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- {
- "name": "Mira",
- "type": "character",
- "img": "icons/equipment/head/hood-purple-mask.webp",
- "system": {
- "abilities": {
- "str": {
- "value": 9,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": -1,
- "save": -1,
- "prof": 2
- },
- "dex": {
- "value": 20,
- "proficient": 1,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 5,
- "save": 7,
- "prof": 2
- },
- "con": {
- "value": 10,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 0,
- "save": 0,
- "prof": 2
- },
- "int": {
- "value": 16,
- "proficient": 1,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 3,
- "save": 5,
- "prof": 2
- },
- "wis": {
- "value": 12,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 1,
- "save": 1,
- "prof": 2
- },
- "cha": {
- "value": 16,
- "proficient": 0,
- "bonuses": {
- "check": "",
- "save": ""
- },
- "mod": 3,
- "save": 3,
- "prof": 2
- }
- },
- "attributes": {
- "ac": {
- "calc": "default",
- "formula": ""
- },
- "hp": {
- "value": 22,
- "min": 0,
- "max": 22,
- "temp": 0
- },
- "init": {
- "value": 0,
- "bonus": 0
- },
- "movement": {
- "burrow": 0,
- "climb": 0,
- "fly": 0,
- "swim": 0,
- "walk": 30,
- "units": "ft",
- "hover": false
- },
- "attunement": {
- "max": 3
- },
- "senses": {
- "darkvision": 30,
- "blindsight": 0,
- "tremorsense": 0,
- "truesight": 0,
- "units": "ft",
- "special": ""
- },
- "spellcasting": "int",
- "death": {
- "success": 0,
- "failure": 0
- },
- "exhaustion": 0,
- "inspiration": false,
- "prof": 2,
- "spelldc": 13
- },
- "details": {
- "biography": {
- "value": "After a separation from her parents at a very young age and no way to find them, Mira grew up on the streets of INSERT CAPITAL.\n<br>Her ability to follow people unnoticed was utilized by some shady figures she met around taverns, which earned her a few silver pieces here and there. And what she couldn't earn, she stole.\n<br>Over the years, she honed her skills. But as she became better at stealing, lying and forging, she also became increasingly reckless.\n<br>When one day, disguised as a guard, she snuck into a gala to lighten the load of the richest of the rich, she was finally caught. As punishment, her left hand was chopped off and she was banished from the city.\n<br>However, her daring aroused the interest of a present old man.\n<br>A scholar, a....collector, named Janifaar. He offered to take her in if she would help him.\n<br>He dabbled in weird magic and was in need of some even more weird items.\n<br>Nowhere to go, Mira agreed. He even taught her a few tricks to help her with her work.\n<br>With one of his strange Artifacts, he was even able to replace her hand (\"Mage Hand Prosthetic\").\n<br>\n<br>But time inevitably passed and even his magic couldn't help the old man fight it and so at some point Mira was once again on her own and had no choice but to set out into the world to earn her living...and maybe even find her parents.<p><b>Age</b>: 19</p><p><b>Height</b>: Not found: Height</p><p><b>Weight</b>: </p><p><b>Eyes</b>: green</p><p><b>Skin</b>: black fur</p><p><b>Hair</b>: Not found: Hair colour</p><p><b>Allies</b>: Not found: Background_Organisation</p>",
- "public": ""
- },
- "alignment": "Neutral",
- "race": " Tabaxi",
- "background": "Charlatan",
- "originalClass": "kMkZuWEnk44MBJ9A",
- "xp": {
- "value": 2700,
- "max": 6500,
- "min": 0,
- "pct": 0
- },
- "appearance": "black fur with a silver stripe neck downwards,\npiercing green eyes, short pointy ears with a cut in the right ear\n",
- "trait": "Sarcasm and insults are my weapons of choice.",
- "ideal": "Fairness: I never target people who can't afford to lose a few coins. (Lawful)",
- "bond": "",
- "flaw": "",
- "level": 0
- },
- "traits": {
- "size": "med",
- "di": {
- "value": [],
- "bypasses": [],
- "custom": ""
- },
- "dr": {
- "value": [],
- "bypasses": [],
- "custom": ""
- },
- "dv": {
- "value": [],
- "bypasses": [],
- "custom": ""
- },
- "ci": {
- "value": [],
- "custom": ""
- },
- "languages": {
- "value": [
- "common",
- "halfling",
- "cant"
- ],
- "custom": ""
- },
- "weaponProf": {
- "value": [
- "sim"
- ],
- "custom": "Hand crossbow; Longsword; Rapier; Shortsword"
- },
- "armorProf": {
- "value": [
- "lgt"
- ]
- },
- "toolProf": {
- "value": [
- "thief",
- "disg",
- "forg"
- ],
- "custom": ""
- }
- },
- "currency": {
- "pp": 0,
- "gp": 15,
- "ep": 0,
- "sp": 0,
- "cp": 0
- },
- "skills": {
- "acr": {
- "value": 1,
- "ability": "dex",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ani": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "arc": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ath": {
- "value": 0,
- "ability": "str",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "dec": {
- "value": 1,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "his": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ins": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "itm": {
- "value": 0,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "inv": {
- "value": 1,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "med": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "nat": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "prc": {
- "value": 1,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "prf": {
- "value": 1,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "per": {
- "value": 1,
- "ability": "cha",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "rel": {
- "value": 0,
- "ability": "int",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "slt": {
- "value": 2,
- "ability": "dex",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "ste": {
- "value": 1,
- "ability": "dex",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- },
- "sur": {
- "value": 0,
- "ability": "wis",
- "bonuses": {
- "check": "",
- "passive": ""
- }
- }
- },
- "spells": {
- "spell1": {
- "value": 3,
- "max": 3
- },
- "spell2": {
- "value": 0,
- "max": 0
- },
- "spell3": {
- "value": 0,
- "max": 0
- },
- "spell4": {
- "value": 0,
- "max": 0
- },
- "spell5": {
- "value": 0,
- "max": 0
- },
- "spell6": {
- "value": 0,
- "max": 0
- },
- "spell7": {
- "value": 0,
- "max": 0
- },
- "spell8": {
- "value": 0,
- "max": 0
- },
- "spell9": {
- "value": 0,
- "max": 0
- },
- "pact": {
- "value": 0
- }
- },
- "bonuses": {
- "mwak": {},
- "rwak": {},
- "msak": {},
- "rsak": {},
- "abilities": {},
- "spell": {}
- },
- "resources": {
- "primary": {
- "sr": false,
- "lr": false,
- "label": ""
- },
- "secondary": {
- "sr": false,
- "lr": false,
- "label": ""
- },
- "tertiary": {
- "sr": false,
- "lr": false,
- "label": ""
- }
- }
- },
- "prototypeToken": {
- "flags": {},
- "name": "Mira",
- "displayName": 30,
- "width": 1,
- "height": 1,
- "lockRotation": false,
- "rotation": 0,
- "actorLink": true,
- "disposition": 1,
- "displayBars": 20,
- "bar1": {
- "attribute": "attributes.hp"
- },
- "bar2": {},
- "randomImg": false,
- "alpha": 1,
- "light": {
- "alpha": 0,
- "angle": 360,
- "bright": 0,
- "coloration": 1,
- "dim": 0,
- "luminosity": 0.5,
- "saturation": 0,
- "contrast": 0,
- "shadows": 0,
- "animation": {
- "speed": 5,
- "intensity": 5,
- "reverse": false
- },
- "darkness": {
- "min": 0,
- "max": 1
- },
- "attenuation": 0.5
- },
- "texture": {
- "src": "icons/equipment/head/hood-purple-mask.webp"
- },
- "sight": {
- "enabled": true,
- "range": 30
- },
- "detectionModes": []
- },
- "items": [
- {
- "name": "Rogue",
- "type": "class",
- "system": {
- "description": {
- "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>1</td><td>Expertise (PHB p94)<br>Sneak Attack (PHB p94)<br>Thieves' Cant (PHB p94)<br></td></tr>\n<tr><td>2</td><td>Cunning Action (PHB p94)<br>Cunning Action: Aim (UAClassFeatureVariants p9)<br></td></tr>\n<tr><td>3</td><td>Roguish Archetype (PHB p94)<br>Steady Aim (TCE p62)<br></td></tr>\n<tr><td>4</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>5</td><td>Uncanny Dodge (PHB p94)<br></td></tr>\n<tr><td>6</td><td>Expertise (PHB p94)<br></td></tr>\n<tr><td>7</td><td>Evasion (PHB p94)<br></td></tr>\n<tr><td>8</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>9</td><td>Roguish Archetype feature (PHB p94)<br></td></tr>\n<tr><td>10</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>11</td><td>Reliable Talent (PHB p94)<br></td></tr>\n<tr><td>12</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>13</td><td>Roguish Archetype feature (PHB p94)<br></td></tr>\n<tr><td>14</td><td>Blindsense (PHB p94)<br></td></tr>\n<tr><td>15</td><td>Slippery Mind (PHB p94)<br></td></tr>\n<tr><td>16</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>17</td><td>Roguish Archetype feature (PHB p94)<br></td></tr>\n<tr><td>18</td><td>Elusive (PHB p94)<br></td></tr>\n<tr><td>19</td><td>Ability Score Improvement (PHB p94)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>20</td><td>Stroke of Luck (PHB p94)<br></td></tr>\n</table><p>Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.</p>\n<p>A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target—a notorious slaver—passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin's blade cuts his throat before he can make a sound.</p>\n<p>Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard's belt. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape.</p>\n<p>Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.</p>\n<h2>Subclasses</h2><ul><li> Arcane Trickster (PHB p97)</li>\n<li> Assassin (PHB p97)</li>\n<li> Thief (PHB p97)</li>\n<li> Inquisitive (UA) (UAGothicHeroes p2)</li>\n<li> Scout (UA) (UARangerAndRogue p2)</li>\n<li> Inquisitive (XGE p45)</li>\n<li> Mastermind (XGE p46)</li>\n<li> Scout (XGE p47)</li>\n<li> Swashbuckler (XGE p48)</li>\n<li> The Revived (UA) (UAFighterRangerRogue p4)</li>\n<li> Soulknife (UA) (UAFighterRogueWizard p2)</li>\n<li> Soulknife (UA) (UA2020PsionicOptionsRevisited p3)</li>\n<li> Phantom (UA) (UA2020SubclassesRevisited p1)</li>\n<li> Phantom (TCE p62)</li>\n<li> Soulknife (TCE p63)</li>\n</ul>"
- },
- "source": "PHB",
- "identifier": "rogue",
- "levels": 4,
- "hitDice": "d8",
- "spellcasting": {
- "progression": "third",
- "ability": "int"
- }
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Arcane",
- "type": "subclass",
- "system": {
- "description": {
- "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>3</td><td>Arcane Trickster (PHB p97)<br>Mage Hand Legerdemain (PHB p97)<br>Spellcasting (PHB p97)<br></td></tr>\n<tr><td>9</td><td>Magical Ambush (PHB p97)<br></td></tr>\n<tr><td>13</td><td>Versatile Trickster (PHB p97)<br></td></tr>\n<tr><td>17</td><td>Spell Thief (PHB p97)<br></td></tr>\n</table><p>Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.</p>"
- },
- "identifier": "arcane",
- "classIdentifier": "rogue"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Charlatan",
- "type": "background",
- "system": {
- "description": {
- "value": "<p>You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage</p><p>You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you're around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment–nothing more than a bit of fat with a sprinkle of silver dust–can restore youth and vigor, and there's a bridge in the city that just happens to be for sale. These marvels sound implausible, but you can make them sound like the real deal.</p>"
- },
- "source": "PHB"
- },
- "img": "icons/sundries/documents/document-bound-white-tan.webp"
- },
- {
- "name": "Background Feature: False Identity",
- "type": "feat",
- "system": {
- "description": {
- "value": "<p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.</p>"
- },
- "source": "PHB",
- "requirements": "Charlatan"
- },
- "img": "icons/sundries/documents/document-bound-white-tan.webp"
- },
- {
- "name": "Racial Trait: • Cat's Talent",
- "type": "feat",
- "system": {
- "description": {
- "value": "I have proficiency in Perception and Stealth."
- },
- "source": "MPMB",
- "requirements": ""
- },
- "img": "icons/environment/people/group.webp"
- },
- {
- "name": "Racial Trait: • Cat's Claws",
- "type": "feat",
- "system": {
- "description": {
- "value": "I can use my retractable claws to make unarmed strikes dealing [[/r 1d6]] slashing damage. They also give me a climbing speed equal to my walking speed."
- },
- "source": "MPMB",
- "requirements": ""
- },
- "img": "icons/environment/people/group.webp"
- },
- {
- "name": "Racial Trait: • Feline Agility",
- "type": "feat",
- "system": {
- "description": {
- "value": "When moving on my turn in combat, I can move double my speed. Once I do this, I can't do it again until I don't move at all on one of my turns."
- },
- "source": "MPMB",
- "requirements": ""
- },
- "img": "icons/environment/people/group.webp"
- },
- {
- "name": "Class Feature: Expertise [with 2 skills]",
- "type": "feat",
- "system": {
- "description": {
- "value": "I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level\n"
- },
- "source": " PHB 96) [with 2 skills]",
- "requirements": "Rogue 1"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Class Feature: Sneak Attack [2d6]",
- "type": "feat",
- "system": {
- "description": {
- "value": "Once per turn, I can add damage to a finesse/ranged weapon attack if I have advantage\nI don't need adv. if the target has a conscious enemy within 5 ft and I don't have disadv.\n"
- },
- "source": " PHB 96) [2d6]",
- "requirements": "Rogue 1"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Class Feature: Thieves' Cant ",
- "type": "feat",
- "system": {
- "description": {
- "value": "I know the secret rogue language that I can use to convey messages inconspicuously\n"
- },
- "source": " PHB 96)",
- "requirements": "Rogue 1"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Class Feature: Cunning Action ",
- "type": "feat",
- "system": {
- "description": {
- "value": "I can use a bonus action to take the Dash, Disengage, or Hide action\n"
- },
- "source": " PHB 96)",
- "activation": {
- "type": "bonus",
- "cost": 1
- },
- "requirements": "Rogue 2"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Class Feature: Mage Hand Legerdemain ",
- "type": "feat",
- "system": {
- "description": {
- "value": "As a bonus action, I can direct my Mage Hand\nWith a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly\nI can make it invisible and perform the following tasks:\n• Stow/retrieve an object the hand is holding in a container worn/carried by another\n• Use thieves' tools to pick locks and disarm traps at range\n"
- },
- "source": " PHB 98)",
- "activation": {
- "type": "bonus",
- "cost": 1
- },
- "requirements": "Arcane Trickster 3"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Class Feature: Spellcasting [3 cantrips & 4 spells known]",
- "type": "feat",
- "system": {
- "description": {
- "value": "I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability\n"
- },
- "source": " PHB 98) [3 cantrips & 4 spells known]",
- "requirements": "Arcane Trickster 3"
- },
- "img": "icons/equipment/head/hood-purple-mask.webp"
- },
- {
- "name": "Backpack",
- "type": "backpack",
- "system": {
- "description": {
- "value": "A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 5.0
- },
- "img": "icons/containers/bags/pack-leather-tan.webp"
- },
- {
- "name": "Bag of 1000 ball bearings",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 1
- },
- "img": "icons/weapons/thrown/ball-spiked.webp"
- },
- {
- "name": "String, feet of",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 10
- },
- "img": "icons/equipment/finger/ring-band-engraved-lines-gold.webp"
- },
- {
- "name": "Bell",
- "type": "consumable",
- "system": {
- "description": {
- "value": ""
- },
- "source": "Phb",
- "quantity": 1
- },
- "img": "icons/containers/chest/chest-simple-walnut.webp"
- },
- {
- "name": "Candles",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 5
- },
- "img": "icons/sundries/lights/candle-lit-yellow.webp"
- },
- {
- "name": "Crowbar",
- "type": "consumable",
- "system": {
- "description": {
- "value": "Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 5.0
- },
- "img": "icons/containers/chest/chest-simple-walnut.webp"
- },
- {
- "name": "Hammer",
- "type": "consumable",
- "system": {
- "description": {
- "value": ""
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 3.0
- },
- "img": "icons/weapons/hammers/hammer-double-engraved.webp"
- },
- {
- "name": "Pitons",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 10
- },
- "img": "icons/tools/fasteners/nail-steel.webp"
- },
- {
- "name": "Hooded Lantern",
- "type": "consumable",
- "system": {
- "description": {
- "value": "A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 2.0
- },
- "img": "icons/equipment/back/cloak-hooded-blue.webp"
- },
- {
- "name": "Oil, flasks of",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 2
- },
- "img": "icons/containers/chest/chest-simple-walnut.webp"
- },
- {
- "name": "Rations (1 day)",
- "type": "consumable",
- "system": {
- "description": {
- "value": "Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts."
- },
- "source": "Phb",
- "quantity": 5,
- "weight": 2.0
- },
- "img": "icons/consumables/grains/bread-loaf-boule-rustic-brown.webp"
- },
- {
- "name": "Tinderbox",
- "type": "consumable",
- "system": {
- "description": {
- "value": "This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 1.0
- },
- "img": "icons/magic/fire/flame-burning-campfire-orange.webp"
- },
- {
- "name": "Waterskin",
- "type": "consumable",
- "system": {
- "description": {
- "value": "A waterskin can hold up to 4 pints of liquid."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 5.0
- },
- "img": "icons/sundries/survival/waterskin-leather-brown.webp"
- },
- {
- "name": "Hempen Rope (50 feet)",
- "type": "consumable",
- "system": {
- "description": {
- "value": "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check."
- },
- "source": "Phb",
- "quantity": 50,
- "weight": 10.0
- },
- "img": "icons/sundries/survival/rope-wrapped-brown.webp"
- },
- {
- "name": "Disguise Kit",
- "type": "weapon",
- "system": {
- "description": {
- "value": "This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise."
- },
- "source": "Phb",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "ability": "dex",
- "actionType": "rwak",
- "damage": {
- "parts": []
- },
- "quantity": 1,
- "weight": 3.0,
- "weaponType": "R",
- "proficient": true
- },
- "img": "icons/containers/chest/chest-simple-box-gold-brown.webp"
- },
- {
- "name": "Thieves' Tools",
- "type": "weapon",
- "system": {
- "description": {
- "value": "This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks."
- },
- "source": "Phb",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "ability": "dex",
- "actionType": "rwak",
- "damage": {
- "parts": []
- },
- "quantity": 1,
- "weight": 1.0,
- "weaponType": "R",
- "proficient": true
- },
- "img": "icons/tools/hand/hammer-and-nail.webp"
- },
- {
- "name": "Forgery Kit",
- "type": "weapon",
- "system": {
- "description": {
- "value": "This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document."
- },
- "source": "Phb",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "ability": "dex",
- "actionType": "rwak",
- "damage": {
- "parts": []
- },
- "quantity": 1,
- "weight": 5.0,
- "weaponType": "R",
- "proficient": true
- },
- "img": "icons/containers/chest/chest-simple-box-gold-brown.webp"
- },
- {
- "name": "Fine Clothes",
- "type": "consumable",
- "system": {
- "description": {
- "value": ""
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 6.0
- },
- "img": "icons/equipment/chest/shirt-collared-yellow.webp"
- },
- {
- "name": "Pouch",
- "type": "backpack",
- "system": {
- "description": {
- "value": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to â…• cubic foot or 6 pounds of gear."
- },
- "source": "Phb",
- "quantity": 1,
- "weight": 1.0
- },
- "img": "icons/containers/bags/coinpouch-simple-leather-brown.webp"
- },
- {
- "name": "Crossbow bolts",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 20
- },
- "img": "icons/weapons/crossbows/crossbow-purple.webp"
- },
- {
- "name": "Leather Armor",
- "type": "equipment",
- "system": {
- "description": {
- "value": "The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials."
- },
- "source": "",
- "quantity": 1,
- "weight": 10.0,
- "equipped": true,
- "armor": {
- "value": 11,
- "type": "light"
- }
- },
- "img": "icons/equipment/chest/breastplate-banded-leather-brown.webp"
- },
- {
- "name": "Hooded Cloak",
- "type": "loot",
- "system": {
- "description": {
- "value": "No description yet"
- },
- "source": "PHB",
- "quantity": 1
- },
- "img": "icons/equipment/back/cloak-hooded-blue.webp"
- },
- {
- "name": "Tabaxi claws",
- "type": "weapon",
- "system": {
- "description": {
- "value": "<br>"
- },
- "source": "MPMB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "range": {
- "value": 5,
- "units": "ft"
- },
- "ability": "str",
- "actionType": "mwak",
- "damage": {
- "parts": [
- [
- "1d6 + 1",
- "slashing"
- ]
- ]
- },
- "quantity": 1,
- "weight": 0.0,
- "equipped": true,
- "rarity": "common",
- "weaponType": "simpleM",
- "properties": {},
- "proficient": true
- },
- "img": "icons/weapons/fist/claw-cloth-brown.webp"
- },
- {
- "name": "Hand Crossbow",
- "type": "weapon",
- "system": {
- "description": {
- "value": "Ammunition<br>light; Sneak attack [[/r 2d6]]<br>"
- },
- "source": "MPMB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "range": {
- "value": 30,
- "long": 120,
- "units": "ft"
- },
- "ability": "dex",
- "actionType": "rwak",
- "damage": {
- "parts": [
- [
- "1d6 + @mod",
- "piercing"
- ]
- ]
- },
- "quantity": 1,
- "weight": 0.0,
- "equipped": true,
- "rarity": "common",
- "weaponType": "simpleR",
- "properties": {
- "amm": true,
- "lgt": true
- },
- "proficient": true
- },
- "img": "icons/weapons/crossbows/crossbow-purple.webp"
- },
- {
- "name": "Dagger",
- "type": "weapon",
- "system": {
- "description": {
- "value": "Finesse<br>light<br>thrown; Sneak attack [[/r 2d6]]<br>"
- },
- "source": "MPMB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "range": {
- "value": 5,
- "units": "ft"
- },
- "ability": "dex",
- "actionType": "mwak",
- "damage": {
- "parts": [
- [
- "1d4 + @mod",
- "piercing"
- ]
- ]
- },
- "quantity": 1,
- "weight": 0.0,
- "equipped": true,
- "rarity": "common",
- "weaponType": "simpleM",
- "properties": {
- "fin": true,
- "lgt": true,
- "thr": true
- },
- "proficient": true
- },
- "img": "icons/weapons/daggers/dagger-ritual-brown.webp"
- },
- {
- "name": "Mage Hand",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 30 feet<br><b>Duration:</b> Timed: 1 minute<br></p><p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.<br>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.<br>The hand can't attack, activate magic items, or carry more than 10 pounds.<br></p><p></p>"
- },
- "source": "PHB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "duration": {
- "value": 1,
- "units": "minute"
- },
- "target": {
- "value": 30,
- "units": "ft",
- "type": "space"
- },
- "uses": {},
- "actionType": "util",
- "damage": {
- "parts": []
- },
- "formula": "",
- "save": {},
- "level": 0,
- "school": "con",
- "components": {
- "vocal": true,
- "somatic": true,
- "material": false,
- "ritual": false,
- "concentration": false
- },
- "materials": {
- "value": "",
- "consumed": false
- },
- "preparation": {
- "mode": "prepared",
- "prepared": true
- },
- "scaling": {
- "mode": "cantrip",
- "formula": ""
- }
- },
- "flags": {},
- "img": "icons/equipment/hand/glove-cuffed-leather-purple.webp"
- },
- {
- "name": "Minor Illusion",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 30 feet<br><b>Duration:</b> Timed: 1 minute<br><b>Material components:</b> A bit of fleece<br></p><p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.<br>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.<br>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.<br>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@skill[Investigation]) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.<br></p><p></p>"
- },
- "source": "PHB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "duration": {
- "value": 1,
- "units": "minute"
- },
- "target": {
- "value": 5,
- "units": "ft",
- "type": "cube"
- },
- "uses": {},
- "actionType": "util",
- "damage": {
- "parts": []
- },
- "formula": "",
- "save": {},
- "level": 0,
- "school": "ill",
- "components": {
- "vocal": false,
- "somatic": true,
- "material": true,
- "ritual": false,
- "concentration": false
- },
- "materials": {
- "value": "A bit of fleece",
- "consumed": false
- },
- "preparation": {
- "mode": "prepared",
- "prepared": true
- },
- "scaling": {
- "mode": "cantrip",
- "formula": ""
- }
- },
- "flags": {},
- "img": "icons/magic/control/debuff-energy-hold-blue-yellow.webp"
- },
- {
- "name": "Prestidigitation",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 10 feet<br><b>Duration:</b> Timed: 1 hour<br></p><p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:<br> \"You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.\",\r<br> \"You instantaneously light or snuff out a candle, a torch, or a small campfire.\",\r<br> \"You instantaneously clean or soil an object no larger than 1 cubic foot.\",\r<br> \"You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.\",\r<br> \"You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.\",\r<br> \"You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.\"\r<br>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.<br></p><p></p>"
- },
- "source": "PHB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "duration": {
- "value": 1,
- "units": "hour"
- },
- "target": {
- "value": 10,
- "units": "ft",
- "type": "space"
- },
- "uses": {},
- "actionType": "util",
- "damage": {
- "parts": []
- },
- "formula": "",
- "save": {},
- "level": 0,
- "school": "trs",
- "components": {
- "vocal": true,
- "somatic": true,
- "material": false,
- "ritual": false,
- "concentration": false
- },
- "materials": {
- "value": "",
- "consumed": false
- },
- "preparation": {
- "mode": "prepared",
- "prepared": true
- },
- "scaling": {
- "mode": "cantrip",
- "formula": ""
- }
- },
- "flags": {},
- "img": "icons/magic/air/wind-vortex-swirl-blue.webp"
- },
- {
- "name": "Distort Value",
- "type": "spell",
- "system": {
- "description": {
- "value": "The source data for this spell wasn't found."
- },
- "source": "AI"
- },
- "flags": {},
- "img": "icons/commodities/currency/coin-embossed-gold-stag.webp"
- },
- {
- "name": "Silvery Barbs",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 reaction which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw<br><b>Range:</b> Point: 60 feet<br><b>Duration:</b> Instant<br></p><p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the [[/r d20]] and use the lower roll.<br>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.<br></p><p></p>"
- },
- "source": "SCC",
- "activation": {
- "type": "reaction",
- "cost": 1
- },
- "duration": {
- "units": "inst"
- },
- "target": {
- "value": 60,
- "units": "ft",
- "type": "space"
- },
- "uses": {},
- "actionType": "save",
- "damage": {
- "parts": []
- },
- "formula": "",
- "save": {},
- "level": 1,
- "school": "evo",
- "components": {
- "vocal": true,
- "somatic": false,
- "material": false,
- "ritual": false,
- "concentration": false
- },
- "materials": {
- "value": "",
- "consumed": false
- },
- "preparation": {
- "mode": "prepared",
- "prepared": true
- },
- "scaling": {
- "mode": "level",
- "formula": ""
- }
- },
- "flags": {},
- "img": "icons/commodities/metal/ingot-stamped-silver.webp"
- },
- {
- "name": "Disguise Self",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: point<br><b>Duration:</b> Timed: 1 hour<br></p><p>You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.<br>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.<br>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@skill[Investigation]) check against your spell save DC.<br></p><p></p>"
- },
- "source": "PHB",
- "activation": {
- "type": "action",
- "cost": 1
- },
- "duration": {
- "value": 1,
- "units": "hour"
- },
- "target": {
- "value": 1,
- "type": "creature"
- },
- "uses": {},
- "actionType": "util",
- "damage": {
- "parts": []
- },
- "formula": "",
- "save": {},
- "level": 1,
- "school": "ill",
- "components": {
- "vocal": true,
- "somatic": true,
- "material": false,
- "ritual": false,
- "concentration": false
- },
- "materials": {
- "value": "",
- "consumed": false
- },
- "preparation": {
- "mode": "prepared",
- "prepared": true
- },
- "scaling": {
- "mode": "level",
- "formula": ""
- }
- },
- "flags": {},
- "img": "icons/creatures/eyes/humanoid-single-blind.webp"
- },
- {
- "name": "Feather Fall",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 reaction which you take when you or a creature within 60 feet of you falls<br><b>Range:</b> Point: 60 feet<br><b>Duration:</b> Timed: 1 minute<br><b>Material components:</b> A small feather or a piece of down<br></p><p>Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.<br></p><p></p>"
- },
- "source": "PHB",
- "activation": {
- "type": "reaction",
- "cost": 1
- },
- "duration": {
- "value": 1,
- "units": "minute"
- },
- "target": {
- "value": 60,
- "units": "ft",
- "type": "space"
- },
- "uses": {},
- "actionType": "util",
- "damage": {
- "parts": []
- },
- "formula": "",
- "save": {},
- "level": 1,
- "school": "trs",
- "components": {
- "vocal": true,
- "somatic": false,
- "material": true,
- "ritual": false,
- "concentration": false
- },
- "materials": {
- "value": "A small feather or a piece of down",
- "consumed": false
- },
- "preparation": {
- "mode": "prepared",
- "prepared": true
- },
- "scaling": {
- "mode": "level",
- "formula": ""
- }
- },
- "flags": {},
- "img": "icons/skills/movement/feet-winged-sandals-tan.webp"
- }
- ],
- "effects": [],
- "flags": {
- "dnd5E": {
- "diamondSoul": false,
- "initiativeAdv": false,
- "initiativeAlert": false,
- "jackOfAllTrades": false,
- "observantFeat": false,
- "reliableTalent": false,
- "remarkableAthlete": false,
- "elvenAccuracy": false,
- "halflingLucky": false,
- "powerfulBuild": false
- }
- }
- }
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