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- Shar-rasz-zahr CR 14
- Variant Giant half-gold dragon 10-headed hydra
- XP 6,400
- N Gargantuan dragon (Augmented magical beast)
- Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +15
- DEFENSE
- AC 26, touch 6, flat-footed 25 (+1 Dex +15 natural, +4 armor –4 size)
- hp 200 (Maximized 10d10+100); fast healing 10
- Immune fire, sleep, paralysis
- Fort +19, Ref +12, Will +10
- OFFENSE
- Speed 20 ft., swim 20 ft, fly 40 ft. (Average)
- Melee 10 bites +17 (2d6+11+1d6 elec), 2 claws +16 (1d8+11+1d6 elec)
- Space 20 ft.; Reach 15 ft.
- Special Attacks pounce, breath weapon (30 foot cone, 10d6 fire, Reflex 23 half, cooldown 1d4 turns)
- STATISTICS
- Str 30, Dex 12, Con 28, Int 6, Wis 13, Cha 13
- Base Atk +10; CMB +25; CMD 35 (can’t be tripped)
- Feats Muscular Reflexes, Cleave, Great Cleave, Toughness, Vital Strike
- Skills Perception +15, Swim +12; Racial Modifiers +2 Perception
- SQ hydra traits, regenerate head
- Languages: Draconic
- Gear: Bracers of armor +4, +1 Shocking Amulet of Mighty Fists, Draconic Torc (Body slot, +2 to Str,Dex,Con,Int worth 16000 gp), Cloak of Resistance +3, Unfettered Shirt
- UNCANNY COORDINATION
- Shar-rasz-zahr's heads act independently from one another. Each turn, in lieu of a standard action, he may perform one attack action, breath attack or combat maneuver check (including checks to mantain a grapple) per head (he can independently apply the effects of Cleave or Vital Strike to each one: penalties from using Cleave multiple times in one turn don't stack). All heads share the same breath attack cooldown. Attacks made in this way must be bite attacks. This property increases its CR by 1.
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