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  1. #include "x_setup.sqf"
  2.  
  3. onLoadMission=__D_VER_NAME__;
  4. onLoadIntroTime=false;
  5. onLoadMissionTime=false;
  6. disabledAI=1;
  7. respawn="BASE";
  8. #ifdef __REVIVE__
  9. respawndelay = 4;
  10. #else
  11. respawndelay = D_RESPAWN_DELAY;
  12. #endif
  13. debriefing=1;
  14. showGPS=1;
  15.  
  16. class Header {
  17. #ifndef __TT__
  18. gameType = COOP;
  19. #else
  20. gameType = Team;
  21. #endif
  22. minPlayers = 1;
  23. maxPlayers = 40;
  24. playerCountMultipleOf = 1;
  25. };
  26.  
  27. class Params {
  28. class d_MainTargets {
  29. title = "Main Targets";
  30. #ifdef __DEFAULT__
  31. values[] = {50,60,70,90,2,4,6,8,10,12,14,16,18,21};
  32. default = 21;
  33. texts[] = {"West Route","South Route","East Route","Complete, ordered","Random 2","Random 4","Random 6","Random 8","Random 10","Random 12","Random 14","Random 16","Random 18","Random 21"};
  34. #endif
  35.  
  36. #ifdef __TT__
  37. values[] = {2,4,6,8,10,12,14,16,18,20};
  38. default = 21;
  39. texts[] = {"2","4","6","8","10","12","14","16","18","20"};
  40. #endif
  41.  
  42. #ifdef __EVERON__
  43. values[] = {2,4,6,8,10,12,14,16,18};
  44. default = 21;
  45. texts[] = {"2","4","6","8","10","12","14","16","18"};
  46. #endif
  47. };
  48.  
  49. class d_TimeOfDay {
  50. title = "Time of day:";
  51. values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
  52. default = 6;
  53. texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"};
  54. };
  55.  
  56. class d_InitialViewDistance {
  57. title = "Initial Viewdistance:";
  58. values[] = {1000,1500,2000,2500,3000,3500,4000,4500,5000};
  59. default = 2500;
  60. texts[] = {"1000 m","1500 m","2000 m","2500 m","3000 m","3500 m","4000 m","4500 m","5000 m"};
  61. };
  62.  
  63. class d_MaxViewDistance {
  64. title = "Maximum Viewdistance:";
  65. values[] = {2000,3000,4000,5000,6000,7000,8000,9000,10000};
  66. default = 5000;
  67. texts[] = {"2000 m","3000 m","4000 m","5000 m","6000 m","7000 m","8000 m","9000 m","10000 m"};
  68. };
  69.  
  70. class d_ViewdistanceChange {
  71. title = "Viewdistance changable:";
  72. values[] = {0,1};
  73. default = 0;
  74. texts[] = {"Yes","No"};
  75. };
  76.  
  77. class d_WithMHQTeleport {
  78. title = "Teleport or spawn at MHQ:";
  79. values[] = {0,1};
  80. default = 0;
  81. texts[] = {"Yes","No"};
  82. };
  83.  
  84. class WithTeleToBase {
  85. title = "Enable teleport to base:";
  86. values[] = {0,1};
  87. default = 0;
  88. texts[] = {"Yes","No"};
  89. };
  90.  
  91. class d_FastTime {
  92. title = "Fast time (1 sec ~ 1 minute):";
  93. values[] = {0,1};
  94. default = 1;
  95. texts[] = {"Yes","No"};
  96. };
  97.  
  98. class d_HALOWaitTime {
  99. title = "HALO at base wait time:";
  100. values[] = {0,300, 600, 1800,3600};
  101. #ifndef __TT__
  102. default = 0;
  103. #else
  104. default = 0;
  105. #endif
  106. texts[] = {"0 Minutes","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
  107. };
  108.  
  109. class d_LockArmored {
  110. title = "Lock armored enemy vecs:";
  111. values[] = {0,1};
  112. default = 1;
  113. texts[] = {"Yes","No"};
  114. };
  115.  
  116. class d_LockCars {
  117. title = "Lock enemy cars:";
  118. values[] = {0,1};
  119. default = 1;
  120. texts[] = {"Yes","No"};
  121. };
  122.  
  123. class d_LockAir {
  124. title = "Lock enemy air vecs:";
  125. values[] = {0,1};
  126. default = 1;
  127. texts[] = {"Yes","No"};
  128. };
  129.  
  130. class WithRepStations {
  131. title = "Repair buildings can repair:";
  132. values[] = {0,1};
  133. default = 0;
  134. texts[] = {"Yes","No"};
  135. };
  136.  
  137. class WithJumpFlags {
  138. title = "No parachute jump flags:";
  139. values[] = {0,1};
  140. default = 1;
  141. texts[] = {"Yes","No"};
  142. };
  143.  
  144. class ParaAtBase {
  145. title = "Parachute from base:";
  146. values[] = {0,1};
  147. default = 0;
  148. texts[] = {"Yes","No"};
  149. };
  150.  
  151. class AmmoBoxHandling {
  152. title = "Ammobox handling:";
  153. values[] = {0,1};
  154. default = 0;
  155. texts[] = {"New","Old"};
  156. };
  157.  
  158. class VecCreateWaitTime {
  159. title = "MHQ vec creation time:";
  160. values[] = {60,300, 600, 1800,3600};
  161. default = 60;
  162. texts[] = {"1 Minute","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
  163. };
  164.  
  165. class AutoKickTime {
  166. title = "Air vecs autokick time:";
  167. values[] = {0,60, 300, 600, 1800,3600};
  168. default = 1800;
  169. texts[] = {"0 Minutes","1 Minute","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
  170. };
  171.  
  172. class HALOJumpHeight {
  173. title = "HALO jump height:";
  174. values[] = {500,700, 888, 1000, 2000, 5000};
  175. #ifndef __ACE__
  176. default = 888;
  177. #else
  178. default = 888;
  179. #endif
  180. texts[] = {"500 m","700 m","888 m","1000 m","2000 m","5000 m"};
  181. };
  182.  
  183. class WithBackpack {
  184. title = "With backpack:";
  185. values[] = {0,1};
  186. default = 0;
  187. texts[] = {"Yes","No"};
  188. };
  189.  
  190. class LimitedWeapons {
  191. title = "Weapons limited:";
  192. values[] = {0,1};
  193. default = 1;
  194. texts[] = {"Yes","No"};
  195. };
  196.  
  197. class d_with_ranked {
  198. title = "Ranked:";
  199. values[] = {0,1};
  200. #ifndef __RANKED__
  201. default = 1;
  202. #else
  203. default = 0;
  204. #endif
  205. texts[] = {"Yes","No"};
  206. };
  207.  
  208. class EnemySkill {
  209. title = "Skill Enemy:";
  210. values[] = {1,2,3};
  211. default = 2;
  212. texts[] = {"Low","Normal","High"};
  213. };
  214.  
  215. class WithIsleDefense {
  216. title = "With isle defense:";
  217. values[] = {0,1};
  218. default = 0;
  219. texts[] = {"Yes","No"};
  220. };
  221.  
  222. #ifndef __TT__
  223. class WithBaseAttack {
  224. title = "Base sabotage:";
  225. values[] = {0,1};
  226. default = 0;
  227. texts[] = {"Yes","No"};
  228. };
  229. #endif
  230.  
  231. class WithRecapture {
  232. title = "Enemy recaptures targets:";
  233. values[] = {0,1};
  234. default = 1;
  235. texts[] = {"Yes","No"};
  236. };
  237.  
  238. class WithLessArmor {
  239. title = "Armor at main targets:";
  240. values[] = {0,1,2};
  241. default = 1;
  242. texts[] = {"Normal","Less","None"};
  243. };
  244.  
  245. class ArtiOperatorMaxDist {
  246. title = "ArtiOp. max. strike dist:";
  247. values[] = {500,1000,2000,3000,5000,10000000};
  248. default = 2000;
  249. texts[] = {"500 m","1000 m","2000 m","3000 m","5000 m","Infinite"};
  250. };
  251.  
  252. class d_arti_reload_time {
  253. title = "Artillery reload time:";
  254. values[] = {5,10,20,30,60};
  255. default = 20;
  256. texts[] = {"5 secs","10 secs","20 secs","30 secs","60 secs"};
  257. };
  258.  
  259. class d_arti_available_time {
  260. title = "Artillery avail. after:";
  261. values[] = {10,30,60,120,240,300,600};
  262. default = 240;
  263. texts[] = {"10 secs","30 secs","60 secs","120 secs","240 secs","300 secs","600 secs"};
  264. };
  265.  
  266. class d_arti_check_for_friendlies {
  267. title = "Arty check friendlies:";
  268. values[] = {0,1};
  269. default = 1;
  270. texts[] = {"Yes","No"};
  271. };
  272.  
  273. #ifdef __WOUNDS__
  274. class WoundsRevTime {
  275. title = "Wounds life time:";
  276. values[] = {60,120,300,600,1200,-1};
  277. default = 1200;
  278. texts[] = {"60 secs","120 secs","300 secs","600 secs","1200 secs","No poor mans r"};
  279. };
  280. #endif
  281.  
  282. class WithChopHud {
  283. title = "Enable Chopper Hud:";
  284. values[] = {0,1};
  285. default = 0;
  286. texts[] = {"Yes","No"};
  287. };
  288.  
  289. class d_vechud_on {
  290. title = "Enable Vehicle Hud:";
  291. values[] = {0,1};
  292. default = 0;
  293. texts[] = {"Yes","No"};
  294. };
  295.  
  296. class d_show_vehicle_welcome {
  297. title = "Vehicle welcome msg:";
  298. values[] = {0,1};
  299. default = 0;
  300. texts[] = {"Yes","No"};
  301. };
  302.  
  303. class d_weather {
  304. title = "Internal weather system:";
  305. values[] = {0,1};
  306. default = 0;
  307. texts[] = {"Yes","No"};
  308. };
  309.  
  310. class WithWinterWeather {
  311. title = "With winter weather:";
  312. values[] = {0,1};
  313. default = 1;
  314. texts[] = {"Yes","No"};
  315. };
  316. #ifndef __ACE__
  317. class OverrideBISEffects {
  318. title = "Override BIS Effects:";
  319. values[] = {0,1};
  320. default = 0;
  321. texts[] = {"Yes","No"};
  322. };
  323.  
  324. class d_BloodDirtScreen {
  325. title = "Dirt and blood effects:";
  326. values[] = {0,1};
  327. default = 0;
  328. texts[] = {"On","Off"};
  329. };
  330.  
  331. class d_BlockSpacebarScanning {
  332. title = "Block spacebar scanning:";
  333. values[] = {0,1};
  334. default = 0;
  335. texts[] = {"Yes","No"};
  336. };
  337. #endif
  338. class d_MaxNumAmmoboxes {
  339. title = "Max. # ammo boxes:";
  340. values[] = {10,20,30};
  341. default = 30;
  342. texts[] = {"10","20","30"};
  343. };
  344.  
  345. class d_WreckDeleteTime {
  346. title = "Delete wrecks after:";
  347. values[] = {1800,3600,5400,7200,-1};
  348. default = -1;
  349. texts[] = {"30 minutes","60 minutes","90 minutes","120 minutes","Never"};
  350. };
  351.  
  352. class d_GrasAtStart {
  353. title = "Gras:";
  354. values[] = {0,1};
  355. default = 0;
  356. texts[] = {"Yes","No"};
  357. };
  358.  
  359. class d_Terraindetail {
  360. title = "Player can disable gras:";
  361. values[] = {0,1};
  362. default = 1;
  363. texts[] = {"Yes","No"};
  364. };
  365.  
  366. class d_max_ai {
  367. title = "Recruit AI (max.):";
  368. values[] = {6,8,10,12,14,16};
  369. default = 8;
  370. texts[] = {"6","8","10","12","14","16"};
  371. };
  372.  
  373. class d_show_player_marker {
  374. title = "Player marker:";
  375. values[] = {0,1,2,3,4};
  376. #ifndef __TT__
  377. default = 1;
  378. #else
  379. default = 1;
  380. #endif
  381. texts[] = {"Off","Name only","Marker only","Role only","Health"};
  382. };
  383.  
  384. class d_dont_show_player_markers_at_all {
  385. title = "Disable player markers:";
  386. values[] = {0,1};
  387. default = 1;
  388. texts[] = {"Yes","No"};
  389. };
  390.  
  391. class d_p_marker_dirs {
  392. title = "Player marker with dir:";
  393. values[] = {0,1};
  394. default = 0;
  395. texts[] = {"Yes","No"};
  396. };
  397.  
  398. class d_v_marker_dirs {
  399. title = "Vehicle marker with dir:";
  400. values[] = {0,1};
  401. #ifndef __TT__
  402. default = 0;
  403. #else
  404. default = 0;
  405. #endif
  406. texts[] = {"Yes","No"};
  407. };
  408.  
  409. class d_MarkerTypeL {
  410. title = "Marker type:";
  411. values[] = {0,1,2,3,4};
  412. default = 0;
  413. texts[] = {"mil_dot","Man","mil_circle","mil_box","mil_triangle"};
  414. };
  415.  
  416. class d_use_teamstatusdialog {
  417. title = "Enable TeamStatusDialog:";
  418. values[] = {0,1};
  419. default = 0;
  420. texts[] = {"Yes","No"};
  421. };
  422.  
  423. class d_drop_radius {
  424. title = "Air drop radius:";
  425. values[] = {0,10,30,50,100};
  426. default = 50;
  427. texts[] = {"Exact position","10 m","30 m","50 m","100 m"};
  428. };
  429.  
  430. class d_drop_max_dist {
  431. title = "Airdrop max. dist:";
  432. values[] = {100,500,1000,2000,3000,5000,10000000};
  433. default = 1000;
  434. texts[] = {"100 m","500 m","1000 m","2000 m","3000 m","5000 m","Infinite"};
  435. };
  436.  
  437. class d_reload_engineoff {
  438. title = "Vec reload, engine off:";
  439. values[] = {0,1};
  440. default = 0;
  441. texts[] = {"Yes","No"};
  442. };
  443.  
  444. class x_reload_time_factor {
  445. title = "Vec reload, time factor:";
  446. values[] = {0,1,2,3,4,5,10};
  447. default = 4;
  448. texts[] = {"0","1","2","3","4","5","10"};
  449. };
  450.  
  451. class d_with_mgnest {
  452. title = "With MG nest:";
  453. values[] = {0,1};
  454. default = 0;
  455. texts[] = {"Yes","No"};
  456. };
  457. #ifdef __REVIVE__
  458. class d_NORRN_max_respawns {
  459. title = "Revive max respawns:";
  460. values[] = {5,10,20,30,40,50,1000};
  461. default = 1000;
  462. texts[] = {"5","10","20","30","40","50","1000"};
  463. };
  464.  
  465. class d_NORRN_respawn_button_timer {
  466. title = "Respawn button after:";
  467. values[] = {30,60,90,120,180,240,300,600};
  468. default = 30;
  469. texts[] = {"30 secs","60 secs","90 secs","120 secs","180 secs","240 secs","300 secs","600 secs"};
  470. };
  471.  
  472. class d_NORRN_revive_time_limit {
  473. title = "Revive time limit:";
  474. values[] = {60,120,180,240,300,600,1200};
  475. default = 1200;
  476. texts[] = {"60 secs","120 secs","180 secs","240 secs","300 secs","600 secs","1200 secs"};
  477. };
  478.  
  479. class d_NORRN_no_of_heals {
  480. title = "Revive # of heals:";
  481. values[] = {0,1,2,3,4,5,10};
  482. default = 10;
  483. texts[] = {"0","1","2","3","4","5","10"};
  484. };
  485. #endif
  486. class d_sub_tk_points {
  487. title = "Negative TK points:";
  488. values[] = {0,1,5,10,20,30,50};
  489. default = 5;
  490. texts[] = {"0","1","5","10","20","30","50"};
  491. };
  492.  
  493. class d_max_truck_cargo {
  494. title = "Salvage cargo capacity:";
  495. values[] = {1,3,6,9,12,16};
  496. default = 6;
  497. texts[] = {"1","3","6","9","12","16"};
  498. };
  499.  
  500. class d_maxnum_tks_forkick {
  501. title = "Max # TKs for kick:";
  502. values[] = {1,3,5,10,20,30,40,1000000};
  503. default = 3;
  504. texts[] = {"1","3","5","10","20","30","40","Disable"};
  505. };
  506.  
  507. class d_ai_arti_available_time {
  508. title = "AI observers arty avail time:";
  509. values[] = {60,120,180,240,300,600};
  510. default = 240;
  511. texts[] = {"60 secs","120 secs","180 secs","240 secs","300 secs","600 secs"};
  512. };
  513. #ifdef __WOUNDS__
  514. class d_wounds_no_ai {
  515. title = "ACE wounds for AI:";
  516. values[] = {0,1};
  517. default = 1;
  518. texts[] = {"Yes","No"};
  519. };
  520. #endif
  521. };
  522.  
  523. #include "x_dlg\define.hpp"
  524. #include "x_dlg\menu.hpp"
  525. #include "x_dlg\StatusDialog.hpp"
  526. #include "x_dlg\AdminDialog.hpp"
  527. #include "x_dlg\Artillery.hpp"
  528. #include "x_dlg\UnloadDialog.hpp"
  529. #include "x_dlg\Parajump.hpp"
  530. #include "x_dlg\VecDialog.hpp"
  531. #include "x_dlg\SettingsDialog.hpp"
  532. #include "x_dlg\MsgDialog.hpp"
  533. #include "x_dlg\AirDropDialog.hpp"
  534. #include "x_dlg\Sat_Cam.hpp"
  535.  
  536. #ifdef __REVIVE__
  537. #include "revive_sqf\dialogs\define.hpp"
  538. #include "revive_sqf\dialogs\rev_cam_dialog.hpp"
  539. #include "revive_sqf\dialogs\respawn_button_1.hpp"
  540. #include "revive_sqf\dialogs\respawn_button_2.hpp"
  541. #include "revive_sqf\dialogs\respawn_button_3.hpp"
  542. #include "revive_sqf\dialogs\respawn_button_4.hpp"
  543. #include "revive_sqf\dialogs\respawn_button_1b.hpp"
  544. #include "revive_sqf\dialogs\respawn_button_1c.hpp"
  545. #include "revive_sqf\dialogs\respawn_button_2b.hpp"
  546. #include "revive_sqf\dialogs\respawn_button_3b.hpp"
  547. #include "revive_sqf\dialogs\respawn_button_4b.hpp"
  548. #include "revive_sqf\dialogs\respawn_button_1map.hpp"
  549. #include "revive_sqf\dialogs\respawn_button_2map.hpp"
  550. #include "revive_sqf\dialogs\respawn_button_3map.hpp"
  551. #include "revive_sqf\dialogs\respawn_button_4map.hpp"
  552. #include "revive_sqf\dialogs\OK_map.hpp"
  553. #include "revive_sqf\dialogs\dead_cam_dialog.hpp"
  554. #endif
  555.  
  556. #include "spect\spectating.hpp"
  557.  
  558. #include "scripts\TeamStatusDialog\TeamStatusDialog.hpp"
  559.  
  560. class CfgSounds {
  561. sounds[] = {
  562. Funk,Ari
  563. #ifdef __REVIVE__
  564. ,DBrian_Im_hit, DBrian_Im_bleeding,DBrian_Medic,DBrian_Bastards,DBrian_Shit_Man_down,DBrian_Oh_no,
  565. DBrian_Fuck,DBrian_Fuck_it,DBrian_Shit,DBrian_Need_help,DBrian_A_little_help_here
  566. #endif
  567. };
  568.  
  569. class Funk {name="Funk";sound[]={\sounds\funk.ogg,db+20,1.0};titles[] = {};};
  570. class Ari {name="Ari";sound[]={\sounds\ari.ogg,db+30,1.0};titles[] = {};};
  571.  
  572. #ifdef __REVIVE__
  573. class DBrian_Im_hit {name="Brian_Im_hit";sound[]={"\sounds\UNIV_v05.ogg",0.05,1.0};titles[]={};};
  574. class DBrian_Im_bleeding {name="Brian_Im_bleeding";sound[]={"\sounds\UNIV_v06.ogg",0.05,1.0};titles[]={};};
  575. class DBrian_Medic {name="Brian_Medic";sound[]={"\sounds\UNIV_v07.ogg",0.05,1.0};titles[]={};};
  576. class DBrian_Bastards {name="Brian_Bastards";sound[]={"\sounds\UNIV_v10.ogg",0.05,1.0};titles[]={};};
  577. class DBrian_Shit_Man_down {name="Brian_Shit_Man_down";sound[]={"\sounds\UNIV_v11.ogg",0.05,1.0};titles[]={};};
  578. class DBrian_Oh_no {name="Brian_Oh_no";sound[]={"\sounds\UNIV_v18.ogg",0.05,1.0};titles[]={};};
  579. class DBrian_Fuck {name="Brian_Fuck";sound[]={"\sounds\UNIV_v24.ogg",0.05,1.0};titles[]={};};
  580. class DBrian_Fuck_it {name="Brian_Fuck_it";sound[]={"\sounds\UNIV_v25.ogg",0.05,1.0};titles[]={};};
  581. class DBrian_Shit {name="Brian_Shit";sound[]={"\sounds\UNIV_v31.ogg",0.05,1.0};titles[]={};};
  582. class DBrian_Need_help {name="Brian_Need_help";sound[]={"\sounds\UNIV_v50.ogg",0.05,1.0};titles[]={};};
  583. class DBrian_A_little_help_here {name="Brian_A_little_help_here";sound[]={"\sounds\UNIV_v51.ogg",0.05,1.0};titles[]={};};
  584. #endif
  585. class DThunder {name="DThunder";sound[]={"\sounds\thundershort2.ogg",db-25,1.0};titles[] = {};};
  586. #ifndef __ACE__
  587. class DPara {name="DPara";sound[]={"\sounds\para.ogg",db-10,1.0};titles[] = {};};
  588. #endif
  589. };
  590.  
  591. class X_RscAnimatedLetters {
  592. idd = -1;
  593. movingEnable = false;
  594. onLoad = "uiNamespace setVariable [""X_ANIM_LETTERS"", _this select 0];";
  595.  
  596. class ControlsBackground {};
  597.  
  598. class Controls {
  599. __EXEC(idc = 5000)
  600. class L1: X3_RscText {
  601. idc = __EVAL(idc);
  602. x = 0.5; y = 0.5;
  603. h = 0.3; w = 0.1;
  604. };
  605.  
  606. class L2: L1 {idc = __EVAL(idc + 1);};
  607. class L3: L1 {idc = __EVAL(idc + 2);};
  608. class L4: L1 {idc = __EVAL(idc + 3);};
  609. class L5: L1 {idc = __EVAL(idc + 4);};
  610. class L6: L1 {idc = __EVAL(idc + 5);};
  611. class L7: L1 {idc = __EVAL(idc + 6);};
  612. class L8: L1 {idc = __EVAL(idc + 7);};
  613. class L9: L1 {idc = __EVAL(idc + 8);};
  614. class L10: L1 {idc = __EVAL(idc + 9);};
  615. class L11: L1 {idc = __EVAL(idc + 10);};
  616. class L12: L1 {idc = __EVAL(idc + 11);};
  617. class L13: L1 {idc = __EVAL(idc + 12);};
  618. class L14: L1 {idc = __EVAL(idc + 13);};
  619. class L15: L1 {idc = __EVAL(idc + 14);};
  620. class L16: L1 {idc = __EVAL(idc + 15);};
  621. class L17: L1 {idc = __EVAL(idc + 16);};
  622. class L18: L1 {idc = __EVAL(idc + 17);};
  623. class L19: L1 {idc = __EVAL(idc + 18);};
  624. class L20: L1 {idc = __EVAL(idc + 19);};
  625. class L21: L1 {idc = __EVAL(idc + 20);};
  626. class L22: L1 {idc = __EVAL(idc + 21);};
  627. class L23: L1 {idc = __EVAL(idc + 22);};
  628. class L24: L1 {idc = __EVAL(idc + 23);};
  629. class L25: L1 {idc = __EVAL(idc + 24);};
  630. class L26: L1 {idc = __EVAL(idc + 25);};
  631. class L27: L1 {idc = __EVAL(idc + 26);};
  632. class L28: L1 {idc = __EVAL(idc + 27);};
  633. class L29: L1 {idc = __EVAL(idc + 28);};
  634. class L30: L1 {idc = __EVAL(idc + 29);};
  635. class L31: L1 {idc = __EVAL(idc + 30);};
  636. class L32: L1 {idc = __EVAL(idc + 31);};
  637. class L33: L1 {idc = __EVAL(idc + 32);};
  638. class L34: L1 {idc = __EVAL(idc + 33);};
  639. class L35: L1 {idc = __EVAL(idc + 34);};
  640. class L36: L1 {idc = __EVAL(idc + 35);};
  641. class L37: L1 {idc = __EVAL(idc + 36);};
  642. class L38: L1 {idc = __EVAL(idc + 37);};
  643. class L39: L1 {idc = __EVAL(idc + 38);};
  644. class L40: L1 {idc = __EVAL(idc + 39);};
  645. class L41: L1 {idc = __EVAL(idc + 40);};
  646. class L42: L1 {idc = __EVAL(idc + 41);};
  647. class L43: L1 {idc = __EVAL(idc + 42);};
  648. class L44: L1 {idc = __EVAL(idc + 43);};
  649. class L45: L1 {idc = __EVAL(idc + 44);};
  650. class L46: L1 {idc = __EVAL(idc + 45);};
  651. class L47: L1 {idc = __EVAL(idc + 46);};
  652. class L48: L1 {idc = __EVAL(idc + 47);};
  653. class L49: L1 {idc = __EVAL(idc + 48);};
  654. class L50: L1 {idc = __EVAL(idc + 49);};
  655. class L51: L1 {idc = __EVAL(idc + 50);};
  656. class L52: L1 {idc = __EVAL(idc + 51);};
  657. class L53: L1 {idc = __EVAL(idc + 52);};
  658. class L54: L1 {idc = __EVAL(idc + 53);};
  659. class L55: L1 {idc = __EVAL(idc + 54);};
  660. class L56: L1 {idc = __EVAL(idc + 55);};
  661. class L57: L1 {idc = __EVAL(idc + 56);};
  662. class L58: L1 {idc = __EVAL(idc + 57);};
  663. class L59: L1 {idc = __EVAL(idc + 58);};
  664. class L60: L1 {idc = __EVAL(idc + 59);};
  665. class L61: L1 {idc = __EVAL(idc + 60);};
  666. class L62: L1 {idc = __EVAL(idc + 61);};
  667. class L63: L1 {idc = __EVAL(idc + 62);};
  668. class L64: L1 {idc = __EVAL(idc + 63);};
  669. class L65: L1 {idc = __EVAL(idc + 64);};
  670. class L66: L1 {idc = __EVAL(idc + 65);};
  671. class L67: L1 {idc = __EVAL(idc + 66);};
  672. class L68: L1 {idc = __EVAL(idc + 67);};
  673. class L69: L1 {idc = __EVAL(idc + 68);};
  674. class L70: L1 {idc = __EVAL(idc + 69);};
  675. class L71: L1 {idc = __EVAL(idc + 70);};
  676. class L72: L1 {idc = __EVAL(idc + 71);};
  677. class L73: L1 {idc = __EVAL(idc + 72);};
  678. class L74: L1 {idc = __EVAL(idc + 73);};
  679. class L75: L1 {idc = __EVAL(idc + 74);};
  680. class L76: L1 {idc = __EVAL(idc + 75);};
  681. class L77: L1 {idc = __EVAL(idc + 76);};
  682. class L78: L1 {idc = __EVAL(idc + 77);};
  683. class L79: L1 {idc = __EVAL(idc + 78);};
  684. class L80: L1 {idc = __EVAL(idc + 79);};
  685. class L81: L1 {idc = __EVAL(idc + 80);};
  686. class L82: L1 {idc = __EVAL(idc + 81);};
  687. class L83: L1 {idc = __EVAL(idc + 82);};
  688. class L84: L1 {idc = __EVAL(idc + 83);};
  689. class L85: L1 {idc = __EVAL(idc + 84);};
  690. class L86: L1 {idc = __EVAL(idc + 85);};
  691. class L87: L1 {idc = __EVAL(idc + 86);};
  692. class L88: L1 {idc = __EVAL(idc + 87);};
  693. class L89: L1 {idc = __EVAL(idc + 88);};
  694. class L90: L1 {idc = __EVAL(idc + 89);};
  695. class L91: L1 {idc = __EVAL(idc + 90);};
  696. class L92: L1 {idc = __EVAL(idc + 91);};
  697. class L93: L1 {idc = __EVAL(idc + 92);};
  698. class L94: L1 {idc = __EVAL(idc + 93);};
  699. class L95: L1 {idc = __EVAL(idc + 94);};
  700. class L96: L1 {idc = __EVAL(idc + 95);};
  701. class L97: L1 {idc = __EVAL(idc + 96);};
  702. class L98: L1 {idc = __EVAL(idc + 97);};
  703. class L99: L1 {idc = __EVAL(idc + 98);};
  704. class L100: L1 {idc = __EVAL(idc + 99);};
  705. class L101: L1 {idc = __EVAL(idc + 100);};
  706. class L102: L1 {idc = __EVAL(idc + 101);};
  707. class L103: L1 {idc = __EVAL(idc + 102);};
  708. class L104: L1 {idc = __EVAL(idc + 103);};
  709. class L105: L1 {idc = __EVAL(idc + 104);};
  710. class L106: L1 {idc = __EVAL(idc + 105);};
  711. class L107: L1 {idc = __EVAL(idc + 106);};
  712. class L108: L1 {idc = __EVAL(idc + 107);};
  713. class L109: L1 {idc = __EVAL(idc + 108);};
  714. class L110: L1 {idc = __EVAL(idc + 109);};
  715. class L111: L1 {idc = __EVAL(idc + 110);};
  716. class L112: L1 {idc = __EVAL(idc + 111);};
  717. class L113: L1 {idc = __EVAL(idc + 112);};
  718. class L114: L1 {idc = __EVAL(idc + 113);};
  719. class L115: L1 {idc = __EVAL(idc + 114);};
  720. class L116: L1 {idc = __EVAL(idc + 115);};
  721. class L117: L1 {idc = __EVAL(idc + 116);};
  722. class L118: L1 {idc = __EVAL(idc + 117);};
  723. class L119: L1 {idc = __EVAL(idc + 118);};
  724. class L120: L1 {idc = __EVAL(idc + 119);};
  725. class L121: L1 {idc = __EVAL(idc + 120);};
  726. class L122: L1 {idc = __EVAL(idc + 121);};
  727. class L123: L1 {idc = __EVAL(idc + 122);};
  728. class L124: L1 {idc = __EVAL(idc + 123);};
  729. class L125: L1 {idc = __EVAL(idc + 124);};
  730. class L126: L1 {idc = __EVAL(idc + 125);};
  731. class L127: L1 {idc = __EVAL(idc + 126);};
  732. class L128: L1 {idc = __EVAL(idc + 127);};
  733. class L129: L1 {idc = __EVAL(idc + 128);};
  734. class L130: L1 {idc = __EVAL(idc + 129);};
  735. class L131: L1 {idc = __EVAL(idc + 130);};
  736. class L132: L1 {idc = __EVAL(idc + 131);};
  737. class L133: L1 {idc = __EVAL(idc + 132);};
  738. class L134: L1 {idc = __EVAL(idc + 133);};
  739. class L135: L1 {idc = __EVAL(idc + 134);};
  740. class L136: L1 {idc = __EVAL(idc + 135);};
  741. class L137: L1 {idc = __EVAL(idc + 136);};
  742. class L138: L1 {idc = __EVAL(idc + 137);};
  743. class L139: L1 {idc = __EVAL(idc + 138);};
  744. class L140: L1 {idc = __EVAL(idc + 139);};
  745. class L141: L1 {idc = __EVAL(idc + 140);};
  746. class L142: L1 {idc = __EVAL(idc + 141);};
  747. class L143: L1 {idc = __EVAL(idc + 142);};
  748. class L144: L1 {idc = __EVAL(idc + 143);};
  749. class L145: L1 {idc = __EVAL(idc + 144);};
  750. class L146: L1 {idc = __EVAL(idc + 145);};
  751. class L147: L1 {idc = __EVAL(idc + 146);};
  752. class L148: L1 {idc = __EVAL(idc + 147);};
  753. class L149: L1 {idc = __EVAL(idc + 148);};
  754. class L150: L1 {idc = __EVAL(idc + 149);};
  755. class L151: L1 {idc = __EVAL(idc + 150);};
  756. class L152: L1 {idc = __EVAL(idc + 151);};
  757. class L153: L1 {idc = __EVAL(idc + 152);};
  758. class L154: L1 {idc = __EVAL(idc + 153);};
  759. class L155: L1 {idc = __EVAL(idc + 154);};
  760. class L156: L1 {idc = __EVAL(idc + 155);};
  761. class L157: L1 {idc = __EVAL(idc + 156);};
  762. class L158: L1 {idc = __EVAL(idc + 157);};
  763. class L159: L1 {idc = __EVAL(idc + 158);};
  764. class L160: L1 {idc = __EVAL(idc + 159);};
  765. class L161: L1 {idc = __EVAL(idc + 160);};
  766. class L162: L1 {idc = __EVAL(idc + 161);};
  767. class L163: L1 {idc = __EVAL(idc + 162);};
  768. class L164: L1 {idc = __EVAL(idc + 163);};
  769. class L165: L1 {idc = __EVAL(idc + 164);};
  770. class L166: L1 {idc = __EVAL(idc + 165);};
  771. class L167: L1 {idc = __EVAL(idc + 166);};
  772. class L168: L1 {idc = __EVAL(idc + 167);};
  773. class L169: L1 {idc = __EVAL(idc + 168);};
  774. class L170: L1 {idc = __EVAL(idc + 169);};
  775. class L171: L1 {idc = __EVAL(idc + 170);};
  776. class L172: L1 {idc = __EVAL(idc + 171);};
  777. class L173: L1 {idc = __EVAL(idc + 172);};
  778. class L174: L1 {idc = __EVAL(idc + 173);};
  779. class L175: L1 {idc = __EVAL(idc + 174);};
  780. class L176: L1 {idc = __EVAL(idc + 175);};
  781. class L177: L1 {idc = __EVAL(idc + 176);};
  782. class L178: L1 {idc = __EVAL(idc + 177);};
  783. class L179: L1 {idc = __EVAL(idc + 178);};
  784. class L180: L1 {idc = __EVAL(idc + 179);};
  785. class L181: L1 {idc = __EVAL(idc + 180);};
  786. class L182: L1 {idc = __EVAL(idc + 181);};
  787. class L183: L1 {idc = __EVAL(idc + 182);};
  788. class L184: L1 {idc = __EVAL(idc + 183);};
  789. class L185: L1 {idc = __EVAL(idc + 184);};
  790. class L186: L1 {idc = __EVAL(idc + 185);};
  791. class L187: L1 {idc = __EVAL(idc + 186);};
  792. class L188: L1 {idc = __EVAL(idc + 187);};
  793. class L189: L1 {idc = __EVAL(idc + 188);};
  794. class L190: L1 {idc = __EVAL(idc + 189);};
  795. class L191: L1 {idc = __EVAL(idc + 190);};
  796. class L192: L1 {idc = __EVAL(idc + 191);};
  797. class L193: L1 {idc = __EVAL(idc + 192);};
  798. class L194: L1 {idc = __EVAL(idc + 193);};
  799. class L195: L1 {idc = __EVAL(idc + 194);};
  800. class L196: L1 {idc = __EVAL(idc + 195);};
  801. class L197: L1 {idc = __EVAL(idc + 196);};
  802. class L198: L1 {idc = __EVAL(idc + 197);};
  803. class L199: L1 {idc = __EVAL(idc + 198);};
  804. class L200: L1 {idc = __EVAL(idc + 199);};
  805. class L201: L1 {idc = __EVAL(idc + 200);};
  806. class L202: L1 {idc = __EVAL(idc + 201);};
  807. class L203: L1 {idc = __EVAL(idc + 202);};
  808. class L204: L1 {idc = __EVAL(idc + 203);};
  809. class L205: L1 {idc = __EVAL(idc + 204);};
  810. class L206: L1 {idc = __EVAL(idc + 205);};
  811. class L207: L1 {idc = __EVAL(idc + 206);};
  812. class L208: L1 {idc = __EVAL(idc + 207);};
  813. class L209: L1 {idc = __EVAL(idc + 208);};
  814.  
  815. class titel1: XC_RscText {
  816. idc=66666;
  817. style="16+2+512";
  818. lineSpacing=0.950000;
  819. duration=50;
  820. text="Made 2010 by Xeno (modded by f00)";
  821. x=0.39000000;
  822. y=0.9100000;
  823. w=0.900000;
  824. h=0.700000;
  825. colorBackground[]={0,0,0,0};
  826. colorText[]={0.8,0.9,0.9,0};
  827. size=0.57;
  828. sizeEx = 0.026;
  829. };
  830. };
  831. };
  832.  
  833. class RscTitles {
  834. #include "x_dlg\IntroText.hpp"
  835. };
  836.  
  837. class CfgIdentities {
  838. class DHQ_EN1 {
  839. name = "Winters, HQ";
  840. face = "Default";
  841. glasses = "None";
  842. speaker = "Male03EN";
  843. pitch = 1.0;
  844. };
  845. class DHQ_EN2: DHQ_EN1 {
  846. name = "Meyers, HQ";
  847. };
  848. class DHQ_RU1: DHQ_EN1 {
  849. name = "Rustov, HQ";
  850. speaker = "Male03RU";
  851. };
  852. class DHQ_RU2: DHQ_EN1 {
  853. name = "Krustshov, HQ";
  854. speaker = "Male03RU";
  855. };
  856. };
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