bongarippa

BLU

May 22nd, 2020 (edited)
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7. include('organizer-lib')
  8. mote_include_version = 2
  9.  
  10. -- Load and initialize the include file.
  11. include('Mote-Include.lua')
  12. end
  13.  
  14.  
  15. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  16. function job_setup()
  17. state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  18. state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  19. state.Buff.Convergence = buffactive.Convergence or false
  20. state.Buff.Diffusion = buffactive.Diffusion or false
  21. state.Buff.Efflux = buffactive.Efflux or false
  22.  
  23. state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  24.  
  25.  
  26. blue_magic_maps = {}
  27.  
  28. -- Mappings for gear sets to use for various blue magic spells.
  29. -- While Str isn't listed for each, it's generally assumed as being at least
  30. -- moderately signficant, even for spells with other mods.
  31.  
  32. -- Physical Spells --
  33.  
  34. -- Physical spells with no particular (or known) stat mods
  35. blue_magic_maps.Physical = S{
  36. 'Bilgestorm'
  37. }
  38.  
  39. -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  40. blue_magic_maps.PhysicalAcc = S{
  41. 'Heavy Strike',
  42. }
  43.  
  44. -- Physical spells with Str stat mod
  45. blue_magic_maps.PhysicalStr = S{
  46. 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  47. 'Empty Thrash','Quadrastrike','Spinal Cleave',
  48. 'Uppercut','Vertical Cleave'
  49. }
  50.  
  51. -- Physical spells with Dex stat mod
  52. blue_magic_maps.PhysicalDex = S{
  53. 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  54. 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  55. 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  56. 'Vanity Dive','Sinker Drill'
  57. }
  58.  
  59. -- Physical spells with Vit stat mod
  60. blue_magic_maps.PhysicalVit = S{
  61. 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  62. 'Power Attack','Quad. Continuum','Saurian Slide','Sprout Smack','Sub-zero Smash'
  63. }
  64.  
  65. -- Physical spells with Agi stat mod
  66. blue_magic_maps.PhysicalAgi = S{
  67. 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  68. 'Pinecone Bomb','Spiral Spin','Wild Oats'
  69. }
  70.  
  71. -- Physical spells with Int stat mod
  72. blue_magic_maps.PhysicalInt = S{
  73. 'Mandibular Bite','Queasyshroom'
  74. }
  75.  
  76. -- Physical spells with Mnd stat mod
  77. blue_magic_maps.PhysicalMnd = S{
  78. 'Ram Charge','Screwdriver','Tourbillion'
  79. }
  80.  
  81. -- Physical spells with Chr stat mod
  82. blue_magic_maps.PhysicalChr = S{
  83. 'Bludgeon'
  84. }
  85.  
  86. -- Physical spells with HP stat mod
  87. blue_magic_maps.PhysicalHP = S{
  88. 'Final Sting'
  89. }
  90.  
  91. -- Magical Spells --
  92.  
  93. -- Magical spells with the typical Int mod
  94. blue_magic_maps.Magical = S{
  95. 'Anvil Lightning','Blastbomb','Blazing Bound','Blinding Fulgor','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  96. 'Diffusion Ray','Droning Whirlwind','Embalming Earth','Entomb','Firespit','Ice Break','Leafstorm','Maelstrom',
  97. 'Molting Plumage','Rail Cannon','Regurgitation','Retinal Glare','Searing Tempest','Spectral Floe',
  98. 'Subduction','Scouring Spate','Tem. Upheaval','Tenebral Crush','Water Bomb'
  99. }
  100.  
  101. -- Magical spells with a primary Mnd mod
  102. blue_magic_maps.MagicalMnd = S{
  103. 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
  104. }
  105.  
  106. -- Magical spells with a primary Chr mod
  107. blue_magic_maps.MagicalChr = S{
  108. 'Eyes On Me','Mysterious Light'
  109. }
  110.  
  111. -- Magical spells with a Vit stat mod (on top of Int)
  112. blue_magic_maps.MagicalVit = S{
  113. 'Thermal Pulse'
  114. }
  115.  
  116. -- Magical spells with a Dex stat mod (on top of Int)
  117. blue_magic_maps.MagicalDex = S{
  118. 'Charged Whisker','Gates of Hades'
  119. }
  120.  
  121. -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  122. -- Add Int for damage where available, though.
  123. blue_magic_maps.MagicAccuracy = S{
  124. '1000 Needles','Absolute Terror','Actinic Burst','Atra. Libations','Auroral Drape','Awful Eye',
  125. 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  126. 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  127. 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Foul Waters','Frightful Roar',
  128. 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  129. 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Nectarous Deluge','Osmosis','Reaving Wind',
  130. 'Rending Deluge','Sandspin','Sandspray','Sheep Song','Silent Storm','Soporific','Sound Blast','Stinking Gas',
  131. 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn'
  132. }
  133.  
  134. -- Breath-based spells
  135. blue_magic_maps.Breath = S{
  136. 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  137. 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  138. 'Thunder Breath','Vapor Spray','Wind Breath'
  139. }
  140.  
  141. -- Stun spells
  142. blue_magic_maps.Stun = S{
  143. 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  144. 'Thunderbolt','Whirl of Rage'
  145. }
  146.  
  147. -- Healing spells
  148. blue_magic_maps.Healing = S{
  149. 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  150. 'Wild Carrot'
  151. }
  152.  
  153. -- Buffs that depend on blue magic skill
  154. blue_magic_maps.SkillBasedBuff = S{
  155. 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  156. 'Pyric Bulwark','Reactor Cool', 'Occultation'
  157. }
  158.  
  159. -- Other general buffs
  160. blue_magic_maps.Buff = S{
  161. 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  162. 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  163. 'Memento Mori','Nat. Meditation','Orcish Counterstance','Refueling',
  164. 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  165. 'Zephyr Mantle'
  166. }
  167.  
  168.  
  169. -- Spells that require Unbridled Learning to cast.
  170. unbridled_spells = S{
  171. 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  172. 'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Mighty Guard','Polar Roar',
  173. 'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot','Tearing Gust'
  174. }
  175.  
  176. include('Mote-TreasureHunter')
  177. state.TreasureMode:set('Tag')
  178. end
  179.  
  180. -------------------------------------------------------------------------------------------------------------------
  181. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  182. -------------------------------------------------------------------------------------------------------------------
  183.  
  184. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  185. function user_setup()
  186. state.OffenseMode:options('Normal', 'AccLow', 'AccHigh', 'Tizona')
  187. state.RangedMode:options('Normal')
  188. state.HybridMode:options('Normal', 'PDT', 'MDT')
  189. state.WeaponskillMode:options('Normal', 'SB', 'AccLow', 'AccHigh', 'Attack')
  190. state.CastingMode:options('Normal', 'Resistant')
  191. state.IdleMode:options('Normal', 'Craft', 'PDT')
  192. state.RestingMode:options('Normal')
  193. state.PhysicalDefenseMode:options('PDT', 'Reraise')
  194. state.MagicalDefenseMode:options('MDT')
  195. send_command('bind f9 gs c cycle OffenseMode')
  196. send_command('bind ^f9 gs c cycle HybridMode')
  197. send_command('bind !f9 gs c cycle RangedMode')
  198. send_command('bind @f9 gs c cycle WeaponskillMode')
  199. send_command('bind f10 gs c set DefenseMode Physical')
  200. send_command('bind ^f10 gs c cycle PhysicalDefenseMode')
  201. send_command('bind !f10 gs c toggle Kiting')
  202. send_command('bind f11 gs c set DefenseMode Magical')
  203. send_command('bind ^f11 gs c cycle CastingMode')
  204. send_command('bind f12 gs c update user')
  205. send_command('bind ^f12 gs c cycle IdleMode')
  206. send_command('bind !f12 gs c reset DefenseMode')
  207.  
  208. send_command('lua l gearinfo')send_command('lua l gearinfo')
  209.  
  210. -- Additional local binds
  211. send_command('bind ^` input /ja "Chain Affinity" <me>')
  212. send_command('bind !` input /ja "Efflux" <me>')
  213. send_command('bind @` input /ja "Burst Affinity" <me>')
  214. send_command('unbind f9')
  215. send_command('unbind ^f9')
  216. send_command('unbind !f9')
  217. send_command('unbind @f9')
  218. send_command('unbind f10')
  219. send_command('unbind ^f10')
  220. send_command('unbind !f10')
  221. send_command('unbind f11')
  222. send_command('unbind ^f11')
  223. send_command('unbind !f11')
  224. send_command('unbind f12')
  225. send_command('unbind ^f12')
  226. send_command('unbind !f12')
  227.  
  228. update_combat_form()
  229. select_default_macro_book()
  230. end
  231.  
  232.  
  233. -- Called when this job file is unloaded (eg: job change)
  234. function user_unload()
  235. send_command('unbind ^`')
  236. send_command('unbind !`')
  237. send_command('unbind @`')
  238. end
  239.  
  240.  
  241. -- Set up gear sets.
  242. function init_gear_sets()
  243. --------------------------------------
  244. -- Start defining the sets
  245. --------------------------------------
  246.  
  247. sets.buff['Burst Affinity'] = {feet="Hashi. Basmak +3"}
  248. sets.buff['Chain Affinity'] = {head="Hashishin Kavuk +3"}
  249. sets.buff.Convergence = {head="Luh. Keffiyeh +3"}
  250. sets.buff.Diffusion = {feet="Luhlaza Charuqs +3"}
  251. sets.buff.Enchainment = {body="Luhlaza Jubbah +3"}
  252. sets.buff.Efflux = {legs="Hashishin Tayt +2"}
  253.  
  254.  
  255. -- Precast Sets
  256.  
  257. sets.TreasureHunter = {head="Volte Cap",
  258. body="Volte Jupon",
  259. feet="Volte Boots"}
  260.  
  261. -- Precast sets to enhance JAs
  262. sets.precast.JA['Azure Lore'] = {hands="Luhlaza Bazubands +1"}
  263. sets.precast.Diffusion = {feet="Luhlaza Charuqs +3"}
  264.  
  265.  
  266. -- Waltz set (chr and vit)
  267. sets.precast.Waltz = {}
  268.  
  269. -- Don't need any special gear for Healing Waltz.
  270. sets.precast.Waltz['Healing Waltz'] = {}
  271.  
  272. -- Fast cast sets for spells
  273.  
  274. sets.precast.FC = {ammo="Sapience Orb",
  275. head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
  276. body="Luhlaza Jubbah +3",
  277. hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
  278. legs="Aya. Cosciales +2",
  279. feet={ name="Carmine Greaves +1", augments={'HP+80','MP+80','Phys. dmg. taken -4',}},
  280. neck="Orunmila's Torque",
  281. waist="Witful Belt",
  282. left_ear="Loquac. Earring",
  283. right_ear="Etiolation Earring",
  284. left_ring="Rahab Ring",
  285. right_ring="Kishar Ring",
  286. back={ name="Rosmerta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Phys. dmg. taken-10%',}}}
  287.  
  288. sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Hashishin Mintan +3"})
  289.  
  290.  
  291. -- Weaponskill sets
  292. -- Default set for any weaponskill that isn't any more specifically defined
  293. sets.precast.WS = { ammo="Aurgelmir Orb +1",
  294. head="Hashishin Kavuk +3",
  295. body="Nyame Mail",
  296. hands="Nyame Gauntlets",
  297. legs="Nyame Flanchard",
  298. feet="Nyame Sollerets",
  299. neck="Mirage Stole +2",
  300. waist="Sailfi Belt +1",
  301. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  302. right_ear="Ishvara Earring",
  303. left_ring="Cornelia's Ring",
  304. right_ring="Metamor. Ring +1",
  305. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  306.  
  307.  
  308.  
  309. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  310. sets.precast.WS['Requiescat'] = {ammo="Crepuscular Pebble",
  311. head="Hashishin Kavuk +3",
  312. body="Nyame Mail",
  313. hands="Nyame Gauntlets",
  314. legs="Nyame Flanchard",
  315. feet="Nyame Sollerets",
  316. neck="Mirage Stole +2",
  317. waist="Sailfi Belt +1",
  318. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  319. right_ear="Ishvara Earring",
  320. left_ring="Cornelia's Ring",
  321. right_ring="Metamor. Ring +1",
  322. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  323.  
  324. sets.precast.WS['Sanguine Blade'] = {
  325. ammo="Pemphredo Tathlum",
  326. head="Pixie Hairpin +1",
  327. body="Nyame Mail",
  328. hands="Nyame Gauntlets",
  329. legs="Nyame Flanchard",
  330. feet="Nyame Sollerets",
  331. neck="Baetyl Pendant",
  332. waist="Sacro Cord",
  333. left_ear="Regal Earring",
  334. right_ear="Friomisi Earring",
  335. left_ring="Shiva Ring +1",
  336. right_ring="Archon Ring",
  337. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Haste+10',}}}
  338.  
  339. sets.precast.WS['Seraph Blade'] = {
  340. ammo="Pemphredo Tathlum",
  341. head="Hashishin Kavuk +3",
  342. body="Nyame Mail",
  343. hands="Nyame Gauntlets",
  344. legs="Nyame Flanchard",
  345. feet="Nyame Sollerets",
  346. neck="Baetyl Pendant",
  347. waist="Orpheus's Sash",
  348. left_ear="Regal Earring",
  349. right_ear="Friomisi Earring",
  350. left_ring="Shiva Ring +1",
  351. right_ring="Cornelia's Ring",
  352. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Haste+10',}},}
  353.  
  354. sets.precast.WS['Red Lotus Blade'] = set_combine(sets.precast.WS['Seraph Blade'], {})
  355.  
  356. sets.precast.WS['Chant du Cygne'] = {ammo="Coiste Bodhar",
  357. head="Hashishin Kavuk +3",
  358. body="Nyame Mail",
  359. hands="Nyame Gauntlets",
  360. legs="Nyame Flanchard",
  361. feet="Gleti's Boots",
  362. neck="Mirage Stole +2",
  363. waist="Fotia Belt",
  364. left_ear="Odr Earring",
  365. right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  366. left_ring="Cornelia's Ring",
  367. right_ring="Ilabrat Ring",
  368. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10',}},}
  369.  
  370. sets.precast.WS['Savage Blade'] = {ammo="Crepuscular Pebble",
  371. head="Hashishin Kavuk +3",
  372. body="Nyame Mail",
  373. hands="Nyame Gauntlets",
  374. legs="Nyame Flanchard",
  375. feet="Nyame Sollerets",
  376. neck="Mirage Stole +2",
  377. waist="Sailfi Belt +1",
  378. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  379. right_ear="Ishvara Earring",
  380. left_ring="Cornelia's Ring",
  381. right_ring="Metamor. Ring +1",
  382. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  383. sets.precast.WS['Savage Blade'].SB = set_combine(sets.precast.WS['Savage Blade'], {legs="Gleti's Breeches",
  384. right_ear="Digni. Earring",
  385. right_ring="Chirich Ring +1"})
  386.  
  387. sets.precast.WS['Expiacion'] = {ammo="Crepuscular Pebble",
  388. head="Hashishin Kavuk +3",
  389. body="Nyame Mail",
  390. hands="Nyame Gauntlets",
  391. legs="Nyame Flanchard",
  392. feet="Nyame Sollerets",
  393. neck="Mirage Stole +2",
  394. waist="Sailfi Belt +1",
  395. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  396. right_ear="Ishvara Earring",
  397. left_ring="Cornelia's Ring",
  398. right_ring="Metamor. Ring +1",
  399. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  400. sets.precast.WS['Expiacion'].SB = set_combine(sets.precast.WS['Expiacion'], {legs="Gleti's Breeches",
  401. right_ear="Digni. Earring",
  402. right_ring="Chirich Ring +1"})
  403.  
  404. sets.precast.WS['Black Halo'] = {ammo="Crepuscular Pebble",
  405. head="Hashishin Kavuk +3",
  406. body="Nyame Mail",
  407. hands="Nyame Gauntlets",
  408. legs="Nyame Flanchard",
  409. feet="Nyame Sollerets",
  410. neck="Mirage Stole +2",
  411. waist="Sailfi Belt +1",
  412. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  413. right_ear="Ishvara Earring",
  414. left_ring="Cornelia's Ring",
  415. right_ring="Metamor. Ring +1",
  416. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  417. -- Midcast Sets
  418. sets.midcast.FastRecast = set_combine(sets.precast.FC, {})
  419.  
  420. sets.midcast['Blue Magic'] = set_combine(sets.precast.FC,{body="Hashishin Mintan +3",
  421. hands="Hashi. Bazu. +2"})
  422.  
  423. -- Physical Spells --
  424.  
  425. sets.midcast['Blue Magic'].Physical = {ammo="Coiste Bodhar",
  426. head="Hashishin Kavuk +3",
  427. body="Hashishin Mintan +3",
  428. hands="Nyame Gauntlets",
  429. legs="Hashishin Tayt +2",
  430. feet="Nyame Sollerets",
  431. neck="Rep. Plat. Medal",
  432. waist="Sailfi Belt +1",
  433. left_ear="Telos Earring",
  434. right_ear="Balder Earring +1",
  435. left_ring="Ilabrat Ring",
  436. right_ring="Sroda Ring",
  437. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
  438.  
  439. sets.midcast['Blue Magic'].PhysicalAcc = {}
  440.  
  441. sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
  442. {})
  443.  
  444. sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
  445. {})
  446.  
  447. sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
  448. {})
  449.  
  450. sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
  451. {})
  452.  
  453. sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
  454. {ammo="Ghastly Tathlum +1",
  455. feet="Hashi. Basmak +3",
  456. neck="Sibyl Scarf",
  457. waist="Acuity Belt +1",
  458. right_ear="Regal Earring",
  459. left_ring="Shiva Ring +1",
  460. right_ring="Metamor. Ring +1",
  461. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}})
  462.  
  463. sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].PhysicalInt,
  464. {})
  465.  
  466. sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
  467. {})
  468.  
  469. sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  470.  
  471.  
  472. -- Magical Spells --
  473.  
  474. sets.midcast['Blue Magic'].Magical = {ammo="Pemphredo Tathlum",
  475. head="Hashishin Kavuk +3",
  476. body="Hashishin Mintan +3",
  477. hands="Hashi. Bazu. +2",
  478. legs="Hashishin Tayt +2",
  479. feet="Hashi. Basmak +3",
  480. neck="Baetyl Pendant",
  481. waist="Orpheus's Sash",
  482. left_ear="Regal Earring",
  483. right_ear="Friomisi Earring",
  484. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  485. right_ring="Shiva Ring +1",
  486. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}}
  487.  
  488. sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical, {
  489. neck="Mirage Stole +2",
  490. waist="Sacro Cord",
  491. left_ear="Crep. Earring",
  492. right_ear="Hashi. Earring +1",
  493. right_ring="Stikini Ring +1",})
  494.  
  495. sets.midcast['Blue Magic']['Tenebral Crush'] = set_combine(sets.midcast['Blue Magic'].Magical,
  496. {head="Pixie Hairpin +1",right_ring="Archon Ring"})
  497.  
  498. sets.midcast['Blue Magic']['Tenebral Crush'].Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  499. {head="Pixie Hairpin +1",
  500. neck="Mirage Stole +2",
  501. waist="Sacro Cord",
  502. left_ear="Crep. Earring",
  503. right_ear="Hashi. Earring +1",
  504. right_ring="Archon Ring"})
  505.  
  506. sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  507. {})
  508.  
  509. sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  510.  
  511. sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  512. {})
  513.  
  514. sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  515.  
  516. sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Pemphredo Tathlum",
  517. head="Hashishin Kavuk +3",
  518. body="Hashishin Mintan +3",
  519. hands="Hashi. Bazu. +2",
  520. legs="Hashishin Tayt +2",
  521. feet="Hashi. Basmak +3",
  522. neck="Mirage Stole +2",
  523. waist="Acuity Belt +1",
  524. left_ear="Regal Earring",
  525. right_ear="Hashi. Earring +1",
  526. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  527. right_ring="Stikini Ring +1",
  528. back="Aurist's Cape +1"}
  529.  
  530. sets.midcast['Blank Gaze'] = set_combine(sets.midcast['Blue Magic'].MagicAccuracy, {ammo="Sapience Orb",
  531. feet="Ahosi Leggings",
  532. neck="Warder's Charm +1",
  533. waist="Goading Belt",
  534. left_ear="Friomisi Earring",
  535. right_ear="Cryptic Earring",
  536. left_ring="Supershear Ring",
  537. right_ring="Eihwaz Ring",
  538. back={ name="Rosmerta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Occ. inc. resist. to stat. ailments+10',}}})
  539. -- Breath Spells --
  540.  
  541. sets.midcast['Blue Magic'].Breath = {ammo="Pemphredo Tathlum",
  542. head="Nyame Helm",
  543. body="Nyame Mail",
  544. hands="Nyame Gauntlets",
  545. legs="Nyame Flanchard",
  546. feet="Nyame Sollerets",
  547. neck="Baetyl Pendant",
  548. waist="Orpheus's Sash",
  549. left_ear="Regal Earring",
  550. right_ear="Friomisi Earring",
  551. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  552. right_ring="Shiva Ring +1",
  553. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%'}}}
  554.  
  555. -- Other Types --
  556.  
  557. sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy, {})
  558.  
  559. sets.midcast['Blue Magic']['White Wind'] = {ammo="Egoist's Tathlum",
  560. head="Telchine Cap",
  561. body="Pinga Tunic +1",
  562. hands={ name="Telchine Gloves", augments={'"Cure" potency +7%','HP+47',}},
  563. legs="Pinga Pants +1",
  564. feet="Carmine Greaves +1",
  565. neck="Unmoving Collar +1",
  566. waist="Plat. Mog. Belt",
  567. left_ear="Odnowa Earring +1",
  568. right_ear="Tuisto Earring",
  569. left_ring="Eihwaz Ring",
  570. right_ring="Gelatinous Ring +1",
  571. back="Moonlight Cape",}
  572.  
  573. sets.midcast['Blue Magic'].Healing = {
  574. ammo="Staunch Tathlum +1",
  575. head={ name="Telchine Cap", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +10',}},
  576. body="Pinga Tunic +1",
  577. hands={ name="Telchine Gloves", augments={'"Cure" potency +7%','HP+47',}},
  578. legs="Pinga Pants +1",
  579. feet="Hashi. Basmak +3",
  580. neck="Incanter's Torque",
  581. waist="Austerity Belt +1",
  582. left_ear="Regal Earring",
  583. right_ear="Magnetic Earring",
  584. left_ring="Metamor. Ring +1",
  585. right_ring="Stikini Ring +1",
  586. back="Aurist's Cape +1",}
  587.  
  588. sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Staunch Tathlum +1",
  589. head="Luh. Keffiyeh +3",
  590. body="Assim. Jubbah +3",
  591. hands="Hashi. Bazu. +2",
  592. legs="Hashishin Tayt +2",
  593. feet="Luhlaza Charuqs +3",
  594. neck="Mirage Stole +2",
  595. waist="Plat. Mog. Belt",
  596. right_ear="Hashi. Earring +1",
  597. left_ring="Stikini Ring +1",
  598. right_ring="Stikini Ring +1",
  599. back="Aurist's Cape +1"}
  600. sets.midcast['Blue Magic'].Buff = {}
  601.  
  602. sets.midcast.Protect = {ring1="Sheltered Ring"}
  603. sets.midcast.Protectra = {ring1="Sheltered Ring"}
  604. sets.midcast.Shell = {ring1="Sheltered Ring"}
  605. sets.midcast.Shellra = {ring1="Sheltered Ring"}
  606.  
  607.  
  608.  
  609.  
  610. -- Sets to return to when not performing an action.
  611.  
  612. -- Gear for learning spells: +skill and AF hands.
  613. sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands"}
  614. --head="Luh. Keffiyeh +3",
  615. --body="Assimilator's Jubbah",hands="Assimilator's Bazubands +1",
  616. --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  617.  
  618.  
  619.  
  620. sets.latent_refresh = {waist="Fucho-no-obi"}
  621.  
  622. -- Resting sets
  623. sets.resting = {}
  624.  
  625. -- Idle sets
  626. sets.idle = {ammo="Staunch Tathlum +1",
  627. head="Malignance Chapeau",
  628. body="Hashishin Mintan +3",
  629. hands="Gleti's Gauntlets",
  630. legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
  631. feet="Gleti's Boots",
  632. neck="Sibyl Scarf",
  633. waist="Fucho-no-Obi",
  634. left_ear="Hearty Earring",
  635. right_ear="Odnowa Earring +1",
  636. left_ring="Stikini Ring +1",
  637. right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
  638. back={ name="Rosmerta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Phys. dmg. taken-10%',}}}
  639.  
  640. sets.idle.PDT = {ammo="Staunch Tathlum +1",
  641. head="Nyame Helm",
  642. body="Hashishin Mintan +3",
  643. hands="Nyame Gauntlets",
  644. legs="Nyame Flanchard",
  645. feet="Nyame Sollerets",
  646. neck="Warder's Charm +1",
  647. waist="Null Belt",
  648. left_ear="Eabani Earring",
  649. right_ear="Odnowa Earring +1",
  650. left_ring="Shadow Ring",
  651. right_ring="Gelatinous Ring +1",
  652. back={ name="Rosmerta's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Occ. inc. resist. to stat. ailments+10',}}}
  653.  
  654. sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  655.  
  656. sets.idle.Craft = {head="Magnifying Specs.",
  657. body="Weaver's Smock",
  658. hands="Weaver's Cuffs",
  659. neck="Weaver's Torque",
  660. waist="Weaver's Belt",
  661. left_ring="Orvail Ring +1"}
  662.  
  663.  
  664. -- Defense sets
  665. sets.defense.PDT = {ammo="Staunch Tathlum +1",
  666. head="Malignance Chapeau",
  667. body="Malignance Tabard",
  668. hands="Nyame Gauntlets",
  669. legs="Malignance Tights",
  670. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  671. neck="Mirage Stole +2",
  672. waist="Reiki Yotai",
  673. left_ear="Cessance Earring",
  674. right_ear="Odnowa Earring +1",
  675. left_ring="Epona's Ring",
  676. right_ring="Chirich Ring +1",
  677. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  678.  
  679. sets.defense.MDT = {}
  680.  
  681. sets.Kiting = {legs="Carmine Cuisses +1"}
  682.  
  683. -- Engaged sets
  684.  
  685. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  686. -- sets if more refined versions aren't defined.
  687. -- If you create a set with both offense and defense modes, the offense mode should be first.
  688. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  689.  
  690. -- Normal melee group
  691.  
  692.  
  693. sets.engaged.Normal = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
  694. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  695. body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  696. hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  697. legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
  698. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  699. neck="Mirage Stole +2",
  700. waist="Windbuffet Belt +1",
  701. left_ear="Suppanomimi",
  702. right_ear="Dedition Earring",
  703. left_ring="Epona's Ring",
  704. right_ring="Petrov Ring",
  705. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%'}},}
  706.  
  707.  
  708. sets.engaged.AccLow = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
  709. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  710. body="Gleti's Cuirass",
  711. hands="Gleti's Gauntlets",
  712. legs="Malignance Tights",
  713. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  714. neck="Mirage Stole +2",
  715. waist="Reiki Yotai",
  716. left_ear="Suppanomimi",
  717. right_ear="Hashi. Earring +1",
  718. left_ring="Chirich Ring +1",
  719. right_ring="Chirich Ring +1",
  720. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  721.  
  722. sets.engaged.AccHigh = set_combine(sets.engaged.Acc, {})
  723.  
  724. sets.engaged.Tizona = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
  725. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  726. body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  727. hands="Gleti's Gauntlets",
  728. legs="Gleti's Breeches",
  729. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  730. neck="Mirage Stole +2",
  731. waist="Sailfi Belt +1",
  732. left_ear="Suppanomimi",
  733. right_ear="Hashi. Earring +1",
  734. left_ring="Epona's Ring",
  735. right_ring="Chirich Ring +1",
  736. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  737. sets.engaged.Tizona.PDT = {ammo="Staunch Tathlum +1",
  738. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  739. body="Gleti's Cuirass",
  740. hands="Gleti's Gauntlets",
  741. legs="Malignance Tights",
  742. feet="Malignance Boots",
  743. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  744. waist="Reiki Yotai",
  745. left_ear="Suppanomimi",
  746. right_ear="Hashi. Earring +1",
  747. left_ring="Defending Ring",
  748. right_ring="Chirich Ring +1",
  749. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  750. sets.engaged.Tizona.MDT = set_combine(sets.engaged.Tizona.PDT, {head="Malignance Chapeau",
  751. body="Malignance Tabard",
  752. neck="Warder's Charm +1"})
  753. sets.engaged.Tizona.AM3 = set_combine(sets.engaged.Tizona, {head="Malignance Chapeau",
  754. body="Malignance Tabard",
  755. hands="Gleti's Gauntlets",
  756. legs="Malignance Tights",
  757. feet="Malignance Boots",
  758. waist="Reiki Yotai",
  759. left_ear="Suppanomimi",
  760. right_ear="Dedition Earring",
  761. left_ring="Chirich Ring +1",
  762. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%'}}})
  763. sets.engaged.Tizona.AM3.PDT = set_combine(sets.engaged.Tizona.AM3, {ammo="Staunch Tathlum +1",
  764. right_ear="Odnowa Earring +1"})
  765. sets.engaged.Tizona.AM3.MDT = set_combine(sets.engaged.Tizona.AM3.PDT, {neck="Warder's Charm +1",})
  766.  
  767.  
  768.  
  769.  
  770.  
  771. sets.engaged.Learning = set_combine(sets.engaged.Normal, sets.Learning)
  772. sets.engaged.Hybrid = {ammo="Staunch Tathlum +1",
  773. head="Malignance Chapeau",
  774. body="Malignance Tabard",
  775. hands="Nyame Gauntlets",
  776. legs="Malignance Tights",
  777. feet="Malignance Boots",
  778. neck="Mirage Stole +2",
  779. waist="Reiki Yotai",
  780. left_ear="Cessance Earring",
  781. right_ear="Odnowa Earring +1",
  782. left_ring="Epona's Ring",
  783. right_ring="Chirich Ring +1",
  784. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%'}}}
  785. sets.engaged.Hybrid.AM3 = {}
  786.  
  787.  
  788.  
  789. sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
  790. end
  791.  
  792. -------------------------------------------------------------------------------------------------------------------
  793. -- Job-specific hooks for standard casting events.
  794. -------------------------------------------------------------------------------------------------------------------
  795.  
  796. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  797. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  798. function job_precast(spell, action, spellMap, eventArgs)
  799. if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  800. eventArgs.cancel = true
  801. windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  802. end
  803. end
  804.  
  805. -- Run after the default midcast() is done.
  806. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  807. function job_post_midcast(spell, action, spellMap, eventArgs)
  808. -- Add enhancement gear for Chain Affinity, etc.
  809. if spell.skill == 'Blue Magic' then
  810. for buff,active in pairs(state.Buff) do
  811. if active and sets.buff[buff] then
  812. equip(sets.buff[buff])
  813. end
  814. end
  815. if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  816. equip(sets.self_healing)
  817. end
  818. end
  819.  
  820. -- If in learning mode, keep on gear intended to help with that, regardless of action.
  821. if state.OffenseMode.value == 'Learning' then
  822. equip(sets.Learning)
  823. end
  824. end
  825.  
  826.  
  827. -------------------------------------------------------------------------------------------------------------------
  828. -- Job-specific hooks for non-casting events.
  829. -------------------------------------------------------------------------------------------------------------------
  830.  
  831. -- Called when a player gains or loses a buff.
  832. -- buff == buff gained or lost
  833. -- gain == true if the buff was gained, false if it was lost.
  834. function job_buff_change(buff, gain)
  835. if buff:startswith('Aftermath') then
  836. classes.CustomMeleeGroups:clear()
  837. if player.equipment.main == 'Tizona' then
  838. if (buff == "Aftermath: Lv.3" and gain) or buffactive['Aftermath: Lv.3'] then
  839. classes.CustomMeleeGroups:append('AM3')
  840. add_to_chat(8, '-------------Mythic AM3 UP-------------')
  841. elseif (buff == "Aftermath: Lv.3" and not gain) then
  842. add_to_chat(8, '-------------Mythic AM3 DOWN-------------')
  843. end
  844. if not midaction() then
  845. handle_equipping_gear(player.status)
  846. end
  847. end
  848. end
  849. end
  850.  
  851. -------------------------------------------------------------------------------------------------------------------
  852. -- User code that supplements standard library decisions.
  853. -------------------------------------------------------------------------------------------------------------------
  854.  
  855. -- Custom spell mapping.
  856. -- Return custom spellMap value that can override the default spell mapping.
  857. -- Don't return anything to allow default spell mapping to be used.
  858. function job_get_spell_map(spell, default_spell_map)
  859. if spell.skill == 'Blue Magic' then
  860. for category,spell_list in pairs(blue_magic_maps) do
  861. if spell_list:contains(spell.english) then
  862. return category
  863. end
  864. end
  865. end
  866. end
  867.  
  868. -- Modify the default idle set after it was constructed.
  869. function customize_idle_set(idleSet)
  870. if player.mpp < 51 then
  871. set_combine(idleSet, sets.latent_refresh)
  872. end
  873. return idleSet
  874. end
  875.  
  876. -- Called by the 'update' self-command, for common needs.
  877. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  878. function job_update(cmdParams, eventArgs)
  879. update_combat_form()
  880. end
  881.  
  882. function job_aftercast(spell, action, spellMap, eventArgs)
  883. if not spell.interrupted then
  884. end
  885. if spell.name == 'Barrier Tusk' and not spell.interrupted then
  886. send_command('wait 175;input /echo Barrier Tusk wearing off soon!;')
  887. end
  888. if spell.name == 'Nat. Meditation' and not spell.interrupted then
  889. send_command('wait 85;input /echo Nat. Meditation wearing off soon!;')
  890. end
  891. if spell.name == 'Erratic Flutter' and not spell.interrupted then
  892. send_command('wait 295;input /echo Erratic Flutter wearing off soon!;')
  893. end
  894. end
  895.  
  896. -------------------------------------------------------------------------------------------------------------------
  897. -- Utility functions specific to this job.
  898. -------------------------------------------------------------------------------------------------------------------
  899.  
  900. function update_combat_form()
  901. -- Check for H2H or single-wielding
  902. if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  903. state.CombatForm:reset()
  904. else
  905. state.CombatForm:set('DW')
  906. end
  907. end
  908.  
  909.  
  910. -- Select default macro book on initial load or subjob change.
  911. function select_default_macro_book()
  912. -- Default macro set/book
  913. if player.sub_job == 'DNC' then
  914. set_macro_page()
  915. else
  916. set_macro_page(1,12)
  917. end
  918. end
  919.  
  920. function self_command(command)
  921. if command == 'C1' then
  922. TP_ind = TP_ind +1
  923. if TP_ind > #sets.TP.index then TP_ind = 1 end
  924. send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
  925. equip(sets.TP[sets.TP.index[TP_ind]])
  926. end
  927. end
  928.  
  929. function job_self_command(cmdParams, eventArgs)
  930. gearinfo(cmdParams, eventArgs)
  931. end
  932.  
  933. function gearinfo(cmdParams, eventArgs)
  934. if cmdParams[1] == 'gearinfo' then
  935. if type(cmdParams[4]) == 'string' then
  936. if cmdParams[4] == 'true' then
  937. moving = true
  938. elseif cmdParams[4] == 'false' then
  939. moving = false
  940. end
  941. end
  942. if not midaction() then
  943. job_update()
  944. end
  945. end
  946. end
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