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- class CSWeaponInfo { public: /*virtual void Function0(); // virtual void Function1(); // virtual void Parse(KeyValues *pKeyValuesData, const char *szWeaponName); // virtual void RefreshDynamicParameters(void); // virtual void Function4(); // virtual void Function5(); // virtual void Function6(); // virtual void Function7(); // virtual void Function8(); //*/ /*char pad_0x0004[0x2]; //0x0004 char m_pszName[32]; //0x0006 char pad_0x0026[0x7E]; //0x0026 __int16 N0000002E; //0x00A4 char m_pszModelName[32]; //0x00A6 char pad_0x00C6[0x6DE]; //0x00C6 BYTE m_IsFullAuto; //0x07A4 char pad_0x07A5[0x7]; //0x07A5 __int32 m_iPrice; //0x07AC float m_flArmorRatio; //0x07B0 char pad_0x07B4[0x10]; //0x07B4 float m_flPenetration; //0x07C4 __int32 m_iDamage; //0x07C8 float m_flRange; //0x07CC float m_flRangeModifier; //0x07D0 char pad_0x07D4[0x4]; //0x07D4 float m_flCycleTime; //0x07D8 */ char _0x0000[2048]; __int32 ammo_type; //0x0800 char _0x0804[52]; __int32 weapon_type; //0x0838 __int32 weapon_team; //0x083C __int32 weapon_id; //0x0840 BYTE m_IsFullAuto; //0x0844 char _0x0845[3]; float heat_per_shot; //0x0848 __int32 price; //0x084C float m_flArmorRatio; //0x0850 float speed1; //0x0854 float speed2; //0x0858 __int32 crosshair_min; //0x085C __int32 crosshair_delta; //0x0860 float m_flPenetration; //0x0864 __int32 m_iDamage; //0x0868 float m_flRange; //0x086C float m_flRangeModifier; //0x0870 __int32 bullets; //0x0874 float cycle1; //0x0878 float cycle2; //0x087C char _0x0880[416]; float spread; //0x0A20 float spread2; //0x0A24 };
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