Zorothegallade

Untitled

Oct 9th, 2019
209
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.59 KB | None | 0 0
  1. Shar-rasz-zahr CR 14
  2. Variant Giant half-gold dragon 10-headed hydra
  3. XP 6,400
  4. N Gargantuan dragon (Augmented magical beast)
  5. Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +15
  6.  
  7. DEFENSE
  8.  
  9. AC 26, touch 6, flat-footed 25 (+1 Dex +15 natural, +4 armor –4 size)
  10. hp 200 (Maximized 10d10+100); fast healing 10
  11. Immune fire, sleep, paralysis
  12. Fort +19, Ref +12, Will +10
  13.  
  14. OFFENSE
  15.  
  16. Speed 20 ft., swim 20 ft, fly 40 ft. (Average)
  17. Melee 10 bites +17 (2d6+11+1d6 elec), 2 claws +16 (1d8+11+1d6 elec)
  18. Space 20 ft.; Reach 15 ft.
  19. Special Attacks pounce, breath weapon (30 foot cone, 10d6 fire, Reflex 23 half, cooldown 1d4 turns)
  20.  
  21. STATISTICS
  22.  
  23. Str 30, Dex 12, Con 28, Int 6, Wis 13, Cha 13
  24. Base Atk +10; CMB +25; CMD 35 (can’t be tripped)
  25. Feats Muscular Reflexes, Cleave, Great Cleave, Toughness, Vital Strike
  26. Skills Perception +15, Swim +12; Racial Modifiers +2 Perception
  27. SQ hydra traits, regenerate head
  28. Languages: Draconic
  29.  
  30. Gear: Bracers of armor +4, +1 Shocking Amulet of Mighty Fists, Draconic Torc (Body slot, +2 to Str,Dex,Con,Int worth 16000 gp), Cloak of Resistance +3, Unfettered Shirt
  31.  
  32. UNCANNY COORDINATION
  33. Shar-rasz-zahr's heads act independently from one another. Each turn, in lieu of a standard action, he may perform one attack action, breath attack or combat maneuver check (including checks to mantain a grapple) per head (he can independently apply the effects of Cleave or Vital Strike to each one: penalties from using Cleave multiple times in one turn don't stack). All heads share the same breath attack cooldown. Attacks made in this way must be bite attacks. This property increases its CR by 1.
Advertisement
Add Comment
Please, Sign In to add comment