imglower

Any% (No PW) with Cleft

Aug 11th, 2021 (edited)
73
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.20 KB | None | 0 0
  1. Any% (No PW) with Cleft
  2.  
  3. Last Update: 8/11/2021
  4.  
  5. Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ. Early Seed and Jr. Troopa Skip were added by Yoshi_Zilla, xxN1 and imglower. Triple Dip skip was added by imglower. Spiked Goomba fight added by RandomSauce88 [Obsoleted by the Cleft kill by Arie].
  6.  
  7. -- Prologue --
  8.  
  9. - Jr. Troopa Skip
  10. - Playground 10 coin Block [10 coins]
  11. - Coin block [11 coins]
  12. - 4 Trampoline coins [15 coins]
  13. - Equip Power Jump
  14. - Goomnut
  15. - 2 Block coins [17 coins]
  16. - Get Close Call
  17.  
  18. Red and Blue Goomba:
  19. T1: Power Jump Red; Headbonk Red [3FP]
  20. T2: Power Jump Blue; Do Nothing [1FP]
  21. T3: Fire Flower [Up 1]
  22.  
  23. - Eat Goomnut [Mash A] [4FP]
  24.  
  25. Goomba King:
  26. T1: Power Jump King; Headbonk Tree
  27. T2: Power Jump King; Headbonk King
  28.  
  29. Magikoopa:
  30. T1: Power Jump; Headbonk x2
  31. T2: Jump x2
  32.  
  33. -- Chapter 1 --
  34.  
  35. - 1 Block coin [18 coins]
  36. - POW Block
  37. - 10 coin Block [28 coins]
  38.  
  39. Fuzzy Shell Fight:
  40. T1: POW Block [Mash A]; Untimed Power Shell
  41.  
  42. - Get HP Plus
  43. - Bush coin [29 coins]
  44. - 5 coins on the path [34 coins]
  45. ~ You can get the Thunder Bolt as a backup if you failed Cleft First Strike
  46. - Hidden Fire Flower
  47. - Hit the Heart Block
  48.  
  49. First strike the Koopa with Jump
  50. Koopa fight 1: Key
  51. T1: Power Jump Koopa; Shell Toss untimed
  52.  
  53. - Get Power Bounce
  54. - Staircase Skip
  55. - Get Bombette
  56.  
  57. Jail Fight: 9 Coins
  58. T1: Fire Flower [Mash A]; Body Slam
  59.  
  60. - Collect 9 coins after fight [43 coins]
  61. - Log Skip
  62. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  63. - Bomb the rock; take train to Chapter 2
  64.  
  65. -- Blue House Skip --
  66.  
  67. - Get 2 Whacka Bumps
  68. - Rock climb
  69. - Left Letter
  70. - Right Letter
  71.  
  72. ~ First Strike with Bomb
  73. Cleft:
  74. T1: Bomb
  75. ~ If you miss the first strike use the Thunder Bolt [Up 1]
  76.  
  77. Level Up: FP
  78. 10, 10, 3
  79.  
  80. - Get 5-7 coins from Cleft [48-50 coins]
  81. - Get 2nd Flower Seed Early
  82. - Switch to Kooper while doing Early Seed remap [Up 1]
  83. - Middle Letter
  84. - Get Parakarry
  85. - Get Speedy Spin
  86. - Take off Power Jump
  87. - Equip Speedy Spin and Power Bounce
  88. - Blue House Skip, Odd Key
  89. - Switch to Parakarry [Down 1]
  90.  
  91. Blooper: 30 HP
  92. T1: Power Bounce x12; Shell Shot
  93. T2: Power Bounce x13; Sky Dive
  94.  
  95. -- Chapter 5 --
  96.  
  97. - Talk to Kolorado near the volcano
  98. - Get Jammin' Jelly behind tree
  99. - Get Sushie
  100. - Enter volcano
  101. - Get hidden Life Shroom
  102. - Get Ultra Hammer
  103. - Upgrade Bombette [Down 2]
  104. - Take off Power Bounce
  105. - Equip Power Jump and Close Call
  106. - Get Maple Syrup from 2nd block
  107.  
  108. - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  109. - Get Vase from chest and get 3rd Seed from Kolorado
  110. ~ You can go through the sewers or you can swim across the water, it's about the same speed
  111. - Sushie across platforms to get to toad town
  112. - Get 4th Flower Seed from Forrest: Right x2, left x1, left x1, left until you get seed, right x1 when you get it
  113. - Enter Fields
  114.  
  115. -- Chapter 6 --
  116.  
  117. - Get Stinky Herb
  118. - Switch to Bombette [Up 2]
  119. - Talk to Petunia
  120. - Get Red Berry
  121. - Mole order is top-left and clock-wise
  122.  
  123. Top Left Mole:
  124. T1: Hammer; Bomb
  125.  
  126. Top Right Mole:
  127. T1: Power Bomb; Star Storm
  128.  
  129. - Eat Stinky Herb [Down 1] [6FP]
  130.  
  131. Bottom Right Mole:
  132. T1: Power Bomb; Star Storm
  133.  
  134. Level Up: FP
  135. 10, 15, 3
  136.  
  137. Bottom Left Mole:
  138. T1: Power Bomb; Star Storm
  139.  
  140. ~ Fright Jar Strats ~
  141. First Strike with Hammer
  142. Bottom Left Mole: x2 Success
  143. T1: Fright Jar [Up 1] [10HP, 15FP] - Eat Yellow Berry
  144.  
  145. Left Stays
  146. T1: Fright Jar [Up 1]; Body Slam
  147. T2: Hammer [8HP, 15FP] - Eat Yellow Berry
  148.  
  149. Right Stays
  150. T1: Fright Jar [Up 1]; Bomb
  151. T2: Bomb [8HP, 9FP] - Eat both Maple and Yellow Berry
  152.  
  153. Both Stay
  154. T1: Fright Jar [Up 1]; Power Bomb
  155. T2: Power Bomb [6HP, 3FP] - Eat both Maple and Yellow Berry
  156. ~ Fright Jar Strats ~
  157.  
  158. - Talk to Petunia to get Bean
  159. ~ Yellow Berry Skip Route:
  160. - Talk to Lily
  161. - Get Blue Berry
  162. - Go West and give Blue Berry to the Blue Flower [Mash A]
  163. - Get Hidden Shooting Star on spring block
  164.  
  165. Lakitu Fight:
  166. T1: Shell Shot 1st Lakitu; Star Storm
  167. T2:
  168.  
  169. Spinyless:
  170. T2: Shell Shot (Hit Chapter 7 Heart Block)
  171.  
  172. Spiny Spawn:
  173. T2: Shooting Star [Mash A] (Skip Chapter 7 Heart Block)
  174.  
  175. - Talk to Rosie
  176. - Go South West
  177. - Give Red Berry to Red Plant [Mash A if Spiny Spawn] [Down 1 if Spinyless]
  178. - Eat Maple Syrup [Mash A if Spiny Spawn] [Down 1 if Spinyless]
  179. - Get Yellow Berry
  180. - Talk to Posie for Crystal Berry and Soil
  181. - Go West
  182. - Talk to Rosie to get Water Stone
  183. - Go South East
  184. - Give Yellow Berry to Yellow Plant [Mash A]
  185. - Dizzy Dial
  186. - Give Water Stone to Lily to get Miracle Water
  187. - Get Bubble Berry
  188. - Give Bubble Berry to Bubble Flower
  189. - Pick up Shooting Star
  190. - Talk to Sun
  191. - Switch to Parakarry [Down 1]
  192.  
  193. Spike Fight: 50 HP - Block all attacks
  194. T1: Power Jump; Shell Shot
  195. T2: Power Jump; Shell Shot
  196. T3: Shell Shot; Whacka Bump [Up 1]
  197. T4: Power Jump; Shell Shot
  198. T5: Power Jump; Shell Shot
  199. T6: Power Jump; Shell Shot
  200.  
  201. - Laki clip into blue house, or just open it if you went through the sewers
  202. - Get the Ultra Boots
  203. - Get hidden Life Shroom
  204. - Get Shooting Star
  205. - Hit Hidden Blocks to Chapter 7
  206. ~ Get hidden Thunder Rage [Only Spiny Spawn]
  207.  
  208. Machine Fight:
  209. Spinyless:
  210. T1: Dizzy Dial [Down 3]; Do Nothing
  211. T2: Shooting Star [Mash A]; Do Nothing
  212. T3: Shooting Star [Down 1]
  213.  
  214. Spiny Spawn:
  215. T1: Dizzy Dial [Down 4]; Do Nothing
  216. T2: Thunder Rage [Mash A]; Do Nothing
  217. T3: Star Storm
  218.  
  219. Level Up: BP
  220. 10, 15, 6
  221.  
  222. - Upgrade Parakarry [Down 3]
  223. - Switch to Lakilester [Down 2]
  224. - Talk to Tree
  225. - Plant Soil, Bean, Water
  226. - Get S. Jump Charge
  227. - Take off Power Jump
  228. - Equip Power Bounce and S. Jump Charge
  229. ~ Bounce starts at 12
  230.  
  231. Huff N' Puff: 60 HP
  232. T1: Charge; Do Nothing (Don't Block for Danger)
  233. T2: Charge; Do Nothing
  234. T3: Charge; Do Nothing (Block if you got Close Call from wind)
  235. T4: Bounce x7; Spiny Flip
  236. T5: Star Storm if huff charges, Jump x2 if he doesn't; Spiny Flip
  237. ~ Kill with star storm when it applies
  238.  
  239. ~ 4 (60-12-11-10-9-3 = 15) (Spiny Flip, Jump x2, Spiny Flip, Jump x1) Star Storm if you can't Jump x2
  240. ~ 5 (60-12-11-10-9-8-3 = 7) (Jump x2, Spiny Flip if you lose life shroom)
  241. ~ 6 (60-12-11-10-9-8-7-3 = 0)
  242.  
  243. -- Enter Palace --
  244.  
  245. - Talk to Merlon
  246. - Go to Chapter 7 from sewers
  247. - Laki clip into warehouse
  248. - Talk to Herringway
  249. - Run to Mayor's House
  250. - Switch to Sushie while the detective goes into the house [Up 1]
  251. - Sushie Glitch
  252.  
  253. ~ The only way to save a Life Shroom here is if you get a double close call, so plan to lose one here
  254. Jr. Troopa: 50 HP
  255. T1: Charge; Belly Flop
  256. T2: Charge; Belly Flop
  257. T3: Charge; Do Nothing
  258. T4: Bounce x6; Belly Flop if 5 capped
  259. T5: Jump x2; Belly Flop if 4 capped
  260.  
  261. Level Up: FP
  262. 10, 20, 6
  263.  
  264. - Enter Shiver Mountain
  265. - Encounter first enemy and run away
  266. - Encounter Clubba after the blue switch, switch to Lakilester [Mash A] with Sushie's turn, Run Away
  267. - Star Stone Skip
  268. ~ Hit Heart Block only if you got Spinyless
  269.  
  270. -- Chapter 7 --
  271.  
  272. - Enter Bottom door for Blue Key
  273. - Mirror Clip
  274. - Enter Top door, break panel and leave
  275. - Hit Red Button
  276. - Go to Bottom door and get Red Key
  277. - Bombette is the 4th one from left (x, x, x, bombette, x)
  278.  
  279. Clubba 1:
  280. T1: Jump x2; Bomb
  281.  
  282. Level Up: FP
  283. 10, 20, 6
  284.  
  285. Clubba 2:
  286. T1: Shooting Star [Mash A]; Power Bomb
  287. ~ If you never lost a Life Shroom it is [Down 1] [Spinyless Only]
  288.  
  289. Clubba 3:
  290. Spinyless:
  291. T1: Power Bomb; Star Storm
  292.  
  293. Spiny Spawn:
  294. T1: Shooting Star; Power Bomb
  295. ~ [Mash A if you lost 2/1 Life Shrooms]
  296. ~ [Down 1 if you lost 0 Life Shroom]
  297.  
  298. - Get hidden Jammin' Jelly
  299. - Push Small Statue and leave
  300. - Switch to Parakarry [Down 2]
  301. - Hit Heart Block
  302.  
  303. If you have 0 Life Shrooms do this
  304. Crystal King: 70 HP - Block (9/9)
  305. T1: Chill Out [Up 3]; Shell Shot
  306. T2: Charge; Shell Shot
  307. T3: Charge; Shell Shot
  308. T4: Jammin Jelly [Mash A]; Shell Shot
  309. T5: Charge; Shell Shot
  310. T6: Charge; Do Nothing
  311. T7: Bounce x5; Shell Shot if 4 capped
  312.  
  313. If you have 1 or 2 Life Shrooms do this to save time
  314. Crystal King: 70 HP - Block (9/9)
  315. T1: Charge; Shell Shot
  316. T2: Charge; Shell Shot
  317. T3: Shell Shot; Jammin' Jelly [Mash A] - Close Call or Life Shroom
  318. T4: Charge; Shell Shot
  319. T5: Charge; Shell Shot - Close Call or Life Shroom
  320. T6: Bounce x5; Shell Shot if 4 capped
  321.  
  322. Level Up: BP
  323. 10, 20, 9
  324.  
  325. - Equip HP Plus
  326. - Touch Card
  327.  
  328. -- Door 1 --
  329.  
  330. - Pillar T. Rage
  331. - Get Repel Gel
  332. - Switch to Bombette after entering Chapter 8 [Up 1]
  333.  
  334. Koopatrols:
  335. T1: T. Rage [Down 1]; Power Bomb
  336.  
  337. - Get Jail Life Shroom [Can skip if you have 2 life shrooms]
  338. - Hit Heart Block in Jail
  339. - Get Block Life Shroom [Can skip if you have 2 life shrooms]
  340. - Block Clip
  341.  
  342. -- Jr. Troopa --
  343.  
  344. - Flood Room Skip
  345. - Cannonless
  346. - Quiz 1, 1, 2, 1, 1
  347. - Get Jammin' Jelly on the stairs
  348. - Up down down up down up
  349. - Switch to Parakarry [Down 2]
  350.  
  351. Duphlighosts:
  352. T1: Up and Away [Up 2]; Air lift [Do not heal unless you lost HP]
  353.  
  354. - If you are damaged, go heal at heart block
  355. - You need 14 FP before you enter this fight
  356.  
  357. Jr. Troopa: 60 HP - Block (4/4)
  358. T1: Charge; Shell Shot
  359. T2: Charge; Shell Shot
  360. T3: Whacka Bump [Up 1 or Up 2 if you kept T. Bolt]; Shell Shot
  361. T4: Charge; Shell Shot
  362. T5: Bounce x6; Shell Shot if 5 or 4 capped
  363. T6: Star Storm if 4 capped
  364.  
  365. - Eat hidden Ultra Shroom
  366. - Eat Ultra Shroom [Mash A]
  367. - Eat Jammin' Jelly [Mash A]
  368. - Get Life Shroom [Can skip if you have 2 life shrooms]
  369. - Get Power Rush
  370. - Take off Close Call
  371. - Equip Power Rush
  372.  
  373. Hallway Bowser: 50 HP - Block all attacks
  374. T1: Charge; Shell Shot
  375. T2: Charge; Shell Shot
  376. T3: Star Beam; Shell Shot
  377. T4: Bounce x5; Sky Dive
  378. T5: Hammer; Sky Dive
  379.  
  380. Level Up: FP
  381. 10, 25, 9
  382.  
  383. - Unequip HP Plus and reequip to get to 10 HP
  384. ~ Equip Power Jump (Take off Speedy Spin) if you want to play it safe
  385.  
  386. Phase 1:
  387. T1: Charge; Shell Shot [95]
  388. T2: Bounce x3; Shell Shot [76] ~ Don't go higher than 6 bounce
  389. T3: Star Beam
  390.  
  391. Phase 2: Turn 4 Shield
  392. T1: Peach Beam; Shell Shot [72] [6hp, 22fp]
  393. T2: Charge; Shell Shot [68] [10hp, 15fp] - life shroom
  394. T3: Charge; Shell Shot [64] [1hp, 8fp]
  395. T4: Repel Gel; Shell Shot [60] [1hp, 5fp] - shield
  396. T5: Peach Beam; Shell Shot [56] [1hp, 2fp] - wave
  397. T6: Jammin' Jelly; Shell Shot [52] [10hp, 22fp] - life shroom
  398. T7: Charge; Shell Shot [48] [1hp, 15fp] - danger
  399. T8: Power Bounce x5; Shell Shot - life shroom if bad cap, or he might star shield
  400. T9: Shell Shot; Star Storm
  401.  
  402. ~ 3 + 3 = 15 hp (Bounce x3; Shell Shot, Shell Shot; Star Storm)
  403. ~ 3 + 4 = 6 hp (Bounce x4; Shell Shot, Shell Shot)
  404. ~ 3 + 5 = 0 hp
  405. ~ 4 + 3 = 12 hp (Bounce x4; Shell Shot, Hammer; Shell Shot)
  406. ~ 4 + 4 = 3 hp (Bounce x5; Shell Shot)
  407. ~ 4 + 5 = 0 hp
  408. ~ 5 + 3 = 10 hp (Bounce x3; Shell Shot, Hammer; Shell Shot)
  409. ~ 5 + 4 = 1 hp (Bounce x4; Shell Shot)
  410. ~ 5 + 5 = 0hp
  411.  
  412. Phase 2: Turn 3 shield
  413. T1: Peach Beam; Shell Shot [72] [6hp, 22fp]
  414. T2: Charge; Shell Shot [68] [10hp, 15fp] - life shroom
  415. T3: Charge; Shell Shot [64] [10hp, 8fp] – shield
  416. T4: Repel Gel; Do Nothing [64] [10hp, 8fp] - Wave
  417. T5: Peach Beam; Do Nothing [64] [10hp, 8fp]
  418. T6: Charge; Do Nothing [64] [1 hp, 4fp] - danger
  419. T7: Bounce x8; Sky Dive if 7 cap, Do Nothing otherwise - Life Shroom
  420. T8: Star Storm if 6 cap
  421.  
  422. ~ If you get 3 extra damage in Phase 1 from 4 cap, do 3 sky dives on T5-T7 for +6 dmg total, making a 5 cap kill on T8 after Star Storming
  423.  
  424. - Luigi Skip :)
Add Comment
Please, Sign In to add comment