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- https://www.youtube.com/watch?v=hgQQjZHGKeI
- *laser mechanic*
- tankbuster laser 1: vulns the tank
- tankbuster laser 2: other tank stands in front+group share (vuln tank is in group stack)
- *birdgate phase*
- same as normal but with more chained together + grids, not just lines
- lines from north
- grid lines
- grid lines
- grid lines
- *teleporter lines phase*
- 4 tethers go out on dps. Big aoes. Don't stack.
- * 2 melee teleport to east/west. 2 ranged stay in the middle: One goes south+ one goes mid/north
- 2 stacks then go out. These appear to be on tank/healers? Go mid, one stack teleports west, one east
- aoe
- *laser mechanic*, same as first
- *birdpuddle phase*
- stack center. prepare 2 to go towards each corner.
- word of motion- ??? maybe just a phase indicator
- false moonlight: baited aoes (in the center). PBAOE puddles appear on everyone shortly after. There may also be a look-away during this?
- birds appear at north: They hit the sides first. Wait with your partner for the outside birds, then run into the column afterwards.
- *IMPORTANT*: The puddles should be baited along the edges of the 1/2 and 3/4 columns so there are empty columns on the sides+middle.
- part 1 finished, go into mid for heals.
- Teleport markers pop back up, go back to your side. Tank/healers get PBAOE markers, a DPS gets a stack marker.
- Teleport from the side columns to middle column: Dps to center to share stack, tanks to the north side of the column+ spread, healers to south+spread
- *NOTE: I have no idea why they don't have the tanks/healers just go from center column->e/w colums to have more room to spread out away from dps stack. Maybe just a healing aoe thing.
- *add phase*
- 3 adds, the new one is Blasphemy in the north, don't tank it. Arrange into light parties on Idolatries, leave blasphemy alone.
- Blasphemy goes into a corner and shoots lasers at people, dodge them. It stalls for a while + then proceeds to the next corner. Tanks have to match its rotation to prevent tethering (when blasphemy is in NW, tanks should have adds in SW/NE, etc)
- stack markers periodically go out on groups.
- Eventually, teleport lines go out and a stack shortly after. The groups should point themselves along their line of travel to stay together for the teleport+stack
- strength in numbers: This is a donut? Stay in your guy's hitbox, if adds are in opposite corners as they should be you're fine
- dps Idolatries down at the same time. After this, Blasphemy starts J-Waving, and then eventually Explode enrages if you're too slow.
- big transitional aoe
- *colorbird phase*
- You get your color, go to opposite like normal.
- Line aoe goes out on each group
- next is bigfisties mk2:
- healtank mechanic:Bird balls appear at NSEW, like o11s bigfisties. Tanks + healers want to run towards these to tether. There's 2 white and 2 black, healers+tanks need to tether to an opposite color one. You want to stand in the square that would shoot a laser through your lane and not hit the guy tethering the opposite side's birds.
- dps mechanic: meteor circles in each corner. 2 light meteors, 2 dark meteors. Soak an opposite color meteor.
- *blackwhite birdgate phase*
- mainly the same as the first birdgate phase, but this time with black/white, so the whole group can't just stack. Instead of red/blue hitting at different times, they hit simultaneously.
- lines from north
- grid birds
- grid birds
- *NOTE: After 2nd gridbirds portals spawn, players will all get PBAOE markers. Loosely spread on whatever square you're dodging to, and then once the birds pass, spread out for the actual hit.
- grid birds
- *laser mechanic*, still same
- *Crusade, final phase*
- blue puddle knockback in center: Get knocked back into corners. Split into 3 groups: Tanks in a south corner, others in NE/NW. Doesn't matter splits yet.
- Colors go out. Lights go NW, Darks go NE. The boss will display arrow aoes, which will split the arena into 3 curved sections, kinda like innocence. These will rotate CCW.
- During the phase, colored orbs will appear in the arena. Players of the opposite color in that quadrant will soak them. These seem to be all light orbs? So only the dark group's worrying about it? Unsure
- After the arena-splitting aoes stop, the boss turns the arena into 3 concentric donuts of color, and pops them 3 times (Threefold Grace). Make sure to dance your swapping correctly, each time the boss pops the effect raidwide aoe goes out. The aoes seem to hurt more each successive time.
- After donuts, the boss repeats the first part of crusade. Darks(NE) and Lights(NW) do the same split as before. This time, the orbs that spawn are dark instead of light, so the Light group takes care of them. After that, one more donut phase. After that, the boss spams aoe till death.
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