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- Korpokkur (Lv1) (Exp1)
- Mitousama (Lv1) (Exp1)
- Bloodsucker Vine (Lv1) (Exp2)
- Gnome (Lv1) (Core)
- Angel (Lv1)
- Obariyon (Lv1)
- Sprite (Lv1) (Exp2)
- Mi-Go (Lv1) (Exp6)
- Jack O Lantern (Lv2) (Exp2)
- Kijimuna (Lv2)
- Gangikozo (Lv2)
- Maneater Plant (Lv2) (Core)
- Human-Faced Tree (Lv2)
- Uriko Douji (Lv2) (Exp8)
- Azukiarai (Lv3) (Exp1)
- Mystic Tree (Lv3) (Core)
- Alraune (Lv3) (Exp2)
- Shi Ren (Lv3)
- Stone Fairy (Lv3) (Exp5)
- Oshirasama (Lv4) (Exp1)
- Mandragora (Lv4) (Core)
- Yonaki Ishi (Lv4)
- Spider Lily Spirit (Lv4) (Exp2)
- Roulingzhi (Lv4)
- Minor Triffid (Lv4) (Exp6)
- Hua Po (Lv4) (Exp7)
- Cursed Straw Doll (Lv4) (Exp8)
- Yamabiko (Lv5) (Core)
- Konaki-Jiji (Lv5)
- Principality (Lv5)
- Spirit (Lv5)
- Fairy (Lv5) (Exp7)
- Dryad (Lv6) (Exp2)
- Monk (Lv6)
- Sunakake-Baba (Lv6)
- Superior Spirit (Lv6)
- Okubi (Lv6) (Exp5)
- Elder Thing (Lv6) (Exp6)
- Houkou (Lv6) (Exp7)
- Yama-Uba (Lv6) (Exp7)
- Experimental Plant Beast (Lv6) (Exp8)
- Authority (Lv7)
- Apsaras (Lv7)
- Sakabashira (Lv7) (Core)
- Yamajijii (Lv7) (Exp7)
- Korpokkur / Class: Plant / LV: 1 (1)
- Size : 1
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 02 | 05 | 04 | 02
- {Fixed Values} | 08 | 09 | 12 | 11 | 09
- {Initiative} : 5 (4)
- {HP} : 18
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - 1d6+9 magical damage to the target. [Additional Effect]: Change the [Target] of an [Attack Action] to [2#]. 1/Combat.
- <<Hide>>: Start / 5 Sq. / 1#
- - The target gains [Shift: Hidden] at [Result: 20].
- <<Elemental Attack I>>: Magical Attack / 4 Sq. / 1# / Cancels
- - [Element: Wind] 2d6+9 magical damage to the target. 1/Round.
- Materials (2d6)
- 2~7: None
- 8~10: Small Clothes/Luck+1: 500G (Potency: 1)
- 11+: Holy Tree Acorn/HP+6: 1,000G (Potency: 2)
- Description
- Small, humanoid Mononoke that are born from the rocks, trees, and flowers of verdant lands that have been steeped over many years in the spirit energy of powerful leylines. They move quickly to avoid being seen by humans, something they hate, and live quietly inside of Sanctums they've set up in deep mountainous regions. They are generally considered to be harmless, but they deal with those who break promises, or those who try to invade their territory, harshly.
- Mitousama / Class: Plant / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Shock] [Light]
- Movement : Walk/Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 01 | 10 | 03 | 05
- {Fixed Values} | 16 | 08 | 17 | 10 | 12
- {Initiative} : 16 (7)
- {HP} : 71
- Armor : 1
- Barrier : 7
- Attack Methods
- <<Optic Armament>>: Magical Attack / 4 Sq. / 3# / Cancel
- - [Element: Light] 2d6+26 magical damage. 1/Round.
- <<Gravity Barrier>>: Unique / 7 Sq. / 1#
- - The target gains +10 [Armor]. 1/Round.
- <<Being From the Stars>>: Constant / User
- - The target changes [Phantom] damage it takes to 0, and ignores all other effects of such attacks.
- Materials (2d6)
- 2~11: Mystery Metal Fragment/MD+1: 500G (Potency: 1)
- 12+: Metallic Coin/Halve Phantom: 2,000G (Potency: 4)
- Description
- A Mononoke that lives in caves deep in the mountains, or in mines, and resembles a huge crustacean with six legs and wings growing out of its back. It has a mushroom-like cap on its head, and from that and its ecology it is believed to be akin to a fungus. Despite that, it has unusually high levels of intelligence. It has a fixation with just digging certain ores out of holes in the ground, and basically avoids contact with humans. However, there are rare cases where one will form a symbiotic relationship with people, and in some areas they are even worshiped as gods of mines.
- Bloodsucker Vine x5 / Class: Plant / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Area
- Speech : No
- Reaction : Hostile
- ID : 9
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 02 | 03 | 04 | 03
- {Fixed Values} | 13 | 09 | 10 | 11 | 10
- {Initiative} : 5 (4)
- {HP} : 38
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 1d6+10 physical damage.
- <<Restraint I>>: Physical Attack / 5 Sq. / 1#
- - [Form: Spear] 2d6+10 physical damage. Targets that fail their {Evasion} check gain -2 to {Initiative} (To a minimum of 0) until [Timing: End]. This effect can stack (up to a maximum of -6).
- <<Bladed Vine>>: Unique / 5 Sq. / 1#
- - Use on Damage Calculation. The target gains +1d6 to [Damage]. 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Creeping Vine/Agility+1: 500G (Potency: 1)
- 10+: Crimson Flower/HP+6: 1000G (Potency: 2)
- Description:
- Mononoke with white-ish leaves and stems. Their vines move like snakes, and entangle prey such as humans or animals. They mutilate their prey and absorb their body fluids for nutrients. After feeding, their white-tinged stems and leaves turn crimson, and flowers with a red color reminiscent of blood bloom.
- Gnome x3 / Class: Plant / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Neutral
- ID : 12
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 01 | 05 | 05 | 01
- {Fixed Values} | 12 | 08 | 12 | 12 | 08
- {Initiative} : 6 (4)
- {HP} : 43
- Armor : 2
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+9 physical damage.
- <<Rock Summon>>: Physical Attack / User
- - The target [Installs] one [Obstacle] (Large Boulder: {HP} 20 / [Armor] 4) in any square adjacent to them where there is not already a character or other [Obstacle]. 1/Round.
- <<Element Magic I>>: Magical Attack / 1# / Cancel
- - [Element: Magnet] 2d6+6 magical damage. 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Creeping Roots/Strength+1: 500G (Potency: 1)
- 10+: Earthen Flower/Conjure+1: 1000G (Potency: 2)
- A plant Mononoke with the appearance of a clump of soil the size of a child. However, on a closer look of that clump of dirt, countless thin roots like blood vessels running through its entirety entangle all over, giving the clump form and shape. Atop the mass, small reddish-brown flowers bloom. They dexterously move using their roots, searching for soil with more nutrients. When they sense danger, they use their roots to dig up sturdy rocks.
- Angel x1 / Class: Plant / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 6
- Weakness : [Phantom] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 07 | 06 | 02 | 05
- {Fixed Values} | 08 | 14 | 13 | 09 | 12
- {Initiative} : 15 (7)
- {HP} : 46
- Armor : 1
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+7 Magical damage. [Additional Effect]: gain +1# to the [Target] of the [Weapon Attack]. 1/Combat.
- <<Healing Magic I>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] 2d6+7 [Magical Damage]. 1/Round.
- <<Angelic Song>>: Unique / 3 Sq. / 1#
- - Use on {Main Stat} Check. The target gains +2 to the [Check].
- <<Choir>>: Constant / User
- - For each mononoke with the same name in an [Engagement] with the user (including the user itself), gain +2 [Magical Damage].
- Materials (2d6)
- 2~7: None
- 8+: Angel Wing/Luck+1: 500G (Potency: 1)
- Description:
- A spirit created by the only God, worshiped by the <Church>. Angels take the form of a human with beautiful bird wings that sprout from their back. They have a good character and protect humans, but have a lot of individual differences in their personalities because there are so many of them.
- Obariyon / Class: Plant / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 03 | 06 | 01
- {Fixed Values} | 14 | 08 | 10 | 13 | 08
- {Initiative} : 5 (4)
- {HP} : 58
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 8 Sq. / 2#
- - [Form: Hammer] 2d6+8 Physical damage.
- <<"Obariyon!">> Unique / 8 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the damage and other effects. 1/Round.
- <<Bariyon>> Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs in the [Combat Zone] with "x#" in their name that are [Ready] gain +10 [Armor] and [Barrier]. This Effect can stack (Up to a maximum of +20).
- Materials (2d6)
- 2~7: None
- 8~10: Stone Piece/Luck+1: 500G (Potency: 1)
- 11+: Stranger's Gold/Luck+2: 1000G (Potency: 2)
- Description:
- This mononoke is the byproduct of a shard entering a boulder and maturing over several years. Many of them enjoy being mischievous to humans. A common trick of theirs is to wait until the middle of the night and leap onto someone's back while shouting "Ohari-Yon!", gradually becoming heavier and refusing to leave. However, for those who endure their mischief, they may be rewarded with a gift of fool's gold.
- Sprite / Class: Plant / LV: 1 (1)
- Size : 1
- Wits : Normal
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 10
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 04 | 04 | 03 | 01
- {Fixed Values} | 11 | 11 | 11 | 10 | 08
- {Initiative} : 7 (4)
- {HP} : 38
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+5 magical damage.
- <<Healing Magic I>>: Magical Attack / 7 Sq. / 1#
- - The target [Recovers] {HP} equal to 2d6+5 [Magic Damage]. 1/Round
- <<Spiritual Interference: Tiferet>>: Magical Attack / 5 Sq. / 1# / Cancels
- - Change one of the targets [Spirit Dice] to a 6. 1/Round.
- Materials (2d6)
- 2~5: Fairy Dust/Luck+1: 500G (Potency: 1)
- 6~9: Fairy Wing/Evade+1: 1000G (Potency: 2)
- Description:
- A mononoke with a child-like appearance and beautiful wings that stands around 30cm tall. These small fairies are born after spirit energy combines with a plant, and their bodies constantly emit a faint light. Since it's mostly composed of spiritual power, it's capable of healing wounds and granting small fortunes. They have curious and mischievous personalities, and sometimes stir up trouble by appearing in villages.
- Mi-Go x10 / Class: Plant / LV: 1 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 01 | 05 | 03 | 01
- {Fixed Values} | 15 | 08 | 12 | 10 | 08
- {Initiative} : 12 (06)
- {HP} : 43
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Element: Shock / Form: Ranged] 3d6+9 physical damage.
- <<Scissor Onslaught>>: Phyiscal Attack / Engaged / 2#
- - [Form: Axe] 1d6+17 physical damage.
- <<Living Exoskeleton>>: Defense / User
- - Use on Damage Reduction. The target gains +8 [Armor].
- <<Atomizer Interference>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. [Halve] the targets [Damage]. 1/Combat.
- Materials (2d6)
- 2~10: Film/Armor+1: 500G (Potency: 1)
- 11+: Mysterious Metal Pieces/MD+1: 500gG (Potency: 1)
- Description:
- Crayfish-like mononoke with tentacle covered heads and film-like wings. An interstellar race from Pluto that collects the Fool's Gold on earth. They worship all kinds of evil gods, participate in their rituals, or support them indirectly as a means to survive and propagate. In Japan, their superior is known as Mitou and is secretly worshipped under the mountains.
- Jack O' Lantern / Class: Plant / LV: 2 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Cold] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 02 | 06 | 03 | 01
- {Fixed Values} | 11 | 09 | 13 | 10 | 08
- {Initiative} : 8 (5)
- {HP} : 39
- Armor : 3
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 1d6+6 physical damage.
- <<Element Resist>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Shock] [Damage].
- <<Shock Lantern>>: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 2d6+8 magical damage.
- <<Spiritual Interference: Binah>>: Magical Attack / 5 Sq. / 1# / Cancels
- - Change any one of the targets [Spirit Dice] to a 3 (User's Choice). 1/Round.
- Materials (2d6)
- 2~9: Black Coat/Armor+1: 500G (Potency: 1)
- 10+: Pumpkin Head/Intellect+2: 1000G (Potency: 2)
- Description:
- A mononoke with a pumpkin-like head that wear a dark cloak. The pumpkin has numerous cuts that form it's eyes, nose, and mouth, from which a wavering orange light emerges. In reality, these are evil fairies born from spirit energy mixed with miasma. They appear in forests at night, attempting to lure humans to their doom. Contrary to their funny appearance, they are an evil existence.
- Kijimuna / Class: Plant / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 11
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 08 | 03 | 01
- {Fixed Values} | 14 | 08 | 15 | 10 | 08
- {Initiative} : 2 (3)
- {HP} : 39
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+10 Magical damage.
- <<Wil-O'-The-Wisp>>: Magical Attack / 3 Sq. / 1# / Halves
- - [Element: Fire] 3d6+20 Magical damage. 1/Round.
- <<Banyan Blessing>> Attack / Combat Zone / 1#
- The target gains either 1. or 2. 1/Round.
- 1. +2 to {Luck} checks.
- 2. The target gains x1 [Item: Consumable / Cost: 100G or less]. If this item is not used, it disappears during [Timing: End], or at the end of a scene.
- Materials (2d6)
- 2~9: None
- 10+: Left eye of a Fish/Luck+1: 500G (Potency: 1)
- Description:
- A banyan (or other tree) that became a mononoke after obtaining a shard. They have a naughty personality, but are friendly to humans. By taking good care of them, they will bring you good fortune.
- Gangikozo / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Shock] [Toxin]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 03 | 10 | 02
- {Fixed Values} | 11 | 08 | 10 | 17 | 09
- {Initiative} : 4 (3)
- {HP} : 39
- Armor : 7
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+6 Physical damage. [Additional Effect]: The user may change to a [Special Attack].
- <<Scaled Body>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +7 [Armor].
- <<Creepy Spirit>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] mononoke other than [Bosses] in the [Combat Zone] ignore "may apply [Shift: Dead] to all mononoke with x# in their name" effects.
- Materials (2d6)
- 2~9: Freshwater Fish/Strength+1: 500G (Potency: 1)
- 10+: Wood-like Scale/Armor+2: 1000G (Potency: 2)
- Description:
- A mononoke that resulted from the combination of shards with a rocks, flowers, and a riverbank. It looks like a hair-covered turtle-human hybrid with a maw full of razor-sharp teeth. They gain spiritual power by consuming freshwater fish, but will assault humans if the fish population is depleted by environmental pollution.
- Maneater Plant / Class: Plant / LV: 2 (1)
- Size : 3
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 02 | 05 | 02 | 02
- {Fixed Values} | 12 | 09 | 12 | 09 | 09
- {Initiative} : 4 (3)
- {HP} : 44
- Armor : 2
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+7 physical damage to the target.
- <<Entangle I>>: Physical Attack / 3 Sq. / 1#
- - [Form: Sword] 2d6+7 physical damage to the target. Target that fail their {Evasion} check take a -2 penalty to
- {Initiative}. This penalty stacks each time they fail the {Evasion} check of �Entangle I� (maximum -6).
- <<Super-Natural Ability>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Phantom] 2d6+5 magical damage to the target, 1/Round.
- <<Cannibalism I>>: End / Engaged / 1#
- The user removes a Mononoke with "x#" in their name within [Range], and [Recovers] 10 {HP}.
- Materials (2d6)
- 2~10: Purple Cannibal Flower/MD+1: 500G (Potency: 1)
- 11+ : Victim's Remains/Bestow Magnet: 1500G (Potency: 3)
- An insectivore plant that grew massive due to the influence of a Shard, and became a Mononoke. It blooms with gaudy purple flesh flowers, luring in prey with their sweet scent, and it captures it with its long vines and tosses them into its predation organ and slowly disgests.
- Human-Faced Tree x1 / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 14
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 01 | 07 | 09 | 02
- {Fixed Values} | 09 | 08 | 14 | 16 | 09
- {Initiative} : 2 (3)
- {HP} : 53
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Toxin / Form: Magic] 2d6+12 Magical damage.
- <<Flower-person's Mockery>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] mononoke other than the user gain +2d6 [Damage], and may [Install] up to 3 Sq. away.
- <<Flower-Head's Scream>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though {Resist} check had failed).
- <<Monster Tree's Spirit>>: Constant / User
- - While the target is [Ready], gain +15 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Human-Faced Fruit/Barrier+2: 1000G (Potency: 2)
- Description:
- A tree that harbors a shard and is, as a result, a mononoke. It has several large, beautiful flowers all over it, but features a growth that looks like a human face on it's trunk. When these faces are stimulated, they make a big smile and exert spiritual pressure on their surroundings.
- Uriko Douji / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Friendly
- ID : 11
- Weakness : [Fire] [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 07 | 07 | 01
- {Fixed Values} | 11 | 08 | 14 | 14 | 08
- {Initiative} : 8 (5)
- {HP} : 42
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+10 magical damage.
- <<Variant Divinity>>: Start / User
- - The target changes to [Class: Mythical] and gains +10 {Initiative}.
- <<Tree God Healing Power>>: Magical Attack / 6 Sq. / 1#
- - The target [Recovers] {HP} equal to 2d6+12 [Magical Damage]. 1/Round.
- Materials (2d6)
- 2~8: None
- 9+: Kamui Seeds/HP+6: 1000G (Potency: 2)
- Description:
- A fruit or vegetable that gained a shard and became supernatural. When they grow up, they become demi-gods such as Urikohime and Momotaro. They manifest as young boys or girls with an adorable appearance. They reach out to those in need, and use their spiritual power to heal wounds and cure illness.
- Azukiarai / Class: Plant / LV: 3 (1)
- Size : 1
- Wits : Normal
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 11
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 02 | 01 | 02
- {Fixed Values} | 14 | 13 | 09 | 08 | 09
- {Initiative} : 5 (4)
- {HP} : 40
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 5 Sq. / 1#
- - [Form: Ranged] 2d6+13 physical damage to the target.
- <<Strange Noise>>: Start / User
- - The target [Halves] magical damage they take.
- <<Rampage I>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 2d6+13 physical damage to the target. 1/Round.
- <<Cover>>: Defense / Engaged / 1#
- - Use On Damage Reduction. The user takes the damage that the target would have received ({Resist} checks automatically become failures). <<Cover>> has no effect on [Target: Area - Combat Zone] [Attack Actions].
- Materials (2d6)
- 2~8: Tree Fruit Set/Will+4: 500G (Potency: 1)
- 9+: Sacred Tree Sapling/EVA+1: 1,000G (Potency: 2)
- Description
- Azukiarai, or bean washers, are creatures formed when a soul fuses with the spirit of a plant and becomes a Mononoke. They are commonly found watching over and tending to the vegetation of holy mountains, wearing the form of an animal or a child. When humans approach, they warn them away by making a noise using whatever seeds or fruit they have on hand, but they got their name because that noise always sounds like someone washing azuki beans. Azukiarai have simple, mild natures, but if it's to protect someone, they won't hesitate to step up.
- Mystic Tree / Class: Plant / LV: 3 (1)
- Size : 3
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 03 | 06 | 01
- {Fixed Values} | 14 | 08 | 10 | 13 | 09
- {Initiative} : 7 (4)
- {HP} : 45
- Armor : 7
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+15 physical damage to the target.
- <<Area Attack>>: Prep / User
- - The target changes the [Target] of their [Timing: Attack] to [Area].
- <<Tentacle Whip>>: Physical Attack / 5 Sq. / 1#
- - [Element: Magnet / Form: Hammer] 2d6+15 physical damage to the target. If the target takes even 1 point of this
- damage, the user may move the target 1 square in any direction, ignoring [Engagements].
- Materials (2d6)
- 2~5: None
- 6~9: Hard Bark/Armor+1: 500G (Potency: 1)
- 10+: Red Sap/Agility+2: 1000G (Potency: 2)
- A tree that received the influence of a Shard and became a Mononoke. It walks using its roots as legs, and assaults animals and humans it deems prey with branches like arms, killing them and turning them into nourishment. Since it can create nourishment through photosynthesis, it doesn't move during the day, and primarily only comes out at night to find and stalk prey. If its trunk or branches are cut, sap like blood oozes out.
- Alraune / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 02 | 08 | 03 | 01
- {Fixed Values} | 13 | 09 | 15 | 10 | 08
- {Initiative} : 6 (4)
- {HP} : 45
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+9 physical damage.
- <<Collective Illusion>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -1 to [Active Checks].
- <<Enchanting Fragrance>>: Magical Attack / 7 Sq. 3# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+15 magical damage.
- <<Unique Magic>>: Unique / User
- - Use on Active Check. Change a [Magic Attack] to a [Special Attack]. 1/Round.
- Materials (2d6)
- 2~11: Creeping Vine/Agility+1: 500G (Potency: 1)
- 12+: Jet Black Flower/Will+3: 1500G (Potency: 3)
- Description:
- A bewitching beauty with green skin, and a plant mononoke in the form of a girl. A large, black flower blooms on it's head, and it's "hair" is a vine-like grass that can move on it's own. They sprout from seeds and grow in the same way as ordinary plants, but gradually take on a female figure. When the mutation is over, it's roots will wither, allowing it to move around. They are highly intelligent and seduce people with their charming appearance, only to devour them for nutrients afterwards.
- Shi Ren / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 04 | 03 | 01
- {Fixed Values} | 15 | 13 | 11 | 10 | 08
- {Initiative} : 5 (4)
- {HP} : 50
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / 1#
- - [Element: Magnet / Form: Hammer] 3d6+10 physical damage.
- <<Phantom Stone Sound>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs other than the user gain +2d6 [Damage], and may use x1 [Weapon Attack] immediately. 1/Combat.
- <<Stone God Fragment>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user takes the damage and other effects in place of the target (treat as though {Resist} check had failed). If the target is something other than [Class: Plant], the user gains +20 [Armor] and [Barrier].
- <<Shi Ren Spiritual Power>>: Constant / User
- - When targeted by an [Attack Action] that is [Target: 2#+] (Including [Area - Combat Zone]), the target gains +10 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Shi Ren Fragment/Barrier+2: 1000G (Potency: 2)
- Description:
- A monster formed after a shard entered stones and matured for many years. They have a humanoid shape, formed from an amalgam of stones and rocks. At first glance, they appear frightening: But they are very gentle, and are likely to protect people who get lost in the forest or on mountains, and return them back to civilization. Many of them have a strong sense of chivalry, and when they fight, try to protect their allies with all their might.
- Stone Fairy / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 05 | 09 | 03 | 01
- {Fixed Values} | 11 | 12 | 16 | 10 | 08
- {Initiative} : 5 (4)
- {HP} : 55
- Armor : 4
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+12 magical damage.
- <<Dimension Jump>>: Prep / User
- - [Install] the target up to 10 Sq. away.
- <<Gravel Scavenge>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Magnet / Form: Magic] 1d6+15 magical damage.
- <<Stone Fairy Spirit Power>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain a cumulative +5 Armor/Barrier (Maximum +20) every time they become the target of an [Attack Action].
- Materials (2d6)
- Auto: Spirit Stone Fragment /Barrier+2: 1000G (Potency: 2)
- Description:
- A stone or rock that has lasted for many years, and become a mononoke. If someone tries to remove the stone without the permission of the Nushi or Mountain God, the spirit appears as a beautiful woman and attempts to steal their soul.
- Oshirasama / Class: Plant / LV: 4 (1)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 11
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 01 | 07 | 07 | 03
- {Fixed Values} | 09 | 08 | 14 | 14 | 10
- {Initiative} : 4 (3)
- {HP} : 41
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Hammer] 1d6+14 magical damage to the target.
- <<Warding God>>: Start / Combat Zone / Combat Zone
- - The target gains +1 to the result of their Reactive Checks.
- <<Attack Spell I>>: Magical Attack / 7 Sq. / 1# / Halves
- - 2d6+18 magical damage to the target. 1/Round.
- <<Shift Resist I>>: Constant / User
- - The target always has [Remove: Pain].
- Materials (2d6)
- Auto: Pure Mulberry Branch/Luck+1: 500G (Potency: 1)
- 2~10: Small Kimono/Barrier+1: 500G (Potency: 1)
- 11+: Pure White Mayudama/INS+1: 1,000G (Potency: 2)
- Description
- Oshirasama is a wooden doll worshiped as a god, which has become a Mononoke. It often appears as a wooden doll roughly 30cm tall, wearing a kimono. It is a guardian god of human habitations, such as homes or farmlands, and enjoys playing with small children. Generally speaking, it is a friendly being with a peaceful personality, but it's also believed to inflict harsh curses upon those who commit taboos.
- Mandragora / Class: Plant / LV: 4 (1)
- Size : 1
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Neutral
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 04 | 03 | 05 | 01
- {Fixed Values} | 16 | 11 | 10 | 12 | 08
- {Initiative} : 10 (5)
- {HP} : 46
- Armor : 4
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 1d6+13 physical damage.
- <<Power Reservoir I>>: Prep / User
- - The target gains a +1d6 modifier to physical damage.
- <<Poison Strike>>: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Sword] 2d6+22 physical damage.
- <<Mental Destruction>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - 2d6+8 magical damage. If the target takes at least 1 point of this damage, they gain [Shift: Pain]. 1/Combat.
- Materials (2d6)
- 2~6: Creeping Roots/Strength+1: 500G (Potency: 1)
- 7~11: Lilac Flowers/Intellect+1: 500G (Potency: 1)
- 12+: Mandragora/HP+12: 2000G (Potency: 4)
- A root vegetable Mononoke that blooms with lilac flowers, and whose roots look like an ugly child. It grows using the spirit energy flowing through the earth as its nutrients. Once all the spirit energy around where they have inhabited is dried up, they crawl out of the ground and search for a new place suitable for inhabitation. Mandragoras are prized as catalysts for alchemy, so they are traded in underground auctions. There are those who exclusively hunt Mandragoras, but there are many casualties.
- Yonaki Ishi / Class: Plant / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 03 | 07 | 09
- {Fixed Values} | 11 | 08 | 10 | 14 | 16
- {Initiative} : 5 (3)
- {HP} : 51
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Wind / Form: Magic] 1d6+7 magical damage.
- <<Stone God's Anger>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs other than the user gain +10 [Damage], and once per turn may perform x1 [Weapon Attack] after [Damage Reduction]. 1/Combat.
- <<Stone Miracle>>: Magical Attack / 10 Sq. / 1# / Cancels
- - The target [Recovers] 3d6+10 magical damage.
- <<God of Stone>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat zone] cannot be targeted by [Target: 2#+] [Attack Actions] (including [Area - Combat Zone].)
- Materials (2d6)
- Automatic: Spirit Stone Fragment/Speed+2: 1000G (Potency: 2)
- Description:
- A stone statue, or boulder that gained a shard and became a mononoke. It has a high level of spiritual power and emits numerous mysterious sounds, but is said to speak carefully. Many are neutral, but rarely evil.
- Spider Lily Spirit / Class: Plant / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 14
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 11 | 07 | 01
- {Fixed Values} | 11 | 08 | 18 | 14 | 08
- {Initiative} : 9 (5)
- {HP} : 61
- Armor : 1
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 2d6+18 magical damage.
- <<Toxic Resistance>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Toxin] [Damage].
- <<Spirit Tree Divine Power>>: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Light / Form: Magic] 3d6+18 magical damage.
- <<Spirit Tree Protector>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 1d6+18 [Magical Damage].
- Materials (2d6)
- 2~9: Tokijiku Fruit/Luck+1: 500G (Potency: 1)
- 10+: Tokijiku Branch/HP+9: 1500G (Potency: 3)
- Description:
- A floral spirit that takes the form of a beautiful boy or girl. The Japanese variety manifest in traditional robes, or Miko attire. Most of them are messengers or priests who serve plant gods and high-level spiritual trees. They have particularly strong divine abilities, can ward spirits, and heal the wounds of innocents. Occasionally, they decide to live with humans.
- Roulingzhi / Class: Plant / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Neutral
- ID : 10
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 01 | 08 | 03 | 01
- {Fixed Values} | 18 | 08 | 15 | 10 | 08
- {Initiative} : 6 (4)
- {HP} : 71
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+11 physical damage.
- <<Secret Technique - Meatball>>: Defense / Engaged / 1#
- - Use before {Evade} check. The user receives the damage and other effects instead of the target ({Evade} check automatically fails). This Talent cannot be used against [Range: Area - Combat Zone].
- <<Counter>>: Unique / User / No Reactive Check
- - Use before {Evade} check. The target automatically fails the {Evade} check, and inflicts [Form: Hammer] 2d6+28 on [Range: Engaged / Target: 1#]. 2/Round.
- Materials (2d6)
- 2~10: Brave Meat/PD+1: 500G (Potency: 1)
- 9+: Primitive Warrior Soul/PD+3: 1500G (Potency: 3)
- Description:
- A mononoke that looks like a mass of meat. Also called a Nuppeppo, it's true identity is that of a mycelium that combined with a shard and gained spiritual power. It is said that it appeared in Tokugawa Ieyasu's castle, Tonfu, and when he ate it's meat, he gained the spiritual power to raise fighting spirits.
- Minor Triffid x3 / Class: Plant / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 01 | 03 | 07 | 01
- {Fixed Values} | 19 | 08 | 10 | 14 | 08
- {Initiative} : 15 (7)
- {HP} : 66
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Element: Toxin / Form: Ranged] 3d6+16 physical damage.
- <<Miming Ability>>: Start / User
- - The target becomes [Shift: Hidden / Result: 20].
- <<Poisonous Thorn>>: Physical Attack / Charge 2 Sq. / Area
- - [Element: Poison / Form: Spear] 6d6+28 physical damage.
- <<Tentacle Spread>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage. 1/Round.
- <<Plant Bodies>>: Constant / User
- - The target [Halves] [Damage] from [Form: Ranged].
- Materials (2d6)
- 2~9: None
- 10+: Triffid Seed/Strengh+2: 1000G (Potency: 2)
- Description:
- A carniverous plant-type mononoke that walks around on three roots. A mysterious plant, it thrives everywhere except deserts and tundras. It has a high degree of intelligence and mimicry, and if trained they can be manipulated by Awakened and Collaborators.
- Hua Po / Class: Plant / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : walk, fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 04 | 08 | 06 | 04
- {Fixed Values} | 10 | 11 | 15 | 13 | 11
- {Initiative} : 20 (9)
- {HP} : 46
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+12 magical damage.
- <<Bewitching Twitter>>: Prep / User
- - Change the targets [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#].
- <<Phantom Sound>>: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+28 magical damage. 1/Round.
- <<Tree Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may make a [Magical Attack] after a [Combat Move].
- Materials (2d6)
- 2~9: None
- 10+: Shard of Regret/MD+2: 1000G (Potency: 2)
- Description:
- A forest spirit that is born from a tree where multiple people have hanged themselves. It appears as a fair-skinned beauty. It has a bird-like voice that can enchant and confuse humans.
- Cursed Straw Doll / Class: Plant / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 07 | 10 | 06 | 05
- {Fixed Values} | 12 | 14 | 17 | 13 | 12
- {Initiative} : 24 (10)
- {HP} : 60
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+20 magical damage.
- <<Gaze: Fallen>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Fallen].
- <<Soul-Vanishing Curse>>: Magical Attack / 6 Sq. / 3# / Cancels
- - [Element: Toxin / Form: Magic] 3d6+25 magical damage.
- <<Withdraw>>: End / User
- - [Install] the target up to 4 Sq away.
- Materials (2d6)
- 2~7: Curse Hair/MD+1: 500G (Potency: 1)
- 8+: Doll's Blood-Tears/Will+2: 1000G (Potency: 2)
- Description:
- After the unexpected death of a curse-maker, their regrets and grudges entered a piece of straw and gained a fragmnet. It has powerful spells which it uses to try to kill living things. It has the power to absorb all the spirit energy of those who are spiritually weak, merely by touch.
- Yamabiko / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 04 | 10 | 08 | 02
- {Fixed Values} | 11 | 11 | 17 | 15 | 09
- {Initiative} : 12 (6)
- {HP} : 71
- Armor : 1
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+18 physical damage to the target.
- <<Anti-Element>>: Start / Combat Zone / 1#
- - The target [Halves] [Element: Wind - Phantom] damage.
- <<Yamabiko's Voice>>: Magical Attack / Combat Zone / 4# / Cancel
- - [Element: Wind] 2d6+20 magical damage to the target, 1/Round.
- <<Yamabiko Echo>>: Unique / Combat Zone / 1# / No Resist
- - Use On Damage Reduction. The [Magical Damage] the user takes is also inflicted on the target.
- Materials (2d6)
- 2~9: Creeping Roots/Strength+1: 500G (Potency: 1)
- 10+: Verdant Rind/Resist+1: 1000G (Potency: 2).
- A green Mononoke with a form that imitates humans. It has vines for arms and roots for legs, and a mouth carved into a straight line where the face should be. It speaks human languages, but since it only ever mimics the words spoken to it, conversation never occurs. Prey captured by its vine-like arms is eaten alive while it makes loud crunching noises. It is also called a kodama.
- Konaki-Jiji / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 07 | 05 | 03 | 01
- {Fixed Values} | 21 | 14 | 12 | 10 | 08
- {Initiative} : 19 (8)
- {HP} : 71
- Armor : 3
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+13 physical damage. [Additional Effect]: +2d6 [Physical Damage]. 1/Round.
- <<Fixed Motion>>: Physical Attack / Charge 4 Sq. / 1#
- - [Form: Hammer] 3d6+26 physical damage. IF the target fails their [Reactive Check], they cannot be moved or [Installed] from their current square until [Timing: End].
- <<Spirits Cry>>: Constant / User
- - One [Range: Engaged] character chosen by the user gains -5 {Initiative} (to a Minimum of 1. This effect can stack).
- Materials (2d6)
- 2~9: Old Man's Apron/Initiative+1: 500G (Potency: 1)
- 10+: Model Loincloth/Initiative+2: 1000G (Potency: 2)
- Description:
- A boulder that gained a shard and became a deity in it's own right. It takes the form of a small old man dressed like a toddler. Many of them serve as mountain guardians who are said to viciously punish those with evil intent.
- Principality / Class: Plant / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 16
- Weakness : [Shock] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 09 | 05 | 03 | 01
- {Fixed Values} | 19 | 16 | 12 | 10 | 08
- {Initiative} : 19 (8)
- {HP} : 71
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 8 Sq. / 2#
- - [Element: Light / Form: Ranged] 3d6+19 physical damage.
- <<Angel of Governance>>: Start / Combat Zone / Combat Zone
- - Move the target up to 4 Sq away, then the target gains +2d6 {Initiative}. 1/Combat.
- <<Light of God>>: Physical Attack / 8 Sq. / 1#
- - [Element: Light / Form: Hammer] 3d6+30 physical damage.
- <<Third-Sphere Spirituality>>: Physical Attack / 7 Sq. / Area
- - [Form: Spear] 4d6+20 physical damage. 1/Round.
- <<Embodiment of Justice>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the damage and other effects.
- <<7th Order>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Wing of the Law Angel/Initiative+2: 1000G (Potency: 2)
- Description:
- An angel who that grew as a result of several years of intaking spiritual power. It's a high-ranking angel within the 7th order, and is also considered an Arch-Angel, alongside being known as a principality. It is said to have spiritual power over the protection and governance of cities, and represents justice in the name of God.
- Spirit / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Wind]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 01 | 03 | 01 | 11
- {Fixed Values} | 17 | 08 | 10 | 08 | 18
- {Initiative} : 7 (4)
- {HP} : 74
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 2d6+15 physical damage.
- <<Spiritual Aura>>: Start / Combat Zone / Combat Zone
- - The target reduces [Damage] by 10.
- <<Forced Spirit>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. 1 [Class: Plant] NPC in the [Combat Zone] receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed. The NPC may refuse this effect.
- <<Spirit Blessing>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Damage] and {Initiative}.
- Materials (2d6)
- Automatic: Seed of Light/MD+2: 1000G (Potency: 2)
- Description:
- A shard that has combined with the very concept of nature itself. They look like glowing spheres and appear in many places of nature, such as mountains or large forests. Sprites are known to lead other plant mononoke because of their high spiritual power. The good ones lead lost people to safety or invite them into houses formed from spirit energy to entertain them. However, evil sprites can possess humans or cause them to become lost in the land of the dead.
- Fairy / Class: Plant / LV: 5 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 13
- Weakness : [Wind] [Magic]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 07 | 10 | 04 | 03
- {Fixed Values} | 13 | 14 | 17 | 11 | 10
- {Initiative} : 30 (12)
- {HP} : 51
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 9 Sq. / 1# / Cancels
- - [Element: Light / Form: Magic] 1d6+11 magical damage.
- <<Fairy Magic>>: Magical Attack / 9 Sq. / 2# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+23 magical damage. 1/Round.
- <<Healing Fairy>>: Magical Attack / 9 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 2d6+16 [Magical Damage].
- <<Little Fairy>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target cannot be the [Target] of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~3: None
- 4~10: Rainbow Wing/Barrier+1: 500G (Potency: 1)
- 11+: Fairy Dust/HP+9: 1500G (Potency: 3)
- Description:
- Small spirits that live in natural vegetation. They appear to be small boys or girls with wings. They are very mischevious and are fond of causing chaos, but are not hostile to humans.
- Dryad / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 01 | 11 | 08 | 01
- {Fixed Values} | 13 | 08 | 18 | 15 | 08
- {Initiative} : 15 (7)
- {HP} : 72
- Armor : 3
- Barrier : 8
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+17 magical damage.
- <<Cry of Lamentation>>: Magical Attack / Combat Zone / 4# / Cancels
- - [Element: Magnet] 2d6+22 magical damage.
- <<Healing Spirit>>: Magical attack / 7 Sq. / Area / Cancels
- - The target [Recovers] {HP} equal to 2d6+22 [Magic Damage].
- <<Magical Voice>>: Unique / 5 Sq. / 1#
- - Use on Damage Reduction. The target reduces [Magic Damage] by 10. 1/Round.
- <<Dragonpulse Activation I>>: End / Combat Zone / 1#
- - The target changes 1 exhausted spirit dice to any number.
- Materials (2d6)
- 2~9: Sacred Tree Branch/Strength+2: 1000G (Potency: 2)
- 10+: Forest Spirit's Hair Strand/Null Fallen: 1500G (Potency: 3)
- Description:
- The spirit of a sacred tree in the form of a beautiful woman with grassy hair and green eyes. Dryads are fairies that have lived for long periods of time that protect forests. They don't like fighting or touching concrete, but will take up arms to punish those who bring misfortune to the forest. They're featured in a number of love stories in various countries, but many of them are tragedies.
- Monk / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 12 | 01 | 01
- {Fixed Values} | 20 | 12 | 19 | 08 | 08
- {Initiative} : 22 (9)
- {HP} : 80
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Light / Form: Ranged] 4d6+19 physical damage.
- <<Exotic Martial Arts>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Wind / Form: Hammer] 5d6+30 physical damage. Targets that fail their [Reacive Check] gain [Shift: Fallen].
- <<Sudden Defiance of Law>>: Unique / User
- - Use on Damage Reduction. The target deals the same damage received during [Damage Calculation] to [Range: Combat Zone / Target: 3#]. 1/Combat.
- <<Practitioner's Path>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Plant] NPCs other than the user in the [Combat Zone] gain +10 [Damage].
- Materials (2d6)
- Automatic: Yahata Mirror/Will+2: 1000G (Potency: 2)
- Description:
- An oriental magician who continues training to achieve Enlightenment. By engaging in studies of sorcery, training, and following a philosophy called "the Tao(way)" and "Senshou", one can boast the fruits of their labor: great spiritual power while living only as a man.
- Sunakake-Baba / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 16
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 15 | 08 | 01
- {Fixed Values} | 12 | 10 | 22 | 15 | 08
- {Initiative} : 19 (8)
- {HP} : 82
- Armor : 10
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+13 magical damage.
- <<Mystic Power - Pocket Sand>>: Start / 6 Sq. / 1# / No Reactive Check
- - The target gains [Shift: Darkness].
- <<Purifying Sand>>: Magical Attack / 4 Sq. / Area / Cancels
- - [Form: Magic] 4d6+30 magical damage. 1/Round.
- <<Sand of God>>: Unique / 6 Sq. / 1#
- - Use While Active. The target may change an [Attack Action] to [Special Attack]. 1/Round.
- <<Sands of Spiritual Power>>: Unique / 6 Sq. / 1#
- - Use on Damage Calculation.The target gains +10 [Damage]. 1/Round.
- Materials (2d6)
- 2~9: Indigo Band/Armor+1: 500G (Potency: 1)
- 10+: Sandalwood/Barrier+2: 1000G (Potency: 2)
- Description:
- A tree planted near the entrance of a shrine that became a mononoke after obtaining a shard. Many of them work as servants to gods, and take the form of old women dressed in kimonos. They punish those who don't show gratitude in the sanctuary, and apply the sand of purification to make them pay attention.
- Superior Spirit / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 01 | 05 | 01 | 13
- {Fixed Values} | 19 | 08 | 12 | 08 | 20
- {Initiative} : 10 (5)
- {HP} : 96
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 2#
- - [Form: Ranged] 2d6+15 physical damage.
- <<Spirit Force>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs gain +10 {Initiative} and [Damage].
- <<Torrent of Energy>>: Unique / 10 Sq. / 1#
- - Use on Damage Calculation. One [Class: Plant] target other than the user gains +[1d6x5] to [Damage].
- <<Spirit Light>>: End / Engaged / 1#
- - The target [Recovers] 20 HP.
- <<Spiritual Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Shining Sprout/Barrier+2: 1000G (Potency: 2)
- Description:
- A spirit that sublimed to a higher level of existence. It can use it's spiritual power to transform into a human, and take various appearances this way. They're proud of their high power level, and typically serve Nushi. They boast a high spiritual power, and use it to lead their comrades.
- Okubi / Class: Plant / LV: 6 (2)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 01 | 14 | 03 | 01
- {Fixed Values} | 20 | 08 | 21 | 10 | 08
- {Initiative} : 17 (8)
- {HP} : 71
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Form: Ranged] 4d6+19 physical damage.
- <<Sigh of Disturbance>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Toxic / Form: Magic] 3d6_20 magical damage, and targets that fail their {Resist} check gain [Shift: Poison].
- <<Okubi's Mystery>>: Start / Combat Zone / Combat Zone
- - [Class: Plant / Lv: 3 or less] [Mononoke] chosen by the user may take their turn immediately, regardless of {Initiative} (The order is chosen by the ser). 1/Combat
- <<Commander Specialty>>: Constant / User
- - Mononoke with "x#" in their name in the [Combat Zone] are treated as "Mononoke with the same name".
- Materials (2d6)
- Automatic: Sticky Material/HP+6: 1000G (Potency: 2)
- Description:
- A sacred tree that over the years gained a shard, and became a mononoke. It usually takes the form of a plant, but when it shows its true nature it becomes a giant human head. Most are mild, but when threatened they will try to remove those that entered their territory without permission.
- Elder Thing / Class: Plant / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 21
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 01 | 13 | 03 | 01
- {Fixed Values} | 21 | 08 | 20 | 10 | 08
- {Initiative} : 29 (12)
- {HP} : 67
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+20 physical damage.
- <<Ancient Arcana>>: Start / 7 Sq. / 1#
- - The target gains +10 {Initiative}.
- <<Ancient Weapon>>: Physical Attack / 7 Sq. / 1#
- - [Element: Light / Form: Ranged] 6d6+44 physical damage.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 3d6+32 magical damage. 1/Round.
- <<Ancient City Builder>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] not bestowed with an [Element] by 20.
- Materials (2d6)
- 2~9: None
- 10+: Coated Wing/Agility+3: 1500G (Potency: 3)
- Description:
- A plant-type mononoke with a starfish-shaped head, film-like wings, barrel-shaped body and tentacle arms. A life form that arrived on earth over a billion years ago, and prospered by building colossal underground cities. However, they went into decline after fighting against evil gods and rebellions from servant species. At present, the only known archeological remains on earth are under Antarctica.
- Houkou / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 14
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 09 | 05 | 04 | 01
- {Fixed Values} | 20 | 16 | 12 | 11 | 08
- {Initiative} : 17 (8)
- {HP} : 82
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Element: Phantom / Form: Spear] 2d6+21 physical damage.
- <<Weird Sound>>: Start / User
- - The target [Halves] [Magical Damage].
- <Spiritual Power Echo>>: Physical Attack / 7 Sq. / Area
- - [Element: Wind / Form: Hammer] 3d6+32 physical damage. Targets that fail their [Reactive Check] are moved up to 7 Sq. away. 1/Round.
- <<Echo Barrier>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
- <<Tree Spirit-Kind>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may ignore [Engagements] during a [Combat Move].
- Materials (2d6)
- Automatic: Houkou Meat/HP+9: 1500G (Potency: 3)
- Description:
- A mononoke that resembles a dog with a human face. However, its true identity is a spirit of a tree which gained a fragment. It is a time of Wood spirit similar to Yamabiko, and attacks enemies with spiritual sound echoes. When eaten, it tastes like dog.
- Yama-Uba / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 05 | 06 | 01
- {Fixed Values} | 20 | 12 | 12 | 13 | 08
- {Initiative} : 30 (12)
- {HP} : 87
- Armor : 3
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+19 physical damage.
- <<Mountain Change>>: Start / User
- - The target gains +30 {Initiative} and +3d [Damage] for the rest of combat (or scene). Alternatively, perform [Maneuver: Disguise / Result: 30].
- <<Evil Knife>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 2d6+45 physical damage.
- <<Gauge the Weak Points>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target cannot apply [Halves] to [Damage]. 1/Combat.
- <<Yama-Uba Madness>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target maye ignore [Engagements] while performing a [Combat Move].
- Materials (2d6)
- 2~10: Knife Fragment/PD+1: 500G (Potency: 1)
- 11+: Dirty Hair/MD+3: 1500G (Potency: 3)
- Description:
- A mononoke that was formed by the gathered resentment of those who lost their lives in the mountains. Many of them take the forms of old women who live in the mountains, where they will often entertain guests, then attempt to devour them in their sleep.
- Experimental Plant Beast / Class: Plant / LV: 6 (2)
- Size : 4
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 01 | 11 | 06 | 01
- {Fixed Values} | 20 | 08 | 18 | 13 | 08
- {Initiative} : 19 (8)
- {HP} : 102
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Magnet / Form: Ranged] 4d6+20 physical damage.
- <<Lightning Whip>>: Physical Attack / 5 Sq / 1#
- - [Element: Shock / Form: Spear] 3d6+30 physical damage. Targets that fail their [Reactive Check] gain [Shift: Pain]. 1/Round.
- <<Dissolve>>: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Toxin / Form: Magic] 2d6+20 magic damage. Targets that perform [Damage Reduction] [Halve] [Armor] for the rest of combat.
- <<Tentacle Guard>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Devil Seed/Initiative+2: 1000G (Potency: 2)
- Description:
- A large, cannibal plant produced by Sumizuki during experimentation. It was incinerated and disposed of, but was not completely killed and managed to regenerate later. There are rumors it is currently breeding in abandoned sewers.
- Authority / Class: Plant / LV: 7 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 18
- Weakness : [Toxin] [Phantom]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 11 | 03 | 02 | 04
- {Fixed Values} | 19 | 18 | 10 | 09 | 11
- {Initiative} : 16 (7)
- {HP} : 78
- Armor : 6
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+25 physical damage.
- <<Sword of Crushing Evil>>: Physical Attack / Engaged / 1#
- - [Element: Light / Form: Sword] 3d6+37 physical damage. 1/Round.
- <<Holy Spirit>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Holy Wall Deployment>>: Unique / 5 Sq. / 1#
- - Use on Damage Reduction. The target reduces [Damage] by 10. 2/Round.
- <<Extra Attack>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~10: Angelic Wind Feather/Initiative+2: 1000G (Potency: 2)
- 11+: Bright Crystal/Bestow Light: 1500G (Potency: 3)
- Description:
- A type of angel with power like a high god. They serve as an advance guard in the battle against demonic forces, and are responsible for maintaining the order and balance of the world. They have a lot of opportunities to come into contact with people and mononoke, and are sometimes affected by them.
- Apsaras / Class: Plant / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Toxic] [Phantom]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 02 | 12 | 11 | 04
- {Fixed Values} | 10 | 09 | 19 | 18 | 11
- {Initiative} : 20 (9)
- {HP} : 83
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Cold / Form: Magic] 2d6+25 Magical damage.
- <<Sea Bream>>: Prep / Combat Zone / 1#
- - The target removes [Shift: Downed], then [Recovers] 10 HP.
- <<Healing Spirit>>: Magical Attack / 10 Sq. / 1# / Cancels
- - the target [Recovers] 1d6+30 magical damage.
- <<Waterbound Movement>>: Unique / Combat Zone / 1#
- - Use at any time. The target exhausts 2 [Spirit Dice] (excluding [Overflow]). 1/Combat.
- <<Sea of Clouds>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. The target [Halves] damage. 1/Combat.
- Materials (2d6)
- 2~10: None
- 11+: Crown of the Heavenly Woman/Bestow Light: 1500G (Potency: 3)
- Description:
- A mononoke borne of someone who was overcome with sickness, but gained a shard and became deified after several years. They have the appearance of beautiful, well-dressed woman. Under the instruction of the deity that they serve, Apsaras lead warriors to speak and remove corruption, but sometimes, they become connected to others.
- Sakabashira / Class: Plant / LV: 7 (2)
- Size : 3
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 18
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 01 | 04 | 10 | 01
- {Fixed Values} | 20 | 08 | 11 | 17 | 08
- {Initiative} : 10 (5)
- {HP} : 103
- Armor : 7
- Barrier : 7
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+21 physical damage to the target.
- <<Follow the Pillar>>: Start / 7 Sq. / 1#
- - The target moves 7 squares ignoring [Engagements], 1/Combat.
- <<Pillar Fall>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 2d6+49 physical damage to the target.
- <<Pillar Rush>>: Physical Attack / Combat Zone / Area
- - [Element: Shock / Form: Hammer] 2d6+26 physical damage to the target.
- <<Pillar Magic>>: Constant / User
- - The target gains +1x [Timing: Attack]. Also, the target [Halves] [Element: Magnet] damage.
- Materials (2d6)
- 2~9: Hard Bark/Armor+1: 500G (Potency: 1)
- 10+: Black Pillar/Strength+4: 2000G (Potency: 4)
- Lumber that was used as a pillar and then installed in the reverse direction from which it was growing as a tree, which then became a Mononoke. Inverted pillars like this easily collect impure spirit energy, and over time it grew self-awareness and cursed humans. Its grain patterns and knots changed into bulging eyes, and a mouth with sprouting fangs was etched on it. Since ancient times, Sakabashira have been reported to be the cause of houses rattling and groaning, and being responsible for lowering a house's fortunes.
- Yamajijii / Class: Plant / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 05 | 05 | 03 | 07
- {Fixed Values} | 21 | 12 | 12 | 10 | 14
- {Initiative} : 15 (7)
- {HP} : 100
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+21 physical damage.
- <<Evil Eye of Reversal>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target takes their [Turn] in ascending order of {Initiative}.
- <<Incredible Voice>>: Physical Attack / 7 Sq. / Area
- - [Element: Wind / Form: Hammer] 3d6+21 physical damage.
- <<Heart-Reading Evil Eye>>: Defense / User
- - Use when Reactive. The target may make an {Accuracy} check in place of their [Reactive Check].
- <<Sound Wall>>: Unique / 7 Sq. / 1#
- - Use when the target declares a [Move Action]. The user ends the [Move Action] in any square (after at least 1 sq. of movement). 1/Round.
- <<Extra Attack>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Tiny-Small Magic Eye/Will+2: 1000G (Potency: 2)
- Description:
- A mountain spirit that gained spiritual power, becoming a mononoke. It appears as a monster with two eyes, one large and one small, and can repel enemies with a powerful voice. It is said to be able to read peoples hearts with its magic eye.
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