLevel >= 75
  990. SetTextColor 255 190 0
  991. SetBackgroundColor 30 90 45 230
  992. SetFontSize 35
  993. SetBorderColor 0 0 0
  994.  
  995. Show
  996. Class "One Hand"
  997. BaseType "Jewelled Foil" "Spiraled Foil"
  998. Rarity Rare
  999. ItemLevel >= 65
  1000. SetBackgroundColor 30 90 45 230
  1001. SetFontSize 35
  1002. SetBorderColor 0 0 0
  1003.  
  1004. #BAD SWORDS
  1005. #One Hand swords with with such low base drop level are rarely anything interesting.
  1006. #High attack speed bases for viable ele weapons are filtered out above.
  1007.  
  1008. Show
  1009. Class "One Hand Swords"
  1010. Rarity Rare
  1011. DropLevel <= 54
  1012. ItemLevel >= 75
  1013. SetTextColor 255 190 0
  1014. SetBackgroundColor 120 20 20 220
  1015. SetBorderColor 0 0 0 220
  1016. SetFontSize 28
  1017.  
  1018. Show
  1019. Class "One Hand Swords"
  1020. Rarity Rare
  1021. DropLevel <= 54
  1022. ItemLevel >= 65
  1023. SetBackgroundColor 120 20 20 220
  1024. SetBorderColor 0 0 0 220
  1025. SetFontSize 28
  1026.  
  1027. #----------------------------------------------------
  1028. # 0605 # RARE AXES&MACES (1H)
  1029. #----------------------------------------------------
  1030. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1031. #GOOD 1H AXES&MACES
  1032.  
  1033. Show
  1034. Class "One Hand Axes"
  1035. BaseType "Siege Axe" "Vaal Hatchet"
  1036. Rarity Rare
  1037. ItemLevel >= 75
  1038. SetTextColor 255 190 0
  1039. SetBackgroundColor 30 90 45 230
  1040. SetFontSize 35
  1041. SetBorderColor 0 0 0
  1042.  
  1043. Show
  1044. Class "One Hand Axes"
  1045. BaseType "Siege Axe" "Vaal Hatchet"
  1046. Rarity Rare
  1047. ItemLevel >= 65
  1048. SetBackgroundColor 30 90 45 230
  1049. SetFontSize 35
  1050. SetBorderColor 0 0 0
  1051.  
  1052. Show
  1053. Class "One Hand Maces"
  1054. Rarity Rare
  1055. DropLevel >= 66
  1056. ItemLevel >= 75
  1057. SetTextColor 255 190 0
  1058. SetBackgroundColor 30 90 45 230
  1059. SetFontSize 35
  1060. SetBorderColor 0 0 0
  1061.  
  1062. Show
  1063. Class "One Hand Maces"
  1064. Rarity Rare
  1065. DropLevel >= 66
  1066. ItemLevel >= 65
  1067. SetBackgroundColor 30 90 45 230
  1068. SetFontSize 35
  1069. SetBorderColor 0 0 0
  1070.  
  1071. #----------------------------------------------------
  1072. #BAD 1H MACES/AXES
  1073. #Anything with a <50lvl base won't be a priority pickup while maping.
  1074.  
  1075. Show
  1076. Class "One Hand Maces" "One Hand Axes"
  1077. Rarity Rare
  1078. DropLevel <= 54
  1079. ItemLevel >= 75
  1080. SetTextColor 255 190 0
  1081. SetBackgroundColor 120 20 20 220
  1082. SetBorderColor 0 0 0 220
  1083. SetFontSize 28
  1084.  
  1085. Show
  1086. Class "One Hand Maces" "One Hand Axes"
  1087. Rarity Rare
  1088. DropLevel <= 54
  1089. ItemLevel >= 65
  1090. SetBackgroundColor 120 20 20 220
  1091. SetBorderColor 0 0 0 220
  1092. SetFontSize 28
  1093.  
  1094. #----------------------------------------------------
  1095. # 0606 # RARE SCEPTRES
  1096. #----------------------------------------------------
  1097. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1098. #GOOD SCEPTRES
  1099.  
  1100. Show
  1101. Class "Sceptres"
  1102. Rarity Rare
  1103. DropLevel >= 64
  1104. ItemLevel >= 75
  1105. SetTextColor 255 190 0
  1106. SetBackgroundColor 30 90 45 230
  1107. SetFontSize 35
  1108. SetBorderColor 0 0 0
  1109.  
  1110. Show
  1111. Class "Sceptres"
  1112. Rarity Rare
  1113. DropLevel >= 64
  1114. ItemLevel >= 65
  1115. SetBackgroundColor 30 90 45 230
  1116. SetFontSize 35
  1117. SetBorderColor 0 0 0
  1118.  
  1119. #Lets's also highlight the high base spell damage sceptres
  1120.  
  1121. Show
  1122. BaseType "Opal Sceptre" "Crystal Sceptre"
  1123. Class "Sceptres"
  1124. Rarity Rare
  1125. ItemLevel >= 75
  1126. SetTextColor 255 190 0
  1127. SetBackgroundColor 30 90 45 230
  1128. SetFontSize 35
  1129. SetBorderColor 0 0 0
  1130.  
  1131. Show
  1132. BaseType "Opal Sceptre" "Crystal Sceptre"
  1133. Class "Sceptres"
  1134. Rarity Rare
  1135. ItemLevel >= 65
  1136. SetBackgroundColor 30 90 45 230
  1137. SetFontSize 35
  1138. SetBorderColor 0 0 0
  1139.  
  1140. #BAD SCEPTRES
  1141. #Noone here :O
  1142.  
  1143. #----------------------------------------------------
  1144. # 0607 # RARE STAVES
  1145. #----------------------------------------------------
  1146.  
  1147. #Now staves are a bit tricky.
  1148. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1149. #They can also roll high base damage stats
  1150. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1151.  
  1152. Show
  1153. Class "Staves"
  1154. Rarity Rare
  1155. DropLevel >= 68
  1156. ItemLevel >= 75
  1157. SetTextColor 255 190 0
  1158. SetBackgroundColor 30 90 45 230
  1159. SetFontSize 35
  1160. SetBorderColor 0 0 0
  1161.  
  1162. Show
  1163. Class "Staves"
  1164. Rarity Rare
  1165. DropLevel >= 68
  1166. ItemLevel >= 65
  1167. SetBackgroundColor 30 90 45 230
  1168. SetFontSize 35
  1169. SetBorderColor 0 0 0
  1170.  
  1171. Show
  1172. Class "Staves"
  1173. BaseType "Lathi"
  1174. Rarity Rare
  1175. ItemLevel >= 75
  1176. SetTextColor 255 190 0
  1177. SetBackgroundColor 30 90 45 230
  1178. SetFontSize 35
  1179. SetBorderColor 0 0 0
  1180.  
  1181. Show
  1182. BaseType "Lathi"
  1183. Class "Staves"
  1184. Rarity Rare
  1185. ItemLevel >= 65
  1186. SetBackgroundColor 30 90 45 230
  1187. SetFontSize 35
  1188. SetBorderColor 0 0 0
  1189.  
  1190. #BAD STAVES
  1191. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1192. #However, chances are you won't find anything amazing around here.
  1193.  
  1194. Show
  1195. Class "Staves"
  1196. Rarity Rare
  1197. DropLevel <= 56
  1198. ItemLevel >= 75
  1199. SetTextColor 255 190 0
  1200. SetBackgroundColor 120 20 20 220
  1201. SetBorderColor 0 0 0 220
  1202. SetFontSize 28
  1203.  
  1204. Show
  1205. Class "Staves"
  1206. Rarity Rare
  1207. DropLevel <= 56
  1208. ItemLevel >= 65
  1209. SetBackgroundColor 120 20 20 220
  1210. SetBorderColor 0 0 0 220
  1211. SetFontSize 28
  1212.  
  1213. #----------------------------------------------------
  1214. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1215. #----------------------------------------------------
  1216. #These are usually pretty bad
  1217. #High drop level bases have a small chance to be decent
  1218. #Everything else is usually too clunky
  1219.  
  1220. Show
  1221. Class "Two Hand"
  1222. Rarity Rare
  1223. DropLevel >= 64
  1224. ItemLevel >= 75
  1225. SetTextColor 255 190 0
  1226. SetBackgroundColor 30 90 45 230
  1227. SetFontSize 35
  1228. SetBorderColor 0 0 0
  1229.  
  1230. Show
  1231. Class "Two Hand"
  1232. Rarity Rare
  1233. DropLevel >= 64
  1234. ItemLevel >= 65
  1235. SetBackgroundColor 30 90 45 230
  1236. SetFontSize 35
  1237. SetBorderColor 0 0 0
  1238.  
  1239. #BAD TWO HANDED WEAPONS
  1240. #Chances are you won't find anything amazing around here.
  1241.  
  1242. Show
  1243. Class "Two Hand"
  1244. Rarity Rare
  1245. DropLevel <= 56
  1246. ItemLevel >= 75
  1247. SetTextColor 255 190 0
  1248. SetBackgroundColor 120 20 20 220
  1249. SetBorderColor 0 0 0 220
  1250. SetFontSize 28
  1251.  
  1252. Show
  1253. Class "Two Hand"
  1254. Rarity Rare
  1255. DropLevel <= 56
  1256. ItemLevel >= 65
  1257. SetBackgroundColor 120 20 20 220
  1258. SetBorderColor 0 0 0 220
  1259. SetFontSize 28
  1260.  
  1261. #----------------------------------------------------
  1262. # 0609 # RARE BOWS
  1263. #----------------------------------------------------
  1264. #With the huge demand for good bows, it's worth checking out quite some of those
  1265.  
  1266. Show
  1267. Class "Bows"
  1268. Rarity Rare
  1269. DropLevel >= 62
  1270. ItemLevel >= 75
  1271. SetTextColor 255 190 0
  1272. SetBackgroundColor 30 90 45 230
  1273. SetFontSize 35
  1274. SetBorderColor 0 0 0
  1275.  
  1276. Show
  1277. Class "Bows"
  1278. Rarity Rare
  1279. DropLevel >= 62
  1280. ItemLevel >= 65
  1281. SetBackgroundColor 30 90 45 230
  1282. SetFontSize 35
  1283. SetBorderColor 0 0 0
  1284.  
  1285. #BAD BOWS!
  1286. #----------------------------------------------
  1287. #The low level ones are usually just clunky
  1288.  
  1289. Show
  1290. Class "Bows"
  1291. Rarity Rare
  1292. DropLevel <= 50
  1293. ItemLevel >= 75
  1294. SetTextColor 255 190 0
  1295. SetBackgroundColor 120 20 20 220
  1296. SetBorderColor 0 0 0 220
  1297. SetFontSize 28
  1298.  
  1299. Show
  1300. Class "Bows"
  1301. Rarity Rare
  1302. DropLevel <= 50
  1303. ItemLevel >= 65
  1304. SetBackgroundColor 120 20 20 220
  1305. SetBorderColor 0 0 0 220
  1306. SetFontSize 28
  1307.  
  1308. #----------------------------------------------------
  1309. # 0610 # RARE QUIVERS
  1310. #----------------------------------------------------
  1311. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1312.  
  1313. Show
  1314. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1315. Class "Quivers"
  1316. Rarity Rare
  1317. ItemLevel >= 75
  1318. SetTextColor 255 190 0
  1319. SetBackgroundColor 30 90 45 230
  1320. SetFontSize 35
  1321. SetBorderColor 0 0 0
  1322.  
  1323. Show
  1324. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1325. Class "Quivers"
  1326. Rarity Rare
  1327. ItemLevel >= 65
  1328. SetBackgroundColor 30 90 45 230
  1329. SetFontSize 35
  1330. SetBorderColor 0 0 0
  1331.  
  1332. #----------------------------------------------------
  1333. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1334. #----------------------------------------------------
  1335. #Most bases are getting highlighted (around 75% of all drops)
  1336. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1337.  
  1338. Show
  1339. Class "Gloves" "Boots" "Helmets"
  1340. Rarity Rare
  1341. ItemLevel >= 75
  1342. DropLevel >= 44
  1343. SetTextColor 255 190 0
  1344. SetBackgroundColor 30 90 45 230
  1345. SetFontSize 35
  1346. SetBorderColor 0 0 0
  1347.  
  1348. Show
  1349. Class "Gloves" "Boots" "Helmets"
  1350. Rarity Rare
  1351. ItemLevel >= 65
  1352. DropLevel >= 44
  1353. SetBackgroundColor 30 90 45 230
  1354. SetFontSize 35
  1355. SetBorderColor 0 0 0
  1356.  
  1357. Show
  1358. Class "Gloves" "Boots" "Helmets"
  1359. Rarity Rare
  1360. ItemLevel >= 75
  1361. DropLevel <= 15
  1362. SetTextColor 255 190 0
  1363. SetBackgroundColor 120 20 20 220
  1364. SetBorderColor 0 0 0 220
  1365. SetFontSize 28
  1366.  
  1367. Show
  1368. Class "Gloves" "Boots" "Helmets"
  1369. Rarity Rare
  1370. ItemLevel >= 65
  1371. DropLevel <= 15
  1372. SetBackgroundColor 120 20 20 220
  1373. SetBorderColor 0 0 0 220
  1374. SetFontSize 28
  1375.  
  1376. #----------------------------------------------------
  1377. # 0612 # RARE SHIELDS
  1378. #----------------------------------------------------
  1379. #Shields are by far the hardest category to sort
  1380. #Here's my philosophy:
  1381.  
  1382. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1383. #----------------------------------------------------
  1384.  
  1385. Show
  1386. Class "Shields"
  1387. Rarity Rare
  1388. ItemLevel >= 75
  1389. DropLevel >= 66
  1390. SetTextColor 255 190 0
  1391. SetBackgroundColor 30 90 45 230
  1392. SetFontSize 35
  1393. SetBorderColor 0 0 0
  1394.  
  1395. Show
  1396. Class "Shields"
  1397. Rarity Rare
  1398. ItemLevel >= 65
  1399. DropLevel >= 66
  1400. SetBackgroundColor 30 90 45 230
  1401. SetFontSize 35
  1402. SetBorderColor 0 0 0
  1403.  
  1404. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1405. #----------------------------------------------------
  1406.  
  1407. Show
  1408. BaseType "Spirit Shield"
  1409. Class "Shields"
  1410. Rarity Rare
  1411. ItemLevel >= 75
  1412. DropLevel >= 55
  1413. SetTextColor 255 190 0
  1414. SetBackgroundColor 30 90 45 230
  1415. SetFontSize 35
  1416. SetBorderColor 0 0 0
  1417.  
  1418. Show
  1419. BaseType "Spirit Shield"
  1420. Class "Shields"
  1421. Rarity Rare
  1422. ItemLevel >= 65
  1423. DropLevel >= 55
  1424. SetBackgroundColor 30 90 45 230
  1425. SetFontSize 35
  1426. SetBorderColor 0 0 0
  1427.  
  1428. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1429. #-----------------------------------------------------
  1430.  
  1431. Show
  1432. BaseType "Spirit Shield"
  1433. Class "Shields"
  1434. Rarity Rare
  1435. ItemLevel >= 75
  1436. SetTextColor 255 190 0
  1437. SetFontSize 31
  1438.  
  1439. Show
  1440. BaseType "Spirit Shield"
  1441. Class "Shields"
  1442. Rarity Rare
  1443. ItemLevel >= 65
  1444. SetFontSize 31
  1445.  
  1446. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1447. #-----------------------------------------------------
  1448.  
  1449. Show
  1450. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1451. Class "Shields"
  1452. Rarity Rare
  1453. ItemLevel >= 75
  1454. SetTextColor 255 190 0
  1455. SetBackgroundColor 30 90 45 230
  1456. SetFontSize 35
  1457. SetBorderColor 0 0 0
  1458.  
  1459. Show
  1460. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1461. Class "Shields"
  1462. Rarity Rare
  1463. ItemLevel >= 65
  1464. SetBackgroundColor 30 90 45 230
  1465. SetFontSize 35
  1466. SetBorderColor 0 0 0
  1467.  
  1468. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1469. #-----------------------------------------------------
  1470.  
  1471. Show
  1472. BaseType "Buckler" "Spiked Shield"
  1473. Class "Shields"
  1474. Rarity Rare
  1475. ItemLevel >= 75
  1476. DropLevel >= 60
  1477. SetTextColor 255 190 0
  1478. SetBackgroundColor 30 90 45 230
  1479. SetFontSize 35
  1480. SetBorderColor 0 0 0
  1481.  
  1482. Show
  1483. BaseType "Buckler" "Spiked Shield"
  1484. Class "Shields"
  1485. Rarity Rare
  1486. ItemLevel >= 65
  1487. DropLevel >= 60
  1488. SetBackgroundColor 30 90 45 230
  1489. SetFontSize 35
  1490. SetBorderColor 0 0 0
  1491.  
  1492. #6) Now lets mark some of the remaining low level shields as bad
  1493. #-----------------------------------------------------
  1494.  
  1495. Show
  1496. Class "Shields"
  1497. Rarity Rare
  1498. ItemLevel >= 75
  1499. DropLevel <= 50
  1500. SetTextColor 255 190 0
  1501. SetBackgroundColor 120 20 20 220
  1502. SetBorderColor 0 0 0 220
  1503. SetFontSize 28
  1504.  
  1505. Show
  1506. Class "Shields"
  1507. Rarity Rare
  1508. ItemLevel >= 65
  1509. DropLevel <= 50
  1510. SetBackgroundColor 120 20 20 220
  1511. SetBorderColor 0 0 0 220
  1512. SetFontSize 28
  1513.  
  1514. #----------------------------------------------------
  1515. # 0613 # RARE BODY ARMOR
  1516. #----------------------------------------------------
  1517. #Highlight high level tiers
  1518. #Mark really low level ones. Easy enough.
  1519.  
  1520. Show
  1521. Class "Body Armour"
  1522. Rarity Rare
  1523. ItemLevel >= 75
  1524. DropLevel >= 60
  1525. SetTextColor 255 190 0
  1526. SetBackgroundColor 30 90 45 230
  1527. SetFontSize 35
  1528. SetBorderColor 0 0 0
  1529.  
  1530. Show
  1531. Class "Body Armour"
  1532. Rarity Rare
  1533. ItemLevel >= 65
  1534. DropLevel >= 60
  1535. SetBackgroundColor 30 90 45 230
  1536. SetFontSize 35
  1537. SetBorderColor 0 0 0
  1538.  
  1539. Show
  1540. Class "Body Armour"
  1541. Rarity Rare
  1542. ItemLevel >= 75
  1543. DropLevel <= 47
  1544. SetTextColor 255 190 0
  1545. SetBackgroundColor 120 20 20 220
  1546. SetBorderColor 0 0 0 220
  1547. SetFontSize 28
  1548.  
  1549. Show
  1550. Class "Body Armour"
  1551. Rarity Rare
  1552. ItemLevel >= 65
  1553. DropLevel <= 47
  1554. SetBackgroundColor 120 20 20 220
  1555. SetBorderColor 0 0 0 220
  1556. SetFontSize 28
  1557.  
  1558. #------------------------------------------------------------------------
  1559. # 0614 # RARES - REMAINING RULES
  1560. #------------------------------------------------------------------------
  1561. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1562. #Just without any priority highlighting
  1563.  
  1564. Show
  1565. Rarity Rare
  1566. SetBorderColor 0 0 0
  1567. SetBackgroundColor 0 0 0 225
  1568. SetFontSize 35
  1569. ItemLevel < 65
  1570.  
  1571. Show
  1572. Rarity Rare
  1573. ItemLevel >= 75
  1574. SetTextColor 255 190 0
  1575. SetBorderColor 0 0 0
  1576. SetBackgroundColor 0 0 0 225
  1577. SetFontSize 31
  1578.  
  1579. Show
  1580. Rarity Rare
  1581. SetBorderColor 0 0 0
  1582. SetBackgroundColor 0 0 0 225
  1583. SetFontSize 31
  1584.  
  1585. #------------------------------------------------------------------------
  1586. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1587. #------------------------------------------------------------------------
  1588.  
  1589. #------------------------------------------------------------------------
  1590. # 0701 # 83+ ITEM CRAFTING
  1591. #------------------------------------------------------------------------
  1592.  
  1593. Show
  1594. ItemLevel >= 84
  1595. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
  1596. SetBorderColor 255 255 0 255
  1597. SetFontSize 38
  1598.  
  1599. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1600. Class Rings Amulet Belts
  1601. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1602. ItemLevel >= 84
  1603. SetBorderColor 255 255 0 255
  1604. SetFontSize 38
  1605.  
  1606. Show
  1607. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1608. ItemLevel >= 83
  1609. SetBorderColor 255 255 0 255
  1610. SetFontSize 38
  1611.  
  1612. Show
  1613. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1614. ItemLevel >= 83
  1615. SetBorderColor 255 255 0 255
  1616. SetFontSize 38
  1617.  
  1618. Show
  1619. BaseType "Sai"
  1620. ItemLevel >= 83
  1621. SetBorderColor 255 255 0 255
  1622. Class Daggers
  1623. SetFontSize 38
  1624.  
  1625. #------------------------------------------------------------------------
  1626. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1627. #------------------------------------------------------------------------
  1628.  
  1629. Show
  1630. SocketGroup RGB
  1631. SetBackgroundColor 75 75 75
  1632. SetBorderColor 150 150 150
  1633. SetFontSize 36
  1634. Height <= 2
  1635. Width <= 2
  1636.  
  1637.  
  1638. Show
  1639. SocketGroup RGB
  1640. SetBackgroundColor 75 75 75
  1641. SetBorderColor 150 150 150
  1642. SetFontSize 36
  1643. Height <= 3
  1644. Width <= 1
  1645.  
  1646.  
  1647. Show
  1648. SocketGroup RGB
  1649. SetBackgroundColor 75 75 75
  1650. SetBorderColor 0 0 0
  1651.  
  1652. #------------------------------------------------------------------------
  1653. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1654. #-------------------------------------------------------------------------
  1655.  
  1656. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1657. Class Rings Amulet Belts
  1658. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1659. ItemLevel >= 75
  1660. SetBorderColor 255 190 0 150
  1661. Rarity Normal
  1662. SetFontSize 32
  1663.  
  1664. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1665. Class Rings Amulet Belts
  1666. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1667. Rarity Normal
  1668. ItemLevel >= 62
  1669. ItemLevel < 75
  1670. SetFontSize 32
  1671.  
  1672. #------------------------------------------------------------------------
  1673. # 0704 # MAGIC RINGS, AMULETS, BELTS
  1674. #------------------------------------------------------------------------
  1675. #Once we reach mapping we only want to see the top tiers of magic items
  1676. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1677.  
  1678. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1679. Class Rings Amulets Belts
  1680. Rarity Magic
  1681. ItemLevel >= 62
  1682. SetFontSize 30
  1683.  
  1684. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1685. Class Rings Amulets Belts
  1686. Rarity Magic
  1687.  
  1688.  
  1689. #------------------------------------------------------------------------
  1690. # 0705 # MAGIC JEWELS
  1691. #------------------------------------------------------------------------
  1692.  
  1693. Show
  1694. Class Jewel
  1695. SetFontSize 36
  1696. SetBackgroundColor 75 75 75
  1697. SetBorderColor 0 150 200
  1698.  
  1699. #------------------------------------------------------------------------
  1700. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1701. #-------------------------------------------------------------------------
  1702. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1703. # Enable this line for improved detection of chance bases (like sorcerer boots)
  1704.  
  1705. Show
  1706. BaseType "Sorcerer Boots"
  1707. SetBorderColor 0 200 0 200
  1708. SetTextColor 255 255 255 255
  1709. Rarity Normal
  1710. SetFontSize 38
  1711. PlayAlertSound 7 300
  1712.  
  1713. Show
  1714. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine"
  1715. SetBorderColor 0 150 0 150
  1716. SetTextColor 255 255 255 255
  1717. Rarity Normal
  1718.  
  1719. Show
  1720. BaseType "Sacrificial Garb"
  1721. SetTextColor 255 255 255 255
  1722. SetBorderColor 0 150 0 150
  1723. Rarity Normal
  1724.  
  1725. #------------------------------------------------------------------------
  1726. # 0707 # CHISEL RECIPE ITEMS
  1727. #-------------------------------------------------------------------------
  1728.  
  1729. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1730. Quality > 11
  1731. Rarity Magic
  1732. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1733. SetBackgroundColor 75 75 75
  1734. SetBorderColor 0 0 0
  1735. SetFontSize 32
  1736.  
  1737. Show # Chisel Recipe: White Gavels
  1738. Rarity Normal
  1739. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1740. SetBackgroundColor 75 75 75
  1741. SetBorderColor 0 0 0
  1742. SetFontSize 32
  1743.  
  1744. #------------------------------------------------------------------------
  1745. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1746. #-------------------------------------------------------------------------
  1747.  
  1748. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  1749. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1750. DropLevel >= 64
  1751. ItemLevel < 72
  1752. LinkedSockets >= 4
  1753. SetFontSize 32
  1754. Rarity <= Magic
  1755.  
  1756. #------------------------------------------------------------------------
  1757. # 0709 # TOP BASES FOR CRAFTING
  1758. #-------------------------------------------------------------------------
  1759.  
  1760. Show # Weapons: Show Ambusher CRAFTING
  1761. BaseType "Ambusher"
  1762. SetFontSize 32
  1763. Rarity <= Magic
  1764.  
  1765. Show # Weapons: Show Harbinger Bow CRAFTING
  1766. BaseType "Harbinger Bow"
  1767. SetFontSize 32
  1768. Rarity <= Magic
  1769.  
  1770. #
  1771. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1772. #BaseType "Hubris Circlet"
  1773. #SetFontSize 32
  1774. #Rarity <= Magic
  1775.  
  1776. #Hide # Weapons: Show Platinum Kris CRAFTING
  1777. #BaseType "Platinum Kris"
  1778. #SetFontSize 32
  1779. #Rarity <= Magic
  1780. #
  1781. #Hide # Weapons: Show Vaal Axe CRAFTING
  1782. #BaseType "Vaal Axe"
  1783. #SetFontSize 32
  1784. #Rarity <= Magic
  1785. #
  1786. #Hide # Weapons: Show Imperial Skean CRAFTING
  1787. #BaseType "Imperial Skean"
  1788. #SetFontSize 32
  1789. #Rarity <= Magic
  1790. #
  1791. #Hide # Weapons: Show Demon Dagger CRAFTING
  1792. #BaseType "Demon Dagger"
  1793. #SetFontSize 32
  1794. #Rarity <= Magic
  1795. #
  1796. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1797. #BaseType "Vaal Rapier"
  1798. #SetFontSize 32
  1799. #Rarity <= Magic
  1800. #
  1801. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1802. #BaseType "Jewelled Foil"
  1803. #SetFontSize 32
  1804. #Rarity <= Magic
  1805. #
  1806. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1807. #BaseType "Opal Sceptre"
  1808. #SetFontSize 32
  1809. #Rarity <= Magic
  1810. #
  1811. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1812. #BaseType "Imbued Wand"
  1813. #SetFontSize 32
  1814. #Rarity <= Magic
  1815. #
  1816. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1817. #BaseType "Prophecy Wand"
  1818. #SetFontSize 32
  1819. #Rarity <= Magic
  1820. #
  1821. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1822. #BaseType "Carnal Armour"
  1823. #SetFontSize 32
  1824. #Rarity <= Magic
  1825. #
  1826. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1827. #BaseType "Saint's Hauberk"
  1828. #SetFontSize 32
  1829. #Rarity <= Magic
  1830. #
  1831. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1832. #BaseType "Saintly Chainmail"
  1833. #SetFontSize 32
  1834. #Rarity <= Magic
  1835. #
  1836. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1837. #BaseType "Triumphant Lamellar"
  1838. #SetFontSize 32
  1839. #Rarity <= Magic
  1840. #
  1841. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1842. #BaseType "General's Brigandine"
  1843. #SetFontSize 32
  1844. #Rarity <= Magic
  1845. #
  1846. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1847. #BaseType "Full Dragonscale"
  1848. #SetFontSize 32
  1849. #Rarity <= Magic
  1850. #
  1851. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1852. #BaseType "Assassin's Garb"
  1853. #SetFontSize 32
  1854. #Rarity <= Magic
  1855. #
  1856. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1857. #BaseType "Zodiac Leather"
  1858. #SetFontSize 32
  1859. #Rarity <= Magic
  1860. #
  1861. #Hide # Armour: Show Astral Plate AR CRAFTING
  1862. #BaseType "Astral Plate"
  1863. #SetFontSize 32
  1864. #Rarity <= Magic
  1865. #
  1866. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1867. #BaseType "Glorious Plate"
  1868. #SetFontSize 32
  1869. #Rarity <= Magic
  1870. #
  1871. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1872. #BaseType "Vaal Regalia"
  1873. #SetFontSize 32
  1874. #Rarity <= Magic
  1875. #
  1876. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1877. #BaseType "Titanium Spirit Shield"
  1878. #SetFontSize 32
  1879. #Rarity <= Magic
  1880. #
  1881. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1882. #BaseType "Sorcerer Gloves"
  1883. #SetFontSize 32
  1884. #Rarity <= Magic
  1885. #
  1886. #------------------------------------------------------------------------
  1887. # 0710 # MARAKETH WEAPONS
  1888. #-------------------------------------------------------------------------
  1889. # All maraketh weapon bases are visible once their itemlevel is 83+
  1890. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  1891. # Feel free to enable additional weapons
  1892.  
  1893. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1894. BaseType "Gemini Claw"
  1895. SetFontSize 32
  1896. Rarity <= Magic
  1897. ItemLevel < 78
  1898.  
  1899. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1900. BaseType "Exquisite Blade"
  1901. SetFontSize 32
  1902. Rarity <= Magic
  1903. ItemLevel < 78
  1904.  
  1905. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1906. #BaseType "Profane Wand"
  1907. #SetFontSize 32
  1908. #Rarity <= Magic
  1909. #ItemLevel < 78
  1910.  
  1911. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1912. #BaseType "Behemoth Mace"
  1913. #SetFontSize 32
  1914. #Rarity <= Magic
  1915. #ItemLevel < 77
  1916.  
  1917. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1918. #BaseType "Sai"
  1919. #Class Daggers
  1920. #SetFontSize 32
  1921. #Rarity <= Magic
  1922. #ItemLevel < 78
  1923.  
  1924. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1925. #BaseType "Tiger Hook"
  1926. #SetFontSize 32
  1927. #Rarity <= Magic
  1928. #ItemLevel < 77
  1929.  
  1930. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1931. #BaseType "Dragoon Sword"
  1932. #SetFontSize 32
  1933. #Rarity <= Magic
  1934. #ItemLevel < 77
  1935.  
  1936. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1937. #BaseType "Runic Hatchet"
  1938. #SetFontSize 32
  1939. #Rarity <= Magic
  1940. #ItemLevel < 77
  1941.  
  1942. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1943. #BaseType "Maraketh Bow"
  1944. #SetFontSize 32
  1945. #Rarity <= Magic
  1946. #ItemLevel < 77
  1947.  
  1948. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1949. #BaseType "Eclipse Staff"
  1950. #SetFontSize 32
  1951. #Rarity <= Magic
  1952. #ItemLevel < 78
  1953.  
  1954. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1955. #BaseType "Fleshripper"
  1956. #SetFontSize 32
  1957. #Rarity <= Magic
  1958. #ItemLevel < 77
  1959.  
  1960. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1961. #BaseType "Coronal Maul"
  1962. #SetFontSize 32
  1963. #Rarity <= Magic
  1964. #ItemLevel < 77
  1965.  
  1966. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1967. #BaseType "Sambar Sceptre"
  1968. #SetFontSize 32
  1969. #Rarity <= Magic
  1970. #ItemLevel < 78
  1971.  
  1972. #------------------------------------------------------------------------
  1973. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1974. #------------------------------------------------------------------------
  1975. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1976.  
  1977. # You can uncomment these lines to show quality items in maps.
  1978. #Show
  1979. # Quality = 20
  1980. # Rarity <= Magic
  1981. # SetBackgroundColor 75 75 75
  1982. # SetBorderColor 0 0 0
  1983.  
  1984. Show
  1985. Quality = 20
  1986. Rarity <= Magic
  1987. ItemLevel <= 60
  1988. SetBackgroundColor 75 75 75
  1989. SetBorderColor 0 0 0
  1990.  
  1991. #------------------------------------------------------------------------
  1992. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1993. #------------------------------------------------------------------------
  1994. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1995.  
  1996. #Show
  1997. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1998. # Rarity Normal
  1999. # SetBackgroundColor 0 0 0
  2000. # SetTextColor 150 0 0
  2001. # SetBorderColor 150 0 0
  2002. # SetFontSize 36
  2003.  
  2004. #------------------------------------------------------------------------
  2005. # Section: 0800 # FLASKS
  2006. #------------------------------------------------------------------------
  2007.  
  2008. Show
  2009. BaseType "Flask"
  2010. Quality = 20
  2011. SetBackgroundColor 75 75 75
  2012. SetBorderColor 255 255 255
  2013. SetFontSize 38
  2014.  
  2015. Show
  2016. BaseType "Flask"
  2017. Quality >= 1
  2018. SetBackgroundColor 75 75 75
  2019. SetBorderColor 0 0 0
  2020.  
  2021. Show
  2022. Class "Utility Flasks"
  2023. SetBackgroundColor 75 75 75
  2024. SetBorderColor 0 0 0
  2025. ItemLevel < 74
  2026.  
  2027. #------------------------------------------------------------------------
  2028. # 0801 # HIDE OUTDATED FLASKS
  2029. #------------------------------------------------------------------------
  2030.  
  2031. Hide
  2032. BaseType Flask
  2033. ItemLevel >= 35
  2034. BaseType Small Medium Large Greater Grand
  2035. SetFontSize 20
  2036.  
  2037. Hide
  2038. BaseType Flask
  2039. ItemLevel >= 53
  2040. BaseType Giant Colossal Sacred
  2041. SetFontSize 20
  2042.  
  2043. #----------------------------------------------------
  2044. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2045. #----------------------------------------------------
  2046.  
  2047. Hide # Endgame: Hide non quality flasks in maps
  2048. BaseType Flask
  2049. ItemLevel >= 69
  2050. SetFontSize 20
  2051.  
  2052. #----------------------------------------------------
  2053. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2054. #----------------------------------------------------
  2055.  
  2056. Show
  2057. Class Flask
  2058. Rarity Normal
  2059. ItemLevel <= 6
  2060. ItemLevel >= 3
  2061. BaseType "Medium"
  2062. SetTextColor 255 255 255 255
  2063.  
  2064. Show
  2065. Class Flask
  2066. Rarity Normal
  2067. ItemLevel <= 9
  2068. ItemLevel >= 5
  2069. BaseType "Large"
  2070. SetTextColor 255 255 255 255
  2071.  
  2072. Show
  2073. Class Flask
  2074. Rarity Normal
  2075. ItemLevel <= 15
  2076. ItemLevel >= 12
  2077. BaseType "Greater"
  2078. SetTextColor 255 255 255 255
  2079.  
  2080. Show
  2081. Class Flask
  2082. Rarity Normal
  2083. ItemLevel <= 21
  2084. ItemLevel >= 18
  2085. BaseType "Grand"
  2086. SetTextColor 255 255 255 255
  2087.  
  2088. Show
  2089. Class Flask
  2090. Rarity Normal
  2091. ItemLevel <= 27
  2092. ItemLevel >= 24
  2093. BaseType "Giant"
  2094. SetTextColor 255 255 255 255
  2095.  
  2096. Show
  2097. Class Flask
  2098. Rarity Normal
  2099. ItemLevel <= 33
  2100. ItemLevel >= 30
  2101. BaseType "Colossal"
  2102. SetTextColor 255 255 255 255
  2103.  
  2104. Show
  2105. Class Flask
  2106. Rarity Normal
  2107. ItemLevel <= 39
  2108. ItemLevel >= 36
  2109. BaseType "Sacred"
  2110. SetTextColor 255 255 255 255
  2111.  
  2112. Show
  2113. Class Flask
  2114. Rarity Normal
  2115. ItemLevel <= 45
  2116. ItemLevel >= 42
  2117. BaseType "Hallowed"
  2118. SetTextColor 255 255 255 255
  2119.  
  2120. Show
  2121. Class Flask
  2122. Rarity Normal
  2123. ItemLevel <= 51
  2124. ItemLevel >= 48
  2125. BaseType "Sanctified"
  2126. SetTextColor 255 255 255 255
  2127.  
  2128. Show
  2129. Class Flask
  2130. Rarity Normal
  2131. ItemLevel <= 62
  2132. ItemLevel >= 60
  2133. BaseType "Divine"
  2134. SetTextColor 255 255 255 255
  2135.  
  2136. Show
  2137. Class Flask
  2138. Rarity Normal
  2139. ItemLevel <= 67
  2140. ItemLevel >= 65
  2141. BaseType "Eternal"
  2142. SetTextColor 255 255 255 255
  2143.  
  2144. #----------------------------------------------------
  2145. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  2146. #----------------------------------------------------
  2147.  
  2148. Show
  2149. Class Flask
  2150. Rarity Magic
  2151. ItemLevel <= 6
  2152. ItemLevel >= 3
  2153. BaseType "Medium"
  2154. SetTextColor 100 100 255
  2155.  
  2156. Show
  2157. Class Flask
  2158. Rarity Magic
  2159. ItemLevel <= 9
  2160. ItemLevel >= 5
  2161. BaseType "Large"
  2162. SetTextColor 100 100 255
  2163.  
  2164. Show
  2165. Class Flask
  2166. Rarity Magic
  2167. ItemLevel <= 15
  2168. ItemLevel >= 12
  2169. BaseType "Greater"
  2170. SetTextColor 100 100 255
  2171.  
  2172. Show
  2173. Class Flask
  2174. Rarity Magic
  2175. ItemLevel <= 21
  2176. ItemLevel >= 18
  2177. BaseType "Grand"
  2178. SetTextColor 100 100 255
  2179.  
  2180. Show
  2181. Class Flask
  2182. Rarity Magic
  2183. ItemLevel <= 27
  2184. ItemLevel >= 24
  2185. BaseType "Giant"
  2186. SetTextColor 100 100 255
  2187.  
  2188. Show
  2189. Class Flask
  2190. Rarity Magic
  2191. ItemLevel <= 33
  2192. ItemLevel >= 30
  2193. BaseType "Colossal"
  2194. SetTextColor 100 100 255
  2195.  
  2196. Show
  2197. Class Flask
  2198. Rarity Magic
  2199. ItemLevel <= 39
  2200. ItemLevel >= 36
  2201. BaseType "Sacred"
  2202. SetTextColor 100 100 255
  2203.  
  2204. Show
  2205. Class Flask
  2206. Rarity Magic
  2207. ItemLevel <= 45
  2208. ItemLevel >= 42
  2209. BaseType "Hallowed"
  2210. SetTextColor 100 100 255
  2211.  
  2212. Show
  2213. Class Flask
  2214. Rarity Magic
  2215. ItemLevel <= 51
  2216. ItemLevel >= 48
  2217. BaseType "Sanctified"
  2218. SetTextColor 100 100 255
  2219.  
  2220. Show
  2221. Class Flask
  2222. Rarity Magic
  2223. ItemLevel <= 63
  2224. ItemLevel >= 60
  2225. BaseType "Divine"
  2226. SetTextColor 100 100 255
  2227.  
  2228. Show
  2229. Class Flask
  2230. Rarity Magic
  2231. ItemLevel <= 68
  2232. ItemLevel >= 65
  2233. BaseType "Eternal"
  2234. SetTextColor 100 100 255
  2235.  
  2236. #------------------------------------------------------------------------
  2237. # 0805 # SHOW WHATEVER FLASKS REMAIN
  2238. #------------------------------------------------------------------------
  2239.  
  2240. Show
  2241. BaseType Flask
  2242. SetFontSize 29
  2243. Rarity <= Magic
  2244.  
  2245. #------------------------------------------------------------------------
  2246. # Section: 0900 # LEVELING
  2247. #------------------------------------------------------------------------
  2248. #Until itemlevel 12 you will see everything
  2249. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2250. #We will still see all 3L's until level 30 and all 4L's until level 69
  2251. #All magic items will be visible without further filtering until level 67
  2252.  
  2253. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2254. #------------------------------------------------------------------------
  2255.  
  2256. Show
  2257. Rarity Normal
  2258. ItemLevel < 35
  2259. Class "Rings" "Amulets" "Belts"
  2260. SetTextColor 255 255 255 255
  2261. SetFontSize 36
  2262.  
  2263. Show
  2264. Rarity Magic
  2265. ItemLevel < 45
  2266. Class "Rings" "Amulets" "Belts"
  2267. SetTextColor 100 100 255
  2268. SetFontSize 36
  2269.  
  2270. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2271. #------------------------------------------------------------------------
  2272.  
  2273. Show
  2274. LinkedSockets >= 4
  2275. ItemLevel <= 66
  2276. Rarity Normal
  2277. SetTextColor 255 255 255 255
  2278. SetFontSize 36
  2279.  
  2280. Show
  2281. LinkedSockets >= 4
  2282. ItemLevel <= 68
  2283. Rarity Magic
  2284. SetTextColor 100 100 255
  2285. SetFontSize 36
  2286.  
  2287. Show
  2288. Class "Gloves" "Boots" "Body Armour" "Shields"
  2289. LinkedSockets >= 3
  2290. ItemLevel <= 25
  2291. Rarity Normal
  2292. SetTextColor 255 255 255 255
  2293. SetFontSize 36
  2294.  
  2295. Show
  2296. Class "Gloves" "Boots" "Body Armour" "Shields"
  2297. LinkedSockets >= 3
  2298. ItemLevel <= 25
  2299. Rarity Magic
  2300. SetTextColor 100 100 255
  2301. SetFontSize 36
  2302.  
  2303. # 0903 # LEVELING GENERAL RULES
  2304. #------------------------------------------------------------------------
  2305.  
  2306. Show
  2307. ItemLevel < 62
  2308. Rarity Magic
  2309.  
  2310.  
  2311. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  2312. #------------------------------------------------------------------------
  2313.  
  2314. Show
  2315. ItemLevel < 12
  2316.  
  2317. Show
  2318. Rarity Normal
  2319. ItemLevel < 13
  2320. DropLevel >= 2
  2321.  
  2322. Show
  2323. Rarity Normal
  2324. ItemLevel < 14
  2325. DropLevel >= 4
  2326.  
  2327. Show
  2328. Rarity Normal
  2329. ItemLevel < 16
  2330. DropLevel >= 6
  2331.  
  2332. Show
  2333. Rarity Normal
  2334. ItemLevel < 18
  2335. DropLevel >= 8
  2336.  
  2337. Show
  2338. Rarity Normal
  2339. ItemLevel < 20
  2340. DropLevel >= 10
  2341.  
  2342. Show
  2343. Rarity Normal
  2344. ItemLevel < 22
  2345. DropLevel >= 13
  2346.  
  2347. Show
  2348. Rarity Normal
  2349. ItemLevel < 24
  2350. DropLevel >= 16
  2351.  
  2352. Show
  2353. Rarity Normal
  2354. ItemLevel < 26
  2355. DropLevel >= 19
  2356.  
  2357. Show
  2358. Rarity Normal
  2359. ItemLevel < 28
  2360. DropLevel >= 22
  2361.  
  2362. Show
  2363. LinkedSockets >= 3
  2364. ItemLevel < 30
  2365. DropLevel >= 24
  2366. SetFontSize 29
  2367. Rarity <= Magic
  2368.  
  2369. Show
  2370. Rarity <= Magic
  2371. ItemLevel < 30
  2372. DropLevel >= 28
  2373. SetFontSize 29
  2374.  
  2375. Show
  2376. LinkedSockets >= 3
  2377. ItemLevel < 32
  2378. DropLevel >= 26
  2379. SetFontSize 29
  2380. Rarity <= Magic
  2381.  
  2382. Show
  2383. Rarity <= Magic
  2384. ItemLevel < 32
  2385. DropLevel >= 30
  2386. SetFontSize 29
  2387.  
  2388. Show
  2389. LinkedSockets >= 3
  2390. ItemLevel < 34
  2391. DropLevel >= 28
  2392. SetFontSize 29
  2393. Rarity <= Magic
  2394.  
  2395. Show
  2396. Rarity <= Magic
  2397. ItemLevel < 34
  2398. DropLevel >= 32
  2399. SetFontSize 29
  2400.  
  2401. Show
  2402. LinkedSockets >= 3
  2403. ItemLevel < 36
  2404. DropLevel >= 32
  2405. SetFontSize 29
  2406. Rarity <= Magic
  2407.  
  2408. Show
  2409. Rarity <= Magic
  2410. ItemLevel < 36
  2411. DropLevel >= 34
  2412. SetFontSize 29
  2413.  
  2414. Show
  2415. LinkedSockets >= 3
  2416. ItemLevel < 38
  2417. DropLevel >= 34
  2418. SetFontSize 29
  2419. Rarity <= Magic
  2420.  
  2421. Show
  2422. Rarity <= Magic
  2423. ItemLevel < 38
  2424. DropLevel >= 37
  2425. SetFontSize 29
  2426.  
  2427. Show
  2428. LinkedSockets >= 3
  2429. ItemLevel < 40
  2430. DropLevel >= 37
  2431. SetFontSize 29
  2432. Rarity <= Magic
  2433.  
  2434. Show
  2435. Rarity <= Magic
  2436. ItemLevel < 40
  2437. DropLevel >= 39
  2438. SetFontSize 29
  2439.  
  2440. Show
  2441. LinkedSockets >= 3
  2442. ItemLevel < 42
  2443. DropLevel >= 39
  2444. SetFontSize 29
  2445. Rarity <= Magic
  2446.  
  2447. Show
  2448. Rarity <= Magic
  2449. ItemLevel < 42
  2450. DropLevel >= 41
  2451. SetFontSize 29
  2452.  
  2453. Show
  2454. LinkedSockets >= 3
  2455. ItemLevel < 46
  2456. DropLevel >= 43
  2457. SetFontSize 29
  2458. Rarity <= Magic
  2459.  
  2460. Show
  2461. Rarity <= Magic
  2462. ItemLevel < 46
  2463. DropLevel >= 45
  2464. SetFontSize 29
  2465.  
  2466. Show
  2467. LinkedSockets >= 3
  2468. ItemLevel < 48
  2469. DropLevel >= 46
  2470. SetFontSize 29
  2471. Rarity <= Magic
  2472.  
  2473. Show
  2474. Rarity <= Magic
  2475. ItemLevel < 48
  2476. DropLevel >= 47
  2477. SetFontSize 29
  2478.  
  2479. Show
  2480. LinkedSockets >= 3
  2481. ItemLevel < 50
  2482. DropLevel >= 48
  2483. SetFontSize 29
  2484. Rarity <= Magic
  2485.  
  2486. Show
  2487. Rarity <= Magic
  2488. ItemLevel < 50
  2489. DropLevel >= 49
  2490. SetFontSize 29
  2491.  
  2492. Show
  2493. LinkedSockets >= 3
  2494. ItemLevel < 52
  2495. DropLevel >= 50
  2496. SetFontSize 29
  2497. Rarity <= Magic
  2498.  
  2499. Show
  2500. Rarity <= Magic
  2501. ItemLevel < 52
  2502. DropLevel >= 52
  2503. SetFontSize 29
  2504.  
  2505. Show
  2506. LinkedSockets >= 3
  2507. ItemLevel < 54
  2508. DropLevel >= 52
  2509. SetFontSize 29
  2510. Rarity <= Magic
  2511.  
  2512. Show
  2513. Rarity <= Magic
  2514. ItemLevel < 54
  2515. DropLevel >= 54
  2516. SetFontSize 29
  2517.  
  2518. Show
  2519. LinkedSockets >= 3
  2520. ItemLevel < 56
  2521. DropLevel >= 54
  2522. SetFontSize 29
  2523. Rarity <= Magic
  2524.  
  2525. Show
  2526. Rarity <= Magic
  2527. ItemLevel < 56
  2528. DropLevel >= 56
  2529. SetFontSize 29
  2530.  
  2531. Show
  2532. LinkedSockets >= 3
  2533. ItemLevel < 58
  2534. DropLevel >= 56
  2535. SetFontSize 29
  2536. Rarity <= Magic
  2537.  
  2538. Show
  2539. Rarity <= Magic
  2540. ItemLevel < 58
  2541. DropLevel >= 58
  2542. SetFontSize 29
  2543.  
  2544. Show
  2545. LinkedSockets >= 3
  2546. ItemLevel < 60
  2547. DropLevel >= 58
  2548. SetFontSize 29
  2549. Rarity <= Magic
  2550.  
  2551. Show
  2552. Rarity <= Magic
  2553. ItemLevel < 60
  2554. DropLevel >= 60
  2555. SetFontSize 29
  2556.  
  2557. Show
  2558. LinkedSockets >= 3
  2559. ItemLevel < 62
  2560. DropLevel >= 60
  2561. SetFontSize 29
  2562. Rarity <= Magic
  2563.  
  2564. Show
  2565. Rarity <= Magic
  2566. ItemLevel < 62
  2567. DropLevel >= 62
  2568. SetFontSize 29
  2569.  
  2570. Show
  2571. LinkedSockets >= 3
  2572. ItemLevel < 64
  2573. DropLevel >= 63
  2574. SetFontSize 29
  2575. Rarity <= Magic
  2576.  
  2577. Show
  2578. Rarity <= Magic
  2579. ItemLevel < 64
  2580. DropLevel >= 64
  2581. SetFontSize 29
  2582.  
  2583. Show
  2584. LinkedSockets >= 3
  2585. ItemLevel < 66
  2586. DropLevel >= 65
  2587. SetFontSize 29
  2588. Rarity <= Magic
  2589.  
  2590. Show
  2591. Rarity <= Magic
  2592. ItemLevel < 66
  2593. DropLevel >= 66
  2594. SetFontSize 29
  2595.  
  2596. Show
  2597. LinkedSockets >= 3
  2598. ItemLevel < 68
  2599. DropLevel >= 67
  2600. SetFontSize 29
  2601. Rarity <= Magic
  2602.  
  2603. #------------------------------------------------------------------------
  2604. # Section: 5000 # TEMP AND WIP ENTRIES
  2605. #------------------------------------------------------------------------
  2606. #Work-in-progress entries are added here
  2607.  
  2608. #------------------------------------------------------------------------
  2609. # 5001 # WARBAND MODS - DEACTIVATED
  2610. #------------------------------------------------------------------------
  2611.  
  2612. #Hide
  2613. #Rarity Magic
  2614. #Class "Helmets"
  2615. #SetBorderColor 175 30 30
  2616. #SetBackgroundColor 200 60 0 175
  2617. #SetFontSize 29
  2618.  
  2619. #Hide
  2620. #Rarity Magic
  2621. #Class "Gloves"
  2622. #SetBorderColor 30 0 175
  2623. #SetBackgroundColor 50 25 150 175
  2624. #SetFontSize 29
  2625.  
  2626. #Hide
  2627. #Rarity Magic
  2628. #Class "Boots"
  2629. #SetBorderColor 25 150 90
  2630. #SetBackgroundColor 50 125 125 175
  2631. #SetFontSize 29
  2632.  
  2633. #---------------------------------------------------------------------------------------------------------------
  2634. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2635. #---------------------------------------------------------------------------------------------------------------
  2636. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2637.  
  2638. #------------------------------------------------------------------------
  2639. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  2640. #------------------------------------------------------------------------
  2641. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2642.  
  2643. Hide # Minimize junk instead of hiding (if "Show")
  2644. Rarity Magic
  2645. SetFontSize 23
  2646. SetBackgroundColor 0 0 0 150
  2647. SetBorderColor 0 0 0 150
  2648.  
  2649. Hide # Minimize junk instead of hiding (if "Show")
  2650. Rarity Normal
  2651. SetFontSize 20
  2652. SetBackgroundColor 0 0 0 100
  2653. SetBorderColor 0 0 0 100
  2654.  
  2655. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it)
  2656. # Still I doubt it'll ever happen. However, if it will, please inform me
  2657. Show # SafetyLine!
  2658. SetFontSize 45
  2659. SetBorderColor 255 0 0 255
  2660.  
  2661. #---------------------------------------------------------------------------------------------------------------
  2662. # CREDITS
  2663. #---------------------------------------------------------------------------------------------------------------
  2664. # SCRIPT by NeverSink ( the-dude- on reddit )
  2665. #
  2666. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2667. # "Malchron" - for helping out with his advice. And stuff.
  2668. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2669. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2670. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2671. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2672. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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