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- #include "x_setup.sqf"
- onLoadMission=__D_VER_NAME__;
- onLoadIntroTime=false;
- onLoadMissionTime=false;
- disabledAI=1;
- respawn="BASE";
- #ifdef __REVIVE__
- respawndelay = 4;
- #else
- respawndelay = D_RESPAWN_DELAY;
- #endif
- debriefing=1;
- showGPS=1;
- class Header {
- #ifndef __TT__
- gameType = COOP;
- #else
- gameType = Team;
- #endif
- minPlayers = 1;
- maxPlayers = 40;
- playerCountMultipleOf = 1;
- };
- class Params {
- class d_MainTargets {
- title = "Main Targets";
- #ifdef __DEFAULT__
- values[] = {50,60,70,90,2,4,6,8,10,12,14,16,18,21};
- default = 21;
- texts[] = {"West Route","South Route","East Route","Complete, ordered","Random 2","Random 4","Random 6","Random 8","Random 10","Random 12","Random 14","Random 16","Random 18","Random 21"};
- #endif
- #ifdef __TT__
- values[] = {2,4,6,8,10,12,14,16,18,20};
- default = 21;
- texts[] = {"2","4","6","8","10","12","14","16","18","20"};
- #endif
- #ifdef __EVERON__
- values[] = {2,4,6,8,10,12,14,16,18};
- default = 21;
- texts[] = {"2","4","6","8","10","12","14","16","18"};
- #endif
- };
- class d_TimeOfDay {
- title = "Time of day:";
- values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
- default = 6;
- texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"};
- };
- class d_InitialViewDistance {
- title = "Initial Viewdistance:";
- values[] = {1000,1500,2000,2500,3000,3500,4000,4500,5000};
- default = 2500;
- texts[] = {"1000 m","1500 m","2000 m","2500 m","3000 m","3500 m","4000 m","4500 m","5000 m"};
- };
- class d_MaxViewDistance {
- title = "Maximum Viewdistance:";
- values[] = {2000,3000,4000,5000,6000,7000,8000,9000,10000};
- default = 5000;
- texts[] = {"2000 m","3000 m","4000 m","5000 m","6000 m","7000 m","8000 m","9000 m","10000 m"};
- };
- class d_ViewdistanceChange {
- title = "Viewdistance changable:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_WithMHQTeleport {
- title = "Teleport or spawn at MHQ:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class WithTeleToBase {
- title = "Enable teleport to base:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_FastTime {
- title = "Fast time (1 sec ~ 1 minute):";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class d_HALOWaitTime {
- title = "HALO at base wait time:";
- values[] = {0,300, 600, 1800,3600};
- #ifndef __TT__
- default = 0;
- #else
- default = 0;
- #endif
- texts[] = {"0 Minutes","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
- };
- class d_LockArmored {
- title = "Lock armored enemy vecs:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class d_LockCars {
- title = "Lock enemy cars:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class d_LockAir {
- title = "Lock enemy air vecs:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class WithRepStations {
- title = "Repair buildings can repair:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class WithJumpFlags {
- title = "No parachute jump flags:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class ParaAtBase {
- title = "Parachute from base:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class AmmoBoxHandling {
- title = "Ammobox handling:";
- values[] = {0,1};
- default = 0;
- texts[] = {"New","Old"};
- };
- class VecCreateWaitTime {
- title = "MHQ vec creation time:";
- values[] = {60,300, 600, 1800,3600};
- default = 60;
- texts[] = {"1 Minute","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
- };
- class AutoKickTime {
- title = "Air vecs autokick time:";
- values[] = {0,60, 300, 600, 1800,3600};
- default = 1800;
- texts[] = {"0 Minutes","1 Minute","5 Minutes","10 Minutes","30 Minutes","60 Minutes"};
- };
- class HALOJumpHeight {
- title = "HALO jump height:";
- values[] = {500,700, 888, 1000, 2000, 5000};
- #ifndef __ACE__
- default = 888;
- #else
- default = 888;
- #endif
- texts[] = {"500 m","700 m","888 m","1000 m","2000 m","5000 m"};
- };
- class WithBackpack {
- title = "With backpack:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class LimitedWeapons {
- title = "Weapons limited:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class d_with_ranked {
- title = "Ranked:";
- values[] = {0,1};
- #ifndef __RANKED__
- default = 1;
- #else
- default = 0;
- #endif
- texts[] = {"Yes","No"};
- };
- class EnemySkill {
- title = "Skill Enemy:";
- values[] = {1,2,3};
- default = 2;
- texts[] = {"Low","Normal","High"};
- };
- class WithIsleDefense {
- title = "With isle defense:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- #ifndef __TT__
- class WithBaseAttack {
- title = "Base sabotage:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- #endif
- class WithRecapture {
- title = "Enemy recaptures targets:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class WithLessArmor {
- title = "Armor at main targets:";
- values[] = {0,1,2};
- default = 1;
- texts[] = {"Normal","Less","None"};
- };
- class ArtiOperatorMaxDist {
- title = "ArtiOp. max. strike dist:";
- values[] = {500,1000,2000,3000,5000,10000000};
- default = 2000;
- texts[] = {"500 m","1000 m","2000 m","3000 m","5000 m","Infinite"};
- };
- class d_arti_reload_time {
- title = "Artillery reload time:";
- values[] = {5,10,20,30,60};
- default = 20;
- texts[] = {"5 secs","10 secs","20 secs","30 secs","60 secs"};
- };
- class d_arti_available_time {
- title = "Artillery avail. after:";
- values[] = {10,30,60,120,240,300,600};
- default = 240;
- texts[] = {"10 secs","30 secs","60 secs","120 secs","240 secs","300 secs","600 secs"};
- };
- class d_arti_check_for_friendlies {
- title = "Arty check friendlies:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- #ifdef __WOUNDS__
- class WoundsRevTime {
- title = "Wounds life time:";
- values[] = {60,120,300,600,1200,-1};
- default = 1200;
- texts[] = {"60 secs","120 secs","300 secs","600 secs","1200 secs","No poor mans r"};
- };
- #endif
- class WithChopHud {
- title = "Enable Chopper Hud:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_vechud_on {
- title = "Enable Vehicle Hud:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_show_vehicle_welcome {
- title = "Vehicle welcome msg:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_weather {
- title = "Internal weather system:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class WithWinterWeather {
- title = "With winter weather:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- #ifndef __ACE__
- class OverrideBISEffects {
- title = "Override BIS Effects:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_BloodDirtScreen {
- title = "Dirt and blood effects:";
- values[] = {0,1};
- default = 0;
- texts[] = {"On","Off"};
- };
- class d_BlockSpacebarScanning {
- title = "Block spacebar scanning:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- #endif
- class d_MaxNumAmmoboxes {
- title = "Max. # ammo boxes:";
- values[] = {10,20,30};
- default = 30;
- texts[] = {"10","20","30"};
- };
- class d_WreckDeleteTime {
- title = "Delete wrecks after:";
- values[] = {1800,3600,5400,7200,-1};
- default = -1;
- texts[] = {"30 minutes","60 minutes","90 minutes","120 minutes","Never"};
- };
- class d_GrasAtStart {
- title = "Gras:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_Terraindetail {
- title = "Player can disable gras:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class d_max_ai {
- title = "Recruit AI (max.):";
- values[] = {6,8,10,12,14,16};
- default = 8;
- texts[] = {"6","8","10","12","14","16"};
- };
- class d_show_player_marker {
- title = "Player marker:";
- values[] = {0,1,2,3,4};
- #ifndef __TT__
- default = 1;
- #else
- default = 1;
- #endif
- texts[] = {"Off","Name only","Marker only","Role only","Health"};
- };
- class d_dont_show_player_markers_at_all {
- title = "Disable player markers:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- class d_p_marker_dirs {
- title = "Player marker with dir:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_v_marker_dirs {
- title = "Vehicle marker with dir:";
- values[] = {0,1};
- #ifndef __TT__
- default = 0;
- #else
- default = 0;
- #endif
- texts[] = {"Yes","No"};
- };
- class d_MarkerTypeL {
- title = "Marker type:";
- values[] = {0,1,2,3,4};
- default = 0;
- texts[] = {"mil_dot","Man","mil_circle","mil_box","mil_triangle"};
- };
- class d_use_teamstatusdialog {
- title = "Enable TeamStatusDialog:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class d_drop_radius {
- title = "Air drop radius:";
- values[] = {0,10,30,50,100};
- default = 50;
- texts[] = {"Exact position","10 m","30 m","50 m","100 m"};
- };
- class d_drop_max_dist {
- title = "Airdrop max. dist:";
- values[] = {100,500,1000,2000,3000,5000,10000000};
- default = 1000;
- texts[] = {"100 m","500 m","1000 m","2000 m","3000 m","5000 m","Infinite"};
- };
- class d_reload_engineoff {
- title = "Vec reload, engine off:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- class x_reload_time_factor {
- title = "Vec reload, time factor:";
- values[] = {0,1,2,3,4,5,10};
- default = 4;
- texts[] = {"0","1","2","3","4","5","10"};
- };
- class d_with_mgnest {
- title = "With MG nest:";
- values[] = {0,1};
- default = 0;
- texts[] = {"Yes","No"};
- };
- #ifdef __REVIVE__
- class d_NORRN_max_respawns {
- title = "Revive max respawns:";
- values[] = {5,10,20,30,40,50,1000};
- default = 1000;
- texts[] = {"5","10","20","30","40","50","1000"};
- };
- class d_NORRN_respawn_button_timer {
- title = "Respawn button after:";
- values[] = {30,60,90,120,180,240,300,600};
- default = 30;
- texts[] = {"30 secs","60 secs","90 secs","120 secs","180 secs","240 secs","300 secs","600 secs"};
- };
- class d_NORRN_revive_time_limit {
- title = "Revive time limit:";
- values[] = {60,120,180,240,300,600,1200};
- default = 1200;
- texts[] = {"60 secs","120 secs","180 secs","240 secs","300 secs","600 secs","1200 secs"};
- };
- class d_NORRN_no_of_heals {
- title = "Revive # of heals:";
- values[] = {0,1,2,3,4,5,10};
- default = 10;
- texts[] = {"0","1","2","3","4","5","10"};
- };
- #endif
- class d_sub_tk_points {
- title = "Negative TK points:";
- values[] = {0,1,5,10,20,30,50};
- default = 5;
- texts[] = {"0","1","5","10","20","30","50"};
- };
- class d_max_truck_cargo {
- title = "Salvage cargo capacity:";
- values[] = {1,3,6,9,12,16};
- default = 6;
- texts[] = {"1","3","6","9","12","16"};
- };
- class d_maxnum_tks_forkick {
- title = "Max # TKs for kick:";
- values[] = {1,3,5,10,20,30,40,1000000};
- default = 3;
- texts[] = {"1","3","5","10","20","30","40","Disable"};
- };
- class d_ai_arti_available_time {
- title = "AI observers arty avail time:";
- values[] = {60,120,180,240,300,600};
- default = 240;
- texts[] = {"60 secs","120 secs","180 secs","240 secs","300 secs","600 secs"};
- };
- #ifdef __WOUNDS__
- class d_wounds_no_ai {
- title = "ACE wounds for AI:";
- values[] = {0,1};
- default = 1;
- texts[] = {"Yes","No"};
- };
- #endif
- };
- #include "x_dlg\define.hpp"
- #include "x_dlg\menu.hpp"
- #include "x_dlg\StatusDialog.hpp"
- #include "x_dlg\AdminDialog.hpp"
- #include "x_dlg\Artillery.hpp"
- #include "x_dlg\UnloadDialog.hpp"
- #include "x_dlg\Parajump.hpp"
- #include "x_dlg\VecDialog.hpp"
- #include "x_dlg\SettingsDialog.hpp"
- #include "x_dlg\MsgDialog.hpp"
- #include "x_dlg\AirDropDialog.hpp"
- #include "x_dlg\Sat_Cam.hpp"
- #ifdef __REVIVE__
- #include "revive_sqf\dialogs\define.hpp"
- #include "revive_sqf\dialogs\rev_cam_dialog.hpp"
- #include "revive_sqf\dialogs\respawn_button_1.hpp"
- #include "revive_sqf\dialogs\respawn_button_2.hpp"
- #include "revive_sqf\dialogs\respawn_button_3.hpp"
- #include "revive_sqf\dialogs\respawn_button_4.hpp"
- #include "revive_sqf\dialogs\respawn_button_1b.hpp"
- #include "revive_sqf\dialogs\respawn_button_1c.hpp"
- #include "revive_sqf\dialogs\respawn_button_2b.hpp"
- #include "revive_sqf\dialogs\respawn_button_3b.hpp"
- #include "revive_sqf\dialogs\respawn_button_4b.hpp"
- #include "revive_sqf\dialogs\respawn_button_1map.hpp"
- #include "revive_sqf\dialogs\respawn_button_2map.hpp"
- #include "revive_sqf\dialogs\respawn_button_3map.hpp"
- #include "revive_sqf\dialogs\respawn_button_4map.hpp"
- #include "revive_sqf\dialogs\OK_map.hpp"
- #include "revive_sqf\dialogs\dead_cam_dialog.hpp"
- #endif
- #include "spect\spectating.hpp"
- #include "scripts\TeamStatusDialog\TeamStatusDialog.hpp"
- class CfgSounds {
- sounds[] = {
- Funk,Ari
- #ifdef __REVIVE__
- ,DBrian_Im_hit, DBrian_Im_bleeding,DBrian_Medic,DBrian_Bastards,DBrian_Shit_Man_down,DBrian_Oh_no,
- DBrian_Fuck,DBrian_Fuck_it,DBrian_Shit,DBrian_Need_help,DBrian_A_little_help_here
- #endif
- };
- class Funk {name="Funk";sound[]={\sounds\funk.ogg,db+20,1.0};titles[] = {};};
- class Ari {name="Ari";sound[]={\sounds\ari.ogg,db+30,1.0};titles[] = {};};
- #ifdef __REVIVE__
- class DBrian_Im_hit {name="Brian_Im_hit";sound[]={"\sounds\UNIV_v05.ogg",0.05,1.0};titles[]={};};
- class DBrian_Im_bleeding {name="Brian_Im_bleeding";sound[]={"\sounds\UNIV_v06.ogg",0.05,1.0};titles[]={};};
- class DBrian_Medic {name="Brian_Medic";sound[]={"\sounds\UNIV_v07.ogg",0.05,1.0};titles[]={};};
- class DBrian_Bastards {name="Brian_Bastards";sound[]={"\sounds\UNIV_v10.ogg",0.05,1.0};titles[]={};};
- class DBrian_Shit_Man_down {name="Brian_Shit_Man_down";sound[]={"\sounds\UNIV_v11.ogg",0.05,1.0};titles[]={};};
- class DBrian_Oh_no {name="Brian_Oh_no";sound[]={"\sounds\UNIV_v18.ogg",0.05,1.0};titles[]={};};
- class DBrian_Fuck {name="Brian_Fuck";sound[]={"\sounds\UNIV_v24.ogg",0.05,1.0};titles[]={};};
- class DBrian_Fuck_it {name="Brian_Fuck_it";sound[]={"\sounds\UNIV_v25.ogg",0.05,1.0};titles[]={};};
- class DBrian_Shit {name="Brian_Shit";sound[]={"\sounds\UNIV_v31.ogg",0.05,1.0};titles[]={};};
- class DBrian_Need_help {name="Brian_Need_help";sound[]={"\sounds\UNIV_v50.ogg",0.05,1.0};titles[]={};};
- class DBrian_A_little_help_here {name="Brian_A_little_help_here";sound[]={"\sounds\UNIV_v51.ogg",0.05,1.0};titles[]={};};
- #endif
- class DThunder {name="DThunder";sound[]={"\sounds\thundershort2.ogg",db-25,1.0};titles[] = {};};
- #ifndef __ACE__
- class DPara {name="DPara";sound[]={"\sounds\para.ogg",db-10,1.0};titles[] = {};};
- #endif
- };
- class X_RscAnimatedLetters {
- idd = -1;
- movingEnable = false;
- onLoad = "uiNamespace setVariable [""X_ANIM_LETTERS"", _this select 0];";
- class ControlsBackground {};
- class Controls {
- __EXEC(idc = 5000)
- class L1: X3_RscText {
- idc = __EVAL(idc);
- x = 0.5; y = 0.5;
- h = 0.3; w = 0.1;
- };
- class L2: L1 {idc = __EVAL(idc + 1);};
- class L3: L1 {idc = __EVAL(idc + 2);};
- class L4: L1 {idc = __EVAL(idc + 3);};
- class L5: L1 {idc = __EVAL(idc + 4);};
- class L6: L1 {idc = __EVAL(idc + 5);};
- class L7: L1 {idc = __EVAL(idc + 6);};
- class L8: L1 {idc = __EVAL(idc + 7);};
- class L9: L1 {idc = __EVAL(idc + 8);};
- class L10: L1 {idc = __EVAL(idc + 9);};
- class L11: L1 {idc = __EVAL(idc + 10);};
- class L12: L1 {idc = __EVAL(idc + 11);};
- class L13: L1 {idc = __EVAL(idc + 12);};
- class L14: L1 {idc = __EVAL(idc + 13);};
- class L15: L1 {idc = __EVAL(idc + 14);};
- class L16: L1 {idc = __EVAL(idc + 15);};
- class L17: L1 {idc = __EVAL(idc + 16);};
- class L18: L1 {idc = __EVAL(idc + 17);};
- class L19: L1 {idc = __EVAL(idc + 18);};
- class L20: L1 {idc = __EVAL(idc + 19);};
- class L21: L1 {idc = __EVAL(idc + 20);};
- class L22: L1 {idc = __EVAL(idc + 21);};
- class L23: L1 {idc = __EVAL(idc + 22);};
- class L24: L1 {idc = __EVAL(idc + 23);};
- class L25: L1 {idc = __EVAL(idc + 24);};
- class L26: L1 {idc = __EVAL(idc + 25);};
- class L27: L1 {idc = __EVAL(idc + 26);};
- class L28: L1 {idc = __EVAL(idc + 27);};
- class L29: L1 {idc = __EVAL(idc + 28);};
- class L30: L1 {idc = __EVAL(idc + 29);};
- class L31: L1 {idc = __EVAL(idc + 30);};
- class L32: L1 {idc = __EVAL(idc + 31);};
- class L33: L1 {idc = __EVAL(idc + 32);};
- class L34: L1 {idc = __EVAL(idc + 33);};
- class L35: L1 {idc = __EVAL(idc + 34);};
- class L36: L1 {idc = __EVAL(idc + 35);};
- class L37: L1 {idc = __EVAL(idc + 36);};
- class L38: L1 {idc = __EVAL(idc + 37);};
- class L39: L1 {idc = __EVAL(idc + 38);};
- class L40: L1 {idc = __EVAL(idc + 39);};
- class L41: L1 {idc = __EVAL(idc + 40);};
- class L42: L1 {idc = __EVAL(idc + 41);};
- class L43: L1 {idc = __EVAL(idc + 42);};
- class L44: L1 {idc = __EVAL(idc + 43);};
- class L45: L1 {idc = __EVAL(idc + 44);};
- class L46: L1 {idc = __EVAL(idc + 45);};
- class L47: L1 {idc = __EVAL(idc + 46);};
- class L48: L1 {idc = __EVAL(idc + 47);};
- class L49: L1 {idc = __EVAL(idc + 48);};
- class L50: L1 {idc = __EVAL(idc + 49);};
- class L51: L1 {idc = __EVAL(idc + 50);};
- class L52: L1 {idc = __EVAL(idc + 51);};
- class L53: L1 {idc = __EVAL(idc + 52);};
- class L54: L1 {idc = __EVAL(idc + 53);};
- class L55: L1 {idc = __EVAL(idc + 54);};
- class L56: L1 {idc = __EVAL(idc + 55);};
- class L57: L1 {idc = __EVAL(idc + 56);};
- class L58: L1 {idc = __EVAL(idc + 57);};
- class L59: L1 {idc = __EVAL(idc + 58);};
- class L60: L1 {idc = __EVAL(idc + 59);};
- class L61: L1 {idc = __EVAL(idc + 60);};
- class L62: L1 {idc = __EVAL(idc + 61);};
- class L63: L1 {idc = __EVAL(idc + 62);};
- class L64: L1 {idc = __EVAL(idc + 63);};
- class L65: L1 {idc = __EVAL(idc + 64);};
- class L66: L1 {idc = __EVAL(idc + 65);};
- class L67: L1 {idc = __EVAL(idc + 66);};
- class L68: L1 {idc = __EVAL(idc + 67);};
- class L69: L1 {idc = __EVAL(idc + 68);};
- class L70: L1 {idc = __EVAL(idc + 69);};
- class L71: L1 {idc = __EVAL(idc + 70);};
- class L72: L1 {idc = __EVAL(idc + 71);};
- class L73: L1 {idc = __EVAL(idc + 72);};
- class L74: L1 {idc = __EVAL(idc + 73);};
- class L75: L1 {idc = __EVAL(idc + 74);};
- class L76: L1 {idc = __EVAL(idc + 75);};
- class L77: L1 {idc = __EVAL(idc + 76);};
- class L78: L1 {idc = __EVAL(idc + 77);};
- class L79: L1 {idc = __EVAL(idc + 78);};
- class L80: L1 {idc = __EVAL(idc + 79);};
- class L81: L1 {idc = __EVAL(idc + 80);};
- class L82: L1 {idc = __EVAL(idc + 81);};
- class L83: L1 {idc = __EVAL(idc + 82);};
- class L84: L1 {idc = __EVAL(idc + 83);};
- class L85: L1 {idc = __EVAL(idc + 84);};
- class L86: L1 {idc = __EVAL(idc + 85);};
- class L87: L1 {idc = __EVAL(idc + 86);};
- class L88: L1 {idc = __EVAL(idc + 87);};
- class L89: L1 {idc = __EVAL(idc + 88);};
- class L90: L1 {idc = __EVAL(idc + 89);};
- class L91: L1 {idc = __EVAL(idc + 90);};
- class L92: L1 {idc = __EVAL(idc + 91);};
- class L93: L1 {idc = __EVAL(idc + 92);};
- class L94: L1 {idc = __EVAL(idc + 93);};
- class L95: L1 {idc = __EVAL(idc + 94);};
- class L96: L1 {idc = __EVAL(idc + 95);};
- class L97: L1 {idc = __EVAL(idc + 96);};
- class L98: L1 {idc = __EVAL(idc + 97);};
- class L99: L1 {idc = __EVAL(idc + 98);};
- class L100: L1 {idc = __EVAL(idc + 99);};
- class L101: L1 {idc = __EVAL(idc + 100);};
- class L102: L1 {idc = __EVAL(idc + 101);};
- class L103: L1 {idc = __EVAL(idc + 102);};
- class L104: L1 {idc = __EVAL(idc + 103);};
- class L105: L1 {idc = __EVAL(idc + 104);};
- class L106: L1 {idc = __EVAL(idc + 105);};
- class L107: L1 {idc = __EVAL(idc + 106);};
- class L108: L1 {idc = __EVAL(idc + 107);};
- class L109: L1 {idc = __EVAL(idc + 108);};
- class L110: L1 {idc = __EVAL(idc + 109);};
- class L111: L1 {idc = __EVAL(idc + 110);};
- class L112: L1 {idc = __EVAL(idc + 111);};
- class L113: L1 {idc = __EVAL(idc + 112);};
- class L114: L1 {idc = __EVAL(idc + 113);};
- class L115: L1 {idc = __EVAL(idc + 114);};
- class L116: L1 {idc = __EVAL(idc + 115);};
- class L117: L1 {idc = __EVAL(idc + 116);};
- class L118: L1 {idc = __EVAL(idc + 117);};
- class L119: L1 {idc = __EVAL(idc + 118);};
- class L120: L1 {idc = __EVAL(idc + 119);};
- class L121: L1 {idc = __EVAL(idc + 120);};
- class L122: L1 {idc = __EVAL(idc + 121);};
- class L123: L1 {idc = __EVAL(idc + 122);};
- class L124: L1 {idc = __EVAL(idc + 123);};
- class L125: L1 {idc = __EVAL(idc + 124);};
- class L126: L1 {idc = __EVAL(idc + 125);};
- class L127: L1 {idc = __EVAL(idc + 126);};
- class L128: L1 {idc = __EVAL(idc + 127);};
- class L129: L1 {idc = __EVAL(idc + 128);};
- class L130: L1 {idc = __EVAL(idc + 129);};
- class L131: L1 {idc = __EVAL(idc + 130);};
- class L132: L1 {idc = __EVAL(idc + 131);};
- class L133: L1 {idc = __EVAL(idc + 132);};
- class L134: L1 {idc = __EVAL(idc + 133);};
- class L135: L1 {idc = __EVAL(idc + 134);};
- class L136: L1 {idc = __EVAL(idc + 135);};
- class L137: L1 {idc = __EVAL(idc + 136);};
- class L138: L1 {idc = __EVAL(idc + 137);};
- class L139: L1 {idc = __EVAL(idc + 138);};
- class L140: L1 {idc = __EVAL(idc + 139);};
- class L141: L1 {idc = __EVAL(idc + 140);};
- class L142: L1 {idc = __EVAL(idc + 141);};
- class L143: L1 {idc = __EVAL(idc + 142);};
- class L144: L1 {idc = __EVAL(idc + 143);};
- class L145: L1 {idc = __EVAL(idc + 144);};
- class L146: L1 {idc = __EVAL(idc + 145);};
- class L147: L1 {idc = __EVAL(idc + 146);};
- class L148: L1 {idc = __EVAL(idc + 147);};
- class L149: L1 {idc = __EVAL(idc + 148);};
- class L150: L1 {idc = __EVAL(idc + 149);};
- class L151: L1 {idc = __EVAL(idc + 150);};
- class L152: L1 {idc = __EVAL(idc + 151);};
- class L153: L1 {idc = __EVAL(idc + 152);};
- class L154: L1 {idc = __EVAL(idc + 153);};
- class L155: L1 {idc = __EVAL(idc + 154);};
- class L156: L1 {idc = __EVAL(idc + 155);};
- class L157: L1 {idc = __EVAL(idc + 156);};
- class L158: L1 {idc = __EVAL(idc + 157);};
- class L159: L1 {idc = __EVAL(idc + 158);};
- class L160: L1 {idc = __EVAL(idc + 159);};
- class L161: L1 {idc = __EVAL(idc + 160);};
- class L162: L1 {idc = __EVAL(idc + 161);};
- class L163: L1 {idc = __EVAL(idc + 162);};
- class L164: L1 {idc = __EVAL(idc + 163);};
- class L165: L1 {idc = __EVAL(idc + 164);};
- class L166: L1 {idc = __EVAL(idc + 165);};
- class L167: L1 {idc = __EVAL(idc + 166);};
- class L168: L1 {idc = __EVAL(idc + 167);};
- class L169: L1 {idc = __EVAL(idc + 168);};
- class L170: L1 {idc = __EVAL(idc + 169);};
- class L171: L1 {idc = __EVAL(idc + 170);};
- class L172: L1 {idc = __EVAL(idc + 171);};
- class L173: L1 {idc = __EVAL(idc + 172);};
- class L174: L1 {idc = __EVAL(idc + 173);};
- class L175: L1 {idc = __EVAL(idc + 174);};
- class L176: L1 {idc = __EVAL(idc + 175);};
- class L177: L1 {idc = __EVAL(idc + 176);};
- class L178: L1 {idc = __EVAL(idc + 177);};
- class L179: L1 {idc = __EVAL(idc + 178);};
- class L180: L1 {idc = __EVAL(idc + 179);};
- class L181: L1 {idc = __EVAL(idc + 180);};
- class L182: L1 {idc = __EVAL(idc + 181);};
- class L183: L1 {idc = __EVAL(idc + 182);};
- class L184: L1 {idc = __EVAL(idc + 183);};
- class L185: L1 {idc = __EVAL(idc + 184);};
- class L186: L1 {idc = __EVAL(idc + 185);};
- class L187: L1 {idc = __EVAL(idc + 186);};
- class L188: L1 {idc = __EVAL(idc + 187);};
- class L189: L1 {idc = __EVAL(idc + 188);};
- class L190: L1 {idc = __EVAL(idc + 189);};
- class L191: L1 {idc = __EVAL(idc + 190);};
- class L192: L1 {idc = __EVAL(idc + 191);};
- class L193: L1 {idc = __EVAL(idc + 192);};
- class L194: L1 {idc = __EVAL(idc + 193);};
- class L195: L1 {idc = __EVAL(idc + 194);};
- class L196: L1 {idc = __EVAL(idc + 195);};
- class L197: L1 {idc = __EVAL(idc + 196);};
- class L198: L1 {idc = __EVAL(idc + 197);};
- class L199: L1 {idc = __EVAL(idc + 198);};
- class L200: L1 {idc = __EVAL(idc + 199);};
- class L201: L1 {idc = __EVAL(idc + 200);};
- class L202: L1 {idc = __EVAL(idc + 201);};
- class L203: L1 {idc = __EVAL(idc + 202);};
- class L204: L1 {idc = __EVAL(idc + 203);};
- class L205: L1 {idc = __EVAL(idc + 204);};
- class L206: L1 {idc = __EVAL(idc + 205);};
- class L207: L1 {idc = __EVAL(idc + 206);};
- class L208: L1 {idc = __EVAL(idc + 207);};
- class L209: L1 {idc = __EVAL(idc + 208);};
- class titel1: XC_RscText {
- idc=66666;
- style="16+2+512";
- lineSpacing=0.950000;
- duration=50;
- text="Made 2010 by Xeno (modded by f00)";
- x=0.39000000;
- y=0.9100000;
- w=0.900000;
- h=0.700000;
- colorBackground[]={0,0,0,0};
- colorText[]={0.8,0.9,0.9,0};
- size=0.57;
- sizeEx = 0.026;
- };
- };
- };
- class RscTitles {
- #include "x_dlg\IntroText.hpp"
- };
- class CfgIdentities {
- class DHQ_EN1 {
- name = "Winters, HQ";
- face = "Default";
- glasses = "None";
- speaker = "Male03EN";
- pitch = 1.0;
- };
- class DHQ_EN2: DHQ_EN1 {
- name = "Meyers, HQ";
- };
- class DHQ_RU1: DHQ_EN1 {
- name = "Rustov, HQ";
- speaker = "Male03RU";
- };
- class DHQ_RU2: DHQ_EN1 {
- name = "Krustshov, HQ";
- speaker = "Male03RU";
- };
- };
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