Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Dupe = Instance.new("TextButton")
- local SL = Instance.new("TextButton")
- local SF = Instance.new("Frame")
- local S1 = Instance.new("TextButton")
- local S3 = Instance.new("TextButton")
- local S2 = Instance.new("TextButton")
- local S6 = Instance.new("TextButton")
- local S5 = Instance.new("TextButton")
- local S4 = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local Close = Instance.new("TextButton")
- local ImageButton = Instance.new("ImageButton")
- local TextLabel = Instance.new("TextLabel")
- ScreenGui.Parent = game.CoreGui
- ImageButton.Parent = ScreenGui
- ImageButton.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageButton.BorderSizePixel = 0
- ImageButton.Position = UDim2.new(0.306653798, 0, 0.101391658, 0)
- ImageButton.Size = UDim2.new(0, 400, 0, 400)
- ImageButton.Image = "http://www.roblox.com/asset/?id=5136300631"
- TextLabel.Parent = ImageButton
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, 0.817499995, 0)
- TextLabel.Size = UDim2.new(0, 400, 0, 73)
- TextLabel.Font = Enum.Font.SciFi
- if game.Players.LocalPlayer.Name == "jjkyt1234" then
- TextLabel.Text = "Hi Youtube (:"
- else
- TextLabel.Text = "Welcome "..game.Players.LocalPlayer.Name
- end
- TextLabel.TextColor3 = Color3.new(0, 1, 0.933333)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.BackgroundColor3 = Color3.new(0, 0, 1)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.332887709, 0, 0.372509956, 0)
- Main.Size = UDim2.new(0, 249, 0, 127)
- Main.Active = true
- Main.Draggable = true
- Main.Visible = false
- Dupe.Name = "Dupe"
- Dupe.Parent = Main
- Dupe.BackgroundColor3 = Color3.new(0, 1, 1)
- Dupe.BorderSizePixel = 3
- Dupe.BorderColor3 = Color3.new(0, 0, 0)
- Dupe.Position = UDim2.new(0.0923694819, 0, 0.322834641, 0)
- Dupe.Size = UDim2.new(0, 203, 0, 44)
- Dupe.Font = Enum.Font.Garamond
- Dupe.Text = "Dupe Money"
- Dupe.TextColor3 = Color3.new(0, 0, 0)
- Dupe.TextScaled = true
- Dupe.TextSize = 14
- Dupe.TextWrapped = true
- SL.Name = "SL"
- SL.Parent = Main
- SL.BackgroundColor3 = Color3.new(0.890196, 0, 0.0117647)
- SL.BorderSizePixel = 0
- SL.Position = UDim2.new(0.112449802, 0, 0.795275569, 0)
- SL.Size = UDim2.new(0, 194, 0, 26)
- SL.Font = Enum.Font.SourceSans
- SL.Text = "Slot Number"
- SL.TextColor3 = Color3.new(0, 1, 0.498039)
- SL.TextScaled = true
- SL.TextSize = 14
- SL.TextWrapped = true
- SF.Name = "SF"
- SF.Parent = SL
- SF.BackgroundColor3 = Color3.new(1, 1, 1)
- SF.BackgroundTransparency = 1
- SF.BorderSizePixel = 0
- SF.Position = UDim2.new(0, 0, 1, 0)
- SF.Size = UDim2.new(0, 100, 0, 100)
- SF.Visible = false
- S1.Name = "S1"
- S1.Parent = SF
- S1.BackgroundColor3 = Color3.new(0, 0, 0)
- S1.BorderSizePixel = 1
- S1.BorderColor3 = Color3.new(0, 0, 0)
- S1.Size = UDim2.new(0, 194, 0, 30)
- S1.Font = Enum.Font.Garamond
- S1.Text = "Slot Number 1"
- S1.TextColor3 = Color3.new(1, 0, 0)
- S1.TextScaled = true
- S1.TextSize = 14
- S1.TextWrapped = true
- S3.Name = "S3"
- S3.Parent = SF
- S3.BackgroundColor3 = Color3.new(0, 0, 0)
- S3.BorderSizePixel = 1
- S3.BorderColor3 = Color3.new(0, 0, 0)
- S3.Position = UDim2.new(-0, 0, 0.639999986, 0)
- S3.Size = UDim2.new(0, 194, 0, 30)
- S3.Font = Enum.Font.Garamond
- S3.Text = "Slot Number 3"
- S3.TextColor3 = Color3.new(1, 0, 0)
- S3.TextScaled = true
- S3.TextSize = 14
- S3.TextWrapped = true
- S2.Name = "S2"
- S2.Parent = SF
- S2.BackgroundColor3 = Color3.new(0, 0, 0)
- S2.BorderSizePixel = 1
- S2.BorderColor3 = Color3.new(0, 0, 0)
- S2.Position = UDim2.new(0, 0, 0.319999993, 0)
- S2.Size = UDim2.new(0, 194, 0, 30)
- S2.Font = Enum.Font.Garamond
- S2.Text = "Slot Number 2"
- S2.TextColor3 = Color3.new(1, 0, 0)
- S2.TextScaled = true
- S2.TextSize = 14
- S2.TextWrapped = true
- S6.Name = "S6"
- S6.Parent = SF
- S6.BackgroundColor3 = Color3.new(0, 0, 0)
- S6.BorderSizePixel = 1
- S6.BorderColor3 = Color3.new(0, 0, 0)
- S6.Position = UDim2.new(0, 0, 1.60000002, 0)
- S6.Size = UDim2.new(0, 194, 0, 30)
- S6.Font = Enum.Font.Garamond
- S6.Text = "Slot Number 6"
- S6.TextColor3 = Color3.new(1, 0, 0)
- S6.TextScaled = true
- S6.TextSize = 14
- S6.TextWrapped = true
- S5.Name = "S5"
- S5.Parent = SF
- S5.BackgroundColor3 = Color3.new(0, 0, 0)
- S5.BorderSizePixel = 1
- S5.BorderColor3 = Color3.new(0, 0, 0)
- S5.Position = UDim2.new(0, 0, 1.27999997, 0)
- S5.Size = UDim2.new(0, 194, 0, 30)
- S5.Font = Enum.Font.Garamond
- S5.Text = "Slot Number 5"
- S5.TextColor3 = Color3.new(1, 0, 0)
- S5.TextScaled = true
- S5.TextSize = 14
- S5.TextWrapped = true
- S4.Name = "S4"
- S4.Parent = SF
- S4.BackgroundColor3 = Color3.new(0, 0, 0)
- S4.BorderSizePixel = 1
- S4.BorderColor3 = Color3.new(0, 0, 0)
- S4.Position = UDim2.new(0, 0, 0.959999979, 0)
- S4.Size = UDim2.new(0, 194, 0, 30)
- S4.Font = Enum.Font.Garamond
- S4.Text = "Slot Number 4"
- S4.TextColor3 = Color3.new(1, 0, 0)
- S4.TextScaled = true
- S4.TextSize = 14
- S4.TextWrapped = true
- Frame.Parent = Main
- Frame.BackgroundColor3 = Color3.new(0.847059, 0.564706, 0)
- Frame.BorderSizePixel = 0
- Frame.Size = UDim2.new(0, 249, 0, 26)
- Close.Name = "Close"
- Close.Parent = Frame
- Close.BackgroundColor3 = Color3.new(1, 0, 0)
- Close.BorderSizePixel = 0
- Close.Position = UDim2.new(0.863453865, 0, 0, 0)
- Close.Size = UDim2.new(0, 34, 0, 26)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.TextSize = 14
- Close.MouseButton1Down:connect(function()
- Sound22()
- ScreenGui:Destroy()
- end)
- local Slots = { S1, S2, S3, S4, S5, S6 }
- function Sound11()
- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "rbxassetid://408524543"
- s.Volume = 2
- s.archivable = false
- s.Parent = game.Workspace
- s:play()
- end
- function Sound22()
- local Song1 = Instance.new("Sound")
- Song1.Name = "Song1"
- Song1.SoundId = "rbxassetid://452267918"
- Song1.Volume = 2
- Song1.archivable = false
- Song1.Parent = game.Workspace
- Song1:play()
- end
- ImageButton.MouseButton1Down:connect(function()
- Sound22()
- ImageButton.Visible = false
- Main.Visible = true
- end)
- for i,v in pairs(Slots) do
- v.MouseButton1Down:connect(function()
- Sound22()
- SF.Visible = false
- SL.Text = v.Text
- end)
- v.MouseEnter:connect(function()
- Sound11()
- v.BorderColor3 = Color3.new(1, 0, 0)
- v.TextColor3 = Color3.new(0, 1, 1)
- end)
- v.MouseLeave:Connect(function()
- v.BorderColor3 = Color3.new(0, 0, 0)
- v.TextColor3 = Color3.new(1, 0, 0)
- end)
- end
- Dupe.MouseEnter:connect(function()
- Sound11()
- Dupe.BorderColor3 = Color3.new(1, 0, 0)
- Dupe.BackgroundColor3 = Color3.new(0, 0, 0)
- Dupe.TextColor3 = Color3.new(1, 0, 0)
- end)
- Dupe.MouseLeave:Connect(function()
- Dupe.BorderColor3 = Color3.new(0, 0, 0)
- Dupe.BackgroundColor3 = Color3.new(0, 1, 1)
- Dupe.TextColor3 = Color3.new(0, 0, 0)
- end)
- SL.MouseButton1Down:connect(function()
- Sound22()
- if SF.Visible == false then
- SF.Visible = true
- else
- SF.Visible = false
- end
- end)
- function ML(Tex)
- game:GetService("Players").LocalPlayer.PlayerGui.MoneyDisplayGui.Text.Text = Tex
- game:GetService("Players").LocalPlayer.PlayerGui.MoneyDisplayGui.Text.DropShadow.Text = Tex
- end
- Dupe.MouseButton1Down:connect(function()
- Sound22()
- local DupeMoney
- if SL.Text == "Slot Number 1" then
- DupeMoney = 1
- elseif SL.Text == "Slot Number 2" then
- DupeMoney = 2
- elseif SL.Text == "Slot Number 3" then
- DupeMoney = 3
- elseif SL.Text == "Slot Number 4" then
- DupeMoney = 4
- elseif SL.Text == "Slot Number 5" then
- DupeMoney = 5
- elseif SL.Text == "Slot Number 6" then
- DupeMoney = 6
- end
- if game.Players.LocalPlayer.CurrentSaveSlot.Value ~= -1 and DupeMoney ~= nil then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "By Hacker#8326",
- Text = "You Cant Have Any Slot Loaded",
- Duration = 15,
- })
- return
- end
- if DupeMoney ~= nil then
- if Duping == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "By Hacker#8326",
- Text = "You Must Wait Until The Dupe Is Over",
- Duration = 15,
- })
- return
- end
- Duping = true
- local Folder
- if game.Players.LocalPlayer.CurrentSaveSlot.Value == -1 then
- if not game.Workspace:FindFirstChild("Folder") then
- Folder = Instance.new("Folder", game:GetService("Workspace"))
- end
- function Load(NumberSlot)
- game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(NumberSlot)
- end
- game:GetService("Workspace").Folder.ChildAdded:connect(function(v)
- if v.Name == "Part" then
- game:GetService("Workspace").Folder.Part:Destroy()
- wait()
- game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, game.Players.LocalPlayer.leaderstats.Money.Value, 1)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "By Hacker#8326",
- Text = "Dupe Is Over, Enjoy Your Money",
- Duration = 15,
- })
- end
- end)
- Load(DupeMoney)
- if game.Players.LocalPlayer.leaderstats.Money.Value == 20 then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "By Hacker#8326",
- Text = "You Must Load Your Base, Repeat The Command Again",
- Duration = 15,
- })
- Duping = false
- return
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "By Hacker#8326",
- Text = "Please Wait 60 Seconds",
- Duration = 15,
- })
- for i=59,0,-1 do
- ML(i)
- wait(1)
- end
- local a = Instance.new("Part", Folder)
- wait(0.1)
- Load(-1)
- game:GetService("Workspace").Folder:Destroy()
- Duping = false
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "By Hacker#8326",
- Text = "Load Your Save and Wait The Money Come Back!",
- Duration = 15,
- })
- end
- end
- end)
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local SaveSlot = Instance.new("TextButton")
- local DMoney = Instance.new("TextButton")
- local Store = Instance.new("TextButton")
- local Restore = Instance.new("TextButton")
- local DropAxes = Instance.new("TextButton")
- local Load = Instance.new("TextButton")
- local CountAxes = Instance.new("TextButton")
- local Slot = Instance.new("TextBox")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- MainFrame.Name = "LT2DupeGui"
- MainFrame.Parent = ScreenGui
- MainFrame.BackgroundColor3 = Color3.new(0.282353, 0.278431, 0.278431)
- MainFrame.BorderColor3 = Color3.new(0.588235, 0.588235, 0.588235)
- MainFrame.BorderSizePixel = 3
- MainFrame.Position = UDim2.new(0.111687116, 0, 0.167118713, 0)
- MainFrame.Size = UDim2.new(0, 230, 0, 258)
- MainFrame.Active = true
- MainFrame.Draggable = true
- SaveSlot.Name = "SaveSlot"
- SaveSlot.Parent = MainFrame
- SaveSlot.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- SaveSlot.BorderSizePixel = 2
- SaveSlot.Position = UDim2.new(0.040079806, 0, 0.302941561, 0)
- SaveSlot.Size = UDim2.new(0, 95, 0, 40)
- SaveSlot.Font = Enum.Font.SourceSans
- SaveSlot.Text = "Save Slot"
- SaveSlot.TextColor3 = Color3.new(0, 0, 0)
- SaveSlot.TextSize = 14
- DMoney.Name = "DMoney"
- DMoney.Parent = MainFrame
- DMoney.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- DMoney.BorderSizePixel = 2
- DMoney.Position = UDim2.new(0.0410686359, 0, 0.774269283, 0)
- DMoney.Size = UDim2.new(0, 95, 0, 40)
- DMoney.Font = Enum.Font.SourceSans
- DMoney.Text = "Dupe Money"
- DMoney.TextColor3 = Color3.new(0, 0, 0)
- DMoney.TextSize = 14
- Store.Name = "Store"
- Store.Parent = MainFrame
- Store.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Store.BorderSizePixel = 2
- Store.Position = UDim2.new(0.514908552, 0, 0.299316287, 0)
- Store.Size = UDim2.new(0, 95, 0, 40)
- Store.Font = Enum.Font.SourceSans
- Store.Text = "Store Axe"
- Store.TextColor3 = Color3.new(0, 0, 0)
- Store.TextSize = 14
- Restore.Name = "Restore"
- Restore.Parent = MainFrame
- Restore.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Restore.BorderSizePixel = 2
- Restore.Position = UDim2.new(0.51270771, 0, 0.528562546, 0)
- Restore.Size = UDim2.new(0, 95, 0, 40)
- Restore.Font = Enum.Font.SourceSans
- Restore.Text = "Restore Axe"
- Restore.TextColor3 = Color3.new(0, 0, 0)
- Restore.TextSize = 14
- DropAxes.Name = "Drop Axes"
- DropAxes.Parent = MainFrame
- DropAxes.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- DropAxes.BorderSizePixel = 2
- DropAxes.Position = UDim2.new(0.514981687, 0, 0.774269283, 0)
- DropAxes.Size = UDim2.new(0, 95, 0, 40)
- DropAxes.Font = Enum.Font.SourceSans
- DropAxes.Text = "Drop Axes"
- DropAxes.TextColor3 = Color3.new(0, 0, 0)
- DropAxes.TextSize = 14
- Load.Name = "Load"
- Load.Parent = MainFrame
- Load.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Load.BorderSizePixel = 2
- Load.Position = UDim2.new(0.0410686135, 0, 0.530083239, 0)
- Load.Size = UDim2.new(0, 95, 0, 40)
- Load.Font = Enum.Font.SourceSans
- Load.Text = "Load Slot"
- Load.TextColor3 = Color3.new(0, 0, 0)
- Load.TextSize = 14
- CountAxes.Name = "Count Axes"
- CountAxes.Parent = MainFrame
- CountAxes.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- CountAxes.BorderSizePixel = 2
- CountAxes.Position = UDim2.new(0.510633886, 0, 0.0688429475, 0)
- CountAxes.Size = UDim2.new(0, 95, 0, 40)
- CountAxes.Font = Enum.Font.SourceSans
- CountAxes.Text = "Count Axes"
- CountAxes.TextColor3 = Color3.new(0, 0, 0)
- CountAxes.TextSize = 14
- Slot.Name = "Slot"
- Slot.Parent = MainFrame
- Slot.BackgroundColor3 = Color3.new(0.411765, 0.411765, 0.411765)
- Slot.BorderSizePixel = 2
- Slot.Position = UDim2.new(0.0410686322, 0, 0.0697674453, 0)
- Slot.Size = UDim2.new(0, 94, 0, 39)
- Slot.Font = Enum.Font.SourceSans
- Slot.Text = "Slot Number"
- Slot.TextColor3 = Color3.new(0, 0, 0)
- Slot.TextSize = 14
- --Locals
- local MoneyCooldown = false
- local CurrentSlot = game.Players.LocalPlayer:WaitForChild("CurrentSaveSlot").Value
- local ScriptLoadOrSave = false
- local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild("CurrentlySavingOrLoading")
- --Functions
- local function CheckIfSlotAvailable(Slot)
- for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do
- if a == Slot then
- for c,d in pairs(b) do
- if c == "NumSaves" and d ~= 0 then
- return true
- else
- return false
- end
- end
- end
- end
- end
- local function CheckSlotNumber() --Checks if the slot number is right
- if Slot.Text == "1" or Slot.Text == "2" or Slot.Text == "3" or Slot.Text == "4" or Slot.Text == "5" or Slot.Text == "6" then
- local SlotNumber = tonumber(Slot.Text)
- return SlotNumber
- else return false
- end
- end
- local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen
- game.StarterGui:SetCore("SendNotification", {
- Title = Title;
- Text = Text;
- Icon = nil;
- Duration = Duration
- })
- end
- SaveSlot.MouseButton1Down:connect(function() --Saves the slot that you want
- local CheckSlot = CheckSlotNumber()
- if CheckSlot ~= false then
- if CurrentSlot ~= -1 then
- ScriptLoadOrSave = true
- local SaveSlot = game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(CheckSlot)
- if SaveSlot == true then
- SendNotification("Save Notification", "Saved your Slot", 2)
- wait(.5)
- ScriptLoadOrSave = false
- elseif SaveSlot == false then
- SendNotification("Already Saving", "Saving/Loading is currently in Progress", 1)
- wait(.5)
- ScriptLoadOrSave = false
- end
- else
- SendNotification("Error", "Load Your Slot First before saving", 1)
- end
- else
- SendNotification("Incorrect Slot", "Enter a number in the upper field", 1)
- end
- end)
- Load.MouseButton1Down:connect(function() --Loads the slot you want
- ScriptLoadOrSave = true
- local CheckSlot = CheckSlotNumber()
- if CheckSlot ~= false then
- if CheckIfSlotAvailable(CheckSlot) == true then
- local LoadSlot = game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(CheckSlot)
- if LoadSlot == false then
- SendNotification("Cooldown Notification", "You aren't abled to load now", 1)
- end
- if LoadSlot == true then
- SendNotification("Reload Notification", "Loaded Your Slot", 2)
- CurrentSlot = CheckSlot
- end
- else
- SendNotification("Slot not Available", "This Slot is not Available, please choose another slot", 2)
- end
- else
- SendNotification("Incorrect Slot", "Enter a Valid number in the upper field", 1)
- end
- ScriptLoadOrSave = false
- end)
- Store.MouseButton1Down:connect(function() --Stores the Axes somewhere so you can restore them later
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren())do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- b.Parent = game.Players.LocalPlayer
- Amount = Amount + 1
- end
- end
- SendNotification("Store Notification", "Stored "..Amount.." Axes, you can restore them later", 2)
- end)
- Restore.MouseButton1Down:connect(function() --Restores the axes that you stored with the Store function
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer:GetChildren()) do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- b.Parent = game.Players.LocalPlayer.Backpack
- Amount = Amount + 1
- end
- end
- SendNotification("Restore Notification", "Restored "..Amount.." Axes that you Stored", 2)
- end)
- CountAxes.MouseButton1Down:connect(function() --Counts Axes in your Backpack (Equiped Axes dont Count)
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- Amount = Amount + 1
- end
- end
- SendNotification("Axe Amount", "You have "..Amount.." Axes in your Backpack",2)
- end)
- DropAxes.MouseButton1Down:connect(function() --Drops all your Axes
- Amount = 0
- for a,b in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if b.Name ~= "BlueprintTool" and b.Name == "Tool" then
- game.ReplicatedStorage.Interaction.ClientInteracted:FireServer(b, "Drop tool", game.Players.LocalPlayer.Character.Head.CFrame)
- Amount = Amount + 1
- end
- end
- SendNotification("Axe Dropped", "Dropped "..Amount.." Axes from your Backpack",5)
- end)
- DMoney.MouseButton1Down:connect(function() --Sends the money and will come back after around 2 mins
- if MoneyCooldown == true then
- SendNotification("Cooldown Notification", "Wait for your Money to come back",2)
- return
- elseif MoneyCooldown == false then
- MoneyCooldown = true
- SendNotification("Money Sent", "Wait about 2 minutes for your Money to come back", 5)
- game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, game.Players.LocalPlayer.leaderstats.Money.Value, 1)
- SendNotification("Money Received", "You received your money that you have sent earlier", 5)
- MoneyCooldown = false
- end
- end)
- --Anti Overwrite Slot (Sub-Function)
- while wait(.15) do
- if CurrentlySavingOrLoading.Value == true and ScriptLoadOrSave == false then
- repeat
- wait(1)
- until CurrentlySavingOrLoading.Value == false
- wait(1)
- CurrentSlot = game.Players.LocalPlayer.CurrentSaveSlot.Value
- print(CurrentSlot)
- end
- end
Add Comment
Please, Sign In to add comment