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- Mods.hook.set(mod_name, "DamageSystem.rpc_level_object_damage", function (func, self, sender, level_object_id, damage_amount, attack_direction, damage_source_id)
- local new_dmg_amount = 100
- func(self, sender, level_object_id, new_dmg_amount, attack_direction, damage_source_id)
- end)
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