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GTAVI-PROJ-AMERICA-XB-SCARLETT-PATCHLOG-V0.62a-INTERNAL.txt

Dec 9th, 2025
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  1. Build Log: v0.62a (XB Scarlett)
  2. Project: INT: Project America EX: Grand Theft Auto VI
  3. Log Compiled: 2024.11.08 @ 14:35 EST
  4. Build Status: Pre-Alpha Feature-Lock (High Priority Stability Pass)
  5. Highlighted Changes
  6.  
  7. (Compiled for Management Review)
  8.  
  9. [Engine/World Team] Improved overall world streaming performance across Leonida State, reducing asset draw-in distance and texture pop-in during high-speed vehicle operation. [TICKET #ENG-4822]
  10. [Animation Team] Refined Lucia and Jason character switching transitions for smoother IK/animation blending.
  11. [Rendering/FX] Applied first-pass global interior lighting shader to Ocean Beach, Starfish Island, and select Downtown areas.
  12. [AI/World Team] Significant improvements to NPC ambient conversations and crowd density behavior in high-traffic commercial zones.
  13. [Weather Team] Added new early game weather presets for testing, including “Vice Fog” and “Tropical Overcast.”
  14.  
  15. Gameplay
  16.  
  17. (Focus: Player-to-World Interaction)
  18.  
  19. [TICKET #GPLAY-701] Adjusted melee hit detection bounding boxes to improve consistency during running attacks.
  20. [Tuning Team] Refined vehicle handling for select muscle cars. (Dev Note: "Still too slidey, requires significant suspension rework next sprint.")
  21. [AI/World Team] Fixed an issue where canis familiaris (stray dogs) would lock onto the player and follow indefinitely.
  22. [TICKET #AI-2109]
  23. [GPLAY-705] Increased WANTED_COOLDOWN_TIMER variable when submerged in water.
  24. [Animation Team] Added temporary placeholder bipedal animation for alligator encounters (Final skinned version scheduled for v0.65).
  25.  
  26. AI & World
  27.  
  28. (Focus: System Stability and Fidelity)
  29.  
  30. [AI-2115] Pedestrians now correctly use the RecklessDriving_Reaction behavior state near boardwalk spline areas.
  31. [AI/Pathfinding] Improved pathfinding algorithms for police vehicle avoidance heuristics to reduce excessive pursuit collisions.
  32. [AI/World Team] Enhanced dynamic conversation triggers between crowd NPCs in Downtown Vice City.
  33. [AI-2119] Adjusted wildlife spawn rates in rural Leonida to correctly match day/night cycle global timer.
  34. [TICKET #TPOSE-FIX] Fixed critical issue causing some NPCs to enter a T-pose state when pathfinding near gas station props.
  35.  
  36. Missions
  37.  
  38. (Focus: Core Progression)
  39.  
  40. [VO/Script] Updated placeholder VO for "First Day Out" intro mission with temp talent files.
  41. [Mission Scripting] Fixed a critical Progression Block in the mission “Trust Issues.” [TICKET #MS-9022]
  42. [Mission Scripting] Improved checkpoint placement logic in early robbery missions to reduce player dropouts.
  43. [DEBUG-ONLY] Added temporary debug markers for internal QA testing (Flagged for removal in v0.63).
  44.  
  45. Graphics & Performance
  46.  
  47. (XB Scarlett Focus)
  48.  
  49. [Rendering/Streaming] Texture streaming fidelity improvements implemented when entering vehicle-dense urban volumes.
  50. [Rendering/FX] Adjusted SSR (Screen Space Reflection) shader parameters on puddles and wet roads during storm conditions.
  51. [REND-2099] Reduced environmental flickering artifact when transitioning lighting volumes in underground tunnels.
  52. [Color Grading] Updated Miami-inspired color grading LUT for specific cutscene playback.
  53.  
  54. Online (Experimental)
  55.  
  56. (Current Focus: Basic Connection Stability)
  57.  
  58. [Networking] Improved player synchronization across high-latency connections during co-op robbery events.
  59. [UI] Updated temporary lobby UI assets and fixed missing string tables.
  60. [NET-6012] Fixed an issue where one client would occasionally spawn without cosmetic apparel data (spawned nude).
  61. [Balance Team] Balance tweaks applied to base damage and recoil parameters for early co-op weapons.
  62.  
  63. Known Issues (Targeting v0.63)
  64.  
  65. (Current Status: Unresolved)
  66.  
  67. [CRIT-PRIORITY] Rare NullPointer Exception crash reported when switching characters near major waterways.
  68. NPC hair mesh may clip through character geometry during select cutscenes.
  69. Ocean Beach safehouse interior placeholder assets are not final.
  70. Some vehicle models currently have missing WWISE (audio engine) sound variations.
  71. Global illumination issue causing rainfall particle effects to appear inside enclosed structures.
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