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- # This file contains the whole map of Asterix and the Magic Cauldron (1986) for C64 (AMC)
- # Each line is a location, with indicators to where it is possible to go
- # There is also additional information about each location
- #
- # Each line is of the form:
- # <map_id> [flags]
- #
- # where:
- # <map_id> - the map identifier, basically the name of the location
- # [flags] - any flags (described below)
- #
- # Flags:
- #
- # Direction flag:
- # - map identifiers of neighbours; where you can go from a location
- # [direction]=[map_id]:[direction]
- #
- # [direction]: l (left), r (right), u (up), d (down)
- #
- # Example:
- # l=GV_START
- # (so going left gets you to GV_START)
- #
- # Multiple direction flags:
- # r=GV_START l=GV_START
- #
- # `:[direction]`: after it is the place where it puts you.
- #
- # Example:
- # l=GV_START:u
- # (so going left gets you to GV_START & you spawn up)
- #
- # Other flags:
- # [oflag] c | k | e | j
- # - whether map has a cauldron piece (c flag)
- # - whether map has a key (k flag)
- #
- # - whether map has enemies (e flag)
- # - whether map can take you to dungeon (j flag)
- # GAUL
- GV_MAIN l=GV_SOUTH_1:r u=GV_SOUTH_2:d r=GV_SOUTH_1:l d=GV_SOUTH_EXIT:u
- GV_SOUTH_1 d=GV_MAIN:u r=GV_MAIN:l l=GV_SOUTH_2:r
- GV_SOUTH_2 d=GV_NORTH_EXIT:d r=GV_SOUTH_1:l l=GV_MAIN:r
- GV_SOUTH_EXIT u=GV_MAIN:d d=OF_CYAN:u r=GV_SOUTH_1:l l=OF_CYAN:r
- GV_NORTH_EXIT c d=GV_SOUTH_2:d u=FG_MAIN:d l=OF_DBLUE:r r=OF_LBLUE:l
- # FOREST GROVE
- FG_MAIN j e u=FG_AGOLD:d r=FG_2BOAR:r d=CA_MAIN:u l=DDE_MAIN:r
- FG_CYAN u=FG_2BOAR:d l=FG_2BOAR:r r=FG_2BOAR:l d=FG_PURPLE:u
- FG_2BOAR u=FG_MAIN:d r=FG_PURPLE:l l=FG_CYAN:r d=FG_CYAN:u
- FG_PURPLE j e u=FG_CPIECE:d d=FG_CYAN:u r=FG_CYAN:l l=FG_2BOAR:r
- FG_CPIECE c u=FG_2BOAR:d d=FG_2BOAR:u l=FG_2BOAR:r r=FG_2BOAR:l
- FG_AGOLD u=R_CYAN:d d=FG_2BOAR:u l=R_GRASS:r r=FG_MAIN:l
- # DECIDUOUS EPILEPTICUS EUCALYPTUS
- DDE_MAIN j e r=FG_MAIN:r l=CT_ENTRANCE:r d=OF_CYAN:u
- # OPEN FOREST
- OF_DBLUE j e l=OF_LBLUE:r d=OF_LBLUE:u u=OF_LBLUE:d r=OF_LBLUE:l
- OF_RED l=CC_ENTRANCE:r d=CC_ENTRANCE:u u=CC_ENTRANCE:d r=CC_ENTRANCE:l
- OF_CYAN u=OF_DBLUE:d l=OF_RED:r d=OF_LBLUE:u r=OF_RED:r
- OF_LBLUE j e u=OF_RED:d d=OF_RED:u l=OF_RED:r r=GV_NORTH_EXIT:l
- # CAMP AQUARIUM
- CA_MAIN j e u=FG_MAIN:d r=CA_CPIECE:l l=CA_OWALL:r d=CT_MAIN:u
- CA_OWALL j e l=FG_AGOLD:r r=CA_MAIN:l
- CA_CPIECE j c e l=CA_MAIN:r r=CT_MAIN:r
- # CAMP TOTORUM
- CT_MAIN j e l=CA_MAIN:r u=FG_MAIN:d d=CA_CPIECE:r
- CT_ENTRANCE j e d=DDE_MAIN:u l=CT_PART_1:r r=DDE_MAIN:l
- CT_PART_1 j e r=CT_ENTRANCE:d l=CT_PART_2:r
- CT_PART_2 j e r=CT_PART_1:l l=CT_PART_1:r
- # CAMP COMPENDIUM
- CC_MAIN j e l=CC_KEY:r r=CC_ENTRANCE:l
- CC_ENTRANCE j e l=OF_DBLUE:r u=CC_KEY:r r=OF_DBLUE:l d=OF_CYAN:u
- CC_KEY k j e r=CC_MAIN:l l=CC_NORTH_EXIT:d
- CC_NORTH_EXIT j e d=CC_WEST_EXIT:d l=CC_NORTH_OUT:r u=CC_KEY:r
- CC_WEST_EXIT j e d=OF_DBLUE:u r=CC_NORTH_EXIT:l l=OF_LBLUE:r
- CC_NORTH_OUT j e d=CC_NORTH_EXIT:u l=C_GRAY:r r=C_GRAY:l
- # CITY
- C_GRAY l=CA_OWALL:r r=C_PURPLE:l d=CT_MAIN:u u=R_PIECE_1:d
- C_PURPLE d=C_GRAY:u l=CC_NORTH_OUT:r r=C_GRAY:l
- # ROMA
- R_MAIN e l=R_PIECE_2:r r=R_GRASS:l
- R_ARENA e d=R_PIECE_2:u r=R_ROAD:l
- R_PIECE_1 c e d=R_GRASS:u r=R_CYAN:l u=R_ARENA:d
- R_WEST_1 e r=R_PIECE_2:l l=R_WEST_2:r
- R_WEST_2 e l=R_WEST_1:r d=R_PIECE_2:u r=R_ROAD:l
- R_ROAD k e r=R_PIECE_1:l l=R_ARENA:r
- R_PIECE_2 c e u=R_WEST_2:d l=R_WEST_1:r r=R_MAIN:l
- R_GRASS e r=R_CYAN:l u=R_PIECE_1:d d=OF_LBLUE:u
- R_CYAN e r=FG_AGOLD:l l=R_GRASS:r
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