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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- WedgePart0 = Instance.new("WedgePart")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- WedgePart4 = Instance.new("WedgePart")
- Part5 = Instance.new("Part")
- Attachment6 = Instance.new("Attachment")
- RopeConstraint7 = Instance.new("RopeConstraint")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- SpecialMesh14 = Instance.new("SpecialMesh")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- WedgePart17 = Instance.new("WedgePart")
- WedgePart18 = Instance.new("WedgePart")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- WedgePart24 = Instance.new("WedgePart")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- SurfaceLight31 = Instance.new("SurfaceLight")
- SpecialMesh32 = Instance.new("SpecialMesh")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- SpecialMesh35 = Instance.new("SpecialMesh")
- Weld36 = Instance.new("Weld")
- Attachment37 = Instance.new("Attachment")
- WedgePart38 = Instance.new("WedgePart")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- WedgePart42 = Instance.new("WedgePart")
- WedgePart43 = Instance.new("WedgePart")
- WedgePart44 = Instance.new("WedgePart")
- WedgePart45 = Instance.new("WedgePart")
- WedgePart46 = Instance.new("WedgePart")
- WedgePart47 = Instance.new("WedgePart")
- WedgePart48 = Instance.new("WedgePart")
- WedgePart49 = Instance.new("WedgePart")
- WedgePart50 = Instance.new("WedgePart")
- WedgePart51 = Instance.new("WedgePart")
- WedgePart52 = Instance.new("WedgePart")
- Part53 = Instance.new("Part")
- WedgePart54 = Instance.new("WedgePart")
- WedgePart55 = Instance.new("WedgePart")
- WedgePart56 = Instance.new("WedgePart")
- Part57 = Instance.new("Part")
- SpecialMesh58 = Instance.new("SpecialMesh")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- WedgePart61 = Instance.new("WedgePart")
- WedgePart62 = Instance.new("WedgePart")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- WedgePart65 = Instance.new("WedgePart")
- WedgePart66 = Instance.new("WedgePart")
- Part67 = Instance.new("Part")
- WedgePart68 = Instance.new("WedgePart")
- Part69 = Instance.new("Part")
- SpecialMesh70 = Instance.new("SpecialMesh")
- Seat71 = Instance.new("Seat")
- Part72 = Instance.new("Part")
- WedgePart73 = Instance.new("WedgePart")
- WedgePart74 = Instance.new("WedgePart")
- Part75 = Instance.new("Part")
- SpecialMesh76 = Instance.new("SpecialMesh")
- Part77 = Instance.new("Part")
- WedgePart78 = Instance.new("WedgePart")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- WedgePart81 = Instance.new("WedgePart")
- WedgePart82 = Instance.new("WedgePart")
- WedgePart83 = Instance.new("WedgePart")
- Part84 = Instance.new("Part")
- SpecialMesh85 = Instance.new("SpecialMesh")
- WedgePart86 = Instance.new("WedgePart")
- WedgePart87 = Instance.new("WedgePart")
- Part88 = Instance.new("Part")
- SpecialMesh89 = Instance.new("SpecialMesh")
- WedgePart90 = Instance.new("WedgePart")
- WedgePart91 = Instance.new("WedgePart")
- WedgePart92 = Instance.new("WedgePart")
- Part93 = Instance.new("Part")
- WedgePart94 = Instance.new("WedgePart")
- Part95 = Instance.new("Part")
- WedgePart96 = Instance.new("WedgePart")
- WedgePart97 = Instance.new("WedgePart")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- WedgePart100 = Instance.new("WedgePart")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- WedgePart103 = Instance.new("WedgePart")
- Part104 = Instance.new("Part")
- WedgePart105 = Instance.new("WedgePart")
- WedgePart106 = Instance.new("WedgePart")
- WedgePart107 = Instance.new("WedgePart")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- WedgePart110 = Instance.new("WedgePart")
- WedgePart111 = Instance.new("WedgePart")
- WedgePart0.Parent = Model0
- WedgePart0.Material = Enum.Material.Neon
- WedgePart0.BrickColor = BrickColor.new("Really red")
- WedgePart0.Rotation = Vector3.new(-180, 0, 90)
- WedgePart0.Anchored = true
- WedgePart0.Size = Vector3.new(0.0500000007, 0.200000018, 0.400000006)
- WedgePart0.CFrame = CFrame.new(-87.8018494, 6.13502836, -88.2999878, -9.9347659e-08, -1, -7.81620489e-15, -1, 9.9347659e-08, 8.94069672e-08, -8.94069672e-08, 1.42108547e-14, -1)
- WedgePart0.Color = Color3.new(1, 0, 0)
- WedgePart0.Position = Vector3.new(-87.8018494, 6.13502836, -88.2999878)
- WedgePart0.Orientation = Vector3.new(0, -180, -90)
- WedgePart0.Color = Color3.new(1, 0, 0)
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Dirt brown")
- Part1.Anchored = true
- Part1.Size = Vector3.new(55, 15, 21)
- Part1.CFrame = CFrame.new(-98.8599548, 37.9100266, -112.799988, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- Part1.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part1.Position = Vector3.new(-98.8599548, 37.9100266, -112.799988)
- Part1.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshType = Enum.MeshType.Wedge
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Dirt brown")
- Part3.Anchored = true
- Part3.Size = Vector3.new(55, 1, 59)
- Part3.CFrame = CFrame.new(-98.8599548, 3.91002846, -104.799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part3.Position = Vector3.new(-98.8599548, 3.91002846, -104.799988)
- Part3.Color = Color3.new(0.337255, 0.258824, 0.211765)
- WedgePart4.Parent = Model0
- WedgePart4.Material = Enum.Material.Neon
- WedgePart4.BrickColor = BrickColor.new("Really red")
- WedgePart4.Rotation = Vector3.new(0, 0, 90)
- WedgePart4.Anchored = true
- WedgePart4.Size = Vector3.new(1.70000005, 0.200000018, 0.400000006)
- WedgePart4.CFrame = CFrame.new(-87.7599564, 5.26002836, -88.7999954, -9.9347659e-08, -1, 0, 1, -9.9347659e-08, 0, 0, 0, 1)
- WedgePart4.Color = Color3.new(1, 0, 0)
- WedgePart4.Position = Vector3.new(-87.7599564, 5.26002836, -88.7999954)
- WedgePart4.Orientation = Vector3.new(0, 0, 90)
- WedgePart4.Color = Color3.new(1, 0, 0)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Dirt brown")
- Part5.Anchored = true
- Part5.Size = Vector3.new(54, 1, 59)
- Part5.CFrame = CFrame.new(-99.3599548, 29.9100285, -104.799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part5.Position = Vector3.new(-99.3599548, 29.9100285, -104.799988)
- Part5.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Attachment6.Name = "Attachment0"
- Attachment6.Parent = Part5
- Attachment6.Rotation = Vector3.new(-0, -0, -90)
- Attachment6.CFrame = CFrame.new(8.51000023, -0.5, 1.42999995, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Attachment6.Position = Vector3.new(8.51000023, -0.5, 1.42999995)
- Attachment6.Axis = Vector3.new(0, -1, 0)
- Attachment6.Orientation = Vector3.new(-0, -0, -90)
- RopeConstraint7.Parent = Part5
- RopeConstraint7.Visible = true
- RopeConstraint7.Attachment0 = Attachment6
- RopeConstraint7.Attachment1 = Attachment37
- RopeConstraint7.Length = 9.7498712539673
- Part8.Parent = Model0
- Part8.BrickColor = BrickColor.new("Dirt brown")
- Part8.Anchored = true
- Part8.Size = Vector3.new(1, 26, 59)
- Part8.CFrame = CFrame.new(-71.8599548, 17.4100285, -104.799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part8.Position = Vector3.new(-71.8599548, 17.4100285, -104.799988)
- Part8.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("Dirt brown")
- Part9.Anchored = true
- Part9.Size = Vector3.new(54, 26, 1)
- Part9.CFrame = CFrame.new(-98.3599548, 17.4100285, -133.799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part9.Position = Vector3.new(-98.3599548, 17.4100285, -133.799988)
- Part9.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Dirt brown")
- Part10.Anchored = true
- Part10.Size = Vector3.new(55, 16, 20)
- Part10.CFrame = CFrame.new(-98.8599548, 38.4100266, -112.299988, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- Part10.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part10.Position = Vector3.new(-98.8599548, 38.4100266, -112.299988)
- Part10.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Parent = Model0
- Part12.BrickColor = BrickColor.new("CGA brown")
- Part12.Rotation = Vector3.new(-15, 0, 0)
- Part12.Anchored = true
- Part12.Size = Vector3.new(0.199999899, 1.80000007, 0.200000018)
- Part12.CFrame = CFrame.new(-84.3599548, 6.00506926, -92.7120209, 1, 0, 0, 0, 0.965925694, 0.258819044, 0, -0.258819044, 0.965925694)
- Part12.Color = Color3.new(0.666667, 0.333333, 0)
- Part12.Position = Vector3.new(-84.3599548, 6.00506926, -92.7120209)
- Part12.Orientation = Vector3.new(-15, 0, 0)
- Part12.Color = Color3.new(0.666667, 0.333333, 0)
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Dirt brown")
- Part13.Rotation = Vector3.new(-180, 0, -180)
- Part13.Anchored = true
- Part13.Size = Vector3.new(55, 16, 20)
- Part13.CFrame = CFrame.new(-98.8599548, 38.4100266, -92.2999878, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part13.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part13.Position = Vector3.new(-98.8599548, 38.4100266, -92.2999878)
- Part13.Orientation = Vector3.new(0, -180, 0)
- Part13.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh14.Parent = Part13
- SpecialMesh14.MeshType = Enum.MeshType.Wedge
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("Dirt brown")
- Part15.Rotation = Vector3.new(-180, 0, -180)
- Part15.Anchored = true
- Part15.Size = Vector3.new(55, 10, 27)
- Part15.CFrame = CFrame.new(-98.8599548, 35.4100266, -88.7999878, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part15.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part15.Position = Vector3.new(-98.8599548, 35.4100266, -88.7999878)
- Part15.Orientation = Vector3.new(0, -180, 0)
- Part15.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshType = Enum.MeshType.Wedge
- WedgePart17.Parent = Model0
- WedgePart17.Material = Enum.Material.Neon
- WedgePart17.BrickColor = BrickColor.new("Really red")
- WedgePart17.Rotation = Vector3.new(0, 0, 90)
- WedgePart17.Anchored = true
- WedgePart17.Size = Vector3.new(0.0500000007, 0.200000018, 0.400000006)
- WedgePart17.CFrame = CFrame.new(-87.8018494, 6.13502836, -88.6999893, -9.9347659e-08, -1, 0, 1, -9.9347659e-08, 0, 0, 0, 1)
- WedgePart17.Color = Color3.new(1, 0, 0)
- WedgePart17.Position = Vector3.new(-87.8018494, 6.13502836, -88.6999893)
- WedgePart17.Orientation = Vector3.new(0, 0, 90)
- WedgePart17.Color = Color3.new(1, 0, 0)
- WedgePart18.Parent = Model0
- WedgePart18.Anchored = true
- WedgePart18.Size = Vector3.new(0.599999905, 1.70000017, 1.39999986)
- WedgePart18.CFrame = CFrame.new(-82.0599594, 5.26002884, -89.4999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart18.Position = Vector3.new(-82.0599594, 5.26002884, -89.4999924)
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Dirt brown")
- Part19.Rotation = Vector3.new(-180, 0, -180)
- Part19.Anchored = true
- Part19.Size = Vector3.new(55, 13, 24)
- Part19.CFrame = CFrame.new(-98.8599548, 36.9100266, -90.2999878, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part19.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part19.Position = Vector3.new(-98.8599548, 36.9100266, -90.2999878)
- Part19.Orientation = Vector3.new(0, -180, 0)
- Part19.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.MeshType = Enum.MeshType.Wedge
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Dirt brown")
- Part21.Rotation = Vector3.new(-180, 0, -180)
- Part21.Anchored = true
- Part21.Size = Vector3.new(55, 15, 21)
- Part21.CFrame = CFrame.new(-98.8599548, 37.9100266, -91.7999878, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part21.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part21.Position = Vector3.new(-98.8599548, 37.9100266, -91.7999878)
- Part21.Orientation = Vector3.new(0, -180, 0)
- Part21.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.MeshType = Enum.MeshType.Wedge
- Part23.Parent = Model0
- Part23.BrickColor = BrickColor.new("Dirt brown")
- Part23.Anchored = true
- Part23.Size = Vector3.new(21, 25, 2)
- Part23.CFrame = CFrame.new(-82.8599548, 16.9100285, -76.2999878, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part23.Position = Vector3.new(-82.8599548, 16.9100285, -76.2999878)
- Part23.Color = Color3.new(0.337255, 0.258824, 0.211765)
- WedgePart24.Parent = Model0
- WedgePart24.Anchored = true
- WedgePart24.Size = Vector3.new(0.599999905, 1.70000029, 0.599999785)
- WedgePart24.CFrame = CFrame.new(-86.4599609, 5.26002789, -85.5999985, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- WedgePart24.Position = Vector3.new(-86.4599609, 5.26002789, -85.5999985)
- Part25.Parent = Model0
- Part25.BrickColor = BrickColor.new("Dirt brown")
- Part25.Anchored = true
- Part25.Size = Vector3.new(55, 13, 24)
- Part25.CFrame = CFrame.new(-98.8599548, 36.9100266, -114.299988, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- Part25.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part25.Position = Vector3.new(-98.8599548, 36.9100266, -114.299988)
- Part25.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.MeshType = Enum.MeshType.Wedge
- Part27.Parent = Model0
- Part27.BrickColor = BrickColor.new("Dirt brown")
- Part27.Anchored = true
- Part27.Size = Vector3.new(24, 25, 2)
- Part27.CFrame = CFrame.new(-113.359955, 16.9100285, -76.2999878, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part27.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part27.Position = Vector3.new(-113.359955, 16.9100285, -76.2999878)
- Part27.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part28.Parent = Model0
- Part28.BrickColor = BrickColor.new("Dirt brown")
- Part28.Anchored = true
- Part28.Size = Vector3.new(40, 17, 2)
- Part28.CFrame = CFrame.new(-105.359955, 20.9100285, -76.2999878, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part28.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part28.Position = Vector3.new(-105.359955, 20.9100285, -76.2999878)
- Part28.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part29.Parent = Model0
- Part29.BrickColor = BrickColor.new("Burnt Sienna")
- Part29.Rotation = Vector3.new(0, 30, 0)
- Part29.Anchored = true
- Part29.Size = Vector3.new(4, 8, 2)
- Part29.CFrame = CFrame.new(-99.9599533, 8.41002846, -77.2999878, 0.866025388, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025388)
- Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part29.Position = Vector3.new(-99.9599533, 8.41002846, -77.2999878)
- Part29.Orientation = Vector3.new(0, 30, 0)
- Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part30.Parent = Model0
- Part30.BrickColor = BrickColor.new("New Yeller")
- Part30.Anchored = true
- Part30.Size = Vector3.new(1, 1.60000002, 1)
- Part30.CFrame = CFrame.new(-96.2599564, 21.9100304, -107.899986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part30.Color = Color3.new(1, 1, 0)
- Part30.Position = Vector3.new(-96.2599564, 21.9100304, -107.899986)
- Part30.Color = Color3.new(1, 1, 0)
- SurfaceLight31.Parent = Part30
- SurfaceLight31.Brightness = 100000000
- SurfaceLight31.Range = 30
- SurfaceLight31.Angle = 180
- SurfaceLight31.Face = Enum.NormalId.Bottom
- SpecialMesh32.Parent = Part30
- SpecialMesh32.MeshType = Enum.MeshType.Sphere
- Part33.Parent = Model0
- Part33.BrickColor = BrickColor.new("CGA brown")
- Part33.Rotation = Vector3.new(-15, 0, 0)
- Part33.Anchored = true
- Part33.Size = Vector3.new(1.39999998, 0.200000018, 0.200000018)
- Part33.CFrame = CFrame.new(-84.1599503, 6.7778101, -92.919075, 1, 0, 0, 0, 0.965925694, 0.258819044, 0, -0.258819044, 0.965925694)
- Part33.Color = Color3.new(0.666667, 0.333333, 0)
- Part33.Position = Vector3.new(-84.1599503, 6.7778101, -92.919075)
- Part33.Orientation = Vector3.new(-15, 0, 0)
- Part33.Color = Color3.new(0.666667, 0.333333, 0)
- Part34.Parent = Model0
- Part34.BrickColor = BrickColor.new("Institutional white")
- Part34.Anchored = true
- Part34.Size = Vector3.new(1.4000001, 0.200000048, 1.4000001)
- Part34.CFrame = CFrame.new(-96.2599564, 22.6100311, -107.899986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part34.Position = Vector3.new(-96.2599564, 22.6100311, -107.899986)
- Part34.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh35.Parent = Part34
- SpecialMesh35.MeshType = Enum.MeshType.Sphere
- Weld36.Name = "BTWeld"
- Weld36.Parent = Part34
- Weld36.C1 = CFrame.new(0, 0.700000763, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld36.Part0 = Part34
- Weld36.Part1 = Part30
- Attachment37.Name = "Attachment1"
- Attachment37.Parent = Part34
- Attachment37.Rotation = Vector3.new(-0, -0, -90)
- Attachment37.CFrame = CFrame.new(-0.00999999978, 0.100000024, -0.0299999993, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Attachment37.Position = Vector3.new(-0.00999999978, 0.100000024, -0.0299999993)
- Attachment37.Axis = Vector3.new(0, -1, 0)
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- Part79.Anchored = true
- Part79.Size = Vector3.new(0.999999881, 0.0999999046, 1.19999993)
- Part79.CFrame = CFrame.new(-84.3599701, 7.54172707, -86.0352936, 1, 0, 0, 0, 0.5, -0.866025388, 0, 0.866025388, 0.5)
- Part79.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part79.Position = Vector3.new(-84.3599701, 7.54172707, -86.0352936)
- Part79.Orientation = Vector3.new(60, 0, 0)
- Part79.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part80.Parent = Model0
- Part80.BrickColor = BrickColor.new("CGA brown")
- Part80.Rotation = Vector3.new(-15, 0, 0)
- Part80.Anchored = true
- Part80.Size = Vector3.new(0.199999899, 1.80000007, 0.200000018)
- Part80.CFrame = CFrame.new(-83.9599533, 6.00506926, -92.7120209, 1, 0, 0, 0, 0.965925694, 0.258819044, 0, -0.258819044, 0.965925694)
- Part80.Color = Color3.new(0.666667, 0.333333, 0)
- Part80.Position = Vector3.new(-83.9599533, 6.00506926, -92.7120209)
- Part80.Orientation = Vector3.new(-15, 0, 0)
- Part80.Color = Color3.new(0.666667, 0.333333, 0)
- WedgePart81.Parent = Model0
- WedgePart81.Rotation = Vector3.new(-180, 0, -180)
- WedgePart81.Anchored = true
- WedgePart81.Size = Vector3.new(0.599999905, 1.60000014, 1.5999999)
- WedgePart81.CFrame = CFrame.new(-82.0599594, 5.21002865, -84.5, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart81.Position = Vector3.new(-82.0599594, 5.21002865, -84.5)
- WedgePart81.Orientation = Vector3.new(0, -180, 0)
- WedgePart82.Parent = Model0
- WedgePart82.Anchored = true
- WedgePart82.Size = Vector3.new(0.599999905, 1.70000017, 1.39999986)
- WedgePart82.CFrame = CFrame.new(-86.4599609, 5.26002884, -89.4999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart82.Position = Vector3.new(-86.4599609, 5.26002884, -89.4999924)
- WedgePart83.Parent = Model0
- WedgePart83.Rotation = Vector3.new(-180, 0, -180)
- WedgePart83.Anchored = true
- WedgePart83.Size = Vector3.new(0.599999905, 1.70000017, 1.39999986)
- WedgePart83.CFrame = CFrame.new(-82.0599594, 5.26002884, -84.5999985, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart83.Position = Vector3.new(-82.0599594, 5.26002884, -84.5999985)
- WedgePart83.Orientation = Vector3.new(0, -180, 0)
- Part84.Parent = Model0
- Part84.BrickColor = BrickColor.new("Dirt brown")
- Part84.Anchored = true
- Part84.Size = Vector3.new(55, 12, 25)
- Part84.CFrame = CFrame.new(-98.8599548, 36.4100266, -114.799988, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1)
- Part84.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part84.Position = Vector3.new(-98.8599548, 36.4100266, -114.799988)
- Part84.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh85.Parent = Part84
- SpecialMesh85.MeshType = Enum.MeshType.Wedge
- WedgePart86.Parent = Model0
- WedgePart86.Anchored = true
- WedgePart86.Size = Vector3.new(0.599999905, 1, 2)
- WedgePart86.CFrame = CFrame.new(-86.4599609, 4.91002846, -89.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart86.Position = Vector3.new(-86.4599609, 4.91002846, -89.7999954)
- WedgePart87.Parent = Model0
- WedgePart87.Rotation = Vector3.new(-180, 0, -180)
- WedgePart87.Anchored = true
- WedgePart87.Size = Vector3.new(0.599999905, 1.70000029, 0.599999785)
- WedgePart87.CFrame = CFrame.new(-82.0599594, 5.26002789, -88.5, -1, 0, -2.62268316e-07, 0, 1, 0, 2.62268316e-07, 0, -1)
- WedgePart87.Position = Vector3.new(-82.0599594, 5.26002789, -88.5)
- WedgePart87.Orientation = Vector3.new(0, -180, 0)
- Part88.Parent = Model0
- Part88.BrickColor = BrickColor.new("Dirt brown")
- Part88.Rotation = Vector3.new(-180, 0, -180)
- Part88.Anchored = true
- Part88.Size = Vector3.new(55, 12, 25)
- Part88.CFrame = CFrame.new(-98.8599548, 36.4100266, -89.7999878, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- Part88.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part88.Position = Vector3.new(-98.8599548, 36.4100266, -89.7999878)
- Part88.Orientation = Vector3.new(0, -180, 0)
- Part88.Color = Color3.new(0.337255, 0.258824, 0.211765)
- SpecialMesh89.Parent = Part88
- SpecialMesh89.MeshType = Enum.MeshType.Wedge
- WedgePart90.Parent = Model0
- WedgePart90.Anchored = true
- WedgePart90.Size = Vector3.new(0.599999905, 2.30000019, 0.999999821)
- WedgePart90.CFrame = CFrame.new(-82.0599594, 5.56002855, -89.2999878, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart90.Position = Vector3.new(-82.0599594, 5.56002855, -89.2999878)
- WedgePart91.Parent = Model0
- WedgePart91.Rotation = Vector3.new(-180, 0, -180)
- WedgePart91.Anchored = true
- WedgePart91.Size = Vector3.new(0.599999905, 2.70000029, 0.699999809)
- WedgePart91.CFrame = CFrame.new(-86.4599609, 5.76002836, -84.9500046, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart91.Position = Vector3.new(-86.4599609, 5.76002836, -84.9500046)
- WedgePart91.Orientation = Vector3.new(0, -180, 0)
- WedgePart92.Parent = Model0
- WedgePart92.BrickColor = BrickColor.new("Really black")
- WedgePart92.Rotation = Vector3.new(0, 0, -90)
- WedgePart92.Anchored = true
- WedgePart92.Size = Vector3.new(1.70000005, 0.600000024, 0.300000012)
- WedgePart92.CFrame = CFrame.new(-87.3599548, 5.26002836, -88.7499924, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- WedgePart92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart92.Position = Vector3.new(-87.3599548, 5.26002836, -88.7499924)
- WedgePart92.Orientation = Vector3.new(0, 0, -90)
- WedgePart92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part93.Parent = Model0
- Part93.BrickColor = BrickColor.new("CGA brown")
- Part93.Rotation = Vector3.new(-30, 0, 0)
- Part93.Anchored = true
- Part93.Size = Vector3.new(0.199999899, 1, 0.200000018)
- Part93.CFrame = CFrame.new(-83.5599594, 4.68502855, -91.2066879, 1, 0, 0, 0, 0.866025329, 0.50000006, 0, -0.50000006, 0.866025329)
- Part93.Color = Color3.new(0.666667, 0.333333, 0)
- Part93.Position = Vector3.new(-83.5599594, 4.68502855, -91.2066879)
- Part93.Orientation = Vector3.new(-30, 0, 0)
- Part93.Color = Color3.new(0.666667, 0.333333, 0)
- WedgePart94.Parent = Model0
- WedgePart94.Rotation = Vector3.new(-180, 0, -180)
- WedgePart94.Anchored = true
- WedgePart94.Size = Vector3.new(0.599999905, 1.70000017, 1.39999986)
- WedgePart94.CFrame = CFrame.new(-86.4599609, 5.26002884, -84.5999985, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart94.Position = Vector3.new(-86.4599609, 5.26002884, -84.5999985)
- WedgePart94.Orientation = Vector3.new(0, -180, 0)
- Part95.Parent = Model0
- Part95.BrickColor = BrickColor.new("Burnt Sienna")
- Part95.Rotation = Vector3.new(0, 60, 0)
- Part95.Anchored = true
- Part95.Size = Vector3.new(4, 8, 2)
- Part95.CFrame = CFrame.new(-92.4599533, 8.41002846, -77.9999847, 0.49999994, 0, 0.866025329, 0, 1, 0, -0.866025329, 0, 0.49999994)
- Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part95.Position = Vector3.new(-92.4599533, 8.41002846, -77.9999847)
- Part95.Orientation = Vector3.new(0, 60, 0)
- Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- WedgePart96.Parent = Model0
- WedgePart96.Material = Enum.Material.Neon
- WedgePart96.BrickColor = BrickColor.new("Really red")
- WedgePart96.Rotation = Vector3.new(0, 0, 90)
- WedgePart96.Anchored = true
- WedgePart96.Size = Vector3.new(0.100000024, 0.600000024, 0.400000006)
- WedgePart96.CFrame = CFrame.new(-87.9599533, 5.26002836, -88.7999954, -9.9347659e-08, -1, 0, 1, -9.9347659e-08, 0, 0, 0, 1)
- WedgePart96.Color = Color3.new(1, 0, 0)
- WedgePart96.Position = Vector3.new(-87.9599533, 5.26002836, -88.7999954)
- WedgePart96.Orientation = Vector3.new(0, 0, 90)
- WedgePart96.Color = Color3.new(1, 0, 0)
- WedgePart97.Parent = Model0
- WedgePart97.Anchored = true
- WedgePart97.Size = Vector3.new(0.599999905, 1.10000002, 1.89999998)
- WedgePart97.CFrame = CFrame.new(-82.0599594, 4.96002865, -89.7499924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart97.Position = Vector3.new(-82.0599594, 4.96002865, -89.7499924)
- Part98.Parent = Model0
- Part98.BrickColor = BrickColor.new("Really black")
- Part98.Anchored = true
- Part98.Size = Vector3.new(1.20000005, 1.70000005, 1.20000005)
- Part98.CFrame = CFrame.new(-87.6599503, 5.26002836, -87.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part98.Position = Vector3.new(-87.6599503, 5.26002836, -87.9999924)
- Part98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part99.Parent = Model0
- Part99.BrickColor = BrickColor.new("Dirt brown")
- Part99.Anchored = true
- Part99.Size = Vector3.new(1, 27, 59)
- Part99.CFrame = CFrame.new(-125.859955, 16.9100285, -104.799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part99.Position = Vector3.new(-125.859955, 16.9100285, -104.799988)
- Part99.Color = Color3.new(0.337255, 0.258824, 0.211765)
- WedgePart100.Parent = Model0
- WedgePart100.Anchored = true
- WedgePart100.Size = Vector3.new(0.599999905, 2.70000029, 0.699999809)
- WedgePart100.CFrame = CFrame.new(-86.4599609, 5.76002836, -89.1499863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart100.Position = Vector3.new(-86.4599609, 5.76002836, -89.1499863)
- Part101.Parent = Model0
- Part101.BrickColor = BrickColor.new("CGA brown")
- Part101.Rotation = Vector3.new(-30, 0, 0)
- Part101.Anchored = true
- Part101.Size = Vector3.new(0.199999899, 1, 0.200000018)
- Part101.CFrame = CFrame.new(-84.7599564, 4.68502855, -91.2066879, 1, 0, 0, 0, 0.866025329, 0.50000006, 0, -0.50000006, 0.866025329)
- Part101.Color = Color3.new(0.666667, 0.333333, 0)
- Part101.Position = Vector3.new(-84.7599564, 4.68502855, -91.2066879)
- Part101.Orientation = Vector3.new(-30, 0, 0)
- Part101.Color = Color3.new(0.666667, 0.333333, 0)
- Part102.Parent = Model0
- Part102.BrickColor = BrickColor.new("CGA brown")
- Part102.Rotation = Vector3.new(30, 0, 0)
- Part102.Anchored = true
- Part102.Size = Vector3.new(0.199999899, 1, 0.200000018)
- Part102.CFrame = CFrame.new(-84.7599564, 4.68502855, -92.7066879, 1, 0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388)
- Part102.Color = Color3.new(0.666667, 0.333333, 0)
- Part102.Position = Vector3.new(-84.7599564, 4.68502855, -92.7066879)
- Part102.Orientation = Vector3.new(30, 0, 0)
- Part102.Color = Color3.new(0.666667, 0.333333, 0)
- WedgePart103.Parent = Model0
- WedgePart103.Material = Enum.Material.Neon
- WedgePart103.BrickColor = BrickColor.new("Really red")
- WedgePart103.Rotation = Vector3.new(180, 0, -90)
- WedgePart103.Anchored = true
- WedgePart103.Size = Vector3.new(0.0500000007, 0.200000018, 0.400000006)
- WedgePart103.CFrame = CFrame.new(-87.5259781, 6.13502836, -88.2999878, 1.19248824e-08, 1, 1.56324098e-14, 1, -1.19248824e-08, -8.94069672e-08, -8.94069672e-08, 1.42108547e-14, -1)
- WedgePart103.Color = Color3.new(1, 0, 0)
- WedgePart103.Position = Vector3.new(-87.5259781, 6.13502836, -88.2999878)
- WedgePart103.Orientation = Vector3.new(0, 180, 90)
- WedgePart103.Color = Color3.new(1, 0, 0)
- Part104.Parent = Model0
- Part104.Material = Enum.Material.Neon
- Part104.BrickColor = BrickColor.new("Toothpaste")
- Part104.Rotation = Vector3.new(30, 0, 0)
- Part104.Anchored = true
- Part104.Size = Vector3.new(1.39999986, 1.39999986, 0.299999952)
- Part104.CFrame = CFrame.new(-84.3599701, 7.86002827, -86.4866104, 1, 0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388)
- Part104.Color = Color3.new(0, 1, 1)
- Part104.Position = Vector3.new(-84.3599701, 7.86002827, -86.4866104)
- Part104.Orientation = Vector3.new(30, 0, 0)
- Part104.Color = Color3.new(0, 1, 1)
- WedgePart105.Parent = Model0
- WedgePart105.Anchored = true
- WedgePart105.Size = Vector3.new(0.599999905, 1.30000007, 1.79999995)
- WedgePart105.CFrame = CFrame.new(-86.4599609, 5.06002855, -89.6999893, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart105.Position = Vector3.new(-86.4599609, 5.06002855, -89.6999893)
- WedgePart106.Parent = Model0
- WedgePart106.Material = Enum.Material.Neon
- WedgePart106.BrickColor = BrickColor.new("Really red")
- WedgePart106.Rotation = Vector3.new(0, 0, -90)
- WedgePart106.Anchored = true
- WedgePart106.Size = Vector3.new(1.70000005, 0.200000018, 0.400000006)
- WedgePart106.CFrame = CFrame.new(-87.5599518, 5.26002836, -88.7999954, 1.19248806e-08, 1, 0, -1, 1.19248806e-08, 0, 0, 0, 1)
- WedgePart106.Color = Color3.new(1, 0, 0)
- WedgePart106.Position = Vector3.new(-87.5599518, 5.26002836, -88.7999954)
- WedgePart106.Orientation = Vector3.new(0, 0, -90)
- WedgePart106.Color = Color3.new(1, 0, 0)
- WedgePart107.Parent = Model0
- WedgePart107.Rotation = Vector3.new(-180, 0, -180)
- WedgePart107.Anchored = true
- WedgePart107.Size = Vector3.new(0.599999905, 1, 2)
- WedgePart107.CFrame = CFrame.new(-86.4599609, 4.91002846, -84.2999954, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart107.Position = Vector3.new(-86.4599609, 4.91002846, -84.2999954)
- WedgePart107.Orientation = Vector3.new(0, -180, 0)
- Part108.Parent = Model0
- Part108.BrickColor = BrickColor.new("CGA brown")
- Part108.Anchored = true
- Part108.Size = Vector3.new(1.39999998, 0.300000012, 1.20000005)
- Part108.CFrame = CFrame.new(-84.1599579, 5.17473984, -91.9316864, 1, 0, 0, 0, 1, 8.94069672e-08, 0, -8.94069672e-08, 1)
- Part108.Color = Color3.new(0.666667, 0.333333, 0)
- Part108.Position = Vector3.new(-84.1599579, 5.17473984, -91.9316864)
- Part108.Color = Color3.new(0.666667, 0.333333, 0)
- Part109.Parent = Model0
- Part109.Material = Enum.Material.Brick
- Part109.BrickColor = BrickColor.new("Institutional white")
- Part109.Anchored = true
- Part109.Size = Vector3.new(2.19999981, 0.199999973, 1.30000007)
- Part109.CFrame = CFrame.new(-84.3599701, 7.21002817, -87.9000092, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part109.Position = Vector3.new(-84.3599701, 7.21002817, -87.9000092)
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- WedgePart110.Parent = Model0
- WedgePart110.Rotation = Vector3.new(-180, 0, -180)
- WedgePart110.Anchored = true
- WedgePart110.Size = Vector3.new(0.599999905, 1.90000021, 1.29999983)
- WedgePart110.CFrame = CFrame.new(-86.4599609, 5.36002874, -84.6500015, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1)
- WedgePart110.Position = Vector3.new(-86.4599609, 5.36002874, -84.6500015)
- WedgePart110.Orientation = Vector3.new(0, -180, 0)
- WedgePart111.Parent = Model0
- WedgePart111.Anchored = true
- WedgePart111.Size = Vector3.new(0.599999905, 1.30000007, 1.79999995)
- WedgePart111.CFrame = CFrame.new(-82.0599594, 5.06002855, -89.6999893, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart111.Position = Vector3.new(-82.0599594, 5.06002855, -89.6999893)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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