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- MOVES
- Move BP Acc. Type Special Effect
- Acid 70 100 Poison Hits Steel-types super effectively.
- Acid Spray 40 100 Poison Has a 100% chance to lower target’s Special Defense by one stage. Hits Steel-
- types super effectively.
- Aqua Tail 45 100 Water Hits twice in one turn.
- Arm Thrust 25 100 Fighting Hits 2-5 times in one turn.
- Barrage 25 100 Steel Hits 2-5 times in one turn.
- Beat Up 25 100 Dark Hits 2-5 times in one turn.
- Blast Burn 100 95 Fire Has a 50% chance to burn target.
- Bone Club 70 100 Ground Hits Flying-types super effectively.
- Bone Rush 25 100 Ground Hits 2-5 times in one turn. Ignores all immunities.
- Bonemerang 50 90 Ground Hits twice in one turn. Ignores all immunities.
- Charge -- -- Electric Heals 50% of user’s HP.
- Chip Away 90 100 Rock Ignores the target’s stat changes.
- Comet Punch 18 100 Fighting Hits 2-5 times in one turn. Has +1 priority.
- Cross Poison 45 100 Poison Hits twice in one turn. Has a 20% chance to badly poison target.
- Crush Claw 85 100 Flying Has a 50% chance to lower target’s Defense by one stage.
- Disarming Voice 40 100 Fairy Has +1 priority.
- Double Hit 45 100 Normal Hits twice in one turn.
- Double Kick 45 100 Fighting Hits twice in one turn.
- Double Slap 45 100 Fairy Hits twice in one turn. Has a 10% chance to make target flinch.
- Dragon Breath 80 100 Dragon Has a 30% chance to paralyze target.
- Dragon Pulse 95 100 Dragon Has a 10% chance to paralyze target.
- Dragon Rush 40 100 Dragon Has +1 priority.
- Drain Punch 80 100 Fighting User’s HP is restored by 50% of damage dealt.
- Draining Kiss 80 100 Fairy User’s HP is restored by 50% of damage dealt.
- Drill Run 40 100 Ground Has +1 priority.
- Dual Chop 45 100 Dragon Hits twice in one turn.
- Fairy Wind 60 90 Fairy Has -6 priority. Forces target to switch out into a random teammate.
- Feather Dance -- -- Flying Raises user’s Special Attack and Speed by one stage each.
- Feint Attack 40 100 Dark Has +1 priority.
- Fissure 140 90 Ground Physical move. Lowers user’s Attack by two stages.
- Flame Burst 18 100 Fire Hits 2-5 times in one turn. Has +1 priority.
- Freeze-Shock 100 85 Ice Has a 30% chance to paralyze target.
- Fury Attack 25 100 Flying Hits 2-5 times in one turn.
- Giga Drain 80 100 Grass User’s HP is restored by 50% of damage dealt.
- Glaciate 110 95 Ice Has a 100% chance to lower target’s Speed by one stage.
- Heat Pulse 90 -- Fire Special move. Does not check accuracy or evasion.
- Ice Burn 100 85 Ice Has a 30% chance to burn target.
- Incinerate 65 100 Fire Removes target’s item. When removing an item, Base Power is 150% of Base Power
- when not removing an item.
- Land’s Wrath 110 95 Ground Has a 100% chance to lower target’s Speed by one stage.
- Leech Life 80 100 Bug User’s HP is restored by 50% of damage dealt.
- Magical Leaf 40 100 Grass Has +1 priority.
- Mist Ball 80 100 Psychic User’s HP is restored by 50% of damage dealt.
- Mud Shot 40 100 Ground Has +1 priority.
- Noble Roar -- -- Normal Lowers target’s Attack and Special Attack by one stage each, then switches user
- out.
- Parabolic Charge 80 100 Electric User’s HP is restored by 50% of damage dealt.
- Rock Wrecker 140 90 Rock Lowers user’s Attack by two stages.
- Sheer Cold 140 90 Ice Lowers user’s Special Attack by two stages.
- Sky Uppercut 70 100 Fighting Hits Flying-types super effectively.
- Spark 40 100 Electric Has +1 priority.
- Swift 40 100 Normal Has +1 priority.
- Water Shuriken 18 100 Water Hits 2-5 times in one turn. Has +1 priority.
- Aerial Ace 75 -- Flying Does not check accuracy and evasion.
- Air Cutter 70 100 Flying Has a high critical hit ratio.
- Bounce 95 100 Flying Has a 30% chance to paralyze target.
- Techno Blast 130 100 Steel Changes type based on user's held Drive. Has a 10% chance to flinch target.
- ABILITIES
- Bulletproof - The user is immune to Ball, Bomb, Blast, and Cannon moves. (New moves it protects against: Aeroblast, Blast Burn, Fire Blast, Moonblast, Rock Blast, Techno Blast, Flash Cannon, Hydro Cannon, Spike Cannon, Zap Cannon)
- Mega Launcher - Boosts the Base Power of Aura, Beam, Cannon, and Pulse moves by 50%. (New moves it boosts: Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Solar Beam, Flash Cannon, Hydro Cannon, Spike Cannon, Zap Cannon, Heat Pulse)
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