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mememasterYT

old roblox FF fe

Apr 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. -- call me maybe
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84. plr = owner
  85. repeat wait() until plr.Character
  86. char = plr.Character
  87.  
  88. -- Credit to shack for the anti death system
  89.  
  90. local BODY = {}
  91. LeftArm = char["Left Arm"]
  92. RightLeg = char["Right Leg"]
  93. LeftLeg = char["Left Leg"]
  94. for _, c in pairs(char:GetDescendants()) do
  95. if c:IsA("BasePart") and c.Name ~= "Handle" then
  96. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  97. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  98. end
  99. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  100. elseif c:IsA("JointInstance") then
  101. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  102. end
  103. end
  104. for e = 1, #BODY do
  105. if BODY[e] ~= nil then
  106. local STUFF = BODY[e]
  107. local PART = STUFF[1]
  108. local PARENT = STUFF[2]
  109. local MATERIAL = STUFF[3]
  110. local COLOR = STUFF[4]
  111. local TRANSPARENCY = STUFF[5]
  112. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  113. PART.Material = MATERIAL
  114. PART.Color = COLOR
  115. PART.Transparency = TRANSPARENCY
  116. end
  117. PART.AncestryChanged:Connect(function()
  118. PART.Parent = PARENT
  119. end)
  120. end
  121. end
  122. function refit()
  123. char.Parent = workspace
  124. for e = 1, #BODY do
  125. if BODY[e] ~= nil then
  126. local STUFF = BODY[e]
  127. local PART = STUFF[1]
  128. local PARENT = STUFF[2]
  129. local MATERIAL = STUFF[3]
  130. local COLOR = STUFF[4]
  131. local TRANSPARENCY = STUFF[5]
  132. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  133. PART.Material = MATERIAL
  134. PART.Color = COLOR
  135. PART.Transparency = TRANSPARENCY
  136. end
  137. if PART.Parent ~= PARENT then
  138. char:FindFirstChildOfClass("Humanoid"):remove()
  139. PART.Parent = PARENT
  140. Humanoid = Instance.new("Humanoid",char)
  141. end
  142. end
  143. end
  144. end
  145. char.Humanoid.Died:connect(function()
  146. refit()
  147. end)
  148. local torso = Instance.new("SelectionBox",char)
  149. torso.Adornee = char.Torso
  150. local leftarm = Instance.new("SelectionBox",char)
  151. leftarm.Adornee = LeftArm
  152. local rightarm = Instance.new("SelectionBox",char)
  153. rightarm.Adornee = char["Right Arm"]
  154. local leftleg = Instance.new("SelectionBox",char)
  155. leftleg.Adornee = LeftLeg
  156. local rightleg = Instance.new("SelectionBox",char)
  157. rightleg.Adornee = char["Right Leg"]
  158. -- Color pallet
  159. green = "Lime green"
  160. red = "Really red"
  161. blue = "Electric blue"
  162. yellow = "New Yeller"
  163. violet = "Pastel violet"
  164.  
  165. coroutine.wrap(function()
  166. while true do
  167. --boi
  168. do math.random(1,5)
  169. if 1 then
  170. wait(0.5)
  171. torso.Color3 = BrickColor.new(green).Color
  172. rightarm.Color3 = BrickColor.new(green).Color
  173. leftarm.Color3 = BrickColor.new(green).Color
  174. leftleg.Color3 = BrickColor.new(green).Color
  175. rightleg.Color3 = BrickColor.new(green).Color
  176. end
  177. if 2 then
  178. wait(0.5)
  179. torso.Color3 = BrickColor.new(red).Color
  180. rightarm.Color3 = BrickColor.new(red).Color
  181. leftarm.Color3 = BrickColor.new(red).Color
  182. leftleg.Color3 = BrickColor.new(red).Color
  183. rightleg.Color3 = BrickColor.new(red).Color
  184. end
  185. if 3 then
  186. wait(0.5)
  187. torso.Color3 = BrickColor.new(blue).Color
  188. rightarm.Color3 = BrickColor.new(blue).Color
  189. leftarm.Color3 = BrickColor.new(blue).Color
  190. leftleg.Color3 = BrickColor.new(blue).Color
  191. rightleg.Color3 = BrickColor.new(blue).Color
  192. end
  193. if 4 then
  194. wait(0.5)
  195. torso.Color3 = BrickColor.new(yellow).Color
  196. rightarm.Color3 = BrickColor.new(yellow).Color
  197. leftarm.Color3 = BrickColor.new(yellow).Color
  198. leftleg.Color3 = BrickColor.new(yellow).Color
  199. rightleg.Color3 = BrickColor.new(yellow).Color
  200. end
  201. if 5 then
  202. wait(0.5)
  203. torso.Color3 = BrickColor.new(violet).Color
  204. rightarm.Color3 = BrickColor.new(violet).Color
  205. leftarm.Color3 = BrickColor.new(violet).Color
  206. leftleg.Color3 = BrickColor.new(violet).Color
  207. rightleg.Color3 = BrickColor.new(violet).Color
  208. end
  209. end
  210. end
  211. while true do
  212. wait()
  213. refit()
  214. char.Humanoid.Health = math.huge
  215. char.Humanoid.MaxHealth = math.huge
  216. end
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