Advertisement
FrozenWrath

Supercarry Flamy on the go

Feb 1st, 2020
382
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.93 KB | None | 0 0
  1. Korpokkur (Lv1) (Exp1)
  2. Mitousama (Lv1) (Exp1)
  3. Bloodsucker Vine (Lv1) (Exp2)
  4. Gnome (Lv1) (Core)
  5. Angel (Lv1)
  6. Obariyon (Lv1)
  7. Sprite (Lv1) (Exp2)
  8. Mi-Go (Lv1) (Exp6)
  9. Jack O Lantern (Lv2) (Exp2)
  10. Kijimuna (Lv2)
  11. Gangikozo (Lv2)
  12. Maneater Plant (Lv2) (Core)
  13. Human-Faced Tree (Lv2)
  14. Uriko Douji (Lv2) (Exp8)
  15. Azukiarai (Lv3) (Exp1)
  16. Mystic Tree (Lv3) (Core)
  17. Alraune (Lv3) (Exp2)
  18. Shi Ren (Lv3)
  19. Stone Fairy (Lv3) (Exp5)
  20. Oshirasama (Lv4) (Exp1)
  21. Mandragora (Lv4) (Core)
  22. Yonaki Ishi (Lv4)
  23. Spider Lily Spirit (Lv4) (Exp2)
  24. Roulingzhi (Lv4)
  25. Minor Triffid (Lv4) (Exp6)
  26. Hua Po (Lv4) (Exp7)
  27. Cursed Straw Doll (Lv4) (Exp8)
  28. Yamabiko (Lv5) (Core)
  29. Konaki-Jiji (Lv5)
  30. Principality (Lv5)
  31. Spirit (Lv5)
  32. Fairy (Lv5) (Exp7)
  33. Dryad (Lv6) (Exp2)
  34. Monk (Lv6)
  35. Sunakake-Baba (Lv6)
  36. Superior Spirit (Lv6)
  37. Okubi (Lv6) (Exp5)
  38. Elder Thing (Lv6) (Exp6)
  39. Houkou (Lv6) (Exp7)
  40. Yama-Uba (Lv6) (Exp7)
  41. Experimental Plant Beast (Lv6) (Exp8)
  42. Authority (Lv7)
  43. Apsaras (Lv7)
  44. Sakabashira (Lv7) (Core)
  45. Yamajijii (Lv7) (Exp7)
  46.  
  47. Korpokkur / Class: Plant / LV: 1 (1)
  48. Size : 1
  49. Wits : High
  50. Senses : Normal
  51. Speech : Yes
  52. Reaction : Mercurial
  53. ID : 10
  54. Weakness : [Toxin] [Phantom]
  55. Movement : Walk
  56. | ACC | EVA | CNJ | RES | CHK
  57. {Combat Stats} | 01 | 02 | 05 | 04 | 02
  58. {Fixed Values} | 08 | 09 | 12 | 11 | 09
  59. {Initiative} : 5 (4)
  60. {HP} : 18
  61. Armor : 0
  62. Barrier : 2
  63.  
  64. Attack Methods
  65.  
  66. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  67. - 1d6+9 magical damage to the target. [Additional Effect]: Change the [Target] of an [Attack Action] to [2#]. 1/Combat.
  68.  
  69. <<Hide>>: Start / 5 Sq. / 1#
  70. - The target gains [Shift: Hidden] at [Result: 20].
  71.  
  72. <<Elemental Attack I>>: Magical Attack / 4 Sq. / 1# / Cancels
  73. - [Element: Wind] 2d6+9 magical damage to the target. 1/Round.
  74.  
  75. Materials (2d6)
  76. 2~7: None
  77. 8~10: Small Clothes/Luck+1: 500G (Potency: 1)
  78. 11+: Holy Tree Acorn/HP+6: 1,000G (Potency: 2)
  79.  
  80. Description
  81. Small, humanoid Mononoke that are born from the rocks, trees, and flowers of verdant lands that have been steeped over many years in the spirit energy of powerful leylines. They move quickly to avoid being seen by humans, something they hate, and live quietly inside of Sanctums they've set up in deep mountainous regions. They are generally considered to be harmless, but they deal with those who break promises, or those who try to invade their territory, harshly.
  82.  
  83. Mitousama / Class: Plant / LV: 1 (1)
  84. Size : 2
  85. Wits : Clever
  86. Senses : Magic
  87. Speech : Yes
  88. Reaction : Mercurial
  89. ID : 17
  90. Weakness : [Shock] [Light]
  91. Movement : Walk/Fly
  92. | ACC | EVA | CNJ | RES | CHK
  93. {Combat Stats} | 09 | 01 | 10 | 03 | 05
  94. {Fixed Values} | 16 | 08 | 17 | 10 | 12
  95. {Initiative} : 16 (7)
  96. {HP} : 71
  97. Armor : 1
  98. Barrier : 7
  99.  
  100. Attack Methods
  101.  
  102. <<Optic Armament>>: Magical Attack / 4 Sq. / 3# / Cancel
  103. - [Element: Light] 2d6+26 magical damage. 1/Round.
  104.  
  105. <<Gravity Barrier>>: Unique / 7 Sq. / 1#
  106. - The target gains +10 [Armor]. 1/Round.
  107.  
  108. <<Being From the Stars>>: Constant / User
  109. - The target changes [Phantom] damage it takes to 0, and ignores all other effects of such attacks.
  110.  
  111. Materials (2d6)
  112. 2~11: Mystery Metal Fragment/MD+1: 500G (Potency: 1)
  113. 12+: Metallic Coin/Halve Phantom: 2,000G (Potency: 4)
  114.  
  115. Description
  116. A Mononoke that lives in caves deep in the mountains, or in mines, and resembles a huge crustacean with six legs and wings growing out of its back. It has a mushroom-like cap on its head, and from that and its ecology it is believed to be akin to a fungus. Despite that, it has unusually high levels of intelligence. It has a fixation with just digging certain ores out of holes in the ground, and basically avoids contact with humans. However, there are rare cases where one will form a symbiotic relationship with people, and in some areas they are even worshiped as gods of mines.
  117.  
  118. Bloodsucker Vine x5 / Class: Plant / LV: 1 (1)
  119. Size : 1
  120. Wits : Low
  121. Senses : Area
  122. Speech : No
  123. Reaction : Hostile
  124. ID : 9
  125. Weakness : [Fire] [Cold]
  126. Movement : Walk
  127. | ACC | EVA | CNJ | RES | CHK
  128. {Combat Stats} | 06 | 02 | 03 | 04 | 03
  129. {Fixed Values} | 13 | 09 | 10 | 11 | 10
  130. {Initiative} : 5 (4)
  131. {HP} : 38
  132. Armor : 1
  133. Barrier : 3
  134.  
  135. Attack Methods
  136.  
  137. [Weapon Attack]: Melee Attack / Engaged / 1#
  138. - [Form: Spear] 1d6+10 physical damage.
  139.  
  140. <<Restraint I>>: Physical Attack / 5 Sq. / 1#
  141. - [Form: Spear] 2d6+10 physical damage. Targets that fail their {Evasion} check gain -2 to {Initiative} (To a minimum of 0) until [Timing: End]. This effect can stack (up to a maximum of -6).
  142.  
  143. <<Bladed Vine>>: Unique / 5 Sq. / 1#
  144. - Use on Damage Calculation. The target gains +1d6 to [Damage]. 1/Round.
  145.  
  146. Materials (2d6)
  147. 2~5: None
  148. 6~9: Creeping Vine/Agility+1: 500G (Potency: 1)
  149. 10+: Crimson Flower/HP+6: 1000G (Potency: 2)
  150.  
  151. Description:
  152. Mononoke with white-ish leaves and stems. Their vines move like snakes, and entangle prey such as humans or animals. They mutilate their prey and absorb their body fluids for nutrients. After feeding, their white-tinged stems and leaves turn crimson, and flowers with a red color reminiscent of blood bloom.
  153.  
  154. Gnome x3 / Class: Plant / LV: 1 (1)
  155. Size : 1
  156. Wits : Low
  157. Senses : Domain
  158. Speech : No
  159. Reaction : Neutral
  160. ID : 12
  161. Weakness : [Fire] [Shock]
  162. Movement : Walk
  163. | ACC | EVA | CNJ | RES | CHK
  164. {Combat Stats} | 05 | 01 | 05 | 05 | 01
  165. {Fixed Values} | 12 | 08 | 12 | 12 | 08
  166. {Initiative} : 6 (4)
  167. {HP} : 43
  168. Armor : 2
  169. Barrier : 3
  170.  
  171. Attack Methods
  172.  
  173. [Weapon Attack]: Melee Attack / Engaged / 1#
  174. - [Form: Hammer] 1d6+9 physical damage.
  175.  
  176. <<Rock Summon>>: Physical Attack / User
  177. - The target [Installs] one [Obstacle] (Large Boulder: {HP} 20 / [Armor] 4) in any square adjacent to them where there is not already a character or other [Obstacle]. 1/Round.
  178.  
  179. <<Element Magic I>>: Magical Attack / 1# / Cancel
  180. - [Element: Magnet] 2d6+6 magical damage. 1/Round.
  181.  
  182. Materials (2d6)
  183. 2~5: None
  184. 6~9: Creeping Roots/Strength+1: 500G (Potency: 1)
  185. 10+: Earthen Flower/Conjure+1: 1000G (Potency: 2)
  186.  
  187. A plant Mononoke with the appearance of a clump of soil the size of a child. However, on a closer look of that clump of dirt, countless thin roots like blood vessels running through its entirety entangle all over, giving the clump form and shape. Atop the mass, small reddish-brown flowers bloom. They dexterously move using their roots, searching for soil with more nutrients. When they sense danger, they use their roots to dig up sturdy rocks.
  188.  
  189. Angel x1 / Class: Plant / LV: 1 (1)
  190. Size : 2
  191. Wits : High
  192. Senses : Magic
  193. Speech : Yes
  194. Reaction : Mercurial
  195. ID : 6
  196. Weakness : [Phantom] [Toxin]
  197. Movement : Walk, Fly
  198. | ACC | EVA | CNJ | RES | CHK
  199. {Combat Stats} | 01 | 07 | 06 | 02 | 05
  200. {Fixed Values} | 08 | 14 | 13 | 09 | 12
  201. {Initiative} : 15 (7)
  202. {HP} : 46
  203. Armor : 1
  204. Barrier : 2
  205.  
  206. Attack Methods
  207.  
  208. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  209. - [Form: Magic] 2d6+7 Magical damage. [Additional Effect]: gain +1# to the [Target] of the [Weapon Attack]. 1/Combat.
  210.  
  211. <<Healing Magic I>>: Magical Attack / 7 Sq. / 1# / Cancels
  212. - The target [Recovers] 2d6+7 [Magical Damage]. 1/Round.
  213.  
  214. <<Angelic Song>>: Unique / 3 Sq. / 1#
  215. - Use on {Main Stat} Check. The target gains +2 to the [Check].
  216.  
  217. <<Choir>>: Constant / User
  218. - For each mononoke with the same name in an [Engagement] with the user (including the user itself), gain +2 [Magical Damage].
  219.  
  220. Materials (2d6)
  221. 2~7: None
  222. 8+: Angel Wing/Luck+1: 500G (Potency: 1)
  223.  
  224. Description:
  225. A spirit created by the only God, worshiped by the <Church>. Angels take the form of a human with beautiful bird wings that sprout from their back. They have a good character and protect humans, but have a lot of individual differences in their personalities because there are so many of them.
  226.  
  227. Obariyon / Class: Plant / LV: 1 (1)
  228. Size : 2
  229. Wits : Clever
  230. Senses : Magic
  231. Speech : Yes
  232. Reaction : Neutral
  233. ID : 15
  234. Weakness : [Fire] [Cold]
  235. Movement : Walk
  236. | ACC | EVA | CNJ | RES | CHK
  237. {Combat Stats} | 07 | 01 | 03 | 06 | 01
  238. {Fixed Values} | 14 | 08 | 10 | 13 | 08
  239. {Initiative} : 5 (4)
  240. {HP} : 58
  241. Armor : 5
  242. Barrier : 5
  243.  
  244. Attack Methods
  245.  
  246. [Weapon Attack]: Melee Attack / 8 Sq. / 2#
  247. - [Form: Hammer] 2d6+8 Physical damage.
  248.  
  249. <<"Obariyon!">> Unique / 8 Sq. / 1#
  250. - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the damage and other effects. 1/Round.
  251.  
  252. <<Bariyon>> Constant / User
  253. - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs in the [Combat Zone] with "x#" in their name that are [Ready] gain +10 [Armor] and [Barrier]. This Effect can stack (Up to a maximum of +20).
  254.  
  255. Materials (2d6)
  256. 2~7: None
  257. 8~10: Stone Piece/Luck+1: 500G (Potency: 1)
  258. 11+: Stranger's Gold/Luck+2: 1000G (Potency: 2)
  259.  
  260. Description:
  261. This mononoke is the byproduct of a shard entering a boulder and maturing over several years. Many of them enjoy being mischievous to humans. A common trick of theirs is to wait until the middle of the night and leap onto someone's back while shouting "Ohari-Yon!", gradually becoming heavier and refusing to leave. However, for those who endure their mischief, they may be rewarded with a gift of fool's gold.
  262.  
  263. Sprite / Class: Plant / LV: 1 (1)
  264. Size : 1
  265. Wits : Normal
  266. Senses : Magic
  267. Speech : Yes
  268. Reaction : Friendly
  269. ID : 10
  270. Weakness : [Fire] [Toxin]
  271. Movement : Walk, Fly
  272. | ACC | EVA | CNJ | RES | CHK
  273. {Combat Stats} | 04 | 04 | 04 | 03 | 01
  274. {Fixed Values} | 11 | 11 | 11 | 10 | 08
  275. {Initiative} : 7 (4)
  276. {HP} : 38
  277. Armor : 1
  278. Barrier : 3
  279.  
  280. Attack Methods
  281.  
  282. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  283. - [Form: Magic] 1d6+5 magical damage.
  284.  
  285. <<Healing Magic I>>: Magical Attack / 7 Sq. / 1#
  286. - The target [Recovers] {HP} equal to 2d6+5 [Magic Damage]. 1/Round
  287.  
  288. <<Spiritual Interference: Tiferet>>: Magical Attack / 5 Sq. / 1# / Cancels
  289. - Change one of the targets [Spirit Dice] to a 6. 1/Round.
  290.  
  291. Materials (2d6)
  292. 2~5: Fairy Dust/Luck+1: 500G (Potency: 1)
  293. 6~9: Fairy Wing/Evade+1: 1000G (Potency: 2)
  294.  
  295. Description:
  296. A mononoke with a child-like appearance and beautiful wings that stands around 30cm tall. These small fairies are born after spirit energy combines with a plant, and their bodies constantly emit a faint light. Since it's mostly composed of spiritual power, it's capable of healing wounds and granting small fortunes. They have curious and mischievous personalities, and sometimes stir up trouble by appearing in villages.
  297.  
  298. Mi-Go x10 / Class: Plant / LV: 1 (1)
  299. Size : 3
  300. Wits : Clever
  301. Senses : Magic
  302. Speech : Yes
  303. Reaction : Mercurial
  304. ID : 13
  305. Weakness : [Magnet]
  306. Movement : Walk, Fly
  307. | ACC | EVA | CNJ | RES | CHK
  308. {Combat Stats} | 08 | 01 | 05 | 03 | 01
  309. {Fixed Values} | 15 | 08 | 12 | 10 | 08
  310. {Initiative} : 12 (06)
  311. {HP} : 43
  312. Armor : 0
  313. Barrier : 2
  314.  
  315. Attack Methods
  316.  
  317. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  318. - [Element: Shock / Form: Ranged] 3d6+9 physical damage.
  319.  
  320. <<Scissor Onslaught>>: Phyiscal Attack / Engaged / 2#
  321. - [Form: Axe] 1d6+17 physical damage.
  322.  
  323. <<Living Exoskeleton>>: Defense / User
  324. - Use on Damage Reduction. The target gains +8 [Armor].
  325.  
  326. <<Atomizer Interference>>: Unique / 7 Sq. / 1#
  327. - Use on Damage Reduction. [Halve] the targets [Damage]. 1/Combat.
  328.  
  329. Materials (2d6)
  330. 2~10: Film/Armor+1: 500G (Potency: 1)
  331. 11+: Mysterious Metal Pieces/MD+1: 500gG (Potency: 1)
  332.  
  333. Description:
  334. Crayfish-like mononoke with tentacle covered heads and film-like wings. An interstellar race from Pluto that collects the Fool's Gold on earth. They worship all kinds of evil gods, participate in their rituals, or support them indirectly as a means to survive and propagate. In Japan, their superior is known as Mitou and is secretly worshipped under the mountains.
  335.  
  336. Jack O' Lantern / Class: Plant / LV: 2 (1)
  337. Size : 1
  338. Wits : Clever
  339. Senses : Magic
  340. Speech : Yes
  341. Reaction : Hostile
  342. ID : 13
  343. Weakness : [Cold] [Wind]
  344. Movement : Walk, Fly
  345. | ACC | EVA | CNJ | RES | CHK
  346. {Combat Stats} | 04 | 02 | 06 | 03 | 01
  347. {Fixed Values} | 11 | 09 | 13 | 10 | 08
  348. {Initiative} : 8 (5)
  349. {HP} : 39
  350. Armor : 3
  351. Barrier : 4
  352.  
  353. Attack Methods
  354.  
  355. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  356. - [Form: Ranged] 1d6+6 physical damage.
  357.  
  358. <<Element Resist>>: Start / Combat Zone / 1#
  359. - The target [Halves] [Element: Shock] [Damage].
  360.  
  361. <<Shock Lantern>>: Magical Attack / 5 Sq. / 1# / Cancels
  362. - [Element: Shock / Form: Magic] 2d6+8 magical damage.
  363.  
  364. <<Spiritual Interference: Binah>>: Magical Attack / 5 Sq. / 1# / Cancels
  365. - Change any one of the targets [Spirit Dice] to a 3 (User's Choice). 1/Round.
  366.  
  367. Materials (2d6)
  368. 2~9: Black Coat/Armor+1: 500G (Potency: 1)
  369. 10+: Pumpkin Head/Intellect+2: 1000G (Potency: 2)
  370.  
  371. Description:
  372. A mononoke with a pumpkin-like head that wear a dark cloak. The pumpkin has numerous cuts that form it's eyes, nose, and mouth, from which a wavering orange light emerges. In reality, these are evil fairies born from spirit energy mixed with miasma. They appear in forests at night, attempting to lure humans to their doom. Contrary to their funny appearance, they are an evil existence.
  373.  
  374. Kijimuna / Class: Plant / LV: 2 (1)
  375. Size : 1
  376. Wits : Low
  377. Senses : Magic
  378. Speech : Yes
  379. Reaction : Friendly
  380. ID : 11
  381. Weakness : [Cold]
  382. Movement : Walk
  383. | ACC | EVA | CNJ | RES | CHK
  384. {Combat Stats} | 07 | 01 | 08 | 03 | 01
  385. {Fixed Values} | 14 | 08 | 15 | 10 | 08
  386. {Initiative} : 2 (3)
  387. {HP} : 39
  388. Armor : 0
  389. Barrier : 2
  390.  
  391. Attack Methods
  392.  
  393. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  394. - [Form: Magic] 1d6+10 Magical damage.
  395.  
  396. <<Wil-O'-The-Wisp>>: Magical Attack / 3 Sq. / 1# / Halves
  397. - [Element: Fire] 3d6+20 Magical damage. 1/Round.
  398.  
  399. <<Banyan Blessing>> Attack / Combat Zone / 1#
  400. The target gains either 1. or 2. 1/Round.
  401. 1. +2 to {Luck} checks.
  402. 2. The target gains x1 [Item: Consumable / Cost: 100G or less]. If this item is not used, it disappears during [Timing: End], or at the end of a scene.
  403.  
  404. Materials (2d6)
  405. 2~9: None
  406. 10+: Left eye of a Fish/Luck+1: 500G (Potency: 1)
  407.  
  408. Description:
  409. A banyan (or other tree) that became a mononoke after obtaining a shard. They have a naughty personality, but are friendly to humans. By taking good care of them, they will bring you good fortune.
  410.  
  411. Gangikozo / Class: Plant / LV: 2 (1)
  412. Size : 2
  413. Wits : Low
  414. Senses : Heat
  415. Speech : Yes
  416. Reaction : Mercurial
  417. ID : 10
  418. Weakness : [Shock] [Toxin]
  419. Movement : Walk, Swim
  420. | ACC | EVA | CNJ | RES | CHK
  421. {Combat Stats} | 04 | 01 | 03 | 10 | 02
  422. {Fixed Values} | 11 | 08 | 10 | 17 | 09
  423. {Initiative} : 4 (3)
  424. {HP} : 39
  425. Armor : 7
  426. Barrier : 1
  427.  
  428. Attack Methods
  429.  
  430. [Weapon Attack]: Melee Attack / Engaged / 1#
  431. - [Form: Spear] 2d6+6 Physical damage. [Additional Effect]: The user may change to a [Special Attack].
  432.  
  433. <<Scaled Body>>: Defense / Engaged / 1#
  434. - Use on Damage Reduction. The target gains +7 [Armor].
  435.  
  436. <<Creepy Spirit>>: Constant / User
  437. - As long as the target does not have [Shift: Dead], [Class: Plant] mononoke other than [Bosses] in the [Combat Zone] ignore "may apply [Shift: Dead] to all mononoke with x# in their name" effects.
  438.  
  439. Materials (2d6)
  440. 2~9: Freshwater Fish/Strength+1: 500G (Potency: 1)
  441. 10+: Wood-like Scale/Armor+2: 1000G (Potency: 2)
  442.  
  443. Description:
  444. A mononoke that resulted from the combination of shards with a rocks, flowers, and a riverbank. It looks like a hair-covered turtle-human hybrid with a maw full of razor-sharp teeth. They gain spiritual power by consuming freshwater fish, but will assault humans if the fish population is depleted by environmental pollution.
  445.  
  446. Maneater Plant / Class: Plant / LV: 2 (1)
  447. Size : 3
  448. Wits : Low
  449. Senses : Domain
  450. Speech : No
  451. Reaction : Hostile
  452. ID : 11
  453. Weakness : [Fire] [Cold]
  454. Movement : Walk
  455. | ACC | EVA | CNJ | RES | CHK
  456. {Combat Stats} | 05 | 02 | 05 | 02 | 02
  457. {Fixed Values} | 12 | 09 | 12 | 09 | 09
  458. {Initiative} : 4 (3)
  459. {HP} : 44
  460. Armor : 2
  461. Barrier : 3
  462.  
  463. Attack Methods
  464.  
  465. [Weapon Attack]: Melee Attack / Engaged / 1#
  466. - [Form: Sword] 3d6+7 physical damage to the target.
  467.  
  468. <<Entangle I>>: Physical Attack / 3 Sq. / 1#
  469. - [Form: Sword] 2d6+7 physical damage to the target. Target that fail their {Evasion} check take a -2 penalty to
  470. {Initiative}. This penalty stacks each time they fail the {Evasion} check of �Entangle I� (maximum -6).
  471.  
  472. <<Super-Natural Ability>>: Magical Attack / Combat Zone / Combat Zone / Halves
  473. - [Element: Phantom] 2d6+5 magical damage to the target, 1/Round.
  474.  
  475. <<Cannibalism I>>: End / Engaged / 1#
  476. The user removes a Mononoke with "x#" in their name within [Range], and [Recovers] 10 {HP}.
  477.  
  478. Materials (2d6)
  479. 2~10: Purple Cannibal Flower/MD+1: 500G (Potency: 1)
  480. 11+ : Victim's Remains/Bestow Magnet: 1500G (Potency: 3)
  481.  
  482. An insectivore plant that grew massive due to the influence of a Shard, and became a Mononoke. It blooms with gaudy purple flesh flowers, luring in prey with their sweet scent, and it captures it with its long vines and tosses them into its predation organ and slowly disgests.
  483.  
  484. Human-Faced Tree x1 / Class: Plant / LV: 2 (1)
  485. Size : 2
  486. Wits : Low
  487. Senses : Heat
  488. Speech : No
  489. Reaction : Mercurial
  490. ID : 14
  491. Weakness : [Fire] [Cold]
  492. Movement : Walk
  493. | ACC | EVA | CNJ | RES | CHK
  494. {Combat Stats} | 02 | 01 | 07 | 09 | 02
  495. {Fixed Values} | 09 | 08 | 14 | 16 | 09
  496. {Initiative} : 2 (3)
  497. {HP} : 53
  498. Armor : 5
  499. Barrier : 5
  500.  
  501. Attack Methods
  502.  
  503. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  504. - [Element: Toxin / Form: Magic] 2d6+12 Magical damage.
  505.  
  506. <<Flower-person's Mockery>>: Start / Combat Zone / Combat Zone
  507. - [Class: Plant] mononoke other than the user gain +2d6 [Damage], and may [Install] up to 3 Sq. away.
  508.  
  509. <<Flower-Head's Scream>>: Defense / 10 Sq. / 1#
  510. - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though {Resist} check had failed).
  511.  
  512. <<Monster Tree's Spirit>>: Constant / User
  513. - While the target is [Ready], gain +15 [Armor] and [Barrier].
  514.  
  515. Materials (2d6)
  516. Automatic: Human-Faced Fruit/Barrier+2: 1000G (Potency: 2)
  517.  
  518. Description:
  519. A tree that harbors a shard and is, as a result, a mononoke. It has several large, beautiful flowers all over it, but features a growth that looks like a human face on it's trunk. When these faces are stimulated, they make a big smile and exert spiritual pressure on their surroundings.
  520.  
  521. Uriko Douji / Class: Plant / LV: 2 (1)
  522. Size : 2
  523. Wits : High
  524. Senses : Normal
  525. Speech : Yes
  526. Reaction : Friendly
  527. ID : 11
  528. Weakness : [Fire] [Shock]
  529. Movement : Walk, Swim
  530. | ACC | EVA | CNJ | RES | CHK
  531. {Combat Stats} | 04 | 01 | 07 | 07 | 01
  532. {Fixed Values} | 11 | 08 | 14 | 14 | 08
  533. {Initiative} : 8 (5)
  534. {HP} : 42
  535. Armor : 2
  536. Barrier : 2
  537.  
  538. Attack Methods
  539.  
  540. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  541. - [Form: Magic] 2d6+10 magical damage.
  542.  
  543. <<Variant Divinity>>: Start / User
  544. - The target changes to [Class: Mythical] and gains +10 {Initiative}.
  545.  
  546. <<Tree God Healing Power>>: Magical Attack / 6 Sq. / 1#
  547. - The target [Recovers] {HP} equal to 2d6+12 [Magical Damage]. 1/Round.
  548.  
  549. Materials (2d6)
  550. 2~8: None
  551. 9+: Kamui Seeds/HP+6: 1000G (Potency: 2)
  552.  
  553. Description:
  554. A fruit or vegetable that gained a shard and became supernatural. When they grow up, they become demi-gods such as Urikohime and Momotaro. They manifest as young boys or girls with an adorable appearance. They reach out to those in need, and use their spiritual power to heal wounds and cure illness.
  555.  
  556. Azukiarai / Class: Plant / LV: 3 (1)
  557. Size : 1
  558. Wits : Normal
  559. Senses : Magic
  560. Speech : Yes
  561. Reaction : Mercurial
  562. ID : 11
  563. Weakness : [Fire] [Shock]
  564. Movement : Walk
  565. | ACC | EVA | CNJ | RES | CHK
  566. {Combat Stats} | 07 | 06 | 02 | 01 | 02
  567. {Fixed Values} | 14 | 13 | 09 | 08 | 09
  568. {Initiative} : 5 (4)
  569. {HP} : 40
  570. Armor : 0
  571. Barrier : 2
  572.  
  573. Attack Methods
  574.  
  575. [Weapon Attack]: Ranged Attack / 5 Sq. / 1#
  576. - [Form: Ranged] 2d6+13 physical damage to the target.
  577.  
  578. <<Strange Noise>>: Start / User
  579. - The target [Halves] magical damage they take.
  580.  
  581. <<Rampage I>>: Physical Attack / Engaged / Area
  582. - [Form: Hammer] 2d6+13 physical damage to the target. 1/Round.
  583.  
  584. <<Cover>>: Defense / Engaged / 1#
  585. - Use On Damage Reduction. The user takes the damage that the target would have received ({Resist} checks automatically become failures). <<Cover>> has no effect on [Target: Area - Combat Zone] [Attack Actions].
  586.  
  587. Materials (2d6)
  588. 2~8: Tree Fruit Set/Will+4: 500G (Potency: 1)
  589. 9+: Sacred Tree Sapling/EVA+1: 1,000G (Potency: 2)
  590.  
  591. Description
  592. Azukiarai, or bean washers, are creatures formed when a soul fuses with the spirit of a plant and becomes a Mononoke. They are commonly found watching over and tending to the vegetation of holy mountains, wearing the form of an animal or a child. When humans approach, they warn them away by making a noise using whatever seeds or fruit they have on hand, but they got their name because that noise always sounds like someone washing azuki beans. Azukiarai have simple, mild natures, but if it's to protect someone, they won't hesitate to step up.
  593.  
  594. Mystic Tree / Class: Plant / LV: 3 (1)
  595. Size : 3
  596. Wits : Low
  597. Senses : Domain
  598. Speech : No
  599. Reaction : Hostile
  600. ID : 11
  601. Weakness : [Fire] [Shock]
  602. Movement : Walk
  603. | ACC | EVA | CNJ | RES | CHK
  604. {Combat Stats} | 07 | 01 | 03 | 06 | 01
  605. {Fixed Values} | 14 | 08 | 10 | 13 | 09
  606. {Initiative} : 7 (4)
  607. {HP} : 45
  608. Armor : 7
  609. Barrier : 1
  610.  
  611. Attack Methods
  612.  
  613. [Weapon Attack]: Melee Attack / Engaged / 1#
  614. - [Form: Axe] 3d6+15 physical damage to the target.
  615.  
  616. <<Area Attack>>: Prep / User
  617. - The target changes the [Target] of their [Timing: Attack] to [Area].
  618.  
  619. <<Tentacle Whip>>: Physical Attack / 5 Sq. / 1#
  620. - [Element: Magnet / Form: Hammer] 2d6+15 physical damage to the target. If the target takes even 1 point of this
  621. damage, the user may move the target 1 square in any direction, ignoring [Engagements].
  622.  
  623. Materials (2d6)
  624. 2~5: None
  625. 6~9: Hard Bark/Armor+1: 500G (Potency: 1)
  626. 10+: Red Sap/Agility+2: 1000G (Potency: 2)
  627.  
  628. A tree that received the influence of a Shard and became a Mononoke. It walks using its roots as legs, and assaults animals and humans it deems prey with branches like arms, killing them and turning them into nourishment. Since it can create nourishment through photosynthesis, it doesn't move during the day, and primarily only comes out at night to find and stalk prey. If its trunk or branches are cut, sap like blood oozes out.
  629.  
  630. Alraune / Class: Plant / LV: 3 (1)
  631. Size : 2
  632. Wits : High
  633. Senses : Domain
  634. Speech : Yes
  635. Reaction : Hostile
  636. ID : 15
  637. Weakness : [Fire] [Cold]
  638. Movement : Walk
  639. | ACC | EVA | CNJ | RES | CHK
  640. {Combat Stats} | 06 | 02 | 08 | 03 | 01
  641. {Fixed Values} | 13 | 09 | 15 | 10 | 08
  642. {Initiative} : 6 (4)
  643. {HP} : 45
  644. Armor : 1
  645. Barrier : 3
  646.  
  647. Attack Methods
  648.  
  649. [Weapon Attack]: Melee Attack / Engaged / 1#
  650. - [Form: Axe] 2d6+9 physical damage.
  651.  
  652. <<Collective Illusion>>: Start / Combat Zone / Combat Zone / No Reactive Check
  653. - The target gains -1 to [Active Checks].
  654.  
  655. <<Enchanting Fragrance>>: Magical Attack / 7 Sq. 3# / Cancels
  656. - [Element: Phantom / Form: Magic] 2d6+15 magical damage.
  657.  
  658. <<Unique Magic>>: Unique / User
  659. - Use on Active Check. Change a [Magic Attack] to a [Special Attack]. 1/Round.
  660.  
  661. Materials (2d6)
  662. 2~11: Creeping Vine/Agility+1: 500G (Potency: 1)
  663. 12+: Jet Black Flower/Will+3: 1500G (Potency: 3)
  664.  
  665. Description:
  666. A bewitching beauty with green skin, and a plant mononoke in the form of a girl. A large, black flower blooms on it's head, and it's "hair" is a vine-like grass that can move on it's own. They sprout from seeds and grow in the same way as ordinary plants, but gradually take on a female figure. When the mutation is over, it's roots will wither, allowing it to move around. They are highly intelligent and seduce people with their charming appearance, only to devour them for nutrients afterwards.
  667. Shi Ren / Class: Plant / LV: 3 (1)
  668. Size : 2
  669. Wits : Clever
  670. Senses : Magic
  671. Speech : Yes
  672. Reaction : Friendly
  673. ID : 16
  674. Weakness : [Wind]
  675. Movement : Walk
  676. | ACC | EVA | CNJ | RES | CHK
  677. {Combat Stats} | 08 | 06 | 04 | 03 | 01
  678. {Fixed Values} | 15 | 13 | 11 | 10 | 08
  679. {Initiative} : 5 (4)
  680. {HP} : 50
  681. Armor : 10
  682. Barrier : 10
  683.  
  684. Attack Methods
  685.  
  686. [Weapon Attack]: Physical Attack / 10 Sq. / 1#
  687. - [Element: Magnet / Form: Hammer] 3d6+10 physical damage.
  688.  
  689. <<Phantom Stone Sound>>: Start / Combat Zone / Combat Zone
  690. - [Class: Plant] NPCs other than the user gain +2d6 [Damage], and may use x1 [Weapon Attack] immediately. 1/Combat.
  691.  
  692. <<Stone God Fragment>>: Defense / 10 Sq. / 1#
  693. - Use on Damage Reduction. The user takes the damage and other effects in place of the target (treat as though {Resist} check had failed). If the target is something other than [Class: Plant], the user gains +20 [Armor] and [Barrier].
  694.  
  695. <<Shi Ren Spiritual Power>>: Constant / User
  696. - When targeted by an [Attack Action] that is [Target: 2#+] (Including [Area - Combat Zone]), the target gains +10 [Armor] and [Barrier].
  697.  
  698.  
  699. Materials (2d6)
  700. Automatic: Shi Ren Fragment/Barrier+2: 1000G (Potency: 2)
  701.  
  702. Description:
  703. A monster formed after a shard entered stones and matured for many years. They have a humanoid shape, formed from an amalgam of stones and rocks. At first glance, they appear frightening: But they are very gentle, and are likely to protect people who get lost in the forest or on mountains, and return them back to civilization. Many of them have a strong sense of chivalry, and when they fight, try to protect their allies with all their might.
  704.  
  705. Stone Fairy / Class: Plant / LV: 3 (1)
  706. Size : 2
  707. Wits : High
  708. Senses : Magic
  709. Speech : Yes
  710. Reaction : Mercurial
  711. ID : 15
  712. Weakness : [Fire]
  713. Movement : Walk
  714. | ACC | EVA | CNJ | RES | CHK
  715. {Combat Stats} | 04 | 05 | 09 | 03 | 01
  716. {Fixed Values} | 11 | 12 | 16 | 10 | 08
  717. {Initiative} : 5 (4)
  718. {HP} : 55
  719. Armor : 4
  720. Barrier : 3
  721.  
  722. Attack Methods
  723.  
  724. [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
  725. - [Form: Magic] 2d6+12 magical damage.
  726.  
  727. <<Dimension Jump>>: Prep / User
  728. - [Install] the target up to 10 Sq. away.
  729.  
  730. <<Gravel Scavenge>>: Magical Attack / 5 Sq. / 3# / Cancels
  731. - [Element: Magnet / Form: Magic] 1d6+15 magical damage.
  732.  
  733. <<Stone Fairy Spirit Power>>: Constant / User
  734. - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain a cumulative +5 Armor/Barrier (Maximum +20) every time they become the target of an [Attack Action].
  735.  
  736. Materials (2d6)
  737. Auto: Spirit Stone Fragment /Barrier+2: 1000G (Potency: 2)
  738.  
  739. Description:
  740. A stone or rock that has lasted for many years, and become a mononoke. If someone tries to remove the stone without the permission of the Nushi or Mountain God, the spirit appears as a beautiful woman and attempts to steal their soul.
  741.  
  742. Oshirasama / Class: Plant / LV: 4 (1)
  743. Size : 1
  744. Wits : High
  745. Senses : Magic
  746. Speech : Yes
  747. Reaction : Friendly
  748. ID : 11
  749. Weakness : [Fire] [Shock]
  750. Movement : Walk
  751. | ACC | EVA | CNJ | RES | CHK
  752. {Combat Stats} | 02 | 01 | 07 | 07 | 03
  753. {Fixed Values} | 09 | 08 | 14 | 14 | 10
  754. {Initiative} : 4 (3)
  755. {HP} : 41
  756. Armor : 3
  757. Barrier : 3
  758.  
  759. Attack Methods
  760.  
  761. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  762. - [Form: Hammer] 1d6+14 magical damage to the target.
  763.  
  764. <<Warding God>>: Start / Combat Zone / Combat Zone
  765. - The target gains +1 to the result of their Reactive Checks.
  766.  
  767. <<Attack Spell I>>: Magical Attack / 7 Sq. / 1# / Halves
  768. - 2d6+18 magical damage to the target. 1/Round.
  769.  
  770. <<Shift Resist I>>: Constant / User
  771. - The target always has [Remove: Pain].
  772.  
  773. Materials (2d6)
  774. Auto: Pure Mulberry Branch/Luck+1: 500G (Potency: 1)
  775. 2~10: Small Kimono/Barrier+1: 500G (Potency: 1)
  776. 11+: Pure White Mayudama/INS+1: 1,000G (Potency: 2)
  777.  
  778. Description
  779. Oshirasama is a wooden doll worshiped as a god, which has become a Mononoke. It often appears as a wooden doll roughly 30cm tall, wearing a kimono. It is a guardian god of human habitations, such as homes or farmlands, and enjoys playing with small children. Generally speaking, it is a friendly being with a peaceful personality, but it's also believed to inflict harsh curses upon those who commit taboos.
  780.  
  781. Mandragora / Class: Plant / LV: 4 (1)
  782. Size : 1
  783. Wits : Low
  784. Senses : Domain
  785. Speech : No
  786. Reaction : Neutral
  787. ID : 15
  788. Weakness : [Fire] [Cold]
  789. Movement : Walk
  790. | ACC | EVA | CNJ | RES | CHK
  791. {Combat Stats} | 09 | 04 | 03 | 05 | 01
  792. {Fixed Values} | 16 | 11 | 10 | 12 | 08
  793. {Initiative} : 10 (5)
  794. {HP} : 46
  795. Armor : 4
  796. Barrier : 3
  797.  
  798. Attack Methods
  799.  
  800. [Weapon Attack]: Melee Attack / Engaged / 1#
  801. - [Form: Hammer] 1d6+13 physical damage.
  802.  
  803. <<Power Reservoir I>>: Prep / User
  804. - The target gains a +1d6 modifier to physical damage.
  805.  
  806. <<Poison Strike>>: Physical Attack / Engaged / 1#
  807. - [Element: Toxin / Form: Sword] 2d6+22 physical damage.
  808.  
  809. <<Mental Destruction>>: Magical Attack / Combat Zone / Combat Zone / Halves
  810. - 2d6+8 magical damage. If the target takes at least 1 point of this damage, they gain [Shift: Pain]. 1/Combat.
  811.  
  812. Materials (2d6)
  813. 2~6: Creeping Roots/Strength+1: 500G (Potency: 1)
  814. 7~11: Lilac Flowers/Intellect+1: 500G (Potency: 1)
  815. 12+: Mandragora/HP+12: 2000G (Potency: 4)
  816.  
  817. A root vegetable Mononoke that blooms with lilac flowers, and whose roots look like an ugly child. It grows using the spirit energy flowing through the earth as its nutrients. Once all the spirit energy around where they have inhabited is dried up, they crawl out of the ground and search for a new place suitable for inhabitation. Mandragoras are prized as catalysts for alchemy, so they are traded in underground auctions. There are those who exclusively hunt Mandragoras, but there are many casualties.
  818.  
  819. Yonaki Ishi / Class: Plant / LV: 4 (1)
  820. Size : 1
  821. Wits : Clever
  822. Senses : Heat
  823. Speech : Yes
  824. Reaction : Mercurial
  825. ID : 15
  826. Weakness : [Shock]
  827. Movement : Walk, Fly
  828. | ACC | EVA | CNJ | RES | CHK
  829. {Combat Stats} | 04 | 01 | 03 | 07 | 09
  830. {Fixed Values} | 11 | 08 | 10 | 14 | 16
  831. {Initiative} : 5 (3)
  832. {HP} : 51
  833. Armor : 10
  834. Barrier : 10
  835.  
  836. Attack Methods
  837.  
  838. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  839. - [Element: Wind / Form: Magic] 1d6+7 magical damage.
  840.  
  841. <<Stone God's Anger>>: Start / Combat Zone / Combat Zone
  842. - [Class: Plant] NPCs other than the user gain +10 [Damage], and once per turn may perform x1 [Weapon Attack] after [Damage Reduction]. 1/Combat.
  843.  
  844. <<Stone Miracle>>: Magical Attack / 10 Sq. / 1# / Cancels
  845. - The target [Recovers] 3d6+10 magical damage.
  846.  
  847. <<God of Stone>>: Constant / User
  848. - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat zone] cannot be targeted by [Target: 2#+] [Attack Actions] (including [Area - Combat Zone].)
  849.  
  850.  
  851. Materials (2d6)
  852. Automatic: Spirit Stone Fragment/Speed+2: 1000G (Potency: 2)
  853.  
  854. Description:
  855. A stone statue, or boulder that gained a shard and became a mononoke. It has a high level of spiritual power and emits numerous mysterious sounds, but is said to speak carefully. Many are neutral, but rarely evil.
  856.  
  857. Spider Lily Spirit / Class: Plant / LV: 4 (1)
  858. Size : 2
  859. Wits : High
  860. Senses : Domain
  861. Speech : Yes
  862. Reaction : Friendly
  863. ID : 14
  864. Weakness : [Fire] [Shock]
  865. Movement : Walk
  866. | ACC | EVA | CNJ | RES | CHK
  867. {Combat Stats} | 04 | 01 | 11 | 07 | 01
  868. {Fixed Values} | 11 | 08 | 18 | 14 | 08
  869. {Initiative} : 9 (5)
  870. {HP} : 61
  871. Armor : 1
  872. Barrier : 7
  873.  
  874. Attack Methods
  875.  
  876. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  877. - [Element: Shock / Form: Magic] 2d6+18 magical damage.
  878.  
  879. <<Toxic Resistance>>: Start / Combat Zone / 1#
  880. - The target [Halves] [Element: Toxin] [Damage].
  881.  
  882. <<Spirit Tree Divine Power>>: Magical Attack / 5 Sq. / 2# / Cancels
  883. - [Element: Light / Form: Magic] 3d6+18 magical damage.
  884.  
  885. <<Spirit Tree Protector>>: Magical Attack / 7 Sq. / 1# / Cancels
  886. - The target [Recovers] {HP} equal to 1d6+18 [Magical Damage].
  887.  
  888. Materials (2d6)
  889. 2~9: Tokijiku Fruit/Luck+1: 500G (Potency: 1)
  890. 10+: Tokijiku Branch/HP+9: 1500G (Potency: 3)
  891.  
  892. Description:
  893. A floral spirit that takes the form of a beautiful boy or girl. The Japanese variety manifest in traditional robes, or Miko attire. Most of them are messengers or priests who serve plant gods and high-level spiritual trees. They have particularly strong divine abilities, can ward spirits, and heal the wounds of innocents. Occasionally, they decide to live with humans.
  894.  
  895. Roulingzhi / Class: Plant / LV: 4 (1)
  896. Size : 3
  897. Wits : Clever
  898. Senses : Normal
  899. Speech : No
  900. Reaction : Neutral
  901. ID : 10
  902. Weakness : [Magnet] [Toxin]
  903. Movement : Walk
  904. | ACC | EVA | CNJ | RES | CHK
  905. {Combat Stats} | 11 | 01 | 08 | 03 | 01
  906. {Fixed Values} | 18 | 08 | 15 | 10 | 08
  907. {Initiative} : 6 (4)
  908. {HP} : 71
  909. Armor : 1
  910. Barrier : 1
  911.  
  912. Attack Methods
  913.  
  914. [Weapon Attack]: Melee Attack / Engaged / 1#
  915. - [Form: Spear] 3d6+11 physical damage.
  916.  
  917. <<Secret Technique - Meatball>>: Defense / Engaged / 1#
  918. - Use before {Evade} check. The user receives the damage and other effects instead of the target ({Evade} check automatically fails). This Talent cannot be used against [Range: Area - Combat Zone].
  919.  
  920. <<Counter>>: Unique / User / No Reactive Check
  921. - Use before {Evade} check. The target automatically fails the {Evade} check, and inflicts [Form: Hammer] 2d6+28 on [Range: Engaged / Target: 1#]. 2/Round.
  922.  
  923. Materials (2d6)
  924. 2~10: Brave Meat/PD+1: 500G (Potency: 1)
  925. 9+: Primitive Warrior Soul/PD+3: 1500G (Potency: 3)
  926.  
  927. Description:
  928. A mononoke that looks like a mass of meat. Also called a Nuppeppo, it's true identity is that of a mycelium that combined with a shard and gained spiritual power. It is said that it appeared in Tokugawa Ieyasu's castle, Tonfu, and when he ate it's meat, he gained the spiritual power to raise fighting spirits.
  929.  
  930. Minor Triffid x3 / Class: Plant / LV: 4 (1)
  931. Size : 3
  932. Wits : Clever
  933. Senses : Magic
  934. Speech : No
  935. Reaction : Hostile
  936. ID : 17
  937. Weakness : [Fire] [Cold]
  938. Movement : Walk
  939. | ACC | EVA | CNJ | RES | CHK
  940. {Combat Stats} | 12 | 01 | 03 | 07 | 01
  941. {Fixed Values} | 19 | 08 | 10 | 14 | 08
  942. {Initiative} : 15 (7)
  943. {HP} : 66
  944. Armor : 2
  945. Barrier : 2
  946.  
  947. Attack Methods
  948.  
  949. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  950. - [Element: Toxin / Form: Ranged] 3d6+16 physical damage.
  951.  
  952. <<Miming Ability>>: Start / User
  953. - The target becomes [Shift: Hidden / Result: 20].
  954.  
  955. <<Poisonous Thorn>>: Physical Attack / Charge 2 Sq. / Area
  956. - [Element: Poison / Form: Spear] 6d6+28 physical damage.
  957.  
  958. <<Tentacle Spread>>: Unique / 7 Sq. / 1#
  959. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage. 1/Round.
  960.  
  961. <<Plant Bodies>>: Constant / User
  962. - The target [Halves] [Damage] from [Form: Ranged].
  963.  
  964. Materials (2d6)
  965. 2~9: None
  966. 10+: Triffid Seed/Strengh+2: 1000G (Potency: 2)
  967.  
  968. Description:
  969. A carniverous plant-type mononoke that walks around on three roots. A mysterious plant, it thrives everywhere except deserts and tundras. It has a high degree of intelligence and mimicry, and if trained they can be manipulated by Awakened and Collaborators.
  970.  
  971. Hua Po / Class: Plant / LV: 4 (1)
  972. Size : 2
  973. Wits : Clever
  974. Senses : Magic
  975. Speech : Yes
  976. Reaction : Mercurial
  977. ID : 13
  978. Weakness : [Fire] [Cold]
  979. Movement : walk, fly
  980. | ACC | EVA | CNJ | RES | CHK
  981. {Combat Stats} | 03 | 04 | 08 | 06 | 04
  982. {Fixed Values} | 10 | 11 | 15 | 13 | 11
  983. {Initiative} : 20 (9)
  984. {HP} : 46
  985. Armor : 1
  986. Barrier : 1
  987.  
  988. Attack Methods
  989.  
  990. [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
  991. - [Element: Phantom / Form: Magic] 2d6+12 magical damage.
  992.  
  993. <<Bewitching Twitter>>: Prep / User
  994. - Change the targets [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#].
  995.  
  996. <<Phantom Sound>>: Magical Attack / 8 Sq. / 1# / Cancels
  997. - [Element: Phantom / Form: Magic] 2d6+28 magical damage. 1/Round.
  998.  
  999. <<Tree Spirit>>: Constant / User
  1000. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make a [Magical Attack] after a [Combat Move].
  1001.  
  1002. Materials (2d6)
  1003. 2~9: None
  1004. 10+: Shard of Regret/MD+2: 1000G (Potency: 2)
  1005.  
  1006. Description:
  1007. A forest spirit that is born from a tree where multiple people have hanged themselves. It appears as a fair-skinned beauty. It has a bird-like voice that can enchant and confuse humans.
  1008.  
  1009. Cursed Straw Doll / Class: Plant / LV: 4 (1)
  1010. Size : 1
  1011. Wits : Clever
  1012. Senses : Magic
  1013. Speech : No
  1014. Reaction : Hostile
  1015. ID : 11
  1016. Weakness : [Fire] [Light]
  1017. Movement : Walk
  1018. | ACC | EVA | CNJ | RES | CHK
  1019. {Combat Stats} | 05 | 07 | 10 | 06 | 05
  1020. {Fixed Values} | 12 | 14 | 17 | 13 | 12
  1021. {Initiative} : 24 (10)
  1022. {HP} : 60
  1023. Armor : 5
  1024. Barrier : 5
  1025.  
  1026. Attack Methods
  1027.  
  1028. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  1029. - [Form: Magic] 2d6+20 magical damage.
  1030.  
  1031. <<Gaze: Fallen>>: Start / 4 Sq. / Area / No Reactive Check
  1032. - The target gains [Shift: Fallen].
  1033.  
  1034. <<Soul-Vanishing Curse>>: Magical Attack / 6 Sq. / 3# / Cancels
  1035. - [Element: Toxin / Form: Magic] 3d6+25 magical damage.
  1036.  
  1037. <<Withdraw>>: End / User
  1038. - [Install] the target up to 4 Sq away.
  1039.  
  1040. Materials (2d6)
  1041. 2~7: Curse Hair/MD+1: 500G (Potency: 1)
  1042. 8+: Doll's Blood-Tears/Will+2: 1000G (Potency: 2)
  1043.  
  1044. Description:
  1045. After the unexpected death of a curse-maker, their regrets and grudges entered a piece of straw and gained a fragmnet. It has powerful spells which it uses to try to kill living things. It has the power to absorb all the spirit energy of those who are spiritually weak, merely by touch.
  1046.  
  1047. Yamabiko / Class: Plant / LV: 5 (1)
  1048. Size : 2
  1049. Wits : Low
  1050. Senses : Domain
  1051. Speech : No
  1052. Reaction : Hostile
  1053. ID : 14
  1054. Weakness : [Fire] [Cold]
  1055. Movement : Walk
  1056. | ACC | EVA | CNJ | RES | CHK
  1057. {Combat Stats} | 04 | 04 | 10 | 08 | 02
  1058. {Fixed Values} | 11 | 11 | 17 | 15 | 09
  1059. {Initiative} : 12 (6)
  1060. {HP} : 71
  1061. Armor : 1
  1062. Barrier : 10
  1063.  
  1064. Attack Methods
  1065.  
  1066. [Weapon Attack]: Melee Attack / Engaged / 1#
  1067. - [Form: Spear] 2d6+18 physical damage to the target.
  1068.  
  1069. <<Anti-Element>>: Start / Combat Zone / 1#
  1070. - The target [Halves] [Element: Wind - Phantom] damage.
  1071.  
  1072. <<Yamabiko's Voice>>: Magical Attack / Combat Zone / 4# / Cancel
  1073. - [Element: Wind] 2d6+20 magical damage to the target, 1/Round.
  1074.  
  1075. <<Yamabiko Echo>>: Unique / Combat Zone / 1# / No Resist
  1076. - Use On Damage Reduction. The [Magical Damage] the user takes is also inflicted on the target.
  1077.  
  1078. Materials (2d6)
  1079. 2~9: Creeping Roots/Strength+1: 500G (Potency: 1)
  1080. 10+: Verdant Rind/Resist+1: 1000G (Potency: 2).
  1081.  
  1082. A green Mononoke with a form that imitates humans. It has vines for arms and roots for legs, and a mouth carved into a straight line where the face should be. It speaks human languages, but since it only ever mimics the words spoken to it, conversation never occurs. Prey captured by its vine-like arms is eaten alive while it makes loud crunching noises. It is also called a kodama.
  1083.  
  1084. Konaki-Jiji / Class: Plant / LV: 5 (1)
  1085. Size : 2
  1086. Wits : High
  1087. Senses : Magic
  1088. Speech : Yes
  1089. Reaction : Neutral
  1090. ID : 13
  1091. Weakness : [Fire] [Cold]
  1092. Movement : Walk
  1093. | ACC | EVA | CNJ | RES | CHK
  1094. {Combat Stats} | 14 | 07 | 05 | 03 | 01
  1095. {Fixed Values} | 21 | 14 | 12 | 10 | 08
  1096. {Initiative} : 19 (8)
  1097. {HP} : 71
  1098. Armor : 3
  1099. Barrier : 10
  1100.  
  1101. Attack Methods
  1102.  
  1103. [Weapon Attack]: Melee Attack / Engaged / 1#
  1104. - [Form: Spear] 2d6+13 physical damage. [Additional Effect]: +2d6 [Physical Damage]. 1/Round.
  1105.  
  1106. <<Fixed Motion>>: Physical Attack / Charge 4 Sq. / 1#
  1107. - [Form: Hammer] 3d6+26 physical damage. IF the target fails their [Reactive Check], they cannot be moved or [Installed] from their current square until [Timing: End].
  1108.  
  1109. <<Spirits Cry>>: Constant / User
  1110. - One [Range: Engaged] character chosen by the user gains -5 {Initiative} (to a Minimum of 1. This effect can stack).
  1111.  
  1112. Materials (2d6)
  1113. 2~9: Old Man's Apron/Initiative+1: 500G (Potency: 1)
  1114. 10+: Model Loincloth/Initiative+2: 1000G (Potency: 2)
  1115.  
  1116. Description:
  1117. A boulder that gained a shard and became a deity in it's own right. It takes the form of a small old man dressed like a toddler. Many of them serve as mountain guardians who are said to viciously punish those with evil intent.
  1118.  
  1119. Principality / Class: Plant / LV: 5 (1)
  1120. Size : 3
  1121. Wits : Clever
  1122. Senses : Magic
  1123. Speech : Yes
  1124. Reaction : Neutral
  1125. ID : 16
  1126. Weakness : [Shock] [Toxin]
  1127. Movement : Walk, Fly
  1128. | ACC | EVA | CNJ | RES | CHK
  1129. {Combat Stats} | 12 | 09 | 05 | 03 | 01
  1130. {Fixed Values} | 19 | 16 | 12 | 10 | 08
  1131. {Initiative} : 19 (8)
  1132. {HP} : 71
  1133. Armor : 10
  1134. Barrier : 10
  1135.  
  1136. Attack Methods
  1137.  
  1138. [Weapon Attack]: Ranged Attack / 8 Sq. / 2#
  1139. - [Element: Light / Form: Ranged] 3d6+19 physical damage.
  1140.  
  1141. <<Angel of Governance>>: Start / Combat Zone / Combat Zone
  1142. - Move the target up to 4 Sq away, then the target gains +2d6 {Initiative}. 1/Combat.
  1143.  
  1144. <<Light of God>>: Physical Attack / 8 Sq. / 1#
  1145. - [Element: Light / Form: Hammer] 3d6+30 physical damage.
  1146.  
  1147. <<Third-Sphere Spirituality>>: Physical Attack / 7 Sq. / Area
  1148. - [Form: Spear] 4d6+20 physical damage. 1/Round.
  1149.  
  1150. <<Embodiment of Justice>>: Unique / Combat Zone / 1#
  1151. - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the damage and other effects.
  1152.  
  1153. <<7th Order>>: Constant / User
  1154. - During the targets [Turn], gain x1 [Timing: Attack].
  1155.  
  1156. Materials (2d6)
  1157. Automatic: Wing of the Law Angel/Initiative+2: 1000G (Potency: 2)
  1158.  
  1159. Description:
  1160. An angel who that grew as a result of several years of intaking spiritual power. It's a high-ranking angel within the 7th order, and is also considered an Arch-Angel, alongside being known as a principality. It is said to have spiritual power over the protection and governance of cities, and represents justice in the name of God.
  1161.  
  1162. Spirit / Class: Plant / LV: 5 (1)
  1163. Size : 2
  1164. Wits : Clever
  1165. Senses : Domain
  1166. Speech : Yes
  1167. Reaction : Mercurial
  1168. ID : 13
  1169. Weakness : [Wind]
  1170. Movement : Walk, Fly, Swim
  1171. | ACC | EVA | CNJ | RES | CHK
  1172. {Combat Stats} | 10 | 01 | 03 | 01 | 11
  1173. {Fixed Values} | 17 | 08 | 10 | 08 | 18
  1174. {Initiative} : 7 (4)
  1175. {HP} : 74
  1176. Armor : 10
  1177. Barrier : 10
  1178.  
  1179. Attack Methods
  1180.  
  1181. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  1182. - [Form: Ranged] 2d6+15 physical damage.
  1183.  
  1184. <<Spiritual Aura>>: Start / Combat Zone / Combat Zone
  1185. - The target reduces [Damage] by 10.
  1186.  
  1187. <<Forced Spirit>>: Defense / 10 Sq. / 1#
  1188. - Use on Damage Reduction. 1 [Class: Plant] NPC in the [Combat Zone] receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed. The NPC may refuse this effect.
  1189.  
  1190. <<Spirit Blessing>>: Constant / User
  1191. - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Damage] and {Initiative}.
  1192.  
  1193. Materials (2d6)
  1194. Automatic: Seed of Light/MD+2: 1000G (Potency: 2)
  1195.  
  1196. Description:
  1197. A shard that has combined with the very concept of nature itself. They look like glowing spheres and appear in many places of nature, such as mountains or large forests. Sprites are known to lead other plant mononoke because of their high spiritual power. The good ones lead lost people to safety or invite them into houses formed from spirit energy to entertain them. However, evil sprites can possess humans or cause them to become lost in the land of the dead.
  1198.  
  1199. Fairy / Class: Plant / LV: 5 (1)
  1200. Size : 1
  1201. Wits : Clever
  1202. Senses : Magic
  1203. Speech : Yes
  1204. Reaction : Friendly
  1205. ID : 13
  1206. Weakness : [Wind] [Magic]
  1207. Movement : Walk, Fly
  1208. | ACC | EVA | CNJ | RES | CHK
  1209. {Combat Stats} | 06 | 07 | 10 | 04 | 03
  1210. {Fixed Values} | 13 | 14 | 17 | 11 | 10
  1211. {Initiative} : 30 (12)
  1212. {HP} : 51
  1213. Armor : 5
  1214. Barrier : 5
  1215.  
  1216. Attack Methods
  1217.  
  1218. [Weapon Attack]: Magical Attack / 9 Sq. / 1# / Cancels
  1219. - [Element: Light / Form: Magic] 1d6+11 magical damage.
  1220.  
  1221. <<Fairy Magic>>: Magical Attack / 9 Sq. / 2# / Cancels
  1222. - [Element: Phantom / Form: Magic] 2d6+23 magical damage. 1/Round.
  1223.  
  1224. <<Healing Fairy>>: Magical Attack / 9 Sq. / 1# / Cancels
  1225. - The target [Recovers] {HP} equal to 2d6+16 [Magical Damage].
  1226.  
  1227. <<Little Fairy>>: Constant / User
  1228. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target cannot be the [Target] of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  1229.  
  1230. Materials (2d6)
  1231. 2~3: None
  1232. 4~10: Rainbow Wing/Barrier+1: 500G (Potency: 1)
  1233. 11+: Fairy Dust/HP+9: 1500G (Potency: 3)
  1234.  
  1235. Description:
  1236. Small spirits that live in natural vegetation. They appear to be small boys or girls with wings. They are very mischevious and are fond of causing chaos, but are not hostile to humans.
  1237.  
  1238. Dryad / Class: Plant / LV: 6 (2)
  1239. Size : 2
  1240. Wits : High
  1241. Senses : Domain
  1242. Speech : Yes
  1243. Reaction : Friendly
  1244. ID : 16
  1245. Weakness : [Fire] [Toxin]
  1246. Movement :
  1247. | ACC | EVA | CNJ | RES | CHK
  1248. {Combat Stats} | 06 | 01 | 11 | 08 | 01
  1249. {Fixed Values} | 13 | 08 | 18 | 15 | 08
  1250. {Initiative} : 15 (7)
  1251. {HP} : 72
  1252. Armor : 3
  1253. Barrier : 8
  1254.  
  1255. Attack Methods
  1256.  
  1257. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  1258. - [Form: Magic] 2d6+17 magical damage.
  1259.  
  1260. <<Cry of Lamentation>>: Magical Attack / Combat Zone / 4# / Cancels
  1261. - [Element: Magnet] 2d6+22 magical damage.
  1262.  
  1263. <<Healing Spirit>>: Magical attack / 7 Sq. / Area / Cancels
  1264. - The target [Recovers] {HP} equal to 2d6+22 [Magic Damage].
  1265.  
  1266. <<Magical Voice>>: Unique / 5 Sq. / 1#
  1267. - Use on Damage Reduction. The target reduces [Magic Damage] by 10. 1/Round.
  1268.  
  1269. <<Dragonpulse Activation I>>: End / Combat Zone / 1#
  1270. - The target changes 1 exhausted spirit dice to any number.
  1271.  
  1272. Materials (2d6)
  1273. 2~9: Sacred Tree Branch/Strength+2: 1000G (Potency: 2)
  1274. 10+: Forest Spirit's Hair Strand/Null Fallen: 1500G (Potency: 3)
  1275.  
  1276. Description:
  1277. The spirit of a sacred tree in the form of a beautiful woman with grassy hair and green eyes. Dryads are fairies that have lived for long periods of time that protect forests. They don't like fighting or touching concrete, but will take up arms to punish those who bring misfortune to the forest. They're featured in a number of love stories in various countries, but many of them are tragedies.
  1278.  
  1279. Monk / Class: Plant / LV: 6 (2)
  1280. Size : 2
  1281. Wits : Clever
  1282. Senses : Magic
  1283. Speech : Yes
  1284. Reaction : Mercurial
  1285. ID : 24
  1286. Weakness : [Fire]
  1287. Movement : Walk
  1288. | ACC | EVA | CNJ | RES | CHK
  1289. {Combat Stats} | 13 | 05 | 12 | 01 | 01
  1290. {Fixed Values} | 20 | 12 | 19 | 08 | 08
  1291. {Initiative} : 22 (9)
  1292. {HP} : 80
  1293. Armor : 10
  1294. Barrier : 10
  1295.  
  1296. Attack Methods
  1297.  
  1298. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  1299. - [Element: Light / Form: Ranged] 4d6+19 physical damage.
  1300.  
  1301. <<Exotic Martial Arts>>: Physical Attack / Charge 2 Sq. / 1#
  1302. - [Element: Wind / Form: Hammer] 5d6+30 physical damage. Targets that fail their [Reacive Check] gain [Shift: Fallen].
  1303.  
  1304. <<Sudden Defiance of Law>>: Unique / User
  1305. - Use on Damage Reduction. The target deals the same damage received during [Damage Calculation] to [Range: Combat Zone / Target: 3#]. 1/Combat.
  1306.  
  1307. <<Practitioner's Path>>: Constant / User
  1308. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Plant] NPCs other than the user in the [Combat Zone] gain +10 [Damage].
  1309.  
  1310. Materials (2d6)
  1311. Automatic: Yahata Mirror/Will+2: 1000G (Potency: 2)
  1312.  
  1313. Description:
  1314. An oriental magician who continues training to achieve Enlightenment. By engaging in studies of sorcery, training, and following a philosophy called "the Tao(way)" and "Senshou", one can boast the fruits of their labor: great spiritual power while living only as a man.
  1315.  
  1316. Sunakake-Baba / Class: Plant / LV: 6 (2)
  1317. Size : 2
  1318. Wits : Clever
  1319. Senses : Magic
  1320. Speech : Yes
  1321. Reaction : Neutral
  1322. ID : 16
  1323. Weakness : [Wind] [Magnet]
  1324. Movement : Walk
  1325. | ACC | EVA | CNJ | RES | CHK
  1326. {Combat Stats} | 05 | 03 | 15 | 08 | 01
  1327. {Fixed Values} | 12 | 10 | 22 | 15 | 08
  1328. {Initiative} : 19 (8)
  1329. {HP} : 82
  1330. Armor : 10
  1331. Barrier : 2
  1332.  
  1333. Attack Methods
  1334.  
  1335. [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
  1336. - [Form: Magic] 2d6+13 magical damage.
  1337.  
  1338. <<Mystic Power - Pocket Sand>>: Start / 6 Sq. / 1# / No Reactive Check
  1339. - The target gains [Shift: Darkness].
  1340.  
  1341. <<Purifying Sand>>: Magical Attack / 4 Sq. / Area / Cancels
  1342. - [Form: Magic] 4d6+30 magical damage. 1/Round.
  1343.  
  1344. <<Sand of God>>: Unique / 6 Sq. / 1#
  1345. - Use While Active. The target may change an [Attack Action] to [Special Attack]. 1/Round.
  1346.  
  1347. <<Sands of Spiritual Power>>: Unique / 6 Sq. / 1#
  1348. - Use on Damage Calculation.The target gains +10 [Damage]. 1/Round.
  1349.  
  1350. Materials (2d6)
  1351. 2~9: Indigo Band/Armor+1: 500G (Potency: 1)
  1352. 10+: Sandalwood/Barrier+2: 1000G (Potency: 2)
  1353.  
  1354. Description:
  1355. A tree planted near the entrance of a shrine that became a mononoke after obtaining a shard. Many of them work as servants to gods, and take the form of old women dressed in kimonos. They punish those who don't show gratitude in the sanctuary, and apply the sand of purification to make them pay attention.
  1356.  
  1357. Superior Spirit / Class: Plant / LV: 6 (2)
  1358. Size : 2
  1359. Wits : Clever
  1360. Senses : Domain
  1361. Speech : Yes
  1362. Reaction : Mercurial
  1363. ID : 17
  1364. Weakness : [Fire]
  1365. Movement : Walk, Fly, Swim
  1366. | ACC | EVA | CNJ | RES | CHK
  1367. {Combat Stats} | 12 | 01 | 05 | 01 | 13
  1368. {Fixed Values} | 19 | 08 | 12 | 08 | 20
  1369. {Initiative} : 10 (5)
  1370. {HP} : 96
  1371. Armor : 15
  1372. Barrier : 15
  1373.  
  1374. Attack Methods
  1375.  
  1376. [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
  1377. - [Form: Ranged] 2d6+15 physical damage.
  1378.  
  1379. <<Spirit Force>>: Start / Combat Zone / Combat Zone
  1380. - [Class: Plant] NPCs gain +10 {Initiative} and [Damage].
  1381.  
  1382. <<Torrent of Energy>>: Unique / 10 Sq. / 1#
  1383. - Use on Damage Calculation. One [Class: Plant] target other than the user gains +[1d6x5] to [Damage].
  1384.  
  1385. <<Spirit Light>>: End / Engaged / 1#
  1386. - The target [Recovers] 20 HP.
  1387.  
  1388. <<Spiritual Barrier>>: Constant / User
  1389. - As long as the target does not have [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
  1390.  
  1391.  
  1392. Materials (2d6)
  1393. Automatic: Shining Sprout/Barrier+2: 1000G (Potency: 2)
  1394.  
  1395. Description:
  1396. A spirit that sublimed to a higher level of existence. It can use it's spiritual power to transform into a human, and take various appearances this way. They're proud of their high power level, and typically serve Nushi. They boast a high spiritual power, and use it to lead their comrades.
  1397.  
  1398. Okubi / Class: Plant / LV: 6 (2)
  1399. Size : 4
  1400. Wits : Clever
  1401. Senses : Domain
  1402. Speech : Yes
  1403. Reaction : Mercurial
  1404. ID : 22
  1405. Weakness : [Shock]
  1406. Movement : Walk, Fly
  1407. | ACC | EVA | CNJ | RES | CHK
  1408. {Combat Stats} | 13 | 01 | 14 | 03 | 01
  1409. {Fixed Values} | 20 | 08 | 21 | 10 | 08
  1410. {Initiative} : 17 (8)
  1411. {HP} : 71
  1412. Armor : 10
  1413. Barrier : 10
  1414.  
  1415. Attack Methods
  1416.  
  1417. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  1418. - [Form: Ranged] 4d6+19 physical damage.
  1419.  
  1420. <<Sigh of Disturbance>>: Magical Attack / 7 Sq. / Area / Cancels
  1421. - [Element: Toxic / Form: Magic] 3d6_20 magical damage, and targets that fail their {Resist} check gain [Shift: Poison].
  1422.  
  1423. <<Okubi's Mystery>>: Start / Combat Zone / Combat Zone
  1424. - [Class: Plant / Lv: 3 or less] [Mononoke] chosen by the user may take their turn immediately, regardless of {Initiative} (The order is chosen by the ser). 1/Combat
  1425.  
  1426. <<Commander Specialty>>: Constant / User
  1427. - Mononoke with "x#" in their name in the [Combat Zone] are treated as "Mononoke with the same name".
  1428.  
  1429. Materials (2d6)
  1430. Automatic: Sticky Material/HP+6: 1000G (Potency: 2)
  1431.  
  1432. Description:
  1433. A sacred tree that over the years gained a shard, and became a mononoke. It usually takes the form of a plant, but when it shows its true nature it becomes a giant human head. Most are mild, but when threatened they will try to remove those that entered their territory without permission.
  1434.  
  1435. Elder Thing / Class: Plant / LV: 6 (2)
  1436. Size : 3
  1437. Wits : Clever
  1438. Senses : Magic
  1439. Speech : No
  1440. Reaction : Hostile
  1441. ID : 21
  1442. Weakness : [Cold]
  1443. Movement : Walk
  1444. | ACC | EVA | CNJ | RES | CHK
  1445. {Combat Stats} | 14 | 01 | 13 | 03 | 01
  1446. {Fixed Values} | 21 | 08 | 20 | 10 | 08
  1447. {Initiative} : 29 (12)
  1448. {HP} : 67
  1449. Armor : 5
  1450. Barrier : 5
  1451.  
  1452. Attack Methods
  1453.  
  1454. [Weapon Attack]: Melee Attack / Engaged / 1#
  1455. - [Form: Hammer] 3d6+20 physical damage.
  1456.  
  1457. <<Ancient Arcana>>: Start / 7 Sq. / 1#
  1458. - The target gains +10 {Initiative}.
  1459.  
  1460. <<Ancient Weapon>>: Physical Attack / 7 Sq. / 1#
  1461. - [Element: Light / Form: Ranged] 6d6+44 physical damage.
  1462.  
  1463. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1464. - [Form: Magic] 3d6+32 magical damage. 1/Round.
  1465.  
  1466. <<Ancient City Builder>>: Constant / User
  1467. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] not bestowed with an [Element] by 20.
  1468.  
  1469. Materials (2d6)
  1470. 2~9: None
  1471. 10+: Coated Wing/Agility+3: 1500G (Potency: 3)
  1472.  
  1473. Description:
  1474. A plant-type mononoke with a starfish-shaped head, film-like wings, barrel-shaped body and tentacle arms. A life form that arrived on earth over a billion years ago, and prospered by building colossal underground cities. However, they went into decline after fighting against evil gods and rebellions from servant species. At present, the only known archeological remains on earth are under Antarctica.
  1475.  
  1476. Houkou / Class: Plant / LV: 6 (2)
  1477. Size : 2
  1478. Wits : High
  1479. Senses : Magic
  1480. Speech : No
  1481. Reaction : Mercurial
  1482. ID : 14
  1483. Weakness : [Wind] [Phantom]
  1484. Movement : Walk
  1485. | ACC | EVA | CNJ | RES | CHK
  1486. {Combat Stats} | 13 | 09 | 05 | 04 | 01
  1487. {Fixed Values} | 20 | 16 | 12 | 11 | 08
  1488. {Initiative} : 17 (8)
  1489. {HP} : 82
  1490. Armor : 20
  1491. Barrier : 10
  1492.  
  1493. Attack Methods
  1494.  
  1495. [Weapon Attack]: Melee Attack / 7 Sq. / 1#
  1496. - [Element: Phantom / Form: Spear] 2d6+21 physical damage.
  1497.  
  1498. <<Weird Sound>>: Start / User
  1499. - The target [Halves] [Magical Damage].
  1500.  
  1501. <Spiritual Power Echo>>: Physical Attack / 7 Sq. / Area
  1502. - [Element: Wind / Form: Hammer] 3d6+32 physical damage. Targets that fail their [Reactive Check] are moved up to 7 Sq. away. 1/Round.
  1503.  
  1504. <<Echo Barrier>>: Unique / 7 Sq. / 1#
  1505. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
  1506.  
  1507. <<Tree Spirit-Kind>>: Constant / User
  1508. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may ignore [Engagements] during a [Combat Move].
  1509.  
  1510. Materials (2d6)
  1511. Automatic: Houkou Meat/HP+9: 1500G (Potency: 3)
  1512.  
  1513. Description:
  1514. A mononoke that resembles a dog with a human face. However, its true identity is a spirit of a tree which gained a fragment. It is a time of Wood spirit similar to Yamabiko, and attacks enemies with spiritual sound echoes. When eaten, it tastes like dog.
  1515.  
  1516. Yama-Uba / Class: Plant / LV: 6 (2)
  1517. Size : 2
  1518. Wits : Clever
  1519. Senses : Domain
  1520. Speech : Yes
  1521. Reaction : Hostile
  1522. ID : 16
  1523. Weakness : [Fire] [Toxin]
  1524. Movement : Walk
  1525. | ACC | EVA | CNJ | RES | CHK
  1526. {Combat Stats} | 13 | 05 | 05 | 06 | 01
  1527. {Fixed Values} | 20 | 12 | 12 | 13 | 08
  1528. {Initiative} : 30 (12)
  1529. {HP} : 87
  1530. Armor : 3
  1531. Barrier : 10
  1532.  
  1533. Attack Methods
  1534.  
  1535. [Weapon Attack]: Melee Attack / Engaged / 1#
  1536. - [Form: Axe] 2d6+19 physical damage.
  1537.  
  1538. <<Mountain Change>>: Start / User
  1539. - The target gains +30 {Initiative} and +3d [Damage] for the rest of combat (or scene). Alternatively, perform [Maneuver: Disguise / Result: 30].
  1540.  
  1541. <<Evil Knife>>: Physical Attack / Charge 2 Sq. / 1#
  1542. - [Form: Sword] 2d6+45 physical damage.
  1543.  
  1544. <<Gauge the Weak Points>>: Unique / Engaged / 1#
  1545. - Use on Damage Reduction. The target cannot apply [Halves] to [Damage]. 1/Combat.
  1546.  
  1547. <<Yama-Uba Madness>>: Constant / User
  1548. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target maye ignore [Engagements] while performing a [Combat Move].
  1549.  
  1550. Materials (2d6)
  1551. 2~10: Knife Fragment/PD+1: 500G (Potency: 1)
  1552. 11+: Dirty Hair/MD+3: 1500G (Potency: 3)
  1553.  
  1554. Description:
  1555. A mononoke that was formed by the gathered resentment of those who lost their lives in the mountains. Many of them take the forms of old women who live in the mountains, where they will often entertain guests, then attempt to devour them in their sleep.
  1556.  
  1557. Experimental Plant Beast / Class: Plant / LV: 6 (2)
  1558. Size : 4
  1559. Wits : Low
  1560. Senses : Domain
  1561. Speech : No
  1562. Reaction : Hostile
  1563. ID : 16
  1564. Weakness : [Cold] [Magnet]
  1565. Movement : Walk
  1566. | ACC | EVA | CNJ | RES | CHK
  1567. {Combat Stats} | 13 | 01 | 11 | 06 | 01
  1568. {Fixed Values} | 20 | 08 | 18 | 13 | 08
  1569. {Initiative} : 19 (8)
  1570. {HP} : 102
  1571. Armor : 20
  1572. Barrier : 20
  1573.  
  1574. Attack Methods
  1575.  
  1576. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  1577. - [Element: Magnet / Form: Ranged] 4d6+20 physical damage.
  1578.  
  1579. <<Lightning Whip>>: Physical Attack / 5 Sq / 1#
  1580. - [Element: Shock / Form: Spear] 3d6+30 physical damage. Targets that fail their [Reactive Check] gain [Shift: Pain]. 1/Round.
  1581.  
  1582. <<Dissolve>>: Magical Attack / 5 Sq. / 2# / Cancels
  1583. - [Element: Toxin / Form: Magic] 2d6+20 magic damage. Targets that perform [Damage Reduction] [Halve] [Armor] for the rest of combat.
  1584.  
  1585. <<Tentacle Guard>>: Defense / 5 Sq. / 1#
  1586. - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
  1587.  
  1588. Materials (2d6)
  1589. 2~9: None
  1590. 10+: Devil Seed/Initiative+2: 1000G (Potency: 2)
  1591.  
  1592. Description:
  1593. A large, cannibal plant produced by Sumizuki during experimentation. It was incinerated and disposed of, but was not completely killed and managed to regenerate later. There are rumors it is currently breeding in abandoned sewers.
  1594.  
  1595. Authority / Class: Plant / LV: 7 (2)
  1596. Size : 2
  1597. Wits : High
  1598. Senses : Magic
  1599. Speech : Yes
  1600. Reaction : Friendly
  1601. ID : 18
  1602. Weakness : [Toxin] [Phantom]
  1603. Movement :
  1604. | ACC | EVA | CNJ | RES | CHK
  1605. {Combat Stats} | 12 | 11 | 03 | 02 | 04
  1606. {Fixed Values} | 19 | 18 | 10 | 09 | 11
  1607. {Initiative} : 16 (7)
  1608. {HP} : 78
  1609. Armor : 6
  1610. Barrier : 4
  1611.  
  1612. Attack Methods
  1613.  
  1614. [Weapon Attack]: Melee Attack / Engaged / 1#
  1615. - [Form: Sword] 3d6+25 physical damage.
  1616.  
  1617. <<Sword of Crushing Evil>>: Physical Attack / Engaged / 1#
  1618. - [Element: Light / Form: Sword] 3d6+37 physical damage. 1/Round.
  1619.  
  1620. <<Holy Spirit>>: Unique / Combat Zone / 1#
  1621. - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
  1622.  
  1623. <<Holy Wall Deployment>>: Unique / 5 Sq. / 1#
  1624. - Use on Damage Reduction. The target reduces [Damage] by 10. 2/Round.
  1625.  
  1626. <<Extra Attack>>: Constant / User
  1627. - During the targets [Turn], gain x1 [Timing: Attack].
  1628.  
  1629. Materials (2d6)
  1630. 2~10: Angelic Wind Feather/Initiative+2: 1000G (Potency: 2)
  1631. 11+: Bright Crystal/Bestow Light: 1500G (Potency: 3)
  1632.  
  1633. Description:
  1634. A type of angel with power like a high god. They serve as an advance guard in the battle against demonic forces, and are responsible for maintaining the order and balance of the world. They have a lot of opportunities to come into contact with people and mononoke, and are sometimes affected by them.
  1635.  
  1636. Apsaras / Class: Plant / LV: 7 (2)
  1637. Size : 2
  1638. Wits : Clever
  1639. Senses : Domain
  1640. Speech : Yes
  1641. Reaction : Mercurial
  1642. ID : 18
  1643. Weakness : [Toxic] [Phantom]
  1644. Movement : Walk, Fly, Swim
  1645. | ACC | EVA | CNJ | RES | CHK
  1646. {Combat Stats} | 03 | 02 | 12 | 11 | 04
  1647. {Fixed Values} | 10 | 09 | 19 | 18 | 11
  1648. {Initiative} : 20 (9)
  1649. {HP} : 83
  1650. Armor : 2
  1651. Barrier : 2
  1652.  
  1653. Attack Methods
  1654.  
  1655. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  1656. - [Element: Cold / Form: Magic] 2d6+25 Magical damage.
  1657.  
  1658. <<Sea Bream>>: Prep / Combat Zone / 1#
  1659. - The target removes [Shift: Downed], then [Recovers] 10 HP.
  1660.  
  1661. <<Healing Spirit>>: Magical Attack / 10 Sq. / 1# / Cancels
  1662. - the target [Recovers] 1d6+30 magical damage.
  1663.  
  1664. <<Waterbound Movement>>: Unique / Combat Zone / 1#
  1665. - Use at any time. The target exhausts 2 [Spirit Dice] (excluding [Overflow]). 1/Combat.
  1666.  
  1667. <<Sea of Clouds>>: Unique / Combat Zone / 1#
  1668. - Use on Damage Reduction. The target [Halves] damage. 1/Combat.
  1669.  
  1670. Materials (2d6)
  1671. 2~10: None
  1672. 11+: Crown of the Heavenly Woman/Bestow Light: 1500G (Potency: 3)
  1673.  
  1674. Description:
  1675. A mononoke borne of someone who was overcome with sickness, but gained a shard and became deified after several years. They have the appearance of beautiful, well-dressed woman. Under the instruction of the deity that they serve, Apsaras lead warriors to speak and remove corruption, but sometimes, they become connected to others.
  1676.  
  1677. Sakabashira / Class: Plant / LV: 7 (2)
  1678. Size : 3
  1679. Wits : Low
  1680. Senses : Domain
  1681. Speech : No
  1682. Reaction : Hostile
  1683. ID : 18
  1684. Weakness : [Fire] [Light]
  1685. Movement : Walk
  1686. | ACC | EVA | CNJ | RES | CHK
  1687. {Combat Stats} | 13 | 01 | 04 | 10 | 01
  1688. {Fixed Values} | 20 | 08 | 11 | 17 | 08
  1689. {Initiative} : 10 (5)
  1690. {HP} : 103
  1691. Armor : 7
  1692. Barrier : 7
  1693.  
  1694. Attack Methods
  1695.  
  1696. [Weapon Attack]: Melee Attack / Engaged / 1#
  1697. - [Form: Hammer] 3d6+21 physical damage to the target.
  1698.  
  1699. <<Follow the Pillar>>: Start / 7 Sq. / 1#
  1700. - The target moves 7 squares ignoring [Engagements], 1/Combat.
  1701.  
  1702. <<Pillar Fall>>: Physical Attack / Engaged / 1#
  1703. - [Element: Wind / Form: Hammer] 2d6+49 physical damage to the target.
  1704.  
  1705. <<Pillar Rush>>: Physical Attack / Combat Zone / Area
  1706. - [Element: Shock / Form: Hammer] 2d6+26 physical damage to the target.
  1707.  
  1708. <<Pillar Magic>>: Constant / User
  1709. - The target gains +1x [Timing: Attack]. Also, the target [Halves] [Element: Magnet] damage.
  1710.  
  1711. Materials (2d6)
  1712. 2~9: Hard Bark/Armor+1: 500G (Potency: 1)
  1713. 10+: Black Pillar/Strength+4: 2000G (Potency: 4)
  1714.  
  1715. Lumber that was used as a pillar and then installed in the reverse direction from which it was growing as a tree, which then became a Mononoke. Inverted pillars like this easily collect impure spirit energy, and over time it grew self-awareness and cursed humans. Its grain patterns and knots changed into bulging eyes, and a mouth with sprouting fangs was etched on it. Since ancient times, Sakabashira have been reported to be the cause of houses rattling and groaning, and being responsible for lowering a house's fortunes.
  1716.  
  1717. Yamajijii / Class: Plant / LV: 7 (2)
  1718. Size : 3
  1719. Wits : Clever
  1720. Senses : Magic
  1721. Speech : Yes
  1722. Reaction : Mercurial
  1723. ID : 17
  1724. Weakness : [Fire] [Wind]
  1725. Movement : Walk
  1726. | ACC | EVA | CNJ | RES | CHK
  1727. {Combat Stats} | 14 | 05 | 05 | 03 | 07
  1728. {Fixed Values} | 21 | 12 | 12 | 10 | 14
  1729. {Initiative} : 15 (7)
  1730. {HP} : 100
  1731. Armor : 10
  1732. Barrier : 10
  1733.  
  1734. Attack Methods
  1735.  
  1736. [Weapon Attack]: Melee Attack / Engaged / 1#
  1737. - [Form: Hammer] 3d6+21 physical damage.
  1738.  
  1739. <<Evil Eye of Reversal>>: Start / Combat Zone / Combat Zone / No Reactive Check
  1740. - The target takes their [Turn] in ascending order of {Initiative}.
  1741.  
  1742. <<Incredible Voice>>: Physical Attack / 7 Sq. / Area
  1743. - [Element: Wind / Form: Hammer] 3d6+21 physical damage.
  1744.  
  1745. <<Heart-Reading Evil Eye>>: Defense / User
  1746. - Use when Reactive. The target may make an {Accuracy} check in place of their [Reactive Check].
  1747.  
  1748. <<Sound Wall>>: Unique / 7 Sq. / 1#
  1749. - Use when the target declares a [Move Action]. The user ends the [Move Action] in any square (after at least 1 sq. of movement). 1/Round.
  1750.  
  1751. <<Extra Attack>>: Constant / User
  1752. - During the targets [Turn], gain x1 [Timing: Attack].
  1753.  
  1754. Materials (2d6)
  1755. Automatic: Tiny-Small Magic Eye/Will+2: 1000G (Potency: 2)
  1756.  
  1757. Description:
  1758. A mountain spirit that gained spiritual power, becoming a mononoke. It appears as a monster with two eyes, one large and one small, and can repel enemies with a powerful voice. It is said to be able to read peoples hearts with its magic eye.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement