bringitonwimps

xskills/mortally wounded

Jan 16th, 2025
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  1. at XSkills.XSkillsAnimalBehavior.OnEntityDeath(DamageSource damageSourceForDeath)
  2. at Vintagestory.API.Common.Entities.Entity.Die(EnumDespawnReason reason, DamageSource damageSourceForDeath) in VintagestoryApi\Common\Entity\Entity.cs:line 1963
  3. at Vintagestory.GameContent.EntityBehaviorMortallyWoundable.Die() in VSSurvivalMod\Entity\Behavior\BehaviorMortallyWoundable.cs:line 224
  4. at Vintagestory.GameContent.EntityBehaviorMortallyWoundable.OnGameTick(Single deltaTime) in VSSurvivalMod\Entity\Behavior\BehaviorMortallyWoundable.cs:line 129
  5. at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1051
  6. at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 594
  7. at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 334
  8. at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 143
  9. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896
  10.  
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