jlsonicduelist001

Tech or Staple Cards

Jun 12th, 2022 (edited)
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  1. Call of the Haunting
  2. Normal Trap
  3. Target 1 monster in your GY; Special Summon it in face-up Attack Position. If this card is in your GY, except the turn it is sent there: You can pay 500 LP; Set this card, also it can be activated this turn. You can only use each effect of "Call of the Haunting" once per turn.
  4.  
  5. My Line
  6. Quick-Play Spell
  7. If a monster(s) is Special Summoned to a Zone in the same column as this card (and this card is Set on your field): You can change the battle position of that monster(s), and if you do, have its DEF become 0, also it cannot be used as material for a Summon of a monster from the Extra Deck or be Tributed for a Ritual Summon. During your Main Phase, if 1 or more monsters you control are in a Main Monster Zone in the same column as an opponent's monster: You can banish this card from your GY; switch control of those monsters within that column. You cannot activate this effect of "My Line" again for the next 2 of your turns. You can only activate 1 "My Line" per turn.
  8.  
  9. Burning Skies
  10. Continuous Trap
  11. Up to twice per turn: You can target 1 of your banished FIRE monsters; Special Summon it in Defense Position, then take damage equal to its original ATK. If this face-up card is sent to the GY: You can reveal 1 FIRE monster from your hand; send your entire hand to the GY (min. 3), then gain LP equal to double the original DEF of all FIRE monsters you control. If this card is in your GY: You can banish 3 FIRE monsters from your GY; place this card in your Spell & Trap Zone. You cannot use this effect of "Burning Skies" again for the next 2 turns.
  12.  
  13. Supreme Spirituality of the Eternal Arts
  14. Ritual Spell
  15. This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute 3 or more monsters you control whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon or shuffle a number of Ritual Spells or cards that have an effect to Ritual Summon that are among your banished cards and/or in your GY into the Deck equal to the Level of that Ritual Monster. You cannot Ritual Summon a monster with its name with the effect of "Supreme Spirituality of the Eternal Arts" for the rest of this turn. The monster Summoned by this card gains these effects.
  16. - Cannot be targeted by card effects. - If this card is Ritual Summoned: You can draw 1 card. - Your opponent cannot activate cards or effects during the Battle Phase.
  17.  
  18. Preparation of Forbidden Rites
  19. Normal Spell
  20. Add 1 Ritual Monster from your Deck to your hand, and add 1 Ritual Spell from your Deck, GY, or among your banished cards to your hand that is listed on that Ritual Monster, also you cannot Special Summon monsters from the Extra Deck nor Normal Summon monsters for the rest of this turn. You cannot declare attacks the turn you activate this effect, except with Ritual Monsters. You can only activate 1 "Preparation of Forbidden Rites" per turn.
  21.  
  22. Disturbed Presences
  23. Counter Trap
  24. When an opponent's monster declares a direct attack, and a monster(s) whose original ATK or DEF is 2000 or higher is banished or sent to your GY by an opponent's card from your field this turn: You can banish 2 Spell/Traps from your hand; Special Summon as many of those monsters to your field as possible, and if you do, they cannot be sent to the GY (by battle or card effects) or banished by card effects until the end of your next turn. You can only activate 1 "Disturbed Presences" per turn.
  25.  
  26. Star Mind Laervain
  27. FIRE/Psychic/Pendulum/Flip/Effect
  28. Level 7
  29. 1700/2500
  30. Pendulum Scale: 6 | 6
  31. Pendulum Effect:
  32. If your opponent activates a card or effect involving a Spell/Trap you control while you have a card in your other Pendulum Zone that is not "Star Mind Laervain": You can Special Summon the cards in your Pendulum Zone in either face-up Attack Position or face-down Defense Position.
  33. --------------------------
  34. FLIP: Flip all face-up monsters your opponent controls to face-down Defense Position. You can only use this effect of "Star Mind Laervain" once per turn. Your opponent cannot activate monster effects in response to this effect.
  35. Once per turn, if you control exactly 1 other monster that is a Pendulum Monster or a Flip monster (Quick Effect): You can Special Summon 1 Pendulum Monster or 1 Flip monster from your hand whose Level is equal or in between the original Level of this card and that other monster in face-up position or face-down Defense Position.
  36.  
  37. *** NEW CARDS ***
  38.  
  39. Lily Silence
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