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- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 2.255 sec
- gdtDB: successfully updated database.
- C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_street
- [L3akMod (D3V)] (v1.0.3) Initializing modifications...
- [L3akMod (D3V)] Modifications have loaded successfully!
- Linking "zm_street" (usermaps\zm_street stable 2823369 v593):
- processing...
- ^1ERROR: 'p7_eth_decor_01_rock_01' is not a valid physpreset asset
- physpreset:p7_eth_decor_01_rock_01
- xmodel:p7_toilet_bathroom
- col_map:maps/zm/zm_street.d3dbsp
- ^1ERROR: Material gfx_fxt_fire_fuel_wide_sm_1_anim was not found in gdtDB
- material:ei/gfx_fxt_fire_fuel_wide_sm_1_anim
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^3effect 'custom/panzer_flame' segment 'flame_line 1':
- material ei/gfx_fxt_fire_fuel_wide_sm_1_anim has an invalid atlas, 0 x 0
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^3effect 'custom/panzer_flame' segment 'flame_line 2':
- material ei/gfx_fxt_fire_fuel_wide_sm_1_anim has an invalid atlas, 0 x 0
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^3effect 'custom/panzer_flame' segment 'flame_line 3':
- material ei/gfx_fxt_fire_fuel_wide_sm_1_anim has an invalid atlas, 0 x 0
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^3effect 'custom/panzer_flame' segment 'flame_line 1':
- material ei/gfx_fxt_fire_fuel_wide_sm_1_anim has an invalid atlas, 0 x 0
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^3effect 'custom/panzer_flame' segment 'flame_line 2':
- material ei/gfx_fxt_fire_fuel_wide_sm_1_anim has an invalid atlas, 0 x 0
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^3effect 'custom/panzer_flame' segment 'flame_line 3':
- material ei/gfx_fxt_fire_fuel_wide_sm_1_anim has an invalid atlas, 0 x 0
- fx:custom/panzer_flame
- xanim:ai_zm_dlc1_soldat_ft_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- ^1Effect 'fx/custom/light/lightbulb_green_flash.efx' not found
- fx:custom/light/lightbulb_green_flash
- xanim:ai_zm_dlc1_soldat_chaingun_aim_idle
- animmappingtable:zm_panzer.ai_am
- aitype:spawner_zm_mechz
- col_map:maps/zm/zm_street.d3dbsp
- "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_street usermaps\zm_street zone_source usermaps\zm_street all zm_street
- ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound_assets\fly\weapon\reload\assault\m16\fly_m16_mag_in.wav
- ERROR: Object reference not set to an instance of an object.
- ********************************************************************************
- UNRECOVERABLE ERROR:
- ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_street.gsc'
- Linker will now terminate.
- ********************************************************************************
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