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- import random
- class GameEngine:
- def __init__(self, grade, method):
- super(GameEngine, self).__init__()
- self.grade = grade
- self.method = method
- def generate_numbers(self):
- problems = []
- for i in range(1,26):
- if self.grade == 0:
- num1 = random.randint(0,10)
- num2 = random.randing(0,10)
- problems.append([num1, num2])
- elif self.grade == 1:
- num1 = random.randint(0,50)
- num2 = random.randint(0,50)
- problems.append([num1, num2])
- elif self.grade == 2:
- num1 = random.randint(0,100)
- num2 = random.randint(0,100)
- problems.append([num1, num2])
- elif self.grade == 3:
- num1 = random.randint(0,200)
- num2 = random.randint(0,200)
- problems.append([num1, num2])
- elif self.grade == 4:
- num1 = random.randint(0,300)
- num2 = random.randint(0,300)
- problems.append([num1, num2])
- elif self.grade == 5:
- num1 = random.randint(0,400)
- num2 = random.randint(0,400)
- problems.append([num1, num2])
- elif self.grade == 6:
- num1 = random.randint(0,500)
- num2 = random.randint(0,500)
- problems.append([num1, num2])
- elif self.grade == 7:
- num1 = random.randint(0,600)
- num2 = random.randint(0,600)
- problems.append([num1, num2])
- elif self.grade == 8:
- num1 = random.randint(0,700)
- num2 = random.randint(0,700)
- problems.append([num1, num2])
- elif self.grade == 9:
- num1 = random.randint(0,800)
- num2 = random.randint(0,800)
- problems.append([num1, num2])
- elif self.grade == 10:
- num1 = random.randint(0,900)
- num2 = random.randint(0,900)
- problems.append([num1, num2])
- elif self.grade == 11:
- num1 = random.randint(0,1000)
- num2 = random.randint(0,1000)
- problems.append([num1, num2])
- elif self.grade == 12:
- num1 = random.randint(0,2000)
- num2 = random.randint(0,2000)
- problems.append([num1, num2])
- print(problems)
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