Guest User

MoreOptions.ttxt

a guest
Feb 27th, 2024
12
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.49 KB | None | 0 0
  1. VERSION: 2,
  2. LOG_LEVEL: "WARN",
  3. EVENTS_SETTLEMENT: {
  4. event.settlement.slaver: true,
  5. event.settlement.fish: true,
  6. event.settlement.accident: true,
  7. event.settlement.advice: true,
  8. event.settlement.orchard: true,
  9. event.settlement.pasture: true,
  10. event.settlement.disease: true,
  11. event.settlement.farm: true,
  12. event.settlement.temperature: true,
  13. event.settlement.killer: true,
  14. event.settlement.riot: true,
  15. event.settlement.uprising: true,
  16. },
  17. EVENTS_WORLD: {
  18. event.world.warPlayer: true,
  19. event.world.rebellion: true,
  20. event.world.factionExpand: true,
  21. event.world.war: true,
  22. event.world.popup: true,
  23. event.world.factionBreak: true,
  24. },
  25. EVENTS_CHANCE: {
  26. event.chance.disease: {
  27. VALUE: 90,
  28. MIN: 0,
  29. MAX: 10000,
  30. APPLY_MODE: "MULTI",
  31. DISPLAY_MODE: "PERCENTAGE",
  32. },
  33. },
  34. SOUNDS_AMBIENCE: {
  35. sounds.ambience.thunder: {
  36. VALUE: 100,
  37. MIN: 0,
  38. MAX: 100,
  39. APPLY_MODE: "MULTI",
  40. DISPLAY_MODE: "PERCENTAGE",
  41. },
  42. sounds.ambience.rain: {
  43. VALUE: 100,
  44. MIN: 0,
  45. MAX: 100,
  46. APPLY_MODE: "MULTI",
  47. DISPLAY_MODE: "PERCENTAGE",
  48. },
  49. sounds.ambience.water: {
  50. VALUE: 100,
  51. MIN: 0,
  52. MAX: 100,
  53. APPLY_MODE: "MULTI",
  54. DISPLAY_MODE: "PERCENTAGE",
  55. },
  56. sounds.ambience.wind: {
  57. VALUE: 100,
  58. MIN: 0,
  59. MAX: 100,
  60. APPLY_MODE: "MULTI",
  61. DISPLAY_MODE: "PERCENTAGE",
  62. },
  63. sounds.ambience.windTrees: {
  64. VALUE: 100,
  65. MIN: 0,
  66. MAX: 100,
  67. APPLY_MODE: "MULTI",
  68. DISPLAY_MODE: "PERCENTAGE",
  69. },
  70. sounds.ambience.windhowl: {
  71. VALUE: 100,
  72. MIN: 0,
  73. MAX: 100,
  74. APPLY_MODE: "MULTI",
  75. DISPLAY_MODE: "PERCENTAGE",
  76. },
  77. sounds.ambience.night: {
  78. VALUE: 100,
  79. MIN: 0,
  80. MAX: 100,
  81. APPLY_MODE: "MULTI",
  82. DISPLAY_MODE: "PERCENTAGE",
  83. },
  84. sounds.ambience.nature: {
  85. VALUE: 100,
  86. MIN: 0,
  87. MAX: 100,
  88. APPLY_MODE: "MULTI",
  89. DISPLAY_MODE: "PERCENTAGE",
  90. },
  91. },
  92. SOUNDS_SETTLEMENT: {
  93. sounds.settlement._SLEEP: {
  94. VALUE: 100,
  95. MIN: 0,
  96. MAX: 100,
  97. APPLY_MODE: "MULTI",
  98. DISPLAY_MODE: "PERCENTAGE",
  99. },
  100. sounds.settlement._SQUISH: {
  101. VALUE: 100,
  102. MIN: 0,
  103. MAX: 100,
  104. APPLY_MODE: "MULTI",
  105. DISPLAY_MODE: "PERCENTAGE",
  106. },
  107. sounds.settlement._PAIN: {
  108. VALUE: 100,
  109. MIN: 0,
  110. MAX: 100,
  111. APPLY_MODE: "MULTI",
  112. DISPLAY_MODE: "PERCENTAGE",
  113. },
  114. sounds.settlement._STONE: {
  115. VALUE: 100,
  116. MIN: 0,
  117. MAX: 100,
  118. APPLY_MODE: "MULTI",
  119. DISPLAY_MODE: "PERCENTAGE",
  120. },
  121. sounds.settlement._DIG: {
  122. VALUE: 100,
  123. MIN: 0,
  124. MAX: 100,
  125. APPLY_MODE: "MULTI",
  126. DISPLAY_MODE: "PERCENTAGE",
  127. },
  128. sounds.settlement._DECAY: {
  129. VALUE: 100,
  130. MIN: 0,
  131. MAX: 100,
  132. APPLY_MODE: "MULTI",
  133. DISPLAY_MODE: "PERCENTAGE",
  134. },
  135. sounds.settlement._BUILD: {
  136. VALUE: 100,
  137. MIN: 0,
  138. MAX: 100,
  139. APPLY_MODE: "MULTI",
  140. DISPLAY_MODE: "PERCENTAGE",
  141. },
  142. sounds.settlement._SWORD: {
  143. VALUE: 100,
  144. MIN: 0,
  145. MAX: 100,
  146. APPLY_MODE: "MULTI",
  147. DISPLAY_MODE: "PERCENTAGE",
  148. },
  149. sounds.settlement._AXE: {
  150. VALUE: 100,
  151. MIN: 0,
  152. MAX: 100,
  153. APPLY_MODE: "MULTI",
  154. DISPLAY_MODE: "PERCENTAGE",
  155. },
  156. },
  157. SOUNDS_ROOM: {
  158. sounds.room.METAL: {
  159. VALUE: 100,
  160. MIN: 0,
  161. MAX: 100,
  162. APPLY_MODE: "MULTI",
  163. DISPLAY_MODE: "PERCENTAGE",
  164. },
  165. sounds.room.ARROW_RELEASE: {
  166. VALUE: 100,
  167. MIN: 0,
  168. MAX: 100,
  169. APPLY_MODE: "MULTI",
  170. DISPLAY_MODE: "PERCENTAGE",
  171. },
  172. sounds.room.FABRIC: {
  173. VALUE: 100,
  174. MIN: 0,
  175. MAX: 100,
  176. APPLY_MODE: "MULTI",
  177. DISPLAY_MODE: "PERCENTAGE",
  178. },
  179. sounds.room.STONE: {
  180. VALUE: 100,
  181. MIN: 0,
  182. MAX: 100,
  183. APPLY_MODE: "MULTI",
  184. DISPLAY_MODE: "PERCENTAGE",
  185. },
  186. sounds.room.CATAPULT_WORK: {
  187. VALUE: 100,
  188. MIN: 0,
  189. MAX: 100,
  190. APPLY_MODE: "MULTI",
  191. DISPLAY_MODE: "PERCENTAGE",
  192. },
  193. sounds.room.BUILD: {
  194. VALUE: 100,
  195. MIN: 0,
  196. MAX: 100,
  197. APPLY_MODE: "MULTI",
  198. DISPLAY_MODE: "PERCENTAGE",
  199. },
  200. sounds.room.TEMPLE_AMINION: {
  201. VALUE: 100,
  202. MIN: 0,
  203. MAX: 100,
  204. APPLY_MODE: "MULTI",
  205. DISPLAY_MODE: "PERCENTAGE",
  206. },
  207. sounds.room.MACHINE: {
  208. VALUE: 100,
  209. MIN: 0,
  210. MAX: 100,
  211. APPLY_MODE: "MULTI",
  212. DISPLAY_MODE: "PERCENTAGE",
  213. },
  214. sounds.room.AXE: {
  215. VALUE: 100,
  216. MIN: 0,
  217. MAX: 100,
  218. APPLY_MODE: "MULTI",
  219. DISPLAY_MODE: "PERCENTAGE",
  220. },
  221. sounds.room.CATAPULT_HIT: {
  222. VALUE: 100,
  223. MIN: 0,
  224. MAX: 100,
  225. APPLY_MODE: "MULTI",
  226. DISPLAY_MODE: "PERCENTAGE",
  227. },
  228. sounds.room.TEXTILE: {
  229. VALUE: 100,
  230. MIN: 0,
  231. MAX: 100,
  232. APPLY_MODE: "MULTI",
  233. DISPLAY_MODE: "PERCENTAGE",
  234. },
  235. sounds.room.DIG: {
  236. VALUE: 100,
  237. MIN: 0,
  238. MAX: 100,
  239. APPLY_MODE: "MULTI",
  240. DISPLAY_MODE: "PERCENTAGE",
  241. },
  242. sounds.room.CRANK: {
  243. VALUE: 100,
  244. MIN: 0,
  245. MAX: 100,
  246. APPLY_MODE: "MULTI",
  247. DISPLAY_MODE: "PERCENTAGE",
  248. },
  249. sounds.room.LIBRARY: {
  250. VALUE: 100,
  251. MIN: 0,
  252. MAX: 100,
  253. APPLY_MODE: "MULTI",
  254. DISPLAY_MODE: "PERCENTAGE",
  255. },
  256. sounds.room.SQUISH: {
  257. VALUE: 100,
  258. MIN: 0,
  259. MAX: 100,
  260. APPLY_MODE: "MULTI",
  261. DISPLAY_MODE: "PERCENTAGE",
  262. },
  263. sounds.room.FART: {
  264. VALUE: 100,
  265. MIN: 0,
  266. MAX: 100,
  267. APPLY_MODE: "MULTI",
  268. DISPLAY_MODE: "PERCENTAGE",
  269. },
  270. sounds.room.ARROW_HIT: {
  271. VALUE: 100,
  272. MIN: 0,
  273. MAX: 100,
  274. APPLY_MODE: "MULTI",
  275. DISPLAY_MODE: "PERCENTAGE",
  276. },
  277. sounds.room.CATAPULT_RELEASE: {
  278. VALUE: 100,
  279. MIN: 0,
  280. MAX: 100,
  281. APPLY_MODE: "MULTI",
  282. DISPLAY_MODE: "PERCENTAGE",
  283. },
  284. },
  285. WEATHER: {
  286. weather.growth: {
  287. VALUE: 100,
  288. MIN: 0,
  289. MAX: 100,
  290. APPLY_MODE: "MULTI",
  291. DISPLAY_MODE: "PERCENTAGE",
  292. },
  293. weather.moisture: {
  294. VALUE: 100,
  295. MIN: 0,
  296. MAX: 100,
  297. APPLY_MODE: "MULTI",
  298. DISPLAY_MODE: "PERCENTAGE",
  299. },
  300. weather.clouds: {
  301. VALUE: 100,
  302. MIN: 0,
  303. MAX: 100,
  304. APPLY_MODE: "MULTI",
  305. DISPLAY_MODE: "PERCENTAGE",
  306. },
  307. weather.rain: {
  308. VALUE: 100,
  309. MIN: 0,
  310. MAX: 100,
  311. APPLY_MODE: "MULTI",
  312. DISPLAY_MODE: "PERCENTAGE",
  313. },
  314. weather.snow: {
  315. VALUE: 100,
  316. MIN: 0,
  317. MAX: 100,
  318. APPLY_MODE: "MULTI",
  319. DISPLAY_MODE: "PERCENTAGE",
  320. },
  321. weather.growthRipe: {
  322. VALUE: 100,
  323. MIN: 0,
  324. MAX: 100,
  325. APPLY_MODE: "MULTI",
  326. DISPLAY_MODE: "PERCENTAGE",
  327. },
  328. weather.ice: {
  329. VALUE: 100,
  330. MIN: 0,
  331. MAX: 100,
  332. APPLY_MODE: "MULTI",
  333. DISPLAY_MODE: "PERCENTAGE",
  334. },
  335. weather.wind: {
  336. VALUE: 100,
  337. MIN: 0,
  338. MAX: 100,
  339. APPLY_MODE: "MULTI",
  340. DISPLAY_MODE: "PERCENTAGE",
  341. },
  342. weather.thunder: {
  343. VALUE: 100,
  344. MIN: 0,
  345. MAX: 100,
  346. APPLY_MODE: "MULTI",
  347. DISPLAY_MODE: "PERCENTAGE",
  348. },
  349. },
  350. BOOSTERS: {
  351. booster.ROOM_FISHERY_NORMAL: {
  352. VALUE: 108,
  353. MIN: 1,
  354. MAX: 10000,
  355. APPLY_MODE: "MULTI",
  356. DISPLAY_MODE: "PERCENTAGE",
  357. },
  358. booster.ROOM_WORKSHOP_JEWELRY: {
  359. VALUE: 3,
  360. MIN: 1,
  361. MAX: 10000,
  362. APPLY_MODE: "ADD",
  363. DISPLAY_MODE: "PERCENTAGE",
  364. },
  365. booster.ROOM_MINE_SITHILON: {
  366. VALUE: 109,
  367. MIN: 1,
  368. MAX: 10000,
  369. APPLY_MODE: "MULTI",
  370. DISPLAY_MODE: "PERCENTAGE",
  371. },
  372. booster.BATTLE_MORALE: {
  373. VALUE: 8,
  374. MIN: 1,
  375. MAX: 10000,
  376. APPLY_MODE: "ADD",
  377. DISPLAY_MODE: "PERCENTAGE",
  378. },
  379. booster.ROOM_FARM_COTTON: {
  380. VALUE: 112,
  381. MIN: 1,
  382. MAX: 10000,
  383. APPLY_MODE: "MULTI",
  384. DISPLAY_MODE: "PERCENTAGE",
  385. },
  386. booster.BATTLE_SLASH_ATTACK: {
  387. VALUE: 1,
  388. MIN: 1,
  389. MAX: 10000,
  390. APPLY_MODE: "ADD",
  391. DISPLAY_MODE: "PERCENTAGE",
  392. },
  393. booster.ROOM_FARM_GRAIN: {
  394. VALUE: 102,
  395. MIN: 1,
  396. MAX: 10000,
  397. APPLY_MODE: "MULTI",
  398. DISPLAY_MODE: "PERCENTAGE",
  399. },
  400. booster.START_NOBLES_MAX: {
  401. VALUE: 100,
  402. MIN: 1,
  403. MAX: 10000,
  404. APPLY_MODE: "MULTI",
  405. DISPLAY_MODE: "PERCENTAGE",
  406. },
  407. booster.ROOM_NURSERY_CRETONIAN: {
  408. VALUE: 104,
  409. MIN: 1,
  410. MAX: 10000,
  411. APPLY_MODE: "MULTI",
  412. DISPLAY_MODE: "PERCENTAGE",
  413. },
  414. booster.CIVIC_ACCIDENT: {
  415. VALUE: 2,
  416. MIN: 1,
  417. MAX: 10000,
  418. APPLY_MODE: "ADD",
  419. DISPLAY_MODE: "PERCENTAGE",
  420. },
  421. booster.CIVIC_RAIDING: {
  422. VALUE: 2,
  423. MIN: 1,
  424. MAX: 10000,
  425. APPLY_MODE: "ADD",
  426. DISPLAY_MODE: "PERCENTAGE",
  427. },
  428. booster.PHYSICS_SOILING: {
  429. VALUE: 100,
  430. MIN: 1,
  431. MAX: 10000,
  432. APPLY_MODE: "MULTI",
  433. DISPLAY_MODE: "PERCENTAGE",
  434. },
  435. booster.ROOM_WORKSHOP_SMITHY: {
  436. VALUE: 10,
  437. MIN: 1,
  438. MAX: 10000,
  439. APPLY_MODE: "ADD",
  440. DISPLAY_MODE: "PERCENTAGE",
  441. },
  442. booster.ROOM_FARM_VEG: {
  443. VALUE: 116,
  444. MIN: 1,
  445. MAX: 10000,
  446. APPLY_MODE: "MULTI",
  447. DISPLAY_MODE: "PERCENTAGE",
  448. },
  449. booster.ROOM_PASTURE_AUR: {
  450. VALUE: 110,
  451. MIN: 1,
  452. MAX: 10000,
  453. APPLY_MODE: "MULTI",
  454. DISPLAY_MODE: "PERCENTAGE",
  455. },
  456. booster.ROOM_MINE_CLAY: {
  457. VALUE: 108,
  458. MIN: 1,
  459. MAX: 10000,
  460. APPLY_MODE: "MULTI",
  461. DISPLAY_MODE: "PERCENTAGE",
  462. },
  463. booster.ROOM_PASTURE_GLOBDIEN: {
  464. VALUE: 104,
  465. MIN: 1,
  466. MAX: 10000,
  467. APPLY_MODE: "MULTI",
  468. DISPLAY_MODE: "PERCENTAGE",
  469. },
  470. booster.BATTLE_OFFENCE_SKILL: {
  471. VALUE: 3,
  472. MIN: 1,
  473. MAX: 10000,
  474. APPLY_MODE: "ADD",
  475. DISPLAY_MODE: "PERCENTAGE",
  476. },
  477. booster.WORLD_OPINION: {
  478. VALUE: 100,
  479. MIN: 1,
  480. MAX: 10000,
  481. APPLY_MODE: "MULTI",
  482. DISPLAY_MODE: "PERCENTAGE",
  483. },
  484. booster.BATTLE_SLASH_DEFENCE: {
  485. VALUE: 1,
  486. MIN: 1,
  487. MAX: 10000,
  488. APPLY_MODE: "ADD",
  489. DISPLAY_MODE: "PERCENTAGE",
  490. },
  491. booster.ROOM_BARRACKS_VANILLA: {
  492. VALUE: 10,
  493. MIN: 1,
  494. MAX: 10000,
  495. APPLY_MODE: "ADD",
  496. DISPLAY_MODE: "PERCENTAGE",
  497. },
  498. booster.BEHAVIOUR_SANITY: {
  499. VALUE: 4,
  500. MIN: 1,
  501. MAX: 10000,
  502. APPLY_MODE: "ADD",
  503. DISPLAY_MODE: "PERCENTAGE",
  504. },
  505. booster.ROOM_MINE_COAL: {
  506. VALUE: 112,
  507. MIN: 1,
  508. MAX: 10000,
  509. APPLY_MODE: "MULTI",
  510. DISPLAY_MODE: "PERCENTAGE",
  511. },
  512. booster.ROOM_HUNTER_NORMAL: {
  513. VALUE: 122,
  514. MIN: 1,
  515. MAX: 10000,
  516. APPLY_MODE: "MULTI",
  517. DISPLAY_MODE: "PERCENTAGE",
  518. },
  519. booster.ROOM_ARTILLERY_CATAPULT: {
  520. VALUE: 102,
  521. MIN: 1,
  522. MAX: 10000,
  523. APPLY_MODE: "MULTI",
  524. DISPLAY_MODE: "PERCENTAGE",
  525. },
  526. booster.PHYSICS_DEATH_AGE: {
  527. VALUE: 2,
  528. MIN: 1,
  529. MAX: 10000,
  530. APPLY_MODE: "ADD",
  531. DISPLAY_MODE: "PERCENTAGE",
  532. },
  533. booster.ROOM_NURSERY_AMEVIA: {
  534. VALUE: 110,
  535. MIN: 1,
  536. MAX: 10000,
  537. APPLY_MODE: "MULTI",
  538. DISPLAY_MODE: "PERCENTAGE",
  539. },
  540. booster.ROOM_STOCKPILE: {
  541. VALUE: 108,
  542. MIN: 1,
  543. MAX: 10000,
  544. APPLY_MODE: "MULTI",
  545. DISPLAY_MODE: "PERCENTAGE",
  546. },
  547. booster.ROOM_WORKSHOP_MECHANIC: {
  548. VALUE: 114,
  549. MIN: 1,
  550. MAX: 10000,
  551. APPLY_MODE: "MULTI",
  552. DISPLAY_MODE: "PERCENTAGE",
  553. },
  554. booster.ROOM_PASTURE_ENT: {
  555. VALUE: 106,
  556. MIN: 1,
  557. MAX: 10000,
  558. APPLY_MODE: "MULTI",
  559. DISPLAY_MODE: "PERCENTAGE",
  560. },
  561. booster.CIVIC_FURNITURE: {
  562. VALUE: 4,
  563. MIN: 1,
  564. MAX: 10000,
  565. APPLY_MODE: "ADD",
  566. DISPLAY_MODE: "PERCENTAGE",
  567. },
  568. booster.ROOM_FARM_FRUIT: {
  569. VALUE: 108,
  570. MIN: 1,
  571. MAX: 10000,
  572. APPLY_MODE: "MULTI",
  573. DISPLAY_MODE: "PERCENTAGE",
  574. },
  575. booster.ROOM_NURSERY_HUMAN: {
  576. VALUE: 100,
  577. MIN: 1,
  578. MAX: 10000,
  579. APPLY_MODE: "MULTI",
  580. DISPLAY_MODE: "PERCENTAGE",
  581. },
  582. booster.ROOM_WORKSHOP_POTTERY: {
  583. VALUE: 110,
  584. MIN: 1,
  585. MAX: 10000,
  586. APPLY_MODE: "MULTI",
  587. DISPLAY_MODE: "PERCENTAGE",
  588. },
  589. booster.START_KNOWLEDGE: {
  590. VALUE: 120,
  591. MIN: 1,
  592. MAX: 10000,
  593. APPLY_MODE: "MULTI",
  594. DISPLAY_MODE: "PERCENTAGE",
  595. },
  596. booster.ROOM_UNIVERSITY_NORMAL: {
  597. VALUE: 6,
  598. MIN: 1,
  599. MAX: 10000,
  600. APPLY_MODE: "ADD",
  601. DISPLAY_MODE: "PERCENTAGE",
  602. },
  603. booster.ROOM_WORKSHOP_BOWYER: {
  604. VALUE: 120,
  605. MIN: 1,
  606. MAX: 10000,
  607. APPLY_MODE: "MULTI",
  608. DISPLAY_MODE: "PERCENTAGE",
  609. },
  610. booster.BATTLE_PIERCE_DEFENCE: {
  611. VALUE: 2,
  612. MIN: 1,
  613. MAX: 10000,
  614. APPLY_MODE: "ADD",
  615. DISPLAY_MODE: "PERCENTAGE",
  616. },
  617. booster.ROOM_FARM_MUSHROOM: {
  618. VALUE: 106,
  619. MIN: 1,
  620. MAX: 10000,
  621. APPLY_MODE: "MULTI",
  622. DISPLAY_MODE: "PERCENTAGE",
  623. },
  624. booster.ROOM_REFINER_BREWERY: {
  625. VALUE: 112,
  626. MIN: 1,
  627. MAX: 10000,
  628. APPLY_MODE: "MULTI",
  629. DISPLAY_MODE: "PERCENTAGE",
  630. },
  631. booster.ROOM_WORKSHOP_PAPER: {
  632. VALUE: 4,
  633. MIN: 1,
  634. MAX: 10000,
  635. APPLY_MODE: "ADD",
  636. DISPLAY_MODE: "PERCENTAGE",
  637. },
  638. booster.ROOM_WORKSHOP_CARPENTER: {
  639. VALUE: 112,
  640. MIN: 1,
  641. MAX: 10000,
  642. APPLY_MODE: "MULTI",
  643. DISPLAY_MODE: "PERCENTAGE",
  644. },
  645. booster.PHYSICS_MASS: {
  646. VALUE: 100,
  647. MIN: 1,
  648. MAX: 10000,
  649. APPLY_MODE: "MULTI",
  650. DISPLAY_MODE: "PERCENTAGE",
  651. },
  652. booster.BATTLE_PIERCE_ATTACK: {
  653. VALUE: 2,
  654. MIN: 1,
  655. MAX: 10000,
  656. APPLY_MODE: "ADD",
  657. DISPLAY_MODE: "PERCENTAGE",
  658. },
  659. booster.ROOM_ARCHERY_VANILLA: {
  660. VALUE: 5,
  661. MIN: 1,
  662. MAX: 10000,
  663. APPLY_MODE: "ADD",
  664. DISPLAY_MODE: "PERCENTAGE",
  665. },
  666. booster.ROOM_WORKSHOP_RATION: {
  667. VALUE: 4,
  668. MIN: 1,
  669. MAX: 10000,
  670. APPLY_MODE: "ADD",
  671. DISPLAY_MODE: "PERCENTAGE",
  672. },
  673. booster.ROOM_MINE_GEM: {
  674. VALUE: 114,
  675. MIN: 1,
  676. MAX: 10000,
  677. APPLY_MODE: "MULTI",
  678. DISPLAY_MODE: "PERCENTAGE",
  679. },
  680. booster.BEHAVIOUR_LOYALTY: {
  681. VALUE: 3,
  682. MIN: 1,
  683. MAX: 10000,
  684. APPLY_MODE: "ADD",
  685. DISPLAY_MODE: "PERCENTAGE",
  686. },
  687. booster.PHYSICS_HEALTH: {
  688. VALUE: 5,
  689. MIN: 1,
  690. MAX: 10000,
  691. APPLY_MODE: "ADD",
  692. DISPLAY_MODE: "PERCENTAGE",
  693. },
  694. booster.PHYSICS_RESISTANCE_HOT: {
  695. VALUE: 100,
  696. MIN: 1,
  697. MAX: 10000,
  698. APPLY_MODE: "MULTI",
  699. DISPLAY_MODE: "PERCENTAGE",
  700. },
  701. booster.PHYSICS_STAMINA: {
  702. VALUE: 4,
  703. MIN: 1,
  704. MAX: 10000,
  705. APPLY_MODE: "ADD",
  706. DISPLAY_MODE: "PERCENTAGE",
  707. },
  708. booster.BATTLE_DEFENCE_SKILL: {
  709. VALUE: 2,
  710. MIN: 1,
  711. MAX: 10000,
  712. APPLY_MODE: "ADD",
  713. DISPLAY_MODE: "PERCENTAGE",
  714. },
  715. booster.START_LANDING: {
  716. VALUE: 130,
  717. MIN: 1,
  718. MAX: 10000,
  719. APPLY_MODE: "MULTI",
  720. DISPLAY_MODE: "PERCENTAGE",
  721. },
  722. booster.ROOM_ORCHARD_FRUIT: {
  723. VALUE: 100,
  724. MIN: 1,
  725. MAX: 10000,
  726. APPLY_MODE: "MULTI",
  727. DISPLAY_MODE: "PERCENTAGE",
  728. },
  729. booster.BEHAVIOUR_HAPPINESS: {
  730. VALUE: 2,
  731. MIN: 1,
  732. MAX: 10000,
  733. APPLY_MODE: "ADD",
  734. DISPLAY_MODE: "PERCENTAGE",
  735. },
  736. booster.CIVIC_DEFLATION: {
  737. VALUE: 538,
  738. MIN: 1,
  739. MAX: 10000,
  740. APPLY_MODE: "MULTI",
  741. DISPLAY_MODE: "PERCENTAGE",
  742. },
  743. booster.PHYSICS_ACCELERATION: {
  744. VALUE: 2,
  745. MIN: 1,
  746. MAX: 10000,
  747. APPLY_MODE: "ADD",
  748. DISPLAY_MODE: "PERCENTAGE",
  749. },
  750. booster.CIVIC_MAINTENANCE: {
  751. VALUE: 372,
  752. MIN: 1,
  753. MAX: 10000,
  754. APPLY_MODE: "MULTI",
  755. DISPLAY_MODE: "PERCENTAGE",
  756. },
  757. booster.ROOM_MINE_ORE: {
  758. VALUE: 9,
  759. MIN: 1,
  760. MAX: 10000,
  761. APPLY_MODE: "ADD",
  762. DISPLAY_MODE: "PERCENTAGE",
  763. },
  764. booster.CIVIC_HYGINE: {
  765. VALUE: 1,
  766. MIN: 1,
  767. MAX: 10000,
  768. APPLY_MODE: "ADD",
  769. DISPLAY_MODE: "PERCENTAGE",
  770. },
  771. booster.ROOM_LIBRARY_NORMAL: {
  772. VALUE: 4,
  773. MIN: 1,
  774. MAX: 10000,
  775. APPLY_MODE: "ADD",
  776. DISPLAY_MODE: "PERCENTAGE",
  777. },
  778. booster.BATTLE_BLUNT_ATTACK: {
  779. VALUE: 1,
  780. MIN: 1,
  781. MAX: 10000,
  782. APPLY_MODE: "ADD",
  783. DISPLAY_MODE: "PERCENTAGE",
  784. },
  785. booster.ROOM_NURSERY_GARTHIMI: {
  786. VALUE: 100,
  787. MIN: 1,
  788. MAX: 10000,
  789. APPLY_MODE: "MULTI",
  790. DISPLAY_MODE: "PERCENTAGE",
  791. },
  792. booster.ROOM_PASTURE_ONX: {
  793. VALUE: 110,
  794. MIN: 1,
  795. MAX: 10000,
  796. APPLY_MODE: "MULTI",
  797. DISPLAY_MODE: "PERCENTAGE",
  798. },
  799. booster.BATTLE_ATTACK_RATE: {
  800. VALUE: 3,
  801. MIN: 1,
  802. MAX: 10000,
  803. APPLY_MODE: "ADD",
  804. DISPLAY_MODE: "PERCENTAGE",
  805. },
  806. booster.ROOM_WOODCUTTER: {
  807. VALUE: 10,
  808. MIN: 1,
  809. MAX: 10000,
  810. APPLY_MODE: "ADD",
  811. DISPLAY_MODE: "PERCENTAGE",
  812. },
  813. booster.BATTLE_BLUNT_DEFENCE: {
  814. VALUE: 6,
  815. MIN: 1,
  816. MAX: 10000,
  817. APPLY_MODE: "ADD",
  818. DISPLAY_MODE: "PERCENTAGE",
  819. },
  820. booster.ROOM_REFINER_BAKERY: {
  821. VALUE: 110,
  822. MIN: 1,
  823. MAX: 10000,
  824. APPLY_MODE: "MULTI",
  825. DISPLAY_MODE: "PERCENTAGE",
  826. },
  827. booster.ROOM_FARM_HERB: {
  828. VALUE: 100,
  829. MIN: 1,
  830. MAX: 10000,
  831. APPLY_MODE: "MULTI",
  832. DISPLAY_MODE: "PERCENTAGE",
  833. },
  834. booster.CIVIC_IMMIGRATION: {
  835. VALUE: 1,
  836. MIN: 1,
  837. MAX: 10000,
  838. APPLY_MODE: "ADD",
  839. DISPLAY_MODE: "PERCENTAGE",
  840. },
  841. booster.ROOM_LABORATORY_NORMAL: {
  842. VALUE: 10,
  843. MIN: 1,
  844. MAX: 10000,
  845. APPLY_MODE: "ADD",
  846. DISPLAY_MODE: "PERCENTAGE",
  847. },
  848. booster.ROOM_REFINER_SMELTER: {
  849. VALUE: 6,
  850. MIN: 1,
  851. MAX: 10000,
  852. APPLY_MODE: "ADD",
  853. DISPLAY_MODE: "PERCENTAGE",
  854. },
  855. booster.ROOM_WATERPUMP: {
  856. VALUE: 8,
  857. MIN: 1,
  858. MAX: 10000,
  859. APPLY_MODE: "ADD",
  860. DISPLAY_MODE: "PERCENTAGE",
  861. },
  862. booster.ROOM_PASTURE_BALTI: {
  863. VALUE: 112,
  864. MIN: 1,
  865. MAX: 10000,
  866. APPLY_MODE: "MULTI",
  867. DISPLAY_MODE: "PERCENTAGE",
  868. },
  869. booster.BEHAVIOUR_SUBMISSION: {
  870. VALUE: 1,
  871. MIN: 1,
  872. MAX: 10000,
  873. APPLY_MODE: "ADD",
  874. DISPLAY_MODE: "PERCENTAGE",
  875. },
  876. booster.PHYSICS_SPEED: {
  877. VALUE: 2,
  878. MIN: 1,
  879. MAX: 10000,
  880. APPLY_MODE: "ADD",
  881. DISPLAY_MODE: "PERCENTAGE",
  882. },
  883. booster.CIVIC_SPOILAGE: {
  884. VALUE: 538,
  885. MIN: 1,
  886. MAX: 10000,
  887. APPLY_MODE: "MULTI",
  888. DISPLAY_MODE: "PERCENTAGE",
  889. },
  890. booster.ROOM_NURSERY_TILAPI: {
  891. VALUE: 100,
  892. MIN: 1,
  893. MAX: 10000,
  894. APPLY_MODE: "MULTI",
  895. DISPLAY_MODE: "PERCENTAGE",
  896. },
  897. booster.ROOM_ADMIN_NORMAL: {
  898. VALUE: 3,
  899. MIN: 1,
  900. MAX: 10000,
  901. APPLY_MODE: "ADD",
  902. DISPLAY_MODE: "PERCENTAGE",
  903. },
  904. booster.ROOM_FARM_SPICES: {
  905. VALUE: 3,
  906. MIN: 1,
  907. MAX: 10000,
  908. APPLY_MODE: "ADD",
  909. DISPLAY_MODE: "PERCENTAGE",
  910. },
  911. booster.ROOM_MINE_STONE: {
  912. VALUE: 2,
  913. MIN: 1,
  914. MAX: 10000,
  915. APPLY_MODE: "ADD",
  916. DISPLAY_MODE: "PERCENTAGE",
  917. },
  918. booster.BEHAVIOUR_LAWFULNESS: {
  919. VALUE: 4,
  920. MIN: 1,
  921. MAX: 10000,
  922. APPLY_MODE: "ADD",
  923. DISPLAY_MODE: "PERCENTAGE",
  924. },
  925. booster.BATTLE_RANGED_BOW: {
  926. VALUE: 4,
  927. MIN: 1,
  928. MAX: 10000,
  929. APPLY_MODE: "ADD",
  930. DISPLAY_MODE: "PERCENTAGE",
  931. },
  932. booster.ROOM_WORKSHOP_TAILOR: {
  933. VALUE: 110,
  934. MIN: 1,
  935. MAX: 10000,
  936. APPLY_MODE: "MULTI",
  937. DISPLAY_MODE: "PERCENTAGE",
  938. },
  939. booster.ROOM_WORKSHOP_MASON: {
  940. VALUE: 114,
  941. MIN: 1,
  942. MAX: 10000,
  943. APPLY_MODE: "MULTI",
  944. DISPLAY_MODE: "PERCENTAGE",
  945. },
  946. booster.ROOM_REFINER_WEAVER: {
  947. VALUE: 112,
  948. MIN: 1,
  949. MAX: 10000,
  950. APPLY_MODE: "MULTI",
  951. DISPLAY_MODE: "PERCENTAGE",
  952. },
  953. booster.ROOM_REFINER_COALER: {
  954. VALUE: 110,
  955. MIN: 1,
  956. MAX: 10000,
  957. APPLY_MODE: "MULTI",
  958. DISPLAY_MODE: "PERCENTAGE",
  959. },
  960. booster.PHYSICS_RESISTANCE_COLD: {
  961. VALUE: 100,
  962. MIN: 1,
  963. MAX: 10000,
  964. APPLY_MODE: "MULTI",
  965. DISPLAY_MODE: "PERCENTAGE",
  966. },
  967. },
  968.  
  969.  
Advertisement
Add Comment
Please, Sign In to add comment