OmegaGamingHunters

obj_inventory_step_event

Sep 30th, 2019
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C++ 1.07 KB | None | 0 0
  1. for (var i = 0; i < global.MaxInventoryItems; i++)
  2. {
  3.     if (ds_grid_get(global.Inventory, 0, i) == Items.none)
  4.     {
  5.         global.Inventory[# 1, i] = " ";
  6.     }
  7.     else if (ds_grid_get(global.Inventory, 0, i) == Items.MonsterCandy)
  8.     {
  9.         global.Inventory[# 1, i] = "Monster Candy";
  10.     }
  11.     else if (ds_grid_get(global.Inventory, 0, i) == Items.Bandage)
  12.     {
  13.         global.Inventory[# 1, i] = "Bandage";
  14.     }
  15.     else if (ds_grid_get(global.Inventory, 0, i) == Items.Stick)
  16.     {
  17.         global.Inventory[# 1, i] = "Stick";
  18.     }
  19.     else if (ds_grid_get(global.Inventory, 0, i) == Items.SpiderDonut)
  20.     {
  21.         global.Inventory[# 1, i] = "Spider Donut";
  22.     }
  23.     else if (ds_grid_get(global.Inventory, 0, i) == Items.SpiderCider)
  24.     {
  25.         global.Inventory[# 1, i] = "Spider Cider";
  26.     }
  27.     else if (ds_grid_get(global.Inventory, 0, i) == Items.ButterPie)
  28.     {
  29.         global.Inventory[# 1, i] = "Pie";
  30.     }
  31.     else if (ds_grid_get(global.Inventory, 0, i) == Items.ToyKnife)
  32.     {
  33.         global.Inventory[# 1, i] = "Toy Knife";
  34.     }
  35.     else if (ds_grid_get(global.Inventory, 0, i) == Items.RedRibbon)
  36.     {
  37.         global.Inventory[# 1, i] = "Ribbon";
  38.     }
  39. }
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