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- W/linker (17567): libunity.so: unused DT entry: type 0x6ffffffe arg 0x20258
- W/linker (17567): libunity.so: unused DT entry: type 0x6fffffff arg 0x1
- I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@3272511e time:20652050
- I/Adreno-EGL(17567): <qeglDrvAPI_eglInitialize:379>: QUALCOMM Build: 01/14/15, ab0075f, Id3510ff6dc
- W/Adreno-EGL(17567): <qeglDrvAPI_eglGetConfigAttrib:607>: EGL_BAD_ATTRIBUTE
- W/Adreno-EGL(17567): <qeglDrvAPI_eglGetConfigAttrib:607>: EGL_BAD_ATTRIBUTE
- D/Unity (17567): GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_
- D/Unity (17567): texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query
- W/libc (17567): pthread_create sched_setscheduler call failed: Operation not permitted
- E/AudioTrack(17567): AudioTrack::set : Exit
- E/Unity (17567): -------- Hidden/Dof/DepthOfFieldHdr
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 141)
- E/Unity (17567):
- E/Unity (17567): -------- failed compiling fragment shader:
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 142)
- E/Unity (17567):
- D/Unity (17567): #version 300 es
- D/Unity (17567): precision highp float;
- D/Unity (17567): out mediump vec4 _glesFragData[4];
- D/Unity (17567): uniform sampler2D _MainTex;
- D/Unity (17567): uniform highp vec4 _MainTex_TexelSize;
- D/Unity (17567): uniform highp vec4 _Offsets;
- D/Unity (17567): in highp vec2 xlv_TEXCOORD1;
- D/Unity (17567): void main ()
- D/Unity (17567): {
- D/Unity (17567): highp vec2 tmpvar_1;
- D/Unity (17567): tmpvar_1 = xlv_TEXCOORD1;
- D/Unity (17567): highp vec4 returnValue_2;
- D/Unity (17567): int l_3;
- D/Unity (17567): highp float sampleCount_4;
- D/Unity (17567): highp vec4 poissonScale_5;
- D/Unity (17567): highp vec4 sum_6;
- D/Unity (17567): highp vec4 centerTap_7;
- D/Unity (17567): lowp vec4 tmpvar_8;
- D/Unity (17567): tmpvar_8 = texture (_MainTex, xlv_TEXCOORD1);
- D/Unity (17567): centerTap_7 = tmpvar_8;
- D/Unity (17567): poissonScale_5 = ((_MainTex_TexelSize.xyxy * centerTap_7.w) * _Offsets.w);
- D/Unity (17567): highp float tmpvar_9;
- D/Unity (17567): tmpvar_9 = max ((centerTap_7.w * 0.25), _Offsets.z);
- D/Unity (17567): sampleCount_4 = tmpvar_9;
- D/Unity (17567): sum_6 = (centerTap_7 * tmpvar_9);
- D/Unity (17567): l_3 = 0;
- D/Unity (17567): for (int l_3 = 0; l_3 < 28; ) {
- D/Unity (17567): highp vec4 sample0_10;
- D/Unity (17567): highp vec2 tmpvar_11;
- D/Unity (17567): tmpvar_11 = (tmpvar_1 + (vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].xy * poissonScale_5.xy));
- D/Unity (17567): lowp vec4 tmpvar_12;
- D/Unity (17567): tmpvar_12 = texture (_MainTex, tmpvar_11);
- D/Unity (17567): sample0_10 = tmpvar_12;
- D/Unity (17567): if ((sample0_10.w > 0.0)) {
- D/Unity (17567): highp float tmpvar_13;
- D/Unity (17567): highp float t_14;
- D/Unity (17567): t_14 = max (min ((((sample0_10.w - (centerTap_7.w * vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].z)) - -0.
- D/Unity (17567): 265) / 0.265), 1.0), 0.0);
- D/Unity (17567): tmpvar_13 = (t_14 * (t_14 * (3.0 - (2.0 * t_14))));
- D/Unity (17567): sum_6 = (sum_6 + (sample0_10 * tmpvar_13));
- D/Unity (17567): sampleCount_4 = (sampleCount_4 + tmpvar_13);
- D/Unity (17567): };
- D/Unity (17567): l_3 = (l_3 + 1);
- D/Unity (17567): };
- D/Unity (17567): returnValue_2.xyz = (sum_6 / sampleCount_4).xyz;
- D/Unity (17567): returnValue_2.w = centerTap_7.w;
- D/Unity (17567): _glesFragData[0] = returnValue_2;
- D/Unity (17567): }
- E/Unity (17567): -------- GLSL error: Fragment shader compilation failed.
- E/Unity (17567): ERROR: 0:34: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:34: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const 3-component vector of float' and a right operand of type '2-component vector of float' (or there is no acceptable conversion)
- E/Unity (17567): ERROR: 0:41: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:41: 'assign' : cannot convert from '3-component vector of float' to 'float'
- E/Unity (17567): ERROR: 4 compilation errors. No code generated.
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 145)
- E/Unity (17567):
- E/Unity (17567): -------- Hidden/Dof/DepthOfFieldHdr
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 141)
- E/Unity (17567):
- E/Unity (17567): -------- failed compiling fragment shader:
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 142)
- E/Unity (17567):
- D/Unity (17567): #version 300 es
- D/Unity (17567): precision highp float;
- D/Unity (17567): out mediump vec4 _glesFragData[4];
- D/Unity (17567): uniform sampler2D _MainTex;
- D/Unity (17567): uniform highp vec4 _MainTex_TexelSize;
- D/Unity (17567): uniform highp vec4 _Offsets;
- D/Unity (17567): in highp vec2 xlv_TEXCOORD1;
- D/Unity (17567): void main ()
- D/Unity (17567): {
- D/Unity (17567): highp vec2 tmpvar_1;
- D/Unity (17567): tmpvar_1 = xlv_TEXCOORD1;
- D/Unity (17567): highp vec4 returnValue_2;
- D/Unity (17567): int l_3;
- D/Unity (17567): highp float sampleCount_4;
- D/Unity (17567): highp vec4 poissonScale_5;
- D/Unity (17567): highp vec4 sum_6;
- D/Unity (17567): highp vec4 centerTap_7;
- D/Unity (17567): lowp vec4 tmpvar_8;
- D/Unity (17567): tmpvar_8 = texture (_MainTex, xlv_TEXCOORD1);
- D/Unity (17567): centerTap_7 = tmpvar_8;
- D/Unity (17567): poissonScale_5 = ((_MainTex_TexelSize.xyxy * centerTap_7.w) * _Offsets.w);
- D/Unity (17567): highp float tmpvar_9;
- D/Unity (17567): tmpvar_9 = max ((centerTap_7.w * 0.25), _Offsets.z);
- D/Unity (17567): sampleCount_4 = tmpvar_9;
- D/Unity (17567): sum_6 = (centerTap_7 * tmpvar_9);
- D/Unity (17567): l_3 = 0;
- D/Unity (17567): for (int l_3 = 0; l_3 < 28; ) {
- D/Unity (17567): highp vec4 sample1_10;
- D/Unity (17567): highp vec4 sample0_11;
- D/Unity (17567): highp vec4 tmpvar_12;
- D/Unity (17567): tmpvar_12.xy = vec2(1.2, 1.2);
- D/Unity (17567): tmpvar_12.zw = vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].zz;
- D/Unity (17567): highp vec4 tmpvar_13;
- D/Unity (17567): tmpvar_13 = (tmpvar_1.xyxy + ((vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].xyxy * poissonScale_5.xyxy) / tm
- D/Unity (17567): pvar_12));
- D/Unity (17567): lowp vec4 tmpvar_14;
- D/Unity (17567): tmpvar_14 = texture (_MainTex, tmpvar_13.xy);
- D/Unity (17567): sample0_11 = tmpvar_14;
- D/Unity (17567): lowp vec4 tmpvar_15;
- D/Unity (17567): tmpvar_15 = texture (_MainTex, tmpvar_13.zw);
- D/Unity (17567): sample1_10 = tmpvar_15;
- D/Unity (17567): if (((sample0_11.w + sample1_10.w) > 0.0)) {
- D/Unity (17567): highp vec2 tmpvar_16;
- D/Unity (17567): tmpvar_16.y = 1.0;
- D/Unity (17567): tmpvar_16.x = (vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].z / 1.2);
- D/Unity (17567): highp vec2 tmpvar_17;
- D/Unity (17567): tmpvar_17.x = sample0_11.w;
- D/Unity (17567): tmpvar_17.y = sample1_10.w;
- D/Unity (17567): highp vec2 tmpvar_18;
- D/Unity (17567): highp vec2 t_19;
- D/Unity (17567): t_19 = max (min ((((tmpvar_17 - (centerTap_7.ww * tmpvar_16)) - vec2(-0.265, -0.265)) / vec2(0.265, 0.265)), 1.0), 0.0);
- D/Unity (17567): tmpvar_18 = (t_19 * (t_19 * (3.0 - (2.0 * t_19))));
- D/Unity (17567): sum_6 = (sum_6 + ((sample0_11 * tmpvar_18.x) + (sample1_10 * tmpvar_18.y)));
- D/Unity (17567): sampleCount_4 = (sampleCount_4 + dot (tmpvar_18, vec2(1.0, 1.0)));
- D/Unity (17567): };
- D/Unity (17567): l_3 = (l_3 + 1);
- D/Unity (17567): };
- D/Unity (17567): returnValue_2.xyz = (sum_6 / sampleCount_4).xyz;
- D/Unity (17567): returnValue_2.w = centerTap_7.w;
- D/Unity (17567): _glesFragData[0] = returnValue_2;
- D/Unity (17567): }
- E/Unity (17567): -------- GLSL error: Fragment shader compilation failed.
- E/Unity (17567): ERROR: 0:36: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:36: 'assign' : cannot convert from 'const 3-component vector of float' to '2-component vector of float'
- E/Unity (17567): ERROR: 0:38: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:38: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const 3-component vector of float' and a right operand of type '4-component vector of float' (or there is no acceptable conversion)
- E/Unity (17567): ERROR: 0:48: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:48: 'assign' : cannot convert from '3-component vector of float' to 'float'
- E/Unity (17567): ERROR: 6 compilation errors. No code generated.
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 145)
- E/Unity (17567):
- E/Unity (17567): -------- Hidden/Dof/DepthOfFieldHdr
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 141)
- E/Unity (17567):
- E/Unity (17567): -------- failed compiling fragment shader:
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 142)
- E/Unity (17567):
- D/Unity (17567): #version 300 es
- D/Unity (17567): precision highp float;
- D/Unity (17567): out mediump vec4 _glesFragData[4];
- D/Unity (17567): uniform sampler2D _MainTex;
- D/Unity (17567): uniform sampler2D _LowRez;
- D/Unity (17567): uniform highp vec4 _MainTex_TexelSize;
- D/Unity (17567): uniform highp vec4 _Offsets;
- D/Unity (17567): in highp vec2 xlv_TEXCOORD1;
- D/Unity (17567): void main ()
- D/Unity (17567): {
- D/Unity (17567): highp vec2 tmpvar_1;
- D/Unity (17567): tmpvar_1 = xlv_TEXCOORD1;
- D/Unity (17567): int l_2;
- D/Unity (17567): highp float sampleCount_3;
- D/Unity (17567): highp vec4 poissonScale_4;
- D/Unity (17567): highp vec4 smallBlur_5;
- D/Unity (17567): highp vec4 centerTap_6;
- D/Unity (17567): highp vec4 bigBlur_7;
- D/Unity (17567): lowp vec4 tmpvar_8;
- D/Unity (17567): tmpvar_8 = texture (_LowRez, xlv_TEXCOORD1);
- D/Unity (17567): bigBlur_7 = tmpvar_8;
- D/Unity (17567): lowp vec4 tmpvar_9;
- D/Unity (17567): tmpvar_9 = texture (_MainTex, xlv_TEXCOORD1);
- D/Unity (17567): centerTap_6 = tmpvar_9;
- D/Unity (17567): poissonScale_4 = ((_MainTex_TexelSize.xyxy * centerTap_6.w) * _Offsets.w);
- D/Unity (17567): highp float tmpvar_10;
- D/Unity (17567): tmpvar_10 = max ((centerTap_6.w * 0.25), 0.1);
- D/Unity (17567): sampleCount_3 = tmpvar_10;
- D/Unity (17567): smallBlur_5 = (centerTap_6 * tmpvar_10);
- D/Unity (17567): l_2 = 0;
- D/Unity (17567): for (int l_2 = 0; l_2 < 28; ) {
- D/Unity (17567): highp vec4 sample0_11;
- D/Unity (17567): highp vec2 tmpvar_12;
- D/Unity (17567): tmpvar_12 = (tmpvar_1 + (vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_2].xy * poissonScale_4.xy));
- D/Unity (17567): lowp vec4 tmpvar_13;
- D/Unity (17567): tmpvar_13 = texture (_MainTex, tmpvar_12);
- D/Unity (17567): sample0_11 = tmpvar_13;
- D/Unity (17567): highp float tmpvar_14;
- D/Unity (17567): highp float t_15;
- D/Unity (17567): t_15 = max (min ((((sample0_11.w - (centerTap_6.w * vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_2].z)) - -0.26
- D/Unity (17567): 5) / 0.265), 1.0), 0.0);
- D/Unity (17567): tmpvar_14 = (t_15 * (t_15 * (3.0 - (2.0 * t_15))));
- D/Unity (17567): smallBlur_5 = (smallBlur_5 + (sample0_11 * tmpvar_14));
- D/Unity (17567): sampleCount_3 = (sampleCount_3 + tmpvar_14);
- D/Unity (17567): l_2 = (l_2 + 1);
- D/Unity (17567): };
- D/Unity (17567): highp float t_16;
- D/Unity (17567): t_16 = max (min (((centerTap_6.w - 0.65) / 0.2), 1.0), 0.0);
- D/Unity (17567): highp vec4 tmpvar_17;
- D/Unity (17567): tmpvar_17 = mix ((smallBlur_5 / (sampleCount_3 + 1e-05)), bigBlur_7, vec4((t_16 * (t_16 * (3.0 - (2.0 * t_16))))));
- D/Unity (17567): smallBlur_5 = tmpvar_17;
- D/Unity (17567): highp vec4 tmpvar_18;
- D/Unity (17567): if ((centerTap_6.w < 0.01)) {
- D/Unity (17567): tmpvar_18 = centerTap_6;
- D/Unity (17567): } else {
- D/Unity (17567): highp vec4 tmpvar_19;
- D/Unity (17567): tmpvar_19.xyz = tmpvar_17.xyz;
- D/Unity (17567): tmpvar_19.w = centerTap_6.w;
- D/Unity (17567): tmpvar_18 = tmpvar_19;
- D/Unity (17567): };
- D/Unity (17567): _glesFragData[0] = tmpvar_18;
- D/Unity (17567): }
- E/Unity (17567): -------- GLSL error: Fragment shader compilation failed.
- E/Unity (17567): ERROR: 0:38: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:38: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const 3-component vector of float' and a right operand of type '2-component vector of float' (or there is no acceptable conversion)
- E/Unity (17567): ERROR: 0:44: 'Error' : Cannot offset into the vector
- E/Unity (17567): ERROR: 0:44: 'assign' : cannot convert from '3-component vector of float' to 'float'
- E/Unity (17567): ERROR: 4 compilation errors. No code generated.
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567):
- E/Unity (17567): (Filename: Line: 145)
- E/Unity (17567):
- W/Unity (17567): FB.Init() has already been called. You only need to call this once and only once.
- W/Unity (17567):
- W/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- W/Unity (17567):
- I/Unity (17567): GA Ads Enabled
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- D/FBUnitySDK(17567): KeyHash: g9hE4tP/piL4CYMKbLQd/zs+37Q=
- V/FBUnitySDK(17567): sending to Unity OnInitComplete({"key_hash":"g9hE4tP\/piL4CYMKbLQd\/zs+37Q=\n"})
- I/Unity (17567): GA has confirmed connection to the server..
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GameAnalytics: Submit started
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA URL: http://api.gameanalytics.com/1/becc4d3b1f530e037b2f312db2a947ac/user
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA Submit: [{"sdk_version":"GA Unity SDK 0.6.8","os_major":"Android 5.1","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f","os_minor":"Android 5.1.1","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","platform":"ANDROID","device":"LGE Nexus 5","google_aid":"f8269a82-b843-4b32-b66a-03c7175edc9f","build":"0.1"}]
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA Hash: 406060045201a54e55e7e2269e49b4cc
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA Result: {"status":"ok"}
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GameAnalytics: Submission queue started.
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA: Queue submit over
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GameAnalytics: Submit started
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA URL: http://api.gameanalytics.com/1/becc4d3b1f530e037b2f312db2a947ac/error
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA Submit: [{"build":"0.1","area":"some_menu","message":"unity_sdk 0.6.8","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"os:Android OS 5.1.1 / API-22 (LMY48G/eng.jenkins.20150706.234448)","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"processor_type:ARMv7 VFPv3 NEON","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"gfx_name:Adreno (TM) 330","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"gfx_version:OpenGL ES 3.0 [email protected] AU@ (GIT@Id3510ff6dc)","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-
- I/Unity (17567): GA Hash: 2e7e4f4232d9c360d49fb67801d8e486
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA Result: {"status":"ok"}
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA: Queue submit over
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Timeline(17567): Timeline: Activity_launch_request id:com.gottaplay.paperboy time:20686365
- D/FBUnitySDK(17567): KeyHash: g9hE4tP/piL4CYMKbLQd/zs+37Q=
- E/ActivityThread(17567): Failed to find provider info for com.facebook.katana.provider.AttributionIdProvider
- D/Request (17567): Warning: Sessionless Request needs token but missing either application ID or client token.
- I/Timeline(17567): Timeline: Activity_launch_request id:com.gottaplay.paperboy time:20686531
- E/ActivityThread(17567): Failed to find provider info for com.facebook.katana.provider.PlatformProvider
- E/ActivityThread(17567): Failed to find provider info for com.facebook.wakizashi.provider.PlatformProvider
- I/WebViewFactory(17567): Loading com.android.webview version 39 (eng.jenkins-arm) (code 399991)
- I/LibraryLoader(17567): Time to load native libraries: 91 ms (timestamps 6749-6840)
- I/LibraryLoader(17567): Expected native library version number "",actual native library version number ""
- W/art (17567): Attempt to remove local handle scope entry from IRT, ignoring
- V/WebViewChromiumFactoryProvider(17567): Binding Chromium to main looper Looper (main, tid 1) {33cfe0b5}
- I/LibraryLoader(17567): Expected native library version number "",actual native library version number ""
- I/chromium(17567): [INFO:library_loader_hooks.cc(104)] Chromium logging enabled: level = 0, default verbosity = 0
- I/BrowserStartupController(17567): Initializing chromium process, singleProcess=true
- W/art (17567): Attempt to remove local handle scope entry from IRT, ignoring
- W/chromium(17567): [WARNING:resource_bundle.cc(304)] locale_file_path.empty()
- I/chromium(17567): [INFO:aw_browser_main_parts.cc(65)] Load from apk succesful, fd=70 off=46184 len=3037
- I/chromium(17567): [INFO:aw_browser_main_parts.cc(78)] Loading webviewchromium.pak from, fd:71 off:229484 len:1089587
- W/AudioManagerAndroid(17567): Requires BLUETOOTH permission
- W/chromium(17567): [WARNING:data_reduction_proxy_settings.cc(331)] SPDY proxy OFF at startup
- W/art (17567): Attempt to remove local handle scope entry from IRT, ignoring
- W/AwContents(17567): onDetachedFromWindow called when already detached. Ignoring
- I/Choreographer(17567): Skipped 37 frames! The application may be doing too much work on its main thread.
- I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@334089 time:20687347
- I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@3908e0c7 time:20687347
- D/FacebookSDK.WebDialog(17567): Webview loading URL: https://m.facebook.com/v2.0/dialog/oauth?client_id=1381713095486810&e2e=%7B%22init%22%3A1438761335410%7D&scope=user_friends&redirect_uri=fbconnect%3A%2F%2Fsuccess&display=touch&response_type=token&return_scopes=true
- W/chromium(17567): [WARNING:simple_index_file.cc(337)] Could not map Simple Index file.
- D/FacebookSDK.WebDialog(17567): Webview loading URL: https://m.facebook.com/login.php?skip_api_login=1&api_key=1381713095486810&signed_next=1&next=https%3A%2F%2Fm.facebook.com%2Fv2.3%2Fdialog%2Foauth%3Fredirect_uri%3Dfbconnect%253A%252F%252Fsuccess%26display%3Dtouch%26scope%3Duser_friends%26response_type%3Dtoken%26return_scopes%3Dtrue%26client_id%3D1381713095486810%26ret%3Dlogin&cancel_url=fbconnect%3A%2F%2Fsuccess%3Ferror%3Daccess_denied%26error_code%3D200%26error_description%3DPermissions%2Berror%26error_reason%3Duser_denied%26e2e%3D%257B%2522init%2522%253A1438761335410%257D&display=touch&_rdr
- D/FacebookSDK.WebDialog(17567): Redirect URL: https://m.facebook.com/login.php?skip_api_login=1&api_key=1381713095486810&signed_next=1&next=https%3A%2F%2Fm.facebook.com%2Fv2.3%2Fdialog%2Foauth%3Fredirect_uri%3Dfbconnect%253A%252F%252Fsuccess%26display%3Dtouch%26scope%3Duser_friends%26response_type%3Dtoken%26return_scopes%3Dtrue%26client_id%3D1381713095486810%26ret%3Dlogin&cancel_url=fbconnect%3A%2F%2Fsuccess%3Ferror%3Daccess_denied%26error_code%3D200%26error_description%3DPermissions%2Berror%26error_reason%3Duser_denied%26e2e%3D%257B%2522init%2522%253A1438761335410%257D&display=touch&_rdr
- I/chromium(17567): [INFO:CONSOLE(0)] "The Content-Security-Policy directive 'child-src' is implemented behind a flag which is currently disabled.
- I/chromium(17567): ", source: https://m.facebook.com/login.php?skip_api_login=1&api_key=1381713095486810&signed_next=1&next=https%3A%2F%2Fm.facebook.com%2Fv2.3%2Fdialog%2Foauth%3Fredirect_uri%3Dfbconnect%253A%252F%252Fsuccess%26display%3Dtouch%26scope%3Duser_friends%26response_type%3Dtoken%26return_scopes%3Dtrue%26client_id%3D1381713095486810%26ret%3Dlogin&cancel_url=fbconnect%3A%2F%2Fsuccess%3Ferror%3Daccess_denied%26error_code%3D200%26error_description%3DPermissions%2Berror%26error_reason%3Duser_denied%26e2e%3D%257B%2522init%2522%253A1438761335410%257D&display=touch&_rdr (0)
- W/UnimplementedWebViewApi(17567): Unimplemented WebView method onKeyDown called from: android.webkit.WebView.onKeyDown(WebView.java:2310)
- W/InputEventReceiver(17567): Attempted to finish an input event but the input event receiver has already been disposed.
- V/FBUnitySDK(17567): sending to Unity OnLoginComplete({"cancelled":true,"key_hash":"g9hE4tP\/piL4CYMKbLQd\/zs+37Q=\n"})
- E/AudioTrack(17567): AudioTrack::set : Exit
- I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@3272511e time:20699818
- I/Unity (17567): GA: Generating new session id
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- I/Unity (17567): GA Show Ad Now
- I/Unity (17567):
- I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
- I/Unity (17567):
- W/Adreno-ES20(17567): <core_glMapBufferRange:1652>: GL_INVALID_VALUE
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