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DScratch Rust output_log.txt

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Nov 30th, 2019
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  1. Initialize engine version: 2019.2.0f1 (20c1667945cf)
  2. [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: AMD Radeon RX 5700 XT (ID=0x731f)
  7. Vendor:
  8. VRAM: 8047 MB
  9. Driver: 26.20.13031.18002
  10. <RI> Initializing input.
  11.  
  12. <RI> Input initialized.
  13.  
  14. <RI> Initialized touch support.
  15.  
  16. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  17. UnloadTime: 4.740800 ms
  18. Bootstrap Startup
  19. System
  20.  
  21. Name: BIGGIESMALLS
  22.  
  23. OS: Windows 10 (10.0.0) 64bit
  24.  
  25.  
  26.  
  27. CPU
  28.  
  29. Model: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
  30.  
  31. Cores: 4
  32.  
  33. Memory: 16333 MB
  34.  
  35.  
  36.  
  37. GPU
  38.  
  39. Model: AMD Radeon RX 5700 XT
  40.  
  41. API: Direct3D 11.0 [level 11.1]
  42.  
  43. Memory: 8047 MB
  44.  
  45. SM: 50
  46.  
  47.  
  48.  
  49. Process
  50.  
  51. Memory: 463 MB
  52.  
  53.  
  54.  
  55. Mono
  56.  
  57. Collects: 25
  58.  
  59. Memory: 7 MB
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66. Manifest Metadata Loaded
  67.  
  68. 14296 pooled strings
  69.  
  70. 14 mesh colliders
  71.  
  72. 6174 prefab properties
  73.  
  74. 388 effect categories
  75.  
  76. 727 entity names
  77.  
  78. 93 skinnable names
  79. Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt"
  80. Command 'logfile' not found
  81. SteamID: 765xxxxxxxxx60303 (DScratch)
  82. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  83. Command 'logfile' not found
  84. Config Loaded
  85. Loading EasyAntiCheat
  86. EasyAntiCheat Loaded
  87. Manifest Assets Loaded
  88.  
  89. 93 skinnable objects
  90. Unloading 5 Unused Serialized files (Serialized files now loaded: 35)
  91. UnloadTime: 5.730800 ms
  92. Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/sunset.mp4
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:Log(Object)
  95. MenuBackgroundVideo:NextVideo()
  96. MenuBackgroundVideo:Awake()
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  99.  
  100.  
  101. Unloading 50039 unused Assets to reduce memory usage. Loaded Objects now: 116124.
  102. Total: 203.722700 ms (FindLiveObjects: 8.093500 ms CreateObjectMapping: 15.304500 ms MarkObjects: 169.559500 ms DeleteObjects: 10.764900 ms)
  103.  
  104. Connecting..
  105. Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
  106. Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
  107. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  108. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  109. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  110. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  111. Unloading 2 Unused Serialized files (Serialized files now loaded: 35)
  112. UnloadTime: 18.337500 ms
  113. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassBlit' - Pass '' has no vertex shader
  114. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassFilterEnvMap' - Pass '' has no vertex shader
  115. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Skybox' - Pass '' has no vertex shader
  116.  
  117. Unloading 58300 unused Assets to reduce memory usage. Loaded Objects now: 815294.
  118. Total: 586.397100 ms (FindLiveObjects: 46.218100 ms CreateObjectMapping: 76.722400 ms MarkObjects: 441.687000 ms DeleteObjects: 21.769000 ms)
  119.  
  120. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Stars' - Pass '' has no vertex shader
  121. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - Pass 'FORWARD_PROBE' has no vertex shader
  122. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All passes removed
  123. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  124. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Sun' - Pass '' has no vertex shader
  125. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Atmosphere' - Pass '' has no vertex shader
  126. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Layer' - Pass '' has no vertex shader
  127. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Billboard Far' - Pass '' has no vertex shader
  128. Generating procedural map of size 2600 with seed 882236
  129. UnityEngine.Logger:Log(LogType, Object)
  130. UnityEngine.Debug:Log(Object)
  131. <InitCoroutine>d__14:MoveNext()
  132. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  133. <DoClientConnected>d__28:MoveNext()
  134. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  137.  
  138. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  139. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  140. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  141. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  142. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  143. [GC] Emergency garbage collection: 625 MB
  144. UnityEngine.Logger:Log(LogType, Object)
  145. UnityEngine.Debug:LogWarning(Object)
  146. Rust.GC:LateUpdate()
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  149.  
  150. [12.9s] Spawning World
  151. UnityEngine.Logger:Log(LogType, Object)
  152. UnityEngine.Debug:Log(Object)
  153. TimerSwitch:get_HasMenuOptions()
  154. <InitCoroutine>d__14:MoveNext()
  155. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  158.  
  159. [2.2s] Processing World
  160. UnityEngine.Logger:Log(LogType, Object)
  161. UnityEngine.Debug:Log(Object)
  162. TimerSwitch:get_HasMenuOptions()
  163. <InitCoroutine>d__14:MoveNext()
  164. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  167.  
  168. [0.5s] Finalizing World
  169. UnityEngine.Logger:Log(LogType, Object)
  170. UnityEngine.Debug:Log(Object)
  171. TimerSwitch:get_HasMenuOptions()
  172. <InitCoroutine>d__14:MoveNext()
  173. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  174.  
  175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  176.  
  177. [1.5s] Cleaning Up
  178. UnityEngine.Logger:Log(LogType, Object)
  179. UnityEngine.Debug:Log(Object)
  180. TimerSwitch:get_HasMenuOptions()
  181. <InitCoroutine>d__14:MoveNext()
  182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  185.  
  186. Unloading 3 Unused Serialized files (Serialized files now loaded: 35)
  187.  
  188. Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 1459834.
  189. Total: 1263.754400 ms (FindLiveObjects: 83.654900 ms CreateObjectMapping: 95.517700 ms MarkObjects: 1082.765700 ms DeleteObjects: 1.815600 ms)
  190.  
  191. Destroyed 496 map networkables
  192. UnityEngine.Logger:Log(LogType, Object)
  193. UnityEngine.Debug:Log(Object)
  194. Client:DestroyNetworkables()
  195. <DoClientConnected>d__28:MoveNext()
  196. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  199.  
  200. Got Respawn Information
  201. UnityEngine.Logger:Log(LogType, Object)
  202. UnityEngine.Debug:Log(Object)
  203. BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
  204. BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
  205. Client:OnRPCMessage(Message)
  206. Client:OnNetworkMessage(Message)
  207. Facepunch.Network.Raknet.Client:HandleMessage()
  208. Facepunch.Network.Raknet.Client:Cycle()
  209. Client:Update()
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  212.  
  213. Got Respawn Information
  214. UnityEngine.Logger:Log(LogType, Object)
  215. UnityEngine.Debug:Log(Object)
  216. BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
  217. BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
  218. Client:OnRPCMessage(Message)
  219. Client:OnNetworkMessage(Message)
  220. Facepunch.Network.Raknet.Client:HandleMessage()
  221. Facepunch.Network.Raknet.Client:Cycle()
  222. Client:Update()
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  225.  
  226. LocalPlayer.Entity.SecondsSinceDeath: 103.9458
  227. UnityEngine.Logger:Log(LogType, Object)
  228. UnityEngine.Debug:Log(Object)
  229. UIDeathScreen:SetVisible(Boolean)
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  232.  
  233. [GC] Emergency garbage collection: 257 MB
  234. UnityEngine.Logger:Log(LogType, Object)
  235. UnityEngine.Debug:LogWarning(Object)
  236. Rust.GC:LateUpdate()
  237.  
  238. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  239.  
  240. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 5592440.
  241. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 5592440.
  242. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 5592440.
  243. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 5592440.
  244. DynamicHeapAllocator out of memory - Could not get memory for large allocation 5592440!
  245. Could not allocate memory: System out of memory!
  246. Trying to allocate: 5592440B with 16 alignment. MemoryLabel: GfxDevice
  247. Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
  248. Memory overview
  249.  
  250. [ ALLOC_DEFAULT ] used: 2514361592B | peak: 0B | reserved: 2852109680B
  251. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
  252. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
  253. [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 27262976B
  254. [ ALLOC_TEMP_JOB_ASYNC ] used: 766496B | peak: 0B | reserved: 2097152B
  255. [ ALLOC_GFX ] used: 1201097178B | peak: 0B | reserved: 1233737610B
  256. [ ALLOC_CACHEOBJECTS ] used: 561042204B | peak: 0B | reserved: 709499268B
  257. [ ALLOC_TYPETREE ] used: 10763440B | peak: 0B | reserved: 13631488B
  258. [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B
  259. Could not allocate memory: System out of memory!
  260. Trying to allocate: 5592440B with 16 alignment. MemoryLabel: GfxDevice
  261. Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
  262. Memory overview
  263.  
  264. [ ALLOC_DEFAULT ] used: 2514361592B | peak: 0B | reserved: 2852109680B
  265. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
  266. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
  267. [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 27262976B
  268. [ ALLOC_TEMP_JOB_ASYNC ] used: 766496B | peak: 0B | reserved: 2097152B
  269. [ ALLOC_GFX ] used: 1201097178B | peak: 0B | reserved: 1233737610B
  270. [ ALLOC_CACHEOBJECTS ] used: 561042204B | peak: 0B | reserved: 709499268B
  271. [ ALLOC_TYPETREE ] used: 10763440B | peak: 0B | reserved: 13631488B
  272. [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B
  273.  
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175)
  276.  
  277. Crash!!!
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