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- Initialize engine version: 2019.2.0f1 (20c1667945cf)
- [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon RX 5700 XT (ID=0x731f)
- Vendor:
- VRAM: 8047 MB
- Driver: 26.20.13031.18002
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- UnloadTime: 4.740800 ms
- Bootstrap Startup
- System
- Name: BIGGIESMALLS
- OS: Windows 10 (10.0.0) 64bit
- CPU
- Model: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- Cores: 4
- Memory: 16333 MB
- GPU
- Model: AMD Radeon RX 5700 XT
- API: Direct3D 11.0 [level 11.1]
- Memory: 8047 MB
- SM: 50
- Process
- Memory: 463 MB
- Mono
- Collects: 25
- Memory: 7 MB
- Manifest Metadata Loaded
- 14296 pooled strings
- 14 mesh colliders
- 6174 prefab properties
- 388 effect categories
- 727 entity names
- 93 skinnable names
- Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt"
- Command 'logfile' not found
- SteamID: 765xxxxxxxxx60303 (DScratch)
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Command 'logfile' not found
- Config Loaded
- Loading EasyAntiCheat
- EasyAntiCheat Loaded
- Manifest Assets Loaded
- 93 skinnable objects
- Unloading 5 Unused Serialized files (Serialized files now loaded: 35)
- UnloadTime: 5.730800 ms
- Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/sunset.mp4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MenuBackgroundVideo:NextVideo()
- MenuBackgroundVideo:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 50039 unused Assets to reduce memory usage. Loaded Objects now: 116124.
- Total: 203.722700 ms (FindLiveObjects: 8.093500 ms CreateObjectMapping: 15.304500 ms MarkObjects: 169.559500 ms DeleteObjects: 10.764900 ms)
- Connecting..
- Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
- Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- Unloading 2 Unused Serialized files (Serialized files now loaded: 35)
- UnloadTime: 18.337500 ms
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassBlit' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassFilterEnvMap' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Skybox' - Pass '' has no vertex shader
- Unloading 58300 unused Assets to reduce memory usage. Loaded Objects now: 815294.
- Total: 586.397100 ms (FindLiveObjects: 46.218100 ms CreateObjectMapping: 76.722400 ms MarkObjects: 441.687000 ms DeleteObjects: 21.769000 ms)
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Stars' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - Pass 'FORWARD_PROBE' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Sun' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Atmosphere' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Layer' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Billboard Far' - Pass '' has no vertex shader
- Generating procedural map of size 2600 with seed 882236
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <InitCoroutine>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- <DoClientConnected>d__28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- [GC] Emergency garbage collection: 625 MB
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Rust.GC:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [12.9s] Spawning World
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TimerSwitch:get_HasMenuOptions()
- <InitCoroutine>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [2.2s] Processing World
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TimerSwitch:get_HasMenuOptions()
- <InitCoroutine>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.5s] Finalizing World
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TimerSwitch:get_HasMenuOptions()
- <InitCoroutine>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [1.5s] Cleaning Up
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TimerSwitch:get_HasMenuOptions()
- <InitCoroutine>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 35)
- Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 1459834.
- Total: 1263.754400 ms (FindLiveObjects: 83.654900 ms CreateObjectMapping: 95.517700 ms MarkObjects: 1082.765700 ms DeleteObjects: 1.815600 ms)
- Destroyed 496 map networkables
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Client:DestroyNetworkables()
- <DoClientConnected>d__28:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Got Respawn Information
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
- BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
- Client:OnRPCMessage(Message)
- Client:OnNetworkMessage(Message)
- Facepunch.Network.Raknet.Client:HandleMessage()
- Facepunch.Network.Raknet.Client:Cycle()
- Client:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Got Respawn Information
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
- BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
- Client:OnRPCMessage(Message)
- Client:OnNetworkMessage(Message)
- Facepunch.Network.Raknet.Client:HandleMessage()
- Facepunch.Network.Raknet.Client:Cycle()
- Client:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LocalPlayer.Entity.SecondsSinceDeath: 103.9458
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UIDeathScreen:SetVisible(Boolean)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [GC] Emergency garbage collection: 257 MB
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Rust.GC:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 5592440.
- DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 5592440.
- DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 5592440.
- DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 5592440.
- DynamicHeapAllocator out of memory - Could not get memory for large allocation 5592440!
- Could not allocate memory: System out of memory!
- Trying to allocate: 5592440B with 16 alignment. MemoryLabel: GfxDevice
- Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
- Memory overview
- [ ALLOC_DEFAULT ] used: 2514361592B | peak: 0B | reserved: 2852109680B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 27262976B
- [ ALLOC_TEMP_JOB_ASYNC ] used: 766496B | peak: 0B | reserved: 2097152B
- [ ALLOC_GFX ] used: 1201097178B | peak: 0B | reserved: 1233737610B
- [ ALLOC_CACHEOBJECTS ] used: 561042204B | peak: 0B | reserved: 709499268B
- [ ALLOC_TYPETREE ] used: 10763440B | peak: 0B | reserved: 13631488B
- [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B
- Could not allocate memory: System out of memory!
- Trying to allocate: 5592440B with 16 alignment. MemoryLabel: GfxDevice
- Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
- Memory overview
- [ ALLOC_DEFAULT ] used: 2514361592B | peak: 0B | reserved: 2852109680B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 27262976B
- [ ALLOC_TEMP_JOB_ASYNC ] used: 766496B | peak: 0B | reserved: 2097152B
- [ ALLOC_GFX ] used: 1201097178B | peak: 0B | reserved: 1233737610B
- [ ALLOC_CACHEOBJECTS ] used: 561042204B | peak: 0B | reserved: 709499268B
- [ ALLOC_TYPETREE ] used: 10763440B | peak: 0B | reserved: 13631488B
- [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175)
- Crash!!!
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