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- def on_touch_move(self, touch):
- floor = self.player1.height / 2
- ceiling = self.height - floor
- if touch.x < self.width / 3:
- if self.player1.center_y >= floor and self.player1.center_y <= ceiling:
- self.player1.center_y += touch.dy
- elif self.player1.center_y > ceiling:
- self.player1.center_y = ceiling
- else:
- self.player1.center_y = floor
- if touch.x > self.width - self.width / 3:
- if self.player2.center_y >= floor and self.player2.center_y <= ceiling:
- self.player2.center_y += touch.dy
- elif self.player2.center_y > ceiling:
- self.player2.center_y = ceiling
- else:
- self.player2.center_y = floor
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