Advertisement
bongarippa

BLU

May 22nd, 2020 (edited)
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 38.21 KB | None | 0 0
  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7. include('organizer-lib')
  8. mote_include_version = 2
  9.  
  10. -- Load and initialize the include file.
  11. include('Mote-Include.lua')
  12. end
  13.  
  14.  
  15. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  16. function job_setup()
  17. state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  18. state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  19. state.Buff.Convergence = buffactive.Convergence or false
  20. state.Buff.Diffusion = buffactive.Diffusion or false
  21. state.Buff.Efflux = buffactive.Efflux or false
  22.  
  23. state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  24.  
  25.  
  26. blue_magic_maps = {}
  27.  
  28. -- Mappings for gear sets to use for various blue magic spells.
  29. -- While Str isn't listed for each, it's generally assumed as being at least
  30. -- moderately signficant, even for spells with other mods.
  31.  
  32. -- Physical Spells --
  33.  
  34. -- Physical spells with no particular (or known) stat mods
  35. blue_magic_maps.Physical = S{
  36. 'Bilgestorm'
  37. }
  38.  
  39. -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  40. blue_magic_maps.PhysicalAcc = S{
  41. 'Heavy Strike',
  42. }
  43.  
  44. -- Physical spells with Str stat mod
  45. blue_magic_maps.PhysicalStr = S{
  46. 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  47. 'Empty Thrash','Quadrastrike','Spinal Cleave',
  48. 'Uppercut','Vertical Cleave'
  49. }
  50.  
  51. -- Physical spells with Dex stat mod
  52. blue_magic_maps.PhysicalDex = S{
  53. 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  54. 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  55. 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  56. 'Vanity Dive','Sinker Drill'
  57. }
  58.  
  59. -- Physical spells with Vit stat mod
  60. blue_magic_maps.PhysicalVit = S{
  61. 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  62. 'Power Attack','Quad. Continuum','Saurian Slide','Sprout Smack','Sub-zero Smash'
  63. }
  64.  
  65. -- Physical spells with Agi stat mod
  66. blue_magic_maps.PhysicalAgi = S{
  67. 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  68. 'Pinecone Bomb','Spiral Spin','Wild Oats'
  69. }
  70.  
  71. -- Physical spells with Int stat mod
  72. blue_magic_maps.PhysicalInt = S{
  73. 'Mandibular Bite','Queasyshroom'
  74. }
  75.  
  76. -- Physical spells with Mnd stat mod
  77. blue_magic_maps.PhysicalMnd = S{
  78. 'Ram Charge','Screwdriver','Tourbillion'
  79. }
  80.  
  81. -- Physical spells with Chr stat mod
  82. blue_magic_maps.PhysicalChr = S{
  83. 'Bludgeon'
  84. }
  85.  
  86. -- Physical spells with HP stat mod
  87. blue_magic_maps.PhysicalHP = S{
  88. 'Final Sting'
  89. }
  90.  
  91. -- Magical Spells --
  92.  
  93. -- Magical spells with the typical Int mod
  94. blue_magic_maps.Magical = S{
  95. 'Anvil Lightning','Blastbomb','Blazing Bound','Blinding Fulgor','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  96. 'Diffusion Ray','Droning Whirlwind','Embalming Earth','Entomb','Firespit','Ice Break','Leafstorm','Maelstrom',
  97. 'Molting Plumage','Rail Cannon','Regurgitation','Rending Deluge','Retinal Glare','Searing Tempest','Spectral Floe',
  98. 'Subduction','Scouring Spate','Tem. Upheaval','Tenebral Crush','Water Bomb'
  99. }
  100.  
  101. -- Magical spells with a primary Mnd mod
  102. blue_magic_maps.MagicalMnd = S{
  103. 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
  104. }
  105.  
  106. -- Magical spells with a primary Chr mod
  107. blue_magic_maps.MagicalChr = S{
  108. 'Eyes On Me','Mysterious Light'
  109. }
  110.  
  111. -- Magical spells with a Vit stat mod (on top of Int)
  112. blue_magic_maps.MagicalVit = S{
  113. 'Thermal Pulse'
  114. }
  115.  
  116. -- Magical spells with a Dex stat mod (on top of Int)
  117. blue_magic_maps.MagicalDex = S{
  118. 'Charged Whisker','Gates of Hades'
  119. }
  120.  
  121. -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  122. -- Add Int for damage where available, though.
  123. blue_magic_maps.MagicAccuracy = S{
  124. '1000 Needles','Absolute Terror','Actinic Burst','Atra. Libations','Auroral Drape','Awful Eye',
  125. 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  126. 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  127. 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Foul Waters','Frightful Roar',
  128. 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  129. 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Nectarous Deluge','Osmosis','Reaving Wind',
  130. 'Sandspin','Sandspray','Sheep Song','Silent Storm','Soporific','Sound Blast','Stinking Gas',
  131. 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn'
  132. }
  133.  
  134. -- Breath-based spells
  135. blue_magic_maps.Breath = S{
  136. 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  137. 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  138. 'Thunder Breath','Vapor Spray','Wind Breath'
  139. }
  140.  
  141. -- Stun spells
  142. blue_magic_maps.Stun = S{
  143. 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  144. 'Thunderbolt','Whirl of Rage'
  145. }
  146.  
  147. -- Healing spells
  148. blue_magic_maps.Healing = S{
  149. 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  150. 'Wild Carrot'
  151. }
  152.  
  153. -- Buffs that depend on blue magic skill
  154. blue_magic_maps.SkillBasedBuff = S{
  155. 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  156. 'Pyric Bulwark','Reactor Cool', 'Occultation'
  157. }
  158.  
  159. -- Other general buffs
  160. blue_magic_maps.Buff = S{
  161. 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  162. 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  163. 'Memento Mori','Nat. Meditation','Orcish Counterstance','Refueling',
  164. 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  165. 'Zephyr Mantle'
  166. }
  167.  
  168.  
  169. -- Spells that require Unbridled Learning to cast.
  170. unbridled_spells = S{
  171. 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  172. 'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Mighty Guard','Polar Roar',
  173. 'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot','Tearing Gust'
  174. }
  175.  
  176. include('Mote-TreasureHunter')
  177. state.TreasureMode:set('Tag')
  178. end
  179.  
  180. -------------------------------------------------------------------------------------------------------------------
  181. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  182. -------------------------------------------------------------------------------------------------------------------
  183.  
  184. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  185. function user_setup()
  186. state.OffenseMode:options('Normal', 'AccLow', 'AccHigh', 'Tizona')
  187. state.RangedMode:options('Normal')
  188. state.HybridMode:options('Normal', 'PDT')
  189. state.WeaponskillMode:options('Normal', 'AccLow', 'AccHigh', 'Attack')
  190. state.CastingMode:options('Normal', 'Resistant')
  191. state.IdleMode:options('Normal', 'Craft')
  192. state.RestingMode:options('Normal')
  193. state.PhysicalDefenseMode:options('PDT', 'Reraise')
  194. state.MagicalDefenseMode:options('MDT')
  195. send_command('bind f9 gs c cycle OffenseMode')
  196. send_command('bind ^f9 gs c cycle HybridMode')
  197. send_command('bind !f9 gs c cycle RangedMode')
  198. send_command('bind @f9 gs c cycle WeaponskillMode')
  199. send_command('bind f10 gs c set DefenseMode Physical')
  200. send_command('bind ^f10 gs c cycle PhysicalDefenseMode')
  201. send_command('bind !f10 gs c toggle Kiting')
  202. send_command('bind f11 gs c set DefenseMode Magical')
  203. send_command('bind ^f11 gs c cycle CastingMode')
  204. send_command('bind f12 gs c update user')
  205. send_command('bind ^f12 gs c cycle IdleMode')
  206. send_command('bind !f12 gs c reset DefenseMode')
  207.  
  208. send_command('lua l gearinfo')send_command('lua l gearinfo')
  209.  
  210. -- Additional local binds
  211. send_command('bind ^` input /ja "Chain Affinity" <me>')
  212. send_command('bind !` input /ja "Efflux" <me>')
  213. send_command('bind @` input /ja "Burst Affinity" <me>')
  214. send_command('unbind f9')
  215. send_command('unbind ^f9')
  216. send_command('unbind !f9')
  217. send_command('unbind @f9')
  218. send_command('unbind f10')
  219. send_command('unbind ^f10')
  220. send_command('unbind !f10')
  221. send_command('unbind f11')
  222. send_command('unbind ^f11')
  223. send_command('unbind !f11')
  224. send_command('unbind f12')
  225. send_command('unbind ^f12')
  226. send_command('unbind !f12')
  227.  
  228. update_combat_form()
  229. select_default_macro_book()
  230. end
  231.  
  232.  
  233. -- Called when this job file is unloaded (eg: job change)
  234. function user_unload()
  235. send_command('unbind ^`')
  236. send_command('unbind !`')
  237. send_command('unbind @`')
  238. end
  239.  
  240.  
  241. -- Set up gear sets.
  242. function init_gear_sets()
  243. --------------------------------------
  244. -- Start defining the sets
  245. --------------------------------------
  246.  
  247. sets.buff['Burst Affinity'] = {feet="Hashi. Basmak +3"}
  248. sets.buff['Chain Affinity'] = {head="Hashishin Kavuk +3"}
  249. sets.buff.Convergence = {head="Luh. Keffiyeh +3"}
  250. sets.buff.Diffusion = {feet="Luhlaza Charuqs +1"}
  251. sets.buff.Enchainment = {body="Luhlaza Jubbah +3"}
  252. sets.buff.Efflux = {legs="Hashishin Tayt +2"}
  253.  
  254.  
  255. -- Precast Sets
  256.  
  257. sets.TreasureHunter = {head="Volte Cap",
  258. body="Volte Jupon",
  259. feet="Volte Boots"}
  260.  
  261. -- Precast sets to enhance JAs
  262. sets.precast.JA['Azure Lore'] = {hands="Luhlaza Bazubands +1"}
  263. sets.precast.Diffusion = {feet="Luhlaza Charuqs +1"}
  264.  
  265.  
  266. -- Waltz set (chr and vit)
  267. sets.precast.Waltz = {}
  268.  
  269. -- Don't need any special gear for Healing Waltz.
  270. sets.precast.Waltz['Healing Waltz'] = {}
  271.  
  272. -- Fast cast sets for spells
  273.  
  274. sets.precast.FC = {ammo="Sapience Orb",
  275. head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
  276. body="Luhlaza Jubbah +3",
  277. hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
  278. legs="Aya. Cosciales +2",
  279. feet={ name="Carmine Greaves +1", augments={'HP+80','MP+80','Phys. dmg. taken -4',}},
  280. neck="Orunmila's Torque",
  281. waist="Witful Belt",
  282. left_ear="Loquac. Earring",
  283. right_ear="Etiolation Earring",
  284. left_ring="Rahab Ring",
  285. right_ring="Kishar Ring",
  286. back={ name="Rosmerta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Phys. dmg. taken-10%',}}}
  287.  
  288. sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Hashishin Mintan +3"})
  289.  
  290.  
  291. -- Weaponskill sets
  292. -- Default set for any weaponskill that isn't any more specifically defined
  293. sets.precast.WS = { ammo="Aurgelmir Orb +1",
  294. head={ name="Nyame Helm", augments={'Path: B',}},
  295. body="Assim. Jubbah +3",
  296. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  297. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  298. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  299. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  300. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  301. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  302. right_ear="Ishvara Earring",
  303. left_ring="Cornelia's Ring",
  304. right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  305. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  306.  
  307.  
  308.  
  309. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  310. sets.precast.WS['Requiescat'] = {ammo="Crepuscular Pebble",
  311. head={ name="Nyame Helm", augments={'Path: B',}},
  312. body="Assim. Jubbah +3",
  313. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  314. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  315. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  316. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  317. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  318. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  319. right_ear="Ishvara Earring",
  320. left_ring="Cornelia's Ring",
  321. right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  322. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  323.  
  324. sets.precast.WS['Sanguine Blade'] = {
  325. ammo="Pemphredo Tathlum",
  326. head="Pixie Hairpin +1",
  327. body={ name="Nyame Mail", augments={'Path: A',}},
  328. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  329. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  330. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  331. neck="Baetyl Pendant",
  332. waist="Sacro Cord",
  333. left_ear="Regal Earring",
  334. right_ear="Friomisi Earring",
  335. left_ring="Shiva Ring +1",
  336. right_ring="Archon Ring",
  337. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Haste+10',}}}
  338.  
  339. sets.precast.WS['Seraph Blade'] = {
  340. ammo="Pemphredo Tathlum",
  341. head={ name="Nyame Helm", augments={'Path: B',}},
  342. body={ name="Nyame Mail", augments={'Path: A',}},
  343. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  344. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  345. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  346. neck="Baetyl Pendant",
  347. waist="Orpheus's Sash",
  348. left_ear="Regal Earring",
  349. right_ear="Friomisi Earring",
  350. left_ring="Shiva Ring +1",
  351. right_ring="Cornelia's Ring",
  352. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Haste+10',}},}
  353.  
  354. sets.precast.WS['Red Lotus Blade'] = set_combine(sets.precast.WS['Seraph Blade'], {})
  355.  
  356. sets.precast.WS['Chant du Cygne'] = {ammo="Coiste Bodhar",
  357. head={ name="Nyame Helm", augments={'Path: B',}},
  358. body="Assim. Jubbah +3",
  359. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  360. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  361. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  362. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  363. waist="Fotia Belt",
  364. left_ear="Odr Earring",
  365. right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  366. left_ring="Cornelia's Ring",
  367. right_ring="Ilabrat Ring",
  368. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10',}},}
  369.  
  370. sets.precast.WS['Savage Blade'] = {ammo="Crepuscular Pebble",
  371. head={ name="Nyame Helm", augments={'Path: B',}},
  372. body="Assim. Jubbah +3",
  373. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  374. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  375. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  376. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  377. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  378. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  379. right_ear="Ishvara Earring",
  380. left_ring="Cornelia's Ring",
  381. right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  382. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  383.  
  384. sets.precast.WS['Expiacion'] = {ammo="Crepuscular Pebble",
  385. head={ name="Nyame Helm", augments={'Path: B',}},
  386. body="Assim. Jubbah +3",
  387. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  388. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  389. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  390. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  391. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  392. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  393. right_ear="Ishvara Earring",
  394. left_ring="Cornelia's Ring",
  395. right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  396. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  397.  
  398. sets.precast.WS['Black Halo'] = {ammo="Crepuscular Pebble",
  399. head={ name="Nyame Helm", augments={'Path: B',}},
  400. body="Assim. Jubbah +3",
  401. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  402. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  403. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  404. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  405. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  406. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  407. right_ear="Ishvara Earring",
  408. left_ring="Cornelia's Ring",
  409. right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  410. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
  411. -- Midcast Sets
  412. sets.midcast.FastRecast = set_combine(sets.precast.FC, {})
  413.  
  414. sets.midcast['Blue Magic'] = set_combine(sets.precast.FC,{body="Hashishin Mintan +3",
  415. hands="Hashi. Bazu. +2"})
  416.  
  417. -- Physical Spells --
  418.  
  419. sets.midcast['Blue Magic'].Physical = {ammo="Coiste Bodhar",
  420. head="Hashishin Kavuk +3",
  421. body="Hashishin Mintan +3",
  422. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  423. legs="Hashishin Tayt +2",
  424. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  425. neck="Rep. Plat. Medal",
  426. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  427. left_ear="Telos Earring",
  428. right_ear="Balder Earring +1",
  429. left_ring="Ilabrat Ring",
  430. right_ring="Sroda Ring",
  431. back={ name="Rosmerta's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
  432.  
  433. sets.midcast['Blue Magic'].PhysicalAcc = {}
  434.  
  435. sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
  436. {})
  437.  
  438. sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
  439. {})
  440.  
  441. sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
  442. {})
  443.  
  444. sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
  445. {})
  446.  
  447. sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
  448. {ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
  449. feet="Hashi. Basmak +3",
  450. neck="Sibyl Scarf",
  451. waist={ name="Acuity Belt +1", augments={'Path: A',}},
  452. right_ear="Regal Earring",
  453. left_ring="Shiva Ring +1",
  454. right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  455. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}})
  456.  
  457. sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].PhysicalInt,
  458. {})
  459.  
  460. sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
  461. {})
  462.  
  463. sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  464.  
  465.  
  466. -- Magical Spells --
  467.  
  468. sets.midcast['Blue Magic'].Magical = {ammo="Pemphredo Tathlum",
  469. head="Hashishin Kavuk +3",
  470. body="Hashishin Mintan +3",
  471. hands="Hashi. Bazu. +2",
  472. legs="Hashishin Tayt +2",
  473. feet="Hashi. Basmak +3",
  474. neck="Baetyl Pendant",
  475. waist="Orpheus's Sash",
  476. left_ear="Regal Earring",
  477. right_ear="Friomisi Earring",
  478. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  479. right_ring="Shiva Ring +1",
  480. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}}
  481.  
  482. sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical, {
  483. neck="Mirage Stole +2",
  484. waist="Sacro Cord",
  485. left_ear="Crep. Earring",
  486. right_ear={ name="Hashi. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Dbl.Atk."+5',}},
  487. right_ring="Stikini Ring +1",})
  488.  
  489. sets.midcast['Blue Magic']['Tenebral Crush'] = set_combine(sets.midcast['Blue Magic'].Magical,
  490. {head="Pixie Hairpin +1",right_ring="Archon Ring"})
  491.  
  492. sets.midcast['Blue Magic']['Tenebral Crush'].Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  493. {head="Pixie Hairpin +1",
  494. neck="Mirage Stole +2",
  495. waist="Sacro Cord",
  496. left_ear="Crep. Earring",
  497. right_ear={ name="Hashi. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Dbl.Atk."+5',}},
  498. right_ring="Archon Ring"})
  499.  
  500. sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  501. {})
  502.  
  503. sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  504.  
  505. sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  506. {})
  507.  
  508. sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  509.  
  510. sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Pemphredo Tathlum",
  511. head="Assim. Keffiyeh +3",
  512. body="Hashishin Mintan +3",
  513. hands="Hashi. Bazu. +2",
  514. legs="Hashishin Tayt +2",
  515. feet="Hashi. Basmak +3",
  516. neck="Mirage Stole +2",
  517. waist="Luminary Sash",
  518. left_ear="Regal Earring",
  519. right_ear={ name="Hashi. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+12','Mag. Acc.+12','"Dbl.Atk."+4',}},
  520. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  521. right_ring="Stikini Ring +1",
  522. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}}}
  523.  
  524. -- Breath Spells --
  525.  
  526. sets.midcast['Blue Magic'].Breath = {ammo="Pemphredo Tathlum",
  527. head={ name="Nyame Helm", augments={'Path: B',}},
  528. body={ name="Nyame Mail", augments={'Path: A',}},
  529. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  530. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  531. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  532. neck="Baetyl Pendant",
  533. waist="Orpheus's Sash",
  534. left_ear="Regal Earring",
  535. right_ear="Friomisi Earring",
  536. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  537. right_ring="Shiva Ring +1",
  538. back={ name="Rosmerta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%'}}}
  539.  
  540. -- Other Types --
  541.  
  542. sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy, {})
  543.  
  544. sets.midcast['Blue Magic']['White Wind'] = {ammo="Egoist's Tathlum",
  545. head="Telchine Cap",
  546. body="Pinga Tunic +1",
  547. hands={ name="Telchine Gloves", augments={'"Cure" potency +7%','HP+47',}},
  548. legs="Pinga Pants +1",
  549. feet={ name="Carmine Greaves +1", augments={'HP+80','MP+80','Phys. dmg. taken -4',}},
  550. neck={ name="Unmoving Collar +1", augments={'Path: A',}},
  551. waist="Plat. Mog. Belt",
  552. left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  553. right_ear="Tuisto Earring",
  554. left_ring="Eihwaz Ring",
  555. right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
  556. back="Moonlight Cape",}
  557.  
  558. sets.midcast['Blue Magic'].Healing = {
  559. ammo="Pemphredo Tathlum",
  560. head="Aya. Zucchetto +2",
  561. body="Vrikodara Jupon",
  562. hands={ name="Telchine Gloves", augments={'Pet: DEF+20','Pet: "Regen"+3','Pet: Damage taken -4%',}},
  563. legs="Gyve Trousers",
  564. feet="Aya. Gambieras +2",
  565. neck="Phalaina Locket",
  566. waist="Sacro Cord",
  567. left_ear="Regal Earring",
  568. right_ear="Celestial Earring",
  569. left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
  570. right_ring="Sirona's Ring",
  571. back="Solemnity Cape"}
  572.  
  573. sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Staunch Tathlum +1",
  574. head={ name="Luh. Keffiyeh +3", augments={'Enhances "Convergence" effect',}},
  575. body="Assim. Jubbah +3",
  576. hands="Hashi. Bazu. +2",
  577. legs="Hashishin Tayt +2",
  578. feet={ name="Luhlaza Charuqs +1", augments={'Enhances "Diffusion" effect',}},
  579. neck="Mirage Stole +2",
  580. waist="Plat. Mog. Belt",
  581. right_ear={ name="Hashi. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+12','Mag. Acc.+12','"Dbl.Atk."+4',}},
  582. left_ring="Stikini Ring +1",
  583. back={ name="Cornflower Cape", augments={'MP+22','Accuracy+2','Blue Magic skill +10',}}}
  584.  
  585. sets.midcast['Blue Magic'].Buff = {}
  586.  
  587. sets.midcast.Protect = {ring1="Sheltered Ring"}
  588. sets.midcast.Protectra = {ring1="Sheltered Ring"}
  589. sets.midcast.Shell = {ring1="Sheltered Ring"}
  590. sets.midcast.Shellra = {ring1="Sheltered Ring"}
  591.  
  592.  
  593.  
  594.  
  595. -- Sets to return to when not performing an action.
  596.  
  597. -- Gear for learning spells: +skill and AF hands.
  598. sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands"}
  599. --head="Luh. Keffiyeh +3",
  600. --body="Assimilator's Jubbah",hands="Assimilator's Bazubands +1",
  601. --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  602.  
  603.  
  604.  
  605. sets.latent_refresh = {waist="Fucho-no-obi"}
  606.  
  607. -- Resting sets
  608. sets.resting = {}
  609.  
  610. -- Idle sets
  611. sets.idle = {head={ name="Nyame Helm", augments={'Path: B',}},
  612. body="Hashishin Mintan +3",
  613. hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
  614. legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
  615. feet="Hashi. Basmak +3",
  616. neck="Sibyl Scarf",
  617. waist="Fucho-no-Obi",
  618. left_ear="Hearty Earring",
  619. right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  620. left_ring="Stikini Ring +1",
  621. right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
  622. back={ name="Rosmerta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Phys. dmg. taken-10%',}}}
  623.  
  624. sets.idle.PDT = {ammo="Staunch Tathlum +1",
  625. head="Volte Cap",
  626. body="Hashishin Mintan +3",
  627. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  628. legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
  629. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  630. neck={ name="Loricate Torque +1", augments={'Path: A',}},
  631. waist="Plat. Mog. Belt",
  632. left_ear="Eabani Earring",
  633. right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  634. left_ring="Stikini Ring +1",
  635. right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
  636. back={ name="Rosmerta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Phys. dmg. taken-10%',}}}
  637.  
  638. sets.idle.Town = set_combine(sets.idle, {legs= "Carmine Cuisses +1"})
  639.  
  640. sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  641.  
  642.  
  643. -- Defense sets
  644. sets.defense.PDT = {ammo="Staunch Tathlum +1",
  645. head={ name="Nyame Helm", augments={'Path: B',}},
  646. body="Malignance Tabard",
  647. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  648. legs="Malignance Tights",
  649. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  650. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  651. waist="Reiki Yotai",
  652. left_ear="Cessance Earring",
  653. right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  654. left_ring="Epona's Ring",
  655. right_ring="Chirich Ring +1",
  656. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  657.  
  658. sets.defense.MDT = {}
  659.  
  660. sets.Kiting = {legs="Carmine Cuisses +1"}
  661.  
  662. -- Engaged sets
  663.  
  664. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  665. -- sets if more refined versions aren't defined.
  666. -- If you create a set with both offense and defense modes, the offense mode should be first.
  667. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  668.  
  669. -- Normal melee group
  670.  
  671.  
  672. sets.engaged.Normal = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
  673. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  674. body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  675. hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  676. legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
  677. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  678. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  679. waist="Windbuffet Belt +1",
  680. left_ear="Suppanomimi",
  681. right_ear="Dedition Earring",
  682. left_ring="Epona's Ring",
  683. right_ring="Petrov Ring",
  684. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%'}},}
  685.  
  686.  
  687. sets.engaged.AccLow = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
  688. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  689. body={ name="Gleti's Cuirass", augments={'Path: A',}},
  690. hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
  691. legs="Malignance Tights",
  692. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  693. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  694. waist="Reiki Yotai",
  695. left_ear="Suppanomimi",
  696. right_ear="Hashi. Earring +1",
  697. left_ring="Chirich Ring +1",
  698. right_ring="Chirich Ring +1",
  699. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  700.  
  701. sets.engaged.AccHigh = set_combine(sets.engaged.Acc, {})
  702.  
  703. sets.engaged.Tizona = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
  704. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  705. body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  706. hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
  707. legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Triple Atk."+3',}},
  708. feet={ name="Herculean Boots", augments={'Accuracy+27','"Triple Atk."+4','MND+8','Attack+15',}},
  709. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  710. waist={ name="Sailfi Belt +1", augments={'Path: A',}},
  711. left_ear="Suppanomimi",
  712. right_ear="Hashi. Earring +1",
  713. left_ring="Epona's Ring",
  714. right_ring="Chirich Ring +1",
  715. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  716. sets.engaged.Tizona.PDT = {ammo="Aurgelmir Orb +1",
  717. head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
  718. body={ name="Gleti's Cuirass", augments={'Path: A',}},
  719. hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
  720. legs="Malignance Tights",
  721. feet="Malignance Boots",
  722. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  723. waist="Reiki Yotai",
  724. left_ear="Suppanomimi",
  725. right_ear="Hashi. Earring +1",
  726. left_ring="Epona's Ring",
  727. right_ring="Chirich Ring +1",
  728. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}}}
  729. sets.engaged.Tizona.AM3 = set_combine(sets.engaged.Tizona, {head="Aya. Zucchetto +2",
  730. body="Malignance Tabard",
  731. hands="Gleti's Gauntlets",
  732. legs="Malignance Tights",
  733. feet="Malignance Boots",
  734. waist="Reiki Yotai",
  735. left_ear="Suppanomimi",
  736. right_ear="Dedition Earring",
  737. left_ring="Chirich Ring +1",
  738. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%'}}})
  739.  
  740.  
  741.  
  742.  
  743.  
  744. sets.engaged.Learning = set_combine(sets.engaged.Normal, sets.Learning)
  745. sets.engaged.Hybrid = {ammo="Staunch Tathlum +1",
  746. head={ name="Nyame Helm", augments={'Path: B',}},
  747. body="Malignance Tabard",
  748. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  749. legs="Malignance Tights",
  750. feet="Malignance Boots",
  751. neck={ name="Mirage Stole +2", augments={'Path: A',}},
  752. waist="Reiki Yotai",
  753. left_ear="Cessance Earring",
  754. right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
  755. left_ring="Epona's Ring",
  756. right_ring="Chirich Ring +1",
  757. back={ name="Rosmerta's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%'}}}
  758. sets.engaged.Hybrid.AM3 = {}
  759.  
  760.  
  761.  
  762. sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
  763. end
  764.  
  765. -------------------------------------------------------------------------------------------------------------------
  766. -- Job-specific hooks for standard casting events.
  767. -------------------------------------------------------------------------------------------------------------------
  768.  
  769. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  770. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  771. function job_precast(spell, action, spellMap, eventArgs)
  772. if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  773. eventArgs.cancel = true
  774. windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  775. end
  776. end
  777.  
  778. -- Run after the default midcast() is done.
  779. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  780. function job_post_midcast(spell, action, spellMap, eventArgs)
  781. -- Add enhancement gear for Chain Affinity, etc.
  782. if spell.skill == 'Blue Magic' then
  783. for buff,active in pairs(state.Buff) do
  784. if active and sets.buff[buff] then
  785. equip(sets.buff[buff])
  786. end
  787. end
  788. if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  789. equip(sets.self_healing)
  790. end
  791. end
  792.  
  793. -- If in learning mode, keep on gear intended to help with that, regardless of action.
  794. if state.OffenseMode.value == 'Learning' then
  795. equip(sets.Learning)
  796. end
  797. end
  798.  
  799.  
  800. -------------------------------------------------------------------------------------------------------------------
  801. -- Job-specific hooks for non-casting events.
  802. -------------------------------------------------------------------------------------------------------------------
  803.  
  804. -- Called when a player gains or loses a buff.
  805. -- buff == buff gained or lost
  806. -- gain == true if the buff was gained, false if it was lost.
  807. function job_buff_change(buff, gain)
  808. if buff:startswith('Aftermath') then
  809. classes.CustomMeleeGroups:clear()
  810. if player.equipment.main == 'Tizona' then
  811. if (buff == "Aftermath: Lv.3" and gain) or buffactive['Aftermath: Lv.3'] then
  812. classes.CustomMeleeGroups:append('AM3')
  813. add_to_chat(8, '-------------Mythic AM3 UP-------------')
  814. elseif (buff == "Aftermath: Lv.3" and not gain) then
  815. add_to_chat(8, '-------------Mythic AM3 DOWN-------------')
  816. end
  817. if not midaction() then
  818. handle_equipping_gear(player.status)
  819. end
  820. end
  821. end
  822. end
  823.  
  824. -------------------------------------------------------------------------------------------------------------------
  825. -- User code that supplements standard library decisions.
  826. -------------------------------------------------------------------------------------------------------------------
  827.  
  828. -- Custom spell mapping.
  829. -- Return custom spellMap value that can override the default spell mapping.
  830. -- Don't return anything to allow default spell mapping to be used.
  831. function job_get_spell_map(spell, default_spell_map)
  832. if spell.skill == 'Blue Magic' then
  833. for category,spell_list in pairs(blue_magic_maps) do
  834. if spell_list:contains(spell.english) then
  835. return category
  836. end
  837. end
  838. end
  839. end
  840.  
  841. -- Modify the default idle set after it was constructed.
  842. function customize_idle_set(idleSet)
  843. if player.mpp < 51 then
  844. set_combine(idleSet, sets.latent_refresh)
  845. end
  846. return idleSet
  847. end
  848.  
  849. -- Called by the 'update' self-command, for common needs.
  850. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  851. function job_update(cmdParams, eventArgs)
  852. update_combat_form()
  853. end
  854.  
  855.  
  856. -------------------------------------------------------------------------------------------------------------------
  857. -- Utility functions specific to this job.
  858. -------------------------------------------------------------------------------------------------------------------
  859.  
  860. function update_combat_form()
  861. -- Check for H2H or single-wielding
  862. if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  863. state.CombatForm:reset()
  864. else
  865. state.CombatForm:set('DW')
  866. end
  867. end
  868.  
  869.  
  870. -- Select default macro book on initial load or subjob change.
  871. function select_default_macro_book()
  872. -- Default macro set/book
  873. if player.sub_job == 'DNC' then
  874. set_macro_page()
  875. else
  876. set_macro_page(1,12)
  877. end
  878. end
  879.  
  880. function self_command(command)
  881. if command == 'C1' then
  882. TP_ind = TP_ind +1
  883. if TP_ind > #sets.TP.index then TP_ind = 1 end
  884. send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->')
  885. equip(sets.TP[sets.TP.index[TP_ind]])
  886. end
  887. end
  888.  
  889. function job_self_command(cmdParams, eventArgs)
  890. gearinfo(cmdParams, eventArgs)
  891. end
  892.  
  893. function gearinfo(cmdParams, eventArgs)
  894. if cmdParams[1] == 'gearinfo' then
  895. if type(cmdParams[4]) == 'string' then
  896. if cmdParams[4] == 'true' then
  897. moving = true
  898. elseif cmdParams[4] == 'false' then
  899. moving = false
  900. end
  901. end
  902. if not midaction() then
  903. job_update()
  904. end
  905. end
  906. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement