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  1. Mono path[0] = 'D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Nebulous/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from D:/Steam/steamapps/common/Nebulous/Nebulous_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55212
  5. Multi-casting "[IP] ###.###.###.### [Port] 55212 [Flags] 2 [Guid] 611248878 [EditorId] 2600126745 [Version] 1048832 [Id] WindowsPlayer(#########) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Nebulous" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55212]
  7. Starting managed debugger on port 56878
  8. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56878
  9. PlayerConnection already initialized - listening to [0.0.0.0:55212]
  10. Initialize engine version: 2020.3.19f1 (68f137dc9bbe)
  11. [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Nebulous/Nebulous_Data/UnitySubsystems
  12. GfxDevice: creating device client; threaded=1
  13. Direct3D:
  14. Version: Direct3D 11.0 [level 11.1]
  15. Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
  16. Vendor:
  17. VRAM: 12086 MB
  18. Driver: 32.0.15.6094
  19. Begin MonoManager ReloadAssembly
  20. - Completed reload, in 0.086 seconds
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. All Stats: muzzle-accuracy, sensor-power, sensor-gain, sensor-aperture, sensor-maxvelerror, sensor-maxrange, sensor-noisefiltering, sensor-maxposerror, turret-traverse, turret-elevate, component-maxhp, component-dr, component-workspeed, component-raredebuffchance, sensor-sensitivity, sensor-lockmultiplier, sensor-minlocksnr, sensor-burnthrupowermultiplier, sensor-burnthrudamageprob, sensor-jamminglobaccuracy, hull-mass, hull-maxspeed, hull-turnrate, hull-linearmotor, hull-angularmotor, hull-sigmult-radar, hull-sigpower-wake, hull-crewvuln, hull-armorthickness, hull-internaldensity, hull-componentdr, hull-component-max-repair, hull-visiondistance, hull-flankdamageprob, hull-identificationwork, hull-missilechannels, hull-missileprogspeed, hull-spacecraftarmingspeed, hull-decktraversalspeed, hull-spacecraftrepairrate, hull-crew-cheer, tubelauncher-reload, intel-effort, intel-accuracy, comms-power, comms-bandwidth, comms-gain, continuousweapon-burstduration, continuousweapon-cooldown, continuousweapon-overheatdamageprob, continuousweapon-directdamagemultiplier, damagecontrol-movespeed, damagecontrol-repairspeed, damagecontrol-repairspeed:fire, damagecontrol-repairspeed:overload, damagecontrol-repairspeed:restore, discreteweapon-recycle, discreteweapon-reload, powerplant-prodefficiency, casemate-traverse, casemate-elevate, hull-structurehp, missile-health, missile-progtime, missile-sigmult-radar, missile-boostphaseduration, missile-earlystrafe, missile-earlyturn, missile-failrate
  28. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  29. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  30. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  31. UnityEngine.Debug:Log (object)
  32. Ships.StatTable:CollectStatsFromAssembly (System.Reflection.Assembly) (at D:/Projects/Unity/Nebulous/Assets/Source/Ships/StatTable.cs:48)
  33. Ships.StatTable:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Ships/StatTable.cs:23)
  34. Ships.Ship:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Ships/Ship.cs:302)
  35.  
  36. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Ships/StatTable.cs Line: 48)
  37.  
  38. UnloadTime: 0.490400 ms
  39. Enumerating available badges
  40. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  41. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  42. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  43. UnityEngine.Debug:Log (object)
  44. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:42)
  45. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  46. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  47. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  48. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  49. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  50. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  51. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  52. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  53. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  54. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  55.  
  56. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 42)
  57.  
  58. Loaded badge 'Alliance Roundel'
  59. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  60. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  61. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  62. UnityEngine.Debug:Log (object)
  63. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  64. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  65. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  66. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  67. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  68. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  69. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  70. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  71. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  72. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  73. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  74.  
  75. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  76.  
  77. Loaded badge 'Alliance-shield'
  78. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  79. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  80. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  81. UnityEngine.Debug:Log (object)
  82. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  83. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  84. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  85. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  86. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  87. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  88. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  89. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  90. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  91. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  92. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  93.  
  94. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  95.  
  96. Loaded badge 'ANSC'
  97. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  98. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  99. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  100. UnityEngine.Debug:Log (object)
  101. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  102. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  103. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  104. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  105. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  106. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  107. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  108. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  109. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  110. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  111. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  112.  
  113. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  114.  
  115. Loaded badge 'ANSC2'
  116. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  117. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  118. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  119. UnityEngine.Debug:Log (object)
  120. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  121. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  122. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  123. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  124. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  125. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  126. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  127. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  128. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  129. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  130. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  131.  
  132. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  133.  
  134. Loaded badge 'd_section'
  135. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  136. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  137. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  138. UnityEngine.Debug:Log (object)
  139. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  140. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  141. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  142. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  143. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  144. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  145. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  146. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  147. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  148. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  149. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  150.  
  151. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  152.  
  153. Loaded badge 'OSP_Contellation_NOL'
  154. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  155. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  156. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  157. UnityEngine.Debug:Log (object)
  158. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  159. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  160. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  161. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  162. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  163. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  164. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  165. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  166. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  167. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  168. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  169.  
  170. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  171.  
  172. Loaded badge 'OSP_Roundel'
  173. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  174. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  175. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  176. UnityEngine.Debug:Log (object)
  177. Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
  178. Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
  179. Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
  180. Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
  181. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
  182. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  183. Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
  184. Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
  185. Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
  186. Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
  187. Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
  188.  
  189. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
  190.  
  191. Steam Manager created
  192. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  193. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  194. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  195. UnityEngine.Debug:Log (object)
  196. Networking.SteamManager:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Networking/SteamManager.cs:41)
  197.  
  198. (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Networking/SteamManager.cs Line: 41)
  199.  
  200. Mirror | mirror-networking.com | discord.gg/N9QVxbM
  201. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  202. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  203. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  204. UnityEngine.Debug:Log (object)
  205. Mirror.NetworkManager:Awake () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs:190)
  206.  
  207. (Filename: D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs Line: 190)
  208.  
  209. TelepathyTransport initialized!
  210. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  211. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  212. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  213. UnityEngine.Debug:Log (object)
  214. Mirror.TelepathyTransport:Awake () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/Transport/Telepathy/TelepathyTransport.cs:74)
  215.  
  216. (Filename: D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/Transport/Telepathy/TelepathyTransport.cs Line: 74)
  217.  
  218. 2/19/2025 4:34:48 AM - Log - Game version: 0.5.2.5:250218-0234
  219. 2/19/2025 4:34:48 AM - Log - Successfully connected to steam. Player ID: 76561197994910132
  220. 2/19/2025 4:34:49 AM - Log - Steam network send buffer size set to: 4194303
  221. 2/19/2025 4:34:49 AM - Log - Multiplayer ban list refresh completed.
  222. 2/19/2025 4:34:53 AM - Log - Finished loading stock-voice
  223. 2/19/2025 4:34:53 AM - Log - Finished loading stock
  224. 2/19/2025 4:35:01 AM - Log - Finished loading stock-f1
  225. 2/19/2025 4:35:04 AM - Log - Finished loading stock-f2
  226. 2/19/2025 4:35:04 AM - Log - Processing asset bundle stock
  227. 2/19/2025 4:35:04 AM - Log - Loaded 2 resource types
  228. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Basic CIC.prefab
  229. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced CIC.prefab
  230. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Citadel CIC.prefab
  231. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Auxiliary Steering.prefab
  232. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small DC Locker.prefab
  233. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced DC Locker.prefab
  234. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Large DC Locker.prefab
  235. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Rapid DC Locker.prefab
  236. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Damage Control Central.prefab
  237. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small Workshop.prefab
  238. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Bulk Magazine.prefab
  239. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced Magazine.prefab
  240. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Gun Plotting Center.prefab
  241. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Analysis Annex.prefab
  242. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Intelligence Center.prefab
  243. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Plant Control Center.prefab
  244. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Bulk Internal Hangar.prefab
  245. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Spacecraft Repair Station.prefab
  246. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Spacecraft Strikedown Station.prefab
  247. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Deck Gear Locker.prefab
  248. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small Reactor Booster.prefab
  249. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Adaptive Radar Receiver.prefab
  250. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Track Correlator.prefab
  251. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Strobe Correlator.prefab
  252. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Mount Gyros.prefab
  253. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Supplementary Radio Amplifiers.prefab
  254. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Fire Suppression System.prefab
  255. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Redundant Reactor Failsafes.prefab
  256. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced Thruster Nozzles.prefab
  257. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Energy Regulator.prefab
  258. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small Energy Regulator.prefab
  259. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Focused Particle Accelerator.prefab
  260. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Ammunition Elevators.prefab
  261. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Rapid-Cycle Cradle.prefab
  262. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Actively Cooled Amplifiers.prefab
  263. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Flight Deck Traversal System.prefab
  264. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Missile Programming Bus.prefab
  265. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Missile Programming Bus Array.prefab
  266. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Missile Parallel Interface.prefab
  267. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/CR10 Antenna.prefab
  268. 2/19/2025 4:35:04 AM - Log - Loaded 40 Ships.HullComponent assets (0 failed).
  269. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Atmosphere Leak.asset
  270. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Fire.asset
  271. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Main Bus Short.asset
  272. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Sensor Antenna Bent.asset
  273. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Sensor Oscillator Drift.asset
  274. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Ammunition Loader Jammed.asset
  275. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Gyro Drift.asset
  276. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/FC Waveguide Bent.asset
  277. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Heatsink Ruptured.asset
  278. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Turret Bearing Surface Bent.asset
  279. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Magazine Cookoff.asset
  280. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Cell Launcher Cookoff.asset
  281. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Reactor Overload.asset
  282. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Debuffs/Fuel Line Fire.asset
  283. 2/19/2025 4:35:04 AM - Log - Loaded 14 debuffs
  284. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Scenarios/Control.asset
  285. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Scenarios/Deathmatch.asset
  286. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Scenarios/Station Capture.asset
  287. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Scenarios/Tug Of War.asset
  288. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Scenarios/Two Flags.asset
  289. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Scenarios/Center Flag.asset
  290. 2/19/2025 4:35:04 AM - Log - Loaded 6 Missions.ScenarioGraph assets (0 failed).
  291. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/tips.txt
  292. 2/19/2025 4:35:04 AM - Log - Loaded 1 files containing 15 tips
  293. 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/SGM-1/SGM-1 Body.prefab
  294. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/SDM-1/SDM-1 Body.prefab
  295. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/SGM-2/SGM-2 Body.prefab
  296. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/SDM-2/SDM-2 Body.prefab
  297. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/SGT-3/SGT-3 Body.prefab
  298. 2/19/2025 4:35:05 AM - Log - Loaded 5 Munitions.ModularMissiles.ModularMissile assets (0 failed).
  299. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/HE Impact.asset
  300. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/HE Kinetic Penetrator.asset
  301. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Blast Fragmentation.asset
  302. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Blast Fragmentation EL.asset
  303. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Submunition Dispenser.asset
  304. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Direct Guidance.asset
  305. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Cruise Guidance.asset
  306. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Command Receiver.asset
  307. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Fixed Active Radar Seeker.asset
  308. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Steerable Active Radar Seeker.asset
  309. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Steerable Extended Active Radar Seeker.asset
  310. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Fixed Semi-Active Radar Seeker.asset
  311. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Fixed Anti-Radiation Seeker.asset
  312. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Electro-Optical Seeker.asset
  313. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Wake-Homing Seeker.asset
  314. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Wake-Thermal Seeker.asset
  315. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Cold Gas Bottle.asset
  316. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Decoy Launcher.asset
  317. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Cluster Decoy Launcher.asset
  318. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Fast Startup Module.asset
  319. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Hardened Skin.asset
  320. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Radar Absorbent Coating.asset
  321. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Self-Screening Jammer.asset
  322. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Munitions/Missile Components/Boosted Self-Screening Jammer.asset
  323. 2/19/2025 4:35:05 AM - Log - Loaded 24 Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor assets (0 failed).
  324. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/HUD Themes/Classic/_Classic Marker Theme.asset
  325. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/HUD Themes/Aegis/_Aegis Marker Theme.asset
  326. 2/19/2025 4:35:05 AM - Log - Loaded 2 UI.HUDMarkerTheme assets (0 failed).
  327. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Craft/Skiff/Skiff Frame - AN Variant.prefab
  328. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock/Craft/Skiff/Skiff Frame - OSP Variant.prefab
  329. 2/19/2025 4:35:05 AM - Log - Loaded 2 SmallCraft.Spacecraft assets (0 failed).
  330. 2/19/2025 4:35:05 AM - Log - Processing asset bundle stock-f1
  331. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Faction Alliance.asset
  332. 2/19/2025 4:35:05 AM - Log - Loaded 1 Factions.FactionDescription assets (0 failed).
  333. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Sprinter Corvette.prefab
  334. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Raines Frigate.prefab
  335. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Keystone Destroyer.prefab
  336. 2/19/2025 4:35:05 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Vauxhall Light Cruiser.prefab
  337. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Axford Heavy Cruiser.prefab
  338. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Levy Escort Carrier.prefab
  339. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Hulls/Solomon Battleship.prefab
  340. 2/19/2025 4:35:06 AM - Log - Loaded 7 Ships.BaseHull assets (0 failed).
  341. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/VLS-1-23 Launcher.prefab
  342. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/VLS-1-46 Launcher.prefab
  343. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/Strike Planning Center.prefab
  344. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM200 Drive.prefab
  345. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM200R Drive.prefab
  346. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM230 'Whiplash' Drive.prefab
  347. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM240 'Dragonfly' Drive.prefab
  348. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM280 'Raider' Drive.prefab
  349. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM30X 'Prowler' Drive.prefab
  350. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM500 Drive.prefab
  351. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM500R Drive.prefab
  352. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM530 'Whiplash' Drive.prefab
  353. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM540 'Dragonfly' Drive.prefab
  354. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Drives/FM580 'Raider' Drive.prefab
  355. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/FR3300 Micro Reactor.prefab
  356. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/FR4800 Reactor.prefab
  357. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/RS35 'Frontline' Radar.prefab
  358. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/RS41 'Spyglass' Radar.prefab
  359. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/RM50 'Parallax' Radar.prefab
  360. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk61 Cannon.prefab
  361. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk62 Cannon.prefab
  362. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk64 Cannon.prefab
  363. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk65 Cannon.prefab
  364. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk66 Cannon.prefab
  365. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk68 Cannon.prefab
  366. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk81 Railgun.prefab
  367. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk550 Railgun.prefab
  368. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk600 Beam Cannon.prefab
  369. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk610 Beam Turret.prefab
  370. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/VLS-2 Launcher.prefab
  371. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/VLS-3 Launcher.prefab
  372. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/CLS-3 Launcher.prefab
  373. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/TLS-3 Launcher.prefab
  374. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk20 'Defender' PDT.prefab
  375. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk25 'Rebound' PDT.prefab
  376. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk29 'Stonewall' PDT.prefab
  377. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk90 'Aurora' PDT.prefab
  378. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/Mk95 'Sarissa' PDT.prefab
  379. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/ES22 'Pinard' Electronic Support Module.prefab
  380. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/ES32 'Scryer' Missile ID System.prefab
  381. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/E55 'Spotlight' Illuminator.prefab
  382. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/E57 'Floodlight' Illuminator.prefab
  383. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/E71 'Hangup' Jammer.prefab
  384. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/E70 'Interruption' Jammer.prefab
  385. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/E90 'Blanket' Jammer.prefab
  386. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/RF101 'Bullseye' Radar.prefab
  387. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Weapons/E15 'Masquerade' Deception Module.prefab
  388. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/Signature Scrambler.prefab
  389. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/CR70 Antenna.prefab
  390. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/Medium Mounted Hangar.prefab
  391. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Components/Large Mounted Hangar.prefab
  392. 2/19/2025 4:35:06 AM - Log - Loaded 51 Ships.HullComponent assets (0 failed).
  393. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/250mm HE Shell.asset
  394. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/250mm AP Shell.asset
  395. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/250mm HE-RPF Shell.asset
  396. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/450mm HE Shell.asset
  397. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/450mm AP Shell.asset
  398. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/20mm Slug.asset
  399. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/35mm Slug.asset
  400. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/50mm Flak Shell.asset
  401. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/120mm HE Shell.asset
  402. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/120mm AP Shell.asset
  403. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/120mm HE-RPF Shell.asset
  404. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/15mm Sandshot.asset
  405. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/300mm AP Rail Sabot.asset
  406. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/EA12 Chaff Decoy.prefab
  407. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/EA20 Flare Decoy.prefab
  408. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/EA99 'Conure' Active Decoy.prefab
  409. 2/19/2025 4:35:06 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/KBU-15 Bomb.prefab
  410. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/RBU-15 Boosted Bomb.prefab
  411. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/KBU-22 Bomb.prefab
  412. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/CBU-40 Cluster Bomb.prefab
  413. 2/19/2025 4:35:07 AM - Log - Loaded 20 munitions
  414. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/SGM-H-2/SGM-H-2 Body.prefab
  415. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Munitions/SGM-H-3/SGM-H-3 Body.prefab
  416. 2/19/2025 4:35:07 AM - Log - Loaded 2 Munitions.ModularMissiles.ModularMissile assets (0 failed).
  417. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Craft/Interceptor/AN Interceptor Frame.prefab
  418. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Craft/SEWAC/AN SEWAC Frame.prefab
  419. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F1/F1/Craft/Bomber/AN Bomber Frame.prefab
  420. 2/19/2025 4:35:07 AM - Log - Loaded 3 SmallCraft.Spacecraft assets (0 failed).
  421. 2/19/2025 4:35:07 AM - Log - Processing asset bundle stock-f2
  422. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Faction Protectorate.asset
  423. 2/19/2025 4:35:07 AM - Log - Loaded 1 Factions.FactionDescription assets (0 failed).
  424. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Shuttle Clipper.prefab
  425. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Tug Clipper.prefab
  426. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Bulk Clipper.prefab
  427. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Ore Carrier.prefab
  428. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Ocello Cruiser.prefab
  429. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Bulker Line Ship.prefab
  430. 2/19/2025 4:35:07 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Container Line Ship.prefab
  431. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Hulls/Container Line Ship Refit.prefab
  432. 2/19/2025 4:35:08 AM - Log - Loaded 8 Ships.BaseHull assets (0 failed).
  433. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Civilian Reactor.prefab
  434. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Light Civilian Reactor.prefab
  435. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Boosted Reactor.prefab
  436. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Large DC Storage.prefab
  437. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Citadel Magazine.prefab
  438. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Damage Control Complex.prefab
  439. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Jury-Rigged Reactor.prefab
  440. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Container Datalink Array.prefab
  441. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW800 Drive.prefab
  442. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW800-R Drive.prefab
  443. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW1500 Drive.prefab
  444. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW1500-R Drive.prefab
  445. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW2000 Drive.prefab
  446. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/CHI-777 Yard Drive.prefab
  447. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/CHI-7700 Drive.prefab
  448. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/CHI-9100 Long Haul Drive.prefab
  449. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/Sundrive Racing Pro.prefab
  450. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Ithaca Bridgemaster.prefab
  451. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Bulwark Huntress.prefab
  452. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/R550 Early Warning Radar.prefab
  453. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/R400 'Bloodhound' LRT Radar.prefab
  454. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/RF44 'Pinpoint' Radar.prefab
  455. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/T20 Cannon.prefab
  456. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/T30 Cannon.prefab
  457. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/T81 Plasma Cannon.prefab
  458. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C30 Cannon.prefab
  459. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C53 Cannon.prefab
  460. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C56 Cannon.prefab
  461. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C65 Cannon.prefab
  462. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C81 Plasma Cannon.prefab
  463. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C90 Cannon.prefab
  464. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/TE45 Mass Driver.prefab
  465. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/P11 'Pavise' PDT.prefab
  466. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/P20 'Bastion' PDT.prefab
  467. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/P60 'Grazer' PDT.prefab
  468. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/L50 'Blackjack' Laser Dazzler.prefab
  469. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/J15 'Bellbird' Jammer.prefab
  470. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/J75 'Warbler' Jammer.prefab
  471. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/J360 'Lyrebird' Jammer.prefab
  472. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/E20 'Lighthouse' Illuminator.prefab
  473. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/RL18 Launcher.prefab
  474. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/RL36 Launcher.prefab
  475. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/Container Bank Launcher.prefab
  476. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/Container Stack Launcher.prefab
  477. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/MLS-2 Launcher.prefab
  478. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/MLS-3 Launcher.prefab
  479. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/ML-9 Mine Launcher.prefab
  480. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/SALS-2 'Ward' Launcher.prefab
  481. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/TALS-2 'Talisman' Launcher.prefab
  482. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Container Bank Hangar.prefab
  483. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Small Mounted Hangar.prefab
  484. 2/19/2025 4:35:08 AM - Log - Loaded 51 Ships.HullComponent assets (0 failed).
  485. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/35mm Flechette.asset
  486. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm HE Shell.asset
  487. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm HE-HC Shell.asset
  488. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm AP Shell.asset
  489. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm Grape.asset
  490. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm Flak Shell.asset
  491. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/400mm Plasma Ampoule.asset
  492. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/500mm Fracturing Block.asset
  493. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/600mm HE-SH Shell.asset
  494. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/600mm Bomb Shell.asset
  495. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/R-1 'Perch' Rocket.prefab
  496. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/R-2 'Piranha' Rocket.prefab
  497. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/R-3 'Spearfish' Rocket.prefab
  498. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/M-30 'Mattock' Mine.prefab
  499. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/M-30-N 'Mattock' Cooperative Mine.prefab
  500. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/M-50 'Auger' Sprint Mine.prefab
  501. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4D1 Decoy Container (Clipper).prefab
  502. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4D2 Decoy Container (Line Ship).prefab
  503. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/EA14 Chaff Decoy.prefab
  504. 2/19/2025 4:35:08 AM - Log - Loaded 19 munitions
  505. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4/CM-4 Body.prefab
  506. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4/CM-S-4 Body.prefab
  507. 2/19/2025 4:35:08 AM - Log - Loaded 2 Munitions.ModularMissiles.ModularMissile assets (0 failed).
  508. 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Craft/Interceptor/OSP Interceptor Frame.prefab
  509. 2/19/2025 4:35:09 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Craft/Scout/OSP Scout Frame.prefab
  510. 2/19/2025 4:35:09 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Craft/Bomber/OSP Bomber Frame.prefab
  511. 2/19/2025 4:35:09 AM - Log - Loaded 3 SmallCraft.Spacecraft assets (0 failed).
  512. 2/19/2025 4:35:09 AM - Log - Processing asset bundle stock-voice
  513. 2/19/2025 4:35:09 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Marshall Voice.asset
  514. 2/19/2025 4:35:10 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Meccanismo Voice.asset
  515. 2/19/2025 4:35:11 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Jane Voice.asset
  516. 2/19/2025 4:35:12 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Griff Voice.asset
  517. 2/19/2025 4:35:13 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Delly Voice.asset
  518. 2/19/2025 4:35:14 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Solestine Voice.asset
  519. 2/19/2025 4:35:15 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Lauren Voice.asset
  520. 2/19/2025 4:35:16 AM - Log - Loaded 7 Sound.VoiceCallbackSet assets (0 failed).
  521. 2/19/2025 4:35:17 AM - Log - Loaded 8 Game.Map.BattlespaceInfoBlock addressable references (0 failed).
  522. 2/19/2025 4:35:17 AM - Log - >>>>> Beginning Load of Mod 'AGMLIB' >>>>>
  523. 2/19/2025 4:35:17 AM - Log - All Stats: muzzle-accuracy, sensor-power, sensor-gain, sensor-aperture, sensor-maxvelerror, sensor-maxrange, sensor-noisefiltering, sensor-maxposerror, turret-traverse, turret-elevate, component-maxhp, component-dr, component-workspeed, component-raredebuffchance, sensor-sensitivity, sensor-lockmultiplier, sensor-minlocksnr, sensor-burnthrupowermultiplier, sensor-burnthrudamageprob, sensor-jamminglobaccuracy, hull-mass, hull-maxspeed, hull-turnrate, hull-linearmotor, hull-angularmotor, hull-sigmult-radar, hull-sigpower-wake, hull-crewvuln, hull-armorthickness, hull-internaldensity, hull-componentdr, hull-component-max-repair, hull-visiondistance, hull-flankdamageprob, hull-identificationwork, hull-missilechannels, hull-missileprogspeed, hull-spacecraftarmingspeed, hull-decktraversalspeed, hull-spacecraftrepairrate, hull-crew-cheer, tubelauncher-reload, intel-effort, intel-accuracy, comms-power, comms-bandwidth, comms-gain, continuousweapon-burstduration, continuousweapon-cooldown, continuousweapon-overheatdamageprob, continuousweapon-directdamagemultiplier, damagecontrol-movespeed, damagecontrol-repairspeed, damagecontrol-repairspeed:fire, damagecontrol-repairspeed:overload, damagecontrol-repairspeed:restore, discreteweapon-recycle, discreteweapon-reload, powerplant-prodefficiency, casemate-traverse, casemate-elevate, hull-structurehp, missile-health, missile-progtime, missile-sigmult-radar, missile-boostphaseduration, missile-earlystrafe, missile-earlyturn, missile-failrate
  524. 2/19/2025 4:35:17 AM - Log - Loaded assembly AGMLIB, Version=5.2.5.229, Culture=neutral, PublicKeyToken=null
  525. 2/19/2025 4:35:17 AM - Log - AGMLIB: 5.2.5.229 Preload
  526. Fallback handler could not load library D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Mono/data-000001B8FA04CD10.dll
  527. Fallback handler could not load library D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Mono/data-000001BB4CA46120.dll
  528. Fallback handler could not load library D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Mono/data-000001B8FA050960.dll
  529. 2/19/2025 4:35:18 AM - Log - Allocating initial track pool
  530. 2/19/2025 4:35:18 AM - Log - All Stats: muzzle-accuracy, sensor-power, sensor-gain, sensor-aperture, sensor-maxvelerror, sensor-maxrange, sensor-noisefiltering, sensor-maxposerror, turret-traverse, turret-elevate, component-maxhp, component-dr, component-workspeed, component-raredebuffchance, sensor-sensitivity, sensor-lockmultiplier, sensor-minlocksnr, sensor-burnthrupowermultiplier, sensor-burnthrudamageprob, sensor-jamminglobaccuracy, hull-mass, hull-maxspeed, hull-turnrate, hull-linearmotor, hull-angularmotor, hull-sigmult-radar, hull-sigpower-wake, hull-crewvuln, hull-armorthickness, hull-internaldensity, hull-componentdr, hull-component-max-repair, hull-visiondistance, hull-flankdamageprob, hull-identificationwork, hull-missilechannels, hull-missileprogspeed, hull-spacecraftarmingspeed, hull-decktraversalspeed, hull-spacecraftrepairrate, hull-crew-cheer, tubelauncher-reload, intel-effort, intel-accuracy, comms-power, comms-bandwidth, comms-gain, continuousweapon-burstduration, continuousweapon-cooldown, continuousweapon-overheatdamageprob, continuousweapon-directdamagemultiplier, damagecontrol-movespeed, damagecontrol-repairspeed, damagecontrol-repairspeed:fire, damagecontrol-repairspeed:overload, damagecontrol-repairspeed:restore, discreteweapon-recycle, discreteweapon-reload, powerplant-prodefficiency, casemate-traverse, casemate-elevate, hull-structurehp, missile-health, missile-progtime, missile-sigmult-radar, missile-boostphaseduration, missile-earlystrafe, missile-earlyturn, missile-failrate
  531. 2/19/2025 4:35:18 AM - Log - Loaded assembly 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null
  532. 2/19/2025 4:35:18 AM - Log - <<<<< Finished Loading Mod 'AGMLIB'. Result: Loaded <<<<<
  533. 2/19/2025 4:35:18 AM - Log - 1 Games: 1 W/0 L
  534. 2/19/2025 4:35:18 AM - Log - Steam command line:
  535. Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
  536. UnloadTime: 6.550600 ms
  537. 2/19/2025 4:35:26 AM - Log - ===========================================================================
  538. Fleet Editor Session Started
  539. ===========================================================================
  540. 2/19/2025 4:35:26 AM - Log - Registering editor submode: FLEET COMPOSITION
  541. 2/19/2025 4:35:26 AM - Log - Registering editor submode: FORMATIONS
  542. 2/19/2025 4:35:26 AM - Log - Registering editor submode: MISSILE EDITOR
  543. 2/19/2025 4:35:26 AM - Log - Registering editor submode: SPACECRAFT EDITOR
  544. System memory in use before: 1.38 GB.
  545. System memory in use after: 1.38 GB.
  546.  
  547. Unloading 2917 unused Assets to reduce memory usage. Loaded Objects now: 69499.
  548. Total: 43.067200 ms (FindLiveObjects: 3.551300 ms CreateObjectMapping: 1.954900 ms MarkObjects: 35.874200 ms DeleteObjects: 1.686400 ms)
  549.  
  550. 2/19/2025 4:35:26 AM - Log - Fleet editor sub-mode changed from 'NONE' to 'FLEET COMPOSITION'
  551. 2/19/2025 4:35:27 AM - Log - Loaded 7887 items for symbol [FirstName]
  552. 2/19/2025 4:35:27 AM - Log - Loaded 21989 items for symbol [LastName]
  553. 2/19/2025 4:35:27 AM - Log - Loaded 26 items for symbol [Initial]
  554. 2/19/2025 4:35:27 AM - Log - Loaded 2875 items for symbol [Noun]
  555. 2/19/2025 4:35:27 AM - Log - Loaded 30627 items for symbol [Verb]
  556. 2/19/2025 4:35:27 AM - Log - Loaded 959 items for symbol [Adjective]
  557. 2/19/2025 4:35:27 AM - Log - Loaded 6230 items for symbol [Adverb]
  558. MissingMethodException: int Ships.HullComponent.GetResourceProvideAmount(Ships.ResourceType)
  559. at (wrapper dynamic-method) Ships.ResourcePool.Ships.ResourcePool.CalculateDemandForEditor_Patch1(Ships.ResourcePool)
  560. at (wrapper dynamic-method) Ships.Ship.Ships.Ship.EditorRecalcCrewAndResources_Patch1(Ships.Ship)
  561. at FleetEditor.FleetEditorController.CreateShipInt (Ships.Fleet fleet, Ships.BaseHull hull, Ships.Serialization.SerializedShip saved) [0x000c2] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:749
  562. at FleetEditor.FleetEditorController.CreateShipInt (Ships.Fleet fleet, System.String hullName, Ships.Serialization.SerializedShip saved) [0x0002e] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:722
  563. at FleetEditor.FleetEditorController.CreateNewFleet (Factions.FactionDescription faction) [0x00042] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:283
  564. at FleetEditor.FleetEditorController+<>c__DisplayClass42_0.<NewFleetInt>b__0 (UI.SelectableListItem selected) [0x00001] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:263
  565. at UI.ModalListSelect.Confirm () [0x00001] in D:\Projects\Unity\Nebulous\Assets\Source\UI\ModalListSelect.cs:133
  566. at UI.ModalListSelect.SelectItem (UI.SelectableListItem selected, System.Boolean doubleClicked) [0x0000e] in D:\Projects\Unity\Nebulous\Assets\Source\UI\ModalListSelect.cs:151
  567. at UI.SelectableListItem.Clicked () [0x00001] in D:\Projects\Unity\Nebulous\Assets\Source\UI\SelectableListItem.cs:79
  568. at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:180
  569. at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58
  570. at UnityEngine.UI.Button.Press () [0x00027] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:68
  571. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:110
  572. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:50
  573. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00074] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:262
  574. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  575. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  576. Utility.CustomLogHandler:UnityEngine.ILogHandler.LogException(Exception, Object) (at D:\Projects\Unity\Nebulous\Assets\Source\Utility\Logging.cs:21)
  577. UnityEngine.Logger:LogException(Exception, Object)
  578. UnityEngine.Debug:LogException(Exception)
  579. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:266)
  580. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:187)
  581. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:642)
  582. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:548)
  583. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:528)
  584. UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282)
  585. UnityEngine.EventSystems.EventSystem:Update() (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\EventSystem.cs:385)
  586.  
  587. Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
  588. 2/19/2025 4:35:28 AM - Log - ===========================================================================
  589. Fleet Editor Session Completed
  590. ===========================================================================
  591. UnloadTime: 20.130500 ms
  592. 2/19/2025 4:35:28 AM - Log - Steam Manager created
  593. 2/19/2025 4:35:28 AM - Warning - Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will be destroyed.
  594. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
  595. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  596. Utility.Logging/CustomLogHandler:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/Logging.cs:25)
  597. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  598. UnityEngine.Debug:LogWarning (object)
  599. Mirror.NetworkManager:InitializeSingleton () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs:669)
  600. Mirror.NetworkManager:Awake () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs:188)
  601.  
  602. (Filename: D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs Line: 669)
  603.  
  604. 2/19/2025 4:35:28 AM - Log - TelepathyTransport initialized!
  605. System memory in use before: 1.39 GB.
  606. System memory in use after: 1.39 GB.
  607.  
  608. Unloading 2404 unused Assets to reduce memory usage. Loaded Objects now: 62587.
  609. Total: 33.798900 ms (FindLiveObjects: 2.087200 ms CreateObjectMapping: 1.743600 ms MarkObjects: 25.308500 ms DeleteObjects: 4.659100 ms)
  610.  
  611. 2/19/2025 4:35:28 AM - Log - Game version: 0.5.2.5:250218-0234
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