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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Explosive Launcher into play.
- GameController puts Automated Turret into play.
- GameController puts Sonic Mine into play.
- Ambuscade shuffles their the villain deck.
- Monster of Id puts Monster of Id into play.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 3 Melee damage.
- America's Greatest Legacy is now at 27 HP.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 23 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 19 HP.
- Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 3 Fire damage.
- America's Greatest Legacy is now at 16 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Ambuscade deals The Visionary 3 Fire damage.
- The Visionary is now at 23 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Tempest.
- Ambuscade deals Tempest 3 Fire damage.
- Tempest is now at 23 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 23 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Motivational Charge.
- Tachyon draws Sucker Punch.
- The Visionary draws Demoralization.
- Void Guard The Idealist draws Hedgy Hogs.
- Tempest draws Chain Lightning.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- ***** LOADED UNDO FILE: undo-5-Legacy-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 335.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Explosive Launcher.
- America's Greatest Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at 2 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Motivational Charge.
- Tachyon draws Sucker Punch.
- The Visionary draws Demoralization.
- Void Guard The Idealist draws Hedgy Hogs.
- Tempest draws Chain Lightning.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
- Automated Turret is now at 7 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Sonic damage.
- Explosive Launcher is now at 1 HP.
- Applying ongoing effect: Explosive Launcher cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
- Personal Cloaking Device is now at 8 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Take Down.
- Tachyon draws Hypersonic Assault.
- The Visionary draws Mass Levitation.
- Void Guard The Idealist draws Spark of Inspiration.
- Tempest draws Otherworldly Resilience.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- The Idealist initiates 1 Psychic damage to The Idealist.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals The Idealist 2 Psychic damage.
- The Idealist is now at 19 HP.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Automated Turret.
- Tempest deals Automated Turret 1 Projectile damage.
- Automated Turret is now at 6 HP.
- Tempest initiates 1 Projectile damage to Explosive Launcher.
- Tempest deals Explosive Launcher 1 Projectile damage.
- Explosive Launcher is now at 0 HP.
- Tempest's Squall destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Tempest initiates 1 Projectile damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 7 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 12 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 5 HP.
- Tachyon draws Fleet of Foot.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Blinding Speed.
- The Visionary draws Foresight.
- Void Guard The Idealist draws Sound Beating.
- Tempest draws Flash Flood.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Blinding Speed.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Automated Turret.
- The Visionary deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 2 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Strained Superego.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Automated Turret.
- Tempest deals Automated Turret 2 Cold damage.
- Automated Turret is now at 0 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 2 Cold damage.
- Personal Cloaking Device is now at 5 HP.
- Tempest initiates 2 Cold damage to Enraged T-Rex.
- Tempest deals Enraged T-Rex 2 Cold damage.
- Enraged T-Rex is now at 13 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Surge of Strength.
- Tachyon draws Lightspeed Barrage.
- The Visionary draws Twist the Ether.
- Void Guard The Idealist draws Bright Idea.
- Tempest draws Ball Lightning.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Fleet of Foot.
- Legacy draws Motivational Charge.
- Tachyon draws Accelerated Assault.
- The Visionary draws Mass Levitation.
- Void Guard The Idealist draws Focusing Tiara.
- Tempest draws Cleansing Downpour.
- Fleet of Foot plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 7 HP.
- Tachyon draws HUD Goggles.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Flying Smash.
- Tachyon draws Hypersonic Assault.
- The Visionary draws Cerebral Hemorrhage.
- Void Guard The Idealist draws Hedgy Hogs.
- Tempest draws Localized Hurricane.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Telekinetic Cocoon.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Karate Robot.
- Void Guard The Idealist discards Focusing Tiara.
- Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Hedgy Hogs.
- Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Karate Robot.
- Making Things Up plays Bright Idea.
- Void Guard The Idealist draws Strained Superego.
- Bright Idea was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 21.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Automated Turret deals Tempest 2 Projectile damage.
- Tempest is now at 23 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Velociraptor Pack.
- America's Greatest Legacy deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at 2 HP.
- America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
- America's Greatest Legacy deals Enraged T-Rex 3 Melee damage.
- Enraged T-Rex is now at 10 HP.
- America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
- America's Greatest Legacy deals Automated Turret 3 Melee damage.
- Automated Turret is now at 4 HP.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sonic Vortex.
- Tachyon may select up to 3 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Velociraptor Pack.
- Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
- Velociraptor Pack is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Enraged T-Rex.
- Freedom Six Tachyon deals Enraged T-Rex 3 Sonic damage.
- Enraged T-Rex is now at 7 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController plays Sucker Punch.
- Sucker Punch destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Lightning Reflexes.
- The Visionary draws Cerebral Hemorrhage.
- Void Guard The Idealist draws Giant Floaty Head.
- Tempest draws Vicious Cyclone.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Volcanic Eruption tried to move a copy of Obsidian Field into play, but there were none in the environment trash.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tempest's Start phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to The Visionary by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to America's Greatest Legacy.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by River of Lava by 2.
- Mass Levitation reduces the damage dealt to America's Greatest Legacy by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Decoy Projection by Ambuscade by 1.
- Ambuscade deals Decoy Projection 1 Sonic damage.
- Decoy Projection is now at 4 HP.
- Run and Gun moves 6 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Sonic Mine.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Decoy Projection by Ambuscade by 1.
- Ambuscade deals Decoy Projection 3 Sonic damage.
- Decoy Projection is now at 1 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
- Personal Cloaking Device is now at 4 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Enraged T-Rex.
- Freedom Six Tachyon deals Enraged T-Rex 1 Sonic damage.
- Enraged T-Rex is now at 6 HP.
- Applying ongoing effect: Enraged T-Rex cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Research Grant.
- The Visionary draws Psychic Maelstrom.
- Void Guard The Idealist draws Bored Now.
- Tempest draws Shielding Winds.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Psychic Maelstrom.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 16.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 26.
- Cleansing Downpour caused The Visionary to regain 1 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused Decoy Projection to regain 2 HP. HP is now 3.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Twist the Ether changes the damage type to Sonic.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Twist the Ether increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Decoy Projection by Ambuscade by 2.
- Ambuscade deals Decoy Projection 4 Sonic damage.
- Decoy Projection is now at -1 HP.
- Ambuscade destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Notice: an ongoing effect just expired: Enraged T-Rex cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Danger Sense.
- Tachyon draws Quick Insight.
- The Visionary draws Wrest the Mind.
- Void Guard The Idealist draws Hedgy Hogs.
- Tempest draws Vicious Cyclone.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Tachyon draws Pushing The Limits.
- The Visionary draws Psychic Maelstrom.
- Void Guard The Idealist draws Vivid Thoughts.
- Tempest draws Electrical Storm.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Reactive Plating.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at 7 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Flying Stabby Knives.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Lightning damage.
- Reactive Plating is now at 3 HP.
- Tempest initiates 3 Lightning damage to Enraged T-Rex.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 4 Lightning damage.
- Enraged T-Rex is now at 2 HP.
- Tempest initiates 2 Lightning damage to Personal Cloaking Device.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 3 Lightning damage.
- Personal Cloaking Device is now at 1 HP.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 3.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Visionary by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Tempest by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to The Visionary.
- Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
- Shielding Winds reduces the damage dealt to The Visionary by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to The Visionary by Enraged T-Rex by 3.
- Enraged T-Rex deals The Visionary 1 Melee damage.
- The Visionary is now at 25 HP.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Tachyon draws Sonic Vortex.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist draws Sound Beating.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Twist the Ether.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist discards Spark of Inspiration.
- Making Things Up moved Spark of Inspiration from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Sound Beating.
- Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Conceptualize.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 4 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-202-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 347
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Making Things Up.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- ***** LOADED UNDO FILE: undo-202-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 347
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Making Things Up.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist discards Conceptualize.
- Making Things Up moved Conceptualize from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Sound Beating.
- Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Spark of Inspiration.
- Spark of Inspiration tried to increase The Idealist's HP, but they are already at their maximum HP.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Custom Hand-Cannon.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at -2 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 1 HP.
- The Idealist initiates 1 Psychic damage to Enraged T-Rex.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 3 Psychic damage.
- Enraged T-Rex is now at -1 HP.
- The Idealist's Wild Imagination destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Void Guard The Idealist draws Conceptualize.
- Spark of Inspiration was moved under Flying Stabby Knives.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Focusing Tiara.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 5 Lightning damage.
- Custom Hand-Cannon is now at -3 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 3 Lightning damage to Reactive Plating.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 3 Lightning damage.
- Reactive Plating is now at -2 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Lightspeed Barrage.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist draws Bright Idea.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Suggestion.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 7 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 7 Psychic damage.
- Ambuscade is now at 43 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-233-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 347
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 4 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Elemental Subwave Inducer.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Next Evolution.
- Tachyon draws Accelerated Assault.
- The Visionary draws Wrest the Mind.
- Void Guard The Idealist draws Making Things Up.
- Tempest draws Reclaim from the Deep.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Motivational Charge.
- Tachyon draws Pushing The Limits.
- The Visionary draws Suggestion.
- Void Guard The Idealist draws Focusing Tiara.
- Tempest draws Into the Stratosphere.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Suggestion.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 8 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-264-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 347
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Otherworldly Resilience.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 25 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
- Primordial Plant Life deals The Visionary 1 Toxic damage.
- The Visionary is now at 24 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 23 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Velociraptor Pack.
- America's Greatest Legacy deals Velociraptor Pack 4 Melee damage.
- Velociraptor Pack is now at 1 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Sucker Punch.
- The Visionary draws Mental Divergence.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Reclaim from the Deep.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sucker Punch.
- Sucker Punch destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Flying Smash.
- Tachyon draws Accelerated Assault.
- The Visionary draws Mental Divergence.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Gene-Bound Shackles.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Brain Burn.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 9 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-295-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 347.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Aquatic Correspondence.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Automated Turret by 1.
- Automated Turret deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 14 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 15.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Inspiring Presence caused The Visionary to regain 1 HP. HP is now 25.
- Inspiring Presence caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Inspiring Presence caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Nimble Strike.
- The Visionary draws Precognition.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Gene-Bound Shackles.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Tachyon discards Accelerated Assault.
- Obsidian Field moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Tachyon discards Accelerated Assault.
- Obsidian Field moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 10 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-326-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 350
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 6 Lightning damage.
- Automated Turret is now at 2 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 3 Cold damage.
- Automated Turret is now at -1 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 3 Cold damage.
- Personal Cloaking Device is now at 6 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Rigged to Detonate
- Revealed card: Run and Gun
- Revealed card: Quick Stim-Patch
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Armed and Dangerous moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 7 HP.
- Legacy draws Lead from the Front.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 12 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 12 Melee damage.
- Reactive Plating is now at -5 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Sucker Punch.
- The Visionary draws Prophetic Vision.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Reclaim from the Deep.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 11 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-357-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 350
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Ball Lightning.
- Tempest initiates 4 Lightning damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Velociraptor Pack 5 Lightning damage.
- Velociraptor Pack is now at 0 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Ball Lightning will destroy 2 ongoing cards.
- GameController moved Ball Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Danger Sense.
- Tachyon draws HUD Goggles.
- The Visionary draws Mental Divergence.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Otherworldly Resilience.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Quick Insight.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Brain Burn.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 12 Psychic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 13 Psychic damage.
- Enraged T-Rex is now at 2 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-388-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 350
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Flash Flood.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 1 Sonic damage.
- Freedom Six Tachyon is now at 26 HP.
- Run and Gun moves 10 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 13 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-419-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 350
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Electrical Storm.
- GameController moves 4 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- River of Lava moved Surge of Strength from Legacy's deck to Legacy's trash.
- River of Lava moved Heroic Interception from Legacy's deck to Legacy's trash.
- River of Lava moves 8 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- River of Lava moved Bolster Allies from Legacy's deck to Legacy's trash.
- River of Lava moves 17 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- River of Lava moved Pushing The Limits from Tachyon's deck to Tachyon's trash.
- River of Lava moved Sucker Punch from Tachyon's deck to Tachyon's trash.
- River of Lava moved Sonic Vortex from Tachyon's deck to Tachyon's trash.
- River of Lava moved Prophetic Vision from The Visionary's deck to The Visionary's trash.
- River of Lava moved Cerebral Hemorrhage from The Visionary's deck to The Visionary's trash.
- River of Lava moved Telekinetic Cocoon from The Visionary's deck to The Visionary's trash.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
- River of Lava moved Lightning Slash from Tempest's deck to Tempest's trash.
- River of Lava moved Ball Lightning from Tempest's deck to Tempest's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Run and Gun.
- While in preview mode, a decision made the result unknowable.
- Ambuscade initiates 2 Projectile damage to Tempest.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Tempest by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Run and Gun plays Sonic Mine.
- GameController moved Run and Gun to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Pterodactyl Thief 4 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- America's Greatest Legacy initiates 3 Melee damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Sonic Mine 4 Melee damage.
- Sonic Mine is now at -3 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Sonic Mine by 1.
- Sonic Mine deals America's Greatest Legacy 1 Sonic damage.
- America's Greatest Legacy is now at 14 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- ***** LOADED UNDO FILE: undo-435-Legacy-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 350
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Pterodactyl Thief 4 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Enraged T-Rex 4 Melee damage.
- Enraged T-Rex is now at 11 HP.
- America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 2 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 3 Cold damage.
- Personal Cloaking Device is now at -1 HP.
- Tempest's Squall destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Tempest initiates 2 Cold damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Sonic Mine 3 Cold damage.
- Sonic Mine is now at -2 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Tempest initiates 2 Cold damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 3 Cold damage.
- Enraged T-Rex is now at 8 HP.
- Tempest initiates 2 Cold damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 3 Cold damage.
- Pterodactyl Thief is now at -2 HP.
- Tempest's Squall destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Quick Insight.
- Tachyon draws Blinding Speed.
- Tachyon draws Fleet of Foot.
- Tachyon draws Hypersonic Assault.
- Tachyon discards Nimble Strike.
- Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController plays Fleet of Foot.
- Legacy draws Back-Fist Strike.
- Tachyon draws Nimble Strike.
- Fleet of Foot moves 6 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Fleet of Foot moves 3 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Fleet of Foot plays Quick Insight.
- Tachyon draws Fleet of Foot.
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Blinding Speed.
- Tachyon discards Nimble Strike.
- Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Tachyon discards Supersonic Response.
- Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Telekinetic Cocoon.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 14 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-450-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 350
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Enraged T-Rex.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 5 Sonic damage.
- Enraged T-Rex is now at 3 HP.
- Sound Beating was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Ball Lightning.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- While in preview mode, a decision made the result unknowable.
- Ambuscade initiates 4 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 6 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
- Tempest deals Ambuscade 2 Cold damage.
- Ambuscade is now at 48 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Reactive Plating by 1.
- Reactive Plating deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 14 HP.
- Tempest initiates 2 Cold damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 2 Cold damage.
- Reactive Plating is now at 4 HP.
- Tempest initiates 2 Cold damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 3 Cold damage.
- Enraged T-Rex is now at 0 HP.
- Tempest's Squall destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Tempest initiates 2 Cold damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 3 Cold damage.
- Pterodactyl Thief is now at 2 HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Flying Smash.
- Tachyon draws Fleet of Foot.
- The Visionary draws Cerebral Hemorrhage.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Fleet of Foot plays Fleet of Foot.
- Legacy draws Heroic Interception.
- Tachyon draws Accelerated Assault.
- The Visionary draws Mind Spike.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Fleet of Foot plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 2 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
- Reactive Plating is now at 1 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 47 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Reactive Plating reacts!
- Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 2 Sonic damage.
- Pterodactyl Thief is now at 0 HP.
- Applying ongoing effect: Pterodactyl Thief cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Tachyon draws Sucker Punch.
- The Visionary draws Prophetic Vision.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Cerebral Hemorrhage.
- The Visionary initiates 2 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at -1 HP.
- The Visionary's Enlighten destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- The Visionary initiates 2 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 44 HP.
- GameController moved Cerebral Hemorrhage to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 15 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 16 Psychic damage.
- Ambuscade is now at 28 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- The Idealist initiates 1 Psychic damage to The Idealist.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals The Idealist 3 Psychic damage.
- The Idealist is now at 21 HP.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 5 Lightning damage.
- Ambuscade is now at 23 HP.
- Tempest initiates 2 Lightning damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 3 Lightning damage.
- Ambuscade is now at 20 HP.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 3 Cold damage.
- Ambuscade is now at 17 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController moves 15 cards to the top of Insula Primalis's Deck.
- Insula Primalis shuffles their the environment deck.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Tempest by Enraged T-Rex by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 13 HP.
- America's Greatest Legacy initiates 3 Melee damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Enraged T-Rex 4 Melee damage.
- Enraged T-Rex is now at 11 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Sonic damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Tempest's HP, but they are already at their maximum HP.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 3 Cold damage.
- Ambuscade is now at 10 HP.
- Tempest initiates 2 Cold damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Sonic Mine 3 Cold damage.
- Sonic Mine is now at -2 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Tempest initiates 2 Cold damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 3 Cold damage.
- Enraged T-Rex is now at 8 HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 12 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 13 Melee damage.
- Ambuscade is now at -3 HP.
- America's Greatest Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
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