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- Mono path[0] = 'D:/Users/Nazorus/Downloads/Alpha 05/Untitled Card Game_Data/Managed'
- Mono config path = 'D:/Users/Nazorus/Downloads/Alpha 05/Untitled Card Game_Data/Mono/etc'
- PlayerConnection initialized from D:/Users/Nazorus/Downloads/Alpha 05/Untitled Card Game_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55268
- Multi-casting "[IP] 192.168.1.14 [Port] 55268 [Flags] 3 [Guid] 2082778601 [EditorId] 2159675912 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-P4CK1JE) [Debug] 1" to [225.0.0.222:54997]...
- Waiting for connection from host on [0.0.0.0:55268]...
- Timed out. Continuing without host connection.
- Started listening to [0.0.0.0:55268]
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56601
- PlayerConnection already initialized - listening to [0.0.0.0:55268]
- Player data archive not found at `D:/Users/Nazorus/Downloads/Alpha 05/Untitled Card Game_Data/data.unity3d`, using local filesystem
- Initialize engine version: 2017.1.1f1 (5d30cf096e79)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6052 MB
- Driver: 26.21.14.3615
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
- Loading D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.339 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.945600 ms
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: D:\Users\Nazorus\Downloads\Alpha 05\Untitled Card Game_Data\Managed\System.Xml.dll (this message is harmless)
- SerializationException: Type Engine.Heal_Next_Turn is not marked as Serializable.
- at System.Runtime.Serialization.Formatters.Binary.BinaryCommon.CheckSerializable (System.Type type, ISurrogateSelector selector, StreamingContext context) [0x0002c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryCommon.cs:119
- at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.GetObjectData (System.Object obj, System.Runtime.Serialization.Formatters.Binary.TypeMetadata& metadata, System.Object& data) [0x00054] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:386
- at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObject (System.IO.BinaryWriter writer, Int64 id, System.Object obj) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:306
- at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter writer, System.Object obj, Boolean isValueObject) [0x00062] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:293
- at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter writer) [0x00005] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:271
- at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter writer, System.Object obj, System.Runtime.Remoting.Messaging.Header[] headers) [0x0001f] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/ObjectWriter.cs:256
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers) [0x000a4] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:232
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryFormatter.cs:211
- at GeneralFunctions.Clone[Player] (Engine.Player source) [0x0005f] in C:\Users\Samuel Thorez\Desktop\New Unity Project\Assets\Scripts\GeneralFunctions.cs:95
- at Engine.SaveCurrentGameManager.SaveCurrentGame () [0x00154] in C:\Users\Samuel Thorez\Desktop\New Unity Project\Assets\Scripts\Engine\SaveCurrentGameManager.cs:67
- at Engine.GameManager.SaveCurrentGame (Boolean justsavetofile) [0x00006] in C:\Users\Samuel Thorez\Desktop\New Unity Project\Assets\Scripts\Engine\GameManager.cs:261
- at UI_Manager.NewTurn (Boolean fromsave) [0x00024] in C:\Users\Samuel Thorez\Desktop\New Unity Project\Assets\Scripts\UI\UI_Manager.cs:1243
- at UI_Manager+<CoroutineMonsterTurn>c__IteratorA.MoveNext () [0x0047c] in C:\Users\Samuel Thorez\Desktop\New Unity Project\Assets\Scripts\UI\UI_Manager.cs:1221
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00028] in C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.Serialization.Formatters.Binary/BinaryCommon.cs Line: 119)
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