Bidderlyn

perks

Jul 28th, 2017
95
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  1. characte1.showAllPerks()
  2. 1) WeaponSmith
  3. Effect:adds the strength attribute to this character's success chance at crafting weapons
  4. --
  5. 2) ArmorSmith
  6. Effect:adds the endurance to this character's success chance at crafting armors
  7. --
  8. 3) Failproof Repairs
  9. Effect:Failing at a repair attempt will not cause any damage to the craft
  10. --
  11. 4) Forge Master
  12. Effect:adds the perception attribute to this character's chances of crafting a masterwork while forging
  13. --
  14. 5) Weaver
  15. Effect:adds the dexterity attribute to this character's chances of successfully weaving a craft
  16. --
  17. 6) Balistics
  18. Effect:adds the perception attribute to this character's chances of crafting ranged weapons or projectile amunition
  19. --
  20. 7) Tool Design
  21. Effect:adds the intelligence attribute to this character's chances of sucessfully crafting labor tools
  22. --
  23. 8) Lucrative
  24. Effect:This character gains +1 to barter attempts at the market for every 500 gold stocked in the guild (500g +1, 1000g +2...).
  25. --
  26. 9) Objection!
  27. Effect:If this character stands accused in trial and persuades its way out then the accusing guild will lose 2 fame.
  28. --
  29. 10) Inspiring
  30. Effect:This character gains its level(exp) as a bonus when inspiring volunteers to join the guild
  31. --
  32. 11) Professional Attitude
  33. Effect:This character's morale attitude will always remain +1 on persuasion attempts, no matter how low the morale score is.
  34. --
  35. 12) Battle Reflexes
  36. Effect:This character adds its melee skill when dodging from melee weapons (Not including natural or magical weapons.
  37. --
  38. 13) Gap Striker
  39. Effect:When using melee weapons this character adds its melee skill to the chance of penetrating forged armors worn by the enemy (Not including natural or magical armors.
  40. --
  41. 14) Two Weapon Fighting
  42. Effect:This character can deliver a strike with each hand if it has two weapons equipped.
  43. --
  44. 15) Two Handed Fighting
  45. Effect:This character delivers 2 additional points of damage when holding a weapon in both hands
  46. --
  47. 16) Reach Advantage
  48. Effect:If this character's melee weapon is longer than the opponent's melee weapon it gains +1 to parry and +1 to hit chance against that opponent.
  49. --
  50. 17) Wide Defense
  51. Effect:While holding a shield this character is immuned to flank attacks or backstabs
  52. --
  53. 18) Hunter
  54. Effect:When using ranged weapons this character adds its Perception attribute as a bonus to penetrate natural armor (Animals&Magical-Beasts)
  55. --
  56. 19) Wild Vision
  57. Effect:This character adds its Perception attribute as a bonus for dodging from animals&magical-beasts attacks
  58. --
  59. 20) Sniper
  60. Effect:When using a bow this character adds its perception attribute to damage, doesn't work if this character is interrupted by melee
  61. --
  62. 21) Point Blank
  63. Effect:Being interrupted by melee no longer drops this character's accuracy while using ranged weapons
  64. --
  65. 22) Smite Evil
  66. Effect:When using melee weapons the charisma attribute is added as a bonus to damage against evil/abomination/undead creatures
  67. --
  68. 23) Truthful Strike
  69. Effect:When using ranged weapons the charisma attribute is added as a bonus to hit chance against evil/abomination/undead creatures
  70. --
  71. 24) Good Aura
  72. Effect:This character gains 2 damage reduction from attacks caused by abominations/evil foes
  73. --
  74. 25) Heal
  75. Effect:This character will heal one recovering living member by 2 HP at the end of the turn.
  76. --
  77. 26) Banishment
  78. Effect:This character adds its Intelligence attribute to damage again when casting against outplane/magical entities
  79. --
  80. 27) Dust Efficient
  81. Effect:The damage effectiveness of dust against outplane/magical entities is doubled
  82. --
  83. 28) Armored Casting
  84. Effect:This character can now cast while wearing armor without suffering hit chance penalties
  85. --
  86. 29) Think Alike
  87. Effect:This character adds its intelligence bonus to stealth score when trying to sneak around another character of the same race
  88. --
  89. 30) Spymaster
  90. Effect:This character adds its charisma bonus to stealth score when sabotaging influence
  91. --
  92. 31) Back Stab
  93. Effect:This character deals additional damage equals to its dexteirty attribute when flanking an enemy with small sharp weapons
  94. --
  95. 32) Memorized Scriptures
  96. Effect:This character adds its intelligence score to pray rolls when praying for might.
  97. --
  98. 33) Arcane Knowledge
  99. Effect:This character adds its spellcraft skill to score when performing arcane rituals.
  100. --
  101. 34) Harmony
  102. Effect:This character restores 1 point of morale when performing a light ritual.
  103. --
  104. 35) Blood Ritual
  105. Effect:This character will wound itself during dark rituals. This character will suffer 4 points of amage but will add +4 to the ritual's roll score.
  106. --
  107. 36) Forester
  108. Effect:This character will only diminish 50% of the resources it collects from the field when chopping
  109. --
  110. 37) Axe Sharpening
  111. Effect: This character adds its hand-craft skill to its chopping roll score, but damages the wood-axe durability by 90 points in exchange.
  112. --
  113. 38) Into The Woods
  114. Effect: This character has twice the chance to encounter and chop dark-wood.
  115. --
  116. 39) Re Growth
  117. Effect:Harvesting crops at spring will not damage the field's resource stock
  118. --
  119. 40) Systematic
  120. Effect:This character adds its intelligence score to harvest, but causes twice more damage to resources in the field.
  121. --
  122. 41) Reaper
  123. Effect:This character adds its endurance attribute score to all harvest roll scores when harvesting with a scythe/sickle
  124. --
  125. 42) Hard Swinger
  126. Effect:This character adds its strength bonus to score when mining ore.
  127. --
  128. 43) Stone Cunning
  129. Effect:adds the perception attribute to this character's score at gemstone mining.
  130. --
  131. 44) Deep Mining
  132. Effect:This character gains +3 to mining score when digging in mines that are 33% or less from being depleted.
  133. --
  134. 45) Copy Paste
  135. Effect:This character gains +2 to bureaucracy roll if it atempts to change a law in a none-capital region to a law that already exists in the capital region.
  136. --
  137. 46) Dishonor
  138. Effect:This character inflicts additional 2 points of fame loss when accusing another guild in a trial and winning.
  139. --
  140. 47) Contractor
  141. Effect:The maximum amount of trade this character can deal in grows by 50%
  142. --
  143. 48) Mentor
  144. Effect:Allows this character to have a maximum of +3 more followers
  145. --
  146. 49) Captain
  147. Effect:This character gains +3 to battle initiative roll in the beginning of every battle.
  148. --
  149. 50) Work Manager
  150. Effect:Any member following this character to a labor mission gains +1 to all labor related rolls
  151. --
  152. 51) Agent
  153. Effect:Any member following this character to a stealth mission +1 to stealth rolls
  154. --
  155. 52) Priest
  156. Effect:Any member following this character to a ritual/pray gains +1 to pray rolls
  157. --
  158. 53) Acceptance
  159. Effect:This character accepts fate and will not lose morale over hard work or for being demoted
  160. --
  161. 54) Berserk
  162. Effect:This character will deliver additional +2 damage while under 50% health
  163. --
  164. 55) Keeping Back
  165. Effect:This character gains +2 dodge bonus against projectiles while staying on the rear line in battle
  166. --
  167. 56) Projecting Wealth
  168. Effect:This character gains additional persuasion bonus for wearing expensive clothes & jewelery
  169. --
  170. 57) Optimist
  171. Effect:This character regenerates 1 morale point every turn if morale score is under 3 when out of combat
  172. --
  173. 58) Merciless
  174. Effect:This character delivers 2 additional damage to living creatures with less than 50% health
  175. --
  176. 59) Happy Idler
  177. Effect:This character gains +2 morale when left alone idle
  178. --
  179. 60) Trustworthy
  180. Effect:This character gains +1 to pure charisma checks
  181. --
  182. 61) Beast
  183. Effect:Beast-like races have powerful claws that can be used while unarmed as a natural weapon, Beasts gain additional nourishment from consuming meat
  184. --
  185. 62) Undead
  186. Effect:Undead do not consume food but instead consume 2 points of might. Undeads start with +1 max HP. Undead are considered abominations, they can't be affected or have positive divine perks/abilities. Undead take penalties for interacting with the living. Undead recover health slightly faster but consume additional 4 might from their faction each time they are wounded.
  187. --
  188. 63) Machine
  189. Effect:This race is a living mechanism. Machines do not require room. Machines do not eat but have to consume enough metal(2 ingots) as its food or lose 3 HP. Machines have only one 'scripted' personality. Machines are always 'content' in morale. Machines recover health slowly and will automatically die if under 0 HP.
  190. --
  191. 64) Hive Mind
  192. Effect:All members of this race have a telepathic hive-mind connection. Hive-mind parties gain additional +1 leadership score to rolls if most of the party and the leader are of the same race.
  193. --
  194. 65) Psionic
  195. Effect:Psionic characters can sense motives and read the minds of lesser intelligent creatures. Psionic characters gain +1 mind-reading bonus to dodge, awareness and persuasion against creatures with less than 2 intelligence.
  196. --
  197. 66) Outlandish
  198. Effect:Outlandish races are uniquely odd, they look and behave like nothing of this world. Outlanders take -3 penalty to score when socializing with different races
  199. --
  200. 67) '...'
  201. Effect:This race has no personality. It has no intelligence, no charisma, and it can't perform any interactions or do anything by itself. However, it will always obey and follow.
  202. --
  203. 68) Fragile
  204. Effect:This race is fragile, characters of this race start with of only half the maxHP they should begin with.
  205. --
  206. 69) Adaptable
  207. Effect:This race gains 10% more exp.
  208. --
  209. 70) Natural Luck
  210. Effect:This species roll their dice twice and take only the highest score when confronting with fateful events that are unrelated to skills and are based on pure luck
  211. --
  212. 71) Magical Affinity
  213. Effect:This race adds +1 to its faction's might each turn and can cast spells even without any training in the spellcraft skill.
  214. --
  215. 72) Nimble
  216. Effect:While lightly equipped this race gains additional dodge bonus and additional +1 to hit with nimble weapons(rapier&bow), Nimble races also take a loss of -1 to max HP
  217. --
  218. 73) Bulky
  219. Effect: Bulky races gain +3 to maxHP but take a -1 penalty to dodge.
  220. --
  221. 74) Savage
  222. Effect:Savage races can immediately migrate and settle in undeveloped regions as if those region-tiles were unblocked.
  223. --
  224. 75) Reptilian
  225. Effect:Reptilians recover additional +1HP while resting. Repltilians deal additional 1 venomous damage in melee attacks(Effective against non-reptilian living creatures only)
  226. --
  227. 76) Natural Armor
  228. Effect:This race gains an extra point of armor thickness from their natural skin, be it hard scales or thick leather. Natural armor adds a constant weight on this race.
  229. --
  230. 77) Incorporeal
  231. Effect:This race exists without consistence on the line between the metaphysical dimension to our dimension. None-magical attacks against incorporeals have 50% miss chance. Incorporeals consume 2 might instead of eating food.
  232. --
  233. 78) None-Humanoid
  234. Effect:This race does not even resemble humanoids. Therefor this race can not wear humanoid clothing/armor or use humanoid weapons. Instead this race can only craft their 'own' racial weapons and armor.
  235. --
  236. 79) Coward
  237. Effect:Cowards will lose morale in battles or when frightened. Cowards tend to act safe and will never choose to risk anything.
  238. --
  239. 80) Brave
  240. Effect:Brave characters will not lose morale in battle easily and are likely to accept challenges and risks.
  241. --
  242. 81) Wroth
  243. Effect:Wroth characters are frightening to be around, they tend to burst and get angry about even the smallest of things.
  244. --
  245. 82) Temperate
  246. Effect:Temperate characters are very calm and rational, they see things in proportion and will make calculated decisions even while under pressure.
  247. --
  248. 83) Humble
  249. Effect:Humble characters do not aspire for anything. They will not gain morale easily from personal success, but also will not lose morale easily from their failures.
  250. --
  251. 84) Proud
  252. Effect:Proud characters care alot for their status and reputation. They will lose or gain morale based on how successfull they become.
  253. --
  254. 85) Good
  255. Effect:Good characters are kind and merciful. They will care for others and will always try to figure what the right thing to do is. They will lose morale if others are wronged around them while they have nothing to do about it.
  256. --
  257. 86) Evil
  258. Effect:Evil characters are sadistic and cruel. They have no care for others around them and follow no moral code. Evil characters might treat others badly if they see no use for them, they might even attempt to kill their rivals if given the chance.
  259. --
  260. 87) Cheerful
  261. Effect:Cheerful characters tend to always find the bright side of things. They recover morale faster, and are likely to help their friends recover morale aswell.
  262. --
  263. 88) Naughty
  264. Effect:Naughty characters like to play and fool around. They are likely to cheer their friends with their playful spirit, but annoy and bully their rivals.
  265. --
  266. 89) Gluttonous
  267. Effect:Gluttonous characters like food! Alot! They will eat more food than others, and will gain or lose extra morale based on how well fed they are.
  268. --
  269. 90) Sloth
  270. Effect:Sloth characters will lose extra morale for hard labor. Sloth characters will do anything in their power to do nothing - and they have very little power or interest to invest.
  271. --
  272. 91) Greedy
  273. Effect:Greedy characters will gain extra morale for personal ownership of wealth. They are likely to take stupid risks and bets if it involves gold or treasure.
  274. --
  275. 92) Honest
  276. Effect:Honest characters will care about fairness and justice and will lose morales if those are not kept. Honest characters can become trustworthy leaders.
  277. --
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