DanielHarty

clue notes2

Aug 10th, 2018
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  1. Suspects: Miss Scarlet, Col. Mustard Mrs. White Mr. Green Mrs. Peacock Prof. Plum
  2.  
  3. Rooms: Study Hall Lounge Library Dining Room Billiard Room Conservatory Ball Room Kitchen
  4.  
  5. Weapons: Candlestick Revolver Rope Wrench Lead Pipe Knife
  6.  
  7. There are 21 CARDS, one for each suspect, room, and weapon. There are 18 cards in play as 3 are in the envelope.
  8. For a 6 player game, all players will have 3 cards. (18/6=3)
  9. For a 5 player game, players 1, 2, and 3 will have 4 cards, while players 4 and 5 will have 3 cards. (18/5 = 3 with a remainder of 3, so an extra card was dealt to the first 3 players)
  10. For a 4 player game, players 1 and 2 will have 5 cards, while players 3 and 4 will have 4 cards. (18/4=4 with a remainder of 2, so an extra card was dealt to the first 2 players)
  11. For a 3 player game, all players will have 6 cards. (18/3 = 6)
  12.  
  13. The player/suspect/suspect card distinction:
  14. Players and Suspects and Suspect Cards all share names! They are all seperate things and should not be confused!
  15.  
  16. Types of information:
  17. type 1) You are shown a players card when they see prove a suggestion wrong. You know those cards are not in the envelope.
  18. type 2) Any player skipped over during a suggestion has NONE of the three suggested cards.
  19. type 3) Any player who proves a suggestion wrong has AT LEAST ONE of the three suggested cards.
  20. type 4) A suggestion made by someone other than yourself was not proven wrong. That means that all three suggested cards are either in the envelope or in the hand of the player who made the suggestion.
  21.  
  22. Type 4 information is very tricky. If you assume the player has not made a suggestion entirely of cards based in their hand, and you know they have two of the three suggested cards, the third card is in the envelope! But maybe they made a suggestion of only cards in their hand to make you think that and completely ruin your game. A part of clue that has to do with bluffing... an AI can't really handle that at all because it can't read people's faces.
  23.  
  24.  
  25.  
  26.  
  27. The Standard Clue notepad, where you mark down a card whenever you see it (or conclude that a player must have it).
  28. In this example, the notetaker has concluded that the Mrs. Peacock, Lounge, and Revolver cards are not in the envelope.
  29.  
  30. SUSPECTS
  31. Miss Scarlet | |
  32. Mrs. White | |
  33. Mrs. Peacock |X|
  34. Prof. Plum | |
  35. Mr. Green | |
  36. Col. Mustard | |
  37.  
  38. ROOMS
  39. Study | |
  40. Hall | |
  41. Lounge |X|
  42. Library | |
  43. Dining Room | |
  44. Billiard Room | |
  45. Conservatory | |
  46. Ball Room | |
  47. Kitchen | |
  48.  
  49. WEAPONS
  50. Candlestick | |
  51. Revolver |X|
  52. Rope | |
  53. Wrench | |
  54. Lead Pipe | |
  55. Knife | |
  56.  
  57.  
  58. Here's another notepad.
  59.  
  60. The intials across the top refer to players, not cards. (and in <6 player games, they can also represent 'dummy players')
  61.  
  62. For the boxes to the right of the card names: ☐ means no information, ☑ means this player has this card, and ☒, means player does not have this card.
  63. For the boxes to the left of the card names: [ ] means no information, [*] means this card is in the envelope, and [x] means this card is eliminated (not in the envelope).
  64.  
  65. SUSPECTS MS CM MW MG MP PP
  66. [ ]Miss Scarlet ☐ ☐ ☐ ☐ ☐ ☐
  67. [ ]Mrs. White ☐ ☐ ☐ ☐ ☐ ☐
  68. [ ]Mrs. Peacock ☐ ☐ ☐ ☐ ☐ ☐
  69. [ ]Prof. Plum ☐ ☐ ☐ ☐ ☐ ☐
  70. [ ]Mr. Green ☐ ☐ ☐ ☐ ☐ ☐
  71. [ ]Col. Mustard ☐ ☐ ☐ ☐ ☐ ☐
  72.  
  73. ROOMS
  74. [ ]Study ☐ ☐ ☐ ☐ ☐ ☐
  75. [ ]Hall ☐ ☐ ☐ ☐ ☐ ☐
  76. [ ]Lounge ☐ ☐ ☐ ☐ ☐ ☐
  77. [ ]Library ☐ ☐ ☐ ☐ ☐ ☐
  78. [ ]Dining Room ☐ ☐ ☐ ☐ ☐ ☐
  79. [ ]Billiard Room☐ ☐ ☐ ☐ ☐ ☐
  80. [ ]Conservatory ☐ ☐ ☐ ☐ ☐ ☐
  81. [ ]Ball Room ☐ ☐ ☐ ☐ ☐ ☐
  82. [ ]Kitchen ☐ ☐ ☐ ☐ ☐ ☐
  83.  
  84. WEAPONS
  85. [ ]Candlestick ☐ ☐ ☐ ☐ ☐ ☐
  86. [ ]Revolver ☐ ☐ ☐ ☐ ☐ ☐
  87. [ ]Rope ☐ ☐ ☐ ☐ ☐ ☐
  88. [ ]Wrench ☐ ☐ ☐ ☐ ☐ ☐
  89. [ ]Lead Pipe ☐ ☐ ☐ ☐ ☐ ☐
  90. [ ]Knife ☐ ☐ ☐ ☐ ☐ ☐
  91.  
  92. Here are some general rules for marking:
  93. Any time you see a card, mark the corresponding box to ☑. (type 1 information)
  94. Any time a box is marked ☑, that box's card has been elimated. Mark all other boxes in that row ☒.
  95. Any time a player fails to prove a suggestion wrong, mark the three corresponding boxes in that players column as ☒. (type 2 information)
  96. Any time all the cards except one have been eliminated in a category (ie have a check in them), mark that card's row entirely with ☒. Mark that card as in the envelope!
  97. If nobody was able to disprove your suggestion: Go through the cards you suggested. If you do not have the suggested card, then mark that card's rows entirely with ☒. Mark that card as in the envelope!
  98.  
  99.  
  100. TODO:
  101. Type 3 information marking...
  102. How to algorithmically draw conclusions based on type 3 information?
  103.  
  104. New concept: a turn number. starts at 0 and increments at the start of a new turn. So a player cannot prove a suggestion wrong, simply put the turn number itself in that box, unless there's already an [X] there. that means for that players column, if there is only 1 of a single turn number, that number can be swapped for a [check]. because these numbers represent a group of cards that player must have, and if that group consists of only 1 card, they must have that card.
  105.  
  106. Obviously the boxes will have to be capable of holding lots of different numbers. NBD for a digital representation. Not going to work for a person with a reasonable looking chart. Wait, is that important? What does it mean for a box to have multiple numbers? If a box has lots of numbers, is that player MORE LIKELY to have that card? I THINK SO!! That could be important for choosing suggestions!
  107.  
  108. Is that the only kind of conclusion that can be drawn from type 3 information???
  109.  
  110. Also important that a number should probably count as a blank box for all the previous rules for marking... or do they?? Could the previous rules for marking somehow be supplemented with type 3 information??? Maybe??
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