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Velvetisis

SS idealist fail 3

Nov 1st, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  3. Possible achievement: Base_LastHeroStanding
  4. Possible achievement: Base_NoPowers
  5. Possible achievement: Base_NoCards
  6. Possible achievement: Base_RedirectMany
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. GameController puts Personal Cloaking Device into play.
  9. Ambuscade was flipped to its back side.
  10. GameController puts Explosive Launcher into play.
  11. GameController puts Automated Turret into play.
  12. GameController puts Sonic Mine into play.
  13. Ambuscade shuffles their the villain deck.
  14. Monster of Id puts Monster of Id into play.
  15. Went to Ambuscade's Start phase.
  16. Went from Ambuscade's Start phase to PlayCard phase.
  17. GameController plays Snatch and Grab.
  18. Ambuscade initiates 3 Melee damage to America's Greatest Legacy.
  19. Ambuscade deals America's Greatest Legacy 3 Melee damage.
  20. America's Greatest Legacy is now at 27 HP.
  21. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  22. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  23. America's Greatest Legacy is now at 23 HP.
  24. GameController moved Snatch and Grab to the villain trash.
  25. Went from Ambuscade's PlayCard phase to End phase.
  26. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  27. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  28. America's Greatest Legacy is now at 19 HP.
  29. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  30. Ambuscade deals America's Greatest Legacy 3 Fire damage.
  31. America's Greatest Legacy is now at 16 HP.
  32. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  33. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  34. Freedom Six Tachyon is now at 25 HP.
  35. Ambuscade initiates 3 Fire damage to The Visionary.
  36. Ambuscade deals The Visionary 3 Fire damage.
  37. The Visionary is now at 23 HP.
  38. Ambuscade initiates 3 Fire damage to The Idealist.
  39. Ambuscade deals The Idealist 3 Fire damage.
  40. The Idealist is now at 21 HP.
  41. Ambuscade initiates 3 Fire damage to Tempest.
  42. Ambuscade deals Tempest 3 Fire damage.
  43. Tempest is now at 23 HP.
  44. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  45. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  46. Freedom Six Tachyon is now at 23 HP.
  47. Went from Ambuscade's End phase to Legacy's Start phase.
  48. Went from Legacy's Start phase to PlayCard phase.
  49. GameController plays Bolster Allies.
  50. Legacy draws Motivational Charge.
  51. Tachyon draws Sucker Punch.
  52. The Visionary draws Demoralization.
  53. Void Guard The Idealist draws Hedgy Hogs.
  54. Tempest draws Chain Lightning.
  55. GameController moved Bolster Allies to Legacy's trash.
  56. Went from Legacy's PlayCard phase to UsePower phase.
  57. Legacy uses the power on America's Greatest Legacy.
  58. ***** LOADED UNDO FILE: undo-5-Legacy-PlayCard *****
  59. Possible achievement: Base_WinFullHP
  60. Possible achievement: Base_CumulativeHeal, progress: 335.5
  61. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  62. Possible achievement: Base_WinGame
  63. Possible achievement: Base_LargeAttack
  64. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  65. Possible achievement: Base_LastHeroStanding
  66. Possible achievement: Base_NoPowers
  67. Possible achievement: Base_NoCards
  68. Possible achievement: Base_RedirectMany
  69. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  70. GameController plays Back-Fist Strike.
  71. America's Greatest Legacy initiates 4 Melee damage to Explosive Launcher.
  72. America's Greatest Legacy deals Explosive Launcher 4 Melee damage.
  73. Explosive Launcher is now at 2 HP.
  74. GameController moved Back-Fist Strike to Legacy's trash.
  75. Went from Legacy's PlayCard phase to UsePower phase.
  76. Legacy uses the power on America's Greatest Legacy.
  77. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
  78. Tachyon uses the power on Freedom Six Tachyon.
  79. Legacy draws Motivational Charge.
  80. Tachyon draws Sucker Punch.
  81. The Visionary draws Demoralization.
  82. Void Guard The Idealist draws Hedgy Hogs.
  83. Tempest draws Chain Lightning.
  84. Went from Legacy's UsePower phase to DrawCard phase.
  85. Legacy draws Next Evolution.
  86. Went from Legacy's DrawCard phase to End phase.
  87. Went from Legacy's End phase to Tachyon's Start phase.
  88. Went from Tachyon's Start phase to PlayCard phase.
  89. GameController plays Hypersonic Assault.
  90. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  91. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  92. Sonic Mine is now at 0 HP.
  93. Applying ongoing effect: Sonic Mine cannot deal damage.
  94. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  95. GameController moved Sonic Mine to the villain trash.
  96. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  97. Ambuscade made Ambuscade immune to damage.
  98. Damage amount was 0, so no damage was dealt.
  99. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  100. Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
  101. Automated Turret is now at 7 HP.
  102. Applying ongoing effect: Automated Turret cannot deal damage.
  103. Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
  104. Freedom Six Tachyon deals Explosive Launcher 1 Sonic damage.
  105. Explosive Launcher is now at 1 HP.
  106. Applying ongoing effect: Explosive Launcher cannot deal damage.
  107. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  108. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  109. Personal Cloaking Device is now at 8 HP.
  110. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  111. GameController moved Hypersonic Assault to Tachyon's trash.
  112. Went from Tachyon's PlayCard phase to UsePower phase.
  113. Tachyon uses the power on Freedom Six Tachyon.
  114. Legacy draws Take Down.
  115. Tachyon draws Hypersonic Assault.
  116. The Visionary draws Mass Levitation.
  117. Void Guard The Idealist draws Spark of Inspiration.
  118. Tempest draws Otherworldly Resilience.
  119. Went from Tachyon's UsePower phase to DrawCard phase.
  120. Tachyon draws Pushing The Limits.
  121. Went from Tachyon's DrawCard phase to End phase.
  122. Went from Tachyon's End phase to The Visionary's Start phase.
  123. Went from The Visionary's Start phase to PlayCard phase.
  124. GameController plays Mass Levitation.
  125. Went from The Visionary's PlayCard phase to UsePower phase.
  126. The Visionary uses the power on Mass Levitation.
  127. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  128. Went from The Visionary's UsePower phase to DrawCard phase.
  129. The Visionary draws Mind Spike.
  130. Went from The Visionary's DrawCard phase to End phase.
  131. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  132. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  133. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  134. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  135. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  136. Void Guard The Idealist draws Spark of Inspiration.
  137. Void Guard The Idealist draws Conceptualize.
  138. Went from Void Guard The Idealist's DrawCard phase to End phase.
  139. The Idealist initiates 1 Psychic damage to The Idealist.
  140. Monster of Id increases the damage dealt by The Idealist by 1.
  141. The Idealist deals The Idealist 2 Psychic damage.
  142. The Idealist is now at 19 HP.
  143. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  144. Went from Tempest's Start phase to PlayCard phase.
  145. GameController plays Shielding Winds.
  146. Went from Tempest's PlayCard phase to UsePower phase.
  147. Tempest uses the power on Tempest.
  148. Tempest initiates 1 Projectile damage to Ambuscade.
  149. Ambuscade made Ambuscade immune to damage.
  150. Damage amount was 0, so no damage was dealt.
  151. Tempest initiates 1 Projectile damage to Automated Turret.
  152. Tempest deals Automated Turret 1 Projectile damage.
  153. Automated Turret is now at 6 HP.
  154. Tempest initiates 1 Projectile damage to Explosive Launcher.
  155. Tempest deals Explosive Launcher 1 Projectile damage.
  156. Explosive Launcher is now at 0 HP.
  157. Tempest's Squall destroys Explosive Launcher!
  158. GameController moved Explosive Launcher to the villain trash.
  159. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  160. Tempest deals Personal Cloaking Device 1 Projectile damage.
  161. Personal Cloaking Device is now at 7 HP.
  162. Went from Tempest's UsePower phase to DrawCard phase.
  163. Tempest draws Electrical Storm.
  164. Went from Tempest's DrawCard phase to End phase.
  165. Went from Tempest's End phase to Insula Primalis's Start phase.
  166. Went from Insula Primalis's Start phase to PlayCard phase.
  167. GameController plays Enraged T-Rex.
  168. Went from Insula Primalis's PlayCard phase to End phase.
  169. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  170. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
  171. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  172. Damage amount was 0, so no damage was dealt.
  173. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  174. Went from Ambuscade's Start phase to PlayCard phase.
  175. GameController plays Unavoidable Explosive.
  176. Unavoidable Explosive was moved to the bottom of the villain deck.
  177. Ambuscade shuffles their the villain deck.
  178. Went from Ambuscade's PlayCard phase to End phase.
  179. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  180. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  181. America's Greatest Legacy is now at 12 HP.
  182. Went from Ambuscade's End phase to Legacy's Start phase.
  183. Went from Legacy's Start phase to PlayCard phase.
  184. GameController plays Next Evolution.
  185. Went from Legacy's PlayCard phase to UsePower phase.
  186. Legacy uses the power on Next Evolution.
  187. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  188. Went from Legacy's UsePower phase to DrawCard phase.
  189. Legacy draws Heroic Interception.
  190. Went from Legacy's DrawCard phase to End phase.
  191. Went from Legacy's End phase to Tachyon's Start phase.
  192. Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
  193. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  194. Went from Tachyon's Start phase to PlayCard phase.
  195. GameController plays Pushing The Limits.
  196. Pushing The Limits increased the action count of PlayCard by 1.
  197. GameController plays Nimble Strike.
  198. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  199. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  200. Automated Turret is now at 5 HP.
  201. Tachyon draws Fleet of Foot.
  202. GameController moved Nimble Strike to Tachyon's trash.
  203. Went from Tachyon's PlayCard phase to UsePower phase.
  204. Tachyon uses the power on Freedom Six Tachyon.
  205. Legacy draws "Thokk!".
  206. Tachyon draws Blinding Speed.
  207. The Visionary draws Foresight.
  208. Void Guard The Idealist draws Sound Beating.
  209. Tempest draws Flash Flood.
  210. Pushing The Limits increased the action count of DrawCard by 1.
  211. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  212. Tachyon draws Blinding Speed.
  213. Tachyon draws HUD Goggles.
  214. Went from Tachyon's DrawCard phase to End phase.
  215. Went from Tachyon's End phase to The Visionary's Start phase.
  216. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  217. Went from The Visionary's Start phase to PlayCard phase.
  218. GameController plays Mind Spike.
  219. The Visionary initiates 3 Psychic damage to Automated Turret.
  220. The Visionary deals Automated Turret 3 Psychic damage.
  221. Automated Turret is now at 2 HP.
  222. GameController moved Mind Spike to The Visionary's trash.
  223. Went from The Visionary's PlayCard phase to UsePower phase.
  224. The Visionary uses the power on Mass Levitation.
  225. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  226. Went from The Visionary's UsePower phase to DrawCard phase.
  227. The Visionary draws Decoy Projection.
  228. Went from The Visionary's DrawCard phase to End phase.
  229. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  230. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  231. GameController plays Conceptualize.
  232. Conceptualize puts Karate Robot into play.
  233. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  234. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  235. Conceptualize was moved under Karate Robot.
  236. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  237. Void Guard The Idealist uses the power on The Idealist.
  238. Void Guard The Idealist draws Strained Superego.
  239. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  240. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  241. Void Guard The Idealist draws Making Things Up.
  242. Went from Void Guard The Idealist's DrawCard phase to End phase.
  243. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  244. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  245. Went from Tempest's Start phase to PlayCard phase.
  246. GameController plays Grievous Hail Storm.
  247. Went from Tempest's PlayCard phase to UsePower phase.
  248. Tempest uses the power on Grievous Hail Storm.
  249. Tempest initiates 2 Cold damage to Ambuscade.
  250. Ambuscade made Ambuscade immune to damage.
  251. Damage amount was 0, so no damage was dealt.
  252. Tempest initiates 2 Cold damage to Automated Turret.
  253. Tempest deals Automated Turret 2 Cold damage.
  254. Automated Turret is now at 0 HP.
  255. Tempest's Squall destroys Automated Turret!
  256. GameController moved Automated Turret to the villain trash.
  257. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  258. Tempest deals Personal Cloaking Device 2 Cold damage.
  259. Personal Cloaking Device is now at 5 HP.
  260. Tempest initiates 2 Cold damage to Enraged T-Rex.
  261. Tempest deals Enraged T-Rex 2 Cold damage.
  262. Enraged T-Rex is now at 13 HP.
  263. Went from Tempest's UsePower phase to DrawCard phase.
  264. Tempest draws Grievous Hail Storm.
  265. Went from Tempest's DrawCard phase to End phase.
  266. Went from Tempest's End phase to Insula Primalis's Start phase.
  267. Went from Insula Primalis's Start phase to PlayCard phase.
  268. GameController plays Velociraptor Pack.
  269. Went from Insula Primalis's PlayCard phase to End phase.
  270. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  271. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
  272. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  273. Damage amount was 0, so no damage was dealt.
  274. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  275. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  276. Damage amount was 0, so no damage was dealt.
  277. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  278. Went from Ambuscade's Start phase to PlayCard phase.
  279. GameController plays Automated Turret.
  280. Went from Ambuscade's PlayCard phase to End phase.
  281. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  282. Next Evolution made America's Greatest Legacy immune to damage.
  283. Damage amount was 0, so no damage was dealt.
  284. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  285. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  286. Freedom Six Tachyon is now at 22 HP.
  287. Went from Ambuscade's End phase to Legacy's Start phase.
  288. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  289. Went from Legacy's Start phase to PlayCard phase.
  290. GameController plays Bolster Allies.
  291. Legacy draws Surge of Strength.
  292. Tachyon draws Lightspeed Barrage.
  293. The Visionary draws Twist the Ether.
  294. Void Guard The Idealist draws Bright Idea.
  295. Tempest draws Ball Lightning.
  296. GameController moved Bolster Allies to Legacy's trash.
  297. Went from Legacy's PlayCard phase to UsePower phase.
  298. Legacy uses the power on Next Evolution.
  299. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  300. Went from Legacy's UsePower phase to DrawCard phase.
  301. Legacy draws Fortitude.
  302. Went from Legacy's DrawCard phase to End phase.
  303. Went from Legacy's End phase to Tachyon's Start phase.
  304. Pushing The Limits destroys itself!
  305. GameController moved Pushing The Limits to Tachyon's trash.
  306. Went from Tachyon's Start phase to PlayCard phase.
  307. GameController plays HUD Goggles.
  308. HUD Goggles increased the action count of PlayCard by 1.
  309. GameController plays Fleet of Foot.
  310. Legacy draws Motivational Charge.
  311. Tachyon draws Accelerated Assault.
  312. The Visionary draws Mass Levitation.
  313. Void Guard The Idealist draws Focusing Tiara.
  314. Tempest draws Cleansing Downpour.
  315. Fleet of Foot plays Nimble Strike.
  316. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  317. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  318. Automated Turret is now at 7 HP.
  319. Tachyon draws HUD Goggles.
  320. GameController moved Nimble Strike to Tachyon's trash.
  321. GameController moved Fleet of Foot to Tachyon's trash.
  322. Went from Tachyon's PlayCard phase to UsePower phase.
  323. Tachyon uses the power on Freedom Six Tachyon.
  324. Legacy draws Flying Smash.
  325. Tachyon draws Hypersonic Assault.
  326. The Visionary draws Cerebral Hemorrhage.
  327. Void Guard The Idealist draws Hedgy Hogs.
  328. Tempest draws Localized Hurricane.
  329. Went from Tachyon's UsePower phase to DrawCard phase.
  330. Tachyon draws Synaptic Interruption.
  331. Went from Tachyon's DrawCard phase to End phase.
  332. Went from Tachyon's End phase to The Visionary's Start phase.
  333. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  334. Went from The Visionary's Start phase to PlayCard phase.
  335. GameController plays Twist the Ether.
  336. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  337. Went from The Visionary's PlayCard phase to UsePower phase.
  338. The Visionary uses the power on Mass Levitation.
  339. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  340. Went from The Visionary's UsePower phase to DrawCard phase.
  341. The Visionary draws Telekinetic Cocoon.
  342. Went from The Visionary's DrawCard phase to End phase.
  343. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  344. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  345. GameController plays Making Things Up.
  346. Void Guard The Idealist draws Bright Idea.
  347. Void Guard The Idealist draws Better Punching!.
  348. Void Guard The Idealist draws Karate Robot.
  349. Void Guard The Idealist discards Focusing Tiara.
  350. Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  351. Void Guard The Idealist discards Hedgy Hogs.
  352. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  353. Making Things Up plays Karate Robot.
  354. Making Things Up plays Bright Idea.
  355. Void Guard The Idealist draws Strained Superego.
  356. Bright Idea was moved under Karate Robot.
  357. GameController moved Making Things Up to Void Guard The Idealist's trash.
  358. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  359. Void Guard The Idealist uses the power on The Idealist.
  360. Void Guard The Idealist draws Vivid Thoughts.
  361. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  362. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  363. Void Guard The Idealist draws Flying Stabby Knives.
  364. Went from Void Guard The Idealist's DrawCard phase to End phase.
  365. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  366. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  367. Went from Tempest's Start phase to PlayCard phase.
  368. GameController plays Cleansing Downpour.
  369. Went from Tempest's PlayCard phase to UsePower phase.
  370. Tempest uses the power on Cleansing Downpour.
  371. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 14.
  372. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
  373. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 25.
  374. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
  375. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  376. Went from Tempest's UsePower phase to DrawCard phase.
  377. Tempest draws Chain Lightning.
  378. Went from Tempest's DrawCard phase to End phase.
  379. Went from Tempest's End phase to Insula Primalis's Start phase.
  380. Went from Insula Primalis's Start phase to PlayCard phase.
  381. GameController plays Volcanic Eruption.
  382. Went from Insula Primalis's PlayCard phase to End phase.
  383. Enraged T-Rex initiates 5 Melee damage to Tempest.
  384. Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
  385. Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
  386. Damage amount was 0, so no damage was dealt.
  387. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  388. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  389. Damage amount was 0, so no damage was dealt.
  390. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  391. Went from Ambuscade's Start phase to PlayCard phase.
  392. GameController plays Vanish.
  393. GameController moved Vanish to the villain trash.
  394. Went from Ambuscade's PlayCard phase to End phase.
  395. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  396. Next Evolution made America's Greatest Legacy immune to damage.
  397. Damage amount was 0, so no damage was dealt.
  398. Automated Turret initiates 2 Projectile damage to Tempest.
  399. Automated Turret deals Tempest 2 Projectile damage.
  400. Tempest is now at 23 HP.
  401. Went from Ambuscade's End phase to Legacy's Start phase.
  402. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  403. Went from Legacy's Start phase to PlayCard phase.
  404. GameController plays Flying Smash.
  405. America's Greatest Legacy initiates 3 Melee damage to Velociraptor Pack.
  406. America's Greatest Legacy deals Velociraptor Pack 3 Melee damage.
  407. Velociraptor Pack is now at 2 HP.
  408. America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
  409. America's Greatest Legacy deals Enraged T-Rex 3 Melee damage.
  410. Enraged T-Rex is now at 10 HP.
  411. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  412. America's Greatest Legacy deals Automated Turret 3 Melee damage.
  413. Automated Turret is now at 4 HP.
  414. GameController moved Flying Smash to Legacy's trash.
  415. Went from Legacy's PlayCard phase to UsePower phase.
  416. Legacy uses the power on Next Evolution.
  417. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  418. Went from Legacy's UsePower phase to DrawCard phase.
  419. Legacy draws Lead from the Front.
  420. Went from Legacy's DrawCard phase to End phase.
  421. Went from Legacy's End phase to Tachyon's Start phase.
  422. HUD Goggles increased the action count of PlayCard by 1.
  423. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  424. GameController plays Sonic Vortex.
  425. Tachyon may select up to 3 targets.
  426. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  427. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  428. Automated Turret is now at 1 HP.
  429. Freedom Six Tachyon initiates 3 Sonic damage to Velociraptor Pack.
  430. Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
  431. Velociraptor Pack is now at -1 HP.
  432. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  433. GameController moved Velociraptor Pack to the environment trash.
  434. Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
  435. Freedom Six Tachyon deals Enraged T-Rex 3 Sonic damage.
  436. Enraged T-Rex is now at 7 HP.
  437. GameController moved Sonic Vortex to Tachyon's trash.
  438. GameController plays Sucker Punch.
  439. Sucker Punch destroys Automated Turret!
  440. GameController moved Automated Turret to the villain trash.
  441. GameController moved Sucker Punch to Tachyon's trash.
  442. Went from Tachyon's PlayCard phase to UsePower phase.
  443. Tachyon uses the power on Freedom Six Tachyon.
  444. Legacy draws "Thokk!".
  445. Tachyon draws Lightning Reflexes.
  446. The Visionary draws Cerebral Hemorrhage.
  447. Void Guard The Idealist draws Giant Floaty Head.
  448. Tempest draws Vicious Cyclone.
  449. Went from Tachyon's UsePower phase to DrawCard phase.
  450. Tachyon draws Blinding Speed.
  451. Went from Tachyon's DrawCard phase to End phase.
  452. Went from Tachyon's End phase to The Visionary's Start phase.
  453. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  454. Went from The Visionary's Start phase to PlayCard phase.
  455. GameController plays Decoy Projection.
  456. Went from The Visionary's PlayCard phase to UsePower phase.
  457. The Visionary uses the power on Mass Levitation.
  458. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  459. Went from The Visionary's UsePower phase to DrawCard phase.
  460. The Visionary draws Mind Spike.
  461. Went from The Visionary's DrawCard phase to End phase.
  462. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  463. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  464. GameController plays Giant Floaty Head.
  465. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  466. Void Guard The Idealist uses the power on The Idealist.
  467. Void Guard The Idealist draws Bored Now.
  468. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
  469. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  470. Void Guard The Idealist draws Better Punching!.
  471. Went from Void Guard The Idealist's DrawCard phase to End phase.
  472. Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
  473. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  474. Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
  475. Volcanic Eruption destroys itself!
  476. GameController moved Volcanic Eruption to the environment trash.
  477. Went from Tempest's Start phase to Insula Primalis's Start phase.
  478. Went from Insula Primalis's Start phase to PlayCard phase.
  479. GameController plays River of Lava.
  480. Went from Insula Primalis's PlayCard phase to End phase.
  481. Enraged T-Rex initiates 5 Melee damage to The Visionary.
  482. Shielding Winds reduces the damage dealt to The Visionary by Enraged T-Rex by 2.
  483. Mass Levitation reduces the damage dealt to The Visionary by Enraged T-Rex by 3.
  484. Damage amount was 0, so no damage was dealt.
  485. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  486. Shielding Winds reduces the damage dealt to America's Greatest Legacy by River of Lava by 2.
  487. Mass Levitation reduces the damage dealt to America's Greatest Legacy by River of Lava by 3.
  488. Damage amount was 0, so no damage was dealt.
  489. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  490. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  491. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  492. Damage amount was 0, so no damage was dealt.
  493. River of Lava initiates 5 Fire damage to The Visionary.
  494. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  495. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  496. Damage amount was 0, so no damage was dealt.
  497. River of Lava initiates 5 Fire damage to The Idealist.
  498. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  499. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  500. Damage amount was 0, so no damage was dealt.
  501. River of Lava initiates 5 Fire damage to Tempest.
  502. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  503. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  504. Damage amount was 0, so no damage was dealt.
  505. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  506. Went from Ambuscade's Start phase to PlayCard phase.
  507. GameController plays Run and Gun.
  508. Ambuscade initiates 2 Projectile damage to The Visionary.
  509. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  510. Twist the Ether changes the damage type to Sonic.
  511. Twist the Ether reduces the damage dealt to Decoy Projection by Ambuscade by 1.
  512. Ambuscade deals Decoy Projection 1 Sonic damage.
  513. Decoy Projection is now at 4 HP.
  514. Run and Gun moves 6 cards to the top of Ambuscade's Deck.
  515. Ambuscade shuffles their the villain deck.
  516. Run and Gun plays Sonic Mine.
  517. GameController moved Run and Gun to the villain trash.
  518. Went from Ambuscade's PlayCard phase to End phase.
  519. Ambuscade initiates 4 Energy damage to Decoy Projection.
  520. Twist the Ether changes the damage type to Sonic.
  521. Twist the Ether reduces the damage dealt to Decoy Projection by Ambuscade by 1.
  522. Ambuscade deals Decoy Projection 3 Sonic damage.
  523. Decoy Projection is now at 1 HP.
  524. Went from Ambuscade's End phase to Legacy's Start phase.
  525. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  526. Went from Legacy's Start phase to PlayCard phase.
  527. GameController plays Lead from the Front.
  528. Went from Legacy's PlayCard phase to UsePower phase.
  529. Legacy uses the power on Next Evolution.
  530. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  531. Went from Legacy's UsePower phase to DrawCard phase.
  532. Legacy draws Superhuman Durability.
  533. Went from Legacy's DrawCard phase to End phase.
  534. Went from Legacy's End phase to Tachyon's Start phase.
  535. HUD Goggles increased the action count of PlayCard by 1.
  536. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  537. GameController plays Hypersonic Assault.
  538. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  539. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  540. Sonic Mine is now at 0 HP.
  541. Applying ongoing effect: Sonic Mine cannot deal damage.
  542. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  543. GameController moved Sonic Mine to the villain trash.
  544. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  545. Ambuscade made Ambuscade immune to damage.
  546. Damage amount was 0, so no damage was dealt.
  547. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  548. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  549. Personal Cloaking Device is now at 4 HP.
  550. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  551. Freedom Six Tachyon initiates 1 Sonic damage to Enraged T-Rex.
  552. Freedom Six Tachyon deals Enraged T-Rex 1 Sonic damage.
  553. Enraged T-Rex is now at 6 HP.
  554. Applying ongoing effect: Enraged T-Rex cannot deal damage.
  555. GameController moved Hypersonic Assault to Tachyon's trash.
  556. GameController plays Blinding Speed.
  557. Blinding Speed destroys River of Lava!
  558. GameController moved River of Lava to the environment trash.
  559. GameController moved Blinding Speed to Tachyon's trash.
  560. Went from Tachyon's PlayCard phase to UsePower phase.
  561. Tachyon uses the power on Freedom Six Tachyon.
  562. Legacy draws "Thokk!".
  563. Tachyon draws Research Grant.
  564. The Visionary draws Psychic Maelstrom.
  565. Void Guard The Idealist draws Bored Now.
  566. Tempest draws Shielding Winds.
  567. Went from Tachyon's UsePower phase to DrawCard phase.
  568. Tachyon draws Fleet of Foot.
  569. Went from Tachyon's DrawCard phase to End phase.
  570. Went from Tachyon's End phase to The Visionary's Start phase.
  571. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  572. Went from The Visionary's Start phase to PlayCard phase.
  573. Went from The Visionary's PlayCard phase to UsePower phase.
  574. The Visionary uses the power on Mass Levitation.
  575. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  576. Went from The Visionary's UsePower phase to DrawCard phase.
  577. The Visionary draws Psychic Maelstrom.
  578. Went from The Visionary's DrawCard phase to End phase.
  579. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  580. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  581. GameController plays Flying Stabby Knives.
  582. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  583. Void Guard The Idealist uses the power on The Idealist.
  584. Void Guard The Idealist draws Making Things Up.
  585. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Flying Stabby Knives.
  586. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  587. Void Guard The Idealist draws Spark of Inspiration.
  588. Went from Void Guard The Idealist's DrawCard phase to End phase.
  589. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  590. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  591. Went from Tempest's Start phase to PlayCard phase.
  592. GameController plays Otherworldly Resilience.
  593. Went from Tempest's PlayCard phase to UsePower phase.
  594. Tempest uses the power on Cleansing Downpour.
  595. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 16.
  596. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
  597. Cleansing Downpour caused The Visionary to regain 1 HP, up to their maximum HP. HP is now 26.
  598. Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 3.
  599. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  600. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  601. Went from Tempest's UsePower phase to DrawCard phase.
  602. Tempest draws Ball Lightning.
  603. Went from Tempest's DrawCard phase to End phase.
  604. Went from Tempest's End phase to Insula Primalis's Start phase.
  605. Went from Insula Primalis's Start phase to PlayCard phase.
  606. GameController plays Obsidian Field.
  607. Went from Insula Primalis's PlayCard phase to End phase.
  608. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  609. Went from Ambuscade's Start phase to PlayCard phase.
  610. GameController plays Reactive Plating.
  611. Went from Ambuscade's PlayCard phase to End phase.
  612. Ambuscade initiates 4 Energy damage to Decoy Projection.
  613. Twist the Ether changes the damage type to Sonic.
  614. Obsidian Field increases the damage dealt by Ambuscade by 1.
  615. Twist the Ether increases the damage dealt by Ambuscade by 1.
  616. Shielding Winds reduces the damage dealt to Decoy Projection by Ambuscade by 2.
  617. Ambuscade deals Decoy Projection 4 Sonic damage.
  618. Decoy Projection is now at -1 HP.
  619. Ambuscade destroys Decoy Projection!
  620. GameController moved Decoy Projection to The Visionary's trash.
  621. Went from Ambuscade's End phase to Legacy's Start phase.
  622. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  623. Went from Legacy's Start phase to PlayCard phase.
  624. GameController plays Fortitude.
  625. Went from Legacy's PlayCard phase to UsePower phase.
  626. Legacy uses the power on Next Evolution.
  627. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  628. Went from Legacy's UsePower phase to DrawCard phase.
  629. Legacy draws Take Down.
  630. Went from Legacy's DrawCard phase to End phase.
  631. Went from Legacy's End phase to Tachyon's Start phase.
  632. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  633. Notice: an ongoing effect just expired: Enraged T-Rex cannot deal damage.
  634. HUD Goggles increased the action count of PlayCard by 1.
  635. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  636. GameController plays Fleet of Foot.
  637. Legacy draws Danger Sense.
  638. Tachyon draws Quick Insight.
  639. The Visionary draws Wrest the Mind.
  640. Void Guard The Idealist draws Hedgy Hogs.
  641. Tempest draws Vicious Cyclone.
  642. Fleet of Foot plays Synaptic Interruption.
  643. GameController moved Fleet of Foot to Tachyon's trash.
  644. Went from Tachyon's PlayCard phase to UsePower phase.
  645. Tachyon uses the power on Freedom Six Tachyon.
  646. Legacy draws The Legacy Ring.
  647. Tachyon draws Pushing The Limits.
  648. The Visionary draws Psychic Maelstrom.
  649. Void Guard The Idealist draws Vivid Thoughts.
  650. Tempest draws Electrical Storm.
  651. Went from Tachyon's UsePower phase to DrawCard phase.
  652. Tachyon draws Lightning Reflexes.
  653. Went from Tachyon's DrawCard phase to End phase.
  654. Went from Tachyon's End phase to The Visionary's Start phase.
  655. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  656. Went from The Visionary's Start phase to PlayCard phase.
  657. GameController plays Mind Spike.
  658. The Visionary initiates 3 Psychic damage to Reactive Plating.
  659. Obsidian Field increases the damage dealt by The Visionary by 1.
  660. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  661. The Visionary deals Reactive Plating 3 Psychic damage.
  662. Reactive Plating is now at 7 HP.
  663. GameController moved Mind Spike to The Visionary's trash.
  664. Went from The Visionary's PlayCard phase to UsePower phase.
  665. The Visionary uses the power on Mass Levitation.
  666. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  667. Went from The Visionary's UsePower phase to DrawCard phase.
  668. The Visionary draws Prophetic Vision.
  669. Went from The Visionary's DrawCard phase to End phase.
  670. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  671. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  672. GameController plays Focusing Tiara.
  673. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  674. Void Guard The Idealist uses the power on The Idealist.
  675. Void Guard The Idealist draws Flying Stabby Knives.
  676. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
  677. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Giant Floaty Head.
  678. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  679. Void Guard The Idealist draws Vivid Thoughts.
  680. Went from Void Guard The Idealist's DrawCard phase to End phase.
  681. Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  682. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  683. Went from Tempest's Start phase to PlayCard phase.
  684. GameController plays Chain Lightning.
  685. Tempest initiates 4 Lightning damage to Reactive Plating.
  686. Obsidian Field increases the damage dealt by Tempest by 1.
  687. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  688. Tempest deals Reactive Plating 4 Lightning damage.
  689. Reactive Plating is now at 3 HP.
  690. Tempest initiates 3 Lightning damage to Enraged T-Rex.
  691. Obsidian Field increases the damage dealt by Tempest by 1.
  692. Tempest deals Enraged T-Rex 4 Lightning damage.
  693. Enraged T-Rex is now at 2 HP.
  694. Tempest initiates 2 Lightning damage to Personal Cloaking Device.
  695. Obsidian Field increases the damage dealt by Tempest by 1.
  696. Tempest deals Personal Cloaking Device 3 Lightning damage.
  697. Personal Cloaking Device is now at 1 HP.
  698. GameController moved Chain Lightning to Tempest's trash.
  699. Went from Tempest's PlayCard phase to UsePower phase.
  700. Went from Tempest's UsePower phase to DrawCard phase.
  701. Tempest draws Lightning Slash.
  702. Went from Tempest's DrawCard phase to End phase.
  703. Went from Tempest's End phase to Insula Primalis's Start phase.
  704. Went from Insula Primalis's Start phase to PlayCard phase.
  705. GameController plays Primordial Plant Life.
  706. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  707. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  708. Shielding Winds reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 2.
  709. Mass Levitation reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 3.
  710. Fortitude reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
  711. Damage amount was 0, so no damage was dealt.
  712. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  713. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  714. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 2.
  715. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  716. Damage amount was 0, so no damage was dealt.
  717. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  718. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  719. Shielding Winds reduces the damage dealt to The Visionary by Primordial Plant Life by 2.
  720. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  721. Damage amount was 0, so no damage was dealt.
  722. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  723. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  724. Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
  725. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  726. Damage amount was 0, so no damage was dealt.
  727. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  728. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  729. Shielding Winds reduces the damage dealt to Tempest by Primordial Plant Life by 2.
  730. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  731. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  732. Damage amount was 0, so no damage was dealt.
  733. Went from Insula Primalis's PlayCard phase to End phase.
  734. Enraged T-Rex initiates 5 Melee damage to The Visionary.
  735. Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
  736. Shielding Winds reduces the damage dealt to The Visionary by Enraged T-Rex by 2.
  737. Mass Levitation reduces the damage dealt to The Visionary by Enraged T-Rex by 3.
  738. Enraged T-Rex deals The Visionary 1 Melee damage.
  739. The Visionary is now at 25 HP.
  740. Primordial Plant Life destroys itself!
  741. GameController moved Primordial Plant Life to the environment trash.
  742. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  743. Went from Ambuscade's Start phase to PlayCard phase.
  744. GameController plays Custom Hand-Cannon.
  745. Went from Ambuscade's PlayCard phase to End phase.
  746. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  747. Twist the Ether changes the damage type to Sonic.
  748. Next Evolution made America's Greatest Legacy immune to damage.
  749. Damage amount was 0, so no damage was dealt.
  750. Ambuscade initiates 2 Projectile damage to The Idealist.
  751. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  752. Twist the Ether changes the damage type to Sonic.
  753. Next Evolution made America's Greatest Legacy immune to damage.
  754. Damage amount was 0, so no damage was dealt.
  755. Went from Ambuscade's End phase to Legacy's Start phase.
  756. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  757. Went from Legacy's Start phase to PlayCard phase.
  758. GameController plays The Legacy Ring.
  759. The Legacy Ring increased the action count of UsePower by 1.
  760. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  761. Legacy uses the power on Next Evolution.
  762. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  763. Legacy uses the power on America's Greatest Legacy.
  764. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  765. Void Guard The Idealist uses the power on The Idealist.
  766. Void Guard The Idealist draws Bored Now.
  767. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  768. Went from Legacy's UsePower phase to DrawCard phase.
  769. Legacy draws Back-Fist Strike.
  770. Went from Legacy's DrawCard phase to End phase.
  771. Went from Legacy's End phase to Tachyon's Start phase.
  772. HUD Goggles increased the action count of PlayCard by 1.
  773. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  774. Went from Tachyon's PlayCard phase to UsePower phase.
  775. Tachyon uses the power on Freedom Six Tachyon.
  776. Legacy draws Heroic Interception.
  777. Tachyon draws Sonic Vortex.
  778. The Visionary draws Decoy Projection.
  779. Void Guard The Idealist draws Sound Beating.
  780. Tempest draws Lightning Slash.
  781. Went from Tachyon's UsePower phase to DrawCard phase.
  782. Tachyon draws Synaptic Interruption.
  783. Went from Tachyon's DrawCard phase to End phase.
  784. Went from Tachyon's End phase to The Visionary's Start phase.
  785. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  786. Went from The Visionary's Start phase to PlayCard phase.
  787. Went from The Visionary's PlayCard phase to UsePower phase.
  788. The Visionary uses the power on Mass Levitation.
  789. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  790. Went from The Visionary's UsePower phase to DrawCard phase.
  791. The Visionary draws Twist the Ether.
  792. Went from The Visionary's DrawCard phase to End phase.
  793. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  794. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  795. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  796. GameController plays Making Things Up.
  797. Void Guard The Idealist draws Conceptualize.
  798. Void Guard The Idealist draws Giant Floaty Head.
  799. Void Guard The Idealist draws Making Things Up.
  800. Void Guard The Idealist discards Spark of Inspiration.
  801. Making Things Up moved Spark of Inspiration from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  802. Void Guard The Idealist discards Sound Beating.
  803. Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  804. Making Things Up plays Conceptualize.
  805. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  806. Conceptualize moves 4 cards to the top of Void Guard The Idealist's Deck.
  807. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  808. Conceptualize was moved under Giant Floaty Head.
  809. GameController moved Making Things Up to Void Guard The Idealist's trash.
  810. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  811. ***** LOADED UNDO FILE: undo-202-VoidGuardTheIdealist-PlayCard *****
  812. Possible achievement: Base_WinFullHP
  813. Possible achievement: Base_CumulativeHeal, progress: 347
  814. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  815. Possible achievement: Base_WinGame
  816. Possible achievement: Base_LargeAttack
  817. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  818. Possible achievement: Base_LastHeroStanding
  819. Possible achievement: Base_NoPowers
  820. Possible achievement: Base_NoCards
  821. Possible achievement: Base_RedirectMany
  822. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  823. GameController plays Making Things Up.
  824. Void Guard The Idealist draws Conceptualize.
  825. Void Guard The Idealist draws Giant Floaty Head.
  826. Void Guard The Idealist draws Making Things Up.
  827. Void Guard The Idealist discards Strained Superego.
  828. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  829. ***** LOADED UNDO FILE: undo-202-VoidGuardTheIdealist-PlayCard *****
  830. Possible achievement: Base_WinFullHP
  831. Possible achievement: Base_CumulativeHeal, progress: 347
  832. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  833. Possible achievement: Base_WinGame
  834. Possible achievement: Base_LargeAttack
  835. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  836. Possible achievement: Base_LastHeroStanding
  837. Possible achievement: Base_NoPowers
  838. Possible achievement: Base_NoCards
  839. Possible achievement: Base_RedirectMany
  840. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  841. GameController plays Making Things Up.
  842. Void Guard The Idealist draws Conceptualize.
  843. Void Guard The Idealist draws Giant Floaty Head.
  844. Void Guard The Idealist draws Making Things Up.
  845. Void Guard The Idealist discards Conceptualize.
  846. Making Things Up moved Conceptualize from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  847. Void Guard The Idealist discards Sound Beating.
  848. Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  849. Making Things Up plays Spark of Inspiration.
  850. Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
  851. The Idealist initiates 1 Psychic damage to Ambuscade.
  852. Ambuscade made Ambuscade immune to damage.
  853. Damage amount was 0, so no damage was dealt.
  854. The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
  855. Monster of Id increases the damage dealt by The Idealist by 1.
  856. Obsidian Field increases the damage dealt by The Idealist by 1.
  857. The Idealist deals Custom Hand-Cannon 3 Psychic damage.
  858. Custom Hand-Cannon is now at 2 HP.
  859. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  860. Monster of Id increases the damage dealt by The Idealist by 1.
  861. Obsidian Field increases the damage dealt by The Idealist by 1.
  862. The Idealist deals Personal Cloaking Device 3 Psychic damage.
  863. Personal Cloaking Device is now at -2 HP.
  864. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  865. GameController moved Personal Cloaking Device to the villain trash.
  866. The Idealist initiates 1 Psychic damage to Reactive Plating.
  867. Monster of Id increases the damage dealt by The Idealist by 1.
  868. Obsidian Field increases the damage dealt by The Idealist by 1.
  869. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  870. The Idealist deals Reactive Plating 2 Psychic damage.
  871. Reactive Plating is now at 1 HP.
  872. The Idealist initiates 1 Psychic damage to Enraged T-Rex.
  873. Monster of Id increases the damage dealt by The Idealist by 1.
  874. Obsidian Field increases the damage dealt by The Idealist by 1.
  875. The Idealist deals Enraged T-Rex 3 Psychic damage.
  876. Enraged T-Rex is now at -1 HP.
  877. The Idealist's Wild Imagination destroys Enraged T-Rex!
  878. GameController moved Enraged T-Rex to the environment trash.
  879. Void Guard The Idealist draws Conceptualize.
  880. Spark of Inspiration was moved under Flying Stabby Knives.
  881. GameController moved Making Things Up to Void Guard The Idealist's trash.
  882. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  883. Void Guard The Idealist uses the power on The Idealist.
  884. Void Guard The Idealist draws Focusing Tiara.
  885. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
  886. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Flying Stabby Knives.
  887. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  888. Void Guard The Idealist draws Better Punching!.
  889. Went from Void Guard The Idealist's DrawCard phase to End phase.
  890. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  891. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  892. Went from Tempest's Start phase to PlayCard phase.
  893. GameController plays Chain Lightning.
  894. Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
  895. Obsidian Field increases the damage dealt by Tempest by 1.
  896. Tempest deals Custom Hand-Cannon 5 Lightning damage.
  897. Custom Hand-Cannon is now at -3 HP.
  898. Tempest's Squall destroys Custom Hand-Cannon!
  899. GameController moved Custom Hand-Cannon to the villain trash.
  900. Tempest initiates 3 Lightning damage to Reactive Plating.
  901. Obsidian Field increases the damage dealt by Tempest by 1.
  902. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  903. Tempest deals Reactive Plating 3 Lightning damage.
  904. Reactive Plating is now at -2 HP.
  905. Tempest's Squall destroys Reactive Plating!
  906. GameController moved Reactive Plating to the villain trash.
  907. GameController moved Chain Lightning to Tempest's trash.
  908. Went from Tempest's PlayCard phase to UsePower phase.
  909. Went from Tempest's UsePower phase to DrawCard phase.
  910. Tempest draws Chain Lightning.
  911. Went from Tempest's DrawCard phase to End phase.
  912. Went from Tempest's End phase to Insula Primalis's Start phase.
  913. Went from Insula Primalis's Start phase to PlayCard phase.
  914. GameController plays Obsidian Field.
  915. Went from Insula Primalis's PlayCard phase to End phase.
  916. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  917. Ambuscade was flipped to its front side.
  918. Went from Ambuscade's Start phase to PlayCard phase.
  919. GameController plays Unavoidable Explosive.
  920. Unavoidable Explosive was moved to the bottom of the villain deck.
  921. Ambuscade shuffles their the villain deck.
  922. Went from Ambuscade's PlayCard phase to End phase.
  923. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  924. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  925. Twist the Ether changes the damage type to Sonic.
  926. Next Evolution made America's Greatest Legacy immune to damage.
  927. Damage amount was 0, so no damage was dealt.
  928. Went from Ambuscade's End phase to Legacy's Start phase.
  929. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  930. Went from Legacy's Start phase to PlayCard phase.
  931. GameController plays Danger Sense.
  932. The Legacy Ring increased the action count of UsePower by 1.
  933. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  934. Legacy uses the power on Next Evolution.
  935. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  936. Went from Legacy's UsePower phase to DrawCard phase.
  937. Legacy draws Danger Sense.
  938. Went from Legacy's DrawCard phase to End phase.
  939. Went from Legacy's End phase to Tachyon's Start phase.
  940. HUD Goggles increased the action count of PlayCard by 1.
  941. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  942. GameController plays Blinding Speed.
  943. Blinding Speed destroys Obsidian Field!
  944. GameController moved Obsidian Field to the environment trash.
  945. GameController moved Blinding Speed to Tachyon's trash.
  946. GameController plays Blinding Speed.
  947. Blinding Speed destroys Obsidian Field!
  948. GameController moved Obsidian Field to the environment trash.
  949. GameController moved Blinding Speed to Tachyon's trash.
  950. Went from Tachyon's PlayCard phase to UsePower phase.
  951. Tachyon uses the power on Freedom Six Tachyon.
  952. Legacy draws Superhuman Durability.
  953. Tachyon draws Lightspeed Barrage.
  954. The Visionary draws Decoy Projection.
  955. Void Guard The Idealist draws Bright Idea.
  956. Tempest draws Lightning Slash.
  957. Went from Tachyon's UsePower phase to DrawCard phase.
  958. Tachyon draws Fleet of Foot.
  959. Went from Tachyon's DrawCard phase to End phase.
  960. Went from Tachyon's End phase to The Visionary's Start phase.
  961. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  962. Went from The Visionary's Start phase to PlayCard phase.
  963. Went from The Visionary's PlayCard phase to UsePower phase.
  964. The Visionary uses the power on Mass Levitation.
  965. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  966. Went from The Visionary's UsePower phase to DrawCard phase.
  967. The Visionary draws Suggestion.
  968. Went from The Visionary's DrawCard phase to End phase.
  969. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  970. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  971. GameController plays Bored Now.
  972. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  973. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  974. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  975. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  976. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  977. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  978. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  979. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  980. The Idealist initiates 7 Psychic damage to Ambuscade.
  981. The Idealist deals Ambuscade 7 Psychic damage.
  982. Ambuscade is now at 43 HP.
  983. GameController moved Bored Now to Void Guard The Idealist's trash.
  984. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  985. ***** LOADED UNDO FILE: undo-233-VoidGuardTheIdealist-PlayCard *****
  986. Possible achievement: Base_WinFullHP
  987. Possible achievement: Base_CumulativeHeal, progress: 347
  988. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  989. Possible achievement: Base_WinGame
  990. Possible achievement: Base_LargeAttack
  991. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  992. Possible achievement: Base_LastHeroStanding
  993. Possible achievement: Base_NoPowers
  994. Possible achievement: Base_NoCards
  995. Possible achievement: Base_RedirectMany
  996. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  997. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  998. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  999. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1000. GameController moves 4 cards to the top of Void Guard The Idealist's Deck.
  1001. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1002. Void Guard The Idealist draws Making Things Up.
  1003. Void Guard The Idealist draws Sound Beating.
  1004. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1005. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  1006. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1007. Went from Tempest's Start phase to PlayCard phase.
  1008. Went from Tempest's PlayCard phase to UsePower phase.
  1009. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1010. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1011. Tempest draws Elemental Subwave Inducer.
  1012. Tempest draws Localized Hurricane.
  1013. Went from Tempest's DrawCard phase to End phase.
  1014. Went from Tempest's End phase to Insula Primalis's Start phase.
  1015. Went from Insula Primalis's Start phase to PlayCard phase.
  1016. GameController plays Velociraptor Pack.
  1017. Went from Insula Primalis's PlayCard phase to End phase.
  1018. Velociraptor Pack initiates 2 Melee damage to America's Greatest Legacy.
  1019. Danger Sense made America's Greatest Legacy immune to damage.
  1020. Damage amount was 0, so no damage was dealt.
  1021. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1022. Went from Ambuscade's Start phase to PlayCard phase.
  1023. GameController plays Vanish.
  1024. Vanish puts Personal Cloaking Device into play.
  1025. Ambuscade was flipped to its back side.
  1026. GameController moved Vanish to the villain trash.
  1027. Went from Ambuscade's PlayCard phase to End phase.
  1028. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1029. Twist the Ether changes the damage type to Sonic.
  1030. Next Evolution made America's Greatest Legacy immune to damage.
  1031. Damage amount was 0, so no damage was dealt.
  1032. Went from Ambuscade's End phase to Legacy's Start phase.
  1033. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1034. Went from Legacy's Start phase to PlayCard phase.
  1035. GameController plays Superhuman Durability.
  1036. The Legacy Ring increased the action count of UsePower by 1.
  1037. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1038. Legacy uses the power on Next Evolution.
  1039. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1040. Went from Legacy's UsePower phase to DrawCard phase.
  1041. Legacy draws Bolster Allies.
  1042. Went from Legacy's DrawCard phase to End phase.
  1043. Went from Legacy's End phase to Tachyon's Start phase.
  1044. HUD Goggles increased the action count of PlayCard by 1.
  1045. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1046. GameController plays Fleet of Foot.
  1047. Legacy draws Next Evolution.
  1048. Tachyon draws Accelerated Assault.
  1049. The Visionary draws Wrest the Mind.
  1050. Void Guard The Idealist draws Making Things Up.
  1051. Tempest draws Reclaim from the Deep.
  1052. GameController moved Fleet of Foot to Tachyon's trash.
  1053. Went from Tachyon's PlayCard phase to UsePower phase.
  1054. Tachyon uses the power on Freedom Six Tachyon.
  1055. Legacy draws Motivational Charge.
  1056. Tachyon draws Pushing The Limits.
  1057. The Visionary draws Suggestion.
  1058. Void Guard The Idealist draws Focusing Tiara.
  1059. Tempest draws Into the Stratosphere.
  1060. Went from Tachyon's UsePower phase to DrawCard phase.
  1061. Tachyon draws Supersonic Response.
  1062. Went from Tachyon's DrawCard phase to End phase.
  1063. Went from Tachyon's End phase to The Visionary's Start phase.
  1064. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1065. Went from The Visionary's Start phase to PlayCard phase.
  1066. Went from The Visionary's PlayCard phase to UsePower phase.
  1067. The Visionary uses the power on Mass Levitation.
  1068. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1069. Went from The Visionary's UsePower phase to DrawCard phase.
  1070. The Visionary draws Suggestion.
  1071. Went from The Visionary's DrawCard phase to End phase.
  1072. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1073. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1074. GameController plays Bored Now.
  1075. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1076. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1077. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1078. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1079. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1080. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1081. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1082. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1083. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1084. The Idealist initiates 8 Psychic damage to Ambuscade.
  1085. Ambuscade made Ambuscade immune to damage.
  1086. Damage amount was 0, so no damage was dealt.
  1087. GameController moved Bored Now to Void Guard The Idealist's trash.
  1088. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1089. ***** LOADED UNDO FILE: undo-264-VoidGuardTheIdealist-PlayCard *****
  1090. Possible achievement: Base_WinFullHP
  1091. Possible achievement: Base_CumulativeHeal, progress: 347
  1092. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1093. Possible achievement: Base_WinGame
  1094. Possible achievement: Base_LargeAttack
  1095. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1096. Possible achievement: Base_LastHeroStanding
  1097. Possible achievement: Base_NoPowers
  1098. Possible achievement: Base_NoCards
  1099. Possible achievement: Base_RedirectMany
  1100. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1101. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1102. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1103. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1104. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1105. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1106. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1107. Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
  1108. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1109. Went from Tempest's Start phase to PlayCard phase.
  1110. Went from Tempest's PlayCard phase to UsePower phase.
  1111. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1112. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1113. Tempest draws Otherworldly Resilience.
  1114. Tempest draws Into the Stratosphere.
  1115. Went from Tempest's DrawCard phase to End phase.
  1116. Went from Tempest's End phase to Insula Primalis's Start phase.
  1117. Went from Insula Primalis's Start phase to PlayCard phase.
  1118. GameController plays Primordial Plant Life.
  1119. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  1120. Danger Sense made America's Greatest Legacy immune to damage.
  1121. Damage amount was 0, so no damage was dealt.
  1122. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1123. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  1124. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  1125. Freedom Six Tachyon is now at 25 HP.
  1126. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  1127. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  1128. Primordial Plant Life deals The Visionary 1 Toxic damage.
  1129. The Visionary is now at 24 HP.
  1130. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1131. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  1132. Primordial Plant Life deals The Idealist 1 Toxic damage.
  1133. The Idealist is now at 23 HP.
  1134. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1135. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  1136. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1137. Damage amount was 0, so no damage was dealt.
  1138. Went from Insula Primalis's PlayCard phase to End phase.
  1139. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1140. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  1141. Damage amount was 0, so no damage was dealt.
  1142. Primordial Plant Life destroys itself!
  1143. GameController moved Primordial Plant Life to the environment trash.
  1144. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1145. Went from Ambuscade's Start phase to PlayCard phase.
  1146. GameController plays Snatch and Grab.
  1147. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  1148. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1149. Twist the Ether changes the damage type to Sonic.
  1150. Next Evolution made America's Greatest Legacy immune to damage.
  1151. Damage amount was 0, so no damage was dealt.
  1152. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1153. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1154. Twist the Ether changes the damage type to Sonic.
  1155. Next Evolution made America's Greatest Legacy immune to damage.
  1156. Damage amount was 0, so no damage was dealt.
  1157. GameController moved Snatch and Grab to the villain trash.
  1158. Went from Ambuscade's PlayCard phase to End phase.
  1159. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1160. Twist the Ether changes the damage type to Sonic.
  1161. Next Evolution made America's Greatest Legacy immune to damage.
  1162. Damage amount was 0, so no damage was dealt.
  1163. Went from Ambuscade's End phase to Legacy's Start phase.
  1164. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1165. Went from Legacy's Start phase to PlayCard phase.
  1166. GameController plays Back-Fist Strike.
  1167. America's Greatest Legacy initiates 4 Melee damage to Velociraptor Pack.
  1168. America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
  1169. Velociraptor Pack is now at 1 HP.
  1170. GameController moved Back-Fist Strike to Legacy's trash.
  1171. The Legacy Ring increased the action count of UsePower by 1.
  1172. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1173. Legacy uses the power on Next Evolution.
  1174. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1175. Legacy uses the power on America's Greatest Legacy.
  1176. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  1177. Tachyon uses the power on Freedom Six Tachyon.
  1178. Legacy draws Inspiring Presence.
  1179. Tachyon draws Sucker Punch.
  1180. The Visionary draws Mental Divergence.
  1181. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1182. Tempest draws Reclaim from the Deep.
  1183. Went from Legacy's UsePower phase to DrawCard phase.
  1184. Legacy draws Next Evolution.
  1185. Went from Legacy's DrawCard phase to End phase.
  1186. Went from Legacy's End phase to Tachyon's Start phase.
  1187. HUD Goggles increased the action count of PlayCard by 1.
  1188. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1189. GameController plays Sucker Punch.
  1190. Sucker Punch destroys Velociraptor Pack!
  1191. GameController moved Velociraptor Pack to the environment trash.
  1192. GameController moved Sucker Punch to Tachyon's trash.
  1193. Went from Tachyon's PlayCard phase to UsePower phase.
  1194. Tachyon uses the power on Freedom Six Tachyon.
  1195. Legacy draws Flying Smash.
  1196. Tachyon draws Accelerated Assault.
  1197. The Visionary draws Mental Divergence.
  1198. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1199. Tempest draws Gene-Bound Shackles.
  1200. Went from Tachyon's UsePower phase to DrawCard phase.
  1201. Tachyon draws Lightspeed Barrage.
  1202. Went from Tachyon's DrawCard phase to End phase.
  1203. Went from Tachyon's End phase to The Visionary's Start phase.
  1204. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1205. Went from The Visionary's Start phase to PlayCard phase.
  1206. Went from The Visionary's PlayCard phase to UsePower phase.
  1207. The Visionary uses the power on Mass Levitation.
  1208. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1209. Went from The Visionary's UsePower phase to DrawCard phase.
  1210. The Visionary draws Brain Burn.
  1211. Went from The Visionary's DrawCard phase to End phase.
  1212. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1213. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1214. GameController plays Bored Now.
  1215. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1216. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1217. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1218. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1219. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1220. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1221. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1222. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1223. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1224. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1225. The Idealist initiates 9 Psychic damage to Ambuscade.
  1226. Ambuscade made Ambuscade immune to damage.
  1227. Damage amount was 0, so no damage was dealt.
  1228. GameController moved Bored Now to Void Guard The Idealist's trash.
  1229. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1230. ***** LOADED UNDO FILE: undo-295-VoidGuardTheIdealist-PlayCard *****
  1231. Possible achievement: Base_WinFullHP
  1232. Possible achievement: Base_CumulativeHeal, progress: 347.5
  1233. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1234. Possible achievement: Base_WinGame
  1235. Possible achievement: Base_LargeAttack
  1236. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1237. Possible achievement: Base_LastHeroStanding
  1238. Possible achievement: Base_NoPowers
  1239. Possible achievement: Base_NoCards
  1240. Possible achievement: Base_RedirectMany
  1241. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1242. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1243. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1244. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1245. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1246. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1247. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1248. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  1249. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1250. Went from Tempest's Start phase to PlayCard phase.
  1251. Went from Tempest's PlayCard phase to UsePower phase.
  1252. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1253. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1254. Tempest draws Aquatic Correspondence.
  1255. Tempest draws Grievous Hail Storm.
  1256. Went from Tempest's DrawCard phase to End phase.
  1257. Went from Tempest's End phase to Insula Primalis's Start phase.
  1258. Went from Insula Primalis's Start phase to PlayCard phase.
  1259. GameController plays Obsidian Field.
  1260. Went from Insula Primalis's PlayCard phase to End phase.
  1261. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1262. Went from Ambuscade's Start phase to PlayCard phase.
  1263. GameController plays Automated Turret.
  1264. Went from Ambuscade's PlayCard phase to End phase.
  1265. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1266. Twist the Ether changes the damage type to Sonic.
  1267. Next Evolution made America's Greatest Legacy immune to damage.
  1268. Damage amount was 0, so no damage was dealt.
  1269. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  1270. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1271. Obsidian Field increases the damage dealt by Automated Turret by 1.
  1272. Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
  1273. Automated Turret deals America's Greatest Legacy 2 Projectile damage.
  1274. America's Greatest Legacy is now at 14 HP.
  1275. Went from Ambuscade's End phase to Legacy's Start phase.
  1276. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1277. Went from Legacy's Start phase to PlayCard phase.
  1278. GameController plays Inspiring Presence.
  1279. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 15.
  1280. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  1281. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 25.
  1282. Inspiring Presence caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1283. Inspiring Presence caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  1284. The Legacy Ring increased the action count of UsePower by 1.
  1285. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1286. Legacy uses the power on Next Evolution.
  1287. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1288. Went from Legacy's UsePower phase to DrawCard phase.
  1289. Legacy draws The Legacy Ring.
  1290. Went from Legacy's DrawCard phase to End phase.
  1291. Went from Legacy's End phase to Tachyon's Start phase.
  1292. HUD Goggles increased the action count of PlayCard by 1.
  1293. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1294. Went from Tachyon's PlayCard phase to UsePower phase.
  1295. Tachyon uses the power on Freedom Six Tachyon.
  1296. Legacy draws Inspiring Presence.
  1297. Tachyon draws Nimble Strike.
  1298. The Visionary draws Precognition.
  1299. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1300. Tempest draws Gene-Bound Shackles.
  1301. Went from Tachyon's UsePower phase to DrawCard phase.
  1302. Tachyon draws Research Grant.
  1303. Went from Tachyon's DrawCard phase to End phase.
  1304. Tachyon discards Accelerated Assault.
  1305. Obsidian Field moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  1306. Tachyon discards Accelerated Assault.
  1307. Obsidian Field moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  1308. Obsidian Field destroys itself!
  1309. GameController moved Obsidian Field to the environment trash.
  1310. Went from Tachyon's End phase to The Visionary's Start phase.
  1311. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1312. Went from The Visionary's Start phase to PlayCard phase.
  1313. Went from The Visionary's PlayCard phase to UsePower phase.
  1314. The Visionary uses the power on Mass Levitation.
  1315. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1316. Went from The Visionary's UsePower phase to DrawCard phase.
  1317. The Visionary draws Mind Spike.
  1318. Went from The Visionary's DrawCard phase to End phase.
  1319. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1320. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1321. GameController plays Bored Now.
  1322. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1323. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1324. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1325. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1326. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1327. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1328. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1329. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1330. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1331. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1332. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1333. The Idealist initiates 10 Psychic damage to Ambuscade.
  1334. Ambuscade made Ambuscade immune to damage.
  1335. Damage amount was 0, so no damage was dealt.
  1336. GameController moved Bored Now to Void Guard The Idealist's trash.
  1337. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1338. ***** LOADED UNDO FILE: undo-326-VoidGuardTheIdealist-PlayCard *****
  1339. Possible achievement: Base_WinFullHP
  1340. Possible achievement: Base_CumulativeHeal, progress: 350
  1341. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1342. Possible achievement: Base_WinGame
  1343. Possible achievement: Base_LargeAttack
  1344. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1345. Possible achievement: Base_LastHeroStanding
  1346. Possible achievement: Base_NoPowers
  1347. Possible achievement: Base_NoCards
  1348. Possible achievement: Base_RedirectMany
  1349. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1350. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1351. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1352. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1353. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1354. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1355. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1356. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  1357. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1358. Went from Tempest's Start phase to PlayCard phase.
  1359. GameController plays Lightning Slash.
  1360. Tempest initiates 5 Lightning damage to Automated Turret.
  1361. Inspiring Presence increases the damage dealt by Tempest by 1.
  1362. Tempest deals Automated Turret 6 Lightning damage.
  1363. Automated Turret is now at 2 HP.
  1364. GameController moved Lightning Slash to Tempest's trash.
  1365. Went from Tempest's PlayCard phase to UsePower phase.
  1366. Tempest uses the power on Grievous Hail Storm.
  1367. Tempest initiates 2 Cold damage to Ambuscade.
  1368. Ambuscade made Ambuscade immune to damage.
  1369. Damage amount was 0, so no damage was dealt.
  1370. Tempest initiates 2 Cold damage to Automated Turret.
  1371. Inspiring Presence increases the damage dealt by Tempest by 1.
  1372. Tempest deals Automated Turret 3 Cold damage.
  1373. Automated Turret is now at -1 HP.
  1374. Tempest's Squall destroys Automated Turret!
  1375. GameController moved Automated Turret to the villain trash.
  1376. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  1377. Inspiring Presence increases the damage dealt by Tempest by 1.
  1378. Tempest deals Personal Cloaking Device 3 Cold damage.
  1379. Personal Cloaking Device is now at 6 HP.
  1380. Went from Tempest's UsePower phase to DrawCard phase.
  1381. Tempest draws Shielding Winds.
  1382. Went from Tempest's DrawCard phase to End phase.
  1383. Went from Tempest's End phase to Insula Primalis's Start phase.
  1384. Went from Insula Primalis's Start phase to PlayCard phase.
  1385. GameController plays Velociraptor Pack.
  1386. Went from Insula Primalis's PlayCard phase to End phase.
  1387. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1388. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  1389. Damage amount was 0, so no damage was dealt.
  1390. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1391. Went from Ambuscade's Start phase to PlayCard phase.
  1392. GameController plays Armed and Dangerous.
  1393. Revealed card: Rigged to Detonate
  1394. Revealed card: Run and Gun
  1395. Revealed card: Quick Stim-Patch
  1396. Revealed matching card: Reactive Plating
  1397. Armed and Dangerous puts Reactive Plating into play.
  1398. Armed and Dangerous moves 3 cards to the top of Ambuscade's Deck.
  1399. Ambuscade shuffles their the villain deck.
  1400. Armed and Dangerous plays Rigged to Detonate.
  1401. Rigged to Detonate was moved to the bottom of the villain deck.
  1402. Ambuscade shuffles their the villain deck.
  1403. GameController moved Armed and Dangerous to the villain trash.
  1404. Went from Ambuscade's PlayCard phase to End phase.
  1405. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1406. Twist the Ether changes the damage type to Sonic.
  1407. Next Evolution made America's Greatest Legacy immune to damage.
  1408. Damage amount was 0, so no damage was dealt.
  1409. Went from Ambuscade's End phase to Legacy's Start phase.
  1410. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1411. Went from Legacy's Start phase to PlayCard phase.
  1412. GameController plays "Thokk!".
  1413. America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
  1414. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1415. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  1416. America's Greatest Legacy deals Reactive Plating 3 Melee damage.
  1417. Reactive Plating is now at 7 HP.
  1418. Legacy draws Lead from the Front.
  1419. GameController moved "Thokk!" to Legacy's trash.
  1420. The Legacy Ring increased the action count of UsePower by 1.
  1421. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1422. Legacy uses the power on Next Evolution.
  1423. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1424. Went from Legacy's UsePower phase to DrawCard phase.
  1425. Legacy draws Bolster Allies.
  1426. Went from Legacy's DrawCard phase to End phase.
  1427. Went from Legacy's End phase to Tachyon's Start phase.
  1428. HUD Goggles increased the action count of PlayCard by 1.
  1429. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1430. GameController plays Lightspeed Barrage.
  1431. Freedom Six Tachyon initiates 12 Melee damage to Reactive Plating.
  1432. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1433. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1434. Freedom Six Tachyon deals Reactive Plating 12 Melee damage.
  1435. Reactive Plating is now at -5 HP.
  1436. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  1437. GameController moved Reactive Plating to the villain trash.
  1438. GameController moved Lightspeed Barrage to Tachyon's trash.
  1439. Went from Tachyon's PlayCard phase to UsePower phase.
  1440. Tachyon uses the power on Freedom Six Tachyon.
  1441. Legacy draws Fortitude.
  1442. Tachyon draws Sucker Punch.
  1443. The Visionary draws Prophetic Vision.
  1444. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1445. Tempest draws Reclaim from the Deep.
  1446. Went from Tachyon's UsePower phase to DrawCard phase.
  1447. Tachyon draws Synaptic Interruption.
  1448. Went from Tachyon's DrawCard phase to End phase.
  1449. Went from Tachyon's End phase to The Visionary's Start phase.
  1450. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1451. Went from The Visionary's Start phase to PlayCard phase.
  1452. Went from The Visionary's PlayCard phase to UsePower phase.
  1453. The Visionary uses the power on Mass Levitation.
  1454. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1455. Went from The Visionary's UsePower phase to DrawCard phase.
  1456. The Visionary draws Mind Spike.
  1457. Went from The Visionary's DrawCard phase to End phase.
  1458. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1459. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1460. GameController plays Bored Now.
  1461. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1462. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1463. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1464. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1465. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1466. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1467. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1468. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1469. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1470. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1471. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1472. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1473. The Idealist initiates 11 Psychic damage to Ambuscade.
  1474. Ambuscade made Ambuscade immune to damage.
  1475. Damage amount was 0, so no damage was dealt.
  1476. GameController moved Bored Now to Void Guard The Idealist's trash.
  1477. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1478. ***** LOADED UNDO FILE: undo-357-VoidGuardTheIdealist-PlayCard *****
  1479. Possible achievement: Base_WinFullHP
  1480. Possible achievement: Base_CumulativeHeal, progress: 350
  1481. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1482. Possible achievement: Base_WinGame
  1483. Possible achievement: Base_LargeAttack
  1484. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1485. Possible achievement: Base_LastHeroStanding
  1486. Possible achievement: Base_NoPowers
  1487. Possible achievement: Base_NoCards
  1488. Possible achievement: Base_RedirectMany
  1489. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1490. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1491. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1492. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1493. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1494. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1495. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1496. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  1497. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1498. Went from Tempest's Start phase to PlayCard phase.
  1499. GameController plays Ball Lightning.
  1500. Tempest initiates 4 Lightning damage to Velociraptor Pack.
  1501. Inspiring Presence increases the damage dealt by Tempest by 1.
  1502. Tempest deals Velociraptor Pack 5 Lightning damage.
  1503. Velociraptor Pack is now at 0 HP.
  1504. Tempest's Squall destroys Velociraptor Pack!
  1505. GameController moved Velociraptor Pack to the environment trash.
  1506. Ball Lightning will destroy 2 ongoing cards.
  1507. GameController moved Ball Lightning to Tempest's trash.
  1508. Went from Tempest's PlayCard phase to UsePower phase.
  1509. Went from Tempest's UsePower phase to DrawCard phase.
  1510. Tempest draws Aquatic Correspondence.
  1511. Went from Tempest's DrawCard phase to End phase.
  1512. Went from Tempest's End phase to Insula Primalis's Start phase.
  1513. Went from Insula Primalis's Start phase to PlayCard phase.
  1514. GameController plays Enraged T-Rex.
  1515. Went from Insula Primalis's PlayCard phase to End phase.
  1516. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  1517. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
  1518. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  1519. Damage amount was 0, so no damage was dealt.
  1520. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1521. Went from Ambuscade's Start phase to PlayCard phase.
  1522. GameController plays Snatch and Grab.
  1523. Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
  1524. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1525. Twist the Ether changes the damage type to Sonic.
  1526. Next Evolution made America's Greatest Legacy immune to damage.
  1527. Damage amount was 0, so no damage was dealt.
  1528. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1529. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1530. Twist the Ether changes the damage type to Sonic.
  1531. Next Evolution made America's Greatest Legacy immune to damage.
  1532. Damage amount was 0, so no damage was dealt.
  1533. GameController moved Snatch and Grab to the villain trash.
  1534. Went from Ambuscade's PlayCard phase to End phase.
  1535. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1536. Twist the Ether changes the damage type to Sonic.
  1537. Next Evolution made America's Greatest Legacy immune to damage.
  1538. Damage amount was 0, so no damage was dealt.
  1539. Went from Ambuscade's End phase to Legacy's Start phase.
  1540. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1541. Went from Legacy's Start phase to PlayCard phase.
  1542. GameController plays Bolster Allies.
  1543. Legacy draws Danger Sense.
  1544. Tachyon draws HUD Goggles.
  1545. The Visionary draws Mental Divergence.
  1546. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1547. Tempest draws Otherworldly Resilience.
  1548. GameController moved Bolster Allies to Legacy's trash.
  1549. The Legacy Ring increased the action count of UsePower by 1.
  1550. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1551. Legacy uses the power on Next Evolution.
  1552. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1553. Went from Legacy's UsePower phase to DrawCard phase.
  1554. Legacy draws Inspiring Presence.
  1555. Went from Legacy's DrawCard phase to End phase.
  1556. Went from Legacy's End phase to Tachyon's Start phase.
  1557. HUD Goggles increased the action count of PlayCard by 1.
  1558. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1559. Went from Tachyon's PlayCard phase to UsePower phase.
  1560. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1561. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1562. Tachyon draws Quick Insight.
  1563. Tachyon draws Supersonic Response.
  1564. Went from Tachyon's DrawCard phase to End phase.
  1565. Went from Tachyon's End phase to The Visionary's Start phase.
  1566. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1567. Went from The Visionary's Start phase to PlayCard phase.
  1568. GameController plays Mental Divergence.
  1569. Went from The Visionary's PlayCard phase to UsePower phase.
  1570. The Visionary uses the power on Mass Levitation.
  1571. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1572. Went from The Visionary's UsePower phase to DrawCard phase.
  1573. The Visionary draws Brain Burn.
  1574. Went from The Visionary's DrawCard phase to End phase.
  1575. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1576. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1577. GameController plays Bored Now.
  1578. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1579. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1580. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1581. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1582. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1583. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1584. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1585. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1586. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1587. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1588. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1589. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1590. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1591. The Idealist initiates 12 Psychic damage to Enraged T-Rex.
  1592. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1593. The Idealist deals Enraged T-Rex 13 Psychic damage.
  1594. Enraged T-Rex is now at 2 HP.
  1595. GameController moved Bored Now to Void Guard The Idealist's trash.
  1596. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1597. ***** LOADED UNDO FILE: undo-388-VoidGuardTheIdealist-PlayCard *****
  1598. Possible achievement: Base_WinFullHP
  1599. Possible achievement: Base_CumulativeHeal, progress: 350
  1600. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1601. Possible achievement: Base_WinGame
  1602. Possible achievement: Base_LargeAttack
  1603. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1604. Possible achievement: Base_LastHeroStanding
  1605. Possible achievement: Base_NoPowers
  1606. Possible achievement: Base_NoCards
  1607. Possible achievement: Base_RedirectMany
  1608. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1609. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1610. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1611. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1612. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1613. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1614. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1615. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  1616. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1617. Went from Tempest's Start phase to PlayCard phase.
  1618. Went from Tempest's PlayCard phase to UsePower phase.
  1619. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1620. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1621. Tempest draws Flash Flood.
  1622. Tempest draws Cleansing Downpour.
  1623. Went from Tempest's DrawCard phase to End phase.
  1624. Went from Tempest's End phase to Insula Primalis's Start phase.
  1625. Went from Insula Primalis's Start phase to PlayCard phase.
  1626. GameController plays River of Lava.
  1627. Went from Insula Primalis's PlayCard phase to End phase.
  1628. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  1629. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
  1630. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  1631. Damage amount was 0, so no damage was dealt.
  1632. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  1633. Danger Sense made America's Greatest Legacy immune to damage.
  1634. Damage amount was 0, so no damage was dealt.
  1635. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1636. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1637. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  1638. Damage amount was 0, so no damage was dealt.
  1639. River of Lava initiates 5 Fire damage to The Visionary.
  1640. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  1641. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  1642. Damage amount was 0, so no damage was dealt.
  1643. River of Lava initiates 5 Fire damage to The Idealist.
  1644. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1645. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  1646. Damage amount was 0, so no damage was dealt.
  1647. River of Lava initiates 5 Fire damage to Tempest.
  1648. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1649. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  1650. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1651. Damage amount was 0, so no damage was dealt.
  1652. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1653. Went from Ambuscade's Start phase to PlayCard phase.
  1654. GameController plays Run and Gun.
  1655. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  1656. Twist the Ether changes the damage type to Sonic.
  1657. Twist the Ether reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
  1658. Ambuscade deals Freedom Six Tachyon 1 Sonic damage.
  1659. Freedom Six Tachyon is now at 26 HP.
  1660. Run and Gun moves 10 cards to the top of Ambuscade's Deck.
  1661. Ambuscade shuffles their the villain deck.
  1662. Run and Gun plays Rigged to Detonate.
  1663. Rigged to Detonate was moved to the bottom of the villain deck.
  1664. Ambuscade shuffles their the villain deck.
  1665. GameController moved Run and Gun to the villain trash.
  1666. Went from Ambuscade's PlayCard phase to End phase.
  1667. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1668. Twist the Ether changes the damage type to Sonic.
  1669. Next Evolution made America's Greatest Legacy immune to damage.
  1670. Damage amount was 0, so no damage was dealt.
  1671. Went from Ambuscade's End phase to Legacy's Start phase.
  1672. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1673. Went from Legacy's Start phase to PlayCard phase.
  1674. The Legacy Ring increased the action count of UsePower by 1.
  1675. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1676. Legacy uses the power on Next Evolution.
  1677. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1678. Went from Legacy's UsePower phase to DrawCard phase.
  1679. Legacy draws Lead from the Front.
  1680. Went from Legacy's DrawCard phase to End phase.
  1681. Went from Legacy's End phase to Tachyon's Start phase.
  1682. HUD Goggles increased the action count of PlayCard by 1.
  1683. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1684. Went from Tachyon's PlayCard phase to UsePower phase.
  1685. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  1686. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1687. Went from Tachyon's DrawCard phase to End phase.
  1688. Went from Tachyon's End phase to The Visionary's Start phase.
  1689. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1690. Went from The Visionary's Start phase to PlayCard phase.
  1691. Went from The Visionary's PlayCard phase to UsePower phase.
  1692. The Visionary uses the power on Mass Levitation.
  1693. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1694. Went from The Visionary's UsePower phase to DrawCard phase.
  1695. The Visionary draws Wrest the Mind.
  1696. Went from The Visionary's DrawCard phase to End phase.
  1697. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1698. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1699. GameController plays Bored Now.
  1700. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1701. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1702. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1703. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1704. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1705. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1706. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1707. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1708. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1709. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1710. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1711. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1712. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1713. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1714. The Idealist initiates 13 Psychic damage to Ambuscade.
  1715. Ambuscade made Ambuscade immune to damage.
  1716. Damage amount was 0, so no damage was dealt.
  1717. GameController moved Bored Now to Void Guard The Idealist's trash.
  1718. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1719. ***** LOADED UNDO FILE: undo-419-VoidGuardTheIdealist-PlayCard *****
  1720. Possible achievement: Base_WinFullHP
  1721. Possible achievement: Base_CumulativeHeal, progress: 350
  1722. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1723. Possible achievement: Base_WinGame
  1724. Possible achievement: Base_LargeAttack
  1725. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1726. Possible achievement: Base_LastHeroStanding
  1727. Possible achievement: Base_NoPowers
  1728. Possible achievement: Base_NoCards
  1729. Possible achievement: Base_RedirectMany
  1730. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1731. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1732. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1733. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1734. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1735. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1736. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1737. Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
  1738. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1739. Went from Tempest's Start phase to PlayCard phase.
  1740. Went from Tempest's PlayCard phase to UsePower phase.
  1741. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1742. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1743. Tempest draws Electrical Storm.
  1744. GameController moves 4 cards to the top of Tempest's Deck.
  1745. Tempest shuffles their Tempest's deck.
  1746. Tempest draws Chain Lightning.
  1747. Went from Tempest's DrawCard phase to End phase.
  1748. Went from Tempest's End phase to Insula Primalis's Start phase.
  1749. River of Lava moved Surge of Strength from Legacy's deck to Legacy's trash.
  1750. River of Lava moved Heroic Interception from Legacy's deck to Legacy's trash.
  1751. River of Lava moves 8 cards to the top of Legacy's Deck.
  1752. Legacy shuffles their Legacy's deck.
  1753. River of Lava moved Bolster Allies from Legacy's deck to Legacy's trash.
  1754. River of Lava moves 17 cards to the top of Tachyon's Deck.
  1755. Tachyon shuffles their Tachyon's deck.
  1756. River of Lava moved Pushing The Limits from Tachyon's deck to Tachyon's trash.
  1757. River of Lava moved Sucker Punch from Tachyon's deck to Tachyon's trash.
  1758. River of Lava moved Sonic Vortex from Tachyon's deck to Tachyon's trash.
  1759. River of Lava moved Prophetic Vision from The Visionary's deck to The Visionary's trash.
  1760. River of Lava moved Cerebral Hemorrhage from The Visionary's deck to The Visionary's trash.
  1761. River of Lava moved Telekinetic Cocoon from The Visionary's deck to The Visionary's trash.
  1762. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1763. River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
  1764. River of Lava moved Lightning Slash from Tempest's deck to Tempest's trash.
  1765. River of Lava moved Ball Lightning from Tempest's deck to Tempest's trash.
  1766. River of Lava destroys itself!
  1767. GameController moved River of Lava to the environment trash.
  1768. Went from Insula Primalis's Start phase to PlayCard phase.
  1769. GameController plays Pterodactyl Thief.
  1770. Went from Insula Primalis's PlayCard phase to End phase.
  1771. Enraged T-Rex initiates 5 Melee damage to Tempest.
  1772. Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
  1773. Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
  1774. Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
  1775. Damage amount was 0, so no damage was dealt.
  1776. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1777. Went from Ambuscade's Start phase to PlayCard phase.
  1778. GameController plays Quick Stim-Patch.
  1779. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  1780. Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
  1781. Ambuscade shuffles their the villain deck.
  1782. Quick Stim-Patch plays Run and Gun.
  1783. While in preview mode, a decision made the result unknowable.
  1784. Ambuscade initiates 2 Projectile damage to Tempest.
  1785. Twist the Ether changes the damage type to Sonic.
  1786. Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
  1787. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  1788. Damage amount was 0, so no damage was dealt.
  1789. Ambuscade shuffles their the villain deck.
  1790. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1791. Twist the Ether changes the damage type to Sonic.
  1792. Next Evolution made America's Greatest Legacy immune to damage.
  1793. Damage amount was 0, so no damage was dealt.
  1794. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1795. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1796. Twist the Ether changes the damage type to Sonic.
  1797. Next Evolution made America's Greatest Legacy immune to damage.
  1798. Damage amount was 0, so no damage was dealt.
  1799. Ambuscade initiates 4 Energy damage to The Visionary.
  1800. Lead from the Front redirects the damage dealt from The Visionary to America's Greatest Legacy.
  1801. Twist the Ether changes the damage type to Sonic.
  1802. Next Evolution made America's Greatest Legacy immune to damage.
  1803. Damage amount was 0, so no damage was dealt.
  1804. Ambuscade initiates 4 Energy damage to The Idealist.
  1805. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1806. Twist the Ether changes the damage type to Sonic.
  1807. Next Evolution made America's Greatest Legacy immune to damage.
  1808. Damage amount was 0, so no damage was dealt.
  1809. Ambuscade initiates 4 Energy damage to Tempest.
  1810. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  1811. Twist the Ether changes the damage type to Sonic.
  1812. Next Evolution made America's Greatest Legacy immune to damage.
  1813. Damage amount was 0, so no damage was dealt.
  1814. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1815. Run and Gun plays Sonic Mine.
  1816. GameController moved Run and Gun to the villain trash.
  1817. GameController moved Quick Stim-Patch to the villain trash.
  1818. Went from Ambuscade's PlayCard phase to End phase.
  1819. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1820. Twist the Ether changes the damage type to Sonic.
  1821. Next Evolution made America's Greatest Legacy immune to damage.
  1822. Damage amount was 0, so no damage was dealt.
  1823. Went from Ambuscade's End phase to Legacy's Start phase.
  1824. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  1825. Went from Legacy's Start phase to PlayCard phase.
  1826. GameController plays Flying Smash.
  1827. America's Greatest Legacy initiates 3 Melee damage to Pterodactyl Thief.
  1828. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1829. America's Greatest Legacy deals Pterodactyl Thief 4 Melee damage.
  1830. Pterodactyl Thief is now at 1 HP.
  1831. America's Greatest Legacy initiates 3 Melee damage to Sonic Mine.
  1832. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1833. America's Greatest Legacy deals Sonic Mine 4 Melee damage.
  1834. Sonic Mine is now at -3 HP.
  1835. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  1836. Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
  1837. Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
  1838. America's Greatest Legacy is now at 14 HP.
  1839. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  1840. ***** LOADED UNDO FILE: undo-435-Legacy-PlayCard *****
  1841. Possible achievement: Base_WinFullHP
  1842. Possible achievement: Base_CumulativeHeal, progress: 350
  1843. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1844. Possible achievement: Base_WinGame
  1845. Possible achievement: Base_LargeAttack
  1846. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1847. Possible achievement: Base_LastHeroStanding
  1848. Possible achievement: Base_NoPowers
  1849. Possible achievement: Base_NoCards
  1850. Possible achievement: Base_RedirectMany
  1851. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1852. GameController plays Flying Smash.
  1853. America's Greatest Legacy initiates 3 Melee damage to Pterodactyl Thief.
  1854. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1855. America's Greatest Legacy deals Pterodactyl Thief 4 Melee damage.
  1856. Pterodactyl Thief is now at 1 HP.
  1857. America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
  1858. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1859. America's Greatest Legacy deals Enraged T-Rex 4 Melee damage.
  1860. Enraged T-Rex is now at 11 HP.
  1861. America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
  1862. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1863. America's Greatest Legacy deals Personal Cloaking Device 4 Melee damage.
  1864. Personal Cloaking Device is now at 2 HP.
  1865. GameController moved Flying Smash to Legacy's trash.
  1866. The Legacy Ring increased the action count of UsePower by 1.
  1867. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1868. Legacy uses the power on Next Evolution.
  1869. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  1870. Legacy uses the power on America's Greatest Legacy.
  1871. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  1872. Tempest uses the power on Grievous Hail Storm.
  1873. Tempest initiates 2 Cold damage to Ambuscade.
  1874. Ambuscade made Ambuscade immune to damage.
  1875. Damage amount was 0, so no damage was dealt.
  1876. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  1877. Inspiring Presence increases the damage dealt by Tempest by 1.
  1878. Tempest deals Personal Cloaking Device 3 Cold damage.
  1879. Personal Cloaking Device is now at -1 HP.
  1880. Tempest's Squall destroys Personal Cloaking Device!
  1881. GameController moved Personal Cloaking Device to the villain trash.
  1882. Tempest initiates 2 Cold damage to Sonic Mine.
  1883. Inspiring Presence increases the damage dealt by Tempest by 1.
  1884. Tempest deals Sonic Mine 3 Cold damage.
  1885. Sonic Mine is now at -2 HP.
  1886. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  1887. Next Evolution made America's Greatest Legacy immune to damage.
  1888. Damage amount was 0, so no damage was dealt.
  1889. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  1890. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1891. Next Evolution made America's Greatest Legacy immune to damage.
  1892. Damage amount was 0, so no damage was dealt.
  1893. Sonic Mine initiates 2 Sonic damage to The Visionary.
  1894. Lead from the Front redirects the damage dealt from The Visionary to America's Greatest Legacy.
  1895. Next Evolution made America's Greatest Legacy immune to damage.
  1896. Damage amount was 0, so no damage was dealt.
  1897. Sonic Mine initiates 2 Sonic damage to The Idealist.
  1898. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1899. Next Evolution made America's Greatest Legacy immune to damage.
  1900. Damage amount was 0, so no damage was dealt.
  1901. Sonic Mine initiates 2 Sonic damage to Tempest.
  1902. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  1903. Next Evolution made America's Greatest Legacy immune to damage.
  1904. Damage amount was 0, so no damage was dealt.
  1905. Tempest's Squall destroys Sonic Mine!
  1906. GameController moved Sonic Mine to the villain trash.
  1907. Tempest initiates 2 Cold damage to Enraged T-Rex.
  1908. Inspiring Presence increases the damage dealt by Tempest by 1.
  1909. Tempest deals Enraged T-Rex 3 Cold damage.
  1910. Enraged T-Rex is now at 8 HP.
  1911. Tempest initiates 2 Cold damage to Pterodactyl Thief.
  1912. Inspiring Presence increases the damage dealt by Tempest by 1.
  1913. Tempest deals Pterodactyl Thief 3 Cold damage.
  1914. Pterodactyl Thief is now at -2 HP.
  1915. Tempest's Squall destroys Pterodactyl Thief!
  1916. GameController moved Pterodactyl Thief to the environment trash.
  1917. Went from Legacy's UsePower phase to DrawCard phase.
  1918. Legacy draws "Thokk!".
  1919. Went from Legacy's DrawCard phase to End phase.
  1920. Went from Legacy's End phase to Tachyon's Start phase.
  1921. HUD Goggles increased the action count of PlayCard by 1.
  1922. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1923. GameController plays Quick Insight.
  1924. Tachyon draws Blinding Speed.
  1925. Tachyon draws Fleet of Foot.
  1926. Tachyon draws Hypersonic Assault.
  1927. Tachyon discards Nimble Strike.
  1928. Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  1929. Tachyon discards Sucker Punch.
  1930. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  1931. GameController moved Quick Insight to Tachyon's trash.
  1932. GameController plays Fleet of Foot.
  1933. Legacy draws Back-Fist Strike.
  1934. Tachyon draws Nimble Strike.
  1935. Fleet of Foot moves 6 cards to the top of The Visionary's Deck.
  1936. The Visionary shuffles their The Visionary's deck.
  1937. The Visionary draws Decoy Projection.
  1938. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1939. Fleet of Foot moves 3 cards to the top of Tempest's Deck.
  1940. Tempest shuffles their Tempest's deck.
  1941. Tempest draws Chain Lightning.
  1942. Fleet of Foot plays Quick Insight.
  1943. Tachyon draws Fleet of Foot.
  1944. Tachyon draws Lightspeed Barrage.
  1945. Tachyon draws Blinding Speed.
  1946. Tachyon discards Nimble Strike.
  1947. Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  1948. Tachyon discards Supersonic Response.
  1949. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  1950. GameController moved Quick Insight to Tachyon's trash.
  1951. GameController moved Fleet of Foot to Tachyon's trash.
  1952. Went from Tachyon's PlayCard phase to UsePower phase.
  1953. Went from Tachyon's UsePower phase to DrawCard phase.
  1954. Tachyon draws Hypersonic Assault.
  1955. Went from Tachyon's DrawCard phase to End phase.
  1956. Went from Tachyon's End phase to The Visionary's Start phase.
  1957. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1958. Went from The Visionary's Start phase to PlayCard phase.
  1959. Went from The Visionary's PlayCard phase to UsePower phase.
  1960. The Visionary uses the power on Mass Levitation.
  1961. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1962. Went from The Visionary's UsePower phase to DrawCard phase.
  1963. The Visionary draws Telekinetic Cocoon.
  1964. Went from The Visionary's DrawCard phase to End phase.
  1965. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1966. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1967. GameController plays Bored Now.
  1968. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1969. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1970. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1971. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1972. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1973. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1974. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1975. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1976. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1977. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1978. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1979. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1980. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1981. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1982. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1983. The Idealist initiates 14 Psychic damage to Ambuscade.
  1984. Ambuscade made Ambuscade immune to damage.
  1985. Damage amount was 0, so no damage was dealt.
  1986. GameController moved Bored Now to Void Guard The Idealist's trash.
  1987. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1988. ***** LOADED UNDO FILE: undo-450-VoidGuardTheIdealist-PlayCard *****
  1989. Possible achievement: Base_WinFullHP
  1990. Possible achievement: Base_CumulativeHeal, progress: 350
  1991. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1992. Possible achievement: Base_WinGame
  1993. Possible achievement: Base_LargeAttack
  1994. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1995. Possible achievement: Base_LastHeroStanding
  1996. Possible achievement: Base_NoPowers
  1997. Possible achievement: Base_NoCards
  1998. Possible achievement: Base_RedirectMany
  1999. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2000. GameController plays Sound Beating.
  2001. The Idealist initiates 3 Sonic damage to Enraged T-Rex.
  2002. Monster of Id increases the damage dealt by The Idealist by 1.
  2003. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2004. The Idealist deals Enraged T-Rex 5 Sonic damage.
  2005. Enraged T-Rex is now at 3 HP.
  2006. Sound Beating was moved under Karate Robot.
  2007. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2008. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2009. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2010. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2011. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  2012. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  2013. Went from Tempest's Start phase to PlayCard phase.
  2014. Went from Tempest's PlayCard phase to UsePower phase.
  2015. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2016. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2017. Tempest draws Ball Lightning.
  2018. Tempest draws Lightning Slash.
  2019. Went from Tempest's DrawCard phase to End phase.
  2020. Went from Tempest's End phase to Insula Primalis's Start phase.
  2021. Went from Insula Primalis's Start phase to PlayCard phase.
  2022. GameController plays Pterodactyl Thief.
  2023. Went from Insula Primalis's PlayCard phase to End phase.
  2024. Enraged T-Rex initiates 5 Melee damage to Tempest.
  2025. Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
  2026. Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
  2027. Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
  2028. Damage amount was 0, so no damage was dealt.
  2029. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2030. Ambuscade was flipped to its front side.
  2031. Went from Ambuscade's Start phase to PlayCard phase.
  2032. GameController plays Reactive Plating.
  2033. Went from Ambuscade's PlayCard phase to End phase.
  2034. While in preview mode, a decision made the result unknowable.
  2035. Ambuscade initiates 4 Projectile damage to Tempest.
  2036. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  2037. Twist the Ether changes the damage type to Sonic.
  2038. Next Evolution made America's Greatest Legacy immune to damage.
  2039. Damage amount was 0, so no damage was dealt.
  2040. Went from Ambuscade's End phase to Legacy's Start phase.
  2041. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  2042. Went from Legacy's Start phase to PlayCard phase.
  2043. GameController plays Back-Fist Strike.
  2044. America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
  2045. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2046. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  2047. America's Greatest Legacy deals Reactive Plating 4 Melee damage.
  2048. Reactive Plating is now at 6 HP.
  2049. GameController moved Back-Fist Strike to Legacy's trash.
  2050. The Legacy Ring increased the action count of UsePower by 1.
  2051. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2052. Legacy uses the power on Next Evolution.
  2053. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  2054. Legacy uses the power on America's Greatest Legacy.
  2055. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  2056. Tempest uses the power on Grievous Hail Storm.
  2057. Tempest initiates 2 Cold damage to Ambuscade.
  2058. Inspiring Presence increases the damage dealt by Tempest by 1.
  2059. Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
  2060. Tempest deals Ambuscade 2 Cold damage.
  2061. Ambuscade is now at 48 HP.
  2062. Reactive Plating reacts!
  2063. Reactive Plating initiates 2 Energy damage to Tempest.
  2064. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  2065. Fortitude reduces the damage dealt to America's Greatest Legacy by Reactive Plating by 1.
  2066. Reactive Plating deals America's Greatest Legacy 1 Energy damage.
  2067. America's Greatest Legacy is now at 14 HP.
  2068. Tempest initiates 2 Cold damage to Reactive Plating.
  2069. Inspiring Presence increases the damage dealt by Tempest by 1.
  2070. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  2071. Tempest deals Reactive Plating 2 Cold damage.
  2072. Reactive Plating is now at 4 HP.
  2073. Tempest initiates 2 Cold damage to Enraged T-Rex.
  2074. Inspiring Presence increases the damage dealt by Tempest by 1.
  2075. Tempest deals Enraged T-Rex 3 Cold damage.
  2076. Enraged T-Rex is now at 0 HP.
  2077. Tempest's Squall destroys Enraged T-Rex!
  2078. GameController moved Enraged T-Rex to the environment trash.
  2079. Tempest initiates 2 Cold damage to Pterodactyl Thief.
  2080. Inspiring Presence increases the damage dealt by Tempest by 1.
  2081. Tempest deals Pterodactyl Thief 3 Cold damage.
  2082. Pterodactyl Thief is now at 2 HP.
  2083. Went from Legacy's UsePower phase to DrawCard phase.
  2084. Legacy draws Surge of Strength.
  2085. Went from Legacy's DrawCard phase to End phase.
  2086. Went from Legacy's End phase to Tachyon's Start phase.
  2087. HUD Goggles increased the action count of PlayCard by 1.
  2088. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2089. GameController plays Fleet of Foot.
  2090. Legacy draws Flying Smash.
  2091. Tachyon draws Fleet of Foot.
  2092. The Visionary draws Cerebral Hemorrhage.
  2093. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2094. Tempest shuffles their Tempest's deck.
  2095. Fleet of Foot plays Fleet of Foot.
  2096. Legacy draws Heroic Interception.
  2097. Tachyon draws Accelerated Assault.
  2098. The Visionary draws Mind Spike.
  2099. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2100. Tempest shuffles their Tempest's deck.
  2101. Fleet of Foot plays Supersonic Response.
  2102. Freedom Six Tachyon initiates 2 Melee damage to Reactive Plating.
  2103. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2104. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2105. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  2106. Reactive Plating is now at 2 HP.
  2107. GameController moved Supersonic Response to Tachyon's trash.
  2108. GameController moved Fleet of Foot to Tachyon's trash.
  2109. GameController moved Fleet of Foot to Tachyon's trash.
  2110. GameController plays Hypersonic Assault.
  2111. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  2112. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2113. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2114. Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
  2115. Reactive Plating is now at 1 HP.
  2116. Applying ongoing effect: Reactive Plating cannot deal damage.
  2117. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  2118. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2119. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  2120. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  2121. Ambuscade is now at 47 HP.
  2122. Applying ongoing effect: Ambuscade cannot deal damage.
  2123. Reactive Plating reacts!
  2124. Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
  2125. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2126. Freedom Six Tachyon deals Pterodactyl Thief 2 Sonic damage.
  2127. Pterodactyl Thief is now at 0 HP.
  2128. Applying ongoing effect: Pterodactyl Thief cannot deal damage.
  2129. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  2130. GameController moved Pterodactyl Thief to the environment trash.
  2131. GameController moved Hypersonic Assault to Tachyon's trash.
  2132. Went from Tachyon's PlayCard phase to UsePower phase.
  2133. Tachyon uses the power on Freedom Six Tachyon.
  2134. Legacy draws Bolster Allies.
  2135. Tachyon draws Sucker Punch.
  2136. The Visionary draws Prophetic Vision.
  2137. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2138. Tempest shuffles their Tempest's deck.
  2139. Went from Tachyon's UsePower phase to DrawCard phase.
  2140. Tachyon draws Accelerated Assault.
  2141. Went from Tachyon's DrawCard phase to End phase.
  2142. Went from Tachyon's End phase to The Visionary's Start phase.
  2143. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2144. Went from The Visionary's Start phase to PlayCard phase.
  2145. GameController plays Cerebral Hemorrhage.
  2146. The Visionary initiates 2 Psychic damage to Reactive Plating.
  2147. Inspiring Presence increases the damage dealt by The Visionary by 1.
  2148. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  2149. The Visionary deals Reactive Plating 2 Psychic damage.
  2150. Reactive Plating is now at -1 HP.
  2151. The Visionary's Enlighten destroys Reactive Plating!
  2152. GameController moved Reactive Plating to the villain trash.
  2153. The Visionary initiates 2 Psychic damage to Ambuscade.
  2154. Inspiring Presence increases the damage dealt by The Visionary by 1.
  2155. The Visionary deals Ambuscade 3 Psychic damage.
  2156. Ambuscade is now at 44 HP.
  2157. GameController moved Cerebral Hemorrhage to The Visionary's trash.
  2158. Went from The Visionary's PlayCard phase to UsePower phase.
  2159. The Visionary uses the power on Mass Levitation.
  2160. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2161. Went from The Visionary's UsePower phase to DrawCard phase.
  2162. The Visionary draws Mind Spike.
  2163. Went from The Visionary's DrawCard phase to End phase.
  2164. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  2165. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2166. GameController plays Bored Now.
  2167. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  2168. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  2169. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  2170. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  2171. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  2172. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  2173. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  2174. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  2175. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  2176. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  2177. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  2178. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  2179. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  2180. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  2181. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  2182. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2183. The Idealist initiates 15 Psychic damage to Ambuscade.
  2184. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2185. The Idealist deals Ambuscade 16 Psychic damage.
  2186. Ambuscade is now at 28 HP.
  2187. GameController moved Bored Now to Void Guard The Idealist's trash.
  2188. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2189. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2190. Void Guard The Idealist draws Monster of Id.
  2191. Monster of Id puts Monster of Id into play.
  2192. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2193. The Idealist initiates 1 Psychic damage to The Idealist.
  2194. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2195. Monster of Id increases the damage dealt by The Idealist by 1.
  2196. The Idealist deals The Idealist 3 Psychic damage.
  2197. The Idealist is now at 21 HP.
  2198. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  2199. Went from Tempest's Start phase to PlayCard phase.
  2200. GameController plays Chain Lightning.
  2201. Tempest initiates 4 Lightning damage to Ambuscade.
  2202. Inspiring Presence increases the damage dealt by Tempest by 1.
  2203. Tempest deals Ambuscade 5 Lightning damage.
  2204. Ambuscade is now at 23 HP.
  2205. Tempest initiates 2 Lightning damage to Freedom Six Tachyon.
  2206. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  2207. Synaptic Interruption destroys itself!
  2208. GameController moved Synaptic Interruption to Tachyon's trash.
  2209. Inspiring Presence increases the damage dealt by Tempest by 1.
  2210. Tempest deals Ambuscade 3 Lightning damage.
  2211. Ambuscade is now at 20 HP.
  2212. GameController moved Chain Lightning to Tempest's trash.
  2213. Went from Tempest's PlayCard phase to UsePower phase.
  2214. Tempest uses the power on Grievous Hail Storm.
  2215. Tempest initiates 2 Cold damage to Ambuscade.
  2216. Inspiring Presence increases the damage dealt by Tempest by 1.
  2217. Tempest deals Ambuscade 3 Cold damage.
  2218. Ambuscade is now at 17 HP.
  2219. Went from Tempest's UsePower phase to DrawCard phase.
  2220. GameController moves 1 cards to the top of Tempest's Deck.
  2221. Tempest shuffles their Tempest's deck.
  2222. Tempest draws Chain Lightning.
  2223. Went from Tempest's DrawCard phase to End phase.
  2224. Went from Tempest's End phase to Insula Primalis's Start phase.
  2225. Went from Insula Primalis's Start phase to PlayCard phase.
  2226. GameController moves 15 cards to the top of Insula Primalis's Deck.
  2227. Insula Primalis shuffles their the environment deck.
  2228. GameController plays Enraged T-Rex.
  2229. Went from Insula Primalis's PlayCard phase to End phase.
  2230. Enraged T-Rex initiates 5 Melee damage to Tempest.
  2231. Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
  2232. Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
  2233. Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
  2234. Damage amount was 0, so no damage was dealt.
  2235. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2236. Went from Ambuscade's Start phase to PlayCard phase.
  2237. GameController plays Sonic Mine.
  2238. Went from Ambuscade's PlayCard phase to End phase.
  2239. Went from Ambuscade's End phase to Legacy's Start phase.
  2240. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
  2241. Went from Legacy's Start phase to PlayCard phase.
  2242. GameController plays Flying Smash.
  2243. America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
  2244. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2245. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  2246. Ambuscade is now at 13 HP.
  2247. America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
  2248. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2249. America's Greatest Legacy deals Enraged T-Rex 4 Melee damage.
  2250. Enraged T-Rex is now at 11 HP.
  2251. GameController moved Flying Smash to Legacy's trash.
  2252. The Legacy Ring increased the action count of UsePower by 1.
  2253. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2254. Legacy uses the power on Next Evolution.
  2255. Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
  2256. Legacy uses the power on America's Greatest Legacy.
  2257. America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
  2258. Tempest uses the power on Grievous Hail Storm.
  2259. Tempest initiates 2 Cold damage to Ambuscade.
  2260. Inspiring Presence increases the damage dealt by Tempest by 1.
  2261. Tempest deals Ambuscade 3 Cold damage.
  2262. Ambuscade is now at 10 HP.
  2263. Tempest initiates 2 Cold damage to Sonic Mine.
  2264. Inspiring Presence increases the damage dealt by Tempest by 1.
  2265. Tempest deals Sonic Mine 3 Cold damage.
  2266. Sonic Mine is now at -2 HP.
  2267. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  2268. Next Evolution made America's Greatest Legacy immune to damage.
  2269. Damage amount was 0, so no damage was dealt.
  2270. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  2271. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  2272. Next Evolution made America's Greatest Legacy immune to damage.
  2273. Damage amount was 0, so no damage was dealt.
  2274. Sonic Mine initiates 2 Sonic damage to The Visionary.
  2275. Lead from the Front redirects the damage dealt from The Visionary to America's Greatest Legacy.
  2276. Next Evolution made America's Greatest Legacy immune to damage.
  2277. Damage amount was 0, so no damage was dealt.
  2278. Sonic Mine initiates 2 Sonic damage to The Idealist.
  2279. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  2280. Next Evolution made America's Greatest Legacy immune to damage.
  2281. Damage amount was 0, so no damage was dealt.
  2282. Sonic Mine initiates 2 Sonic damage to Tempest.
  2283. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  2284. Next Evolution made America's Greatest Legacy immune to damage.
  2285. Damage amount was 0, so no damage was dealt.
  2286. Tempest's Squall destroys Sonic Mine!
  2287. GameController moved Sonic Mine to the villain trash.
  2288. Tempest initiates 2 Cold damage to Enraged T-Rex.
  2289. Inspiring Presence increases the damage dealt by Tempest by 1.
  2290. Tempest deals Enraged T-Rex 3 Cold damage.
  2291. Enraged T-Rex is now at 8 HP.
  2292. Went from Legacy's UsePower phase to DrawCard phase.
  2293. Legacy draws Back-Fist Strike.
  2294. Went from Legacy's DrawCard phase to End phase.
  2295. Went from Legacy's End phase to Tachyon's Start phase.
  2296. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  2297. HUD Goggles increased the action count of PlayCard by 1.
  2298. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2299. GameController plays Lightning Reflexes.
  2300. Lightning Reflexes plays Lightspeed Barrage.
  2301. Freedom Six Tachyon initiates 12 Melee damage to Ambuscade.
  2302. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2303. Freedom Six Tachyon deals Ambuscade 13 Melee damage.
  2304. Ambuscade is now at -3 HP.
  2305. America's Greatest Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
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