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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1" -verbose
- Valve Software - vbsp.exe (Aug 2 2018)
- Command line: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1" "-verbose"
- usage : vbsp [options...] mapfile
- example: vbsp -onlyents c:\hl2\hl2\maps\test
- Common options (use -v to see all options):
- -v (or -verbose): Turn on verbose output (also shows more command
- line options).
- -onlyents : This option causes vbsp only import the entities from the .vmf
- file. -onlyents won't reimport brush models.
- -onlyprops : Only update the static props and detail props.
- -glview : Writes .gl files in the current directory that can be viewed
- with glview.exe. If you use -tmpout, it will write the files
- into the \tmp folder.
- -nodetail : Get rid of all detail geometry. The geometry left over is
- what affects visibility.
- -nowater : Get rid of water brushes.
- -low : Run as an idle-priority process.
- -embed <directory> : Use <directory> as an additional search path for assets
- and embed all assets in this directory into the compiled
- map
- -vproject <directory> : Override the VPROJECT environment variable.
- -game <directory> : Same as -vproject.
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.10 seconds)
- 23855 faces
- 3122321 square feet [449614304.00 square inches]
- 234 Displacements
- 51469 Square Feet [7411677.50 Square Inches]
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- 159 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (53)
- Build Patch/Sample Hash Table(s).....Done<0.0453 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 2 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 61/1024 2928/49152 ( 6.0%)
- brushes 3995/8192 47940/98304 (48.8%)
- brushsides 35880/65536 287040/524288 (54.7%)
- planes 19040/65536 380800/1310720 (29.1%)
- vertexes 36610/65536 439320/786432 (55.9%)
- nodes 19034/65536 609088/2097152 (29.0%)
- texinfos 2830/12288 203760/884736 (23.0%)
- texdata 319/2048 10208/65536 (15.6%)
- dispinfos 234/0 41184/0 ( 0.0%)
- disp_verts 15538/0 310760/0 ( 0.0%)
- disp_tris 24096/0 48192/0 ( 0.0%)
- disp_lmsamples 161988/0 161988/0 ( 0.0%)
- faces 23855/65536 1335880/3670016 (36.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12241/65536 685496/3670016 (18.7%)
- leaves 19096/65536 611072/2097152 (29.1%)
- leaffaces 27697/65536 55394/131072 (42.3%)
- leafbrushes 17835/65536 35670/131072 (27.2%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 161104/512000 644416/2048000 (31.5%)
- edges 94515/256000 378060/1024000 (36.9%)
- LDR worldlights 155/8192 13640/720896 ( 1.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 1276/32768 12760/327680 ( 3.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24018/65536 48036/131072 (36.6%)
- cubemapsamples 10/1024 160/16384 ( 1.0%)
- overlays 189/512 66528/180224 (36.9%)
- LDR lightdata [variable] 7033500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 136043/393216 (34.6%)
- LDR ambient table 19096/65536 76384/262144 (29.1%)
- HDR ambient table 19096/65536 76384/262144 (29.1%)
- LDR leaf ambient 40209/65536 1125852/1835008 (61.4%)
- HDR leaf ambient 19096/65536 534688/1835008 (29.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/110828 ( 0.0%)
- pakfile [variable] 25085/0 ( 0.0%)
- physics [variable] 1460784/4194304 (34.8%)
- physics terrain [variable] 59514/1048576 ( 5.7%)
- Level flags = 0
- Total triangle count: 64426
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
- 1 minute, 28 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp"
- ** Executing...
- ** Command: D:\Program Files D\Map Analyst\man.exe
- ** Parameters: -c "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp" -g "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf"
- Map Analyst MAN version 2.6 (e) 11. April 2007
- Copyright 2007 by Rolf Haenisch, Berlin
- Scan BSP file:
- VBSP: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp
- this is VBSP version 20 (revision 548)
- (5160.0 x 5480.0 x 11446.0)
- missing material in cube map maps/cp_map_libs_b1/nature/blendgroundtogravel005_wvt_patch
- missing material in cube map maps/cp_map_libs_b1/nature/blendwetmudground011a_wvt_patch
- missing material in cube map maps/cp_map_libs_b1/harvest/ground_to_green_grass_001_wvt_patch
- missing material in cube map maps/cp_map_libs_b1/nature/blendgroundtograss008_wvt_patch
- missing material in cube map maps/cp_map_libs_b1/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- scaned environment of file: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp
- 6538 lines, no errors
- Analyze BSP file:
- check models
- not checked: models/props_gameplay/cap_point_base.mdl
- not checked: models/props_spytech/glass_door_handle001a.mdl
- not checked: models/props_gameplay/door_grate002_floorplate.mdl
- not checked: models/props_gameplay/door_grate002_frame.mdl
- not checked: models/props_gameplay/door_grate003_frame.mdl
- not checked: models/props_gameplay/door_grate003_floorplate.mdl
- not checked: models/props_gameplay/door_slide_frame.mdl
- not checked: models/props_farm/doorframe002c.mdl
- not checked: models/props_spytech/doorframe002c.mdl
- not checked: models/props_spytech/control_room_console02.mdl
- not checked: models/props_spytech/control_room_console01.mdl
- not checked: models/props_spytech/control_room_console03.mdl
- not checked: models/props_spytech/control_room_console04.mdl
- not checked: models/props_spytech/computer_printer.mdl
- not checked: models/props_spytech/computer_wall02.mdl
- not checked: models/props_spytech/computer_wall03.mdl
- not checked: models/props_spytech/computer_wall05.mdl
- not checked: models/props_spytech/computer_wall04.mdl
- not checked: models/props_spytech/doorframe005e.mdl
- not checked: models/props_farm/welding_machine01.mdl
- not checked: models/props_2fort/oildrum.mdl
- not checked: models/props_2fort/miningcrate001.mdl
- not checked: models/props_2fort/miningcrate002.mdl
- not checked: models/props_gameplay/sign_gameplay01_hanging01.mdl
- not checked: models/props_2fort/mop_and_bucket.mdl
- not checked: models/props_spytech/doorframe005c.mdl
- not checked: models/props_hydro/barrel_crate.mdl
- not checked: models/props_hydro/dumptruck.mdl
- not checked: models/props_spytech/work_table001.mdl
- not checked: models/props_spytech/terminal_chair.mdl
- not checked: models/props_badlands/barrel02.mdl
- not checked: models/props_spytech/doorframe005d.mdl
- not checked: models/props_farm/shelf_props01.mdl
- not checked: models/props_gameplay/uniform_locker.mdl
- not checked: models/props_spytech/bench001b.mdl
- not checked: models/props_spytech/bench001a.mdl
- not checked: models/props_spytech/corkboard01.mdl
- not checked: models/props_spytech/wall_clock.mdl
- not checked: models/props_gameplay/security_fence512.mdl
- not checked: models/props_gameplay/security_fence256.mdl
- not checked: models/props_lights/walllight001a.mdl
- not checked: models/props_2fort/lightbulb001.mdl
- not checked: models/props_gameplay/sign_gameplay01.mdl
- not checked: models/props_gameplay/sign_gameplay01_witharrow_l.mdl
- not checked: models/props_lights/light_fluorescent_basement.mdl
- add: 1968 models/props_forest/rock004.mdl
- add: 20537 models/props_forest/rock004.dx80.vtx
- add: 20537 models/props_forest/rock004.dx90.vtx
- add: 20537 models/props_forest/rock004.sw.vtx
- add: 77568 models/props_forest/rock004.vvd
- add: 4555 models/props_forest/rock004.phy
- add: 205 materials\models\props_forest/rock004.vmt
- add: 699296 materials\Models/props_forest/rock004.vtf
- not added: materials\overlays/detail004.vtf
- add: 206 materials\models\props_forest/rock004a.vmt
- add: 1398336 materials\Models/props_forest/rock004a.vtf
- not added: materials\overlays/detail004.vtf
- add: 1968 models/props_forest/rock003.mdl
- add: 22895 models/props_forest/rock003.dx80.vtx
- add: 22895 models/props_forest/rock003.dx90.vtx
- add: 22895 models/props_forest/rock003.sw.vtx
- add: 84992 models/props_forest/rock003.vvd
- add: 3755 models/props_forest/rock003.phy
- add: 205 materials\models\props_forest/rock003.vmt
- add: 699296 materials\Models/props_forest/rock003.vtf
- not added: materials\overlays/detail004.vtf
- add: 206 materials\models\props_forest/rock003a.vmt
- add: 1398336 materials\Models/props_forest/rock003a.vtf
- not added: materials\overlays/detail004.vtf
- add: 1884 models/props_forest/rock002.mdl
- add: 19316 models/props_forest/rock002.dx80.vtx
- add: 19316 models/props_forest/rock002.dx90.vtx
- add: 19316 models/props_forest/rock002.sw.vtx
- add: 72192 models/props_forest/rock002.vvd
- add: 4467 models/props_forest/rock002.phy
- add: 205 materials\models\props_forest/rock002.vmt
- add: 699296 materials\Models/props_forest/rock002.vtf
- not added: materials\overlays/detail004.vtf
- add: 206 materials\models\props_forest/rock002a.vmt
- add: 1398336 materials\Models/props_forest/rock002a.vtf
- not added: materials\overlays/detail004.vtf
- not checked: models/props_badlands/barrel01.mdl
- not checked: models/props_coalmines/wood_fence_64.mdl
- not checked: models/props_coalmines/wood_fence_128.mdl
- not checked: models/props_coalmines/wood_fence_short_256.mdl
- not checked: models/props_coalmines/wood_fence_short_128.mdl
- not checked: models/props_swamp/signpost001.mdl
- not checked: models/props_swamp/row_boat_ref.mdl
- not checked: models/props_island/island_plant02_large.mdl
- not checked: models/props_island/island_plant01.mdl
- not checked: models/props_island/island_tree02_large.mdl
- not checked: models/props_island/island_tree04_large.mdl
- not checked: models/props_island/island_tree02.mdl
- not checked: models/props_island/island_plant06.mdl
- not checked: models/props_island/island_plant02.mdl
- not checked: models/props_island/island_plant07.mdl
- not checked: models/props_forest/rock006.mdl
- not checked: models/props_2fort/tire001.mdl
- not checked: models/props_island/parts/electric_fence01c.mdl
- not checked: models/props_island/parts/electric_fence01b.mdl
- not checked: models/props_barnblitz/window009_ext.mdl
- not checked: models/props_soho/wallsign003.mdl
- not checked: models/props_soho/fence001.mdl
- not checked: models/props_moonbase/moon_steelsupport02.mdl
- not checked: models/props_soho/acunit004.mdl
- not checked: models/props_soho/trashbag001.mdl
- not checked: models/props_farm/vent001.mdl
- not checked: models/props_soho/door002.mdl
- not checked: models/props_trainyard/handrail_thick_64.mdl
- not checked: models/props_medieval/blacksmith_hammer.mdl
- not checked: models/props_soho/rollupdoor003.mdl
- not checked: models/props_2fort/chimney003.mdl
- not checked: models/props_mvm/barrel_crate.mdl
- not checked: models/props_farm/conduit01.mdl
- not checked: models/props_farm/conduit_pipe02.mdl
- not checked: models/props_spytech/chair.mdl
- not checked: models/props_well/computer_cart01.mdl
- not checked: models/props_2fort/chalkboard01.mdl
- not checked: models/props_doomsday/corkboard_doomsday.mdl
- not checked: models/props_medieval/sign/sign.mdl
- not checked: models/props_coalmines/window7.mdl
- not checked: models/props_medieval/torch_and_pitchforks.mdl
- not checked: models/props_medieval/sconce.mdl
- not checked: models/props_foliage/shrub_03_cluster.mdl
- add: 1796 models/props_frontline/prop_fountain_big.mdl
- add: 31295 models/props_frontline/prop_fountain_big.dx80.vtx
- add: 31295 models/props_frontline/prop_fountain_big.dx90.vtx
- add: 31295 models/props_frontline/prop_fountain_big.sw.vtx
- add: 103552 models/props_frontline/prop_fountain_big.vvd
- add: 13720 models/props_frontline/prop_fountain_big.phy
- add: 811 materials\models\props_frontline\prop_fountain.vmt
- add: 699272 materials\models/props_frontline/prop_fountain.vtf
- add: 816 materials\models\props_frontline\prop_fountain_grey.vmt
- add: 699272 materials\models/props_frontline/prop_fountain_grey.vtf
- not checked: models/props_doomsday/wood_fence001b.mdl
- not checked: models/props_coalmines/window5.mdl
- not checked: models/props_medieval/medieval_door.mdl
- not checked: models/props_foliage/tree_pine01.mdl
- not checked: models/props_lights/spotlight001a.mdl
- not checked: models/props_lights/spotlight001a_bracket.mdl
- add: 3488 models/props_abandoned/crystals/crystal_mound_large.mdl
- add: 7389 models/props_abandoned/crystals/crystal_mound_large.dx80.vtx
- add: 7389 models/props_abandoned/crystals/crystal_mound_large.dx90.vtx
- add: 7389 models/props_abandoned/crystals/crystal_mound_large.sw.vtx
- add: 35840 models/props_abandoned/crystals/crystal_mound_large.vvd
- add: 4428 models/props_abandoned/crystals/crystal_mound_large.phy
- add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 137 materials\models\props_abandoned\crystals\rock001.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
- add: 107 materials\models\props_abandoned\crystals\rock_all.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock_all.vtf
- add: 3484 models/props_abandoned/crystals/crystal_mound1.mdl
- add: 7389 models/props_abandoned/crystals/crystal_mound1.dx80.vtx
- add: 7389 models/props_abandoned/crystals/crystal_mound1.dx90.vtx
- add: 7389 models/props_abandoned/crystals/crystal_mound1.sw.vtx
- add: 35840 models/props_abandoned/crystals/crystal_mound1.vvd
- add: 4790 models/props_abandoned/crystals/crystal_mound1.phy
- add: 478 materials\models\props_abandoned\crystals\crystal_mound.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 137 materials\models\props_abandoned\crystals\rock001.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_blu.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 137 materials\models\props_abandoned\crystals\rock_blu.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_ylw.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 139 materials\models\props_abandoned\crystals\rock_ylw.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_grn.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_grn.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 478 materials\models\props_abandoned\crystals\crystal_pur.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_pur.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 480 materials\models\props_abandoned\crystals\crystal_cyan.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_cyan.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 482 materials\models\props_abandoned\crystals\crystal_org.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 136 materials\models\props_abandoned\crystals\rock_org.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 478 materials\models\props_abandoned\crystals\crystal_pink.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_mound.vtf
- add: 135 materials\models\props_abandoned\crystals\rock_pink.vmt
- add: 1398336 materials\models\props_abandoned\crystals\rock001.vtf
- add: 112 materials\models\props_abandoned\crystals\crystal_all.vmt
- add: 1398336 materials\models\props_abandoned\crystals\crystal_all.vtf
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- remain: materials/maps/cp_map_libs_b1/soho/window003e_-2347_-1096_73.vmt
- remain: materials/maps/cp_map_libs_b1/soho/windowbig002_-2322_-1034_-191.vmt
- remain: materials/maps/cp_map_libs_b1/soho/windowuni001b_-2347_-1096_73.vmt
- remain: materials/maps/cp_map_libs_b1/soho/windowuni001b_-3328_992_-163.vmt
- remain: materials/maps/cp_map_libs_b1/soho/yellowtile001_-1592_1505_-96.vmt
- remain: materials/maps/cp_map_libs_b1/soho/yellowtile001_-2084_-508_-191.vmt
- remain: materials/maps/cp_map_libs_b1/soho/yellowtile001_-2408_889_-191.vmt
- remain: materials/maps/cp_map_libs_b1/soho/yellowtile001_-2453_-261_-191.vmt
- remain: materials/maps/cp_map_libs_b1/soho/yellowtile001_-2791_876_-175.vmt
- remain: materials/maps/cp_map_libs_b1/tile/floor_tile_002a_-1264_744_128.vmt
- remain: materials/maps/cp_map_libs_b1/tile/floor_tile_002a_-2408_889_-191.vmt
- remain: materials/maps/cp_map_libs_b1/tile/floor_tile_002a_-2453_-261_-191.vmt
- remain: materials/maps/cp_map_libs_b1/tile/floor_tile_005a_-3328_992_-163.vmt
- remain: materials/maps/cp_map_libs_b1/water/water_2fort_-1264_744_128.vmt
- remain: materials/maps/cp_map_libs_b1/water/water_hydro_cheap_-1264_744_128.vmt
- remain: materials/maps/cp_map_libs_b1/water/water_hydro_cheap_-1592_1505_-96.vmt
- remain: materials/maps/cp_map_libs_b1/water/water_hydro_cheap_-2408_889_-191.vmt
- remain: materials/maps/cp_map_libs_b1/water/water_island_dx80_-2827_1152_-190.vmt
- include: materials\Metal/wall011_bump_stripless-ssbump.vtf
- include: materials\METAL/WALL019_STRIPLESS.vmt
- include: materials\Metal/wall019_stripless.vtf
- include: materials\ML_SECTION7/WATER.vmt
- include: materials\ml_section7/water_beneath.vmt
- include: materials\ML_SECTION7/WATERFALL.vmt
- include: materials\ml_section7/waterfall.vtf
- include: materials\ML_SECTION7/WATERFALL_SOLID.vmt
- include: materials\models\props_abandoned\crystals\crystal_all.vmt
- include: materials\models\props_abandoned\crystals\crystal_all.vtf
- include: materials\models\props_abandoned\crystals\crystal_blu.vmt
- include: materials\models\props_abandoned\crystals\crystal_cyan.vmt
- include: materials\models\props_abandoned\crystals\crystal_grn.vmt
- include: materials\models\props_abandoned\crystals\crystal_mound.vmt
- include: materials\models\props_abandoned\crystals\crystal_mound.vtf
- include: materials\models\props_abandoned\crystals\crystal_org.vmt
- include: materials\models\props_abandoned\crystals\crystal_pink.vmt
- include: materials\models\props_abandoned\crystals\crystal_pur.vmt
- include: materials\models\props_abandoned\crystals\crystal_ylw.vmt
- include: materials\models\props_abandoned\crystals\rock001.vmt
- include: materials\models\props_abandoned\crystals\rock001.vtf
- include: materials\models\props_abandoned\crystals\rock_all.vmt
- include: materials\models\props_abandoned\crystals\rock_all.vtf
- include: materials\models\props_abandoned\crystals\rock_blu.vmt
- include: materials\models\props_abandoned\crystals\rock_cyan.vmt
- include: materials\models\props_abandoned\crystals\rock_grn.vmt
- include: materials\models\props_abandoned\crystals\rock_org.vmt
- include: materials\models\props_abandoned\crystals\rock_pink.vmt
- include: materials\models\props_abandoned\crystals\rock_pur.vmt
- include: materials\models\props_abandoned\crystals\rock_ylw.vmt
- include: materials\models\props_abandoned\fungus_01.vmt
- include: materials\models/props_abandoned/fungus_01.vtf
- include: materials\Models\props_forest\oak_01.vmt
- include: materials\models/props_forest/oak_01.vtf
- include: materials\models\props_forest\oak_02.vmt
- include: materials\models/props_forest/oak_02.vtf
- include: materials\models\props_forest\oak_leaf_sheet_01.vmt
- include: materials\models/props_forest/oak_leaf_sheet_01.vtf
- include: materials\models\props_forest\oak_leaf_sheet_02.vmt
- include: materials\models/props_forest/oak_leaf_sheet_02.vtf
- include: materials\models\props_forest\oak_leaf_sheet_03.vmt
- include: materials\models/props_forest/oak_leaf_sheet_03.vtf
- include: materials\models\props_forest\oak_leaf_sheet_04.vmt
- include: materials\models/props_forest/oak_leaf_sheet_04.vtf
- include: materials\models\props_forest\oak_leaf_sheet_05.vmt
- include: materials\models/props_forest/oak_leaf_sheet_05.vtf
- include: materials\models\props_forest/rock002.vmt
- include: materials\Models/props_forest/rock002.vtf
- include: materials\models\props_forest/rock002a.vmt
- include: materials\Models/props_forest/rock002a.vtf
- include: materials\models\props_forest/rock003.vmt
- include: materials\Models/props_forest/rock003.vtf
- include: materials\models\props_forest/rock003a.vmt
- include: materials\Models/props_forest/rock003a.vtf
- include: materials\models\props_forest/rock004.vmt
- include: materials\Models/props_forest/rock004.vtf
- include: materials\models\props_forest/rock004a.vmt
- include: materials\Models/props_forest/rock004a.vtf
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- include: materials\models/props_frontline/prop_fountain.vtf
- include: materials\models\props_frontline\prop_fountain_grey.vmt
- include: materials\models/props_frontline/prop_fountain_grey.vtf
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- include: materials\Nature/wetmudground002.vtf
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- include: materials\Nature/wetmudground003a.vtf
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- include: materials\overlays/leaves_fall_less.vtf
- include: materials\overlays/leaves_fall_pile.vmt
- include: materials\overlays/leaves_fall_pile.vtf
- include: materials\overlays/wetmudfootprints002.vmt
- include: materials\overlays/wetmudfootprints002.vtf
- include: materials\overlays/yoshimario_employeeofmonth.vmt
- include: materials\overlays/yoshimario_employeeofmonth.vtf
- include: materials\PL_SNOWYCOAST/METAL/WALL016_GREY_HARBOR.vmt
- include: materials\pl_snowycoast/metal/wall016_grey_harbor.vtf
- include: materials\PL_SNOWYCOAST/METAL/WALL016_RED_HARBOR.vmt
- include: materials\pl_snowycoast/metal/wall016_red_harbor.vtf
- include: materials\TILE/SLATEROOF004.vmt
- include: materials\tile/slateroof004.vtf
- include: materials\TOOLS/TOOLSBLOCKBULLETS_2_METALSURFACE.vmt
- include: materials\TOOLS/TOOLSBLOCKBULLETS_2_WOODSURFACE.vmt
- include: materials\TOOLS/TOOLSWHITE.vmt
- include: models/props_abandoned/crystals/crystal_mound.dx80.vtx
- include: models/props_abandoned/crystals/crystal_mound.dx90.vtx
- include: models/props_abandoned/crystals/crystal_mound.mdl
- include: models/props_abandoned/crystals/crystal_mound.phy
- include: models/props_abandoned/crystals/crystal_mound.sw.vtx
- include: models/props_abandoned/crystals/crystal_mound.vvd
- include: models/props_abandoned/crystals/crystal_mound1.dx80.vtx
- include: models/props_abandoned/crystals/crystal_mound1.dx90.vtx
- include: models/props_abandoned/crystals/crystal_mound1.mdl
- include: models/props_abandoned/crystals/crystal_mound1.phy
- include: models/props_abandoned/crystals/crystal_mound1.sw.vtx
- include: models/props_abandoned/crystals/crystal_mound1.vvd
- include: models/props_abandoned/crystals/crystal_mound1_medium.dx80.vtx
- include: models/props_abandoned/crystals/crystal_mound1_medium.dx90.vtx
- include: models/props_abandoned/crystals/crystal_mound1_medium.mdl
- include: models/props_abandoned/crystals/crystal_mound1_medium.phy
- include: models/props_abandoned/crystals/crystal_mound1_medium.sw.vtx
- include: models/props_abandoned/crystals/crystal_mound1_medium.vvd
- include: models/props_abandoned/crystals/crystal_mound_large.dx80.vtx
- include: models/props_abandoned/crystals/crystal_mound_large.dx90.vtx
- include: models/props_abandoned/crystals/crystal_mound_large.mdl
- include: models/props_abandoned/crystals/crystal_mound_large.phy
- include: models/props_abandoned/crystals/crystal_mound_large.sw.vtx
- include: models/props_abandoned/crystals/crystal_mound_large.vvd
- include: models/props_abandoned/crystals/crystal_mound_medium.dx80.vtx
- include: models/props_abandoned/crystals/crystal_mound_medium.dx90.vtx
- include: models/props_abandoned/crystals/crystal_mound_medium.mdl
- include: models/props_abandoned/crystals/crystal_mound_medium.phy
- include: models/props_abandoned/crystals/crystal_mound_medium.sw.vtx
- include: models/props_abandoned/crystals/crystal_mound_medium.vvd
- include: models/props_abandoned/fungus_01.dx80.vtx
- include: models/props_abandoned/fungus_01.dx90.vtx
- include: models/props_abandoned/fungus_01.mdl
- include: models/props_abandoned/fungus_01.sw.vtx
- include: models/props_abandoned/fungus_01.vvd
- include: models/props_abandoned/fungus_04.dx80.vtx
- include: models/props_abandoned/fungus_04.dx90.vtx
- include: models/props_abandoned/fungus_04.mdl
- include: models/props_abandoned/fungus_04.sw.vtx
- include: models/props_abandoned/fungus_04.vvd
- include: models/props_forest/oak_01a.dx80.vtx
- include: models/props_forest/oak_01a.dx90.vtx
- include: models/props_forest/oak_01a.mdl
- include: models/props_forest/oak_01a.phy
- include: models/props_forest/oak_01a.sw.vtx
- include: models/props_forest/oak_01a.vvd
- include: models/props_forest/oak_02a.dx80.vtx
- include: models/props_forest/oak_02a.dx90.vtx
- include: models/props_forest/oak_02a.mdl
- include: models/props_forest/oak_02a.phy
- include: models/props_forest/oak_02a.sw.vtx
- include: models/props_forest/oak_02a.vvd
- include: models/props_forest/rock002.dx80.vtx
- include: models/props_forest/rock002.dx90.vtx
- include: models/props_forest/rock002.mdl
- include: models/props_forest/rock002.phy
- include: models/props_forest/rock002.sw.vtx
- include: models/props_forest/rock002.vvd
- include: models/props_forest/rock003.dx80.vtx
- include: models/props_forest/rock003.dx90.vtx
- include: models/props_forest/rock003.mdl
- include: models/props_forest/rock003.phy
- include: models/props_forest/rock003.sw.vtx
- include: models/props_forest/rock003.vvd
- include: models/props_forest/rock004.dx80.vtx
- include: models/props_forest/rock004.dx90.vtx
- include: models/props_forest/rock004.mdl
- include: models/props_forest/rock004.phy
- include: models/props_forest/rock004.sw.vtx
- include: models/props_forest/rock004.vvd
- include: models/props_frontline/prop_fountain_big.dx80.vtx
- include: models/props_frontline/prop_fountain_big.dx90.vtx
- include: models/props_frontline/prop_fountain_big.mdl
- include: models/props_frontline/prop_fountain_big.phy
- include: models/props_frontline/prop_fountain_big.sw.vtx
- include: models/props_frontline/prop_fountain_big.vvd
- done
- No errors
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