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- void Racoes(int clientid, int SrcSlot, int DstSlot, int warp)
- {
- st_Mob *player = (st_Mob*)GetMobFromIndex(clientid);
- int mount = player->Equip[14].Index;
- if(player->Equip[14].Index >= 2360 && player->Equip[14].Index <= 2388)
- {
- int mountIndex;
- if(mount == 2360) mountIndex = 0;
- if(mount == 2361) mountIndex = 1;
- if(mount == 2362) mountIndex = 2;
- if(mount == 2363) mountIndex = 3;
- if(mount == 2364) mountIndex = 4;
- if(mount == 2365) mountIndex = 5;
- if(mount >= 2366 && mount <= 2370) mountIndex = 6;
- if(mount == 2371) mountIndex = 9;
- if(mount >= 2372 && mount <= 2375 || mount == 2387) mountIndex = 6;
- if(mount == 2376) mountIndex = 16;
- if(mount == 2378) mountIndex = 18;
- if(mount == 2371 || mount == 2381 || mount == 2382 || mount == 2383 || mount == 2388)
- mountIndex = 9;
- if(mount == 2377) mountIndex = 17;
- if(mount == 2380) mountIndex = 8;
- if(mount >= 2384 && mount <= 2386) mountIndex = 10;
- if((mountIndex + 2420) == player->Inventory[SrcSlot].Index)
- {
- /*EF2 = level
- EFV2 = vitalidade
- EF3 = ração
- EFV1 = HP*/
- int val;
- if(player->Equip[14].EFV1 >= 120 || player->Equip[14].EFV1 == 0)
- return;
- val = player->Equip[14].EFV1 += 30;
- if(val > 100)
- val = 100;
- player->Equip[14].EFV1 = val;
- val = player->Equip[14].EF3 += 1;
- if(val > 100)
- val = 100;
- player->Equip[14].EF3 = val;
- if(player->Inventory[SrcSlot].EF1 == 61)
- {
- if(player->Inventory[SrcSlot].EFV1 > 1)
- {
- player->Inventory[SrcSlot].EFV1--;
- } else {
- player->Inventory[SrcSlot].Index = 0;
- }
- } else {
- player->Inventory[SrcSlot].Index = 0;
- }
- AtualizaInvt(clientid);
- } else {
- SendClientMsg(clientid, "Tipo não confere");
- return;
- }
- SendItens(clientid, 14);
- } else {
- SendClientMsg(clientid, "Usado apenas em montarias");
- return;
- }
- }
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