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Mar 14th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. plr = game.Players.LocalPlayer
  85. char = plr.Character
  86. hum = char.Humanoid
  87. local cam = game.Workspace.CurrentCamera
  88. t = char.Torso
  89. h = char.Head
  90. ra = char["Right Arm"]
  91. la = char["Left Arm"]
  92. rl = char["Right Leg"]
  93. ll = char["Left Leg"]
  94. tors = char.Torso
  95. lleg = char["Left Leg"]
  96. root = char.HumanoidRootPart
  97. hed = char.Head
  98. rleg = char["Right Leg"]
  99. rarm = char["Right Arm"]
  100. larm = char["Left Arm"]
  101. vt = Vector3.new
  102. bc = BrickColor.new
  103. br = BrickColor.random
  104. it = Instance.new
  105. cf = CFrame.new
  106.  
  107.  
  108. local Create = LoadLibrary("RbxUtility").Create
  109.  
  110. CFuncs = {
  111. ["Part"] = {
  112. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  113. local Part = Create("Part"){
  114. Parent = Parent,
  115. Reflectance = Reflectance,
  116. Transparency = Transparency,
  117. CanCollide = false,
  118. Locked = true,
  119. BrickColor = BrickColor.new(tostring(BColor)),
  120. Name = Name,
  121. Size = Size,
  122. Material = Material,
  123. }
  124. RemoveOutlines(Part)
  125. return Part
  126. end;
  127. };
  128.  
  129. ["Mesh"] = {
  130. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  131. local Msh = Create(Mesh){
  132. Parent = Part,
  133. Offset = OffSet,
  134. Scale = Scale,
  135. }
  136. if Mesh == "SpecialMesh" then
  137. Msh.MeshType = MeshType
  138. Msh.MeshId = MeshId
  139. end
  140. return Msh
  141. end;
  142. };
  143.  
  144. ["Mesh"] = {
  145. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  146. local Msh = Create(Mesh){
  147. Parent = Part,
  148. Offset = OffSet,
  149. Scale = Scale,
  150. }
  151. if Mesh == "SpecialMesh" then
  152. Msh.MeshType = MeshType
  153. Msh.MeshId = MeshId
  154. end
  155. return Msh
  156. end;
  157. };
  158.  
  159. ["Weld"] = {
  160. Create = function(Parent, Part0, Part1, C0, C1)
  161. local Weld = Create("Weld"){
  162. Parent = Parent,
  163. Part0 = Part0,
  164. Part1 = Part1,
  165. C0 = C0,
  166. C1 = C1,
  167. }
  168. return Weld
  169. end;
  170. };
  171.  
  172. ["Sound"] = {
  173. Create = function(id, par, vol, pit)
  174. coroutine.resume(coroutine.create(function()
  175. local S = Create("Sound"){
  176. Volume = vol,
  177. Pitch = pit or 1,
  178. SoundId = id,
  179. Parent = par or workspace,
  180. }
  181. wait()
  182. S:play()
  183. game:GetService("Debris"):AddItem(S, 10)
  184. end))
  185. end;
  186. };
  187.  
  188. ["ParticleEmitter"] = {
  189. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  190. local fp = Create("ParticleEmitter"){
  191. Parent = Parent,
  192. Color = ColorSequence.new(Color1, Color2),
  193. LightEmission = LightEmission,
  194. Size = Size,
  195. Texture = Texture,
  196. Transparency = Transparency,
  197. ZOffset = ZOffset,
  198. Acceleration = Accel,
  199. Drag = Drag,
  200. LockedToPart = LockedToPart,
  201. VelocityInheritance = VelocityInheritance,
  202. EmissionDirection = EmissionDirection,
  203. Enabled = Enabled,
  204. Lifetime = LifeTime,
  205. Rate = Rate,
  206. Rotation = Rotation,
  207. RotSpeed = RotSpeed,
  208. Speed = Speed,
  209. VelocitySpread = VelocitySpread,
  210. }
  211. return fp
  212. end;
  213. };
  214.  
  215. CreateTemplate = {
  216.  
  217. };
  218. }
  219.  
  220.  
  221.  
  222. New = function(Object, Parent, Name, Data)
  223. local Object = Instance.new(Object)
  224. for Index, Value in pairs(Data or {}) do
  225. Object[Index] = Value
  226. end
  227. Object.Parent = Parent
  228. Object.Name = Name
  229. return Object
  230. end
  231. local m = Instance.new("Model",char)
  232.  
  233. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  234. local p = Instance.new("Part")
  235. p.Parent = parent
  236. p.Size = Vector3.new(1,1,1)
  237. p.Transparency = transparency
  238. p.Reflectance = reflectance
  239. p.CanCollide = false
  240. p.Locked = true
  241. p.BrickColor = brickcolor
  242. p.Material = material
  243. return p
  244. end
  245.  
  246. function CreateMesh(parent,meshtype,x1,y1,z1)
  247. local mesh = Instance.new("SpecialMesh",parent)
  248. mesh.MeshType = meshtype
  249. mesh.Scale = Vector3.new(x1,y1,z1)
  250. return mesh
  251. end
  252.  
  253. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  254. local mesh = Instance.new("SpecialMesh",parent)
  255. mesh.MeshType = "FileMesh"
  256. mesh.MeshId = meshid
  257. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  258. mesh.Scale = Vector3.new(x1,y1,z1)
  259. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  260. return mesh
  261. end
  262.  
  263. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  264. local weld = Instance.new("Weld")
  265. weld.Parent = parent
  266. weld.Part0 = part0
  267. weld.Part1 = part1
  268. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  269. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  270. return weld
  271. end
  272.  
  273.  
  274. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  275. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  276. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  277. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  278.  
  279. owner
  280. Character=Player.Character
  281. PlayerGui=Player.PlayerGui
  282. Backpack=Player.Backpack
  283. Torso=Character.Torso
  284. Head=Character.Head
  285. Humanoid=Character.Humanoid
  286. m=Instance.new('Model',Character)
  287. LeftArm=Character["Left Arm"]
  288. LeftLeg=Character["Left Leg"]
  289. RightArm=Character["Right Arm"]
  290. RightLeg=Character["Right Leg"]
  291. LS=Torso["Left Shoulder"]
  292. LH=Torso["Left Hip"]
  293. RS=Torso["Right Shoulder"]
  294. RH=Torso["Right Hip"]
  295. Face = Head.face
  296. Neck=Torso.Neck
  297. it=Instance.new
  298. attacktype=1
  299. vt=Vector3.new
  300. cf=CFrame.new
  301. euler=CFrame.fromEulerAnglesXYZ
  302. angles=CFrame.Angles
  303. cloaked=false
  304. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  305. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  306. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  307. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  308. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  309. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  310. RootPart=Character.HumanoidRootPart
  311. RootJoint=RootPart.RootJoint
  312. RootCF=euler(-1.57,0,3.14)
  313. attack = false
  314. attackdebounce = false
  315. deb=false
  316. equipped=true
  317. hand=false
  318. MMouse=nil
  319. combo=0
  320. mana=0
  321. trispeed=.2
  322. attackmode='none'
  323. local idle=0
  324. local Anim="Idle"
  325. local Effects={}
  326. local gun=false
  327. local shoot=false
  328. local sine = 0
  329. local change = 1
  330. player=nil
  331.  
  332. --save shoulders
  333. RSH, LSH=nil, nil
  334. --welds
  335. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  336. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  337. LH=Torso["Left Hip"]
  338. RH=Torso["Right Hip"]
  339. TorsoColor=Torso.BrickColor
  340. function NoOutline(Part)
  341. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  342. end
  343. player=Player
  344. ch=Character
  345. RSH=ch.Torso["Right Shoulder"]
  346. LSH=ch.Torso["Left Shoulder"]
  347. --
  348. RSH.Parent=nil
  349. LSH.Parent=nil
  350. --
  351. RW.Name="Right Shoulder"
  352. RW.Part0=ch.Torso
  353. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  354. RW.C1=cf(0, 0.5, 0)
  355. RW.Part1=ch["Right Arm"]
  356. RW.Parent=ch.Torso
  357. --
  358. LW.Name="Left Shoulder"
  359. LW.Part0=ch.Torso
  360. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  361. LW.C1=cf(0, 0.5, 0)
  362. LW.Part1=ch["Left Arm"]
  363. LW.Parent=ch.Torso
  364.  
  365. local Stats=Instance.new("BoolValue")
  366. Stats.Name="Stats"
  367. Stats.Parent=Character
  368. local Atk=Instance.new("NumberValue")
  369. Atk.Name="Damage"
  370. Atk.Parent=Stats
  371. Atk.Value=1
  372. local Def=Instance.new("NumberValue")
  373. Def.Name="Defense"
  374. Def.Parent=Stats
  375. Def.Value=1
  376. local Speed=Instance.new("NumberValue")
  377. Speed.Name="Speed"
  378. Speed.Parent=Stats
  379. Speed.Value=1
  380. local Mvmt=Instance.new("NumberValue")
  381. Mvmt.Name="Movement"
  382. Mvmt.Parent=Stats
  383. Mvmt.Value=1
  384.  
  385. local donum=0
  386.  
  387.  
  388. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  389. local fp=it("Part")
  390. fp.formFactor=formfactor
  391. fp.Parent=parent
  392. fp.Reflectance=reflectance
  393. fp.Transparency=transparency
  394. fp.CanCollide=false
  395. fp.Locked=true
  396. fp.BrickColor=brickcolor
  397. fp.Name=name
  398. fp.Size=size
  399. fp.Position=Torso.Position
  400. NoOutline(fp)
  401. fp.Material="SmoothPlastic"
  402. fp:BreakJoints()
  403. return fp
  404. end
  405.  
  406. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  407. local mesh=it(Mesh)
  408. mesh.Parent=part
  409. if Mesh=="SpecialMesh" then
  410. mesh.MeshType=meshtype
  411. if meshid~="nil" then
  412. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  413. end
  414. end
  415. mesh.Offset=offset
  416. mesh.Scale=scale
  417. return mesh
  418. end
  419.  
  420. function weld(parent,part0,part1,c0)
  421. local weld=it("Weld")
  422. weld.Parent=parent
  423. weld.Part0=part0
  424. weld.Part1=part1
  425. weld.C0=c0
  426. return weld
  427. end
  428.  
  429. local Color1=Torso.BrickColor
  430.  
  431. local bodvel=Instance.new("BodyVelocity")
  432. local bg=Instance.new("BodyGyro")
  433.  
  434. function swait(num)
  435. if num==0 or num==nil then
  436. game:service'RunService'.Stepped:wait(0)
  437. else
  438. for i=0,num do
  439. game:service'RunService'.Stepped:wait(0)
  440. end
  441. end
  442. end
  443.  
  444.  
  445. so = function(id,par,vol,pit)
  446. coroutine.resume(coroutine.create(function()
  447. local sou = Instance.new("Sound",par or workspace)
  448. sou.Volume=vol
  449. sou.Pitch=pit or 1
  450. sou.SoundId=id
  451. swait()
  452. sou:play()
  453. game:GetService("Debris"):AddItem(sou,6)
  454. end))
  455. end
  456.  
  457. function clerp(a,b,t)
  458. local qa = {QuaternionFromCFrame(a)}
  459. local qb = {QuaternionFromCFrame(b)}
  460. local ax, ay, az = a.x, a.y, a.z
  461. local bx, by, bz = b.x, b.y, b.z
  462. local _t = 1-t
  463. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  464. end
  465.  
  466. function QuaternionFromCFrame(cf)
  467. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  468. local trace = m00 + m11 + m22
  469. if trace > 0 then
  470. local s = math.sqrt(1 + trace)
  471. local recip = 0.5/s
  472. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  473. else
  474. local i = 0
  475. if m11 > m00 then
  476. i = 1
  477. end
  478. if m22 > (i == 0 and m00 or m11) then
  479. i = 2
  480. end
  481. if i == 0 then
  482. local s = math.sqrt(m00-m11-m22+1)
  483. local recip = 0.5/s
  484. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  485. elseif i == 1 then
  486. local s = math.sqrt(m11-m22-m00+1)
  487. local recip = 0.5/s
  488. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  489. elseif i == 2 then
  490. local s = math.sqrt(m22-m00-m11+1)
  491. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  492. end
  493. end
  494. end
  495.  
  496. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  497. local xs, ys, zs = x + x, y + y, z + z
  498. local wx, wy, wz = w*xs, w*ys, w*zs
  499. local xx = x*xs
  500. local xy = x*ys
  501. local xz = x*zs
  502. local yy = y*ys
  503. local yz = y*zs
  504. local zz = z*zs
  505. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  506. end
  507.  
  508. function QuaternionSlerp(a, b, t)
  509. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  510. local startInterp, finishInterp;
  511. if cosTheta >= 0.0001 then
  512. if (1 - cosTheta) > 0.0001 then
  513. local theta = math.acos(cosTheta)
  514. local invSinTheta = 1/math.sin(theta)
  515. startInterp = math.sin((1-t)*theta)*invSinTheta
  516. finishInterp = math.sin(t*theta)*invSinTheta
  517. else
  518. startInterp = 1-t
  519. finishInterp = t
  520. end
  521. else
  522. if (1+cosTheta) > 0.0001 then
  523. local theta = math.acos(-cosTheta)
  524. local invSinTheta = 1/math.sin(theta)
  525. startInterp = math.sin((t-1)*theta)*invSinTheta
  526. finishInterp = math.sin(t*theta)*invSinTheta
  527. else
  528. startInterp = t-1
  529. finishInterp = t
  530. end
  531. end
  532. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  533. end
  534.  
  535. local function CFrameFromTopBack(at, top, back)
  536. local right = top:Cross(back)
  537. return CFrame.new(at.x, at.y, at.z,
  538. right.x, top.x, back.x,
  539. right.y, top.y, back.y,
  540. right.z, top.z, back.z)
  541. end
  542.  
  543. function Triangle(a, b, c)
  544. local edg1 = (c-a):Dot((b-a).unit)
  545. local edg2 = (a-b):Dot((c-b).unit)
  546. local edg3 = (b-c):Dot((a-c).unit)
  547. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  548. a, b, c = a, b, c
  549. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  550. a, b, c = b, c, a
  551. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  552. a, b, c = c, a, b
  553. else
  554. assert(false, "unreachable")
  555. end
  556.  
  557. local len1 = (c-a):Dot((b-a).unit)
  558. local len2 = (b-a).magnitude - len1
  559. local width = (a + (b-a).unit*len1 - c).magnitude
  560.  
  561. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  562.  
  563. local list = {}
  564.  
  565. if len1 > 0.01 then
  566. local w1 = Instance.new('WedgePart', m)
  567. game:GetService("Debris"):AddItem(w1,5)
  568. w1.Material = "SmoothPlastic"
  569. w1.FormFactor = 'Custom'
  570. w1.BrickColor = BrickColor.new("Really red")
  571. w1.Transparency = 0
  572. w1.Reflectance = 0
  573. w1.Material = "SmoothPlastic"
  574. w1.CanCollide = false
  575. local l1 = Instance.new("PointLight",w1)
  576. l1.Color = Color3.new(170,0,0)
  577. NoOutline(w1)
  578. local sz = Vector3.new(0.2, width, len1)
  579. w1.Size = sz
  580. local sp = Instance.new("SpecialMesh",w1)
  581. sp.MeshType = "Wedge"
  582. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  583. w1:BreakJoints()
  584. w1.Anchored = true
  585. w1.Parent = workspace
  586. w1.Transparency = 0.7
  587. table.insert(Effects,{w1,"Disappear",.01})
  588. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  589. table.insert(list,w1)
  590. end
  591.  
  592. if len2 > 0.01 then
  593. local w2 = Instance.new('WedgePart', m)
  594. game:GetService("Debris"):AddItem(w2,5)
  595. w2.Material = "SmoothPlastic"
  596. w2.FormFactor = 'Custom'
  597. w2.BrickColor = BrickColor.new("Really red")
  598. w2.Transparency = 0
  599. w2.Reflectance = 0
  600. w2.Material = "SmoothPlastic"
  601. w2.CanCollide = false
  602. local l2 = Instance.new("PointLight",w2)
  603. l2.Color = Color3.new(170,0,0)
  604. NoOutline(w2)
  605. local sz = Vector3.new(0.2, width, len2)
  606. w2.Size = sz
  607. local sp = Instance.new("SpecialMesh",w2)
  608. sp.MeshType = "Wedge"
  609. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  610. w2:BreakJoints()
  611. w2.Anchored = true
  612. w2.Parent = workspace
  613. w2.Transparency = 0.7
  614. table.insert(Effects,{w2,"Disappear",.01})
  615. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  616. table.insert(list,w2)
  617. end
  618. return unpack(list)
  619. end
  620.  
  621.  
  622. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  623. if hit.Parent==nil then
  624. return
  625. end
  626. h=hit.Parent:FindFirstChild("Humanoid")
  627. for _,v in pairs(hit.Parent:children()) do
  628. if v:IsA("Humanoid") then
  629. h=v
  630. end
  631. end
  632. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  633. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  634. end
  635. if hit.Parent.className=="Hat" then
  636. hit=hit.Parent.Parent:findFirstChild("Head")
  637. end
  638. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  639. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  640. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  641. return
  642. end]]
  643. -- hs(hit,1.2)
  644. c=Instance.new("ObjectValue")
  645. c.Name="creator"
  646. c.Value=game:service("Players").LocalPlayer
  647. c.Parent=h
  648. game:GetService("Debris"):AddItem(c,.5)
  649. Damage=math.random(minim,maxim)
  650. -- h:TakeDamage(Damage)
  651. blocked=false
  652. block=hit.Parent:findFirstChild("Block")
  653. if block~=nil then
  654. print(block.className)
  655. if block.className=="NumberValue" then
  656. if block.Value>0 then
  657. blocked=true
  658. if decreaseblock==nil then
  659. block.Value=block.Value-1
  660. end
  661. end
  662. end
  663. if block.className=="IntValue" then
  664. if block.Value>0 then
  665. blocked=true
  666. if decreaseblock~=nil then
  667. block.Value=block.Value-1
  668. end
  669. end
  670. end
  671. end
  672. if blocked==false then
  673. -- h:TakeDamage(Damage)
  674. h.Health=h.Health-Damage
  675. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  676. else
  677. h.Health=h.Health-(Damage/2)
  678. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  679. end
  680. if Type=="Knockdown" then
  681. hum=hit.Parent.Humanoid
  682. hum.PlatformStand=true
  683. coroutine.resume(coroutine.create(function(HHumanoid)
  684. swait(1)
  685. HHumanoid.PlatformStand=false
  686. end),hum)
  687. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  688. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  689. local bodvol=Instance.new("BodyVelocity")
  690. bodvol.velocity=angle*knockback
  691. bodvol.P=5000
  692. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  693. bodvol.Parent=hit
  694. rl=Instance.new("BodyAngularVelocity")
  695. rl.P=3000
  696. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  697. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  698. rl.Parent=hit
  699. game:GetService("Debris"):AddItem(bodvol,.5)
  700. game:GetService("Debris"):AddItem(rl,.5)
  701. elseif Type=="Normal" then
  702. vp=Instance.new("BodyVelocity")
  703. vp.P=500
  704. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  705. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  706. if KnockbackType==1 then
  707. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  708. elseif KnockbackType==2 then
  709. vp.velocity=Property.CFrame.lookVector*knockback
  710. end
  711. if knockback>0 then
  712. vp.Parent=hit.Parent.Torso
  713. end
  714. game:GetService("Debris"):AddItem(vp,.5)
  715. elseif Type=="Up" then
  716. local bodyVelocity=Instance.new("BodyVelocity")
  717. bodyVelocity.velocity=vt(0,60,0)
  718. bodyVelocity.P=5000
  719. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  720. bodyVelocity.Parent=hit
  721. game:GetService("Debris"):AddItem(bodyVelocity,1)
  722. rl=Instance.new("BodyAngularVelocity")
  723. rl.P=3000
  724. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  725. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  726. rl.Parent=hit
  727. game:GetService("Debris"):AddItem(rl,.5)
  728. elseif Type=="Snare" then
  729. bp=Instance.new("BodyPosition")
  730. bp.P=2000
  731. bp.D=100
  732. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  733. bp.position=hit.Parent.Torso.Position
  734. bp.Parent=hit.Parent.Torso
  735. game:GetService("Debris"):AddItem(bp,1)
  736. elseif Type=="Target" then
  737. if Targetting==false then
  738. ZTarget=hit.Parent.Torso
  739. coroutine.resume(coroutine.create(function(Part)
  740. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  741. swait(5)
  742. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  743. end),ZTarget)
  744. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  745. targetgui=Instance.new("BillboardGui")
  746. targetgui.Parent=ZTarget
  747. targetgui.Size=UDim2.new(10,100,10,100)
  748. targ=Instance.new("ImageLabel")
  749. targ.Parent=targetgui
  750. targ.BackgroundTransparency=1
  751. targ.Image="rbxassetid://4834067"
  752. targ.Size=UDim2.new(1,0,1,0)
  753. cam.CameraType="Scriptable"
  754. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  755. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  756. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  757. Targetting=true
  758. RocketTarget=ZTarget
  759. for i=1,Property do
  760. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  761. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  762. swait()
  763. end
  764. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  765. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  766. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  767. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  768. end
  769. Targetting=false
  770. RocketTarget=nil
  771. targetgui.Parent=nil
  772. cam.CameraType="Custom"
  773. end
  774. end
  775. debounce=Instance.new("BoolValue")
  776. debounce.Name="DebounceHit"
  777. debounce.Parent=hit.Parent
  778. debounce.Value=true
  779. game:GetService("Debris"):AddItem(debounce,Delay)
  780. c=Instance.new("ObjectValue")
  781. c.Name="creator"
  782. c.Value=Player
  783. c.Parent=h
  784. game:GetService("Debris"):AddItem(c,.5)
  785. CRIT=false
  786. hitDeb=true
  787. AttackPos=6
  788. end
  789. end
  790.  
  791. showDamage=function(Char,Dealt,du,Color)
  792. m=Instance.new("Model")
  793. m.Name=tostring(Dealt)
  794. h=Instance.new("Humanoid")
  795. h.Health=0
  796. h.MaxHealth=0
  797. h.Parent=m
  798. c=Instance.new("Part")
  799. c.Transparency=0
  800. c.BrickColor=Color
  801. c.Transparency = 1
  802. c.Name="Head"
  803. c.TopSurface=0
  804. c.BottomSurface=0
  805. c.formFactor="Plate"
  806. c.Size=Vector3.new(1,.4,1)
  807.  
  808. local txt = Instance.new("BillboardGui", c)
  809. txt.Adornee = c
  810. txt.Name = "_status"
  811. txt.Size = UDim2.new(2, 0, 1.2, 0)
  812. txt.StudsOffset = Vector3.new(-9, 8, 0)
  813. local text = Instance.new("TextLabel", txt)
  814. text.Size = UDim2.new(10, 0, 7, 0)
  815. text.FontSize = "Size12"
  816. text.TextScaled = true
  817. text.TextTransparency = 0.5
  818. text.BackgroundTransparency = 1
  819. text.TextTransparency = 0.5
  820. text.TextStrokeTransparency = 0.5
  821. text.Font = "SciFi"
  822. text.TextStrokeColor3 = Color3.new(0,0,0)
  823. v=Instance.new("Part")
  824. v.Name = "ColorBrick"
  825. v.Parent=c
  826. v.FormFactor="Symmetric"
  827. v.Anchored=true
  828. v.CanCollide=false
  829. v.BottomSurface="Smooth"
  830. v.TopSurface="Smooth"
  831. v.Size=Vector3.new(10,5,3)
  832. v.Transparency=1
  833. v.CFrame=c.CFrame
  834. v.BrickColor=BrickColor.random()
  835. v.Transparency=1
  836. text.TextColor3 = t.BrickColor.Color
  837. v.Shape="Block"
  838. text.Text = tostring(Dealt)
  839. ms=Instance.new("CylinderMesh")
  840. ms.Scale=Vector3.new(.8,.8,.8)
  841. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  842. local rndm=math.random(1,#hitsounds)
  843. local r=rndm
  844. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  845. if CRIT==true then
  846. ms.Scale=Vector3.new(1,1.25,1)
  847. end
  848. ms.Parent=c
  849. c.Reflectance=0
  850. Instance.new("BodyGyro").Parent=c
  851. c.Parent=m
  852. if Char:findFirstChild("Head")~=nil then
  853. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  854. elseif Char.Parent:findFirstChild("Head")~=nil then
  855. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  856. end
  857. f=Instance.new("BodyPosition")
  858. f.P=2000
  859. f.D=100
  860. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  861. f.position=c.Position+Vector3.new(0,3,0)
  862. f.Parent=c
  863. game:GetService("Debris"):AddItem(m,.5+du)
  864. c.CanCollide=false
  865. m.Parent=workspace
  866. c.CanCollide=false
  867. end
  868.  
  869. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  870. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  871. end
  872.  
  873. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  874. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  875. prt.Anchored=true
  876. prt.CFrame=cframe
  877. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  878. --http://www.roblox.com/asset/?id=4770560
  879. game:GetService("Debris"):AddItem(prt,2)
  880. CF=prt.CFrame
  881. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  882. for i=0,1,0.2 do
  883. wait()
  884. Part.CFrame=CF*cf(0,0,-0.4)
  885. end
  886. for i=0,1,delay do
  887. wait()
  888. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  889. Mesh.Scale=Mesh.Scale
  890. end
  891. for i=0,1,0.1 do
  892. wait()
  893. Part.Transparency=i
  894. end
  895. Part.Parent=nil
  896. end),prt,msh,CF)
  897. end
  898.  
  899. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  900. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  901. prt.Anchored=true
  902. prt.Material = "Neon"
  903. prt.CFrame=cframe
  904. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  905. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  906. game:GetService("Debris"):AddItem(prt,5)
  907. coroutine.resume(coroutine.create(function(Part,Mesh)
  908. for i=0,1,delay do
  909. swait()
  910. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  911. Part.Transparency=i
  912. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  913. end
  914. Part.Parent=nil
  915. end),prt,msh)
  916. end
  917.  
  918. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  919. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  920. prt.Anchored=true
  921. prt.Material = "Neon"
  922. prt.CFrame=cframe
  923. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  924. game:GetService("Debris"):AddItem(prt,5)
  925. coroutine.resume(coroutine.create(function(Part,Mesh)
  926. local rtype = rottype
  927. for i=0,1,delay do
  928. swait()
  929. if rtype == 1 then
  930. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  931. elseif rtype == 2 then
  932. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  933. end
  934. Part.Transparency=i
  935. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  936. end
  937. Part.Parent=nil
  938. end),prt,msh)
  939. end
  940.  
  941. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  942. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  943. prt.Anchored=true
  944. prt.CFrame=cframe
  945. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  946. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  947. game:GetService("Debris"):AddItem(prt,5)
  948. coroutine.resume(coroutine.create(function(Part,Mesh)
  949. for i=0,1,delay do
  950. wait()
  951. Part.Transparency=i
  952. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  953. end
  954. Part.Parent=nil
  955. end),prt,msh)
  956. end
  957.  
  958. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  959. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  960. prt.Anchored=true
  961. prt.Material = "Neon"
  962. prt.CFrame=cframe
  963. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  964. game:GetService("Debris"):AddItem(prt,5)
  965. coroutine.resume(coroutine.create(function(Part,Mesh)
  966. local rtype = rottype
  967. for i=0,1,delay do
  968. swait()
  969. if rtype == 1 then
  970. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  971. elseif rtype == 2 then
  972. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  973. end
  974. Part.Transparency=i
  975. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  976. end
  977. Part.Parent=nil
  978. end),prt,msh)
  979. end
  980.  
  981. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  982. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  983. prt.Anchored=true
  984. prt.Material = "Neon"
  985. prt.CFrame=cframe
  986. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  987. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  988. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  989. game:GetService("Debris"):AddItem(prt,5)
  990. coroutine.resume(coroutine.create(function(Part,Mesh)
  991. local rtype = rottype
  992. for i=0,1,delay do
  993. swait()
  994. if rtype == 1 then
  995. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  996. elseif rtype == 2 then
  997. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  998. end
  999. dec.Transparency=i
  1000. dec2.Transparency=i
  1001. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1002. end
  1003. Part.Parent=nil
  1004. end),prt,msh)
  1005. end
  1006.  
  1007. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1008. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1009. prt.Anchored=true
  1010. prt.Material = "Neon"
  1011. prt.CFrame=cframe
  1012. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1013. game:GetService("Debris"):AddItem(prt,5)
  1014. coroutine.resume(coroutine.create(function(Part,Mesh)
  1015. local rtype = rottype
  1016. for i=0,1,delay do
  1017. swait()
  1018. if rtype == 1 then
  1019. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1020. elseif rtype == 2 then
  1021. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1022. end
  1023. prt.Transparency=i
  1024. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1025. end
  1026. Part.Parent=nil
  1027. end),prt,msh)
  1028. end
  1029.  
  1030. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1031. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1032. prt.Anchored=true
  1033. prt.Material = "Neon"
  1034. prt.CFrame=cframe
  1035. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1036. game:GetService("Debris"):AddItem(prt,5)
  1037. coroutine.resume(coroutine.create(function(Part,Mesh)
  1038. local rtype = rottype
  1039. for i=0,1,delay do
  1040. swait()
  1041. if rtype == 1 then
  1042. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1043. elseif rtype == 2 then
  1044. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1045. end
  1046. prt.Transparency=i
  1047. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1048. end
  1049. Part.Parent=nil
  1050. end),prt,msh)
  1051. end
  1052.  
  1053. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1054. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1055. prt.Anchored=true
  1056. prt.Material = "Neon"
  1057. prt.CFrame=cframe
  1058. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1059. game:GetService("Debris"):AddItem(prt,5)
  1060. coroutine.resume(coroutine.create(function(Part,Mesh)
  1061. local rtype = rottype
  1062. for i=0,1,delay do
  1063. swait()
  1064. if rtype == 1 then
  1065. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1066. elseif rtype == 2 then
  1067. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1068. end
  1069. prt.Transparency=i
  1070. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1071. end
  1072. Part.Parent=nil
  1073. end),prt,msh)
  1074. end
  1075.  
  1076. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1077. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1078. prt.Anchored=false
  1079. prt.CFrame=cframe
  1080. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1081. local wld=weld(prt,prt,Parent,cframe)
  1082. game:GetService("Debris"):AddItem(prt,5)
  1083. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1084. for i=0,1,delay do
  1085. wait()
  1086. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1087. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1088. Part.Transparency=i
  1089. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1090. end
  1091. Part.Parent=nil
  1092. end),prt,msh,wld)
  1093. end
  1094.  
  1095. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1096. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1097. prt.Anchored=false
  1098. prt.CFrame=cframe
  1099. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1100. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1101. game:GetService("Debris"):AddItem(prt,5)
  1102. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1103. for i=0,1,delay do
  1104. wait()
  1105. Weld.C0=euler(i*20,0,0)
  1106. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1107. Part.Transparency=i
  1108. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1109. end
  1110. Part.Parent=nil
  1111. end),prt,msh,wld)
  1112. end
  1113.  
  1114. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1115. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1116. prt.Anchored=true
  1117. prt.CFrame=cframe
  1118. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1119. game:GetService("Debris"):AddItem(prt,2)
  1120. coroutine.resume(coroutine.create(function(Part,Mesh)
  1121. for i=0,1,delay do
  1122. wait()
  1123. Part.CFrame=Part.CFrame
  1124. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1125. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1126. prt2.Anchored=true
  1127. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1128. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1129. game:GetService("Debris"):AddItem(prt2,2)
  1130. coroutine.resume(coroutine.create(function(Part,Mesh)
  1131. for i=0,1,0.1 do
  1132. wait()
  1133. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1134. end
  1135. Part.Parent=nil
  1136. end),prt2,msh2)
  1137. end
  1138. for i=0,1,delay*2 do
  1139. wait()
  1140. Part.CFrame=Part.CFrame
  1141. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1142. end
  1143. Part.Parent=nil
  1144. end),prt,msh)
  1145. end
  1146.  
  1147. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1148. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1149. prt.Anchored=true
  1150. prt.CFrame=cframe
  1151. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1152. game:GetService("Debris"):AddItem(prt,2)
  1153. coroutine.resume(coroutine.create(function(Part,Mesh)
  1154. for i=0,1,delay do
  1155. wait()
  1156. Part.CFrame=Part.CFrame
  1157. Part.Transparency=i
  1158. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1159. end
  1160. Part.Parent=nil
  1161. end),prt,msh)
  1162. end
  1163.  
  1164. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1165. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1166. prt.Anchored=true
  1167. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1168. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1169. game:GetService("Debris"):AddItem(prt,2)
  1170. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1171. CF=Part.CFrame
  1172. Numbb=0
  1173. randnumb=math.random()/10
  1174. rand1=math.random()/10
  1175. for i=0,1,rand1 do
  1176. wait()
  1177. CF=CF*cf(0,math.random()/2,0)
  1178. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1179. Part.CFrame=CF*euler(Numbb,0,0)
  1180. Part.Transparency=i
  1181. Numbb=Numbb+randnumb
  1182. end
  1183. Part.Parent=nil
  1184. end),prt,CF,Numbb,randnumb)
  1185. end
  1186.  
  1187. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1188. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1189. prt.Anchored=true
  1190. prt.CFrame=cframe
  1191. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1192. game:GetService("Debris"):AddItem(prt,5)
  1193. coroutine.resume(coroutine.create(function(Part,Mesh)
  1194. for i=0,1,delay do
  1195. wait()
  1196. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1197. Part.Transparency=i
  1198. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1199. end
  1200. Part.Parent=nil
  1201. end),prt,msh)
  1202. end
  1203.  
  1204. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1205. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1206. prt.Anchored=true
  1207. prt.CFrame=cframe
  1208. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1209. game:GetService("Debris"):AddItem(prt,2)
  1210. coroutine.resume(coroutine.create(function(Part,Mesh)
  1211. for i=0,1,delay do
  1212. wait()
  1213. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1214. Part.Transparency=i
  1215. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1216. end
  1217. Part.Parent=nil
  1218. end),prt,msh)
  1219. end
  1220.  
  1221. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1222. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1223. prt.Anchored=true
  1224. prt.CFrame=cframe*cf(x,y,z)
  1225. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1226. game:GetService("Debris"):AddItem(prt,5)
  1227. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1228. local num=math.random()
  1229. local num2=math.random(-3,2)+math.random()
  1230. local numm=0
  1231. for i=0,1,delay*2 do
  1232. swait()
  1233. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1234. Part.Transparency=i
  1235. numm=numm+0.01
  1236. end
  1237. Part.Parent=nil
  1238. Mesh.Parent=nil
  1239. end),prt,msh,x,y,z)
  1240. end
  1241.  
  1242. function dmgstart(dmg,what)
  1243. hitcon = what.Touched:connect(function(hit)
  1244. local hum = hit.Parent:FindFirstChild("Humanoid")
  1245. if hum and not hum:IsDescendantOf(Character) then
  1246. hum:TakeDamage(dmg)
  1247. end
  1248. end)
  1249. end
  1250.  
  1251. function dmgstop()
  1252. hitcon:disconnect()
  1253. end
  1254.  
  1255. function Cloak()
  1256. Face.Parent=nil
  1257. cloaked=true
  1258. for _,v in pairs(Torso.Parent:children()) do
  1259. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1260. coroutine.resume(coroutine.create(function()
  1261. for i=0,1,0.2 do
  1262. wait()
  1263. v.Transparency=i
  1264. end
  1265. v.Transparency=1
  1266. end))
  1267. end
  1268. if v.className=="Hat" then
  1269. hatp=v.Handle
  1270. coroutine.resume(coroutine.create(function(derp)
  1271. for i=0,1,0.2 do
  1272. wait()
  1273. derp.Transparency=i
  1274. end
  1275. derp.Transparency=1
  1276. end),hatp)
  1277. end
  1278. end
  1279. for _,v in pairs(m:children()) do
  1280. if v.className=="Part" then
  1281. coroutine.resume(coroutine.create(function()
  1282. for i=0,1,0.2 do
  1283. wait()
  1284. v.Transparency=i
  1285. end
  1286. v.Transparency=1
  1287. end))
  1288. end
  1289. end
  1290. end
  1291.  
  1292. function UnCloak()
  1293. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1294. Face.Parent=Head
  1295. cloaked=false
  1296. for _,v in pairs(Torso.Parent:children()) do
  1297. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1298. coroutine.resume(coroutine.create(function()
  1299. for i=0,1,0.1 do
  1300. wait()
  1301. v.Transparency=v.Transparency-0.1
  1302. end
  1303. v.Transparency=0
  1304. end))
  1305. end
  1306. if v.className=="Hat" then
  1307. hatp=v.Handle
  1308. coroutine.resume(coroutine.create(function(derp)
  1309. for i=0,1,0.1 do
  1310. wait()
  1311. derp.Transparency=derp.Transparency-0.1
  1312. end
  1313. derp.Transparency=0
  1314. end),hatp)
  1315. end
  1316. end
  1317. for _,v in pairs(m:children()) do
  1318. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1319. coroutine.resume(coroutine.create(function()
  1320. for i=0,1,0.1 do
  1321. wait()
  1322. v.Transparency=v.Transparency-0.1
  1323. end
  1324. v.Transparency=0
  1325. end))
  1326. v.Transparency=0
  1327. end
  1328. end
  1329. end
  1330.  
  1331. local jumped = false
  1332. function jump()
  1333. attack = true
  1334. jumped = true
  1335. hum.WalkSpeed = 0
  1336. MagicBlock(bc("White"),root.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1337. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1338. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1339. for i = 0,15,0.1 do
  1340. swait()
  1341. MagicBlock(bc("White"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1342. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1343. RH.C0=clerp(RH.C0,cf(1,0.45,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(50)),.05)
  1344. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(15)),.05)
  1345. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(50),math.rad(0),math.rad(0)),0.05)
  1346. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.05)
  1347. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
  1348. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
  1349. end
  1350. local bv = Instance.new("BodyVelocity")
  1351. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1352. bv.velocity = Vector3.new(0,500,0)
  1353. bv.Parent = root
  1354. game:GetService("Debris"):AddItem(bv, 0.5)
  1355. local rng = Instance.new("Part", char)
  1356. rng.Anchored = true
  1357. rng.BrickColor = BrickColor.new("White")
  1358. rng.CanCollide = false
  1359. rng.FormFactor = 3
  1360. rng.Name = "Ring"
  1361. rng.Size = Vector3.new(1, 1, 1)
  1362. rng.Transparency = 0
  1363. rng.TopSurface = 0
  1364. rng.BottomSurface = 0
  1365. rng.Position = root.Position
  1366. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1367. local rngm = Instance.new("SpecialMesh", rng)
  1368. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1369. local rng2 = rng:Clone()
  1370. rng2.Parent = char
  1371. local rng2m = rng2.Mesh
  1372. local rng3 = rng:Clone()
  1373. rng3.Parent = char
  1374. local rng3m = rng3.Mesh
  1375. local rng4 = rng:Clone()
  1376. rng4.Parent = char
  1377. local rng4m = rng4.Mesh
  1378. local rng5 = rng:Clone()
  1379. rng5.Parent = char
  1380. local rng5m = rng5.Mesh
  1381. CFuncs["Sound"].Create("rbxassetid://324867021", rng, 10, 1)
  1382. wait()
  1383. local scaler = 10
  1384. local scaler2 = 10
  1385. game:GetService("Debris"):AddItem(bv, 2.4)
  1386. hum.WalkSpeed = 50
  1387. MagicBlock(bc("White"),root.CFrame,15,15,15,10,10,10,0.015)
  1388. for i = 0,10,0.1 do
  1389. swait()
  1390. rng.Transparency = rng.Transparency + 0.01
  1391. rng2.Transparency = rng2.Transparency + 0.01
  1392. rng3.Transparency = rng3.Transparency + 0.01
  1393. rng4.Transparency = rng4.Transparency + 0.01
  1394. rng5.Transparency = rng5.Transparency + 0.01
  1395. scaler = scaler - 0.125
  1396. scaler2 = scaler2 - 0.1
  1397. rng2m.Scale = rng2m.Scale + Vector3.new(scaler/1.25, scaler/1.25, 20)
  1398. rng3m.Scale = rng3m.Scale + Vector3.new(scaler/1.5, scaler/1.5, 30)
  1399. rng4m.Scale = rng4m.Scale + Vector3.new(scaler/1.75, scaler/1.75, 40)
  1400. rng5m.Scale = rng5m.Scale + Vector3.new(scaler/2, scaler/2, 50)
  1401. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1402. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
  1403. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
  1404. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),0.5)
  1405. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
  1406. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.5)
  1407. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.5)
  1408. end
  1409. game:GetService("Debris"):AddItem(rng, 0.1)
  1410. game:GetService("Debris"):AddItem(rng2, 0.1)
  1411. game:GetService("Debris"):AddItem(rng3, 0.1)
  1412. game:GetService("Debris"):AddItem(rng4, 0.1)
  1413. game:GetService("Debris"):AddItem(rng5, 0.1)
  1414. hum.WalkSpeed = 16
  1415. attack = false
  1416. jumped = false
  1417. end
  1418.  
  1419. function dash()
  1420. attack = true
  1421. jumped = true
  1422. hum.WalkSpeed = 0
  1423. local bv = Instance.new("BodyVelocity")
  1424. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1425. bv.velocity = root.CFrame.lookVector*150
  1426. bv.Parent = root
  1427. game:GetService("Debris"):AddItem(bv, 1)
  1428. local rng = Instance.new("Part", char)
  1429. rng.Anchored = true
  1430. rng.BrickColor = BrickColor.new("White")
  1431. rng.CanCollide = false
  1432. rng.FormFactor = 3
  1433. rng.Name = "Ring"
  1434. rng.Size = Vector3.new(1, 1, 1)
  1435. rng.Transparency = 0
  1436. rng.TopSurface = 0
  1437. rng.BottomSurface = 0
  1438. rng.CFrame = root.CFrame
  1439. local rngm = Instance.new("SpecialMesh", rng)
  1440. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1441. local rng2 = rng:Clone()
  1442. rng2.Parent = char
  1443. rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
  1444. local rng2m = rng2.Mesh
  1445. local rng3 = rng:Clone()
  1446. rng3.Parent = char
  1447. rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
  1448. local rng3m = rng3.Mesh
  1449. local rng4 = rng:Clone()
  1450. rng4.Parent = char
  1451. rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
  1452. local rng4m = rng4.Mesh
  1453. local rng5 = rng:Clone()
  1454. rng5.Parent = char
  1455. rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
  1456. local rng5m = rng5.Mesh
  1457. CFuncs["Sound"].Create("rbxassetid://324867021", root, 1, 1)
  1458. wait()
  1459. local scaler = 10/5
  1460. local scaler2 = 10/5
  1461. local hit = larm.Touched:connect(function(hit)
  1462. Damagefunc(hit,25,34,math.random(10,20),"Normal",root,.2,1)
  1463. end)
  1464. for i = 0,10,0.1 do
  1465. swait()
  1466. MagicBlock(bc("White"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1467. rng.Transparency = rng.Transparency + 0.01
  1468. rng2.Transparency = rng2.Transparency + 0.01
  1469. rng3.Transparency = rng3.Transparency + 0.01
  1470. rng4.Transparency = rng4.Transparency + 0.01
  1471. rng5.Transparency = rng5.Transparency + 0.01
  1472. scaler = scaler - 0.125/5
  1473. scaler2 = scaler2 - 0.1/5
  1474. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0)
  1475. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  1476. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
  1477. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
  1478. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1479. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-25)),.5)
  1480. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
  1481. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-80)),0.5)
  1482. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.5)
  1483. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.5)
  1484. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-110)), 0.5)
  1485. end
  1486. game:GetService("Debris"):AddItem(rng, 0.1)
  1487. game:GetService("Debris"):AddItem(rng2, 0.1)
  1488. game:GetService("Debris"):AddItem(rng3, 0.1)
  1489. game:GetService("Debris"):AddItem(rng4, 0.1)
  1490. game:GetService("Debris"):AddItem(rng5, 0.1)
  1491. hum.WalkSpeed = 16
  1492. hit:disconnect()
  1493. attack = false
  1494. jumped = false
  1495. end
  1496.  
  1497. function boom()
  1498. attack = true
  1499. jumped = true
  1500. hum.WalkSpeed = 0
  1501. MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1502. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1503. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1504. for i = 0,15,0.1 do
  1505. swait()
  1506. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1507. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1508. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1509. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
  1510. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
  1511. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
  1512. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
  1513. end
  1514. local rng = Instance.new("Part", char)
  1515. rng.Anchored = true
  1516. rng.BrickColor = BrickColor.new("White")
  1517. rng.CanCollide = false
  1518. rng.FormFactor = 3
  1519. rng.Name = "Ring"
  1520. rng.Size = Vector3.new(1, 1, 1)
  1521. rng.Transparency = 0
  1522. rng.TopSurface = 0
  1523. rng.BottomSurface = 0
  1524. rng.Position = root.Position
  1525. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1526. local rngm = Instance.new("SpecialMesh", rng)
  1527. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1528. local rng2 = rng:Clone()
  1529. rng2.Parent = char
  1530. local rng2m = rng2.Mesh
  1531. local rng3 = rng:Clone()
  1532. rng3.Parent = char
  1533. local rng3m = rng3.Mesh
  1534. local rng4 = rng:Clone()
  1535. rng4.Parent = char
  1536. local rng4m = rng4.Mesh
  1537. local rng5 = rng:Clone()
  1538. rng5.Parent = char
  1539. local rng5m = rng5.Mesh
  1540. local hit = rng5.Touched:connect(function(hit)
  1541. Damagefunc(hit,10,25,math.random(10,20),"Normal",root,.2,1)
  1542. end)
  1543. MagicBlock(bc("White"),root.CFrame,15,15,15,5,5,5,0.015)
  1544. CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  1545. CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  1546. CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  1547. wait()
  1548. local scaler = 10
  1549. local scaler2 = 10
  1550. for i = 0,10,0.1 do
  1551. swait()
  1552. rng.Transparency = rng.Transparency + 0.01
  1553. rng2.Transparency = rng2.Transparency + 0.01
  1554. rng3.Transparency = rng3.Transparency + 0.01
  1555. rng4.Transparency = rng4.Transparency + 0.01
  1556. rng5.Transparency = rng5.Transparency + 0.01
  1557. scaler = scaler - 0.125
  1558. scaler2 = scaler2 - 0.1
  1559. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  1560. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  1561. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  1562. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  1563. rng5.Size = rng5m.Scale
  1564. rng5.CFrame = rng.CFrame
  1565. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  1566. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  1567. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
  1568. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(30),math.rad(0),math.rad(80)),0.5)
  1569. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1570. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.5)
  1571. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.5)
  1572. end
  1573. hit:disconnect()
  1574. game:GetService("Debris"):AddItem(rng, 1)
  1575. game:GetService("Debris"):AddItem(rng2, 1)
  1576. game:GetService("Debris"):AddItem(rng3, 1)
  1577. game:GetService("Debris"):AddItem(rng4, 1)
  1578. game:GetService("Debris"):AddItem(rng5, 1)
  1579. hum.WalkSpeed = 16
  1580. attack = false
  1581. jumped = false
  1582. end
  1583.  
  1584. function shooty()
  1585. attack = true
  1586. MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1587. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1588. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1589. for i = 0,15,0.1 do
  1590. swait()
  1591. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1592. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
  1593. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
  1594. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
  1595. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
  1596. end
  1597. CFuncs["Sound"].Create("rbxassetid://187137517", root, 1, 1)
  1598. local a = Instance.new("Part",Character)
  1599. a.Name = "Direction"
  1600. a.Anchored = true
  1601. a.BrickColor = bc("Bright red")
  1602. a.Material = "Neon"
  1603. a.Transparency = 1
  1604. a.CanCollide = false
  1605. local ray = Ray.new(
  1606. root.CFrame.p, -- origin
  1607. (mouse.Hit.p - root.CFrame.p).unit * 500 -- direction
  1608. )
  1609. local ignore = Character
  1610. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1611. a.BottomSurface = 10
  1612. a.TopSurface = 10
  1613. local distance = (root.CFrame.p - position).magnitude
  1614. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1615. a.CFrame = CFrame.new(root.CFrame.p, position) * CFrame.new(0, 0, 0)
  1616. local lb = Instance.new("Part")
  1617. lb.Parent = char
  1618. lb.BrickColor = bc("White")
  1619. lb.CanCollide = false
  1620. lb.Material = "Neon"
  1621. lb.Anchored = true
  1622. lb.TopSurface = 0
  1623. lb.BottomSurface = 0
  1624. lb.Transparency = 0
  1625. lb.Size = vt(0.5,0.5,0.5)
  1626. lb.CFrame = sorb.CFrame
  1627. lb.Anchored = false
  1628. local thingery = Instance.new("SpecialMesh",lb)
  1629. thingery.MeshType = "Sphere"
  1630. thingery.Scale = vt(25,25,25)
  1631. game:GetService("Debris"):AddItem(lb, 10)
  1632. local bv = Instance.new("BodyVelocity")
  1633. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1634. bv.velocity = a.CFrame.lookVector*150
  1635. bv.Parent = lb
  1636. game:GetService("Debris"):AddItem(a, 0.1)
  1637. wait(0.05)
  1638. local hitted = false
  1639. lb.Touched:connect(function(hit)
  1640. if hitted == false then
  1641. hitted = true
  1642. lb.Anchored = true
  1643. lb.Transparency = 1
  1644. local rng = Instance.new("Part", char)
  1645. rng.Anchored = true
  1646. rng.BrickColor = BrickColor.new("White")
  1647. rng.CanCollide = false
  1648. rng.FormFactor = 3
  1649. rng.Name = "Ring"
  1650. rng.Size = Vector3.new(1, 1, 1)
  1651. rng.Transparency = 0
  1652. rng.TopSurface = 0
  1653. rng.BottomSurface = 0
  1654. rng.CFrame = lb.CFrame
  1655. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1656. local rngm = Instance.new("SpecialMesh", rng)
  1657. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1658. local rng2 = rng:Clone()
  1659. rng2.Parent = char
  1660. local rng2m = rng2.Mesh
  1661. local rng3 = rng:Clone()
  1662. rng3.Parent = char
  1663. local rng3m = rng3.Mesh
  1664. local rng4 = rng:Clone()
  1665. rng4.Parent = char
  1666. local rng4m = rng4.Mesh
  1667. local rng5 = rng:Clone()
  1668. rng5.Parent = char
  1669. rng5.CFrame = rng5.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1670. local rng5m = rng5.Mesh
  1671. rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1672. rng3.CFrame = rng3.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1673. rng4.CFrame = rng4.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1674. MagicBlock(bc("White"),lb.CFrame,15,15,15,5,5,5,0.015)
  1675. local rng6 = rng:Clone()
  1676. rng6.Material = "Neon"
  1677. rng6.Parent = char
  1678. local rng6m = rng6.Mesh
  1679. rng6m.Scale = vt(1,1,1)
  1680. rng6m.MeshType = "Sphere"
  1681. local hita = rng6.Touched:connect(function(hit)
  1682. Damagefunc(hit,10,25,math.random(10,20),"Normal",root,.2,1)
  1683. end)
  1684. CFuncs["Sound"].Create("rbxassetid://187137517", rng, 5, 1)
  1685. CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.75)
  1686. CFuncs["Sound"].Create("rbxassetid://144699494", rng, 5, 1)
  1687. local scaler = 5
  1688. local scaler2 = 5
  1689. for i = 0,20,0.1 do
  1690. swait()
  1691. rng.Transparency = rng.Transparency + 0.005
  1692. rng2.Transparency = rng2.Transparency + 0.005
  1693. rng3.Transparency = rng3.Transparency + 0.005
  1694. rng4.Transparency = rng4.Transparency + 0.005
  1695. rng5.Transparency = rng5.Transparency + 0.005
  1696. rng6.Transparency = rng6.Transparency + 0.005
  1697. scaler = scaler - 0.005/2
  1698. scaler2 = scaler2 - 0.05/2
  1699. rng6.Size = rng6.Size + Vector3.new(scaler2/3, scaler2/3, scaler2/3)
  1700. rng6.CFrame = rng.CFrame
  1701. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  1702. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  1703. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
  1704. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1705. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1706. end
  1707. hita:disconnect()
  1708. game:GetService("Debris"):AddItem(rng, 1)
  1709. game:GetService("Debris"):AddItem(rng2, 1)
  1710. game:GetService("Debris"):AddItem(rng3, 1)
  1711. game:GetService("Debris"):AddItem(rng4, 1)
  1712. game:GetService("Debris"):AddItem(rng5, 1)
  1713. game:GetService("Debris"):AddItem(rng6, 1)
  1714. end
  1715. end)
  1716. for i = 0,2,0.1 do
  1717. swait()
  1718. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1719. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  1720. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1721. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
  1722. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
  1723. end
  1724. attack = false
  1725. end
  1726.  
  1727. function superpunch()
  1728. attack = true
  1729. jumped = true
  1730. hum.WalkSpeed = 0
  1731. MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1732. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1733. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1734. for i = 0,15,0.1 do
  1735. swait()
  1736. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1737. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1738. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1739. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
  1740. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
  1741. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
  1742. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
  1743. end
  1744. local rng = Instance.new("Part", char)
  1745. rng.Anchored = true
  1746. rng.BrickColor = BrickColor.new("White")
  1747. rng.CanCollide = false
  1748. rng.FormFactor = 3
  1749. rng.Name = "Ring"
  1750. rng.Size = Vector3.new(1, 1, 1)
  1751. rng.Transparency = 0
  1752. rng.TopSurface = 0
  1753. rng.BottomSurface = 0
  1754. rng.CFrame = root.CFrame
  1755. local rngm = Instance.new("SpecialMesh", rng)
  1756. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1757. local rng2 = rng:Clone()
  1758. rng2.Parent = char
  1759. local rng2m = rng2.Mesh
  1760. local rng3 = rng:Clone()
  1761. rng3.Parent = char
  1762. local rng3m = rng3.Mesh
  1763. local rng4 = rng:Clone()
  1764. rng4.Parent = char
  1765. local rng4m = rng4.Mesh
  1766. local rng5 = rng:Clone()
  1767. rng5.Parent = char
  1768. local rng5m = rng5.Mesh
  1769. local rng6 = rng:Clone()
  1770. rng6.Material = "Neon"
  1771. rng6.Parent = char
  1772. local rng6m = rng6.Mesh
  1773. rng6m.Scale = vt(1,1,1)
  1774. rng6m.MeshType = "Sphere"
  1775. local hita = rng6.Touched:connect(function(hit)
  1776. Damagefunc(hit,10,25,math.random(10,20),"Normal",root,.2,1)
  1777. end)
  1778. rng2.CFrame = root.CFrame
  1779. rng3.CFrame = root.CFrame
  1780. rng4.CFrame = root.CFrame
  1781. rng5.CFrame = root.CFrame
  1782. rng6.CFrame = root.CFrame
  1783. CFuncs["Sound"].Create("rbxassetid://260430117", rng, 5, 1)
  1784. CFuncs["Sound"].Create("rbxassetid://187137517", rng, 5, 0.85)
  1785. CFuncs["Sound"].Create("rbxassetid://169628396", rng, 5, 1)
  1786. CFuncs["Sound"].Create("rbxassetid://137994058", rng, 5, 1)
  1787. CFuncs["Sound"].Create("rbxassetid://138186576", rng, 5, 1)
  1788. wait()
  1789. local scaler = 10/5
  1790. local scaler2 = 10/5
  1791. MagicBlock(bc("White"),root.CFrame,15,15,15,5,5,5,0.015)
  1792. for i = 0,10,0.1 do
  1793. swait()
  1794. MagicBlock(bc("White"),rng6.CFrame,5,5,5,5,5,5,0.1)
  1795. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1796. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/1.25
  1797. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/1.5
  1798. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/1.75
  1799. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/2
  1800. rng6.Size = rng6.Size + Vector3.new(scaler2/3, scaler2/3, scaler2/3)
  1801. rng6.CFrame = rng.CFrame
  1802. rng.Transparency = rng.Transparency + 0.01
  1803. rng2.Transparency = rng2.Transparency + 0.01
  1804. rng3.Transparency = rng3.Transparency + 0.01
  1805. rng4.Transparency = rng4.Transparency + 0.01
  1806. rng5.Transparency = rng5.Transparency + 0.01
  1807. rng6.Transparency = rng6.Transparency + 0.01
  1808. scaler = scaler - 0.125/5
  1809. scaler2 = scaler2 - 0.1/5
  1810. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
  1811. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1812. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
  1813. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1814. rngm.Scale = rngm.Scale + Vector3.new(scaler2/3, scaler2/3, 2)
  1815. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  1816. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1817. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
  1818. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
  1819. end
  1820. hita:disconnect()
  1821. game:GetService("Debris"):AddItem(rng, 1)
  1822. game:GetService("Debris"):AddItem(rng2, 1)
  1823. game:GetService("Debris"):AddItem(rng3, 1)
  1824. game:GetService("Debris"):AddItem(rng4, 1)
  1825. game:GetService("Debris"):AddItem(rng5, 1)
  1826. hum.WalkSpeed = 16
  1827. attack = false
  1828. jumped = false
  1829. end
  1830.  
  1831.  
  1832. mouse.KeyDown:connect(function(k)
  1833. if k == "z" and attack == false and RootPart.Velocity.y == 0 and hitfloor~=nil then
  1834. jump()
  1835. end
  1836. if k == "x" and attack == false then
  1837. dash()
  1838. end
  1839. if k == "c" and attack == false and RootPart.Velocity.y == 0 and hitfloor~=nil then
  1840. boom()
  1841. end
  1842. if k == "v" and attack == false then
  1843. shooty()
  1844. end
  1845. if k == "b" and attack == false then
  1846. superpunch()
  1847. end
  1848. end)
  1849. Humanoid.Animator.Parent = nil
  1850. idleanim=.4
  1851. while true do
  1852. swait()
  1853. sine = sine + change
  1854. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1855. local velderp=RootPart.Velocity.y
  1856. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1857. if equipped==true or equipped==false then
  1858. if attack==false then
  1859. idle=idle+1
  1860. else
  1861. idle=0
  1862. end
  1863. if idle>=500 then
  1864. if attack==false then
  1865. --Sheath()
  1866. end
  1867. end
  1868. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1869. Anim="Jump"
  1870. if attack==false then
  1871. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  1872. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  1873. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1874. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1875. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1876. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  1877. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1878. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  1879. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  1880. end
  1881. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1882. Anim="Fall"
  1883. if attack==false then
  1884. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  1885. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  1886. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1887. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  1888. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1889. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1890. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1891. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  1892. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  1893. end
  1894. elseif torvel<1 and hitfloor~=nil then
  1895. Anim="Idle"
  1896. if jumped == false then
  1897. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  1898. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  1899. end
  1900. if attack==false then
  1901. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1902. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  1903. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  1904. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  1905. end
  1906. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  1907. Anim="Walk"
  1908. if jumped == false then
  1909. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  1910. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  1911. end
  1912. if attack==false then
  1913. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  1914. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1915. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  1916. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  1917. end
  1918. elseif torvel>=22 and hitfloor~=nil then
  1919. Anim="Run"
  1920. if jumped == false then
  1921. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  1922. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  1923. end
  1924. if attack==false then
  1925. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1926. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1927. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  1928. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  1929. end
  1930. end
  1931. end
  1932. end
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