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  1. # StackMob 2 created by antiPerson.
  2. # Report issues that you have experienced in the discussion thread.
  3.  
  4. # The size of the area around an entity that should be checked for matching entities to stack with.
  5. check-area:
  6. x: 7
  7. y: 4
  8. z: 7
  9.  
  10. # Everything related to the tag seen above entities
  11. tag:
  12. # The delay between updates of the name tag.
  13. interval: 1
  14. # The formatting of the tag.
  15. # Placeholders:
  16. # %size% - Stack size.
  17. # %type% - Formatted type name.
  18. # %bukkit_type% - The entity type as bukkit calls it.
  19. # Normal Minecraft color codes are also supported, by using '&' before the letter/number.
  20. format: '&d%size%x &6%type%'
  21. # If the tag should be seen when the entity is not hovered over.
  22. always-visible: true
  23. # If the stack size if equal to or below this number, don't show the tag.
  24. remove-at: 1
  25. # Only update the tag when a player is near that entity.
  26. update-nearby: true
  27. # Only show the name tag if the player is near the entity. (requires ProtocolLib and Bukkit 1.9 or above)
  28. show-player-nearby:
  29. enabled: true
  30. # Only display the tag to the player if the player is in this area of the entity.
  31. x: 10
  32. y: 3
  33. z: 10
  34.  
  35.  
  36. # Custom rules for specific entities.
  37. custom:
  38. # Example (remove hashtags to make this work):
  39. #PIG:
  40. # stack-max: 25
  41. # tag:
  42. # format: '%size%x Piggy'
  43. # always-visible: true
  44. # remove-at: 1
  45.  
  46. # The delay between each time the stacking task is ran (in ticks.)
  47. task-delay: 100
  48. # The maximum size a single stack can be.
  49. stack-max: 20
  50. # If bigger stacks should get priority when stacking on the task.
  51. big-priority: true
  52. # If the entity was spawned by these causes, then don't stack.
  53. # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  54. no-stack-reasons:
  55. - ''
  56. # Don't stack if the entity is one of these types.
  57. # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  58. no-stack-types:
  59. - ''
  60. # If the entity is located in one of these worlds, then don't stack.
  61. no-stack-worlds:
  62. - ''
  63. # Don't stack until there are more than the number specified of entities of the same type in the check area set above.
  64. # Set to 0 to disable this feature.
  65. dont-stack-until: 5
  66.  
  67. # Enables/disables the comparing of mob type specific attributes before stacking together.
  68. compare:
  69. villager-profession: true
  70. sheep-wool-sheared: true
  71. sheep-wool-color: true
  72. slime-size: true
  73. horse-color: true
  74. # Apply to more than one type of entity.
  75. entity-age: true
  76. can-breed: true
  77. # Only for 1.8.x and below.
  78. zombie-is-villager: true
  79. # Only 1.10.x and below.
  80. skeleton-type: true
  81. zombie-villager-profession: true
  82. # 1.11 and above.
  83. llama-color: true
  84. # 1.12 and above.
  85. parrot-color: true
  86.  
  87. # Check these attributes before stacking.
  88. check:
  89. tamed: true
  90. leashed: true
  91. is-miniature-pet: true
  92. is-citizens-npc: true
  93.  
  94. # Things that should be duplicated.
  95. multiply:
  96. # Make creeper explosions bigger
  97. creeper-explosion: true
  98. # Chicken lay eggs, so make more eggs be dropped
  99. chicken-eggs: true
  100. # When sheep are sheared, multiply all the wool.
  101. sheep-wool: false
  102. # Multiply mushrooms for all of the cows.
  103. mooshroom-mushrooms: false
  104. # Multiply the amount of small slimes spawned when a big slime is killed.
  105. small-slimes: true
  106. # When an entity is fed it's food, spawn a new stack with the correct number of children.
  107. breed: false
  108.  
  109. # If the stack should split into more when these things happen.
  110. divide-on:
  111. # If sheep should split into separate stacks when sheared.
  112. sheep-shear: true
  113. # If dying sheep should cause the stack to split.
  114. sheep-dye: true
  115. # When a mooshroom gets sheared, spilt the stack.
  116. mooshroom-shear: true
  117. # When a stack is fed it's food, spilt, so the stack can be bred.
  118. breed: true
  119. # When a player tames an entity.
  120. tame: true
  121. # When an entity it named using a name tag.
  122. name: true
  123.  
  124. # Make every entity die in the stack on death.
  125. kill-all:
  126. enabled: false
  127. # DeathEvent reasons that shouldn't trigger kill-all.
  128. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  129. reason-blacklist:
  130. - ''
  131. # Entity types that shouldn't trigger kill-all.
  132. type-blacklist:
  133. - ''
  134.  
  135. # Only kill some of the stack
  136. kill-step:
  137. enabled: false
  138. # DeathEvent reasons that shouldn't trigger kill-step.
  139. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  140. reason-blacklist:
  141. - ''
  142. # Entity types that shouldn't trigger kill-step.
  143. type-blacklist:
  144. - ''
  145. # The maximum amount by which the stack should decrease by.
  146. # Setting this to less than 2 will cause errors! If you want entities to be killed on a one-by-one basis, disable kill-all and kill-step.
  147. max-step: 5
  148.  
  149. # Multiply the amount of drops depending on the size of the stack killed.
  150. # Only required if kill-all OR kill-step is enabled above.
  151. multiply-drops:
  152. enabled: true
  153. # The amount of entities that the loot should be dropped for in a stack.
  154. # Useful if there is a high max-stack value, to prevent lag.
  155. entity-limit: 50
  156. # Item types that should be duplicated.
  157. # A list of materials can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  158. drops-whitelist:
  159. - STRING
  160. - SULPHUR
  161. - ROTTEN_FLESH
  162. - BONE
  163. - BLAZE_ROD
  164. - GHAST_TEAR
  165. - ENDER_PEARL
  166. - MAGMA_CREAM
  167. - ARROW
  168. - SLIME_BALL
  169. - COOKED_BEEF
  170. - COOKED_CHICKEN
  171. - COOKED_MUTTON
  172. - COOKED_RABBIT
  173. - GRILLED_PORK
  174. - RAW_BEEF
  175. - RAW_CHICKEN
  176. - MUTTON
  177. - PORK
  178. - RABBIT
  179. - FEATHER
  180. - RED_MUSHROOM
  181. - LEATHER
  182. - RABBIT_FOOT
  183. - RABBIT_HIDE
  184. - NETHER_STAR
  185. - GLASS_BOTTLE
  186. - GLOWSTONE_DUST
  187. - REDSTONE
  188. - SPIDER_EYE
  189. - SUGAR
  190. - STICK
  191. - IRON_INGOT
  192. - GOLD_NUGGET
  193. - GOLD_INGOT
  194. - PRISMARINE_SHARD
  195. - EMERALD
  196. # Only drop one item per entity.
  197. drop-one-per:
  198. - EMERALD
  199. - NETHER_STAR
  200. - TOTEM
  201.  
  202. # Multiplies the experience dropped on kill-all/kill-step.
  203. multiply-exp:
  204. enabled: true
  205. # Algorithms that should be used for multiplying experience.
  206. # LEGACY - algorithm used in StackMob v2.2.9 and older
  207. # MINIMAL - only add a small amount of extra experience.
  208. # NORMAL - the default amount of extra experience.
  209. # GENEROUS - adds a significant amount of extra expierence.
  210. # CUSTOM - use a custom multiplier for the extra experience.
  211. # CUSTOM_RANDOM - same as CUSTOM but makes multiplier a bit random.
  212. algorithm: NORMAL
  213. # Used when the CUSTOM or CUSTOM_RANDOM mode is used above.
  214. custom-multiplier: 1.0
  215.  
  216. # Multiplies the damage that an entity gives to the player.
  217. multiply-damage-done: true
  218.  
  219. # Multiplies the damage that the entities receives, if multiplied damage is more than the max health, remove stacks.
  220. multiply-damage-received:
  221. enabled: false
  222. # Blacklist of damage causes.
  223. cause-blacklist:
  224. - ''
  225.  
  226. # Prevent entities from targeting players.
  227. # Like no-ai but the entities can move.
  228. no-targeting:
  229. enabled: false
  230. types-blacklist:
  231. - ''
  232.  
  233. # Add the remaining amount of fire ticks from a dead entity onto the new entity.
  234. fire-ticks:
  235. enabled: true
  236. # Blacklist of entity types.
  237. blacklist:
  238. - ''
  239.  
  240. # Everything to do with mcMMO
  241. mcmmo:
  242. # Give no mcmmo experience
  243. no-experience:
  244. enabled: true
  245. # Blacklist of entity types that should still give mcmmo experience.
  246. blacklist:
  247. - ''
  248. mythicmobs:
  249. # If Mythicmobs should stack together
  250. enabled: true
  251. # MythicMob types that shouldn't stack, use the 'internal name'
  252. blacklist:
  253. - ''
  254.  
  255. # If WorldGuard is installed, enable support for it.
  256. # Use the 'entity-stacking' flag to disable mob stacking in certain regions.
  257. worldguard-support: true
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