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- //============================================================================
- // Foot Fetishists - Tier 1 + Mortar Spam
- //============================================================================
- globals
- player user = Player(0)
- endglobals
- //============================================================================
- // main
- //============================================================================
- function main takes nothing returns nothing
- call DebugS(Running...)
- call CampaignAI(HOUSE,null)
- call DoCampaignFarms(true)
- call SetTargetHeroes(true)
- call SetPeonsRepair(true)
- call SetGroupsFlee(false)
- call SetUnitsFlee(false)
- call GroupTimedLife(true)
- call SetSlowChopping(false)
- call SetBuildUnit(1,TOWN_HALL)
- call SetBuildUnit(1,PEASANT)
- call SetBuildUnit(5,PEASANT)
- call SetBuildUnit(1,BARRACKS)
- call SetBuildUnit(1,HOUSE)
- call SetBuildUnit(8,PEASANT)
- call SetBuildUnit(2,HOUSE)
- call SetBuildUnit(1,LUMBER_MILL)
- call SetBuildUnit(3,HOUSE)
- call SetBuildUnit(14,PEASANT)
- call SetBuildUnit(1,SCOUT)
- call SetBuildUnit(1,GUARD_TOWER)
- call SetBuildUnit(1,ARCANE_VAULT)
- call SetBuildUnit(2,BARRACKS)
- call SetBuildUnit(6,HOUSE)
- call SetBuildUnit(1,BLACKSMITH)
- call SetBuildUnit(3,BARRACKS)
- call SetBuildUnit(2,SCOUT)
- call SetBuildUnit(3,SCOUT)
- call SetBuildUnit(12,HOUSE)
- call SetBuildUnit(2,GUARD_TOWER)
- call SetBuildUnit(1,ARCANE_TOWER)
- call SetBuildUnit(1,KEEP)
- call SetBuildUnit(1,WORKSHOP)
- call SetBuildUnit(4,BARRACKS)
- call SetBuildUnit(16,HOUSE)
- call CampaignDefender(8,FOOTMAN)
- call CampaignDefender(4,RIFLEMAN)
- call CampaignDefender(2,MORTAR)
- call SetBuildUpgr(1,UPG_MELEE)
- call SetBuildUpgr(1,UPG_ARMOR)
- call SetBuildUpgr(1,UPG_RANGED)
- call SetBuildUpgr(1,UPG_LEATHER)
- call SetBuildUpgr(1,UPG_DEFEND)
- call SetBuildUpgr(1,UPG_GUN_RANGE)
- call SetBuildUpgr(1,UPG_WOOD)
- call SetBuildUpgr(2,UPG_MELEE)
- call SetBuildUpgr(2,UPG_ARMOR)
- call SetBuildUpgr(2,UPG_RANGED)
- call SetBuildUpgr(2,UPG_LEATHER)
- local unit crp
- call InitAssaultGroup()
- set crp = GetCreepCamp(0,9,false)
- call CampaignAttacker(4,FOOTMAN)
- call Sleep(M5)
- call AttackMoveKillA(crp)
- call Sleep(15)
- call InitAssaultGroup()
- call CampaignAttacker(4,FOOTMAN)
- call SuicideOnPlayer(0,user)
- call InitAssaultGroup()
- call CampaignAttacker(8,FOOTMAN)
- call CampaignAttacker(2,RIFLEMAN)
- call SuicideOnPlayer(M2,user)
- call InitAssaultGroup()
- call CampaignAttacker(14,FOOTMAN)
- call CampaignAttacker(2,RIFLEMAN)
- call SuicideOnPlayer(M3,user)
- call InitAssaultGroup()
- call CampaignAttacker(22,FOOTMAN)
- call CampaignAttacker(4,MORTAR)
- call SuicideOnPlayer(M3,user)
- call InitAssaultGroup()
- call CampaignAttacker(16,FOOTMAN)
- call CampaignAttacker(12,RIFLEMAN)
- call CampaignAttacker(5,MORTAR)
- call SuicideOnPlayer(M2,user)
- loop
- call InitAssaultGroup()
- call CampaignAttacker(20,FOOTMAN)
- call CampaignAttacker(10,RIFLEMAN)
- call CampaignAttacker(8,MORTAR)
- call SuicideOnPlayer(M4,user)
- call InitAssaultGroup()
- call CampaignAttacker(8,FOOTMAN)
- call CampaignAttacker(4,RIFLEMAN)
- call SuicideOnPlayer(0,user)
- call InitAssaultGroup()
- call CampaignAttacker(24,FOOTMAN)
- call CampaignAttacker(5,RIFLEMAN)
- call CampaignAttacker(10,MORTAR)
- call SuicideOnPlayer(M4,user)
- call InitAssaultGroup()
- call CampaignAttacker(4,FOOTMAN)
- call CampaignAttacker(4,RIFLEMAN)
- call CampaignAttacker(12,MORTAR)
- call SuicideOnPlayer(M2,user)
- endloop
- endfunction
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