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- # StackMob 2 created by antiPerson.
- # Report issues that you have experienced in the discussion thread.
- # The size of the area around an entity that should be checked for matching entities to stack with.
- check-area:
- x: 7
- y: 4
- z: 7
- # Everything related to the tag seen above entities
- tag:
- # The delay between updates of the name tag.
- interval: 1
- # The formatting of the tag.
- # Placeholders:
- # %size% - Stack size.
- # %type% - Formatted type name.
- # %bukkit_type% - The entity type as bukkit calls it.
- # Normal Minecraft color codes are also supported, by using '&' before the letter/number.
- format: '&d%size%x &6%type%'
- # If the tag should be seen when the entity is not hovered over.
- always-visible: true
- # If the stack size if equal to or below this number, don't show the tag.
- remove-at: 1
- # Only update the tag when a player is near that entity.
- update-nearby: true
- # Only show the name tag if the player is near the entity. (requires ProtocolLib and Bukkit 1.9 or above)
- show-player-nearby:
- enabled: true
- # Only display the tag to the player if the player is in this area of the entity.
- x: 10
- y: 3
- z: 10
- # Custom rules for specific entities.
- custom:
- # Example (remove hashtags to make this work):
- #PIG:
- # stack-max: 25
- # tag:
- # format: '%size%x Piggy'
- # always-visible: true
- # remove-at: 1
- # The delay between each time the stacking task is ran (in ticks.)
- task-delay: 100
- # The maximum size a single stack can be.
- stack-max: 20
- # If bigger stacks should get priority when stacking on the task.
- big-priority: true
- # If the entity was spawned by these causes, then don't stack.
- # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- no-stack-reasons:
- - ''
- # Don't stack if the entity is one of these types.
- # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- no-stack-types:
- - ''
- # If the entity is located in one of these worlds, then don't stack.
- no-stack-worlds:
- - ''
- # Don't stack until there are more than the number specified of entities of the same type in the check area set above.
- # Set to 0 to disable this feature.
- dont-stack-until: 5
- # Enables/disables the comparing of mob type specific attributes before stacking together.
- compare:
- villager-profession: true
- sheep-wool-sheared: true
- sheep-wool-color: true
- slime-size: true
- horse-color: true
- # Apply to more than one type of entity.
- entity-age: true
- can-breed: true
- # Only for 1.8.x and below.
- zombie-is-villager: true
- # Only 1.10.x and below.
- skeleton-type: true
- zombie-villager-profession: true
- # 1.11 and above.
- llama-color: true
- # 1.12 and above.
- parrot-color: true
- # Check these attributes before stacking.
- check:
- tamed: true
- leashed: true
- is-miniature-pet: true
- is-citizens-npc: true
- # Things that should be duplicated.
- multiply:
- # Make creeper explosions bigger
- creeper-explosion: true
- # Chicken lay eggs, so make more eggs be dropped
- chicken-eggs: true
- # When sheep are sheared, multiply all the wool.
- sheep-wool: false
- # Multiply mushrooms for all of the cows.
- mooshroom-mushrooms: false
- # Multiply the amount of small slimes spawned when a big slime is killed.
- small-slimes: true
- # When an entity is fed it's food, spawn a new stack with the correct number of children.
- breed: false
- # If the stack should split into more when these things happen.
- divide-on:
- # If sheep should split into separate stacks when sheared.
- sheep-shear: true
- # If dying sheep should cause the stack to split.
- sheep-dye: true
- # When a mooshroom gets sheared, spilt the stack.
- mooshroom-shear: true
- # When a stack is fed it's food, spilt, so the stack can be bred.
- breed: true
- # When a player tames an entity.
- tame: true
- # When an entity it named using a name tag.
- name: true
- # Make every entity die in the stack on death.
- kill-all:
- enabled: false
- # DeathEvent reasons that shouldn't trigger kill-all.
- # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- reason-blacklist:
- - ''
- # Entity types that shouldn't trigger kill-all.
- type-blacklist:
- - ''
- # Only kill some of the stack
- kill-step:
- enabled: false
- # DeathEvent reasons that shouldn't trigger kill-step.
- # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- reason-blacklist:
- - ''
- # Entity types that shouldn't trigger kill-step.
- type-blacklist:
- - ''
- # The maximum amount by which the stack should decrease by.
- # Setting this to less than 2 will cause errors! If you want entities to be killed on a one-by-one basis, disable kill-all and kill-step.
- max-step: 5
- # Multiply the amount of drops depending on the size of the stack killed.
- # Only required if kill-all OR kill-step is enabled above.
- multiply-drops:
- enabled: true
- # The amount of entities that the loot should be dropped for in a stack.
- # Useful if there is a high max-stack value, to prevent lag.
- entity-limit: 50
- # Item types that should be duplicated.
- # A list of materials can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- drops-whitelist:
- - STRING
- - SULPHUR
- - ROTTEN_FLESH
- - BONE
- - BLAZE_ROD
- - GHAST_TEAR
- - ENDER_PEARL
- - MAGMA_CREAM
- - ARROW
- - SLIME_BALL
- - COOKED_BEEF
- - COOKED_CHICKEN
- - COOKED_MUTTON
- - COOKED_RABBIT
- - GRILLED_PORK
- - RAW_BEEF
- - RAW_CHICKEN
- - MUTTON
- - PORK
- - RABBIT
- - FEATHER
- - RED_MUSHROOM
- - LEATHER
- - RABBIT_FOOT
- - RABBIT_HIDE
- - NETHER_STAR
- - GLASS_BOTTLE
- - GLOWSTONE_DUST
- - REDSTONE
- - SPIDER_EYE
- - SUGAR
- - STICK
- - IRON_INGOT
- - GOLD_NUGGET
- - GOLD_INGOT
- - PRISMARINE_SHARD
- - EMERALD
- # Only drop one item per entity.
- drop-one-per:
- - EMERALD
- - NETHER_STAR
- - TOTEM
- # Multiplies the experience dropped on kill-all/kill-step.
- multiply-exp:
- enabled: true
- # Algorithms that should be used for multiplying experience.
- # LEGACY - algorithm used in StackMob v2.2.9 and older
- # MINIMAL - only add a small amount of extra experience.
- # NORMAL - the default amount of extra experience.
- # GENEROUS - adds a significant amount of extra expierence.
- # CUSTOM - use a custom multiplier for the extra experience.
- # CUSTOM_RANDOM - same as CUSTOM but makes multiplier a bit random.
- algorithm: NORMAL
- # Used when the CUSTOM or CUSTOM_RANDOM mode is used above.
- custom-multiplier: 1.0
- # Multiplies the damage that an entity gives to the player.
- multiply-damage-done: true
- # Multiplies the damage that the entities receives, if multiplied damage is more than the max health, remove stacks.
- multiply-damage-received:
- enabled: false
- # Blacklist of damage causes.
- cause-blacklist:
- - ''
- # Prevent entities from targeting players.
- # Like no-ai but the entities can move.
- no-targeting:
- enabled: false
- types-blacklist:
- - ''
- # Add the remaining amount of fire ticks from a dead entity onto the new entity.
- fire-ticks:
- enabled: true
- # Blacklist of entity types.
- blacklist:
- - ''
- # Everything to do with mcMMO
- mcmmo:
- # Give no mcmmo experience
- no-experience:
- enabled: true
- # Blacklist of entity types that should still give mcmmo experience.
- blacklist:
- - ''
- mythicmobs:
- # If Mythicmobs should stack together
- enabled: true
- # MythicMob types that shouldn't stack, use the 'internal name'
- blacklist:
- - ''
- # If WorldGuard is installed, enable support for it.
- # Use the 'entity-stacking' flag to disable mob stacking in certain regions.
- worldguard-support: true
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