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- 2026-01-06T13:56:49 19300.796 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-39)
- 2026-01-06T13:56:49 19300.796 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:49 19300.803 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-38)
- 2026-01-06T13:56:49 19300.803 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:49 19300.808 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-37)
- 2026-01-06T13:56:49 19300.808 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:49 19300.813 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-36)
- 2026-01-06T13:56:49 19300.814 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:49 19300.818 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-35)
- 2026-01-06T13:56:49 19300.819 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:49 19300.826 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-34)
- 2026-01-06T13:56:49 19300.830 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:49 19300.839 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-33)
- 2026-01-06T13:56:49 19300.843 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:53 19305.287 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-40)
- 2026-01-06T13:56:53 19305.287 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.343 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-40)
- 2026-01-06T13:56:56 19307.344 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.348 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-39)
- 2026-01-06T13:56:56 19307.349 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.358 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-38)
- 2026-01-06T13:56:56 19307.358 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.367 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-37)
- 2026-01-06T13:56:56 19307.367 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.376 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-36)
- 2026-01-06T13:56:56 19307.376 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.424 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-35)
- 2026-01-06T13:56:56 19307.425 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.468 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-34)
- 2026-01-06T13:56:56 19307.469 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:56:56 19307.477 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-33)
- 2026-01-06T13:56:56 19307.477 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:09 19320.382 INF Time: 321.62m FPS: 19.99 Heap: 2265.4MB Max: 2475.3MB Chunks: 296 CGO: 9 Ply: 1 Zom: 0 Ent: 1 (30) Items: 1 CO: 1 RSS: 3786.0MB
- 2026-01-06T13:57:14 19325.298 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-40)
- 2026-01-06T13:57:14 19325.299 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.303 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-39)
- 2026-01-06T13:57:14 19325.303 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.312 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-38)
- 2026-01-06T13:57:14 19325.312 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.320 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-37)
- 2026-01-06T13:57:14 19325.321 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.328 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-36)
- 2026-01-06T13:57:14 19325.329 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.338 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-35)
- 2026-01-06T13:57:14 19325.338 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.348 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-34)
- 2026-01-06T13:57:14 19325.348 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.357 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-33)
- 2026-01-06T13:57:14 19325.358 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.957 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-41)
- 2026-01-06T13:57:14 19325.957 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.960 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-41)
- 2026-01-06T13:57:14 19325.961 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:14 19325.968 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-41)
- 2026-01-06T13:57:14 19325.968 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:18 19329.839 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:22 19333.388 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-41)
- 2026-01-06T13:57:22 19333.389 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.395 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-40)
- 2026-01-06T13:57:22 19333.396 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.404 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-39)
- 2026-01-06T13:57:22 19333.405 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.417 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-38)
- 2026-01-06T13:57:22 19333.421 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.437 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-37)
- 2026-01-06T13:57:22 19333.439 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.448 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-36)
- 2026-01-06T13:57:22 19333.451 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.492 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-35)
- 2026-01-06T13:57:22 19333.492 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.499 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-34)
- 2026-01-06T13:57:22 19333.500 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:22 19333.507 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-33)
- 2026-01-06T13:57:22 19333.508 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:24 19336.085 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-42)
- 2026-01-06T13:57:24 19336.085 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:24 19336.090 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-42)
- 2026-01-06T13:57:24 19336.090 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:24 19336.097 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-42)
- 2026-01-06T13:57:24 19336.098 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:24 19336.105 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-42)
- 2026-01-06T13:57:24 19336.106 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:26 19337.855 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:28 19339.854 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:28 19340.104 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-42)
- 2026-01-06T13:57:28 19340.105 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.113 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-41)
- 2026-01-06T13:57:28 19340.113 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.121 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-40)
- 2026-01-06T13:57:28 19340.121 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.127 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-39)
- 2026-01-06T13:57:28 19340.128 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.133 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-38)
- 2026-01-06T13:57:28 19340.133 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.139 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-37)
- 2026-01-06T13:57:28 19340.140 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.146 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-36)
- 2026-01-06T13:57:28 19340.146 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.152 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-35)
- 2026-01-06T13:57:28 19340.152 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.158 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-34)
- 2026-01-06T13:57:28 19340.159 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:28 19340.164 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-33)
- 2026-01-06T13:57:28 19340.164 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:30 19341.855 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:31 19342.886 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-43)
- 2026-01-06T13:57:31 19342.886 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:31 19342.894 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-43)
- 2026-01-06T13:57:31 19342.894 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:31 19342.906 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-43)
- 2026-01-06T13:57:31 19342.906 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:31 19342.912 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:31 19342.919 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-43)
- 2026-01-06T13:57:31 19342.920 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:31 19342.970 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-43)
- 2026-01-06T13:57:31 19342.973 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:34 19345.878 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:35 19347.157 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-43)
- 2026-01-06T13:57:35 19347.157 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.164 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-42)
- 2026-01-06T13:57:35 19347.165 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.177 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-41)
- 2026-01-06T13:57:35 19347.177 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.188 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-40)
- 2026-01-06T13:57:35 19347.189 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.197 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-39)
- 2026-01-06T13:57:35 19347.198 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.207 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-38)
- 2026-01-06T13:57:35 19347.207 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.216 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-37)
- 2026-01-06T13:57:35 19347.216 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.224 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-36)
- 2026-01-06T13:57:35 19347.224 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.233 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-35)
- 2026-01-06T13:57:35 19347.233 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.240 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-34)
- 2026-01-06T13:57:35 19347.241 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:35 19347.249 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-33)
- 2026-01-06T13:57:35 19347.250 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:36 19347.858 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:38 19349.859 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:39 19350.404 INF Time: 322.12m FPS: 20.01 Heap: 2312.0MB Max: 2475.3MB Chunks: 296 CGO: 24 Ply: 1 Zom: 2 Ent: 3 (32) Items: 1 CO: 1 RSS: 3787.9MB
- 2026-01-06T13:57:39 19350.682 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-44)
- 2026-01-06T13:57:39 19350.683 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:39 19350.688 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-44)
- 2026-01-06T13:57:39 19350.688 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:39 19350.695 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-44)
- 2026-01-06T13:57:39 19350.696 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:39 19350.704 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-44)
- 2026-01-06T13:57:39 19350.704 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:39 19350.714 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-44)
- 2026-01-06T13:57:39 19350.714 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:39 19350.721 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:39 19350.727 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-44)
- 2026-01-06T13:57:39 19350.727 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:40 19351.599 INF [DECO] written 161527, in 32ms
- 2026-01-06T13:57:40 19351.605 INF [DECO] write thread 5ms
- 2026-01-06T13:57:40 19351.824 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:42 19353.526 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-44)
- 2026-01-06T13:57:42 19353.526 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.531 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-43)
- 2026-01-06T13:57:42 19353.532 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.538 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-42)
- 2026-01-06T13:57:42 19353.538 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.545 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-41)
- 2026-01-06T13:57:42 19353.546 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.552 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-40)
- 2026-01-06T13:57:42 19353.553 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.558 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-39)
- 2026-01-06T13:57:42 19353.558 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.564 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-38)
- 2026-01-06T13:57:42 19353.564 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.570 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-37)
- 2026-01-06T13:57:42 19353.570 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.578 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-36)
- 2026-01-06T13:57:42 19353.578 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.583 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-35)
- 2026-01-06T13:57:42 19353.584 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.589 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-34)
- 2026-01-06T13:57:42 19353.590 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.595 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-33)
- 2026-01-06T13:57:42 19353.595 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:42 19353.820 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:44 19355.822 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:47 19358.796 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-45)
- 2026-01-06T13:57:47 19358.797 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:47 19358.804 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-45)
- 2026-01-06T13:57:47 19358.805 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:47 19358.817 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-45)
- 2026-01-06T13:57:47 19358.817 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:47 19358.831 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-45)
- 2026-01-06T13:57:47 19358.832 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:47 19358.848 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-45)
- 2026-01-06T13:57:47 19358.848 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:47 19358.864 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-45)
- 2026-01-06T13:57:47 19358.865 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:47 19358.885 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-45)
- 2026-01-06T13:57:47 19358.885 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.573 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-45)
- 2026-01-06T13:57:48 19359.574 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.579 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-44)
- 2026-01-06T13:57:48 19359.579 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.588 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-43)
- 2026-01-06T13:57:48 19359.589 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.616 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-42)
- 2026-01-06T13:57:48 19359.619 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.630 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-41)
- 2026-01-06T13:57:48 19359.633 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.641 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-40)
- 2026-01-06T13:57:48 19359.642 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.648 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-39)
- 2026-01-06T13:57:48 19359.649 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.655 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-38)
- 2026-01-06T13:57:48 19359.656 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.661 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-37)
- 2026-01-06T13:57:48 19359.662 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.668 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-36)
- 2026-01-06T13:57:48 19359.668 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.673 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-35)
- 2026-01-06T13:57:48 19359.674 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.679 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-34)
- 2026-01-06T13:57:48 19359.680 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.686 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-33)
- 2026-01-06T13:57:48 19359.687 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:48 19359.825 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:50 19361.818 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:52 19363.819 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:54 19365.821 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:56 19367.820 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:58 19369.669 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-45)
- 2026-01-06T13:57:58 19369.669 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.673 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-44)
- 2026-01-06T13:57:58 19369.674 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.688 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-43)
- 2026-01-06T13:57:58 19369.691 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.700 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-42)
- 2026-01-06T13:57:58 19369.703 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.713 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-41)
- 2026-01-06T13:57:58 19369.742 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.747 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:57:58 19369.753 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-40)
- 2026-01-06T13:57:58 19369.753 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.762 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-39)
- 2026-01-06T13:57:58 19369.763 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.774 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-38)
- 2026-01-06T13:57:58 19369.775 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.783 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-37)
- 2026-01-06T13:57:58 19369.783 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.789 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-36)
- 2026-01-06T13:57:58 19369.789 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.795 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-35)
- 2026-01-06T13:57:58 19369.795 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.800 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-34)
- 2026-01-06T13:57:58 19369.801 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.805 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-33)
- 2026-01-06T13:57:58 19369.806 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:57:58 19369.819 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:00 19371.494 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-46)
- 2026-01-06T13:58:00 19371.494 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.500 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-46)
- 2026-01-06T13:58:00 19371.501 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.512 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-46)
- 2026-01-06T13:58:00 19371.513 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.520 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:00 19371.527 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-46)
- 2026-01-06T13:58:00 19371.528 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.543 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-46)
- 2026-01-06T13:58:00 19371.543 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.557 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-46)
- 2026-01-06T13:58:00 19371.557 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.570 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-46)
- 2026-01-06T13:58:00 19371.570 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.581 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-46)
- 2026-01-06T13:58:00 19371.582 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.589 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-46)
- 2026-01-06T13:58:00 19371.589 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:00 19371.822 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:02 19373.587 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-46)
- 2026-01-06T13:58:02 19373.587 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.591 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-45)
- 2026-01-06T13:58:02 19373.592 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.601 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-44)
- 2026-01-06T13:58:02 19373.602 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.612 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-43)
- 2026-01-06T13:58:02 19373.612 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.622 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-42)
- 2026-01-06T13:58:02 19373.623 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.631 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-41)
- 2026-01-06T13:58:02 19373.632 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.637 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:02 19373.638 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-40)
- 2026-01-06T13:58:02 19373.638 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.643 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-39)
- 2026-01-06T13:58:02 19373.643 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.649 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-38)
- 2026-01-06T13:58:02 19373.649 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.656 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-37)
- 2026-01-06T13:58:02 19373.656 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.662 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-36)
- 2026-01-06T13:58:02 19373.663 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.669 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-35)
- 2026-01-06T13:58:02 19373.669 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.676 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-34)
- 2026-01-06T13:58:02 19373.676 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.682 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-33)
- 2026-01-06T13:58:02 19373.682 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:02 19373.840 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:04 19375.838 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:05 19376.435 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-46)
- 2026-01-06T13:58:05 19376.435 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.439 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-45)
- 2026-01-06T13:58:05 19376.439 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.445 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-44)
- 2026-01-06T13:58:05 19376.445 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.452 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-43)
- 2026-01-06T13:58:05 19376.452 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.458 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-42)
- 2026-01-06T13:58:05 19376.459 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.465 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-41)
- 2026-01-06T13:58:05 19376.465 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.472 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-40)
- 2026-01-06T13:58:05 19376.472 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.478 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-39)
- 2026-01-06T13:58:05 19376.479 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.487 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-38)
- 2026-01-06T13:58:05 19376.488 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.489 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:05 19376.498 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-37)
- 2026-01-06T13:58:05 19376.498 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.507 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-36)
- 2026-01-06T13:58:05 19376.508 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.517 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-35)
- 2026-01-06T13:58:05 19376.518 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.527 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-34)
- 2026-01-06T13:58:05 19376.527 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.541 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-33)
- 2026-01-06T13:58:05 19376.548 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.758 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-47)
- 2026-01-06T13:58:05 19376.759 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.766 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-47)
- 2026-01-06T13:58:05 19376.767 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.779 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-47)
- 2026-01-06T13:58:05 19376.779 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.792 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-47)
- 2026-01-06T13:58:05 19376.793 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.794 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:05 19376.808 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-47)
- 2026-01-06T13:58:05 19376.808 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.823 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-47)
- 2026-01-06T13:58:05 19376.823 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.838 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-47)
- 2026-01-06T13:58:05 19376.838 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.849 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-47)
- 2026-01-06T13:58:05 19376.849 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.856 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-47)
- 2026-01-06T13:58:05 19376.857 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.865 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-47)
- 2026-01-06T13:58:05 19376.865 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:05 19376.877 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-47)
- 2026-01-06T13:58:05 19376.878 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:06 19377.841 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:08 19379.858 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:08 19380.248 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-47)
- 2026-01-06T13:58:08 19380.248 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:08 19380.253 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-46)
- 2026-01-06T13:58:08 19380.254 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:08 19380.262 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-45)
- 2026-01-06T13:58:08 19380.263 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:08 19380.272 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-44)
- 2026-01-06T13:58:08 19380.272 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:08 19380.290 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-43)
- 2026-01-06T13:58:09 19380.300 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.308 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:09 19380.310 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-42)
- 2026-01-06T13:58:09 19380.312 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.349 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-41)
- 2026-01-06T13:58:09 19380.350 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.359 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-40)
- 2026-01-06T13:58:09 19380.359 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.365 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-39)
- 2026-01-06T13:58:09 19380.366 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.375 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-38)
- 2026-01-06T13:58:09 19380.375 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.385 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-37)
- 2026-01-06T13:58:09 19380.385 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.395 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-36)
- 2026-01-06T13:58:09 19380.395 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.405 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-35)
- 2026-01-06T13:58:09 19380.406 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.414 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-34)
- 2026-01-06T13:58:09 19380.415 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.422 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-33)
- 2026-01-06T13:58:09 19380.423 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:09 19380.600 INF Time: 322.62m FPS: 18.13 Heap: 2287.5MB Max: 2475.3MB Chunks: 297 CGO: 48 Ply: 1 Zom: 4 Ent: 6 (33) Items: 0 CO: 1 RSS: 3795.6MB
- 2026-01-06T13:58:10 19381.857 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:11 19382.320 ERR EXCEPTION: In load chunk (chunkX=0 chunkZ=-48)
- 2026-01-06T13:58:11 19382.320 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.325 ERR EXCEPTION: In load chunk (chunkX=1 chunkZ=-48)
- 2026-01-06T13:58:11 19382.325 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.333 ERR EXCEPTION: In load chunk (chunkX=2 chunkZ=-48)
- 2026-01-06T13:58:11 19382.334 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.341 ERR EXCEPTION: In load chunk (chunkX=3 chunkZ=-48)
- 2026-01-06T13:58:11 19382.342 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.348 ERR EXCEPTION: In load chunk (chunkX=4 chunkZ=-48)
- 2026-01-06T13:58:11 19382.348 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.356 ERR EXCEPTION: In load chunk (chunkX=5 chunkZ=-48)
- 2026-01-06T13:58:11 19382.356 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:11 19382.356 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.363 ERR EXCEPTION: In load chunk (chunkX=6 chunkZ=-48)
- 2026-01-06T13:58:11 19382.364 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.370 ERR EXCEPTION: In load chunk (chunkX=7 chunkZ=-48)
- 2026-01-06T13:58:11 19382.370 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.376 ERR EXCEPTION: In load chunk (chunkX=8 chunkZ=-48)
- 2026-01-06T13:58:11 19382.376 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.386 ERR EXCEPTION: In load chunk (chunkX=9 chunkZ=-48)
- 2026-01-06T13:58:11 19382.390 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.397 ERR EXCEPTION: In load chunk (chunkX=10 chunkZ=-48)
- 2026-01-06T13:58:11 19382.399 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:11 19382.407 ERR EXCEPTION: In load chunk (chunkX=11 chunkZ=-48)
- 2026-01-06T13:58:11 19382.408 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:12 19383.860 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:13 19384.469 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-48)
- 2026-01-06T13:58:13 19384.469 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.473 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-47)
- 2026-01-06T13:58:13 19384.473 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.478 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-46)
- 2026-01-06T13:58:13 19384.478 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.484 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-45)
- 2026-01-06T13:58:13 19384.484 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.490 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-44)
- 2026-01-06T13:58:13 19384.491 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.496 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-43)
- 2026-01-06T13:58:13 19384.496 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.501 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-42)
- 2026-01-06T13:58:13 19384.501 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.507 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-41)
- 2026-01-06T13:58:13 19384.507 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.508 ERR ERROR: System.Exception: Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.Write (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext, System.Byte[] _buf, System.Int32 _bufLength) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkMemoryStreamWriter.Close () [0x0002a] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkWriter.WriteStreamCompressed (System.String dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.IO.MemoryStream memoryStream) [0x00077] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkSnapshot.Write (RegionFileChunkWriter writer, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00008] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.WriteSnapshot (IRegionFileChunkSnapshot snapshot, System.String dir, System.Int32 chunkX, System.Int32 chunkZ) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileManager.DoSaveChunks () [0x00244] in <036aa33de93148cfa14fd53ce48d7b23>:0
- 2026-01-06T13:58:13 19384.513 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-40)
- 2026-01-06T13:58:13 19384.513 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
- 2026-01-06T13:58:13 19384.519 ERR EXCEPTION: In load chunk (chunkX=12 chunkZ=-39)
- 2026-01-06T13:58:13 19384.519 EXC Incorrect region file header! C:\TCAFiles\Users\kyle45\180644\userdata\Saves\SurviveSeason8K03\gamename\Region/r.0.-2.7rg
- at RegionFileSectorBased.Get (System.String dir, System.Int32 rX, System.Int32 rZ, System.String ext) [0x00061] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessSectorBased.OpenRegionFile (System.String _dir, System.Int32 _regionX, System.Int32 _regionZ, System.String _ext) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetRFC (System.Int32 _regionX, System.Int32 _regionZ, System.String _dir, System.String _ext) [0x00067] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileAccessMultipleChunks.GetInputStream (System.String _dir, System.Int32 _chunkX, System.Int32 _chunkZ, System.String _ext) [0x0000c] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at RegionFileChunkReader.readIntoLoadStream (System.String _dir, System.Int32 chunkX, System.Int32 chunkZ, System.String ext, System.UInt32& version) [0x00000] in <036aa33de93148cfa14fd53ce48d7b23>:0
- at ChunkSnapshotUtil.LoadChunk (System.String dir, System.Int64 key) [0x0000e] in <036aa33de93148cfa14fd53ce48d7b23>:0
- UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
- Log:Exception(Exception)
- ChunkSnapshotUtil:LoadChunk(String, Int64)
- RegionFileManager:GetChunkSync(Int64)
- ChunkProviderGenerateWorld:GenerateSingleChunk(ChunkCluster, Int64, Boolean)
- ChunkProviderGenerateWorld:GenerateChunksThread(ThreadInfo)
- ThreadManager:myThreadInvoke(Object)
- System.Threading.ThreadHelper:ThreadStart_Context(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
- System.Threading.ThreadHelper:ThreadStart(Object)
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