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- local ogWait
- ogWait = hookfunction(wait, function(x)
- if not checkcaller() and getcallingscript().Parent and getcallingscript().Parent:IsA'Model' and getcallingscript().Parent.Name == game.Players.LocalPlayer.Name then
- return ogWait()
- else
- return ogWait(x)
- end
- end)
- local tbl = {
- game.Players.cxuo.Character.Humanoid,
- CFrame.new(),
- 0,
- 0,
- Vector3.new(),
- "",
- 0,
- Color3.new(),
- "",
- 0,
- 0
- }
- game.ReplicatedStorage.Legs:FireServer(unpack(tbl))
- local tbl = {
- game.Players.cxuo.Character.Humanoid,
- CFrame.new(),
- -math.huge,
- 0,
- Vector3.new(),
- "",
- 0,
- Color3.new(),
- "",
- 0,
- 0
- }
- game.ReplicatedStorage.SpecialDamage:FireServer(unpack(tbl))
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