aikjako

ChrexHub for vinns hotel trolling

Sep 1st, 2021
89
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 133.92 KB | None | 0 0
  1. if game.PlaceId == 4766198689 then
  2. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  3. local Window = Library.CreateLib("Chrex Hub Fencing", "Sentinel")
  4.  
  5. -- MAIN
  6. local Main = Window:NewTab("Main")
  7. local MainSection = Main:NewSection("Main")
  8.  
  9.  
  10. -- PLAYER
  11. local Player = Window:NewTab("Player")
  12. local PlayerSection = Player:NewSection("Player")
  13.  
  14. PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v)
  15. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
  16. end)
  17.  
  18. PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v)
  19. game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
  20. end)
  21.  
  22. MainSection:NewToggle("ServerAdmin(NoHatsRequire)", "NoHatsRequire", function(state)
  23. if state then
  24. --GUI
  25. local NetlessServerAdmin = Instance.new("ScreenGui")
  26. local MainFrame = Instance.new("Frame")
  27. local Title = Instance.new("TextLabel")
  28. local Outline = Instance.new("Frame")
  29. local InfoButton = Instance.new("TextButton")
  30. local Reanimation = Instance.new("TextButton")
  31. local Credits = Instance.new("TextButton")
  32. local EverythingFrame = Instance.new("ScrollingFrame")
  33. local ReanimationFrame = Instance.new("Frame")
  34. local PermanentReanimation = Instance.new("TextButton")
  35. local BotReanimation = Instance.new("TextButton")
  36. local ReanimInfo = Instance.new("TextLabel")
  37. local InfoFrame = Instance.new("Frame")
  38. local Info = Instance.new("TextLabel")
  39. local CreditsFrame = Instance.new("Frame")
  40. local CreditsText = Instance.new("TextLabel")
  41. local CopiedLink = Instance.new("TextLabel")
  42. local Discord = Instance.new("TextButton")
  43.  
  44. NetlessServerAdmin.Name = "NetlessServerAdmin"
  45. NetlessServerAdmin.Parent = game.CoreGui
  46. NetlessServerAdmin.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  47.  
  48. MainFrame.Name = "MainFrame"
  49. MainFrame.Parent = NetlessServerAdmin
  50. MainFrame.Active = true
  51. MainFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  52. MainFrame.Position = UDim2.new(0.0645398498, 0, 0.427597612, 0)
  53. MainFrame.Selectable = true
  54. MainFrame.Size = UDim2.new(0, 319, 0, 238)
  55. MainFrame.Draggable = true
  56.  
  57. Title.Name = "Title"
  58. Title.Parent = MainFrame
  59. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  60. Title.BackgroundTransparency = 1.000
  61. Title.Size = UDim2.new(0, 318, 0, 19)
  62. Title.Font = Enum.Font.Code
  63. Title.Text = "FE Server Admin"
  64. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  65. Title.TextScaled = true
  66. Title.TextSize = 14.000
  67. Title.TextWrapped = true
  68.  
  69. Outline.Name = "Outline"
  70. Outline.Parent = MainFrame
  71. Outline.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  72. Outline.BorderColor3 = Color3.fromRGB(0, 255, 0)
  73. Outline.BorderSizePixel = 3
  74. Outline.Position = UDim2.new(0.335000008, 0, 0.104999997, 0)
  75. Outline.Size = UDim2.new(0, 101, 0, 28)
  76.  
  77. InfoButton.Name = "InfoButton"
  78. InfoButton.Parent = MainFrame
  79. InfoButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  80. InfoButton.BackgroundTransparency = 1.000
  81. InfoButton.Position = UDim2.new(0.752060294, 0, 0.105042018, 0)
  82. InfoButton.Size = UDim2.new(0, 79, 0, 28)
  83. InfoButton.Font = Enum.Font.SourceSans
  84. InfoButton.Text = "Info"
  85. InfoButton.TextColor3 = Color3.fromRGB(0, 0, 0)
  86. InfoButton.TextSize = 20.000
  87. InfoButton.TextWrapped = true
  88.  
  89. Reanimation.Name = "Reanimation"
  90. Reanimation.Parent = MainFrame
  91. Reanimation.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  92. Reanimation.BackgroundTransparency = 1.000
  93. Reanimation.Position = UDim2.new(0.317328781, 0, 0.105042025, 0)
  94. Reanimation.Size = UDim2.new(0, 115, 0, 28)
  95. Reanimation.Font = Enum.Font.SourceSans
  96. Reanimation.Text = "Reanimation"
  97. Reanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  98. Reanimation.TextSize = 20.000
  99. Reanimation.TextWrapped = true
  100.  
  101. Credits.Name = "Credits"
  102. Credits.Parent = MainFrame
  103. Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  104. Credits.BackgroundTransparency = 1.000
  105. Credits.Position = UDim2.new(-0.000290811062, 0, 0.105042018, 0)
  106. Credits.Size = UDim2.new(0, 79, 0, 28)
  107. Credits.Font = Enum.Font.SourceSans
  108. Credits.Text = "Credits"
  109. Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  110. Credits.TextSize = 20.000
  111. Credits.TextWrapped = true
  112.  
  113. EverythingFrame.Name = "EverythingFrame"
  114. EverythingFrame.Parent = MainFrame
  115. EverythingFrame.Active = true
  116. EverythingFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  117. EverythingFrame.Position = UDim2.new(0, 0, 0.275999993, 0)
  118. EverythingFrame.Size = UDim2.new(0, 319, 0, 172)
  119. EverythingFrame.CanvasSize = UDim2.new(3, 0, 0, 0)
  120. EverythingFrame.CanvasPosition = Vector2.new(319, 0)
  121. EverythingFrame.ScrollingEnabled = false
  122. EverythingFrame.ScrollBarImageTransparency = 1
  123.  
  124. ReanimationFrame.Name = "ReanimationFrame"
  125. ReanimationFrame.Parent = EverythingFrame
  126. ReanimationFrame.Active = true
  127. ReanimationFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  128. ReanimationFrame.Position = UDim2.new(0.333000004, 0, 0, 0)
  129. ReanimationFrame.Selectable = true
  130. ReanimationFrame.Size = UDim2.new(0, 319, 0, 159)
  131.  
  132. PermanentReanimation.Name = "PermanentReanimation"
  133. PermanentReanimation.Parent = ReanimationFrame
  134. PermanentReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  135. PermanentReanimation.Position = UDim2.new(0.0478076488, 0, 0.01581534, 0)
  136. PermanentReanimation.Size = UDim2.new(0, 289, 0, 29)
  137. PermanentReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  138. PermanentReanimation.Font = Enum.Font.SourceSans
  139. PermanentReanimation.Text = "Permanent"
  140. PermanentReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  141. PermanentReanimation.TextSize = 20.000
  142. PermanentReanimation.TextWrapped = true
  143. PermanentReanimation.TextXAlignment = Enum.TextXAlignment.Left
  144.  
  145. BotReanimation.Name = "BotReanimation"
  146. BotReanimation.Parent = ReanimationFrame
  147. BotReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  148. BotReanimation.Position = UDim2.new(0.0477184951, 0, 0.232129261, 0)
  149. BotReanimation.Size = UDim2.new(0, 289, 0, 29)
  150. BotReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  151. BotReanimation.Font = Enum.Font.SourceSans
  152. BotReanimation.Text = "Bot"
  153. BotReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  154. BotReanimation.TextSize = 20.000
  155. BotReanimation.TextWrapped = true
  156. BotReanimation.TextXAlignment = Enum.TextXAlignment.Left
  157.  
  158. ReanimInfo.Name = "ReanimInfo"
  159. ReanimInfo.Parent = ReanimationFrame
  160. ReanimInfo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  161. ReanimInfo.BackgroundTransparency = 1.000
  162. ReanimInfo.Position = UDim2.new(0.0130000096, 0, 0.611194909, 0)
  163. ReanimInfo.Size = UDim2.new(0, 311, 0, 61)
  164. ReanimInfo.Font = Enum.Font.SourceSans
  165. ReanimInfo.Text = [[Now supports R15 (about time).
  166. Bot doesn't work with R15.]]
  167. ReanimInfo.TextColor3 = Color3.fromRGB(255, 255, 255)
  168. ReanimInfo.TextSize = 20.000
  169. ReanimInfo.TextWrapped = true
  170.  
  171. InfoFrame.Name = "InfoFrame"
  172. InfoFrame.Parent = EverythingFrame
  173. InfoFrame.Active = true
  174. InfoFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  175. InfoFrame.Position = UDim2.new(0.666999996, 0, 0, 0)
  176. InfoFrame.Selectable = true
  177. InfoFrame.Size = UDim2.new(0, 319, 0, 159)
  178.  
  179. Info.Name = "Info"
  180. Info.Parent = InfoFrame
  181. Info.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  182. Info.BackgroundTransparency = 1.000
  183. Info.Position = UDim2.new(0.0130000003, 0, 0.0199999996, 0)
  184. Info.Size = UDim2.new(0, 311, 0, 155)
  185. Info.Font = Enum.Font.SourceSans
  186. Info.Text = [[- Since there's no hat fling, each reanimation is going to put you into perma death.
  187. - You can use Stylish Aviators (as the glasses) with this script (but it's not required).
  188. - The GUI now won't be destroyed when you die before reanimating.]]
  189. Info.TextColor3 = Color3.fromRGB(255, 255, 255)
  190. Info.TextSize = 20.000
  191. Info.TextWrapped = true
  192. Info.TextXAlignment = Enum.TextXAlignment.Left
  193. Info.TextYAlignment = Enum.TextYAlignment.Top
  194.  
  195. CreditsFrame.Name = "CreditsFrame"
  196. CreditsFrame.Parent = EverythingFrame
  197. CreditsFrame.Active = true
  198. CreditsFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  199. CreditsFrame.Selectable = true
  200. CreditsFrame.Size = UDim2.new(0, 319, 0, 159)
  201.  
  202. CreditsText.Name = "CreditsText"
  203. CreditsText.Parent = CreditsFrame
  204. CreditsText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  205. CreditsText.BackgroundTransparency = 1.000
  206. CreditsText.Position = UDim2.new(0.00940438919, 0, 0.0151445884, 0)
  207. CreditsText.Size = UDim2.new(0, 308, 0, 87)
  208. CreditsText.Font = Enum.Font.SourceSans
  209. CreditsText.Text = [[- Orignal Script By SHACKLUSTER (Unsure)
  210. - Converted To SS By SpaceAviator (Unsure)
  211. - Converted To FE By ONEReverseCard#5311 With Help From ShownApe#1111]]
  212. CreditsText.TextColor3 = Color3.fromRGB(255, 255, 255)
  213. CreditsText.TextScaled = true
  214. CreditsText.TextSize = 20.000
  215. CreditsText.TextWrapped = true
  216. CreditsText.TextXAlignment = Enum.TextXAlignment.Left
  217. CreditsText.TextYAlignment = Enum.TextYAlignment.Top
  218.  
  219. CopiedLink.Name = "CopiedLink"
  220. CopiedLink.Parent = CreditsFrame
  221. CopiedLink.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  222. CopiedLink.BackgroundTransparency = 1.000
  223. CopiedLink.Position = UDim2.new(0.184952974, 0, 0.746668756, 0)
  224. CopiedLink.Size = UDim2.new(0, 200, 0, 35)
  225. CopiedLink.Font = Enum.Font.SourceSans
  226. CopiedLink.Text = "Copied Discord Server Link"
  227. CopiedLink.TextColor3 = Color3.fromRGB(255, 255, 255)
  228. CopiedLink.TextScaled = true
  229. CopiedLink.TextSize = 14.000
  230. CopiedLink.TextWrapped = true
  231.  
  232. Discord.Name = "Discord"
  233. Discord.Parent = CreditsFrame
  234. Discord.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  235. Discord.Position = UDim2.new(0.0414489023, 0, 0.766720414, 0)
  236. Discord.Size = UDim2.new(0, 289, 0, 29)
  237. Discord.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  238. Discord.Font = Enum.Font.SourceSans
  239. Discord.Text = "Discord Server"
  240. Discord.TextColor3 = Color3.fromRGB(0, 0, 0)
  241. Discord.TextSize = 20.000
  242. Discord.TextWrapped = true
  243. Discord.TextXAlignment = Enum.TextXAlignment.Left
  244.  
  245. --Varibles
  246. local permaDeath = false
  247. local bot = false
  248. local pressingShift = false
  249. local reanimated = false
  250. local botHats = {}
  251.  
  252. --Resetting GUI Value
  253. if not game.CoreGui:FindFirstChild("ResetGUIValue") then
  254. local resetGUIValue = Instance.new("BoolValue", game.CoreGui)
  255. resetGUIValue.Name = "ResetGUIValue"
  256. end
  257.  
  258. --Server Admin
  259. local function ServerAdmin()
  260. --Variables
  261. local player = game:GetService("Players").LocalPlayer
  262. local character = player.Character
  263. local hrp = character.HumanoidRootPart
  264. local torso = nil
  265. local reanimFolder = character.FakeCharacter
  266. local reanimation = reanimFolder.Reanimation
  267. local cTorso = reanimation.Torso
  268. local cHRP = reanimation.HumanoidRootPart
  269. --Reanimated
  270. reanimated = true
  271.  
  272. if permaDeath == true and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  273. torso = character.Torso
  274. end
  275.  
  276. --Flinging
  277. local flinging = false
  278. local getChild = nil
  279.  
  280. local function GetCHILD(CHILD)
  281. getChild = CHILD
  282. end
  283.  
  284. --Netless--
  285. --Variables
  286. local glasses = nil
  287. local GWeld = nil
  288. local glasesPosition = nil
  289. local CFrame0 = nil
  290. local CFrame1 = nil
  291. local glassesReady = false
  292. local glassesList = "VarietyShades02", "e"
  293.  
  294. --Glasses
  295. for i,v in pairs(character:GetChildren()) do
  296. if v.Name == glassesList then
  297. glasses = reanimation:FindFirstChild(v.Name)
  298. end
  299. end
  300.  
  301. if character:FindFirstChild("VarietyShades02") then
  302. CFrame0 = CFrame.new(0, 0, 0)
  303. CFrame1 = CFrame.new(0, 0, 0)
  304. GWeld = glasses.Handle:FindFirstChildWhichIsA("Weld")
  305. end
  306.  
  307. --Flinging (Hats)
  308. for i,v in pairs(character:GetChildren()) do
  309.  
  310. end
  311.  
  312. local bodyAngularVelocity = Instance.new("BodyAngularVelocity", hrp)
  313. bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  314. bodyAngularVelocity.P = 1000000000000000000000000000
  315. bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  316.  
  317. local function Positioning()
  318. --Positioning BodyParts
  319. for i,v in pairs(character:GetChildren()) do
  320. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  321. v.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  322. end
  323. end
  324.  
  325. --Flinging
  326. if flinging == true then
  327. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 and bodyAngularVelocity.AngularVelocity == Vector3.new(0, 0, 0) then
  328. bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  329. end
  330.  
  331. if getChild:FindFirstChild("Torso") then
  332. hrp.Position = getChild.Torso.Position
  333. end
  334.  
  335. if getChild:FindFirstChild("UpperTorso") then
  336. hrp.Position = getChild.UpperTorso.Position
  337. end
  338. else
  339. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  340. hrp.Position = Vector3.new(reanimation.Torso.Position.X, -50, reanimation.Torso.Position.Z)
  341. else
  342. hrp.Position = reanimation.Torso.Position
  343. if bodyAngularVelocity.AngularVelocity == Vector3.new(10000, 10000, 10000) then
  344. bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
  345. end
  346. end
  347. end
  348.  
  349. --R15
  350. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  351. --Head
  352. character.Head.CFrame = reanimation.Head.CFrame
  353.  
  354. --Torso
  355. character.UpperTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, 0.185, 0)
  356. character.LowerTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, -0.8, 0)
  357.  
  358. --HumanoidRootPart
  359. --character.HumanoidRootPart.CFrame = cHRP.CFrame
  360.  
  361. --Left Arm
  362. character.LeftUpperArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, 0.4, 0)
  363. character.LeftLowerArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.19, 0)
  364. character.LeftHand.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.84, 0)
  365.  
  366. --Right Arm
  367. character.RightUpperArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, 0.4, 0)
  368. character.RightLowerArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.19, 0)
  369. character.RightHand.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.84, 0)
  370.  
  371. --Left Leg
  372. character.LeftUpperLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, 0.55, 0)
  373. character.LeftLowerLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.19, 0)
  374. character.LeftFoot.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.85, 0)
  375.  
  376. --Right Leg
  377. character.RightUpperLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, 0.55, 0)
  378. character.RightLowerLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.19, 0)
  379. character.RightFoot.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.85, 0)
  380. end
  381.  
  382. --Positioning The Hats
  383. for i,v in pairs(character:GetChildren()) do
  384. if v:IsA("Accessory") and not v.Name ~= glasses.Name then
  385. if bot == false then
  386. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).Handle.CFrame
  387. else
  388. --Arms and Legs
  389. if v.Name ~= "Head" and reanimation:FindFirstChild(v.Name) and v.Name ~= glasses.Name then
  390. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.Angles(1.5708, 0, 0)
  391. end
  392.  
  393. --Head
  394. if v.Name == "Head" then
  395. --Medi Hood
  396. if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://617474228" then
  397. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.new(0, -0.025, 0.23)
  398. end
  399.  
  400. --Shadowed Head
  401. if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  402. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  403. end
  404. end
  405.  
  406. --Left Half Of The Torso
  407. if v.Name == "Torso1" then
  408. v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(-0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  409. end
  410.  
  411. --Right Half Of The Torso
  412. if v.Name == "Torso2" then
  413. v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  414. end
  415. end
  416. end
  417. end
  418.  
  419. --Positioning The Glasses
  420. if glasses ~= nil then
  421. for i,v in pairs(character:GetChildren()) do
  422. if v.Name == glasses.Name and v:IsA("Accessory") then
  423. if glassesReady == false then
  424. v.Handle.CFrame = CFrame.new(0, -50, 0)
  425. else
  426. v.Handle.CFrame = glasses.Handle.CFrame
  427. end
  428. end
  429. end
  430. end
  431.  
  432. game:GetService("RunService").Heartbeat:wait()
  433. end
  434.  
  435. --//====================================================\\--
  436. --|| CREATED BY SHACKLUSTER
  437. --\\====================================================//--
  438.  
  439. --wait(0.2)
  440.  
  441. Player = game:GetService("Players").LocalPlayer
  442. PlayerGui = Player.PlayerGui
  443. Mouse = Player:GetMouse()
  444. Cam = workspace.CurrentCamera
  445. Backpack = Player.Backpack
  446. Character = Player.Character.FakeCharacter.Reanimation
  447. Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
  448. RootPart = Character["HumanoidRootPart"]
  449. Torso = Character["Torso"]
  450. Head = Character["Head"]
  451. RightArm = Character["Right Arm"]
  452. LeftArm = Character["Left Arm"]
  453. RightLeg = Character["Right Leg"]
  454. LeftLeg = Character["Left Leg"]
  455. RootJoint = RootPart["RootJoint"]
  456. Neck = Torso["Neck"]
  457. RightShoulder = Torso["Right Shoulder"]
  458. LeftShoulder = Torso["Left Shoulder"]
  459. RightHip = Torso["Right Hip"]
  460. LeftHip = Torso["Left Hip"]
  461.  
  462. local hrp = Player.Character.HumanoidRootPart
  463. hrp.Transparency = 0
  464.  
  465. IT = Instance.new
  466. CF = CFrame.new
  467. VT = Vector3.new
  468. RAD = math.rad
  469. C3 = Color3.new
  470. UD2 = UDim2.new
  471. BRICKC = BrickColor.new
  472. ANGLES = CFrame.Angles
  473. EULER = CFrame.fromEulerAnglesXYZ
  474. COS = math.cos
  475. ACOS = math.acos
  476. SIN = math.sin
  477. ASIN = math.asin
  478. ABS = math.abs
  479. MRANDOM = math.random
  480. FLOOR = math.floor
  481.  
  482. --//=================================\\
  483. --|| USEFUL VALUES
  484. --\\=================================//
  485.  
  486. Animation_Speed = 3
  487. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  488. local Speed = 16
  489. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  490. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  491. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  492. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  493. local DAMAGEMULTIPLIER = 1
  494. local ANIM = "Idle"
  495. local ATTACK = false
  496. local EQUIPPED = false
  497. local HOLD = false
  498. local COMBO = 1
  499. local Rooted = false
  500. local SINE = 0
  501. local KEYHOLD = false
  502. local CHANGE = 2 / Animation_Speed
  503. local WALKINGANIM = false
  504. local VALUE1 = false
  505. local VALUE2 = false
  506. local ROBLOXIDLEANIMATION = IT("Animation")
  507. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  508. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  509. --ROBLOXIDLEANIMATION.Parent = Humanoid
  510. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  511. WEAPONGUI.Name = "Weapon GUI"
  512. local Effects = IT("Folder", Player.Character)
  513. Effects.Name = "Effects"
  514. --print("e")
  515. --local ANIMATOR = Humanoid.Animator
  516. --local ANIMATE = Character.Animate
  517. local UNANCHOR = true
  518. local SC = false
  519.  
  520. --//=================================\\
  521. --\\=================================//
  522.  
  523.  
  524. --//=================================\\
  525. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  526. --\\=================================//
  527.  
  528. ArtificialHB = Instance.new("BindableEvent", script)
  529. ArtificialHB.Name = "ArtificialHB"
  530.  
  531. script:WaitForChild("ArtificialHB")
  532.  
  533. frame = Frame_Speed
  534. tf = 0
  535. allowframeloss = false
  536. tossremainder = false
  537. lastframe = tick()
  538. script.ArtificialHB:Fire()
  539.  
  540. game:GetService("RunService").Heartbeat:connect(function(s, p)
  541. tf = tf + s
  542. if tf >= frame then
  543. if allowframeloss then
  544. ArtificialHB:Fire()
  545. lastframe = tick()
  546. else
  547. for i = 1, math.floor(tf / frame) do
  548. ArtificialHB:Fire()
  549. end
  550. lastframe = tick()
  551. end
  552. if tossremainder then
  553. tf = 0
  554. else
  555. tf = tf - frame * math.floor(tf / frame)
  556. end
  557. end
  558. end)
  559.  
  560. --//=================================\\
  561. --\\=================================//
  562.  
  563. --//=================================\\
  564. --|| SOME FUNCTIONS
  565. --\\=================================//
  566.  
  567. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  568. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  569. end
  570.  
  571. function PositiveAngle(NUMBER)
  572. if NUMBER >= 0 then
  573. NUMBER = 0
  574. end
  575. return NUMBER
  576. end
  577.  
  578. function NegativeAngle(NUMBER)
  579. if NUMBER <= 0 then
  580. NUMBER = 0
  581. end
  582. return NUMBER
  583. end
  584.  
  585. function Swait(NUMBER)
  586. if NUMBER == 0 or NUMBER == nil then
  587. ArtificialHB.Event:wait()
  588. else
  589. for i = 1, NUMBER do
  590. ArtificialHB.Event:wait()
  591. end
  592. end
  593. end
  594.  
  595. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  596. local NEWMESH = IT(MESH)
  597. if MESH == "SpecialMesh" then
  598. NEWMESH.MeshType = MESHTYPE
  599. if MESHID ~= "nil" and MESHID ~= "" then
  600. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  601. end
  602. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  603. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  604. end
  605. end
  606. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  607. NEWMESH.Scale = SCALE
  608. NEWMESH.Parent = PARENT
  609. return NEWMESH
  610. end
  611.  
  612. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  613. local NEWPART = IT("Part")
  614. NEWPART.formFactor = FORMFACTOR
  615. NEWPART.Reflectance = REFLECTANCE
  616. NEWPART.Transparency = TRANSPARENCY
  617. NEWPART.CanCollide = false
  618. NEWPART.Locked = true
  619. NEWPART.Anchored = true
  620. if ANCHOR == false then
  621. NEWPART.Anchored = false
  622. end
  623. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  624. NEWPART.Name = NAME
  625. NEWPART.Size = SIZE
  626. NEWPART.Position = Torso.Position
  627. NEWPART.Material = MATERIAL
  628. NEWPART:BreakJoints()
  629. NEWPART.Parent = PARENT
  630. return NEWPART
  631. end
  632.  
  633. local function weldBetween(a, b)
  634. local weldd = Instance.new("ManualWeld")
  635. weldd.Part0 = a
  636. weldd.Part1 = b
  637. weldd.C0 = CFrame.new()
  638. weldd.C1 = b.CFrame:inverse() * a.CFrame
  639. weldd.Parent = a
  640. return weldd
  641. end
  642.  
  643.  
  644. function QuaternionFromCFrame(cf)
  645. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  646. local trace = m00 + m11 + m22
  647. if trace > 0 then
  648. local s = math.sqrt(1 + trace)
  649. local recip = 0.5 / s
  650. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  651. else
  652. local i = 0
  653. if m11 > m00 then
  654. i = 1
  655. end
  656. if m22 > (i == 0 and m00 or m11) then
  657. i = 2
  658. end
  659. if i == 0 then
  660. local s = math.sqrt(m00 - m11 - m22 + 1)
  661. local recip = 0.5 / s
  662. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  663. elseif i == 1 then
  664. local s = math.sqrt(m11 - m22 - m00 + 1)
  665. local recip = 0.5 / s
  666. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  667. elseif i == 2 then
  668. local s = math.sqrt(m22 - m00 - m11 + 1)
  669. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  670. end
  671. end
  672. end
  673.  
  674. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  675. local xs, ys, zs = x + x, y + y, z + z
  676. local wx, wy, wz = w * xs, w * ys, w * zs
  677. local xx = x * xs
  678. local xy = x * ys
  679. local xz = x * zs
  680. local yy = y * ys
  681. local yz = y * zs
  682. local zz = z * zs
  683. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  684. end
  685.  
  686. function QuaternionSlerp(a, b, t)
  687. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  688. local startInterp, finishInterp;
  689. if cosTheta >= 0.0001 then
  690. if (1 - cosTheta) > 0.0001 then
  691. local theta = ACOS(cosTheta)
  692. local invSinTheta = 1 / SIN(theta)
  693. startInterp = SIN((1 - t) * theta) * invSinTheta
  694. finishInterp = SIN(t * theta) * invSinTheta
  695. else
  696. startInterp = 1 - t
  697. finishInterp = t
  698. end
  699. else
  700. if (1 + cosTheta) > 0.0001 then
  701. local theta = ACOS(-cosTheta)
  702. local invSinTheta = 1 / SIN(theta)
  703. startInterp = SIN((t - 1) * theta) * invSinTheta
  704. finishInterp = SIN(t * theta) * invSinTheta
  705. else
  706. startInterp = t - 1
  707. finishInterp = t
  708. end
  709. end
  710. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  711. end
  712.  
  713. function Clerp(a, b, t)
  714. local qa = {QuaternionFromCFrame(a)}
  715. local qb = {QuaternionFromCFrame(b)}
  716. local ax, ay, az = a.x, a.y, a.z
  717. local bx, by, bz = b.x, b.y, b.z
  718. local _t = 1 - t
  719. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  720. end
  721.  
  722. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  723. local frame = IT("Frame")
  724. frame.BackgroundTransparency = TRANSPARENCY
  725. frame.BorderSizePixel = BORDERSIZEPIXEL
  726. frame.Position = POSITION
  727. frame.Size = SIZE
  728. frame.BackgroundColor3 = COLOR
  729. frame.BorderColor3 = BORDERCOLOR
  730. frame.Name = NAME
  731. frame.Parent = PARENT
  732. return frame
  733. end
  734.  
  735. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  736. local label = IT("TextLabel")
  737. label.BackgroundTransparency = 1
  738. label.Size = UD2(1, 0, 1, 0)
  739. label.Position = UD2(0, 0, 0, 0)
  740. label.TextColor3 = TEXTCOLOR
  741. label.TextStrokeTransparency = STROKETRANSPARENCY
  742. label.TextTransparency = TRANSPARENCY
  743. label.FontSize = TEXTFONTSIZE
  744. label.Font = TEXTFONT
  745. label.BorderSizePixel = BORDERSIZEPIXEL
  746. label.TextScaled = false
  747. label.Text = TEXT
  748. label.Name = NAME
  749. label.Parent = PARENT
  750. return label
  751. end
  752.  
  753. function NoOutlines(PART)
  754. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  755. end
  756.  
  757. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  758. local NEWWELD = IT(TYPE)
  759. NEWWELD.Part0 = PART0
  760. NEWWELD.Part1 = PART1
  761. NEWWELD.C0 = C0
  762. NEWWELD.C1 = C1
  763. NEWWELD.Parent = PARENT
  764. return NEWWELD
  765. end
  766.  
  767. local S = IT("Sound")
  768. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  769. local NEWSOUND = nil
  770. coroutine.resume(coroutine.create(function()
  771. NEWSOUND = S:Clone()
  772. NEWSOUND.Parent = PARENT
  773. NEWSOUND.Volume = VOLUME
  774. NEWSOUND.Pitch = PITCH
  775. NEWSOUND.SoundId = "rbxassetid://"..ID
  776. NEWSOUND:play()
  777. if DOESLOOP == true then
  778. NEWSOUND.Looped = true
  779. else
  780. repeat wait(1) until NEWSOUND.Playing == false
  781. NEWSOUND:remove()
  782. end
  783. end))
  784. return NEWSOUND
  785. end
  786.  
  787. function CFrameFromTopBack(at, top, back)
  788. local right = top:Cross(back)
  789. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  790. end
  791.  
  792. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  793. function WACKYEFFECT(Table)
  794. local TYPE = (Table.EffectType or "Sphere")
  795. local SIZE = (Table.Size or VT(1,1,1))
  796. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  797. local TRANSPARENCY = (Table.Transparency or 0)
  798. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  799. local CFRAME = (Table.CFrame or Torso.CFrame)
  800. local MOVEDIRECTION = (Table.MoveToPos or nil)
  801. local ROTATION1 = (Table.RotationX or 0)
  802. local ROTATION2 = (Table.RotationY or 0)
  803. local ROTATION3 = (Table.RotationZ or 0)
  804. local MATERIAL = (Table.Material or "Neon")
  805. local COLOR = (Table.Color or C3(1,1,1))
  806. local TIME = (Table.Time or 45)
  807. local SOUNDID = (Table.SoundID or nil)
  808. local SOUNDPITCH = (Table.SoundPitch or nil)
  809. local SOUNDVOLUME = (Table.SoundVolume or nil)
  810. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  811. local BOOMERANG = (Table.Boomerang or 0)
  812. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  813. coroutine.resume(coroutine.create(function()
  814. local PLAYSSOUND = false
  815. local SOUND = nil
  816. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  817. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  818. PLAYSSOUND = true
  819. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  820. end
  821. EFFECT.Color = COLOR
  822. local MSH = nil
  823. if TYPE == "Sphere" then
  824. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  825. elseif TYPE == "Block" or TYPE == "Box" then
  826. MSH = IT("BlockMesh",EFFECT)
  827. MSH.Scale = SIZE
  828. elseif TYPE == "Wave" then
  829. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  830. elseif TYPE == "Ring" then
  831. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  832. elseif TYPE == "Slash" then
  833. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  834. elseif TYPE == "Round Slash" then
  835. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  836. elseif TYPE == "Swirl" then
  837. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  838. elseif TYPE == "Skull" then
  839. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  840. elseif TYPE == "Crystal" then
  841. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  842. end
  843. if MSH ~= nil then
  844. local BOOMR1 = 1+BOOMERANG/50
  845. local BOOMR2 = 1+SIZEBOOMERANG/50
  846. local MOVESPEED = nil
  847. if MOVEDIRECTION ~= nil then
  848. if USEBOOMERANGMATH == true then
  849. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  850. else
  851. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  852. end
  853. end
  854. local GROWTH = nil
  855. if USEBOOMERANGMATH == true then
  856. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  857. else
  858. GROWTH = (SIZE - ENDSIZE)
  859. end
  860. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  861. if TYPE == "Block" then
  862. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  863. else
  864. EFFECT.CFrame = CFRAME
  865. end
  866. if USEBOOMERANGMATH == true then
  867. for LOOP = 1, TIME+1 do
  868. Swait()
  869. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  870. if TYPE == "Wave" then
  871. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  872. end
  873. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  874. if TYPE == "Block" then
  875. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  876. else
  877. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  878. end
  879. if MOVEDIRECTION ~= nil then
  880. local ORI = EFFECT.Orientation
  881. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  882. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  883. end
  884. end
  885. else
  886. for LOOP = 1, TIME+1 do
  887. Swait()
  888. MSH.Scale = MSH.Scale - GROWTH/TIME
  889. if TYPE == "Wave" then
  890. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  891. end
  892. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  893. if TYPE == "Block" then
  894. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  895. else
  896. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  897. end
  898. if MOVEDIRECTION ~= nil then
  899. local ORI = EFFECT.Orientation
  900. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  901. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  902. end
  903. end
  904. end
  905. EFFECT.Transparency = 1
  906. if PLAYSSOUND == false then
  907. EFFECT:remove()
  908. else
  909. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  910. EFFECT:remove()
  911. end
  912. else
  913. if PLAYSSOUND == false then
  914. EFFECT:remove()
  915. else
  916. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  917. EFFECT:remove()
  918. end
  919. end
  920. end))
  921. end
  922.  
  923. function MakeForm(PART,TYPE)
  924. if TYPE == "Cyl" then
  925. local MSH = IT("CylinderMesh",PART)
  926. elseif TYPE == "Ball" then
  927. local MSH = IT("SpecialMesh",PART)
  928. MSH.MeshType = "Sphere"
  929. elseif TYPE == "Wedge" then
  930. local MSH = IT("SpecialMesh",PART)
  931. MSH.MeshType = "Wedge"
  932. end
  933. end
  934.  
  935. Debris = game:GetService("Debris")
  936.  
  937. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  938. local DIRECTION = CF(StartPos,EndPos).lookVector
  939. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  940. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  941. end
  942.  
  943. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  944. function Debree(Table)
  945. local KindOf = (Table.Variant or "Ring")
  946. local Position = (Table.Location or Torso.Position)
  947. local Coloration = (Table.Color or C3(1,1,1))
  948. local Texture = (Table.Material or "Slate")
  949. local Fling = (Table.Scatter or 1)
  950. local Number = (Table.Amount or 1)
  951. local Rocks = (Table.DebreeCount or 1)
  952. local Range = (Table.Distance or 1)
  953. local Scale = (Table.Size or 1)
  954. local Timer = (Table.Delay or 1.5)
  955. coroutine.resume(coroutine.create(function()
  956. local ScaleVector = VT(Scale,Scale,Scale)
  957. local Boulders = {}
  958. Position = CF(Position)
  959. if KindOf == "Ring" or KindOf == "Both" then
  960. for RockValue = 1, Number do
  961. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  962. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  963. BOULDER.CanCollide = true
  964. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  965. BOULDER.Color = Coloration
  966. table.insert(Boulders,BOULDER)
  967. end
  968. end
  969. if KindOf == "Loose" or KindOf == "Both" then
  970. for RockValue = 1, Rocks do
  971. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  972. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  973. BOULDER.CanCollide = true
  974. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  975. BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  976. BOULDER.Color = Coloration
  977. table.insert(Boulders,BOULDER)
  978. end
  979. end
  980. if KindOf == "Random" then
  981. for RockValue = 1, Number do
  982. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  983. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  984. BOULDER.CanCollide = true
  985. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  986. BOULDER.Color = Coloration
  987. table.insert(Boulders,BOULDER)
  988. end
  989. end
  990. wait(Timer)
  991. for E = 1, 45 do
  992. Swait()
  993. for A = 1, #Boulders do
  994. Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  995. end
  996. end
  997. for A = 1, #Boulders do
  998. Boulders[A]:Destroy()
  999. end
  1000. end))
  1001. end
  1002.  
  1003. --//=================================\\
  1004. --|| MUSIC AND COLORS
  1005. --\\=================================//
  1006.  
  1007. local BASECOLOR = C3(0,0,0)
  1008. local BMUSIC = IT("Sound",RootPart)
  1009. local VOLUME = 1
  1010. local PITCH = 1
  1011. local SONGID = 1442022177
  1012. local PLAYING = false
  1013. local INTRO = false
  1014. local SCREENS = {}
  1015. local SCREENWELDS = {}
  1016. local GUISTEXT = {}
  1017.  
  1018. --//=================================\\
  1019. --|| DAMAGING
  1020. --\\=================================//
  1021.  
  1022. function ApplyDamage(Humanoid,Damage)
  1023. if Damage > 0 then
  1024. Damage = Damage * DAMAGEMULTIPLIER
  1025. if Humanoid.Health < 2000 then
  1026. if Humanoid.Health - Damage > 0 then
  1027. Humanoid.Health = Humanoid.Health - Damage
  1028. else
  1029. Humanoid.Parent:BreakJoints()
  1030. end
  1031. else
  1032. Humanoid.Parent:BreakJoints()
  1033. end
  1034. end
  1035. end
  1036.  
  1037. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1038. for index, CHILD in pairs(workspace:GetDescendants()) do
  1039. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Name ~= Player.Name and CHILD.Name ~= "" then
  1040. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1041. if HUM then
  1042. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1043. if TORSO then
  1044. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1045. if INSTAKILL == true then
  1046. --CHILD:BreakJoints()
  1047. else
  1048. --local DMG = MRANDOM(MINDMG,MAXDMG)
  1049. --ApplyDamage(HUM,DMG)
  1050. end
  1051. if FLING > 0 then
  1052. flinging = true
  1053. GetCHILD(CHILD)
  1054. --print("a")
  1055. ---bodyPosition.Position = CHILD.Torso.Position
  1056. end
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063.  
  1064. --//=================================\\
  1065. --|| ATTACK FUNCTIONS AND STUFF
  1066. --\\=================================//
  1067.  
  1068. local GLASSESWLD = nil
  1069. function IntroThing()
  1070. ATTACK = true
  1071. Rooted = true
  1072. RootJoint.C0 = CF(0,250,0)
  1073. CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  1074. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1075. if HITFLOOR then
  1076. CONNECT:Disconnect()
  1077. local SOUND = CreateSound(606241996, Effects, 5, 1)
  1078. coroutine.resume(coroutine.create(function()
  1079. repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  1080. PLAYING = true
  1081. end))
  1082. for i=0, 0.4, 0.1 / Animation_Speed do
  1083. Swait()
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. end
  1091. for i = 1, 3 do
  1092. WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1093. end
  1094. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  1095. for i=0, 0.85, 0.1 / Animation_Speed do
  1096. Swait()
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. end
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. end
  1113. for i=0, 1, 0.1 / Animation_Speed do
  1114. Swait()
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. end
  1122. local GLASSES = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  1123.  
  1124. if glasses ~= nil then
  1125. GWeld.Part1 = GLASSES
  1126. GWeld.C0 = CFrame0
  1127. GWeld.C1 = CFrame1
  1128. glassesReady = true
  1129. end
  1130.  
  1131. CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  1132. local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  1133. CreateSound(147722227, GLASSES, 2, 1.3, false)
  1134. for i=0, 0.25, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. end
  1143. for i=0, 0.3, 0.1 / Animation_Speed do
  1144. Swait()
  1145. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. end
  1153. HELDWELD.Part0 = Head
  1154. HELDWELD.Parent = Head
  1155. HELDWELD.C0 = CF(0,0.1,-0.15)
  1156. HELDWELD.C1 = CF(0,0,0)
  1157. for i = 1, 3 do
  1158. for i=0, 0.4, 0.1 / Animation_Speed do
  1159. Swait()
  1160. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. end
  1168. for i=0, 0.4, 0.1 / Animation_Speed do
  1169. Swait()
  1170. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. end
  1179. for i = 1, 4 do
  1180. Swait()
  1181. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  1182. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  1183. table.insert(SCREENS,SCREEN)
  1184. table.insert(SCREENWELDS,SCREENWELD)
  1185. local GUI = IT("SurfaceGui",SCREEN)
  1186. for i = 1, 5 do
  1187. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1188. local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1189. TEXT.TextXAlignment = "Left"
  1190. TEXT.TextWrapped = true
  1191. table.insert(GUISTEXT,TEXT)
  1192. end
  1193. end
  1194. for i=0, 1, 0.1 / Animation_Speed do
  1195. Swait()
  1196. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. end
  1204. for i=0, 0.1, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. GLASSESWLD = HELDWELD
  1214. ATTACK = false
  1215. Rooted = false
  1216. end
  1217. end)
  1218. end
  1219. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  1220. if reanimated == true then
  1221. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1222. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1223. local GUI = IT("SurfaceGui",SCREEN)
  1224. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1225. local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1226. TEXT.TextScaled = true
  1227. coroutine.resume(coroutine.create(function()
  1228. coroutine.resume(coroutine.create(function()
  1229. for i = 1, 5 do
  1230. Swait()
  1231. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1232. end
  1233. end))
  1234. if WaitTillFinished == false then
  1235. for i=0, 1.7, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. end
  1244. elseif WaitTillFinished == true then
  1245. repeat
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. until ATTACK == false
  1254. end
  1255. coroutine.resume(coroutine.create(function()
  1256. SCREENWELD:Remove()
  1257. SCREEN.Anchored = true
  1258. for i = 1, 5 do
  1259. Swait()
  1260. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1261. end
  1262. SCREEN:Remove()
  1263. end))
  1264. if FinishesMoveEnd == true then
  1265. ATTACK = false
  1266. Rooted = false
  1267. end
  1268. end))
  1269. return SCREEN,TEXT
  1270. end
  1271. end
  1272. local Fling = function()
  1273. if reanimated == true then
  1274. ATTACK = true
  1275. Rooted = false
  1276. Screening(";Fling",true,false)
  1277. wait(0.25)
  1278. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1279. CreateSound(138204323, RightArm, 2, 1.3, false)
  1280. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1281. if HITFLOOR then
  1282. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  1283. end
  1284. ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  1285. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1286.  
  1287. wait(1)
  1288. flinging = false
  1289. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1290. end
  1291. end
  1292. local TpTo = function()
  1293. if reanimated == true then
  1294. ATTACK = true
  1295. Rooted = true
  1296.  
  1297. teleporting = true
  1298.  
  1299. local SCR, TEXT = Screening("",false,true)
  1300. for i = 1, 35 do
  1301. Swait()
  1302. local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  1303. TEXT.Text = TPSPOT
  1304. end
  1305. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1306. CreateSound(138204323, RightArm, 2, 1.3, false)
  1307. CreateSound(1127492102, Torso, 2, 1, false)
  1308. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1309. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = RootPart.CFrame.Position
  1310. ATTACK = false
  1311. Rooted = false
  1312. end
  1313. end
  1314. local Hurl = function()
  1315. if reanimated == true then
  1316. ATTACK = true
  1317. Rooted = false
  1318. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1319. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1320. local GUI = IT("SurfaceGui",SCREEN)
  1321. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1322. local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1323. local ROCKS = {}
  1324. coroutine.resume(coroutine.create(function()
  1325. for i = 1, 5 do
  1326. Swait()
  1327. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1328. end
  1329. end))
  1330. for i = 1, 12 do
  1331. local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  1332. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1333. if HITFLOOR then
  1334. coroutine.resume(coroutine.create(function()
  1335. local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  1336. BOULDER.Color = HITFLOOR.Color
  1337. BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1338. local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  1339. table.insert(ROCKS,BOULDER)
  1340. for i = 1, 35 do
  1341. Swait()
  1342. BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  1343. end
  1344. end))
  1345. end
  1346. end
  1347. for i=0, 1.7, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. if #ROCKS > 0 then
  1357. TEXT.Text = "[HURLING DEBREE]"
  1358. local GYRO = IT("BodyGyro",RootPart)
  1359. GYRO.D = 2
  1360. GYRO.P = 20000
  1361. GYRO.MaxTorque = VT(0,4000000,0)
  1362. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1363. coroutine.resume(coroutine.create(function()
  1364. repeat
  1365. Swait()
  1366. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1367. until ATTACK == false
  1368. GYRO:Remove()
  1369. end))
  1370. local THROWING = true
  1371. coroutine.resume(coroutine.create(function()
  1372. repeat
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. until THROWING == false
  1381. end))
  1382. for E = 1, #ROCKS do
  1383. wait(0.05)
  1384. local ROCK = ROCKS[E]
  1385. coroutine.resume(coroutine.create(function()
  1386. ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  1387. CreateSound(147722227, ROCK, 2, 1.3, false)
  1388. local KILL = false
  1389. for i = 1, 70 do
  1390. Swait()
  1391. for i = 1, 4 do
  1392. ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  1393. local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  1394. if HIT then
  1395. KILL = true
  1396. CreateSound(174580476, ROCK, 2, 1.6, false)
  1397. ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  1398. for E = 1, 2 do
  1399. for i = 1, 4 do
  1400. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1401. end
  1402. end
  1403. Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  1404. break
  1405. else
  1406. WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1407. end
  1408. end
  1409. if KILL == true then
  1410. break
  1411. end
  1412. end
  1413. ROCK.Transparency = 1
  1414. Debris:AddItem(ROCK,5)
  1415. end))
  1416. wait(0.05)
  1417. end
  1418. THROWING = false
  1419. end
  1420. coroutine.resume(coroutine.create(function()
  1421. SCREENWELD:Remove()
  1422. SCREEN.Anchored = true
  1423. for i = 1, 5 do
  1424. Swait()
  1425. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1426. end
  1427. SCREEN:Remove()
  1428. end))
  1429. ATTACK = false
  1430. Rooted = false
  1431.  
  1432. wait(1)
  1433. flinging = false
  1434. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1435. end
  1436. end
  1437. local Kill = function()
  1438. if reanimated == true then
  1439. local TARGET = Mouse.Target
  1440. if TARGET ~= nil then
  1441. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1442. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1443. local ROOT = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") --HUM.Parent:FindFirstChild("HumanoidRootPart") or
  1444. if ROOT then -- and HUM.Health > 0
  1445. local FOE = ROOT.Parent
  1446. ATTACK = true
  1447. Rooted = false
  1448. Screening(";Kill",true,false)
  1449. wait(0.25)
  1450. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1451. CreateSound(138204323, RightArm, 2, 1.3, false)
  1452. for index, CHILD in pairs(FOE:GetChildren()) do
  1453. if CHILD:IsA("BasePart") then
  1454. if CHILD.Name == "Head" then
  1455. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1456. elseif CHILD.Name ~= "HumanoidRootPart" then
  1457. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1458. end
  1459. end
  1460. end
  1461. --bodyPosition.Position = ROOT.Position --FOE:BreakJoints()
  1462. flinging = true
  1463. GetCHILD(ROOT.Parent)
  1464. wait(1)
  1465. flinging = false
  1466. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472. local ATTAC = function()
  1473. if reanimated == true then
  1474. ATTACK = true
  1475. Rooted = false
  1476. for i=0, 1, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488. end
  1489. local LITTLEIDLE = false
  1490. function UniqueIdleAnimation()
  1491. if reanimated == true then
  1492. coroutine.resume(coroutine.create(function()
  1493. for i=0, 0.1, 0.1 / Animation_Speed do
  1494. Swait()
  1495. if ATTACK == true or ANIM ~= "Idle" then
  1496. break
  1497. end
  1498. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. end
  1506. for i=0, 0.4, 0.1 / Animation_Speed do
  1507. Swait()
  1508. if ATTACK == true or ANIM ~= "Idle" then
  1509. break
  1510. end
  1511. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. for i=0, 1.3, 0.1 / Animation_Speed do
  1520. Swait()
  1521. if ATTACK == true or ANIM ~= "Idle" then
  1522. break
  1523. end
  1524. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. end
  1532. for i=0, 0.3, 0.1 / Animation_Speed do
  1533. Swait()
  1534. if ATTACK == true or ANIM ~= "Idle" then
  1535. break
  1536. end
  1537. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. for i=0, 0.1, 0.1 / Animation_Speed do
  1546. Swait()
  1547. if ATTACK == true or ANIM ~= "Idle" then
  1548. break
  1549. end
  1550. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. end
  1558. LITTLEIDLE = false
  1559. end))
  1560. end
  1561. end
  1562.  
  1563. --//=================================\\
  1564. --|| GUIS AND KEYS
  1565. --\\=================================//
  1566.  
  1567. local COLOR = C3(1,1,1)
  1568. local SKILLFONT = "Legacy"
  1569. local SIZE = 2.5
  1570. local MOUSE = 2097542191
  1571. local MELEE = 2097543015
  1572. local BODY = 2097543382
  1573. local PROJECTILE = 2097544084
  1574. local AOE = 2097544884
  1575. local ULTIMATE = 2097545381
  1576.  
  1577. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1578. local GUIS = {}
  1579.  
  1580. for i = 1, #ATTACKS do
  1581. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1582. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1583. SKILLTEXT.TextXAlignment = "Right"
  1584. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1585. BUTTONDISPLAY.TextXAlignment = "Left"
  1586. if ATTACKS[i][3] then
  1587. local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1588. IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1589. IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1590. IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1591. IMAGETODISPLAY.BackgroundTransparency = 1
  1592. IMAGETODISPLAY.ZIndex = 0
  1593. end
  1594. table.insert(GUIS,SKILLTEXT)
  1595. end
  1596.  
  1597. Mouse.Button1Down:connect(function(NEWKEY)
  1598.  
  1599. end)
  1600. Mouse.Button1Up:connect(function(NEWKEY)
  1601.  
  1602. end)
  1603. Mouse.KeyDown:connect(function(NEWKEY)
  1604. KEYHOLD = true
  1605. if NEWKEY == "m" then
  1606. if SC == false then
  1607. SC = true
  1608. else
  1609. SC = false
  1610. end
  1611. end
  1612. if ATTACK == false then
  1613. for E = 1, #ATTACKS do
  1614. if ATTACKS[E][4] ~= nil then
  1615. if NEWKEY == ATTACKS[E][2] then
  1616. ATTACKS[E][4]()
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end)
  1622. Mouse.KeyUp:connect(function(NEWKEY)
  1623. KEYHOLD = false
  1624. end)
  1625.  
  1626. --//=================================\\
  1627. --\\=================================//
  1628.  
  1629. function unanchor()
  1630. for _, c in pairs(Character:GetChildren()) do
  1631. if c:IsA("BasePart") and c ~= RootPart then
  1632. c.Anchored = false
  1633. end
  1634. end
  1635. if UNANCHOR == true then
  1636. RootPart.Anchored = false
  1637. else
  1638. RootPart.Anchored = true
  1639. end
  1640. end
  1641.  
  1642. --//=================================\\
  1643. --|| WRAP THE WHOLE SCRIPT UP
  1644. --\\=================================//
  1645.  
  1646. Humanoid.Changed:connect(function(Jump)
  1647. if Jump == "Jump" and (Disable_Jump == true) then
  1648. Humanoid.Jump = false
  1649. end
  1650. end)
  1651.  
  1652. local MOVINGSCREENS = false
  1653. local TIMESTAMP = 0
  1654. game:GetService('RunService').Stepped:Connect(function()
  1655. if reanimated == true then
  1656. Swait()
  1657. --script.Parent = WEAPONGUI
  1658. --ANIMATE.Parent = nil
  1659. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1660. v:Stop();
  1661. end
  1662. SINE = SINE + CHANGE
  1663. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1664. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1665. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1666. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1667. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1668. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1669. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1670. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1671. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1672. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1673. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1674. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1675. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1676. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1677. end
  1678. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then --
  1679. ANIM = "Jump"
  1680. if ATTACK == false then
  1681. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. end
  1688. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then --
  1689. ANIM = "Fall"
  1690. if ATTACK == false then
  1691. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. end
  1698. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1699. ANIM = "Idle"
  1700. if ATTACK == false then
  1701. if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1702. LITTLEIDLE = true
  1703. UniqueIdleAnimation()
  1704. end
  1705. if LITTLEIDLE == false then
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. end
  1713. end
  1714. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1715. ANIM = "Walk"
  1716. if ATTACK == false then
  1717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1721. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1723. end
  1724. end
  1725. unanchor()
  1726. Humanoid.MaxHealth = 1e3
  1727. Humanoid.Health = 1e3
  1728. if Rooted == false then
  1729. Disable_Jump = false
  1730. Humanoid.WalkSpeed = Speed
  1731. elseif Rooted == true then
  1732. Disable_Jump = true
  1733. Humanoid.WalkSpeed = 0
  1734. end
  1735. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1736. BMUSIC.Looped = true
  1737. BMUSIC.Pitch = PITCH
  1738. BMUSIC.Volume = VOLUME
  1739. BMUSIC.Playing = PLAYING
  1740. BMUSIC.EmitterSize = 50
  1741. if BMUSIC.Parent ~= RootPart then
  1742. print("Fixing music")
  1743. BMUSIC = IT("Sound",RootPart)
  1744. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1745. BMUSIC.Looped = true
  1746. BMUSIC.Pitch = PITCH
  1747. BMUSIC.Volume = VOLUME
  1748. BMUSIC.Playing = true
  1749. BMUSIC.EmitterSize = 50
  1750. BMUSIC.TimePosition = TIMESTAMP
  1751. FIXING = true
  1752. else
  1753. if FIXING == false then
  1754. TIMESTAMP = BMUSIC.TimePosition
  1755. else
  1756. FIXING = false
  1757. end
  1758. end
  1759. if Head:FindFirstChild("face") then
  1760. Head.face.Texture = "rbxassetid://62682458"
  1761. end
  1762. Humanoid.Name = "ADMIN"
  1763. if INTRO == false and ATTACK == false then
  1764. INTRO = true
  1765. coroutine.resume(coroutine.create(function()
  1766. IntroThing()
  1767. end))
  1768. end
  1769. if #SCREENS > 0 then
  1770. for E = 1, #SCREENS do
  1771. SCREENS[E].Transparency = MRANDOM(90,99)/100
  1772. end
  1773. end
  1774. if #SCREENWELDS > 0 then
  1775. if SC == true then
  1776. if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1777. MOVINGSCREENS = true
  1778. coroutine.resume(coroutine.create(function()
  1779. wait(1)
  1780. MOVINGSCREENS = false
  1781. end))
  1782. for E = 1, #SCREENWELDS do
  1783. coroutine.resume(coroutine.create(function()
  1784. local MATH1 = MRANDOM(-25,25)/10+1
  1785. local MATH2 = MRANDOM(-45,45)
  1786. for i = 1, 55 do
  1787. Swait()
  1788. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1789. end
  1790. end))
  1791. end
  1792. end
  1793. elseif SC == false then
  1794. for E = 1, #SCREENWELDS do
  1795. if E == 1 then
  1796. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1797. elseif E == 2 then
  1798. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1799. elseif E == 3 then
  1800. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1801. elseif E == 4 then
  1802. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1803. end
  1804. end
  1805. end
  1806. end
  1807. local SECONDS = math.floor(workspace.DistributedGameTime)
  1808. local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1809. local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1810. local SECONDS = SECONDS - (MINUTES * 60)
  1811. local MINUTES = MINUTES - (HOURS * 60)
  1812. if #GUISTEXT > 0 then
  1813. for E = 1, #GUISTEXT do
  1814. local TXT = GUISTEXT[E]
  1815. if E == 1 then
  1816. TXT.Text = "SERVER STATS;"
  1817. elseif E == 2 then
  1818. TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1819. elseif E == 3 then
  1820. TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1821. elseif E == 4 then
  1822. TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1823. elseif E == 5 then
  1824. TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1825. end
  1826. end
  1827. end
  1828. local SPACEJECTS = {}
  1829. for index, CHILD in pairs(workspace:GetChildren()) do
  1830. table.insert(SPACEJECTS,CHILD)
  1831. end
  1832. table.insert(SPACEJECTS,game.Lighting)
  1833. table.insert(SPACEJECTS,game.Workspace)
  1834. local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1835. if #GUISTEXT > 0 then
  1836. if MRANDOM(1,125) == 1 then
  1837. for E = 1, #GUISTEXT do
  1838. local TXT = GUISTEXT[E]
  1839. local TEXT = ""
  1840. local DOINGS = {"MONITORING","CHECKING"}
  1841. local OLDTEXT = string.sub(TXT.Text,3)
  1842. if E > 5 then
  1843. if E <= 15 then
  1844. if MRANDOM(1,3) == 1 then
  1845. repeat
  1846. local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1847. if MRANDOM(1,2) == 1 then
  1848. TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1849. for Z = 1, #MALWARE do
  1850. if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1851. TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1852. if TEXT ~= OLDTEXT then
  1853. CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1854. end
  1855. TXT.TextColor3 = C3(1,0,0)
  1856. break
  1857. else
  1858. TXT.TextColor3 = C3(1,1,1)
  1859. end
  1860. end
  1861. break
  1862. end
  1863. if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1864. local ES = {"SUCCES.","!FAILURE!"}
  1865. TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1866. end
  1867. until TEXT ~= ""
  1868. local DESIREDTEXT = ">>"..TEXT
  1869. TXT.Text = DESIREDTEXT
  1870. end
  1871. elseif E > 15 then
  1872. local N = E-15
  1873. local POP = 0
  1874. repeat
  1875. for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1876. POP = POP + 1
  1877. if POP == N then
  1878. TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1879. break
  1880. else
  1881. TEXT = "NOP"
  1882. end
  1883. end
  1884. until TEXT ~= ""
  1885. if TEXT ~= "NOP" then
  1886. local DESIREDTEXT = ">>"..TEXT
  1887. TXT.Text = DESIREDTEXT
  1888. else
  1889. TXT.Text = ""
  1890. end
  1891. end
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end)
  1898.  
  1899. --//=================================\\
  1900. --\\=================================//
  1901.  
  1902. while reanimated == true do
  1903. Positioning()
  1904. end
  1905.  
  1906.  
  1907.  
  1908. --//====================================================\\--
  1909. --|| END OF SCRIPT
  1910. --\\====================================================//--
  1911. end
  1912.  
  1913.  
  1914. --Functions--
  1915. --Information
  1916. local function Information(title, description, scaled)
  1917. -- Instances:
  1918.  
  1919. local Information = Instance.new("Frame")
  1920. local DescriptionFrame = Instance.new("Frame")
  1921. local Description = Instance.new("TextLabel")
  1922. local Title = Instance.new("TextLabel")
  1923.  
  1924. --Properties:
  1925.  
  1926. Information.Name = "Information"
  1927. Information.Parent = MainFrame
  1928. Information.Active = true
  1929. Information.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1930. Information.Position = UDim2.new(1.02117348, 0, -0.000556112325, 0)
  1931. Information.Selectable = true
  1932. Information.Size = UDim2.new(0, 240, 0, 238)
  1933.  
  1934. DescriptionFrame.Name = "DescriptionFrame"
  1935. DescriptionFrame.Parent = Information
  1936. DescriptionFrame.Active = true
  1937. DescriptionFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1938. DescriptionFrame.Position = UDim2.new(0, 0, 0.276556075, 0)
  1939. DescriptionFrame.Selectable = true
  1940. DescriptionFrame.Size = UDim2.new(0, 240, 0, 159)
  1941.  
  1942. Description.Name = "Description"
  1943. Description.Parent = DescriptionFrame
  1944. Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1945. Description.BackgroundTransparency = 1.000
  1946. Description.Position = UDim2.new(0.0170000009, 0, 0.016, 0)
  1947. Description.Size = UDim2.new(0, 233, 0, 154)
  1948. Description.Font = Enum.Font.SourceSans
  1949. Description.Text = description
  1950. Description.TextColor3 = Color3.fromRGB(255, 255, 255)
  1951. Description.TextScaled = scaled
  1952. Description.TextSize = 20.000
  1953. Description.TextWrapped = true
  1954. Description.TextXAlignment = Enum.TextXAlignment.Left
  1955. Description.TextYAlignment = Enum.TextYAlignment.Top
  1956.  
  1957. Title.Name = "Title"
  1958. Title.Parent = Information
  1959. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1960. Title.BackgroundTransparency = 1.000
  1961. Title.Position = UDim2.new(0, 0, 0.0350000001, 0)
  1962. Title.Size = UDim2.new(0, 240, 0, 41)
  1963. Title.Font = Enum.Font.SourceSans
  1964. Title.Text = title
  1965. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  1966. Title.TextScaled = true
  1967. Title.TextSize = 14.000
  1968. Title.TextWrapped = true
  1969. end
  1970.  
  1971. --Resetting
  1972. local function ResetGUI()
  1973. --Value
  1974. game.CoreGui:FindFirstChild("ResetGUIValue").Value = true
  1975.  
  1976. --GUI
  1977. local Resetting = Instance.new("ScreenGui")
  1978. local MFReset = Instance.new("Frame")
  1979. local TextFrame = Instance.new("Frame")
  1980. local ResetText = Instance.new("TextLabel")
  1981.  
  1982. Resetting.Name = "Resetting"
  1983. Resetting.Parent = game.CoreGui
  1984. Resetting.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1985.  
  1986. MFReset.Name = "MFReset"
  1987. MFReset.Parent = Resetting
  1988. MFReset.Active = true
  1989. MFReset.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1990. MFReset.Position = UDim2.new(-0.25, 0, 0.00999999978, 0)
  1991. MFReset.Selectable = true
  1992. MFReset.Size = UDim2.new(0, 271, 0, 91)
  1993.  
  1994. TextFrame.Name = "TextFrame"
  1995. TextFrame.Parent = MFReset
  1996. TextFrame.Active = true
  1997. TextFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1998. TextFrame.BorderSizePixel = 0
  1999. TextFrame.Position = UDim2.new(0, 0, 0.127000004, 0)
  2000. TextFrame.Selectable = true
  2001. TextFrame.Size = UDim2.new(0, 271, 0, 68)
  2002.  
  2003. ResetText.Name = "ResetText"
  2004. ResetText.Parent = TextFrame
  2005. ResetText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  2006. ResetText.BackgroundTransparency = 1.000
  2007. ResetText.Position = UDim2.new(0.0544351302, 0, 0.178778589, 0)
  2008. ResetText.Size = UDim2.new(0, 241, 0, 45)
  2009. ResetText.Font = Enum.Font.SourceSans
  2010. ResetText.Text = "Press Shift + R to reset."
  2011. ResetText.TextColor3 = Color3.fromRGB(255, 255, 255)
  2012. ResetText.TextScaled = true
  2013. ResetText.TextSize = 20.000
  2014. ResetText.TextWrapped = true
  2015.  
  2016. --Variables
  2017. local player = game:GetService("Players").LocalPlayer
  2018. local character = player.Character
  2019. local model = character:FindFirstChild("FakeCharacter").Reanimation
  2020. local reanimation = model
  2021.  
  2022. --Movement
  2023. --Permanent Death
  2024. MFReset:TweenPosition(UDim2.new(0.408, 0, 0.01, 0), "Out", "Quad", 1, false)
  2025. game.Players.LocalPlayer.Character = model
  2026. wait(2.5)
  2027. game.Players.LocalPlayer.Character = character
  2028. wait(1.5)
  2029. MFReset:TweenPosition(UDim2.new(1.25, 0, 0.01, 0), "In", "Quad", 1, false)
  2030. wait(1.5)
  2031. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2032. character:BreakJoints()
  2033. end
  2034. character.Humanoid.AutoRotate = false
  2035. reanimation.Humanoid.WalkSpeed = 16
  2036. reanimation.Humanoid.JumpPower = 50
  2037. character.Humanoid.WalkSpeed = 16
  2038. character.Humanoid.JumpPower = 50
  2039. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2040. character.Humanoid.BreakJointsOnDeath = false
  2041. for i,v in pairs(character:GetDescendants()) do
  2042. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2043. v:Destroy()
  2044. end
  2045.  
  2046. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2047. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2048. end
  2049. end
  2050. end
  2051. Resetting:Destroy()
  2052. end
  2053. -------------
  2054.  
  2055. --Reanimation Functions--
  2056. local function R6FakeCharacter()----------------------------------------------------------------------
  2057. --Variables
  2058. local player = game:GetService("Players").LocalPlayer
  2059. local character = player.Character
  2060. local hrp = character.HumanoidRootPart
  2061. local torso = character.Torso
  2062. local glassesList = "VarietyShades02", "e"
  2063.  
  2064. for i,v in pairs(character:GetChildren()) do
  2065. if v:IsA("LocalScript") then
  2066. v:Destroy()
  2067. end
  2068. end
  2069.  
  2070. local camera = workspace.CurrentCamera
  2071.  
  2072. local reanimFolder = Instance.new("Folder", character)
  2073. reanimFolder.Name = "FakeCharacter"
  2074.  
  2075. local model = Instance.new("Model", reanimFolder)
  2076. model.Name = "Reanimation"
  2077. --local humanoidClone = Instance.new("Humanoid", model)
  2078.  
  2079. --Making Fake Character
  2080. for i,v in pairs(character:GetChildren()) do
  2081. if v:IsA("Part") or v:IsA("BodyColors") or v.Name == "Humanoid" then --v.Name ~= --and not v:
  2082. local clone = v:Clone()
  2083. clone.Parent = model
  2084. if clone:FindFirstChildWhichIsA("Decal") then
  2085. clone:FindFirstChildWhichIsA("Decal"):Destroy()
  2086. end
  2087. if clone:FindFirstChildWhichIsA("Sound") then
  2088. clone:FindFirstChildWhichIsA("Sound"):Destroy()
  2089. end
  2090. end
  2091. end
  2092.  
  2093. --Fixing Joints For The Fake Character
  2094. local reanimation = reanimFolder.Reanimation
  2095. local cTorso = reanimation.Torso
  2096. local cHRP = reanimation.HumanoidRootPart
  2097.  
  2098. cTorso["Right Shoulder"].Part0 = cTorso
  2099. cTorso["Right Shoulder"].Part1 = reanimation["Right Arm"]
  2100.  
  2101. cTorso["Left Shoulder"].Part0 = cTorso
  2102. cTorso["Left Shoulder"].Part1 = reanimation["Left Arm"]
  2103.  
  2104. cTorso["Right Hip"].Part0 = cTorso
  2105. cTorso["Right Hip"].Part1 = reanimation["Right Leg"]
  2106.  
  2107. cTorso["Left Hip"].Part0 = cTorso
  2108. cTorso["Left Hip"].Part1 = reanimation["Left Leg"]
  2109.  
  2110. cTorso.Neck.Part0 = cTorso
  2111. cTorso.Neck.Part1 = reanimation.Head
  2112.  
  2113. reanimation.Humanoid.DisplayDistanceType = "None"
  2114. reanimation.Humanoid.Health = 0
  2115.  
  2116. cHRP.RootJoint.Part0 = cHRP
  2117. cHRP.RootJoint.Part1 = cTorso
  2118.  
  2119. reanimation.PrimaryPart = character.Head
  2120.  
  2121. --character.Torso.Anchored = true
  2122. reanimation.Humanoid.WalkSpeed = 0
  2123. reanimation.Humanoid.JumpPower = 0
  2124. character.Humanoid.WalkSpeed = 0
  2125. character.Humanoid.JumpPower = 0
  2126.  
  2127. --Transparency
  2128. for i,v in pairs(reanimation:GetChildren()) do
  2129. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2130. v.Transparency = 1
  2131. end
  2132. end
  2133.  
  2134. --Cloning Hats (For Netless)
  2135. if bot == false then
  2136. for i,v in pairs(character:GetChildren()) do
  2137. if v:IsA("Accessory") then
  2138. local clone = v:Clone()
  2139. local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2140. local weldPart1 = weld.Part1
  2141. local newWeld = Instance.new("Weld", clone.Handle)
  2142. local CFrame0 = v.Handle.AccessoryWeld.C0
  2143. local CFrame1 = v.Handle.AccessoryWeld.C1
  2144.  
  2145. clone.Parent = reanimation
  2146. newWeld.Name = "AccessoryWeld"
  2147. newWeld.C0 = CFrame0
  2148. newWeld.C1 = CFrame1
  2149. newWeld.Part0 = clone.Handle
  2150. newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2151. clone.Handle.Transparency = 1
  2152. end
  2153. end
  2154. elseif character:FindFirstChild(glassesList) then
  2155. local g = character:FindFirstChild(glassesList)
  2156. local clone = g:Clone()
  2157. local weld = g.Handle:FindFirstChildWhichIsA("Weld")
  2158. local weldPart1 = weld.Part1
  2159. local newWeld = Instance.new("Weld", clone.Handle)
  2160. local CFrame0 = g.Handle.AccessoryWeld.C0
  2161. local CFrame1 = g.Handle.AccessoryWeld.C1
  2162.  
  2163. clone.Parent = reanimation
  2164. newWeld.Name = "AccessoryWeld"
  2165. newWeld.C0 = CFrame0
  2166. newWeld.C1 = CFrame1
  2167. newWeld.Part0 = clone.Handle
  2168. newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2169. clone.Handle.Transparency = 1
  2170. end
  2171. end----------------------------------------------------------------------
  2172.  
  2173. local function R15FakeCharacter()
  2174. --Variables
  2175. local player = game:GetService("Players").LocalPlayer
  2176. local character = player.Character
  2177. local hrp = character.HumanoidRootPart
  2178. --local torso = character.Torso
  2179.  
  2180. for i,v in pairs(character:GetChildren()) do
  2181. if v:IsA("LocalScript") then
  2182. v:Destroy()
  2183. end
  2184. end
  2185.  
  2186. local camera = workspace.CurrentCamera
  2187.  
  2188. local reanimFolder = Instance.new("Folder", character)
  2189. reanimFolder.Name = "FakeCharacter"
  2190.  
  2191. local model = Instance.new("Model", reanimFolder)
  2192. model.Name = "Reanimation"
  2193.  
  2194. local userInputService = game:GetService("UserInputService")
  2195. local movingW, movingA, movingS, movingD, jumping = false
  2196.  
  2197. --Body Parts--
  2198. --Head
  2199. local cHead = Instance.new("Part", model)
  2200. cHead.Size = Vector3.new(2, 1, 1)
  2201. cHead.Name = "Head"
  2202. --cHead.Transparency = 0.5
  2203.  
  2204. --Torso
  2205. local cTorso = Instance.new("Part", model)
  2206. cTorso.Size = Vector3.new(2, 2, 1)
  2207. cTorso.Name = "Torso"
  2208. --cTorso.Transparency = 0.5
  2209.  
  2210. --Left Arm
  2211. local cLArm = Instance.new("Part", model)
  2212. cLArm.Size = Vector3.new(1, 2, 1)
  2213. cLArm.Name = "Left Arm"
  2214. --cLArm.Transparency = 0.5
  2215.  
  2216. --Right Arm
  2217. local cRArm = Instance.new("Part", model)
  2218. cRArm.Size = Vector3.new(1, 2, 1)
  2219. cRArm.Name = "Right Arm"
  2220. --cRArm.Transparency = 0.5
  2221.  
  2222. --Left Leg
  2223. local cLLeg = Instance.new("Part", model)
  2224. cLLeg.Size = Vector3.new(1, 2, 1)
  2225. cLLeg.Name = "Left Leg"
  2226. --cLLeg.Transparency = 0.5
  2227.  
  2228. --Right Leg
  2229. local cRLeg = Instance.new("Part", model)
  2230. cRLeg.Size = Vector3.new(1, 2, 1)
  2231. cRLeg.Name = "Right Leg"
  2232. --cRLeg.Transparency = 0.5
  2233.  
  2234. --HumanoidRootPart
  2235. local cHRP = Instance.new("Part", model)
  2236. cHRP.Size = Vector3.new(2, 2, 1)
  2237. cHRP.Name = "HumanoidRootPart"
  2238. cHRP.Transparency = 1
  2239. cHRP.CanCollide = false
  2240.  
  2241. --Transparency
  2242. for i,v in pairs(model:GetChildren()) do
  2243. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2244. v.Transparency = 1--0.5
  2245. end
  2246. end
  2247.  
  2248. --Joints--
  2249. --Right Shoulder
  2250. local rShoulder = Instance.new("Motor6D", cTorso)
  2251. rShoulder.Part0 = cTorso
  2252. rShoulder.Part1 = cRArm
  2253. rShoulder.Name = "Right Shoulder"
  2254. rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2255. rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2256.  
  2257. --Left Shoulder
  2258. local lShoulder = Instance.new("Motor6D", cTorso)
  2259. lShoulder.Part0 = cTorso
  2260. lShoulder.Part1 = cLArm
  2261. lShoulder.Name = "Left Shoulder"
  2262. lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2263. lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2264.  
  2265. --Right Hip
  2266. local rHip = Instance.new("Motor6D", cTorso)
  2267. rHip.Part0 = cTorso
  2268. rHip.Part1 = cRLeg
  2269. rHip.Name = "Right Hip"
  2270. rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2271. rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2272.  
  2273. --Left Hip
  2274. local lHip = Instance.new("Motor6D", cTorso)
  2275. lHip.Part0 = cTorso
  2276. lHip.Part1 = cLLeg
  2277. lHip.Name = "Left Hip"
  2278. lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2279. lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2280.  
  2281. --Neck
  2282. local neck = Instance.new("Motor6D", cTorso)
  2283. neck.Part0 = cTorso
  2284. neck.Part1 = cHead
  2285. neck.Name = "Neck"
  2286. neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2287. neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2288.  
  2289. --RootJoint
  2290. local rootJoint = Instance.new("Motor6D", cHRP)
  2291. rootJoint.Part0 = cHRP
  2292. rootJoint.Part1 = cTorso
  2293. rootJoint.Name = "RootJoint"
  2294. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2295. rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2296.  
  2297. --Humanoid--
  2298. local cHumanoid = Instance.new("Humanoid", model)
  2299. cHumanoid.DisplayDistanceType = "None"
  2300.  
  2301. --Head Mesh--
  2302. local headMesh = Instance.new("SpecialMesh", cHead)
  2303. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2304.  
  2305. local reanimation = model
  2306.  
  2307. --Cloning Hats (For Netless)
  2308. if permaDeath == true then
  2309. for i,v in pairs(character:GetChildren()) do
  2310. if v:IsA("Accessory") then
  2311. local clone = v:Clone()
  2312. local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2313. local weldPart1 = weld.Part1
  2314. local newWeld = Instance.new("Weld", clone.Handle)
  2315. local CFrame0 = v.Handle.AccessoryWeld.C0
  2316. local CFrame1 = v.Handle.AccessoryWeld.C1
  2317.  
  2318. clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
  2319. clone.Parent = reanimation
  2320. newWeld.Name = "AccessoryWeld"
  2321. newWeld.C0 = CFrame0
  2322. newWeld.C1 = CFrame1
  2323. newWeld.Part0 = clone.Handle
  2324. newWeld.Part1 = character:FindFirstChild(weldPart1.Name)
  2325. clone.Handle.Transparency = 1
  2326. end
  2327. end
  2328. end
  2329.  
  2330. cHRP.CFrame = hrp.CFrame
  2331. end
  2332.  
  2333. local function ReanimationMovement()----------------------------------------------------------------------
  2334. --Variables
  2335. local player = game:GetService("Players").LocalPlayer
  2336. local character = player.Character
  2337. local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2338. local camera = workspace.CurrentCamera
  2339.  
  2340. local userInputService = game:GetService("UserInputService")
  2341. local movingW, movingA, movingS, movingD, jumping = false
  2342.  
  2343. userInputService.InputBegan:Connect(function(key, chatting)
  2344. if reanimated == true then
  2345. --Activate Jumping
  2346. if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2347. jumping = true
  2348. end
  2349.  
  2350. --Activate Movement
  2351. if key.KeyCode == Enum.KeyCode.W and not chatting then
  2352. movingW = true
  2353. end
  2354.  
  2355. if key.KeyCode == Enum.KeyCode.A and not chatting then
  2356. movingA = true
  2357. end
  2358.  
  2359. if key.KeyCode == Enum.KeyCode.S and not chatting then
  2360. movingS = true
  2361. end
  2362.  
  2363. if key.KeyCode == Enum.KeyCode.D and not chatting then
  2364. movingD = true
  2365. end
  2366.  
  2367. --Resetting
  2368. if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2369. pressingShift = true
  2370. end
  2371.  
  2372. if key.KeyCode == Enum.KeyCode.R and not chatting and pressingShift == true then
  2373. player.Character = reanimation
  2374. reanimation:BreakJoints()
  2375. reanimated = false
  2376. if player.PlayerGui:FindFirstChild("Weapon GUI") then
  2377. player.PlayerGui:FindFirstChild("Weapon GUI"):Destroy()
  2378. end
  2379. if bot == false and character.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
  2380. if character:FindFirstChild("Head") then
  2381. camera.CameraSubject = character.Head
  2382. end
  2383. end
  2384. end
  2385. end
  2386. end)
  2387.  
  2388. userInputService.InputEnded:Connect(function(key, chatting)
  2389. if reanimated == true then
  2390. --Deactivate Jumping
  2391. if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2392. jumping = false
  2393. end
  2394.  
  2395. --Deactivate Movement
  2396. if key.KeyCode == Enum.KeyCode.W and not chatting then
  2397. movingW = false
  2398. end
  2399.  
  2400. if key.KeyCode == Enum.KeyCode.A and not chatting then
  2401. movingA = false
  2402. end
  2403.  
  2404. if key.KeyCode == Enum.KeyCode.S and not chatting then
  2405. movingS = false
  2406. end
  2407.  
  2408. if key.KeyCode == Enum.KeyCode.D and not chatting then
  2409. movingD = false
  2410. end
  2411.  
  2412. --Resetting
  2413. if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2414. pressingShift = false
  2415. end
  2416. end
  2417. end)
  2418.  
  2419.  
  2420. game:GetService('RunService').Stepped:Connect(function()
  2421. if reanimated == true then
  2422. --Movement
  2423. if movingW == true or movingA == true or movingS == true or movingD == true then
  2424. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = character:FindFirstChildWhichIsA("Humanoid").MoveDirection * 10000
  2425. else
  2426. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = reanimation.Torso.Position
  2427. end
  2428.  
  2429. --Jumping
  2430. if jumping == true then
  2431. reanimation:FindFirstChildWhichIsA("Humanoid").Jump = true
  2432. end
  2433.  
  2434. --Resetting
  2435. if not character:FindFirstChild("Humanoid") then
  2436. player.Character = nil
  2437. reanimated = false
  2438. end
  2439. end
  2440. end)
  2441. end----------------------------------------------------------------------
  2442.  
  2443. local function Loops()----------------------------------------------------------------------
  2444. --Variables
  2445. local player = game:GetService("Players").LocalPlayer
  2446. local character = player.Character
  2447.  
  2448. game:GetService('RunService').Stepped:Connect(function()
  2449. if reanimated == true then
  2450. --Character Collision
  2451. for i,v in pairs(character:GetChildren()) do
  2452. if v:IsA("Part") or v:IsA("MeshPart") then -- -- and v.Name ~= "HumanoidRootPart"
  2453. v.CanCollide = false
  2454. end
  2455. end
  2456. end
  2457. end)
  2458.  
  2459. game:GetService("RunService").Heartbeat:Connect(function()
  2460. if reanimated == true then
  2461. --Netless Velocity
  2462. --Flinging
  2463. for i,v in pairs(character:GetChildren()) do
  2464. --Body Parts
  2465. if (v:IsA("Part") or v:IsA("MeshPart")) and bot == false then
  2466. v.Velocity = Vector3.new(-17.7, 0, -17.7)
  2467. end
  2468.  
  2469. if v:IsA("Part") and v.Name == "HumanoidRootPart" then
  2470. v.Velocity = Vector3.new(20, 0, 20)
  2471. end
  2472.  
  2473. --Hats
  2474. if v:IsA("Accessory") then
  2475. if bot == false then
  2476. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2477. v.Handle.Velocity = Vector3.new(20, 0, 20)
  2478. else
  2479. v.Handle.Velocity = Vector3.new(40, 0, 40)
  2480. end
  2481. else
  2482. if v.Name == botHats[1] or v.Name == botHats[2] or v.Name == botHats[3] or v.Name == botHats[4] or v.Name == botHats[7] or v.Name == botHats[8] then
  2483. v.Handle.Velocity = Vector3.new(50, 0, 50)
  2484. end
  2485.  
  2486. if v.Name == botHats[5] or v.Name == botHats[6] then
  2487. v.Handle.Velocity = Vector3.new(75, 0, 75)
  2488. end
  2489. end
  2490. end
  2491. end
  2492. end
  2493. end)
  2494. end----------------------------------------------------------------------
  2495.  
  2496. local function PermaDeath()----------------------------------------------------------------------
  2497. --Destroying The GUI
  2498. NetlessServerAdmin:Destroy()
  2499.  
  2500. --Variables
  2501. local player = game:GetService("Players").LocalPlayer
  2502. local character = player.Character
  2503. local hrp = character.HumanoidRootPart
  2504. local camera = workspace.CurrentCamera
  2505.  
  2506. permaDeath = true
  2507.  
  2508. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2509. R6FakeCharacter()
  2510. else
  2511. R15FakeCharacter()
  2512. end
  2513.  
  2514. local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2515.  
  2516. --Permanent Death
  2517. if game.CoreGui.ResetGUIValue.Value == false then
  2518. ResetGUI()
  2519. else
  2520. game.Players.LocalPlayer.Character = reanimation
  2521. wait(2.5)
  2522. game.Players.LocalPlayer.Character = character
  2523. wait(3)
  2524. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2525. character:BreakJoints()
  2526. end
  2527. character.Humanoid.AutoRotate = false
  2528. reanimation.Humanoid.WalkSpeed = 16
  2529. reanimation.Humanoid.JumpPower = 50
  2530. --hrp.Transparency = 0.5
  2531. character.Humanoid.WalkSpeed = 16
  2532. character.Humanoid.JumpPower = 50
  2533. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2534. character.Humanoid.BreakJointsOnDeath = false
  2535. for i,v in pairs(character:GetDescendants()) do
  2536. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2537. v:Destroy()
  2538. end
  2539.  
  2540. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2541. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2542. end
  2543. end
  2544. end
  2545. end
  2546.  
  2547. ReanimationMovement()
  2548.  
  2549. Loops()
  2550.  
  2551. camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2552. --character.Torso.Anchored = false
  2553.  
  2554. ServerAdmin()
  2555. end----------------------------------------------------------------------
  2556.  
  2557. local function Bot()----------------------------------------------------------------------
  2558. --Variables
  2559. local player = game:GetService("Players").LocalPlayer
  2560. local character = player.Character
  2561. local hrp = character.HumanoidRootPart
  2562. local camera = workspace.CurrentCamera
  2563.  
  2564. local glassesList = "VarietyShades02", "e"
  2565.  
  2566. if character:FindFirstChild("Robloxclassicred") and (character:FindFirstChild("MediHood") or character:FindFirstChild("MeshPartAccessory")) and character:FindFirstChild("Hat1") and character:FindFirstChild("Pal Hair") and character:FindFirstChild("Kate Hair") and character:FindFirstChild("Pink Hair") and character:FindFirstChild("LavanderHair") then
  2567. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2568. --Destroying The GUI
  2569. NetlessServerAdmin:Destroy()
  2570.  
  2571. bot = true
  2572.  
  2573. R6FakeCharacter()
  2574.  
  2575. local reanimation = character.FakeCharacter.Reanimation
  2576.  
  2577. --Attachments and Alignments (Hat Character) [Function]
  2578. local function HatAlignment(ACCESSORY)
  2579. local name = ACCESSORY.Name
  2580. if ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh") and ACCESSORY.Name ~= "Head" and (name == botHats[1] or name == botHats[4] or name == botHats[5] or name == botHats[6] or name == botHats[7] or name == botHats[8]) then
  2581. ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
  2582. end
  2583. if ACCESSORY.Handle:FindFirstChildWhichIsA("Weld") then
  2584. ACCESSORY.Handle:FindFirstChildWhichIsA("Weld"):Destroy()
  2585. end
  2586. if ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment") then
  2587. ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment"):Destroy()
  2588. end
  2589. end
  2590.  
  2591. --Permanent Death
  2592. if game.CoreGui.ResetGUIValue.Value == false then
  2593. ResetGUI()
  2594. else
  2595. game.Players.LocalPlayer.Character = reanimation
  2596. wait(2.5)
  2597. game.Players.LocalPlayer.Character = character
  2598. wait(3)
  2599. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2600. character:BreakJoints()
  2601. end
  2602. character.Humanoid.AutoRotate = false
  2603. reanimation.Humanoid.WalkSpeed = 16
  2604. reanimation.Humanoid.JumpPower = 50
  2605. character.Humanoid.WalkSpeed = 16
  2606. character.Humanoid.JumpPower = 50
  2607. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2608. character.Humanoid.BreakJointsOnDeath = false
  2609. for i,v in pairs(character:GetDescendants()) do
  2610. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2611. v:Destroy()
  2612. end
  2613.  
  2614. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2615. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2616. end
  2617. end
  2618. end
  2619. end
  2620.  
  2621. --Attachments and Alignments (Hat Character)
  2622. for i,v in pairs(character:GetChildren()) do
  2623. if v:IsA("Accessory") then
  2624. if v.Name == "Robloxclassicred" then
  2625. v.Name = "Left Arm"
  2626. botHats[1] = v.Name
  2627. end
  2628.  
  2629. if v.Name == "MediHood" then
  2630. v.Name = "Head"
  2631. botHats[2] = v.Name
  2632. end
  2633.  
  2634. if v.Name == "MeshPartAccessory" and v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  2635. v.Name = "Head"
  2636. botHats[3] = v.Name
  2637. end
  2638.  
  2639. if v.Name == "Hat1" then
  2640. v.Name = "Right Arm"
  2641. botHats[4] = v.Name
  2642. end
  2643.  
  2644. if v.Name == "Pal Hair" then
  2645. v.Name = "Left Leg"
  2646. botHats[5] = v.Name
  2647. end
  2648.  
  2649. if v.Name == "Kate Hair" then
  2650. v.Name = "Right Leg"
  2651. botHats[6] = v.Name
  2652. end
  2653.  
  2654. if v.Name == "Pink Hair" then
  2655. v.Name = "Torso1"
  2656. botHats[7] = v.Name
  2657. end
  2658.  
  2659. if v.Name == "LavanderHair" then
  2660. v.Name = "Torso2"
  2661. botHats[8] = v.Name
  2662. end
  2663.  
  2664. HatAlignment(v)
  2665. end
  2666. end
  2667.  
  2668. for i,v in pairs(character:GetChildren()) do
  2669. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2670. v:Destroy()
  2671. end
  2672. end
  2673.  
  2674. ReanimationMovement()
  2675.  
  2676. Loops()
  2677.  
  2678. --Changing Character
  2679. character.Humanoid.AutoRotate = false
  2680.  
  2681. camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2682.  
  2683. ServerAdmin()
  2684. end
  2685. end
  2686. end----------------------------------------------------------------------
  2687. -------------------------
  2688.  
  2689. --Tweening and Canvase Position--
  2690. local switching = false
  2691. local currentTab = "Reanimation"
  2692.  
  2693. local copiedLink = false
  2694.  
  2695. --Credits
  2696. Credits.MouseButton1Click:Connect(function()
  2697. if switching == false then
  2698. switching = true
  2699. Outline:TweenSizeAndPosition(
  2700. UDim2.new(0, 65, 0, 28), -- End Size
  2701. UDim2.new(0.022, 0, 0.105, 0), --End Position
  2702. "In",
  2703. "Sine",
  2704. 0.5,
  2705. false
  2706. )
  2707.  
  2708. local frame = EverythingFrame
  2709. local scrollSpeed = 0
  2710. local add = 0
  2711.  
  2712. if currentTab == "Reanimation" then
  2713. scrollSpeed = 3
  2714. add = 3
  2715. end
  2716.  
  2717. if currentTab == "Info" then
  2718. scrollSpeed = 5
  2719. add = 5
  2720. end
  2721.  
  2722. while true do
  2723. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2724.  
  2725. if frame.CanvasPosition.X > 159.5 then
  2726. scrollSpeed = scrollSpeed + add
  2727. end
  2728.  
  2729. if frame.CanvasPosition.X <= 0 then
  2730. currentTab = "Credits"
  2731. switching = false
  2732. break
  2733. end
  2734. wait()
  2735. end
  2736. end
  2737. end)
  2738.  
  2739. --Info
  2740. InfoButton.MouseButton1Click:Connect(function()
  2741. if switching == false then
  2742. switching = true
  2743. Outline:TweenSizeAndPosition(
  2744. UDim2.new(0, 47, 0, 28), -- End Size
  2745. UDim2.new(0.803, 0, 0.105, 0), --End Position
  2746. "In",
  2747. "Sine",
  2748. 0.5,
  2749. false
  2750. )
  2751.  
  2752. local frame = EverythingFrame
  2753. local scrollSpeed = 0
  2754. local add = 0
  2755.  
  2756. if currentTab == "Reanimation" then
  2757. scrollSpeed = 3
  2758. add = 3
  2759. end
  2760.  
  2761. if currentTab == "Credits" then
  2762. scrollSpeed = 5
  2763. add = 5
  2764. end
  2765.  
  2766. while true do
  2767. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2768.  
  2769. if frame.CanvasPosition.X < 478.5 then
  2770. scrollSpeed = scrollSpeed + add
  2771. end
  2772.  
  2773. if frame.CanvasPosition.X >= 638 then
  2774. currentTab = "Info"
  2775. switching = false
  2776. break
  2777. end
  2778. wait()
  2779. end
  2780. end
  2781. end)
  2782.  
  2783. --Reanimation
  2784. Reanimation.MouseButton1Click:Connect(function()
  2785. if switching == false then
  2786. switching = true
  2787. Outline:TweenSizeAndPosition(
  2788. UDim2.new(0, 101, 0, 28), --End Size
  2789. UDim2.new(0.335, 0, 0.105, 0), --End Position
  2790. "In",
  2791. "Sine",
  2792. 0.5,
  2793. false
  2794. )
  2795.  
  2796. local frame = EverythingFrame
  2797. local scrollSpeed = 3
  2798.  
  2799. while true do
  2800. if currentTab == "Credits" then
  2801. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2802.  
  2803. if frame.CanvasPosition.X < 159.5 then
  2804. scrollSpeed = scrollSpeed + 3
  2805. end
  2806.  
  2807. if frame.CanvasPosition.X >= 319 then
  2808. frame.CanvasPosition = Vector2.new(319, 0)
  2809. currentTab = "Reanimation"
  2810. switching = false
  2811. break
  2812. end
  2813. end
  2814.  
  2815. if currentTab == "Info" then
  2816. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2817.  
  2818. if frame.CanvasPosition.X > 478.5 then
  2819. scrollSpeed = scrollSpeed + 3
  2820. end
  2821.  
  2822. if frame.CanvasPosition.X <= 319 then
  2823. frame.CanvasPosition = Vector2.new(319, 0)
  2824. currentTab = "Reanimation"
  2825. switching = false
  2826. break
  2827. end
  2828. end
  2829. wait()
  2830. end
  2831. end
  2832. end)
  2833. ---------------------------------
  2834.  
  2835. --Copying Discord Server Link--
  2836. Discord.MouseButton1Click:Connect(function()
  2837. if copiedLink == false then
  2838. copiedLink = true
  2839. setclipboard("https://discord.gg/Hbq3TgAJbB")
  2840. CopiedLink:TweenPosition(
  2841. UDim2.new(0.185, 0, 0.545, 0), --End Position
  2842. "Out",
  2843. "Back",
  2844. 0.25,
  2845. true
  2846. )
  2847. wait(3)
  2848. CopiedLink:TweenPosition(
  2849. UDim2.new(0.185, 0, 0.747, 0), --End Position
  2850. "Out",
  2851. "Back",
  2852. 0.25,
  2853. true
  2854. )
  2855. wait(0.25)
  2856. copiedLink = false
  2857. end
  2858. end)
  2859. -------------------------------
  2860.  
  2861. --Info For Reanimations--
  2862. --Bot
  2863. BotReanimation.MouseMoved:Connect(function()
  2864. if not MainFrame:FindFirstChild("Information") then
  2865. Information("Bot", [[- Same thing as perma death, but uses hats instead of your body parts.
  2866. - Hats Needed: (Medieval Hood of Mystery or Shadowed Head or both), Red Roblox Cap, ROBLOX Girl - Hair, Chestnut Bun, Lavender Updo, Pal Hair, and Brown Hair.]], true)
  2867. end
  2868. end)
  2869.  
  2870. BotReanimation.MouseLeave:Connect(function()
  2871. if MainFrame:FindFirstChild("Information") then
  2872. MainFrame.Information:Destroy()
  2873. end
  2874. end)
  2875.  
  2876. --Perma Death
  2877. PermanentReanimation.MouseMoved:Connect(function()
  2878. if not MainFrame:FindFirstChild("Information") then
  2879. Information("Perma Death", "This is a reanimation where you die permanently and teleport your body parts repeatedly to a 'fake character' that does all the animations.", false)
  2880. end
  2881. end)
  2882.  
  2883. PermanentReanimation.MouseLeave:Connect(function()
  2884. if MainFrame:FindFirstChild("Information") then
  2885. MainFrame.Information:Destroy()
  2886. end
  2887. end)
  2888. -------------------------
  2889.  
  2890. --Reanimating--
  2891. PermanentReanimation.MouseButton1Click:Connect(function()
  2892. if permaDeath == false and bot == false then
  2893. PermaDeath()
  2894. end
  2895. end)
  2896.  
  2897. BotReanimation.MouseButton1Click:Connect(function()
  2898. if permaDeath == false and bot == false then
  2899. Bot()
  2900. end
  2901. end)
  2902. ---------------
  2903. print("Toggle On")
  2904. else
  2905. print("Toggle Off")
  2906. end
  2907. end)
  2908.  
  2909. MainSection:NewToggle("RB BATTLES BOW", "You need the RB Battles Bow to make this work", function(state)
  2910. if state then
  2911. loadstring(game:HttpGet('https://pastebin.com/raw/n7r4WaS8'))()
  2912. print("Toggle On")
  2913. else
  2914. print("Toggle Off")
  2915. end
  2916. end)
  2917.  
  2918.  
  2919. MainSection:NewToggle("Sonic script", "No need netless (Use every key)", function(state)
  2920. if state then
  2921. loadstring(game:HttpGet('https://pastebin.com/raw/GB1fAfzp'))()
  2922. print("Toggle On")
  2923. else
  2924. print("Toggle Off")
  2925. end
  2926. end)
  2927.  
  2928.  
  2929. MainSection:NewToggle("InfiniteYeild", "A Admin GUI", function(state)
  2930. if state then
  2931. loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
  2932. print("Toggle On")
  2933. else
  2934. print("Toggle Off")
  2935. end
  2936. end)
  2937.  
  2938. MainSection:NewToggle("Gale Fighter", "Gale Fighter Run a Netless on the hub!", function(state)
  2939. if state then
  2940. loadstring(game:HttpGet('https://pastebin.com/raw/w2ZVEpmZ'))()
  2941. print("Toggle On")
  2942. else
  2943. print("Toggle Off")
  2944. end
  2945. end)
  2946.  
  2947. MainSection:NewToggle("Netless", "A netless", function(state)
  2948. if state then
  2949. loadstring(game:HttpGet(('https://pastebin.com/raw/Cu7bKQWN'),
  2950. true))()
  2951. print("Toggle On")
  2952. else
  2953. print("Toggle Off")
  2954. end
  2955. end)
  2956.  
  2957. MainSection:NewToggle("Chair Script", "A Chair (For better stuff run netless)", function(state)
  2958. if state then
  2959. loadstring(game:HttpGet('https://pastebin.com/raw/LmWeUkpt'))()
  2960. print("Toggle On")
  2961. else
  2962. print("Toggle Off")
  2963. end
  2964. end)
  2965.  
  2966. MainSection:NewToggle("Ultimate Trolling GUI V2", "Ultimate trolling GUI V2", function(state)
  2967. if state then
  2968. loadstring(game:HttpGet('https://pastebin.com/raw/UZPJ7jGs'))()
  2969. print("Toggle On")
  2970. else
  2971. print("Toggle Off")
  2972. end
  2973. end)
  2974.  
  2975. MainSection:NewToggle("Ultimate Trolling GUI V3", "Ultimate Trolling GUI V3", function(state)
  2976. if state then
  2977. loadstring(game:HttpGet("https://raw.githubusercontent.com/killermaster9999mega/UTG-V3/main/FE%20UTG%20V3.txt"))()
  2978. print("Toggle On")
  2979. else
  2980. print("Toggle Off")
  2981. end
  2982. end)
  2983.  
  2984. MainSection:NewToggle("Fencing GUI", "Fencing GUI", function(state)
  2985. if state then
  2986. loadstring(game:HttpGet(('https://pastebin.com/raw/zsC61DcA'),true))()
  2987. print("Toggle On")
  2988. else
  2989. print("Toggle Off")
  2990. end
  2991. end)
  2992.  
  2993. MainSection:NewToggle("RB Neptunion", "You need blue RB battles sword", function(state)
  2994. if state then
  2995. loadstring(game:HttpGet('https://pastebin.com/raw/gDi503fB'))()
  2996. print("Toggle On")
  2997. else
  2998. print("Toggle Off")
  2999. end
  3000. end)
  3001.  
  3002. MainSection:NewToggle("Selexity Hub", "A ReAnimate Script", function(state)
  3003. if state then
  3004. loadstring(game:HttpGet("https://raw.githubusercontent.com/stangithuboffical/selexity/main/Main", true))()
  3005. print("Toggle On")
  3006. else
  3007. print("Toggle Off")
  3008. end
  3009. end)
  3010.  
  3011.  
  3012. MainSection:NewToggle("R6 Among us (Must use netless)", "Among Us (Use netless)", function(state)
  3013. if state then
  3014. loadstring(game:HttpGet('https://pastebin.com/raw/nYqgReC3'))()
  3015. print("Toggle On")
  3016. else
  3017. print("Toggle Off")
  3018. end
  3019. end)
  3020.  
  3021. MainSection:NewToggle("FE Car", "FE CAR", function(state)
  3022. if state then
  3023. loadstring(game:HttpGet('https://raw.githubusercontent.com/MonkoTubeYT/carscript/master/!carscript.lua',true))()
  3024. print("Toggle On")
  3025. else
  3026. print("Toggle Off")
  3027. end
  3028. end)
  3029.  
  3030.  
  3031. MainSection:NewToggle("FE Pog Dance (Use Netless)", "Pog Dance", function(state)
  3032. if state then
  3033. loadstring(game:HttpGet('https://pastebin.com/raw/P8TnFaJS'))()
  3034. print("Toggle On")
  3035. else
  3036. print("Toggle Off")
  3037. end
  3038. end)
  3039.  
  3040. MainSection:NewToggle("Achromatic (FreeVersion)(Use Netless)", "Use netless for this", function(state)
  3041. if state then
  3042. loadstring(game:HttpGet('https://pastebin.com/raw/8yVP3ScS'))()
  3043. print("Toggle On")
  3044. else
  3045. print("Toggle Off")
  3046. end
  3047. end)
  3048.  
  3049. MainSection:NewToggle("FE Smile (Use netless)", "Use netless for this", function(state)
  3050. if state then
  3051. loadstring(game:HttpGet('https://pastebin.com/raw/BrXnu1Dq'))()
  3052. print("Toggle On")
  3053. else
  3054. print("Toggle Off")
  3055. end
  3056. end)
  3057.  
  3058. MainSection:NewToggle("FE NeckSnap", "NeckSnap", function(state)
  3059. if state then
  3060. loadstring(game:HttpGet('https://pastebin.com/raw/JXbE8ym7'))()
  3061. print("Toggle On")
  3062. else
  3063. print("Toggle Off")
  3064. end
  3065. end)
  3066.  
  3067. MainSection:NewToggle("FE No face", "FE No face", function(state)
  3068. if state then
  3069. loadstring(game:HttpGet('https://pastebin.com/raw/qbexdLb3'))()
  3070. print("Toggle On")
  3071. else
  3072. print("Toggle Off")
  3073. end
  3074. end)
  3075.  
  3076. MainSection:NewToggle("FE Grab hats", "GrabHats", function(state)
  3077. if state then
  3078. loadstring(game:HttpGet('https://pastebin.com/raw/exBkZqq4'))()
  3079. print("Toggle On")
  3080. else
  3081. print("Toggle Off")
  3082. end
  3083. end)
  3084. end
Add Comment
Please, Sign In to add comment