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- Reference:
- http://www.geocities.jp/n_krsm/class.html
- Not 100% accurate, so the actual value may vary by 1%.
- Below, PG = pgreat, GR = great, GD = good, BD = bad, PR = poor (both regular
- poors and excess poors), CB = combo breaks, EP = excess poor
- note: EP = BD + PR - CB
- All clear rates are rounded down.
- Clear rate for individual songs
- ===============================
- When a song is cleared
- ----------------------
- Base value = (PG×110 + GR×109 + GD×80 - BD×260 - PR×425 - EP×500)% / note count
- = (PG×110 + GR×109 + GD×80 - BD×760 - PR×925 + CB×500)% / note count
- Clear rate:
- - Base value > 100 → clear rate = 100%
- - Base value between 70 and 100 → clear rate = base value
- - Base value between 55 and 70 → clear rate = (base value × 2) - 70
- - Base value < 55 → clear rate = 40%
- So the lowest possible clear rate for a clear is 40%.
- When a song is failed
- ---------------------
- Clear rate = (PG + GR + GD + CB)×40% / note count
- That is, it's 40% × the fraction of total notes hit or missed where you died
- (rounded down), so it can be between 0% and 39%.
- Clear rate for whole course
- ===========================
- It's just the average of the clear rates for each song in the course (rounded
- down).
- So in theory, the highest clear rate you can have on a failed course is
- (100+100+100+39)/4 = 84%, and the lowest clear rate you can have on a pass is
- (40+40+40+40)/4 = 40%.
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