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- at XSkills.XSkillsAnimalBehavior.OnEntityDeath(DamageSource damageSourceForDeath)
- at Vintagestory.API.Common.Entities.Entity.Die(EnumDespawnReason reason, DamageSource damageSourceForDeath) in VintagestoryApi\Common\Entity\Entity.cs:line 1963
- at Vintagestory.GameContent.EntityBehaviorMortallyWoundable.Die() in VSSurvivalMod\Entity\Behavior\BehaviorMortallyWoundable.cs:line 224
- at Vintagestory.GameContent.EntityBehaviorMortallyWoundable.OnGameTick(Single deltaTime) in VSSurvivalMod\Entity\Behavior\BehaviorMortallyWoundable.cs:line 129
- at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1051
- at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 594
- at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 334
- at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 143
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896
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