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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. # Every line has its own frames. The animation will loop through these frames on intervals
  154. # that you configure below.
  155. # Put all your frames under 'text:'. You can make as many lines as you want and use
  156. # placeholders and preset effects.
  157. # Keep in mind that there is a limit in line width!
  158. text:
  159. # To create cool looking animations you create yourself
  160. # you can use the graphical tool AnimationCreator
  161. # https://www.spigotmc.org/resources/animationcreator.6001/
  162. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  163. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  164. - '<single><delay times="10">&l><</delay></single>'
  165. - '<single>&f&lOP</single>' # <single> will allow the frame to only run ONCE
  166. - '<single>&f&l </single>'
  167. - '<single>&f&lPri</single>'
  168. - '<single>&f&lson</single>'
  169. - ' <delay times="10">&f&lOP Prison&1&l</delay>' # <delay> will repeat the line X times
  170. - '<glow glowsize="5">OP Prison</glow>'
  171. # Interval is the animation interval in TICKS (20 ticks is one second).
  172. # Every X ticks the animation goes to the next frame (see above)
  173. # Once all frames are finished it will start over from the first one
  174. interval: 2
  175. # If you don't want a static order of the frames and want to show each frame at random
  176. # you can enable this option.
  177. random: false
  178. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  179. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  180. # These lines (usually a header or footer) are also good for decoration.
  181. header:
  182. text:
  183. - '<rainbow>&m+----------------+</rainbow>'
  184. interval: 10
  185. random: true
  186. spacer1:
  187. text: []
  188. interval: 100
  189. random: false
  190. newss-info:
  191. text:
  192. - '&b&l> &e&lServer Info:'
  193. server-line1:
  194. text:
  195. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  196. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  197. interval: 1
  198. random: false
  199. spacer2:
  200. text: []
  201. interval: 100
  202. random: false
  203. timesplayed-label: #Switch between site, times played and health
  204. text:
  205. - '&b&l> &e&lOnline:'
  206. - '&b&l> &e&lHealth:'
  207. interval: 100
  208. random: false
  209. timesplayed: #Switch between site, times played and health
  210. text:
  211. - '{onlineplayers}'
  212. - '{healthbar}'
  213. interval: 100
  214. random: false
  215. spacer10:
  216. text: []
  217. interval: 100
  218. random: false
  219. news-info:
  220. text:
  221. - '&b&l> &e&lNews:'
  222. interval: 100
  223. random: false
  224. news:
  225. # Lets create some animated news
  226. # News is something you need to write quick
  227. # and usually you don't want to spend ages on creating
  228. # some cool effect. That is why FeatherBoard features
  229. # several presets you can use.
  230. text:
  231. - '<scroll width="29"> &7Please vote! /vote </scroll>'
  232. interval: 2 # When using preset effects. The interval will apply to that effect
  233. # Do you want to randomize the animation frames?
  234. random: false
  235. # For empty lines just add another 'section' but just don't put any text
  236. # in it so it acts like an empty line.
  237. spacer3:
  238. text: []
  239. interval: 100
  240. random: false
  241. # For empty lines just add another 'section' but just don't put any text
  242. # in it so it acts like an empty line.
  243. footer:
  244. text:
  245. - '<rainbow>&m+----------------+</rainbow>'
  246. interval: 10
  247. random: true
  248. # This is a combat scoreboard example showing
  249. # combat related information.
  250. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  251. # (Unless you want it to show all the time)
  252. # You still need to 'trigger' this scoreboard in the vanilla_combat
  253. combat-scoreboard-example:
  254. # Lets just use the title,header and footer from the example above
  255. # for in depth configuration look above.
  256. #
  257. # When designing a board that is used when triggered on an event. You have
  258. # to think (before looking at the placeholders) what is relevant.
  259. # For example: When I think of combat my first thoughts are:
  260. # - Health: To see how much you have left
  261. # - Possible cooldown timers
  262. # - With who am I in combat?
  263. # - Target health
  264. # - mcMMO attacking level?
  265. #
  266. # Next you have to think what is important during that event:
  267. # - Combat: not too much distraction (no animations, smaller scoreboard)
  268. #
  269. # Once you know those things start looking for placeholders. A lot of events such
  270. # as mcmmo have placeholders that can only be used in such events.
  271. title:
  272. text:
  273. # To create cool looking animations you create yourself
  274. # you can use the graphical tool AnimationCreator
  275. # https://www.spigotmc.org/resources/animationcreator.6001/
  276. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  277. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  278. - '<single><delay times="10">&l><</delay></single>'
  279. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  280. - '<single>&f&lherB</single>'
  281. - '<single>&f&lherBo</single>'
  282. - '<single>&f&latherBoa</single>'
  283. - '<single>&f&leatherBoar</single>'
  284. - ' <delay times="100">&f&lFeatherBoard&1&l</delay>' # <delay> will repeat the line X times
  285. interval: 2
  286. random: false
  287. header:
  288. text:
  289. - '&a&m+-----------------+'
  290. interval: 10
  291. random: true
  292. combat-label:
  293. text:
  294. - '&8&l> &7&lCombat target:'
  295. interval: 100
  296. random: false
  297. combat-data:
  298. text:
  299. - '{vanilla-combat_opponent_name}'
  300. interval: 2
  301. random: false
  302. spacer1:
  303. text: []
  304. interval: 100
  305. health-label:
  306. text:
  307. - '&8&l> &7&lHealth stats:'
  308. interval: 100
  309. random: false
  310. health-data-1:
  311. text:
  312. - '&aYou: {healthbar}'
  313. interval: 1
  314. random: false
  315. health-data-2:
  316. text:
  317. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  318. interval: 1
  319. random: false
  320. footer:
  321. text:
  322. - '&a&m+-----------------+'
  323. interval: 10
  324. random: true
  325. # This is an example for mcMMO when you level up
  326. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  327. # (Unless you want it to show all the time)
  328. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  329. mcmmo-levelup:
  330. title:
  331. text:
  332. # To create cool looking animations you create yourself
  333. # you can use the graphical tool AnimationCreator
  334. # https://www.spigotmc.org/resources/animationcreator.6001/
  335. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  336. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  337. - '<single><delay times="10">&l><</delay></single>'
  338. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  339. - '<single>&f&lherB</single>'
  340. - '<single>&f&lherBo</single>'
  341. - '<single>&f&latherBoa</single>'
  342. - '<single>&f&leatherBoar</single>'
  343. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  344. interval: 2
  345. random: false
  346. header:
  347. text:
  348. - '&a&m+-----------------+'
  349. interval: 10
  350. random: true
  351. info-label:
  352. text:
  353. # mcMMO-levelup comes with several event specific placeholders
  354. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  355. interval: 10
  356. spacer1: # This is a spacer an empty line
  357. text:
  358. - ''
  359. interval: 10
  360. # Do you want to randomize the animation frames?
  361. random: false
  362. skill-label: # You can add elements to the group and name them like you want
  363. # Lets make a static label
  364. text:
  365. - '&9&l> &e&lSkill:'
  366. interval: 10 # The interval is not important since its just 1 static text.
  367. # Do you want to randomize the animation frames?
  368. random: false
  369. skill:
  370. # Lets make a static label
  371. text:
  372. - '{mcmmo-levelup_skill_name}'
  373. interval: 10 # The interval is not important since its just 1 static text.
  374. # Do you want to randomize the animation frames?
  375. random: false
  376. spacer2: # This is a spacer an empty line
  377. text:
  378. - ''
  379. interval: 100
  380. # Do you want to randomize the animation frames?
  381. random: false
  382. skilllevel-label: # You can add elements to the group and name them like you want
  383. # Lets make a static label
  384. text:
  385. - '&b&l> &e&lCurrent level:'
  386. interval: 10 # The interval is not important since its just 1 static text.
  387. # Do you want to randomize the animation frames?
  388. random: false
  389. skilllevel:
  390. # Lets make a static label
  391. text:
  392. - '{mcmmo-levelup_skilllevel}'
  393. interval: 10 # The interval is not important since its just 1 static text.
  394. # Do you want to randomize the animation frames?
  395. random: false
  396. footer:
  397. text:
  398. - '&a&m+-----------------+'
  399. interval: 10
  400. random: true
  401. # This is an example for Towny when you enter a town
  402. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  403. # (Unless you want it to show all the time)
  404. # You still need to 'trigger' this scoreboard in the 'towny-town'
  405. towny-town-example:
  406. # Lets just use the title,header and footer from the example above
  407. # for in depth configuration look above.
  408. title:
  409. text:
  410. # To create cool looking animations you create yourself
  411. # you can use the graphical tool AnimationCreator
  412. # https://www.spigotmc.org/resources/animationcreator.6001/
  413. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  414. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  415. - '<single><delay times="10">&l><</delay></single>'
  416. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  417. - '<single>&f&lherB</single>'
  418. - '<single>&f&lherBo</single>'
  419. - '<single>&f&latherBoa</single>'
  420. - '<single>&f&leatherBoar</single>'
  421. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  422. interval: 2
  423. random: false
  424. header:
  425. text:
  426. - '&a&m+-------------------+'
  427. interval: 10
  428. random: true
  429. town-label:
  430. text:
  431. - '&bYou are in town:'
  432. interval: 100
  433. town-data:
  434. text:
  435. - '{towny_currenttown_name}'
  436. interval: 100
  437. spacer1:
  438. text: []
  439. interval: 100
  440. townboard-label:
  441. text:
  442. - '&bTown board:'
  443. interval: 100
  444. townboard:
  445. text:
  446. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  447. interval: 3
  448. spacer2:
  449. text: []
  450. interval: 100
  451. population-label:
  452. text:
  453. - '&bPopulation:'
  454. interval: 100
  455. poplulation-data:
  456. text:
  457. - '{towny_currenttown_residents}'
  458. interval: 100
  459. footer:
  460. text:
  461. - '&a&m+-------------------+'
  462. interval: 10
  463. random: true
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