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- // GOLDENEYE SOURCE PS3 CONTROLLER CONFIGURATION
- // unbind all and do all the confusing joystick assignment stuff
- unbindall
- //joy_name "Xbox360 Controller"
- //joy_advanced 1
- //joy_advaxisx 3
- //joy_advaxisy 1
- //joy_advaxisz 0
- //joy_advaxisr 2
- //joy_advaxisu 4
- //joy_advaxisv 0
- //mat_motion_blur_strength 3
- //joy_forwardsensitivity -1
- //joy_sidesensitivity 1
- //joy_pitchsensitivity 1.0
- //joy_yawsensitivity -1.25
- //joy_autoaimdampenrange 0.85
- //joy_autoaimdampen 0.5
- //joy_lowend 0.65
- //joy_lowmap 0.15
- //joy_accelscale 1.4
- //joy_response_move 5
- //joy_response_look 1
- //joyadvancedupdate
- //crosshair 0
- //joy_advanced "1"
- //joystick 1
- //+jlook
- // right trigger (R2; Z Trigger)
- //bind "AUX10" "fire"
- // A button (Cross; Weapon)
- bind "z" cycle; weapon
- //Calls back to the alias weapon for detonation, calls for checking how to cycle, calls to alias fire
- alias weapon "Weapon_Cycle_Forward; +toggleStateWeapon; detonate"
- alias Weapon_Cycle_Forward "invnext"
- alias Weapon_Cycle_Backward "invprev"
- //Calls back to the alias fire to make it cycle weapons backwards
- alias +toggleStateWeapon "alias fire Weapon_Cycle"
- alias -toggleStateWeapon "alias fire Fire_Weapon"
- //Is called by +toggleStateAction to automatically detonate mines
- alias detonate Weapon_Normal
- alias Weapon_Normal ""
- alias +Weapon_Detonate "+attack2; +attack"
- alias -Weapon_Detonate "-attack2; -attack"
- // left trigger (L2; Z Trigger)
- bind "mouse1" "fire"
- alias fire +Fire_Weapon
- alias +Fire_Weapon "+attack"
- alias -Fire_Weapon "-attack"
- alias Weapon_Cycle "+toggleStateFire"
- alias +toggleStateFire "alias cycle Weapon_Cycle_Backward; +toggleStateWeapon"
- alias -toggleStateFire "alias cycle Weapon_Cycle_Forward; -toggleStateWeapon"
- // X button (Square; B button: Action)
- //Priority given in order: Activating weapon button detonate, using objects, detonate setup, reload
- bind "e" "+toggleStateAction; +use; +attack2; +reload"
- alias +toggleStateAction "alias detonate +Weapon_Detonate"
- alias -toggleStateAction "alias detonate Weapon_Normal"
- // Y button (Triangle; Not part of N64 Controller)
- bind "x" "cl_ge_gameplay_help"
- // B button (Cicle; Not part of N64 Controller)
- //bind "AUX14" ""
- // left bumper (L1; L Button: Aim)
- bind "shift" "+aimmode; +toggleStateAim"
- alias +toggleStateAim "alias down Down_Crouch"
- alias -toggleStateAim "alias down Down_Back"
- // right bumper (R1; R Button: Aim)
- //bind "shift" "+aimmode; +toggleStateAim"
- // back button (Not part of N64 Controller)
- bind "tab" "score_toggle"
- // right stick down (Not part of N64 Controller)
- //bind "JOY3" ""
- // left stick down (Not part of N64 Controller
- bind "v" "+voicerecord"
- // start button
- bind "escape" "pause"
- // dpad up (Control Pad Up)
- bind "w" "+forward"
- // dpad right (Control Pad Right)
- bind "d" "+moveright"
- //nonexistent stuff for leaning
- // dpad down
- bind "s" down
- alias down +Down_Back
- alias +Down_Back "+back"
- alias -Down_Back "-back"
- alias Down_Crouch "crouch_toggle"
- // dpad left
- bind "a" "+moveleft"
- //nonexistent stuff for leaning
- //joystick 1
- // toggle-based crouching
- alias "crouch_toggle" "crouch_down"
- alias "crouch_down" "+duck; alias crouch_toggle crouch_up"
- alias "crouch_up" "-duck; alias crouch_toggle crouch_down"
- // toggle-based zooming
- alias "aim_toggle" "aim_down"
- alias "aim_down" "+aimmode; alias aim_toggle aim_up"
- alias "aim_up" "-aimmode; alias aim_toggle aim_down"
- // toggle-based scoreboard
- alias "score_toggle" "score_down"
- alias "score_down" "+showscores; alias score_toggle score_up"
- alias "score_up" "-showscores; alias score_toggle score_down"
- // sensitivity decreasing button
- // alias "+aim_hold" "joy_pitchsensitivity 0.4; joy_yawsensitivity -0.4"
- // alias "-aim_hold" "joy_pitchsensitivity 0.8; joy_yawsensitivity -0.8"
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