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- for (var i = 0; i < global.MaxInventoryItems; i++)
- {
- if (ds_grid_get(global.Inventory, 0, i) == Items.none)
- {
- global.Inventory[# 1, i] = " ";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.MonsterCandy)
- {
- global.Inventory[# 1, i] = "Monster Candy";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.Bandage)
- {
- global.Inventory[# 1, i] = "Bandage";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.Stick)
- {
- global.Inventory[# 1, i] = "Stick";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.SpiderDonut)
- {
- global.Inventory[# 1, i] = "Spider Donut";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.SpiderCider)
- {
- global.Inventory[# 1, i] = "Spider Cider";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.ButterPie)
- {
- global.Inventory[# 1, i] = "Pie";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.ToyKnife)
- {
- global.Inventory[# 1, i] = "Toy Knife";
- }
- else if (ds_grid_get(global.Inventory, 0, i) == Items.RedRibbon)
- {
- global.Inventory[# 1, i] = "Ribbon";
- }
- }
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