SHARE
TWEET

Untitled

a guest Jun 22nd, 2012 20 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.         glViewport(0,0,128,128);
  2.  
  3.         //Render Object
  4.  
  5.         glBindTexture(GL_TEXTURE_2D, Texture);
  6.         glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0);
  7.  
  8.         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);  
  9.         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    
  10.         //Reset View-port
  11.         glViewport(0 , 0,768 ,480);
  12.  
  13.         glBindTexture (GL_TEXTURE_2D, Texture);
  14.         glEnable(GL_TEXTURE_2D);
  15.        
  16.         glBegin(GL_QUADS);
  17.                 glTexCoord2f(0.0f, 1.0f); glVertex3f(0.0f, 0.0f,  0.0f);        // bot left
  18.                 glTexCoord2f(1.0f, 1.0f); glVertex3f((float) 128, 0.0f,  0.0f);  // bot right
  19.                 glTexCoord2f(1.0f, 0.0f); glVertex3f((float) 128,  (float) 128,  0.0f);  // top right
  20.                 glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f,  (float) 128,  0.0f);  // top left
  21.         glEnd();
  22.         glDisable(GL_TEXTURE_2D);
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top