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- -- Remember To Like And Subscribe For More :) -Dev Z Scripts
- -- Aimbot
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local mouse = LocalPlayer:GetMouse()
- local Camera = workspace.CurrentCamera
- local Debris = game:GetService("Debris")
- local UserInputService = game:GetService("UserInputService")
- local target = false
- local RunService = game:GetService("RunService")
- getfenv().lock = "Head" -- Head or Hitbox or Random
- fov = 250;
- local fovCircle = true;
- local st = tonumber(tick());
- warn("Loading script...")
- if fovCircle then
- function createcircle()
- local a=Drawing.new('Circle');a.Transparency=1;a.Thickness=1.5;a.Visible=true;a.Color=Color3.fromRGB(0,255,149);a.Filled=false;a.Radius=fov;
- return a;
- end;
- local fovc = createcircle();
- spawn(function()
- RunService:BindToRenderStep("FovCircle",1,function()
- fovc.Position = Vector2.new(mouse.X,mouse.Y)
- end);
- end);
- end;
- function isFfa()
- local am = #Players:GetChildren();
- local amm = 0;
- for i , v in pairs(Players:GetChildren()) do
- if v.Team == LocalPlayer.Team then
- amm = amm + 1;
- end;
- end;
- return am == amm;
- end;
- function getnearest()
- local nearestmagnitude = math.huge
- local nearestenemy = nil
- local vector = nil
- local ffa = isFfa();
- for i,v in next, Players:GetChildren() do
- if ffa == false and v.Team ~= LocalPlayer.Team or ffa == true then
- if v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 then
- local vector, onScreen = Camera:WorldToScreenPoint(v.Character["HumanoidRootPart"].Position)
- if onScreen then
- local ray = Ray.new(
- Camera.CFrame.p,
- (v.Character["Head"].Position-Camera.CFrame.p).unit*500
- )
- local ignore = {
- LocalPlayer.Character,
- }
- local hit,position,normal=workspace:FindPartOnRayWithIgnoreList(ray,ignore)
- if hit and hit:FindFirstAncestorOfClass("Model") and Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name)then
- local magnitude = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
- if magnitude < nearestmagnitude and magnitude <= fov then
- nearestenemy = v
- nearestmagnitude = magnitude
- end
- end
- end
- end
- end
- end
- return nearestenemy
- end
- local meta = getrawmetatable(game)
- setreadonly(meta, false)
- local oldNamecall = meta.__namecall
- meta.__namecall = newcclosure(function(...)
- local method = getnamecallmethod()
- local args = {...}
- if string.find(method,'Ray') then
- if target then
- if args[1].Name ~= "Workspace" then
- print(args[1])
- end;
- args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target.Position + Vector3.new(0,(workspace.CurrentCamera.CFrame.Position-target.Position).Magnitude/500,0) - workspace.CurrentCamera.CFrame.Position).unit * 5000)
- end
- end
- return oldNamecall(unpack(args))
- end)
- warn("Script loaded!\nTime taken: "..math.abs(tonumber(tick())-st))
- RunService:BindToRenderStep("SilentAim",1,function()
- if UserInputService:IsMouseButtonPressed(0) and Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid") and Players.LocalPlayer.Character.Humanoid.Health > 0 then
- local enemy = getnearest()
- if enemy and enemy.Character and enemy.Character:FindFirstChild("Humanoid") and enemy.Character.Humanoid.Health > 0 then
- local vector, onScreen = Camera:WorldToScreenPoint(enemy.Character["Head"].Position)
- local head = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
- local vector, onScreen = Camera:WorldToScreenPoint(enemy.Character["HumanoidRootPart"].Position)
- local hitbox = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(vector.X, vector.Y)).magnitude
- if head <= hitbox then
- magnitude = head
- else
- magnitude = hitbox;
- end;
- if getfenv().lock == "Head" then
- target = workspace[enemy.Name]["Head"]
- else
- if getfenv().lock == "Random" then
- if magnitude == hitbox then
- target = workspace[enemy.Name]["HumanoidRootPart"];
- else
- target = workspace[enemy.Name]["Head"]
- end;
- else
- target = workspace[enemy.Name]["HumanoidRootPart"];
- end;
- end;
- else
- target = nil
- end
- end
- end)
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