leafbladie

Red-Eyes (6 Cards)

Jan 24th, 2017
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  1. Chronology Sorceror
  2. Spellcaster-Type/LIGHT/Level 2/ATK 500/DEF 400 (Tuner)
  3. When this card is Normal Summoned: You can target 1 Normal Monster in your Graveyard, then toss a coin and call it. If you call it right, Special Summon it, then you can destroy 1 monster on the field. If you call it wrong, shuffle it into the Deck. If this card is sent to the Graveyard for the Synchro Summon of a Dragon or Spellcaster-Type monster: Halve the ATK of all monsters your opponent controls.
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  7. Red-Eyes Baby Dragon
  8. Dragon-Type/WIND/Level 3/ATK 1200/DEF 400 (Gemini)
  9. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  10. ● Once per turn: You can increase this card’s Level by 2 until the End Phase, and if you do, you can add 1 Level 2 Tuner monster from your Deck to your hand.
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  14. Red-Eyes Alternative Black Dragon
  15. Dragon-Type/DARK/Level 7/ATK 2400/DEF 2000
  16. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Red-Eyes B. Dragon" from your hand or Deck to the Graveyard. You can only Special Summon "Red-Eyes Alternative Black Dragon" once per turn this way. This card's name becomes "Red-Eyes B. Dragon" while it is on the field or in the Graveyard. You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict 1200 damage to your opponent. You can only use this effect of "Red-Eyes Alternative Black Dragon" once per turn, also this card cannot attack the turn you activate this effect.
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  20. Red-Eyes Re-Fusion
  21. Normal Spell
  22. Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck or Graveyard, by shuffling Fusion Materials listed on it from your hand, field, or Graveyard into the Deck. and if you do, its name becomes “Red-Eyes B. Dragon”.
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  26. Red-Eyes Thousand Dragon
  27. Dragon-Type/WIND/Level 7/ATK 2400/DEF 2000 (Synchro)
  28. 1 Tuner + 1 or more non-Tuner Gemini monsters
  29. All “Red-Eyes” Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. Your opponent cannot target other “Red-Eyes” monsters you control with card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 “Red-Eyes” Normal Spell/Trap Card in your Graveyard; this effect becomes that target’s effect when that card is activated, then shuffle that target into the Deck.
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  33. Red-Eyes Darkness Flare Metal Dragon
  34. Dragon-Type/DARK/Rank 10/ATK 3400/DEF 3000
  35. 3 Level 10 Dragon-Type monsters
  36. You can also Xyz Summon this card by shuffling 1 “Red-Eyes. B. Dragon” from your Graveyard into your Deck, then using a “Red-Eyes” Xyz monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card is Xyz Summoned: You can target 1 “Red-Eyes” monster in your Graveyard; Special Summon it. You can only use this effect of "Red-Eyes Darkness Flare Metal Dragon" once per Duel. Cannot be targeted, or destroyed by, your opponent’s card effects while it has Xyz Materials. Once per turn, during either player’s turn, when a monster effect is activated on the field or when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the effect of that card becomes, “You take 1200 damage.” You can only control 1 Red-Eyes Darkness Flare Metal Dragon".
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  42. Possible edit for Red-Eyes Baby Dragon
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  44. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  45. ● Once per turn: You can increase this card’s Level by 2 until the End Phase, and if you do, Special Summon 1 Level 2 Spellcaster-Type Tuner monster from your hand, Deck, or Graveyard, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon-Type monsters.
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