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  1. W/linker (17567): libunity.so: unused DT entry: type 0x6ffffffe arg 0x20258
  2. W/linker (17567): libunity.so: unused DT entry: type 0x6fffffff arg 0x1
  3. I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@3272511e time:20652050
  4. I/Adreno-EGL(17567): <qeglDrvAPI_eglInitialize:379>: QUALCOMM Build: 01/14/15, ab0075f, Id3510ff6dc
  5. W/Adreno-EGL(17567): <qeglDrvAPI_eglGetConfigAttrib:607>: EGL_BAD_ATTRIBUTE
  6. W/Adreno-EGL(17567): <qeglDrvAPI_eglGetConfigAttrib:607>: EGL_BAD_ATTRIBUTE
  7. D/Unity (17567): GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_
  8. D/Unity (17567): texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query
  9. W/libc (17567): pthread_create sched_setscheduler call failed: Operation not permitted
  10. E/AudioTrack(17567): AudioTrack::set : Exit
  11. E/Unity (17567): -------- Hidden/Dof/DepthOfFieldHdr
  12. E/Unity (17567):
  13. E/Unity (17567):
  14. E/Unity (17567): (Filename: Line: 141)
  15. E/Unity (17567):
  16. E/Unity (17567): -------- failed compiling fragment shader:
  17. E/Unity (17567):
  18. E/Unity (17567):
  19. E/Unity (17567): (Filename: Line: 142)
  20. E/Unity (17567):
  21. D/Unity (17567): #version 300 es
  22. D/Unity (17567): precision highp float;
  23. D/Unity (17567): out mediump vec4 _glesFragData[4];
  24. D/Unity (17567): uniform sampler2D _MainTex;
  25. D/Unity (17567): uniform highp vec4 _MainTex_TexelSize;
  26. D/Unity (17567): uniform highp vec4 _Offsets;
  27. D/Unity (17567): in highp vec2 xlv_TEXCOORD1;
  28. D/Unity (17567): void main ()
  29. D/Unity (17567): {
  30. D/Unity (17567): highp vec2 tmpvar_1;
  31. D/Unity (17567): tmpvar_1 = xlv_TEXCOORD1;
  32. D/Unity (17567): highp vec4 returnValue_2;
  33. D/Unity (17567): int l_3;
  34. D/Unity (17567): highp float sampleCount_4;
  35. D/Unity (17567): highp vec4 poissonScale_5;
  36. D/Unity (17567): highp vec4 sum_6;
  37. D/Unity (17567): highp vec4 centerTap_7;
  38. D/Unity (17567): lowp vec4 tmpvar_8;
  39. D/Unity (17567): tmpvar_8 = texture (_MainTex, xlv_TEXCOORD1);
  40. D/Unity (17567): centerTap_7 = tmpvar_8;
  41. D/Unity (17567): poissonScale_5 = ((_MainTex_TexelSize.xyxy * centerTap_7.w) * _Offsets.w);
  42. D/Unity (17567): highp float tmpvar_9;
  43. D/Unity (17567): tmpvar_9 = max ((centerTap_7.w * 0.25), _Offsets.z);
  44. D/Unity (17567): sampleCount_4 = tmpvar_9;
  45. D/Unity (17567): sum_6 = (centerTap_7 * tmpvar_9);
  46. D/Unity (17567): l_3 = 0;
  47. D/Unity (17567): for (int l_3 = 0; l_3 < 28; ) {
  48. D/Unity (17567): highp vec4 sample0_10;
  49. D/Unity (17567): highp vec2 tmpvar_11;
  50. D/Unity (17567): tmpvar_11 = (tmpvar_1 + (vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].xy * poissonScale_5.xy));
  51. D/Unity (17567): lowp vec4 tmpvar_12;
  52. D/Unity (17567): tmpvar_12 = texture (_MainTex, tmpvar_11);
  53. D/Unity (17567): sample0_10 = tmpvar_12;
  54. D/Unity (17567): if ((sample0_10.w > 0.0)) {
  55. D/Unity (17567): highp float tmpvar_13;
  56. D/Unity (17567): highp float t_14;
  57. D/Unity (17567): t_14 = max (min ((((sample0_10.w - (centerTap_7.w * vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].z)) - -0.
  58. D/Unity (17567): 265) / 0.265), 1.0), 0.0);
  59. D/Unity (17567): tmpvar_13 = (t_14 * (t_14 * (3.0 - (2.0 * t_14))));
  60. D/Unity (17567): sum_6 = (sum_6 + (sample0_10 * tmpvar_13));
  61. D/Unity (17567): sampleCount_4 = (sampleCount_4 + tmpvar_13);
  62. D/Unity (17567): };
  63. D/Unity (17567): l_3 = (l_3 + 1);
  64. D/Unity (17567): };
  65. D/Unity (17567): returnValue_2.xyz = (sum_6 / sampleCount_4).xyz;
  66. D/Unity (17567): returnValue_2.w = centerTap_7.w;
  67. D/Unity (17567): _glesFragData[0] = returnValue_2;
  68. D/Unity (17567): }
  69. E/Unity (17567): -------- GLSL error: Fragment shader compilation failed.
  70. E/Unity (17567): ERROR: 0:34: 'Error' : Cannot offset into the vector
  71. E/Unity (17567): ERROR: 0:34: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const 3-component vector of float' and a right operand of type '2-component vector of float' (or there is no acceptable conversion)
  72. E/Unity (17567): ERROR: 0:41: 'Error' : Cannot offset into the vector
  73. E/Unity (17567): ERROR: 0:41: 'assign' : cannot convert from '3-component vector of float' to 'float'
  74. E/Unity (17567): ERROR: 4 compilation errors. No code generated.
  75. E/Unity (17567):
  76. E/Unity (17567):
  77. E/Unity (17567):
  78. E/Unity (17567):
  79. E/Unity (17567):
  80. E/Unity (17567): (Filename: Line: 145)
  81. E/Unity (17567):
  82. E/Unity (17567): -------- Hidden/Dof/DepthOfFieldHdr
  83. E/Unity (17567):
  84. E/Unity (17567):
  85. E/Unity (17567): (Filename: Line: 141)
  86. E/Unity (17567):
  87. E/Unity (17567): -------- failed compiling fragment shader:
  88. E/Unity (17567):
  89. E/Unity (17567):
  90. E/Unity (17567): (Filename: Line: 142)
  91. E/Unity (17567):
  92. D/Unity (17567): #version 300 es
  93. D/Unity (17567): precision highp float;
  94. D/Unity (17567): out mediump vec4 _glesFragData[4];
  95. D/Unity (17567): uniform sampler2D _MainTex;
  96. D/Unity (17567): uniform highp vec4 _MainTex_TexelSize;
  97. D/Unity (17567): uniform highp vec4 _Offsets;
  98. D/Unity (17567): in highp vec2 xlv_TEXCOORD1;
  99. D/Unity (17567): void main ()
  100. D/Unity (17567): {
  101. D/Unity (17567): highp vec2 tmpvar_1;
  102. D/Unity (17567): tmpvar_1 = xlv_TEXCOORD1;
  103. D/Unity (17567): highp vec4 returnValue_2;
  104. D/Unity (17567): int l_3;
  105. D/Unity (17567): highp float sampleCount_4;
  106. D/Unity (17567): highp vec4 poissonScale_5;
  107. D/Unity (17567): highp vec4 sum_6;
  108. D/Unity (17567): highp vec4 centerTap_7;
  109. D/Unity (17567): lowp vec4 tmpvar_8;
  110. D/Unity (17567): tmpvar_8 = texture (_MainTex, xlv_TEXCOORD1);
  111. D/Unity (17567): centerTap_7 = tmpvar_8;
  112. D/Unity (17567): poissonScale_5 = ((_MainTex_TexelSize.xyxy * centerTap_7.w) * _Offsets.w);
  113. D/Unity (17567): highp float tmpvar_9;
  114. D/Unity (17567): tmpvar_9 = max ((centerTap_7.w * 0.25), _Offsets.z);
  115. D/Unity (17567): sampleCount_4 = tmpvar_9;
  116. D/Unity (17567): sum_6 = (centerTap_7 * tmpvar_9);
  117. D/Unity (17567): l_3 = 0;
  118. D/Unity (17567): for (int l_3 = 0; l_3 < 28; ) {
  119. D/Unity (17567): highp vec4 sample1_10;
  120. D/Unity (17567): highp vec4 sample0_11;
  121. D/Unity (17567): highp vec4 tmpvar_12;
  122. D/Unity (17567): tmpvar_12.xy = vec2(1.2, 1.2);
  123. D/Unity (17567): tmpvar_12.zw = vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].zz;
  124. D/Unity (17567): highp vec4 tmpvar_13;
  125. D/Unity (17567): tmpvar_13 = (tmpvar_1.xyxy + ((vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].xyxy * poissonScale_5.xyxy) / tm
  126. D/Unity (17567): pvar_12));
  127. D/Unity (17567): lowp vec4 tmpvar_14;
  128. D/Unity (17567): tmpvar_14 = texture (_MainTex, tmpvar_13.xy);
  129. D/Unity (17567): sample0_11 = tmpvar_14;
  130. D/Unity (17567): lowp vec4 tmpvar_15;
  131. D/Unity (17567): tmpvar_15 = texture (_MainTex, tmpvar_13.zw);
  132. D/Unity (17567): sample1_10 = tmpvar_15;
  133. D/Unity (17567): if (((sample0_11.w + sample1_10.w) > 0.0)) {
  134. D/Unity (17567): highp vec2 tmpvar_16;
  135. D/Unity (17567): tmpvar_16.y = 1.0;
  136. D/Unity (17567): tmpvar_16.x = (vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_3].z / 1.2);
  137. D/Unity (17567): highp vec2 tmpvar_17;
  138. D/Unity (17567): tmpvar_17.x = sample0_11.w;
  139. D/Unity (17567): tmpvar_17.y = sample1_10.w;
  140. D/Unity (17567): highp vec2 tmpvar_18;
  141. D/Unity (17567): highp vec2 t_19;
  142. D/Unity (17567): t_19 = max (min ((((tmpvar_17 - (centerTap_7.ww * tmpvar_16)) - vec2(-0.265, -0.265)) / vec2(0.265, 0.265)), 1.0), 0.0);
  143. D/Unity (17567): tmpvar_18 = (t_19 * (t_19 * (3.0 - (2.0 * t_19))));
  144. D/Unity (17567): sum_6 = (sum_6 + ((sample0_11 * tmpvar_18.x) + (sample1_10 * tmpvar_18.y)));
  145. D/Unity (17567): sampleCount_4 = (sampleCount_4 + dot (tmpvar_18, vec2(1.0, 1.0)));
  146. D/Unity (17567): };
  147. D/Unity (17567): l_3 = (l_3 + 1);
  148. D/Unity (17567): };
  149. D/Unity (17567): returnValue_2.xyz = (sum_6 / sampleCount_4).xyz;
  150. D/Unity (17567): returnValue_2.w = centerTap_7.w;
  151. D/Unity (17567): _glesFragData[0] = returnValue_2;
  152. D/Unity (17567): }
  153. E/Unity (17567): -------- GLSL error: Fragment shader compilation failed.
  154. E/Unity (17567): ERROR: 0:36: 'Error' : Cannot offset into the vector
  155. E/Unity (17567): ERROR: 0:36: 'assign' : cannot convert from 'const 3-component vector of float' to '2-component vector of float'
  156. E/Unity (17567): ERROR: 0:38: 'Error' : Cannot offset into the vector
  157. E/Unity (17567): ERROR: 0:38: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const 3-component vector of float' and a right operand of type '4-component vector of float' (or there is no acceptable conversion)
  158. E/Unity (17567): ERROR: 0:48: 'Error' : Cannot offset into the vector
  159. E/Unity (17567): ERROR: 0:48: 'assign' : cannot convert from '3-component vector of float' to 'float'
  160. E/Unity (17567): ERROR: 6 compilation errors. No code generated.
  161. E/Unity (17567):
  162. E/Unity (17567):
  163. E/Unity (17567):
  164. E/Unity (17567):
  165. E/Unity (17567):
  166. E/Unity (17567): (Filename: Line: 145)
  167. E/Unity (17567):
  168. E/Unity (17567): -------- Hidden/Dof/DepthOfFieldHdr
  169. E/Unity (17567):
  170. E/Unity (17567):
  171. E/Unity (17567): (Filename: Line: 141)
  172. E/Unity (17567):
  173. E/Unity (17567): -------- failed compiling fragment shader:
  174. E/Unity (17567):
  175. E/Unity (17567):
  176. E/Unity (17567): (Filename: Line: 142)
  177. E/Unity (17567):
  178. D/Unity (17567): #version 300 es
  179. D/Unity (17567): precision highp float;
  180. D/Unity (17567): out mediump vec4 _glesFragData[4];
  181. D/Unity (17567): uniform sampler2D _MainTex;
  182. D/Unity (17567): uniform sampler2D _LowRez;
  183. D/Unity (17567): uniform highp vec4 _MainTex_TexelSize;
  184. D/Unity (17567): uniform highp vec4 _Offsets;
  185. D/Unity (17567): in highp vec2 xlv_TEXCOORD1;
  186. D/Unity (17567): void main ()
  187. D/Unity (17567): {
  188. D/Unity (17567): highp vec2 tmpvar_1;
  189. D/Unity (17567): tmpvar_1 = xlv_TEXCOORD1;
  190. D/Unity (17567): int l_2;
  191. D/Unity (17567): highp float sampleCount_3;
  192. D/Unity (17567): highp vec4 poissonScale_4;
  193. D/Unity (17567): highp vec4 smallBlur_5;
  194. D/Unity (17567): highp vec4 centerTap_6;
  195. D/Unity (17567): highp vec4 bigBlur_7;
  196. D/Unity (17567): lowp vec4 tmpvar_8;
  197. D/Unity (17567): tmpvar_8 = texture (_LowRez, xlv_TEXCOORD1);
  198. D/Unity (17567): bigBlur_7 = tmpvar_8;
  199. D/Unity (17567): lowp vec4 tmpvar_9;
  200. D/Unity (17567): tmpvar_9 = texture (_MainTex, xlv_TEXCOORD1);
  201. D/Unity (17567): centerTap_6 = tmpvar_9;
  202. D/Unity (17567): poissonScale_4 = ((_MainTex_TexelSize.xyxy * centerTap_6.w) * _Offsets.w);
  203. D/Unity (17567): highp float tmpvar_10;
  204. D/Unity (17567): tmpvar_10 = max ((centerTap_6.w * 0.25), 0.1);
  205. D/Unity (17567): sampleCount_3 = tmpvar_10;
  206. D/Unity (17567): smallBlur_5 = (centerTap_6 * tmpvar_10);
  207. D/Unity (17567): l_2 = 0;
  208. D/Unity (17567): for (int l_2 = 0; l_2 < 28; ) {
  209. D/Unity (17567): highp vec4 sample0_11;
  210. D/Unity (17567): highp vec2 tmpvar_12;
  211. D/Unity (17567): tmpvar_12 = (tmpvar_1 + (vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_2].xy * poissonScale_4.xy));
  212. D/Unity (17567): lowp vec4 tmpvar_13;
  213. D/Unity (17567): tmpvar_13 = texture (_MainTex, tmpvar_12);
  214. D/Unity (17567): sample0_11 = tmpvar_13;
  215. D/Unity (17567): highp float tmpvar_14;
  216. D/Unity (17567): highp float t_15;
  217. D/Unity (17567): t_15 = max (min ((((sample0_11.w - (centerTap_6.w * vec3[28](vec3(0.62463, 0.54337, 0.8279), vec3(-0.13414, -0.94488, 0.95435), vec3(0.38772, -0.43475, 0.58253), vec3(0.12126, -0.19282, 0.22778), vec3(-0.20388, 0.11133, 0.2323), vec3(0.83114, -0.29218, 0.881), vec3(0.10759, -0.57839, 0.58831), vec3(0.28285, 0.79036, 0.83945), vec3(-0.36622, 0.39516, 0.53876), vec3(0.75591, 0.21916, 0.78704), vec3(-0.5261, 0.02386, 0.52664), vec3(-0.88216, -0.24471, 0.91547), vec3(-0.48888, -0.2933, 0.57011), vec3(0.44014, -0.08558, 0.44838), vec3(0.21179, 0.51373, 0.55567), vec3(0.05483, 0.95701, 0.95858), vec3(-0.59001, -0.70509, 0.91938), vec3(-0.80065, 0.24631, 0.83768), vec3(-0.19424, -0.18402, 0.26757), vec3(-0.43667, 0.76751, 0.88304), vec3(0.21666, 0.11602, 0.24577), vec3(0.15696, -0.856, 0.87027), vec3(-0.75821, 0.58363, 0.95682), vec3(0.99284, -0.02904, 0.99327), vec3(-0.22234, -0.57907, 0.62029), vec3(0.55052, -0.66984, 0.86704), vec3(0.46431, 0.28115, 0.5428), vec3(-0.07214, 0.60554, 0.60982))[l_2].z)) - -0.26
  218. D/Unity (17567): 5) / 0.265), 1.0), 0.0);
  219. D/Unity (17567): tmpvar_14 = (t_15 * (t_15 * (3.0 - (2.0 * t_15))));
  220. D/Unity (17567): smallBlur_5 = (smallBlur_5 + (sample0_11 * tmpvar_14));
  221. D/Unity (17567): sampleCount_3 = (sampleCount_3 + tmpvar_14);
  222. D/Unity (17567): l_2 = (l_2 + 1);
  223. D/Unity (17567): };
  224. D/Unity (17567): highp float t_16;
  225. D/Unity (17567): t_16 = max (min (((centerTap_6.w - 0.65) / 0.2), 1.0), 0.0);
  226. D/Unity (17567): highp vec4 tmpvar_17;
  227. D/Unity (17567): tmpvar_17 = mix ((smallBlur_5 / (sampleCount_3 + 1e-05)), bigBlur_7, vec4((t_16 * (t_16 * (3.0 - (2.0 * t_16))))));
  228. D/Unity (17567): smallBlur_5 = tmpvar_17;
  229. D/Unity (17567): highp vec4 tmpvar_18;
  230. D/Unity (17567): if ((centerTap_6.w < 0.01)) {
  231. D/Unity (17567): tmpvar_18 = centerTap_6;
  232. D/Unity (17567): } else {
  233. D/Unity (17567): highp vec4 tmpvar_19;
  234. D/Unity (17567): tmpvar_19.xyz = tmpvar_17.xyz;
  235. D/Unity (17567): tmpvar_19.w = centerTap_6.w;
  236. D/Unity (17567): tmpvar_18 = tmpvar_19;
  237. D/Unity (17567): };
  238. D/Unity (17567): _glesFragData[0] = tmpvar_18;
  239. D/Unity (17567): }
  240. E/Unity (17567): -------- GLSL error: Fragment shader compilation failed.
  241. E/Unity (17567): ERROR: 0:38: 'Error' : Cannot offset into the vector
  242. E/Unity (17567): ERROR: 0:38: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const 3-component vector of float' and a right operand of type '2-component vector of float' (or there is no acceptable conversion)
  243. E/Unity (17567): ERROR: 0:44: 'Error' : Cannot offset into the vector
  244. E/Unity (17567): ERROR: 0:44: 'assign' : cannot convert from '3-component vector of float' to 'float'
  245. E/Unity (17567): ERROR: 4 compilation errors. No code generated.
  246. E/Unity (17567):
  247. E/Unity (17567):
  248. E/Unity (17567):
  249. E/Unity (17567):
  250. E/Unity (17567):
  251. E/Unity (17567): (Filename: Line: 145)
  252. E/Unity (17567):
  253. W/Unity (17567): FB.Init() has already been called. You only need to call this once and only once.
  254. W/Unity (17567):
  255. W/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  256. W/Unity (17567):
  257. I/Unity (17567): GA Ads Enabled
  258. I/Unity (17567):
  259. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  260. I/Unity (17567):
  261. D/FBUnitySDK(17567): KeyHash: g9hE4tP/piL4CYMKbLQd/zs+37Q=
  262. V/FBUnitySDK(17567): sending to Unity OnInitComplete({"key_hash":"g9hE4tP\/piL4CYMKbLQd\/zs+37Q=\n"})
  263. I/Unity (17567): GA has confirmed connection to the server..
  264. I/Unity (17567):
  265. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  266. I/Unity (17567):
  267. I/Unity (17567): GameAnalytics: Submit started
  268. I/Unity (17567):
  269. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  270. I/Unity (17567):
  271. I/Unity (17567): GA URL: http://api.gameanalytics.com/1/becc4d3b1f530e037b2f312db2a947ac/user
  272. I/Unity (17567):
  273. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  274. I/Unity (17567):
  275. I/Unity (17567): GA Submit: [{"sdk_version":"GA Unity SDK 0.6.8","os_major":"Android 5.1","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f","os_minor":"Android 5.1.1","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","platform":"ANDROID","device":"LGE Nexus 5","google_aid":"f8269a82-b843-4b32-b66a-03c7175edc9f","build":"0.1"}]
  276. I/Unity (17567):
  277. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  278. I/Unity (17567):
  279. I/Unity (17567): GA Hash: 406060045201a54e55e7e2269e49b4cc
  280. I/Unity (17567):
  281. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  282. I/Unity (17567):
  283. I/Unity (17567): GA Result: {"status":"ok"}
  284. I/Unity (17567):
  285. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  286. I/Unity (17567):
  287. I/Unity (17567): GameAnalytics: Submission queue started.
  288. I/Unity (17567):
  289. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  290. I/Unity (17567):
  291. I/Unity (17567): GA: Queue submit over
  292. I/Unity (17567):
  293. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  294. I/Unity (17567):
  295. I/Unity (17567): GameAnalytics: Submit started
  296. I/Unity (17567):
  297. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  298. I/Unity (17567):
  299. I/Unity (17567): GA URL: http://api.gameanalytics.com/1/becc4d3b1f530e037b2f312db2a947ac/error
  300. I/Unity (17567):
  301. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  302. I/Unity (17567):
  303. I/Unity (17567): GA Submit: [{"build":"0.1","area":"some_menu","message":"unity_sdk 0.6.8","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"os:Android OS 5.1.1 / API-22 (LMY48G/eng.jenkins.20150706.234448)","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"processor_type:ARMv7 VFPv3 NEON","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"gfx_name:Adreno (TM) 330","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-03c7175edc9f"},{"build":"0.1","area":"some_menu","message":"gfx_version:OpenGL ES 3.0 [email protected] AU@ (GIT@Id3510ff6dc)","session_id":"70fe085d-07bd-41b3-bf34-2b3499f2b879","severity":"info","user_id":"f8269a82-b843-4b32-b66a-
  304. I/Unity (17567): GA Hash: 2e7e4f4232d9c360d49fb67801d8e486
  305. I/Unity (17567):
  306. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  307. I/Unity (17567):
  308. I/Unity (17567): GA Result: {"status":"ok"}
  309. I/Unity (17567):
  310. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  311. I/Unity (17567):
  312. I/Unity (17567): GA: Queue submit over
  313. I/Unity (17567):
  314. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  315. I/Unity (17567):
  316. I/Timeline(17567): Timeline: Activity_launch_request id:com.gottaplay.paperboy time:20686365
  317. D/FBUnitySDK(17567): KeyHash: g9hE4tP/piL4CYMKbLQd/zs+37Q=
  318. E/ActivityThread(17567): Failed to find provider info for com.facebook.katana.provider.AttributionIdProvider
  319. D/Request (17567): Warning: Sessionless Request needs token but missing either application ID or client token.
  320. I/Timeline(17567): Timeline: Activity_launch_request id:com.gottaplay.paperboy time:20686531
  321. E/ActivityThread(17567): Failed to find provider info for com.facebook.katana.provider.PlatformProvider
  322. E/ActivityThread(17567): Failed to find provider info for com.facebook.wakizashi.provider.PlatformProvider
  323. I/WebViewFactory(17567): Loading com.android.webview version 39 (eng.jenkins-arm) (code 399991)
  324. I/LibraryLoader(17567): Time to load native libraries: 91 ms (timestamps 6749-6840)
  325. I/LibraryLoader(17567): Expected native library version number "",actual native library version number ""
  326. W/art (17567): Attempt to remove local handle scope entry from IRT, ignoring
  327. V/WebViewChromiumFactoryProvider(17567): Binding Chromium to main looper Looper (main, tid 1) {33cfe0b5}
  328. I/LibraryLoader(17567): Expected native library version number "",actual native library version number ""
  329. I/chromium(17567): [INFO:library_loader_hooks.cc(104)] Chromium logging enabled: level = 0, default verbosity = 0
  330. I/BrowserStartupController(17567): Initializing chromium process, singleProcess=true
  331. W/art (17567): Attempt to remove local handle scope entry from IRT, ignoring
  332. W/chromium(17567): [WARNING:resource_bundle.cc(304)] locale_file_path.empty()
  333. I/chromium(17567): [INFO:aw_browser_main_parts.cc(65)] Load from apk succesful, fd=70 off=46184 len=3037
  334. I/chromium(17567): [INFO:aw_browser_main_parts.cc(78)] Loading webviewchromium.pak from, fd:71 off:229484 len:1089587
  335. W/AudioManagerAndroid(17567): Requires BLUETOOTH permission
  336. W/chromium(17567): [WARNING:data_reduction_proxy_settings.cc(331)] SPDY proxy OFF at startup
  337. W/art (17567): Attempt to remove local handle scope entry from IRT, ignoring
  338. W/AwContents(17567): onDetachedFromWindow called when already detached. Ignoring
  339. I/Choreographer(17567): Skipped 37 frames! The application may be doing too much work on its main thread.
  340. I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@334089 time:20687347
  341. I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@3908e0c7 time:20687347
  342. D/FacebookSDK.WebDialog(17567): Webview loading URL: https://m.facebook.com/v2.0/dialog/oauth?client_id=1381713095486810&e2e=%7B%22init%22%3A1438761335410%7D&scope=user_friends&redirect_uri=fbconnect%3A%2F%2Fsuccess&display=touch&response_type=token&return_scopes=true
  343. W/chromium(17567): [WARNING:simple_index_file.cc(337)] Could not map Simple Index file.
  344. D/FacebookSDK.WebDialog(17567): Webview loading URL: https://m.facebook.com/login.php?skip_api_login=1&api_key=1381713095486810&signed_next=1&next=https%3A%2F%2Fm.facebook.com%2Fv2.3%2Fdialog%2Foauth%3Fredirect_uri%3Dfbconnect%253A%252F%252Fsuccess%26display%3Dtouch%26scope%3Duser_friends%26response_type%3Dtoken%26return_scopes%3Dtrue%26client_id%3D1381713095486810%26ret%3Dlogin&cancel_url=fbconnect%3A%2F%2Fsuccess%3Ferror%3Daccess_denied%26error_code%3D200%26error_description%3DPermissions%2Berror%26error_reason%3Duser_denied%26e2e%3D%257B%2522init%2522%253A1438761335410%257D&display=touch&_rdr
  345. D/FacebookSDK.WebDialog(17567): Redirect URL: https://m.facebook.com/login.php?skip_api_login=1&api_key=1381713095486810&signed_next=1&next=https%3A%2F%2Fm.facebook.com%2Fv2.3%2Fdialog%2Foauth%3Fredirect_uri%3Dfbconnect%253A%252F%252Fsuccess%26display%3Dtouch%26scope%3Duser_friends%26response_type%3Dtoken%26return_scopes%3Dtrue%26client_id%3D1381713095486810%26ret%3Dlogin&cancel_url=fbconnect%3A%2F%2Fsuccess%3Ferror%3Daccess_denied%26error_code%3D200%26error_description%3DPermissions%2Berror%26error_reason%3Duser_denied%26e2e%3D%257B%2522init%2522%253A1438761335410%257D&display=touch&_rdr
  346. I/chromium(17567): [INFO:CONSOLE(0)] "The Content-Security-Policy directive 'child-src' is implemented behind a flag which is currently disabled.
  347. I/chromium(17567): ", source: https://m.facebook.com/login.php?skip_api_login=1&api_key=1381713095486810&signed_next=1&next=https%3A%2F%2Fm.facebook.com%2Fv2.3%2Fdialog%2Foauth%3Fredirect_uri%3Dfbconnect%253A%252F%252Fsuccess%26display%3Dtouch%26scope%3Duser_friends%26response_type%3Dtoken%26return_scopes%3Dtrue%26client_id%3D1381713095486810%26ret%3Dlogin&cancel_url=fbconnect%3A%2F%2Fsuccess%3Ferror%3Daccess_denied%26error_code%3D200%26error_description%3DPermissions%2Berror%26error_reason%3Duser_denied%26e2e%3D%257B%2522init%2522%253A1438761335410%257D&display=touch&_rdr (0)
  348. W/UnimplementedWebViewApi(17567): Unimplemented WebView method onKeyDown called from: android.webkit.WebView.onKeyDown(WebView.java:2310)
  349. W/InputEventReceiver(17567): Attempted to finish an input event but the input event receiver has already been disposed.
  350. V/FBUnitySDK(17567): sending to Unity OnLoginComplete({"cancelled":true,"key_hash":"g9hE4tP\/piL4CYMKbLQd\/zs+37Q=\n"})
  351. E/AudioTrack(17567): AudioTrack::set : Exit
  352. I/Timeline(17567): Timeline: Activity_idle id: android.os.BinderProxy@3272511e time:20699818
  353. I/Unity (17567): GA: Generating new session id
  354. I/Unity (17567):
  355. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  356. I/Unity (17567):
  357. I/Unity (17567): GA Show Ad Now
  358. I/Unity (17567):
  359. I/Unity (17567): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  360. I/Unity (17567):
  361. W/Adreno-ES20(17567): <core_glMapBufferRange:1652>: GL_INVALID_VALUE
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