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Apr 9th, 2020
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  1. class DifficultyPresets
  2. {
  3. class CustomDifficulty
  4. {
  5. class Options
  6. {
  7. groupIndicators=0;
  8. friendlyTags=0;
  9. enemyTags=0;
  10. detectedMines=0;
  11. commands=0;
  12. waypoints=0;
  13. weaponInfo=1;
  14. stanceIndicator=1;
  15. reducedDamage=0;
  16. staminaBar=1;
  17. weaponCrosshair=1;
  18. visionAid=0;
  19. thirdPersonView=1;
  20. cameraShake=1;
  21. scoreTable=1;
  22. deathMessages=1;
  23. vonID=1;
  24. mapContentFriendly=1;
  25. mapContentEnemy=0;
  26. mapContentMines=0;
  27. autoReport=0;
  28. multipleSaves=0;
  29. tacticalPing=0;
  30. };
  31. aiLevelPreset=2;
  32. };
  33. class CustomAILevel
  34. {
  35. skillAI=0.5;
  36. precisionAI=0.5;
  37. };
  38. };
  39. singleVoice=0;
  40. maxSamplesPlayed=96;
  41. sceneComplexity=400000;
  42. shadowZDistance=2000;
  43. viewDistance=2000;
  44. preferredObjectViewDistance=2000;
  45. terrainGrid=25;
  46. volumeCD=10;
  47. volumeFX=10;
  48. volumeSpeech=10;
  49. volumeVoN=10;
  50. vonRecThreshold=0.029999999;
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