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- All damage values assume no buffs/ debuffs/ elemental advantage.
- First 10 tower mobs are a joke so I'm just gonna list the missions, cause they're different from the last fire tower.
- 1F missions:
- - Clear quest, 200 medals
- - 3 alive, 200 medals
- - Clear with all water, 150 medals
- 2F missions:
- - Clear quest, 200 medals
- - 3 alive, 200 medals
- - Clear with all water, 150 medals
- 3F missions:
- - Clear quest, 200 medals
- - 3 alive, 200 medals
- - Clear with all water, 150 medals
- 4F missions:
- - Clear quest, 200 medals
- - 3 alive, 200 medals
- - Clear with all water, 150 medals
- 5F missions:
- - Clear quest, 200 medals
- - 3 alive, 200 medals
- - Clear with all water, 150 medals
- 6F missions:
- - Clear quest, 250 medals
- - 3 alive, 200 medals
- - Clear with all water, 150 medals
- 7F missions:
- - Clear quest, 250 medals
- - 5 alive, 200 medals
- - Clear with all water, medals
- 8F missions:
- - Clear quest, 250 medals
- - 2 defensive hime, 250 medals
- - Clear with all water, 150 medals
- 9F missions:
- - Clear quest, 250 medals
- - 5 alive, 250 medals
- - Clear with all water, 150 medals
- 10F missions:
- - Clear quest, 250 medals
- - 2 tricky hime, 250 medals
- - Clear with all water, 150 medals
- ---11F---
- -Stage 1-
- Miniboss: 2.5m HP, ULT debuff resistance, 3 orbs
- Ougi 1: AoE 4k dmg + burn (3t)
- Ougi 2: random 4 hit AoE dmg
- Trigger: if anyone bursts, heal self scaling to lost HP + casts self regen
- -Stage 2-
- Boss: 4.5m HP, ULT debuff resistance, 2 orbs
- Normal ougi: random 2 hit dmg + fire res down on targets
- Raging ougi: single target 8k dmg
- Trigger: may sometimes use as a normal atk, single target dmg + def down (stackable)
- ---Missions---
- - Clear quest, 300 medals
- - 5 alive, 250 medals
- - Clear with all water, 200 medals
- 12F
- -Stage 1-
- Mob 1: 1m HP, 3 orbs
- Ougi: single target dmg
- Mob 2: 500k HP, 2 orbs
- Ougi: atk up on the uppermost mob
- Mob 3: 400k HP, 2 orbs
- Ougi: def up on the uppermost mob
- -Stage 2-
- Mob 1: 950k HP, 3 orbs
- Ougi: random 3 hit dmg
- Trigger: will always use as normal atk, AoE dmg + def down (stackable)
- Mob 2: 950k HP, 3 orbs
- Ougi: random 3 hit dmg
- Trigger: will always use as normal atk, AoE 8k dmg + all enemies atk up (stackable)
- -Stage 3-
- Boss: 5m HP, 2 orbs
- Normal ougi: AoE dmg + self atk up
- Raging ougi: AoE dmg + self atk up (separate frame) + self def down
- Trigger: At 40% HP or below, remove all debuffs from self. 1 use only.
- ---Missions---
- - Clear quest, 300 medals
- - 2 healers, 250 medals
- - Clear with all water, 200 medals
- ---13F---
- -Stage 1-
- Miniboss: 3m HP, 3 orbs
- Normal ougi: single target dmg + def down (big)
- Raging ougi: single target dmg + heal block
- Trigger: At 15% HP or below, AoE dmg + poison (8% HP/t, 10t). 1 use only
- -Stage 2-
- Boss: 10m HP, 2 orbs
- Normal ougi: AoE 3.5k dmg + ability seal (3t)
- Raging ougi: AoE 5-6k dmg + ability recharge block (3t)
- Trigger 1: may use as normal atk, AoE 2.5k dmg + burn (8% HP/t, 3t)
- Trigger 2: At 50% HP or below, AoE 6k dmg + burst seal (3t). 1 use only
- ---Missions---
- - Clear quest, 300 medals
- - 5 alive, 250 medals
- - Clear with all water, 200 medals
- ---14F---
- -Stage 1-
- Miniboss: 3m HP, 1 orb, DARK element
- Normal atk: 2k dmg
- Normal ougi 1: AoE 2.5k dmg + poison (5% HP/t)
- Normal ougi 2: AoE 2.5k dmg + charm
- Raging ougi 1: AoE 2.5k dmg + curse (5% HP/t)
- Raging ougi 2: AoE 2.5k dmg + atk down
- -Stage 2-
- Boss: 9m HP, 2 orbs
- Normal ougi: random 2 hit dmg + self atk up
- Raging ougi: random 2 hit dmg + self mode gauge up
- Trigger: if hit by full burst AND is raging, random 4 hit 20k dmg + self force stun
- ---Missions---
- - Clear quest, 300 medals
- - 2 balance, 250 medals
- - Clear with all water, 200 medals
- ---15F---
- -Stage 1-
- Mob 1: 1m HP, 2 orbs
- Ougi: AoE blind
- Mob 2: 1.3m HP, 3 orbs
- Ougi: single target dmg (extra dmg on blinded targets)
- Mob 3: 900k HP, 2 orbs
- Ougi: AoE burn
- -Stage 2-
- Mob 1: 1.6m HP, 2t orb charge
- Normal atk: ~1.6k dmg
- Ougi: random 3 hit 5k dmg
- Mob 2: 2m HP, 3t orb charge
- Normal atk: ~1.8k dmg
- Ougi: random 4 hit 4-5k dmg
- -Stage 3-
- Boss: 8m HP, RAG debuff resistance, 2 orbs
- Normal atk: ~3k dmg
- Normal ougi: single target 5-6k dmg + atk down + restraint (strong, 3t)
- Raging ougi: AoE 10k dmg + restraint (medium, 3t)
- Trigger 1: At 65% HP or below, random 4 hit 9-10k dmg (double dmg on restrained targets). 1 use only
- Trigger 2: At 15% HP or below, AoE 6k dmg (double dmg on restrained targets). 1 use only
- Moveset priority: Ougi > trigger 2 > trigger 1
- Note: Restraint doubles as a charm and a def down. Medium/ strong restraint is so strong it might as well be para but you can use skills.
- ---Missions---
- - Clear quest TWICE, 400 medals
- - 5 alive, 250 medals
- - Clear with all water, 250 medals
- ---16F---
- -Stage 1-
- Miniboss: 8m HP, RAG debuff resistance, 2 orbs
- Normal atk: 2.5k dmg
- Ougi 1: AoE 4k dmg + blind
- Ougi 2: AoE 4k dmg + charm
- Trigger: if anyone in team is blinded/ charmed, random 4 hit dmg. 3 uses
- -Stage 2-
- Boss: 15m HP, RAG debuff resistance, 1 orb
- Normal atk: 3k dmg
- Normal ougi 1: AoE 4.5k dmg + def down
- Normal ougi 2: AoE 4.5k dmg + fire res down
- Raging ougi: AoE 12k dmg
- ---Missions---
- - Clear quest, 400 medals
- - 2 attack, 300 medals
- - Clear with all water, 250 medals
- ---17F---
- -Stage 1-
- - All normal atks about 1.5k dmg
- Mob 1: 1.8m HP, 2 orbs
- Ougi 1: AoE debuff res down
- Ougi 2: AoE burn
- Mob 2: 2m HP, 1 orb
- Ougi: AoE charm
- Mob 3: 1.9m HP, 1 orb
- Ougi: single target dmg + self heal if anyone is charmed
- -Stage 2-
- All normal atks about 2.3k dmg
- Mob 1: 2.5m HP, 1 orb
- Ougi: AoE blind
- Mob 2: 2.6m HP, 2 orbs
- Ougi: random 2 times paralyse + doom if targets are blinded
- -Stage 3-
- Boss: 14.5m HP, 2 orbs
- Normal atk: 3k dmg
- Normal ougi: AoE dmg + burn + heal block
- Raging ougi : random 3 hit dmg + self def up (stackable)
- Trigger 1: At 15% HP or below, AoE dmg based on debuffs on each target
- Trigger 2: If red ability is used, AoE dmg + atk down. Cannot be used in stun
- ---Missions---
- - Clear quest, 400 medals
- - 5 alive, 300 medals
- - Clear with all water, 250 medals
- ---18F---
- -Stage 1-
- Miniboss: 12m HP, 3 orbs
- Normal ougi: AoE dmg + DATA down
- Raging ougi: random 3 hit dmg
- Trigger 1: if no one is afflicted by fire res down, AoE fire res down
- Trigger 2: if no atk buff on self, self atk buff (expires after ? turns). 1 use only
- -Stage 2-
- Boss: 18m HP, ULT debuff resistance, 2 orbs
- Normal ougi: AoE dmg + burn + self TA up
- Raging ougi: AoE dmg + dispel 2 buffs
- Trigger 1: if drowned, self cleanse drown debuff + debuff immunity (once). 1 use only
- Trigger 2: At 50% HP or below, AoE dmg + doom
- ---Missions---
- - Clear quest, 450 medals
- - 5 alive, 300 medals
- - Clear with all water, 250 medals
- ---19F---
- -Stage 1-
- Mob 1: 2.5m HP, 2 orbs
- Ougi: single target dmg
- Mob 2: 2.5m HP, 2 orbs
- Ougi: single target dmg
- Mob 3: 2m HP, 3 orbs
- Ougi: single target dmg
- -Stage 2-
- Mob 1: 3.2m HP, 1 orb
- Ougi: single target dmg + drain target's entire burst gauge
- Mob 2: 3m HP, 1 orb
- Ougi: single target dmg + cast 2 random debuffs
- -Stage 3-
- Boss: 16m HP, EXP debuff resistance, 3 orbs
- Normal ougi: AoE dmg + atk down + def down
- Raging ougi: AoE dmg + ability seal + ability recharge block
- Trigger 1: if anyone bursts, AoE dmg + drain entire burst gauge
- Trigger 2: At 90%/35% HP and below, if orbs are 0, self force max orbs. 1 use each (2 uses total)
- ---Missions---
- - Clear quest, 450 medals
- - 5 alive, 300 medals
- - Clear with all water, 250 medals
- ---20F---
- -Stage 1-
- Mob 1: 2.6m HP, 3 orbs
- Ougi: random 4 hit dmg
- Mob 2: 2.8m HP, 1 orb
- Ougi: enemy team dmg cut (2 times)
- Mob 3: 2.6m HP, 3 orbs
- Ougi: random 4 hit dmg
- -Stage 2-
- Boss: 17m HP, RAG debuff resistance, 2 orbs
- Normal ougi: AoE dmg + atk down + burn
- Raging ougi: AoE dmg + restraint (medium)
- Trigger 1: if anyone is restrained, AoE dmg + extra damage on restrained targets
- Trigger 2: between 30-50% HP, AoE 2 hit dmg + drain burst gauge
- Trigger 3: At 20/15/10% HP or below, random 2 hit dmg + extra damage on restrained targets. 1 use each (3 uses total)
- ---Missions---
- - Clear quest TWICE, 500 medals
- - 5 alive, 300 medals
- - Clear with all water, 250 medals
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