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Sep 18th, 2019
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  1. Config = {}
  2.  
  3. Config.Locale = 'fr'
  4.  
  5. Config.AllowAnimation = true -- toutes drogues
  6. Config.AllowIndice = false -- weed
  7.  
  8. Config.Delays = {
  9. WeedProcessing = 1000 * 10,
  10. ChampignonProcessing = 1000 * 10,
  11. AlcoholProcessing = 1000 * 10,
  12. CrystalProcessing = 1000 * 10,
  13. FishProcessing = 1000 * 10
  14. }
  15.  
  16. Config.DrugDealerItems = {
  17. marijuana = 2000, -- pas risqué
  18. poudre_champi = 4000, -- moyen risqué
  19. bottle_contrebande = 8000, -- le plus risqué
  20. crystal = 6000, -- moyen risqué
  21. sashimi = 1
  22. }
  23.  
  24. --===================== [ CONFIG POLICE ]
  25.  
  26. Config.RequiredCanabis = 1
  27. Config.RequiredChampi = 2
  28. Config.RequiredAlcohol = 2
  29. Config.RequiredCrystal = 2
  30. Config.RequiredFish = 2
  31.  
  32. -- Nbres de flic pour la vente
  33. Config.RequiredSellDrugs = 2
  34.  
  35. -- Nbres de flic pour ramasser
  36. Config.RequiredTakeDrugs = 2
  37.  
  38. --===================== [ FIN CONFIG POLICE ]
  39.  
  40. Config.LicenseEnable = false -- enable processing licenses? The player will be required to buy a license in order to process drugs. Requires esx_license
  41.  
  42. Config.LicensePrices = {
  43. weed_processing = {label = _U('license_weed'), price = 15000}
  44. }
  45.  
  46. Config.GiveBlack = true -- give black money? if disabled it'll give regular cash.
  47.  
  48. Config.Logs = true
  49.  
  50. Config.CircleZones = {
  51. -- WEED
  52. WeedField = {coords = vector3(2952.60, 2794.64,40.81), name = _U('blip_weedfield'), color = 25, sprite = 496, radius = 100.0},
  53. WeedProcessing = {coords = vector3(1054.22, -3202.70, -39.1611), name = _U('blip_weedprocessing'), color = 25, sprite = 496, radius = 100.0},
  54.  
  55. -- CHAMPI
  56. ChampignonField = {coords = vector3(-18.97, -597.06, 17.57), name = _U('blip_champifield'), color = 12, sprite = 496, radius = 100.0},
  57. ChampignonProcessing = {coords = vector3(1093.00, -3196.66, -38.99), name = _U('blip_champiprocessing'), color = 12, sprite = 496, radius = 100.0},
  58.  
  59. -- ALCOOL
  60. AlcoholField = {coords = vector3(1548.11, 3820.39, 30.86), name = _U('blip_alcoholfield'), color = 12, sprite = 496, radius = 1000.0},
  61. AlcoholProcessing = {coords = vector3(1005.78, -3200.37, -38.51), name = _U('blip_alcoholprocessing'), color = 12, sprite = 496, radius = 100.0},
  62.  
  63. -- CRYSTAL
  64. CrystalField = {coords = vector3(2222.81, 5577.88, 53.72), name = _U('blip_crystalfield'), color = 12, sprite = 496, radius = 100.0},
  65. CrystalProcessing = {coords = vector3(1157.92, -3193.56, -39.00), name = _U('blip_crystalprocessing'), color = 12, sprite = 496, radius = 100.0},
  66.  
  67. -- FISH
  68. FishField = {coords = vector3(, 5713.88, 0.0), name = _U('blip_fishfield'), color = 12, sprite = 496, radius = 100.0},
  69. FishProcessing = {coords = vector3(-2223.176, -365.495, 13.321), name = _U('blip_fishprocessing'), color = 12, sprite = 496, radius = 100.0},
  70.  
  71. -- REVENTE
  72. --DrugDealer = {coords = vector3(-1172.02, -1571.98, 4.66), name = _U('blip_drugdealer'), color = 6, sprite = 378, radius = 25.0},
  73. }
  74.  
  75. Config.DrugsDealer = {
  76. marijuana = {coords = vector3(-215.81, -1576.27, 34.86), name = "vendre la marijuana", color = 6, sprite = 378, radius = 25.0},
  77. poudre_champi = {coords = vector3(-1482.47, -943.16, 10.33), name = "vendre la poudre de champignon", color = 6, sprite = 378, radius = 25.0},
  78. bottle_contrebande = {coords = vector3(1459.61, 1138.31, 114.32), name = "vendre l'alcool", color = 6, sprite = 378, radius = 25.0},
  79. crystal = {coords = vector3(2433.47, 4968.74, 42.34), name = "vendre le crystal", color = 6, sprite = 378, radius = 25.0},
  80. sashimi = {coords = vector3(1208.70, -3115.10, 5.54), name = "vendre le sashimi", color = 6, sprite = 378, radius = 25.0},
  81. }
  82.  
  83. Config.Drugs = {
  84. FastTravels = {
  85. -- WEED
  86. { --1
  87. From = vector3(-3031.58, 3333.68, 10.19),
  88. To = { coords = vector3(1040.78, -3194.92, -38.16), heading = 0.0 },
  89. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  90. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour aller au laboratoire de traitement'
  91. },
  92. {--2
  93. From = vector3(1040.78, -3194.92, -38.16),
  94. To = { coords = vector3(-3031.58, 3333.68, 10.19), heading = 0.0 },
  95. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  96. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour sortir du laboratoire'
  97. },
  98.  
  99. -- Champi
  100. {--3
  101. From = vector3(1218.48, 1848.70, 78.96),
  102. To = { coords = vector3(1103.66, -3195.78, -38.99), heading = 92.0 },
  103. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  104. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour aller au laboratoire de traitement'
  105. },
  106. {--4
  107. From = vector3(1088.61, -3187.87, -38.99),
  108. To = { coords = vector3(1218.48, 1848.70, 78.96), heading = 0.0 },
  109. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  110. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour sortir du laboratoire'
  111. },
  112.  
  113. -- Alcool
  114. {--5
  115. From = vector3(858.72, -3202.55, 5.99),
  116. To = { coords = vector3(996.91, -3200.72, -36.39), heading = 280.0 },
  117. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  118. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour aller au laboratoire de traitement'
  119. },
  120. {--6
  121. From = vector3(996.91, -3200.72, -36.39),
  122. To = { coords = vector3(858.72, -3202.55, 5.99), heading = 180.0 },
  123. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  124. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour sortir du laboratoire'
  125. },
  126.  
  127. -- Statuette
  128. {--7
  129. From = vector3(1741.19, -1606.58, 112.62),
  130. To = { coords = vector3(1173.78, -3196.46, -39.00), heading = 102.0 },
  131. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  132. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour aller au traitement'
  133. },
  134. {--8
  135. From = vector3(1173.78, -3196.46, -39.00),
  136. To = { coords = vector3(1741.19, -1606.58, 112.62), heading = 92.0 },
  137. Marker = { type = 20, x = 0.3, y = 0.3, z = 0.3, r = 102, g = 0, b = 102, a = 100, rotate = true },
  138. Hint = 'Appuyez sur ~INPUT_PICKUP~ pour sortir du laboratoire'
  139. },
  140. }
  141. }
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