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After Video Driver reload

May 18th, 2022
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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Canvas out-of-process rasterization: Disabled
  5. Direct Rendering Display Compositor: Disabled
  6. Compositing: Hardware accelerated
  7. Multiple Raster Threads: Enabled
  8. OpenGL: Enabled
  9. Rasterization: Hardware accelerated
  10. Raw Draw: Disabled
  11. Skia Renderer: Enabled
  12. Video Decode: Hardware accelerated
  13. Video Encode: Unavailable
  14. Vulkan: Disabled
  15. WebGL: Hardware accelerated
  16. WebGL2: Hardware accelerated
  17. Driver Bug Workarounds
  18. clear_uniforms_before_first_program_use
  19. decode_encode_srgb_for_generatemipmap
  20. disable_delayed_copy_nv12
  21. disable_direct_composition_sw_video_overlays
  22. disable_dynamic_video_encode_framerate_update
  23. enable_webgl_timer_query_extensions
  24. exit_on_context_lost
  25. disabled_extension_GL_KHR_blend_equation_advanced
  26. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  27. Problems Detected
  28. Disable hardware MFT video encoder on older Intel drivers: 1251071
  29. Disabled Features: accelerated_video_encode
  30. Some drivers are unable to reset the D3D device in the GPU process sandbox
  31. Applied Workarounds: exit_on_context_lost
  32. Clear uniforms before first program use on all platforms: 124764, 349137
  33. Applied Workarounds: clear_uniforms_before_first_program_use
  34. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  35. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  36. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  37. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  38. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  39. Applied Workarounds: disable_delayed_copy_nv12
  40. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  41. Applied Workarounds: enable_webgl_timer_query_extensions
  42. Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.: 1192748
  43. Applied Workarounds: disable_direct_composition_sw_video_overlays
  44. AVC/AV1 hardware encoder MFT output bitrate incorrect upon framerate update on Intel GPUs.: 1295815
  45. Applied Workarounds: disable_dynamic_video_encode_framerate_update
  46. ANGLE Features
  47. allow_compressed_formats (Frontend workarounds): Enabled: true
  48. Allow compressed formats
  49. disable_anisotropic_filtering (Frontend workarounds): Disabled
  50. Disable support for anisotropic filtering
  51. disable_program_binary (Frontend features) anglebug:5007: Disabled
  52. Disable support for GL_OES_get_program_binary
  53. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  54. On some GPUs, program binaries don't contain transform feedback varyings
  55. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  56. Enable compressing pipeline cache in thread pool.
  57. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  58. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  59. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  60. Set the context limits like frame capturing was enabled
  61. forceInitShaderVariables (Frontend features): Disabled
  62. Force-enable shader variable initialization
  63. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  64. Force-enable robust resource init
  65. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  66. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  67. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  68. Always rewrite vec/mat constructors to be consistent
  69. add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
  70. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  71. allowES3OnFL10_0 (D3D workarounds): Disabled: false
  72. Allow ES3 on 10.0 devices
  73. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  74. Some drivers corrupt texture data when clearing for robust resource initialization.
  75. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  76. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  77. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
  78. Using clear() may not take effect
  79. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
  80. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  81. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
  82. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  83. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
  84. Using isnan() on highp float will get wrong answer
  85. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  86. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  87. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  88. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  89. flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
  90. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  91. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
  92. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  93. get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
  94. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  95. mrt_perf_workaround (D3D workarounds): Enabled: true
  96. Some drivers have a bug where they ignore null render targets
  97. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  98. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  99. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
  100. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  101. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  102. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  103. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  104. Set data faster than image upload
  105. skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
  106. In specific cases the driver doesn't handle constant register zero correctly
  107. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  108. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  109. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  110. Copying from staging storage to constant buffer storage does not work
  111. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  112. Missing an option to disable mipmaps on a mipmapped texture
  113. DAWN Info
  114.  
  115. <Discrete GPU> D3D12 backend - NVIDIA GeForce RTX 3070
  116. [Default Toggle Names]
  117. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  118. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  119. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  120. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  121. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  122. [WebGPU Forced Toggles - enabled]
  123. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  124. [Supported Features]
  125. texture-compression-bc
  126. pipeline-statistics-query
  127. timestamp-query
  128. depth24unorm-stencil8
  129. depth32float-stencil8
  130. dawn-internal-usages
  131. multiplanar-formats
  132. dawn-native
  133.  
  134. <Integrated GPU> D3D12 backend - Intel(R) UHD Graphics 630
  135. [Default Toggle Names]
  136. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  137. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  138. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  139. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  140. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  141. use_temp_buffer_in_small_format_texture_to_texture_copy_from_greater_to_less_mip_level: https://crbug.com/1161355: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture under specific situations. This workaround is by default enabled on some Intel GPUs which have a driver bug in the execution of CopyTextureRegion() when we copy with the formats whose texel block sizes are less than 4 bytes from a greater mip level to a smaller mip level on D3D12 backends.
  142. [WebGPU Forced Toggles - enabled]
  143. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  144. [Supported Features]
  145. texture-compression-bc
  146. pipeline-statistics-query
  147. timestamp-query
  148. depth24unorm-stencil8
  149. depth32float-stencil8
  150. dawn-internal-usages
  151. multiplanar-formats
  152. dawn-native
  153.  
  154. <Discrete GPU> D3D12 backend - NVIDIA GeForce RTX 3070
  155. [Default Toggle Names]
  156. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  157. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  158. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  159. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  160. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  161. [WebGPU Forced Toggles - enabled]
  162. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  163. [Supported Features]
  164. texture-compression-bc
  165. pipeline-statistics-query
  166. timestamp-query
  167. depth24unorm-stencil8
  168. depth32float-stencil8
  169. dawn-internal-usages
  170. multiplanar-formats
  171. dawn-native
  172.  
  173. <CPU> D3D12 backend - Microsoft Basic Render Driver
  174. [Default Toggle Names]
  175. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  176. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  177. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  178. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  179. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  180. [WebGPU Forced Toggles - enabled]
  181. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  182. [Supported Features]
  183. texture-compression-bc
  184. pipeline-statistics-query
  185. timestamp-query
  186. depth24unorm-stencil8
  187. depth32float-stencil8
  188. dawn-internal-usages
  189. multiplanar-formats
  190. dawn-native
  191.  
  192. <Integrated GPU> Vulkan backend - Intel(R) UHD Graphics 630
  193. [Default Toggle Names]
  194. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  195. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  196. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  197. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  198. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  199. [WebGPU Forced Toggles - enabled]
  200. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  201. [Supported Features]
  202. texture-compression-bc
  203. texture-compression-etc2
  204. texture-compression-astc
  205. pipeline-statistics-query
  206. timestamp-query
  207. depth-clamping
  208. depth24unorm-stencil8
  209. depth32float-stencil8
  210. dawn-internal-usages
  211. dawn-native
  212.  
  213. <Discrete GPU> Vulkan backend - NVIDIA GeForce RTX 3070
  214. [Default Toggle Names]
  215. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  216. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  217. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  218. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  219. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  220. [WebGPU Forced Toggles - enabled]
  221. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  222. [Supported Features]
  223. texture-compression-bc
  224. pipeline-statistics-query
  225. timestamp-query
  226. depth-clamping
  227. depth24unorm-stencil8
  228. depth32float-stencil8
  229. dawn-internal-usages
  230. dawn-native
  231.  
  232. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  233. [Default Toggle Names]
  234. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  235. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  236. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  237. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  238. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  239. [WebGPU Forced Toggles - enabled]
  240. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules.This is useful to prevent a Chromium renderer process from successfully sendingSPIR-V code to be compiled in the GPU process.
  241. [Supported Features]
  242. texture-compression-bc
  243. texture-compression-etc2
  244. texture-compression-astc
  245. timestamp-query
  246. depth-clamping
  247. depth32float-stencil8
  248. dawn-internal-usages
  249. dawn-native
  250. Version Information
  251. Data exported 2022-05-19T03:00:44.896Z
  252. Chrome version Chrome/101.0.4951.67
  253. Operating system Windows NT 10.0.19044
  254. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/8888ee7a24e2c36661ddb9536c35b7d4852a3a98/gpu/config/software_rendering_list.json
  255. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/8888ee7a24e2c36661ddb9536c35b7d4852a3a98/gpu/config/gpu_driver_bug_list.json
  256. ANGLE commit id a4d0bfd89577
  257. 2D graphics backend Skia/101 e3e2fcd24a848352ff4bd8df90891af8c9cdfd05
  258. Command Line "C:\Program Files\Google\Chrome\Application\chrome.exe" --flag-switches-begin --enable-features=ParallelDownloading --flag-switches-end --flag-switches-begin --flag-switches-end
  259. Driver Information
  260. Initialization time 237
  261. In-process GPU false
  262. Passthrough Command Decoder true
  263. Sandboxed true
  264. GPU0 VENDOR= 0x10de, DEVICE=0x2484, SUBSYS=0x39071028, REV=161, LUID={0,3326117328} *ACTIVE*
  265. GPU1 VENDOR= 0x8086, DEVICE=0x9bc5, SUBSYS=0x09c51028, REV=5, LUID={0,2838099155}
  266. GPU2 VENDOR= 0x10de, DEVICE=0x2484, SUBSYS=0x39071028, REV=161, LUID={0,124291}
  267. GPU3 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,77576}
  268. Optimus false
  269. AMD switchable false
  270. Desktop compositing Aero Glass
  271. Direct composition true
  272. Supports overlays true
  273. YUY2 overlay support DIRECT
  274. NV12 overlay support DIRECT
  275. BGRA8 overlay support SOFTWARE
  276. RGB10A2 overlay support SOFTWARE
  277. Diagonal Monitor Size of \\.\DISPLAY25 27.0"
  278. Diagonal Monitor Size of \\.\DISPLAY26 27.0"
  279. Driver D3D12 feature level D3D 12.1
  280. Driver Vulkan API version Vulkan API 1.3.0
  281. Driver vendor NVIDIA
  282. Driver version 30.0.15.1277
  283. GPU CUDA compute capability major version 0
  284. Pixel shader version 5.0
  285. Vertex shader version 5.0
  286. Max. MSAA samples 8
  287. Machine model name
  288. Machine model version
  289. GL_VENDOR Google Inc. (NVIDIA)
  290. GL_RENDERER ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.15.1277)
  291. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.18157 git hash: a4d0bfd89577)
  292. GL_EXTENSIONS GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  293. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  294. Disabled WebGL Extensions
  295. Window system binding vendor Google Inc. (NVIDIA)
  296. Window system binding version 1.5 (ANGLE 2.1.18157 git hash: a4d0bfd89577)
  297. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_KHR_mutable_render_buffer
  298. Direct rendering version unknown
  299. Reset notification strategy 0x8252
  300. GPU process crash count 1
  301. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  302. Compositor Information
  303. Tile Update Mode One-copy
  304. Partial Raster Enabled
  305. GpuMemoryBuffers Status
  306. R_8 Software only
  307. R_16 Software only
  308. RG_88 Software only
  309. RG_1616 Software only
  310. BGR_565 Software only
  311. RGBA_4444 Software only
  312. RGBX_8888 GPU_READ, SCANOUT
  313. RGBA_8888 GPU_READ, SCANOUT
  314. BGRX_8888 Software only
  315. BGRA_1010102 Software only
  316. RGBA_1010102 Software only
  317. BGRA_8888 Software only
  318. RGBA_F16 Software only
  319. YVU_420 Software only
  320. YUV_420_BIPLANAR GPU_READ, SCANOUT
  321. P010 Software only
  322. Display(s) Information
  323. Info Display[2395468073] bounds=[-1920,0 1920x1080], workarea=[-1920,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
  324. Color space (sRGB/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  325. Buffer format (sRGB/no-alpha) BGRX_8888
  326. Color space (sRGB/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  327. Buffer format (sRGB/alpha) BGRA_8888
  328. Color space (WCG/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  329. Buffer format (WCG/no-alpha) BGRX_8888
  330. Color space (WCG/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  331. Buffer format (WCG/alpha) BGRA_8888
  332. Color space (HDR/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  333. Buffer format (HDR/no-alpha) BGRX_8888
  334. Color space (HDR/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  335. Buffer format (HDR/alpha) BGRA_8888
  336. SDR white level in nits 80
  337. HDR relative maximum luminance 1
  338. Bits per color component 8
  339. Bits per pixel 24
  340. Refresh Rate in Hz 60
  341. Info Display[1787993428] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
  342. Color space (sRGB/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  343. Buffer format (sRGB/no-alpha) BGRX_8888
  344. Color space (sRGB/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  345. Buffer format (sRGB/alpha) BGRA_8888
  346. Color space (WCG/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  347. Buffer format (WCG/no-alpha) BGRX_8888
  348. Color space (WCG/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  349. Buffer format (WCG/alpha) BGRA_8888
  350. Color space (HDR/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  351. Buffer format (HDR/no-alpha) BGRX_8888
  352. Color space (HDR/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  353. Buffer format (HDR/alpha) BGRA_8888
  354. SDR white level in nits 80
  355. HDR relative maximum luminance 1
  356. Bits per color component 8
  357. Bits per pixel 24
  358. Refresh Rate in Hz 60
  359. Video Acceleration Information
  360. Decoding (VideoDecoder)
  361. Decode h264 baseline 64x64 to 4096x4096 pixels
  362. Decode h264 main 64x64 to 4096x4096 pixels
  363. Decode h264 high 64x64 to 4096x4096 pixels
  364. Decode vp9 profile0 64x64 to 8192x8192 pixels
  365. Decode vp9 profile2 64x64 to 8192x8192 pixels
  366. Decode av1 profile main 64x64 to 8192x8192 pixels
  367. Decoding (Legacy VideoDecodeAccelerator)
  368. Decode h264 baseline 64x64 to 4096x4096 pixels
  369. Decode h264 main 64x64 to 4096x4096 pixels
  370. Decode h264 high 64x64 to 4096x4096 pixels
  371. Decode vp9 profile0 64x64 to 8192x8192 pixels
  372. Decode vp9 profile2 64x64 to 8192x8192 pixels
  373. Decode av1 profile main 64x64 to 8192x8192 pixels
  374. Encoding
  375. Vulkan Information
  376. Device Performance Information
  377. Total Physical Memory (Gb) 15
  378. Total Disk Space (Gb) 934
  379. Hardware Concurrency 16
  380. System Commit Limit (Gb) 41
  381. D3D11 Feature Level 12_1
  382. Has Discrete GPU yes
  383. Intel GPU Generation 9
  384. Software Rendering No
  385. Diagnostics
  386. 0
  387. b3DAccelerationEnabled true
  388. b3DAccelerationExists true
  389. bAGPEnabled true
  390. bAGPExistenceValid true
  391. bAGPExists true
  392. bCanRenderWindow true
  393. bDDAccelerationEnabled true
  394. bDriverBeta false
  395. bDriverDebug false
  396. bDriverSigned false
  397. bDriverSignedValid false
  398. bNoHardware false
  399. dwBpp 32
  400. dwDDIVersion 12
  401. dwHeight 1080
  402. dwRefreshRate 60
  403. dwWHQLLevel 0
  404. dwWidth 1920
  405. iAdapter 1
  406. lDriverSize 714432
  407. lMiniVddSize 0
  408. szAGPStatusEnglish Enabled
  409. szAGPStatusLocalized Enabled
  410. szChipType NVIDIA GeForce RTX 3070
  411. szD3DStatusEnglish Enabled
  412. szD3DStatusLocalized Enabled
  413. szDACType Integrated RAMDAC
  414. szDDIVersionEnglish 12
  415. szDDIVersionLocalized 12
  416. szDDStatusEnglish Enabled
  417. szDDStatusLocalized Enabled
  418. szDXVAHDEnglish Supported
  419. szDXVAModes
  420. szDescription NVIDIA GeForce RTX 3070
  421. szDeviceId 0x2484
  422. szDeviceIdentifier {D7B71E3E-67C4-11CF-6577-08190EC2D335}
  423. szDeviceName \\.\DISPLAY25
  424. szDisplayMemoryEnglish 16066 MB
  425. szDisplayMemoryLocalized 16066 MB
  426. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  427. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  428. szDriverAssemblyVersion 30.0.15.1277
  429. szDriverAttributes Final Retail
  430. szDriverDateEnglish 4/05/2022 10:00:00 AM
  431. szDriverDateLocalized 5/4/2022 10:00:00
  432. szDriverLanguageEnglish English
  433. szDriverLanguageLocalized English
  434. szDriverModelEnglish WDDM 2.7
  435. szDriverModelLocalized WDDM 2.7
  436. szDriverName C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll
  437. szDriverNodeStrongName oem198.inf:0f066de3685e17d7:Section040:30.0.15.1277:pci\ven_10de&dev_2484&subsys_39071028
  438. szDriverSignDate Unknown
  439. szDriverVersion 30.00.0015.1277
  440. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_2484&SUBSYS_39071028&REV_A1
  441. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{8622AD75-3A86-11EB-A09E-806E6F6E6963}\0000
  442. szManufacturer NVIDIA
  443. szMiniVdd unknown
  444. szMiniVddDateEnglish Unknown
  445. szMiniVddDateLocalized unknown
  446. szMonitorMaxRes Unknown
  447. szMonitorName Generic PnP Monitor
  448. szNotesEnglish No problems found.
  449. szNotesLocalized No problems found.
  450. szOverlayEnglish Not Supported
  451. szRankOfInstalledDriver 00CF0001
  452. szRegHelpText Unknown
  453. szRevision Unknown
  454. szRevisionId 0x00A1
  455. szSubSysId 0x39071028
  456. szTestResultD3D7English Not run
  457. szTestResultD3D7Localized Not run
  458. szTestResultD3D8English Not run
  459. szTestResultD3D8Localized Not run
  460. szTestResultD3D9English Not run
  461. szTestResultD3D9Localized Not run
  462. szTestResultDDEnglish Not run
  463. szTestResultDDLocalized Not run
  464. szVdd unknown
  465. szVendorId 0x10DE
  466. 1
  467. b3DAccelerationEnabled true
  468. b3DAccelerationExists true
  469. bAGPEnabled true
  470. bAGPExistenceValid true
  471. bAGPExists true
  472. bCanRenderWindow true
  473. bDDAccelerationEnabled true
  474. bDriverBeta false
  475. bDriverDebug false
  476. bDriverSigned false
  477. bDriverSignedValid false
  478. bNoHardware false
  479. dwBpp 32
  480. dwDDIVersion 12
  481. dwHeight 1080
  482. dwRefreshRate 60
  483. dwWHQLLevel 0
  484. dwWidth 1920
  485. iAdapter 0
  486. lDriverSize 714432
  487. lMiniVddSize 0
  488. szAGPStatusEnglish Enabled
  489. szAGPStatusLocalized Enabled
  490. szChipType NVIDIA GeForce RTX 3070
  491. szD3DStatusEnglish Enabled
  492. szD3DStatusLocalized Enabled
  493. szDACType Integrated RAMDAC
  494. szDDIVersionEnglish 12
  495. szDDIVersionLocalized 12
  496. szDDStatusEnglish Enabled
  497. szDDStatusLocalized Enabled
  498. szDXVAHDEnglish Supported
  499. szDXVAModes
  500. szDescription NVIDIA GeForce RTX 3070
  501. szDeviceId 0x2484
  502. szDeviceIdentifier {D7B71E3E-67C4-11CF-6577-08190EC2D335}
  503. szDeviceName \\.\DISPLAY26
  504. szDisplayMemoryEnglish 16066 MB
  505. szDisplayMemoryLocalized 16066 MB
  506. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  507. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  508. szDriverAssemblyVersion 30.0.15.1277
  509. szDriverAttributes Final Retail
  510. szDriverDateEnglish 4/05/2022 10:00:00 AM
  511. szDriverDateLocalized 5/4/2022 10:00:00
  512. szDriverLanguageEnglish English
  513. szDriverLanguageLocalized English
  514. szDriverModelEnglish WDDM 2.7
  515. szDriverModelLocalized WDDM 2.7
  516. szDriverName C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvddig.inf_amd64_da396291e1b656bc\nvldumdx.dll
  517. szDriverNodeStrongName oem198.inf:0f066de3685e17d7:Section040:30.0.15.1277:pci\ven_10de&dev_2484&subsys_39071028
  518. szDriverSignDate Unknown
  519. szDriverVersion 30.00.0015.1277
  520. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_2484&SUBSYS_39071028&REV_A1
  521. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{8622AD75-3A86-11EB-A09E-806E6F6E6963}\0001
  522. szManufacturer NVIDIA
  523. szMiniVdd unknown
  524. szMiniVddDateEnglish Unknown
  525. szMiniVddDateLocalized unknown
  526. szMonitorMaxRes Unknown
  527. szMonitorName Generic PnP Monitor
  528. szNotesEnglish No problems found.
  529. szNotesLocalized No problems found.
  530. szOverlayEnglish Not Supported
  531. szRankOfInstalledDriver 00CF0001
  532. szRegHelpText Unknown
  533. szRevision Unknown
  534. szRevisionId 0x00A1
  535. szSubSysId 0x39071028
  536. szTestResultD3D7English Not run
  537. szTestResultD3D7Localized Not run
  538. szTestResultD3D8English Not run
  539. szTestResultD3D8Localized Not run
  540. szTestResultD3D9English Not run
  541. szTestResultD3D9Localized Not run
  542. szTestResultDDEnglish Not run
  543. szTestResultDDLocalized Not run
  544. szVdd unknown
  545. szVendorId 0x10DE
  546. 2
  547. b3DAccelerationEnabled true
  548. b3DAccelerationExists true
  549. bAGPEnabled true
  550. bAGPExistenceValid false
  551. bAGPExists false
  552. bCanRenderWindow false
  553. bDDAccelerationEnabled true
  554. bDriverBeta false
  555. bDriverDebug false
  556. bDriverSigned false
  557. bDriverSignedValid false
  558. bNoHardware false
  559. dwBpp 0
  560. dwDDIVersion 12
  561. dwHeight 0
  562. dwRefreshRate 0
  563. dwWHQLLevel 0
  564. dwWidth 0
  565. iAdapter 0
  566. lDriverSize 1481600
  567. lMiniVddSize 0
  568. szAGPStatusEnglish Enabled
  569. szAGPStatusLocalized Enabled
  570. szChipType Intel(R) UHD Graphics Family
  571. szD3DStatusEnglish Enabled
  572. szD3DStatusLocalized Enabled
  573. szDACType Internal
  574. szDDIVersionEnglish 12
  575. szDDIVersionLocalized 12
  576. szDDStatusEnglish Enabled
  577. szDDStatusLocalized Enabled
  578. szDXVAHDEnglish Unknown
  579. szDXVAModes Unknown
  580. szDescription Intel(R) UHD Graphics 630
  581. szDeviceId 0x9BC5
  582. szDeviceIdentifier Unknown
  583. szDeviceName Unknown
  584. szDisplayMemoryEnglish 8151 MB
  585. szDisplayMemoryLocalized 8151 MB
  586. szDisplayModeEnglish Unknown
  587. szDisplayModeLocalized unknown
  588. szDriverAssemblyVersion 27.20.100.9664
  589. szDriverAttributes Final Retail
  590. szDriverDateEnglish 1/06/2021 10:00:00 AM
  591. szDriverDateLocalized 6/1/2021 10:00:00
  592. szDriverLanguageEnglish English
  593. szDriverLanguageLocalized English
  594. szDriverModelEnglish WDDM 2.7
  595. szDriverModelLocalized WDDM 2.7
  596. szDriverName C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e0880bf48916d210\igdumdim64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e0880bf48916d210\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e0880bf48916d210\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e0880bf48916d210\igd12umd64.dll
  597. szDriverNodeStrongName oem205.inf:5f63e534c17c7cf2:iCML_w10_DS:27.20.100.9664:PCI\VEN_8086&DEV_9BC5&SUBSYS_09C51028
  598. szDriverSignDate Unknown
  599. szDriverVersion 27.20.0100.9664
  600. szKeyDeviceID Enum\PCI\VEN_8086&DEV_9BC5&SUBSYS_09C51028&REV_05
  601. szKeyDeviceKey Unknown
  602. szManufacturer Intel Corporation
  603. szMiniVdd unknown
  604. szMiniVddDateEnglish Unknown
  605. szMiniVddDateLocalized unknown
  606. szMonitorMaxRes Unknown
  607. szMonitorName Unknown
  608. szNotesEnglish No problems found.
  609. szNotesLocalized No problems found.
  610. szOverlayEnglish Unknown
  611. szRankOfInstalledDriver 00CF0001
  612. szRegHelpText Unknown
  613. szRevision Unknown
  614. szRevisionId 0x0005
  615. szSubSysId 0x09C51028
  616. szTestResultD3D7English Not run
  617. szTestResultD3D7Localized Not run
  618. szTestResultD3D8English Not run
  619. szTestResultD3D8Localized Not run
  620. szTestResultD3D9English Not run
  621. szTestResultD3D9Localized Not run
  622. szTestResultDDEnglish Not run
  623. szTestResultDDLocalized Not run
  624. szVdd unknown
  625. szVendorId 0x8086
  626. 3
  627. b3DAccelerationEnabled true
  628. b3DAccelerationExists true
  629. bAGPEnabled true
  630. bAGPExistenceValid false
  631. bAGPExists false
  632. bCanRenderWindow false
  633. bDDAccelerationEnabled true
  634. bDriverBeta false
  635. bDriverDebug false
  636. bDriverSigned false
  637. bDriverSignedValid false
  638. bNoHardware false
  639. dwBpp 0
  640. dwDDIVersion 12
  641. dwHeight 0
  642. dwRefreshRate 0
  643. dwWHQLLevel 0
  644. dwWidth 0
  645. iAdapter 0
  646. lDriverSize 85624
  647. lMiniVddSize 0
  648. szAGPStatusEnglish Enabled
  649. szAGPStatusLocalized Enabled
  650. szChipType Unknown
  651. szD3DStatusEnglish Enabled
  652. szD3DStatusLocalized Enabled
  653. szDACType Unknown
  654. szDDIVersionEnglish 12
  655. szDDIVersionLocalized 12
  656. szDDStatusEnglish Enabled
  657. szDDStatusLocalized Enabled
  658. szDXVAHDEnglish Unknown
  659. szDXVAModes Unknown
  660. szDescription Citrix Indirect Display Adapter
  661. szDeviceId 0x2484
  662. szDeviceIdentifier Unknown
  663. szDeviceName Unknown
  664. szDisplayMemoryEnglish 16066 MB
  665. szDisplayMemoryLocalized 16066 MB
  666. szDisplayModeEnglish Unknown
  667. szDisplayModeLocalized unknown
  668. szDriverAssemblyVersion 12.40.44.247
  669. szDriverAttributes Final Retail
  670. szDriverDateEnglish 23/01/2019 10:00:00 AM
  671. szDriverDateLocalized 1/23/2019 10:00:00
  672. szDriverLanguageEnglish English
  673. szDriverLanguageLocalized English
  674. szDriverModelEnglish WDDM 1.3
  675. szDriverModelLocalized WDDM 1.3
  676. szDriverName c:\windows\system32\drivers\umdf\vidd.dll,c:\windows\system32\drivers\wudfrd.sys
  677. szDriverNodeStrongName oem216.inf:467b626d1b5d690c:ViddDev_Install.NT:12.40.44.247:PCI\VEN_5853&DEV_1003
  678. szDriverSignDate Unknown
  679. szDriverVersion 7.21.0000.0183
  680. szKeyDeviceID Enum\PCI\VEN_5853&DEV_1003
  681. szKeyDeviceKey Unknown
  682. szManufacturer Citrix Systems Inc.
  683. szMiniVdd unknown
  684. szMiniVddDateEnglish Unknown
  685. szMiniVddDateLocalized unknown
  686. szMonitorMaxRes Unknown
  687. szMonitorName Unknown
  688. szNotesEnglish No problems found.
  689. szNotesLocalized No problems found.
  690. szOverlayEnglish Unknown
  691. szRankOfInstalledDriver 00FF0000
  692. szRegHelpText Unknown
  693. szRevision Unknown
  694. szRevisionId 0x00A1
  695. szSubSysId 0x39071028
  696. szTestResultD3D7English Not run
  697. szTestResultD3D7Localized Not run
  698. szTestResultD3D8English Not run
  699. szTestResultD3D8Localized Not run
  700. szTestResultD3D9English Not run
  701. szTestResultD3D9Localized Not run
  702. szTestResultDDEnglish Not run
  703. szTestResultDDLocalized Not run
  704. szVdd unknown
  705. szVendorId 0x10DE
  706. Log Messages
  707. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  708. [4480:4832:0519/105957.868:ERROR:shared_image_manager.cc(227)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  709. [4480:4832:0519/105957.869:ERROR:shared_image_manager.cc(227)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  710. [4480:4832:0519/105957.869:ERROR:shared_image_manager.cc(227)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  711. [4480:4832:0519/130011.176:ERROR:angle_platform_impl.cc(44)] : Renderer11.cpp:2173 (testDeviceLost): The D3D11 device was removed, HRESULT: 0x887A0005
  712. GpuProcessHost: The GPU process crashed!
  713. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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