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- Mono path[0] = 'D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Managed'
- Mono config path = 'D:/Steam/steamapps/common/Nebulous/MonoBleedingEdge/etc'
- PlayerConnection initialized from D:/Steam/steamapps/common/Nebulous/Nebulous_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55212
- Multi-casting "[IP] ###.###.###.### [Port] 55212 [Flags] 2 [Guid] 611248878 [EditorId] 2600126745 [Version] 1048832 [Id] WindowsPlayer(#########) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] Nebulous" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55212]
- Starting managed debugger on port 56878
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56878
- PlayerConnection already initialized - listening to [0.0.0.0:55212]
- Initialize engine version: 2020.3.19f1 (68f137dc9bbe)
- [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Nebulous/Nebulous_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208)
- Vendor:
- VRAM: 12086 MB
- Driver: 32.0.15.6094
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.086 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- All Stats: muzzle-accuracy, sensor-power, sensor-gain, sensor-aperture, sensor-maxvelerror, sensor-maxrange, sensor-noisefiltering, sensor-maxposerror, turret-traverse, turret-elevate, component-maxhp, component-dr, component-workspeed, component-raredebuffchance, sensor-sensitivity, sensor-lockmultiplier, sensor-minlocksnr, sensor-burnthrupowermultiplier, sensor-burnthrudamageprob, sensor-jamminglobaccuracy, hull-mass, hull-maxspeed, hull-turnrate, hull-linearmotor, hull-angularmotor, hull-sigmult-radar, hull-sigpower-wake, hull-crewvuln, hull-armorthickness, hull-internaldensity, hull-componentdr, hull-component-max-repair, hull-visiondistance, hull-flankdamageprob, hull-identificationwork, hull-missilechannels, hull-missileprogspeed, hull-spacecraftarmingspeed, hull-decktraversalspeed, hull-spacecraftrepairrate, hull-crew-cheer, tubelauncher-reload, intel-effort, intel-accuracy, comms-power, comms-bandwidth, comms-gain, continuousweapon-burstduration, continuousweapon-cooldown, continuousweapon-overheatdamageprob, continuousweapon-directdamagemultiplier, damagecontrol-movespeed, damagecontrol-repairspeed, damagecontrol-repairspeed:fire, damagecontrol-repairspeed:overload, damagecontrol-repairspeed:restore, discreteweapon-recycle, discreteweapon-reload, powerplant-prodefficiency, casemate-traverse, casemate-elevate, hull-structurehp, missile-health, missile-progtime, missile-sigmult-radar, missile-boostphaseduration, missile-earlystrafe, missile-earlyturn, missile-failrate
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Ships.StatTable:CollectStatsFromAssembly (System.Reflection.Assembly) (at D:/Projects/Unity/Nebulous/Assets/Source/Ships/StatTable.cs:48)
- Ships.StatTable:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Ships/StatTable.cs:23)
- Ships.Ship:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Ships/Ship.cs:302)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Ships/StatTable.cs Line: 48)
- UnloadTime: 0.490400 ms
- Enumerating available badges
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:42)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 42)
- Loaded badge 'Alliance Roundel'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Loaded badge 'Alliance-shield'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Loaded badge 'ANSC'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Loaded badge 'ANSC2'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Loaded badge 'd_section'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Loaded badge 'OSP_Contellation_NOL'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Loaded badge 'OSP_Roundel'
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Utility.HullBadge:RefreshAvailableBadges () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:74)
- Utility.HullBadge:GetBadge (string) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs:84)
- Utility.PlayerProfile:RevertProfile () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:128)
- Utility.PlayerProfile:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/PlayerProfile.cs:50)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:152)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Utility.GameColors:.cctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameColors.cs:220)
- Utility.GameSettings:Refresh (UnityEngine.Audio.AudioMixer) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:236)
- Utility.GameSettings:.ctor () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:151)
- Utility.GameSettings:get_Instance () (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/GameSettings.cs:24)
- Cameras.CameraSettings:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Cameras/CameraSettings.cs:23)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Utility/HullBadge.cs Line: 74)
- Steam Manager created
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Networking.SteamManager:Awake () (at D:/Projects/Unity/Nebulous/Assets/Source/Networking/SteamManager.cs:41)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Source/Networking/SteamManager.cs Line: 41)
- Mirror | mirror-networking.com | discord.gg/N9QVxbM
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Mirror.NetworkManager:Awake () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs:190)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs Line: 190)
- TelepathyTransport initialized!
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Mirror.TelepathyTransport:Awake () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/Transport/Telepathy/TelepathyTransport.cs:74)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/Transport/Telepathy/TelepathyTransport.cs Line: 74)
- 2/19/2025 4:34:48 AM - Log - Game version: 0.5.2.5:250218-0234
- 2/19/2025 4:34:48 AM - Log - Successfully connected to steam. Player ID: 76561197994910132
- 2/19/2025 4:34:49 AM - Log - Steam network send buffer size set to: 4194303
- 2/19/2025 4:34:49 AM - Log - Multiplayer ban list refresh completed.
- 2/19/2025 4:34:53 AM - Log - Finished loading stock-voice
- 2/19/2025 4:34:53 AM - Log - Finished loading stock
- 2/19/2025 4:35:01 AM - Log - Finished loading stock-f1
- 2/19/2025 4:35:04 AM - Log - Finished loading stock-f2
- 2/19/2025 4:35:04 AM - Log - Processing asset bundle stock
- 2/19/2025 4:35:04 AM - Log - Loaded 2 resource types
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Basic CIC.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced CIC.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Citadel CIC.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Auxiliary Steering.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small DC Locker.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced DC Locker.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Large DC Locker.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Rapid DC Locker.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Damage Control Central.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small Workshop.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Bulk Magazine.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced Magazine.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Gun Plotting Center.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Analysis Annex.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Intelligence Center.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Plant Control Center.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Bulk Internal Hangar.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Spacecraft Repair Station.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Spacecraft Strikedown Station.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Deck Gear Locker.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small Reactor Booster.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Adaptive Radar Receiver.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Track Correlator.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Strobe Correlator.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Mount Gyros.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Supplementary Radio Amplifiers.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Fire Suppression System.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Redundant Reactor Failsafes.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Reinforced Thruster Nozzles.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Energy Regulator.prefab
- 2/19/2025 4:35:04 AM - Log - Loading asset Assets/#BUNDLES/Stock/Common/Components/Small Energy Regulator.prefab
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- 2/19/2025 4:35:07 AM - Log - Loaded 20 munitions
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- 2/19/2025 4:35:07 AM - Log - Processing asset bundle stock-f2
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- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Damage Control Complex.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Jury-Rigged Reactor.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Container Datalink Array.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW800 Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW800-R Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW1500 Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW1500-R Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/BW2000 Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/CHI-777 Yard Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/CHI-7700 Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/CHI-9100 Long Haul Drive.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Drives/Sundrive Racing Pro.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Ithaca Bridgemaster.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Bulwark Huntress.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/R550 Early Warning Radar.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/R400 'Bloodhound' LRT Radar.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/RF44 'Pinpoint' Radar.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/T20 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/T30 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/T81 Plasma Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C30 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C53 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C56 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C65 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C81 Plasma Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/C90 Cannon.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/TE45 Mass Driver.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/P11 'Pavise' PDT.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/P20 'Bastion' PDT.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/P60 'Grazer' PDT.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/L50 'Blackjack' Laser Dazzler.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/J15 'Bellbird' Jammer.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/J75 'Warbler' Jammer.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/J360 'Lyrebird' Jammer.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/E20 'Lighthouse' Illuminator.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/RL18 Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/RL36 Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/Container Bank Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/Container Stack Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/MLS-2 Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/MLS-3 Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/ML-9 Mine Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/SALS-2 'Ward' Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Weapons/TALS-2 'Talisman' Launcher.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Container Bank Hangar.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Components/Small Mounted Hangar.prefab
- 2/19/2025 4:35:08 AM - Log - Loaded 51 Ships.HullComponent assets (0 failed).
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/35mm Flechette.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm HE Shell.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm HE-HC Shell.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm AP Shell.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm Grape.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/100mm Flak Shell.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/400mm Plasma Ampoule.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/500mm Fracturing Block.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/600mm HE-SH Shell.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/600mm Bomb Shell.asset
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/R-1 'Perch' Rocket.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/R-2 'Piranha' Rocket.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/R-3 'Spearfish' Rocket.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/M-30 'Mattock' Mine.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/M-30-N 'Mattock' Cooperative Mine.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/M-50 'Auger' Sprint Mine.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4D1 Decoy Container (Clipper).prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4D2 Decoy Container (Line Ship).prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/EA14 Chaff Decoy.prefab
- 2/19/2025 4:35:08 AM - Log - Loaded 19 munitions
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4/CM-4 Body.prefab
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Munitions/CM-4/CM-S-4 Body.prefab
- 2/19/2025 4:35:08 AM - Log - Loaded 2 Munitions.ModularMissiles.ModularMissile assets (0 failed).
- 2/19/2025 4:35:08 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Craft/Interceptor/OSP Interceptor Frame.prefab
- 2/19/2025 4:35:09 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Craft/Scout/OSP Scout Frame.prefab
- 2/19/2025 4:35:09 AM - Log - Loading asset Assets/#BUNDLES/Stock-F2/F2/Craft/Bomber/OSP Bomber Frame.prefab
- 2/19/2025 4:35:09 AM - Log - Loaded 3 SmallCraft.Spacecraft assets (0 failed).
- 2/19/2025 4:35:09 AM - Log - Processing asset bundle stock-voice
- 2/19/2025 4:35:09 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Marshall Voice.asset
- 2/19/2025 4:35:10 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Meccanismo Voice.asset
- 2/19/2025 4:35:11 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Jane Voice.asset
- 2/19/2025 4:35:12 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Griff Voice.asset
- 2/19/2025 4:35:13 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Delly Voice.asset
- 2/19/2025 4:35:14 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Solestine Voice.asset
- 2/19/2025 4:35:15 AM - Log - Loading asset Assets/#BUNDLES/Stock-Voice/Voices/Lauren Voice.asset
- 2/19/2025 4:35:16 AM - Log - Loaded 7 Sound.VoiceCallbackSet assets (0 failed).
- 2/19/2025 4:35:17 AM - Log - Loaded 8 Game.Map.BattlespaceInfoBlock addressable references (0 failed).
- 2/19/2025 4:35:17 AM - Log - >>>>> Beginning Load of Mod 'AGMLIB' >>>>>
- 2/19/2025 4:35:17 AM - Log - All Stats: muzzle-accuracy, sensor-power, sensor-gain, sensor-aperture, sensor-maxvelerror, sensor-maxrange, sensor-noisefiltering, sensor-maxposerror, turret-traverse, turret-elevate, component-maxhp, component-dr, component-workspeed, component-raredebuffchance, sensor-sensitivity, sensor-lockmultiplier, sensor-minlocksnr, sensor-burnthrupowermultiplier, sensor-burnthrudamageprob, sensor-jamminglobaccuracy, hull-mass, hull-maxspeed, hull-turnrate, hull-linearmotor, hull-angularmotor, hull-sigmult-radar, hull-sigpower-wake, hull-crewvuln, hull-armorthickness, hull-internaldensity, hull-componentdr, hull-component-max-repair, hull-visiondistance, hull-flankdamageprob, hull-identificationwork, hull-missilechannels, hull-missileprogspeed, hull-spacecraftarmingspeed, hull-decktraversalspeed, hull-spacecraftrepairrate, hull-crew-cheer, tubelauncher-reload, intel-effort, intel-accuracy, comms-power, comms-bandwidth, comms-gain, continuousweapon-burstduration, continuousweapon-cooldown, continuousweapon-overheatdamageprob, continuousweapon-directdamagemultiplier, damagecontrol-movespeed, damagecontrol-repairspeed, damagecontrol-repairspeed:fire, damagecontrol-repairspeed:overload, damagecontrol-repairspeed:restore, discreteweapon-recycle, discreteweapon-reload, powerplant-prodefficiency, casemate-traverse, casemate-elevate, hull-structurehp, missile-health, missile-progtime, missile-sigmult-radar, missile-boostphaseduration, missile-earlystrafe, missile-earlyturn, missile-failrate
- 2/19/2025 4:35:17 AM - Log - Loaded assembly AGMLIB, Version=5.2.5.229, Culture=neutral, PublicKeyToken=null
- 2/19/2025 4:35:17 AM - Log - AGMLIB: 5.2.5.229 Preload
- Fallback handler could not load library D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Mono/data-000001B8FA04CD10.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Mono/data-000001BB4CA46120.dll
- Fallback handler could not load library D:/Steam/steamapps/common/Nebulous/Nebulous_Data/Mono/data-000001B8FA050960.dll
- 2/19/2025 4:35:18 AM - Log - Allocating initial track pool
- 2/19/2025 4:35:18 AM - Log - All Stats: muzzle-accuracy, sensor-power, sensor-gain, sensor-aperture, sensor-maxvelerror, sensor-maxrange, sensor-noisefiltering, sensor-maxposerror, turret-traverse, turret-elevate, component-maxhp, component-dr, component-workspeed, component-raredebuffchance, sensor-sensitivity, sensor-lockmultiplier, sensor-minlocksnr, sensor-burnthrupowermultiplier, sensor-burnthrudamageprob, sensor-jamminglobaccuracy, hull-mass, hull-maxspeed, hull-turnrate, hull-linearmotor, hull-angularmotor, hull-sigmult-radar, hull-sigpower-wake, hull-crewvuln, hull-armorthickness, hull-internaldensity, hull-componentdr, hull-component-max-repair, hull-visiondistance, hull-flankdamageprob, hull-identificationwork, hull-missilechannels, hull-missileprogspeed, hull-spacecraftarmingspeed, hull-decktraversalspeed, hull-spacecraftrepairrate, hull-crew-cheer, tubelauncher-reload, intel-effort, intel-accuracy, comms-power, comms-bandwidth, comms-gain, continuousweapon-burstduration, continuousweapon-cooldown, continuousweapon-overheatdamageprob, continuousweapon-directdamagemultiplier, damagecontrol-movespeed, damagecontrol-repairspeed, damagecontrol-repairspeed:fire, damagecontrol-repairspeed:overload, damagecontrol-repairspeed:restore, discreteweapon-recycle, discreteweapon-reload, powerplant-prodefficiency, casemate-traverse, casemate-elevate, hull-structurehp, missile-health, missile-progtime, missile-sigmult-radar, missile-boostphaseduration, missile-earlystrafe, missile-earlyturn, missile-failrate
- 2/19/2025 4:35:18 AM - Log - Loaded assembly 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null
- 2/19/2025 4:35:18 AM - Log - <<<<< Finished Loading Mod 'AGMLIB'. Result: Loaded <<<<<
- 2/19/2025 4:35:18 AM - Log - 1 Games: 1 W/0 L
- 2/19/2025 4:35:18 AM - Log - Steam command line:
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 6.550600 ms
- 2/19/2025 4:35:26 AM - Log - ===========================================================================
- Fleet Editor Session Started
- ===========================================================================
- 2/19/2025 4:35:26 AM - Log - Registering editor submode: FLEET COMPOSITION
- 2/19/2025 4:35:26 AM - Log - Registering editor submode: FORMATIONS
- 2/19/2025 4:35:26 AM - Log - Registering editor submode: MISSILE EDITOR
- 2/19/2025 4:35:26 AM - Log - Registering editor submode: SPACECRAFT EDITOR
- System memory in use before: 1.38 GB.
- System memory in use after: 1.38 GB.
- Unloading 2917 unused Assets to reduce memory usage. Loaded Objects now: 69499.
- Total: 43.067200 ms (FindLiveObjects: 3.551300 ms CreateObjectMapping: 1.954900 ms MarkObjects: 35.874200 ms DeleteObjects: 1.686400 ms)
- 2/19/2025 4:35:26 AM - Log - Fleet editor sub-mode changed from 'NONE' to 'FLEET COMPOSITION'
- 2/19/2025 4:35:27 AM - Log - Loaded 7887 items for symbol [FirstName]
- 2/19/2025 4:35:27 AM - Log - Loaded 21989 items for symbol [LastName]
- 2/19/2025 4:35:27 AM - Log - Loaded 26 items for symbol [Initial]
- 2/19/2025 4:35:27 AM - Log - Loaded 2875 items for symbol [Noun]
- 2/19/2025 4:35:27 AM - Log - Loaded 30627 items for symbol [Verb]
- 2/19/2025 4:35:27 AM - Log - Loaded 959 items for symbol [Adjective]
- 2/19/2025 4:35:27 AM - Log - Loaded 6230 items for symbol [Adverb]
- MissingMethodException: int Ships.HullComponent.GetResourceProvideAmount(Ships.ResourceType)
- at (wrapper dynamic-method) Ships.ResourcePool.Ships.ResourcePool.CalculateDemandForEditor_Patch1(Ships.ResourcePool)
- at (wrapper dynamic-method) Ships.Ship.Ships.Ship.EditorRecalcCrewAndResources_Patch1(Ships.Ship)
- at FleetEditor.FleetEditorController.CreateShipInt (Ships.Fleet fleet, Ships.BaseHull hull, Ships.Serialization.SerializedShip saved) [0x000c2] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:749
- at FleetEditor.FleetEditorController.CreateShipInt (Ships.Fleet fleet, System.String hullName, Ships.Serialization.SerializedShip saved) [0x0002e] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:722
- at FleetEditor.FleetEditorController.CreateNewFleet (Factions.FactionDescription faction) [0x00042] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:283
- at FleetEditor.FleetEditorController+<>c__DisplayClass42_0.<NewFleetInt>b__0 (UI.SelectableListItem selected) [0x00001] in D:\Projects\Unity\Nebulous\Assets\Source\FleetEditor\FleetEditorController.cs:263
- at UI.ModalListSelect.Confirm () [0x00001] in D:\Projects\Unity\Nebulous\Assets\Source\UI\ModalListSelect.cs:133
- at UI.ModalListSelect.SelectItem (UI.SelectableListItem selected, System.Boolean doubleClicked) [0x0000e] in D:\Projects\Unity\Nebulous\Assets\Source\UI\ModalListSelect.cs:151
- at UI.SelectableListItem.Clicked () [0x00001] in D:\Projects\Unity\Nebulous\Assets\Source\UI\SelectableListItem.cs:79
- at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:180
- at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58
- at UnityEngine.UI.Button.Press () [0x00027] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:68
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\UI\Core\Button.cs:110
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:50
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00074] in D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:262
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- Utility.CustomLogHandler:UnityEngine.ILogHandler.LogException(Exception, Object) (at D:\Projects\Unity\Nebulous\Assets\Source\Utility\Logging.cs:21)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\ExecuteEvents.cs:266)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:187)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:642)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:548)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:528)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282)
- UnityEngine.EventSystems.EventSystem:Update() (at D:\Projects\Unity\Nebulous\Library\PackageCache\[email protected]\Runtime\EventSystem\EventSystem.cs:385)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
- 2/19/2025 4:35:28 AM - Log - ===========================================================================
- Fleet Editor Session Completed
- ===========================================================================
- UnloadTime: 20.130500 ms
- 2/19/2025 4:35:28 AM - Log - Steam Manager created
- 2/19/2025 4:35:28 AM - Warning - Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will be destroyed.
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- Utility.Logging/CustomLogHandler:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/Logging.cs:25)
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- Mirror.NetworkManager:InitializeSingleton () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs:669)
- Mirror.NetworkManager:Awake () (at D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs:188)
- (Filename: D:/Projects/Unity/Nebulous/Assets/Mirror/Runtime/NetworkManager.cs Line: 669)
- 2/19/2025 4:35:28 AM - Log - TelepathyTransport initialized!
- System memory in use before: 1.39 GB.
- System memory in use after: 1.39 GB.
- Unloading 2404 unused Assets to reduce memory usage. Loaded Objects now: 62587.
- Total: 33.798900 ms (FindLiveObjects: 2.087200 ms CreateObjectMapping: 1.743600 ms MarkObjects: 25.308500 ms DeleteObjects: 4.659100 ms)
- 2/19/2025 4:35:28 AM - Log - Game version: 0.5.2.5:250218-0234
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